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==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken.
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.  


Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.  
Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.
*In the 3DS remake, the character will immediately become a monster after using a heart.


==''[[Dragon Quest VIII]]''==
==''[[Dragon Quest VIII]]''==

Revision as of 11:10, 29 September 2016

The cast of VI with several monstrous mates

Introduced in Dragon Quest V, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.

Dragon Quest V

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and mobile versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters. See the Gallery for recruitment percentages for each monster.

DS and Mobile devices

Archdemon, Bad apple, Barbatos Battle pip, Beastmaster, Blizzybody, Bomboulder, Brownie, Chimaera, Conkerer, Conkjurer, Conkuisitor, Conkuistador, Cross eye,Cureslime, Dracky, Drag-goof, Dwight, Epipany, Fandangow, Fat rat, Flamethrower,Funghoul, Ghost, Gigantes, Golem, Goodybag, Great dragon, Grudgerigar, Hades helm, Hawk man, Healslime, Hellion, Hoodlum, Hulagan, Hyperanemon, Jailcat, Killing machine, King cureslime, King slime, Liquid metal slime, Magic marionette, Man o' war, Mandrake marshal, Metal slime, Minidemon, Moosifer, Mudraker, Old man of the sea, Orc king, Pip fighter, Pocus poppet, Powie yowie, Prestidigitator, Rebjørn, Restless armour, Revaulting horse, Rockbomb, Rotten apple ,Saber, Samigina, Slime, Slime knight, Small fry, Snowbird, Starkers, Ticking timeburrm, Walking corpse, Warhog, Wax murderer, Wiz pip

Unavailable in PS2 version

Archdemon, Jailcat

Unavailable in SNES version

Archdemon, Bad apple, Blizzybody, Beast master, Dwight, Fat rat, Flamethrower, Funghoul, Ghost, Hades helm, Hawkman, Hulagan, Metal slime, Mudraker, Pocus poppet, Restless armour, Rotten apple, Wax murderer, and the Conk and Pip families.

Dragon Quest VI

In the original SNES version of VI monster recruitment worked identically to V, though someone in the party must be a Monster master. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.

In both versions of the game, any recruited slime may enter into the gladiatorial contests at Slimopolis.

Available in the SNES version

Boss troll (1/16), Chimaera (1/32), Feralball (1/8), Gustbluster (1/64), Healslime (1/16), High djinks (1/256), (Lesser demon]] (1/4), Liquid metal slime (1/256), Lips (1/64), Mud mannequin (1/64), Overkilling machine (1/64), Rockbomb (1/32), Rotting corpse (1/32), Slime (1/2), Slime knight (1/4), Sluggernaut (1/4),

Dragon Quest VII

VII is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.

Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from VI and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call team skill they may be summoned into battle for 3 or more turns.

In the 3DS port, all monsters are visible in the overworld a-la IX, with the infamous monsters instead being given distinctive icons.

Gallery