Holy Protection

Holy Protection is a spell in the Dragon Quest series.

It repels weaker enemies, checking the player's current level to calculate which enemies are kept at bay.

Regardless of which game is being played, the spell will last for exactly 128 steps.

AppearancesEdit

Dragon QuestEdit

The spell is learned at level 15, and costs 2 MP to cast.

Dragon Quest II: Luminaries of the Legendary LineEdit

Learned by the Princess of Moonbrooke at level 8, and still costs 2 MP.

Dragon Quest III: The Seeds of SalvationEdit

Learned by the Hero at level 19, and requires 4 MP to cast.

Dragon Quest IV: Chapters of the ChosenEdit

Holy Protection is available to the Hero at level 12 and is already known by the 9th Chosen One upon joining.

Dragon Quest V: Hand of the Heavenly BrideEdit

Name Level
Healslime 5
Revaulting horse 9
Parry 10
Starkers 15
Magic marionette 20
Conkuistador 30

Dragon Quest VI: Realms of RevelationEdit

This spell is granted at the first rank of the Ranger vocation.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Repel is learned by advancing to rank 5 of the Bard class. In the 3DS version, Holy Protection is learned at rank 7 of the Thief vocation.

Dragon Quest VIII: Journey of the Cursed KingEdit

Eight learns this spell after investing 40 points into his "Courage" skill.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Holy protection doesn't appear in IX, but the effect can be emulated with holy water and the Vanish skill.

Dragon Quest XI: Echoes of an Elusive AgeEdit

The Luminary will learn the spell for 8 points in his Luminary skill tree. It costs 2 MP to cast, and will ward off monsters for 30 seconds. The spell's calculation is slightly tweaked, raising the Luminary's level by 10 when frightening foes.

GalleryEdit