Amos
Amos | |
Dragon Quest VI | |
Sprite(s) | |
Japanese name | アモス |
Title | Village Hero |
Race | Human |
Age | Early 30's |
Amos is a character who can transform into a monster. He is also an optional party member in Dragon Quest VI.
Story
When the party arrives in Scrimsley, the townspeople make it clear that the party should leave the town. After talking to some of the townspeople, the party learns about Amos, who is the town's local hero. If the party stays at the inn, they will wake at night finding a monster attacking the town. When defeated, the monster is revealed to be Amos. In the morning, the party can go to Amos and if the party tells Amos that he is a monster, he will leave so that he will no longer harm his friends in the town. However, if the party does not tell Amos of his condition and instead acquires the seeds of reason and gives them to Amos, then he will join the party.
Base Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 150 | 800 |
MP | 37 | 500 |
Strength | 70 | 380 |
Agility | 66 | 190 |
Resilience | 68 | 250 |
Wisdom | 60 | 260 |
Style | 24 | 80 |
Initial gear | Cautery sword, Full plate armour, Iron shield, Iron mask |
- In the Super Famicom release of VI, Amos had a 30% resistance to woosh and wind skills.
Skills
Aside from class abilities, Amos learns a few skills on his own:
Name | MP | Level | Target | Description |
Heal | 2 | - | One ally | Restores at least 30 HP to a single ally. |
---|---|---|---|---|
Megamorphosis | 0 | - | Self | Transform into a monstrous monstrosity. |