Mage
The Mage (魔法使い, Mahou Tsukai), or Wizard in earlier localizations, is a recurring vocation in the Dragon Quest series.
Characteristics
As the premiere magical vocation, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat. They can also use certain field spells to help the party in its adventures. The caster is given powerful magical abilities when leveled fully, including Puff! and Kaboom. The Mage can also caste the Hocus Pocus spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Magi have high Wisdom, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Dragon Quest III
Starting equipment
- Cypress stick (NES Version only)
- Clothes
Spells
Dragon Quest III (GBC) | |
---|---|
Spell | Level Learned |
Frizz | 1 |
Buff | 4 |
Crack | 5 |
Sizz | 7 |
Evac | 9 |
Kabuff | 9 |
Bang | 11 |
Zoom | 12 |
Deceleratle | 12 |
Sizzle | 14 |
Drain Magic | 15 |
Frizzle | 17 |
Peep | 18 |
Safe Passage | 19 |
Crackle | 20 |
Oomph | 21 |
Boom | 23 |
Bounce | 24 |
Tick-tock | 25 |
Kacrack | 26 |
Fuddle | 27 |
Kasizzle | 29 |
Sheen | 30 |
Kacrackle | 32 |
Fade | 33 |
Puff! | 34 |
Click | 35 |
Kafrizzle | 36 |
Morph | 37 |
Kaboom | 38 |
Hocus Pocus | 40 |
Dragon Quest VI
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist vocation (along with Warrior).
Stat Changes
Statistics | Change |
Battles to Master | 180 |
Strength | -40% |
Agility | -5% |
Defence | -40% |
Wisdom | +20% |
Max HP | -40% |
Max MP | +10% |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Novice | Frizzle | 1 | One enemy | Burns a single enemy with a large fireball. | 4 |
Snooze | One group | Puts a group of enemies to sleep. | 3 | |||
2 | Apprentice | Sizz | 13 | One group | Singes a group of enemies with a blazing fire. | 4 |
Dazzle | One group | Envelops a group of enemies in illusions. | 5 | |||
3 | Magician | Sizzle | 28 | One group | Burns a group of enemies enemies with a blazing wall of fire. | 6 |
Zoom | Self | Teleports to a previously visited town | 1 | |||
4 | Enchanter | Fuddle | 43 | One group | Sends a group of enemies into a state of confusion. | 5 |
Kasap | Self | Reduces the defence of a group of enemies. | 4 | |||
5 | Conjurer | Boom | 75 | All enemies | Engulfs all enemies in a large explosion. | 8 |
Evac | Self | Escapes to world map | 8 | |||
6 | Sorcerer | Crackle | 105 | Enemy group | Rips into a group of enemies with sharp icicles. | 5 |
Drain Magic | One enemy | Steals MP from a single enemy. | 0 | |||
7 | Wizard | Kasnooze | 145 | Enemy group | Puts a group of enemies into a deep sleep. | 5 |
8 | Archmage | Kasizzle | 180 | One group | Scorches a group of enemies with blazing hellfire. | 10 |
Bounce | Self | Forms a protective barrier that reflects all spells. | 4 |
Dragon Quest VII
Mage is one of the basic vocations available at Alltrades Abbey. It is a prerequisite for the Sage and Armamentalist vocations.
Stat Changes
Statistics | Change |
Battles to Master | 170 (PS1) |
80 (3DS) | |
Strength | -40 Percent |
Agility | -5 Percent |
Guard | -40 Percent |
Intelligence | +20 Percent |
Appearance | +10 Percent |
Max HP | -40 Percent |
Max MP | +10 Percent |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Sizz | 1 | One Group | Does ~20HP in flame damage | 4 |
2 | Novice | Snooze | 13 | One Group | May cause sleep in one group of enemies | 3 |
3 | Dabbler | Zoom | 28 | Field | Return to previously visited locations. | 1 |
4 | Magician | Evac | 43 | Field | Allows the party to escape dungeons and caves | 8 |
Sap | One Enemy | Cuts one enemy's defense in half | 3 | |||
5 | Sorcerer | Frizzle | 70 | One Enemy | Causes ~80HP in fire damage | 4 |
6 | Wizard | Boom | 105 | All Enemies | Causes ~60HP in explosion damage | 8 |
Dazzle | One Group | May cause fog in one group of enemies | 3 | |||
7 | Warlock | Sizzle | 135 | One Group | Causes ~40HP in flame damage | 6 |
8 | Archmage | Crackle | 170 | One Group | Causes ~50HP in ice damage | 5 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Hobbyist | Sizz | 1 | One Group | Singes a group of enemies with blazing fire. | 4 |
2 | Apprentice | Snooze | 5 | One Group | Puts a group of enemies to sleep. | 3 |
3 | Magician | Zoom | 10 | Field | Return to previously visited locations. | 1 |
Absorb Magic | Self | Absorb the MP of an incoming spell. | 2 | |||
4 | Enchanter | Evac | 18 | Field | Exit instantly from dungeons, caves, etc. | 8 |
Sap | One Enemy | Reduces the defence of a single enemy. | 3 | |||
5 | Conjurer | Frizzle | 28 | One Enemy | Burns a single enemy with a large fireball. | 4 |
6 | Sorcerer | Boom | 40 | All Enemies | Engulfs all enemies in a large explosion. | 8 |
Dazzle | One Group | Envelops a group of enemies in illusions. | 5 | |||
7 | Wizard | Sizzle | 55 | One Group | Burns a group of enemies with fierce fire. | 6 |
8 | Archmage | Crackle | 80 | One Group | Rains razor-sharp icicles on a group of enemies. | 5 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Troubadour | Curse Song | One Group | Lowers the defense of one group of enemies | 0 |
Dancer | Absorb Magic | Self | Absorbs the MP from one magic spell | 0 |
Martial Artist | Fire Air | All Enemies | Does ~10HP in fire damage | 0 |
Jester | Panic All | One Group | May cause confusion in one group of enemies | 5 |
Sailor | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
Shepherd | Sleep All | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
Thief | Rob Magic | One Enemy | Steals ~25MP from one enemy | 0 |
Usefulness
The Mage's spells are useful after the events at Alltrades Abbey, but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Druid afterwards.
Dragon Quest IX
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Compared to a Sage, Magi have fewer options in battle. However, this is made up for in sheer Magical Might, with the Magus' proficiency far surpassing the Sage's even before stat-boosting equipment is taken into consideration. This makes them excellent at crowd control and inflicting incredible damage to bosses.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 18 | 390 |
MP | 16 | 364 |
Strength | 4 | 96 |
Agility | 18 | 401 |
Resilience | 7 | 162 |
Magical Might | 18 | 400 |
Magical Mending | 0 | 0 |
Deftness | 14 | 304 |
Charm | 7 | 155 |
Spellcraft
Accolades | Required points | Name | Effects |
---|---|---|---|
Mediocre Invoker | 8 | Wizard Ward | Creates a barrier that protects the caster from magic |
Charm School Graduate | 18 | Natural Magical Might +20 | Permanently adds 20 to magical might |
Sort-of Sorcerer | 26 | Spooky Aura | Reduces an enemy's resistance to magic |
Good Speller | 38 | Natural Max MP +10 | Permanently adds 10 to Max MP |
Abracadaberer | 46 | Focus Pocus | Restores some MP on next turn |
Mentalist | 54 | Critical Spell Rate Up | Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) |
Whizzard/Wicked Witch | 68 | Channel Anger | Temporarily improves magical might |
Mager General | 78 | Natural Magical Might +60 | Permanently adds 60 to magical might |
Hardcore Sorcerer/Sorceress | 88 | Natural Max MP +20 | Permanently adds 20 to Max MP |
Master Caster | 100 | Natural Magical Might +100 | Permanently adds 100 to magical might |
Spells
Name | Level | MP | Description |
---|---|---|---|
Frizz | 1 | 2 | Singes a single enemy with a small fireball. |
Acceleratle | 4 | 4 | Raises the agility of all party members. |
Crack | 6 | 3 | Pierces a single enemy with razor-sharp icicles. |
Sap | 7 | 4 | Reduces the defence of a single enemy. |
Evac | 8 | 3 | Exit instantly from dungeons, caves, and towers. |
Bang | 11 | 5 | Damages all enemies with a small explosion. |
Safe Passage | 13 | 2 | Travel with impunity across harmful terrain. |
Crackle | 16 | 8 | Rips into a group of enemies with sharp icicles. |
Fuddle | 19 | 5 | Sends a group of enemies into confusion. |
Bounce | 21 | 4 | Forms a protective barrier that reflects all enemy spells. |
Kasap | 25 | 8 | Reduces the defence of a group of enemies. |
Boom | 28 | 10 | Engulfs all enemies in a large explosion. |
Frizzle | 30 | 6 | Burns a single enemy with a large fireball. |
Oomph | 33 | 8 | Increases the attack of a single party member. |
Kacrack | 40 | 24 | Lacerates all enemies with a raw volley of rasping ice. |
Blunt | 42 | 8 | Decreases the attack of a single enemy. |
Kaboom | 47 | 28 | Blasts all enemies with a violent explosion. |
Kafrizz | 53 | 18 | Incinerates a single enemy with an enormous fireball. |
Kafrizzle | 64 | 45 | Cremates a single enemy with an enormous fireball. |
Kacrackle | 68 | 50 | Tears into all enemies with giant shards of ice. |
Revocation Award
Dragon Quest X
Notable Mages
- Princess of Moonbrooke
- Borya
- Jessica Albert
- Maya, Nera Briscoletti, and the Princess of Gotha also have abilities from the Mage set.
- Ashlynn and Maribel learn several mage abilities naturally.
- Erinn
Gallery
Male mage, Dragon Quest III Famicom art
Female mage, Dragon Quest III Famicom art
Female Mage, Dragon Quest III GBC art