Solar Flair

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Solar Flair is a light-element ability in the Dragon Quest series. It bathes a group of enemies with damaging cosmic light from the very heart of the Milky Way.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Solar Flair can be used by any character that has obtained the 'Paladin's Primer' scroll through quest #108 and has the item in their inventory. Base damage is 180~210, and will increase once the user's magical mending surpasses 200. It will reach it's zenith after the value hits 850, blasting enemies for 375~405.

  • Because it uses magical mending as it's power source, the skill is considerably more potent when used by a Priest or Sage.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Solar Flair functions as a Pep power, being activated when both the Luminary and Rab are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a bag of bones or a ghoul, then damage is increased by 50%.

  • The return of Pearly Gates to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of Quadraslash and Pearly Gates.

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Solar Flair is one of Cesar's crowd control skills

Battle Visuals