List of personality types in Dragon Quest III
Personalities are a game mechanic added to the remakes of Dragon Quest III which effect character stat growth. The Hero is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. There are a total of 45 possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
In the sections below, the names of personalities from the Game Boy Color version of Dragon Quest III are used. These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated. However, most fan translation names are similar to the ones used in the Game Boy Color version.
Personalities and stat effects
Name | Strength (STR) | Agility (AGI) | Vitality (VIT) | Intelligence (INT) | Luck (LUC) | Composite Total | Notes |
---|---|---|---|---|---|---|---|
Agile | 90% | 120% | 90% | 100% | 80% | -20% | |
Alert | 90% | 110% | 90% | 120% | 100% | +10% | |
Amazon | 130% | 90% | 100% | 80% | 80% | -20% | Female only |
Bully | 120% | 90% | 90% | 60% | 70% | -70% | |
Carefree | 100% | 75% | 110% | 105% | 105% | -5% | |
Careless | 80% | 115% | 100% | 70% | 70% | -65% | |
Cowardly | 90% | 70% | 90% | 120% | 120% | -10% | |
Defiant | 95% | 105% | 105% | 95% | 95% | -5% | |
Diligent | 110% | 85% | 120% | 90% | 70% | -25% | |
Eager | 105% | 90% | 110% | 100% | 80% | -15% | |
Fearless | 95% | 120% | 115% | 100% | 100% | +30% | |
Foolish | 85% | 115% | 80% | 80% | 90% | -50% | |
Happy | 90% | 100% | 90% | 100% | 130% | +10% | |
Helpless | 95% | 100% | 90% | 105% | 100% | -10% | |
Honest | 100% | 90% | 100% | 110% | 90% | -10% | |
Ironman | 105% | 80% | 130% | 90% | 80% | -15% | |
Jock | 130% | 80% | 100% | 70% | 80% | -40% | |
Kindly | 105% | 95% | 105% | 110% | 95% | +10% | |
Ladylike | 100% | 80% | 95% | 110% | 140% | +25% | Female only |
Lazy | 115% | 60% | 120% | 65% | 110% | -30% | |
Lewd | 105% | 95% | 120% | 105% | 90% | +15% | Male only |
Logical | 80% | 105% | 90% | 125% | 80% | -20% | |
Lonesome | 100% | 90% | 80% | 110% | 110% | -10% | |
Lucky | 100% | 110% | 100% | 100% | 150% | +60% | Male only |
Macho | 115% | 100% | 100% | 90% | 60% | -35% | |
Meddler | 105% | 85% | 110% | 80% | 70% | -50% | |
Naive | 100% | 90% | 90% | 70% | 110% | -40% | |
Ordinary | 100% | 100% | 100% | 100% | 100% | +0% | |
Quick | 100% | 140% | 100% | 100% | 100% | +40% | |
Romantic | 95% | 110% | 95% | 115% | 100% | +15% | |
Selfish | 95% | 105% | 90% | 90% | 90% | -30% | |
Sexy | 110% | 120% | 105% | 115% | 120% | +70% | Female only |
Sharp | 100% | 120% | 80% | 140% | 90% | +30% | |
Silly | 100% | 120% | 95% | 115% | 110% | +40% | |
Smart | 95% | 100% | 100% | 130% | 90% | +15% | |
Solitary | 100% | 110% | 120% | 110% | 70% | +10% | |
Stubborn | 100% | 60% | 120% | 60% | 70% | -90% | |
Timid | 110% | 60% | 120% | 110% | 90% | -10% | |
Tomboy | 110% | 110% | 80% | 90% | 90% | -20% | Female only |
Tough | 115% | 90% | 140% | 80% | 70% | -5% | |
Twisted | 70% | 120% | 70% | 110% | 130% | +0% | |
Unique | 110% | 60% | 110% | 50% | 80% | -90% | |
Vain | 105% | 110% | 95% | 105% | 95% | +10% | |
Valiant | 140% | 70% | 100% | 80% | 70% | -40% | |
Weepy | 90% | 90% | 100% | 110% | 115% | +5% |
Analysis
Opinion #1: The sexy personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have the sexy personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific classes. For example, a male fighter that has a lucky personality will keep his traditionally high agility and add a high amount of luck. This allows him to cause even more critical hits.
Opinion #2: Since this is primarily a team-based game, personalities that give a large, focused increase in a particular score are preferable. Personalities such as Valiant, Quick, Smart, Tough and maybe even Lucky.
Valiant obviously works well with physically-inclined classes such as the Soldier and Fighter, as it will make their Attack rating skyrocket. Although their Agility will suffer, they will be able to kill many monsters in few hits, if not one.
Quick is best chosen through books later in the game. The classes that would most benefit from the increased Agility, spellcasters, cannot start with this personality. The other alternative is giving this to the Fighter to optimize his agility early and switch to another class or personality later on.
Tough is a good all-around choice. It either makes physical classes even harder to kill or gives precious HP to weaker classes like the Mage. The Mage will especially enjoy the increase as it will allow him to better survive enemy attack spells, so long as you don't mind the drop in MP.
Smart increases your potential MP and is a promising choice for the Hero, as Return is a draining spell. Also, his more powerful abilities use a *lot* of MP. For other characters, Sharp is a possible alternative as it trades potential Vitality for more Agility.
Lucky and Happy, while proving merely average stat gains, provide large increases in Luck which make you much less likely to be affected by status effects. This is helpful for character with multiple abilities as they are vulnerable to various effects and are more likely to be physically weak.
Possible exceptions to the above are Fearless, Sexy and Solitary. Fearless provides above-average Agility and Vitality which provides a balanced defense along with better priority. Sexy is popular for its multiple above-average stats with a possible weakness in its average Vitality. Solitary has good increases in Agility, Vitality and Wisdom. However those increases are balanced by below-average Luck, which makes the character more vulnerable to status effects.
Hero personality quiz
At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. It is later revealed that the questioner is actually Divinegon, boss of the first bonus dungeon. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 29 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
The 31 possible starting personalities for a hero are:
- Alert
- Bully
- Carefree
- Careless
- Cowardly
- Defiant
- Diligent
- Eager
- Fearless
- Foolish
- Happy
- Helpless
- Honest
- Kindly
- Lazy
- Lewd/Sexy[1]
- Logical
- Lonesome
- Macho
- Naive
- Romantic
- Selfish
- Silly
- Solitary
- Stubborn
- Timid
- Tough
- Vain
- Valiant
- Weepy
The 15 personalities which the hero cannot start with are:
- Agile
- Amazon
- Eager
- Ironman
- Jock
- Ladylike
- Lucky
- Meddler
- Ordinary
- Quick
- Sharp
- Smart
- Tomboy
- Twisted
- Unique
- ↑ If your character is male, you get the Lewd personality. If your character is female, you get the Sexy personality.
Recruitable member personality
Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality. Each character class has its own set of base statistics.
Class | Strength (STR) | Agility (AGI) | Vitality (VIT) | Intelligence (INT) | Luck (LUC) |
---|---|---|---|---|---|
Soldier/Warrior (M) | 9 | 2 | 9 | 2 | 3 |
Soldier/Warrior (F) | 8 | 3 | 8 | 3 | 3 |
Fighter (M) | 14 | 9 | 7 | 3 | 2 |
Fighter (F) | 12 | 11 | 7 | 4 | 3 |
Wizard/Mage (M) | 3 | 6 | 4 | 7 | 3 |
Wizard/Mage (F) | 2 | 7 | 4 | 7 | 3 |
Priest (M) | 4 | 5 | 4 | 6 | 3 |
Priest (F) | 4 | 5 | 4 | 6 | 3 |
Dealer (M) | 5 | 1 | 6 | 6 | 4 |
Dealer (F) | 5 | 2 | 5 | 7 | 4 |
Jester (M) | 4 | 3 | 6 | 2 | 10 |
Jester (F) | 4 | 3 | 5 | 3 | 10 |
Thief (M) | 6 | 10 | 5 | 5 | 8 |
Thief (F) | 5 | 12 | 5 | 6 | 8 |
As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats. Each seed will increase the single stat by 1-3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.
The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If two stats have an equal bonus, the base stat value is used to break the tie. Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
Highest bonus is Strength (STR) | ||
---|---|---|
Warrior/Fighter | STR >= 11 | Valiant/Jock/Amazon |
STR >= 7 | Jock/Macho/Tomboy/Bully | |
VIT is 2nd | Bully/Unique/Lewd/Amazon | |
AGI is 2nd | Fearless/Tomboy/Careless/Defiant | |
Otherwise | Lewd/Naive/Carefree/Honest/Ordinary | |
Mage/Priest | STR >= 11 | Jock/Amazon/Fearless |
STR >= 7 | Stubborn/Meddler/Jock/Macho | |
VIT is 2nd | Eagar/Diligent/Unique/Selfish | |
INT is 2nd | Defiant/Vain/Cowardly/Lonesome | |
Otherwise | Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary | |
Dealer/Jester/Thief | STR >= 11 | Jock/Defiant/Tomboy/Macho |
INT is 2nd | Sharp/Solitary/Alert | |
VIT is 2nd | Fearless/Amazon/Bully | |
AGI is 2nd | Foolish/Agile/Silly | |
Otherwise | Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary | |
Highest bonus is Agility (AGI) | ||
Warrior/Dealer/Jester | AGI >= 12 | Quick/Fearless/Agile |
AGI >= 7 | Agile/Foolish/Selfish/Defiant | |
INT is 2nd | Alert/Silly/Twisted | |
STR is 2nd | Bully/Tomboy/Macho/Solitary | |
Otherwise | Careless/Vain/Lonesome/Weepy/Ordinary | |
Fighter/Thief | AGI >= 11 | Quick/Fearless/Agile |
AGI >= 7 | Fearless/Agile/Foolish/Solitary | |
STR is 2nd | Defiant/Macho/Tomboy/Vain | |
VIT is 2nd | Macho/Eagar/Lewd/Twisted | |
Otherwise | Solitary/Romantic/Fearless/Weepy/Ordinary | |
Mage/Priest | AGI >= 8 | Agile/Alert/Foolish |
STR is 2nd | Defiant/Vain/Careless | |
INT is 2nd | Logical/Weepy/Silly/Sexy | |
Otherwise | Cowardly/Naive/Helpless/Romantic/Ordinary | |
Highest bonus is Vitality (VIT) | ||
Warrior/Fighter/Dealer | VIT >= 10 | Tough/Ironman |
VIT >= 6 | Diligent/Eagar/Stubborn/Lewd | |
STR is 2nd | Jock/Unique/Carefree | |
Otherwise | Honest/Meddler/Lazy/Timid/Ordinary | |
Mage/Priest | VIT >= 11 | Tough/Ironman/Eagar |
VIT >= 6 | Eagar/Stubborn/Diligent/Lewd | |
INT is 2nd | Kindly/Meddler/Defiant/Sexy | |
Otherwise | Lonesome/Cowardly/Naive/Carefree/Ordinary | |
Jester/Thief | VIT >= 11 | Tough/Ironman/Unique |
VIT >= 6 | Eagar/Stubborn/Unique/Lewd | |
STR is 2nd | Bully/Fearless | |
Otherwise | Lazy/Solitary/Sexy/Silly/Romantic/Ordinary | |
Highest bonus is Intelligence (INT) | ||
Warrior/Fighter | INT >= 10 | Twisted/Smart/Logical/Romantic |
INT >= 6 | Vain/Romantic/Cowardly/Ladylike | |
Otherwise | Naive/Helpless/Silly/Kindly/Ordinary | |
Mage/Priest | INT >= 10 | Sharp/Smart |
INT >= 6 | Smart/Alert/Logical/Romantic/Cowardly | |
Otherwise | Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary | |
Dealer/Thief | INT >= 10 | Sharp/Smart |
INT >= 6 | Alert/Smart/Vain/Logical | |
Otherwise | Solitary/Romantic/Diligent/Careless/Ordinary/Meddler | |
Jester | INT >= 10 | Sharp/Smart |
INT >= 6 | Alert/Sexy/Lewd/Silly/Logical | |
Otherwise | Lazy/Carefree/Helpless/Solitary/Ordinary | |
Highest bonus is Luck (LUC) | ||
Warrior/Fighter | LUC >= 12 | Lucky/Ladylike/Happy |
LUC >= 7 | Happy/Romantic/Lazy | |
Otherwise | Naive/Helpless/Vain/Silly/Careless/Ordinary | |
Mage/Priest | LUC >= 12 | Lucky/Ladylike/Happy |
LUC >= 6 | Happy/Naive/Helpless/Lazy | |
Otherwise | Vain/Careless/Weepy/Cowardly/Timid/Ordinary | |
Dealer/Thief | LUC >= 12 | Lucky/Happy |
LUC >= 6 | Happy/Meddler/Helpless/Selfish/Carefree | |
Otherwise | Vain/Naive/Weepy/Kindly/Honest/Ordinary | |
Jester | LUC >= 9 | Lucky/Ladylike |
LUC >= 6 | Happy/Naive/Helpless/Sexy/Lewd | |
Otherwise | Lewd/Sexy/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish |
Altering personality
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the sexy book which is obtainable through one of the wishes Divinegon grants.
SFC to GBC personality translations
The following table shows the different translations of the personality names in the SFC and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
SFC | GBC | ||||||
---|---|---|---|---|---|---|---|
Hyper | Quick | Sharp | Sharp | Lucky | Lucky | Silly? | Twisted |