Orgodemir

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Orgodemir
Dragon Quest VII
The Demon King.png
Romaji Orugo-Demira
Title Demon King
Race Demon
Age Ageless

Orgodemir is the main antagonist and the last boss of Enix's Dragon Quest VII. He is the force behind all the evil that the hero and his party encounter during the game. A villain with multiple forms, Orgodemir sought to replace God, and had nearly the entire world sealed away to keep his foe from bein resurrected.

Orgodemir also appears in Dragon Quest Monsters: Joker, Dragon Quest Monsters: Joker 2 and Dragon Quest IX as a Legacy Bosses.

History

Long before the game begins, Orgodemir set out to seal all lands and cast them in darkness. He was opposed by God and the Four Elemental Spirits: Earth, Fire, Water, and Wind. God was defeated and the four spirits were scattered. However, God had put a system into place that would allow the world to be reborn again within the Estard Shrine.

Synopsis

Warning: Spoilers!
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The Hero and his party travel to the past through the Excavation Site Pedestal in the Roamers Country. After putting the necessary shards in place, they are able to enter the Demon Lord's stronghold. They witness the defeat of God by the Demon Lord. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of God. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears, ending Disc 1.

In Disc 2, the party reunites with the present day Roamers in their ceremony to revive God. With Aishe dancing in the Innocent Robe and Crispin playing the Terra Tula, God is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As God, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire worlds.

Months later, Orgodemir, disguised as God, has the populace of the world build him a palace at the center of the world known as the Cathedral of Light. Sir Mervyn has been working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is God and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as God, then asks the Hero to give him the Dark Ruby as it is evil. With this, the audience with God is finished and he disappears. As the Hero's Party leaves the Cathedral of Light, they see Mervyn being chased by soldiers, claiming that he has committed treason against God.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Mervyn communicates this to the party via Mindspeak. He tells the party that God went about sealing the worlds that he said were evil. When Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on God's actions.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that God is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat Orgodemir. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Dark Palace and it serves as the final dungeon of the game. The party enters the Dark Palace and reaches the Demon King. He tells them that he is the new God and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually God. Orgodemir's final defeat brings peace to the world

Strategy

The player fights Orgodemir twice at the end of each disc. In the first battle, he has two forms, and in the second battle, he has four forms.

Human form

First Encounter Stats

First phase (past) DQVII Logo.png
Sprite HP MP Attack Defense
File:Orgodemir6.gif 3000 Infinite 182 127
Agility Experience Gold Tame Rate
107 0 0 0
Bestiary No. 314
Spell(s) Kaboom
Kafrizzle
Skill(s) Acts three times
Disruptive Wave
Lullub-eye
Lightning
Magma Blast
Wind Sickles
Location(s)
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 30% 30% 30%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
30% 30% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 30%
3DS version changes
None




Second phase (past) DQVII Logo.png
Sprite HP MP Attack Defense
4200 0 230 90
Agility Experience Gold Tame Rate
82 0 0 0
Bestiary No. 314
Spell(s)
Skill(s) Acts twice per turn
Disruptive WaveFreezing Blizzard
Inferno
Spike Charge
Thin Air
Location(s)
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
132 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
3DS version changes
None



Second Encounter Stats

First phase DQVII Logo.png
Sprite HP MP Attack Defense
File:Orgodemir1.gif 3500 Infinite 330 200
Agility Experience Gold Tame Rate
80 0 0 0
Bestiary No. 316
Spell(s)
Skill(s) Disruptive Wave
Freezing Blizzard
Scorch
Tail whip
Location(s) Cathedral of Blight
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
70% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
3DS version changes
None


  • Orgodemir is considered a dragon in this encounter, leaving him vulnerable to the associated skills and weapons.



Second phase DQVII Logo.png
Sprite HP MP Attack Defense
File:Orgodemir2.gif 3300 Infinite 330 200
Agility Experience Gold Tame Rate
135 0 0 0
Bestiary No. 316
Spell(s) Kaboom
Kafrizzle
Skill(s) Acts Twice
Disruptive Wave
Energy Balls(Attack/2+67)
Intense Flames(168~188)
Knuckle Sandwich
Lullub-eye
Wind Sickles
Location(s) Cathedral of Blight
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
132 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
70% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
3DS version changes
None




Third phase DQVII Logo.png
Sprite HP MP Attack Defense
File:Orgodemir3.gif 3000 Infinite 350 170
Agility Experience Gold Tame Rate
116 0 0 0
Bestiary No. 316
Spell(s)
Skill(s) Acts twice per turn
Disruptive Wave
Ferocious Roar
Magma Blast
Venom Mist
Weird Whacker
Location(s) Cathedral of Blight
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
30% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
3DS version changes
None



Fourth phase DQVII Logo.png
Sprite HP MP Attack Defense
File:Orgodemir4.gif 4500 Infinite 300 140
Agility Experience Gold Tame Rate
85 0 0 0
Bestiary No. 316
Spell(s) Magic Barrier
Magic Burst
Snooze
Skill(s) Acts Twice
Charges Party (50% damage to all)
Evil Prayer
Frigid Ice (125~155)
Meditate
Paralysis Attack
Scorch
Summons minions
Location(s)
Item(s) Dropped
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
3DS version changes
None


Other Appearances

Outside his main role in Dragon Quest VII, Orgodemir also makes appearances in the following titles.

Dragon Quest IX

#304 - Orgodemir
HP MP Experience Gold
8000
16070 (99)
255 68600 2490
Attack Defense Speed
690
1366 (99)
540
810 (99)
260
380 (99)
Family ???
Bestiary # 304
Game Dragon Quest IX
Console DS
Description "Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy."

Additional Attributes
Fire Ice Wind Earth Light Dark
150 100 100 50 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 25 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 10 50
Blunt Sap Decelerate
5 25 75

Orgodemir appears as a Legacy Boss, obtained after completing Quest #176 (or received at special events). He will become enraged once his health drops to orange range.

Treasure

Level Range Secondary Drop Orb
1-3 Estard shoes 15% Blue Orb 5%
4-8 Estard shoes 20% Blue Orb 5%
9-15 Estard shoes 25% Blue Orb 6%
16-25 Estard trousers 15% Blue Orb 6%
26-40 Estard trousers 20% Blue Orb 7%
41-56 Estard trousers 25% Blue Orb 7%
57-68 Estard hood 20% Blue Orb 8%
69-80 Estard hood 25% Blue Orb 8%
81-90 Estard clothes 20% Blue Orb 9%
91-99 Estard clothes 25% Blue Orb 10%

Skills

Level New abilities
Initial Hellfire, Chilly Breath, Fly Swat, Confusion Attack, War Cry, attacks twice per round
5 Disruptive Wave
10 Venom Mist
16 Raging Roar, stops using War Cry
24 Burning Breath
33 C-c-cold Breath
41 Begins attacking 3 times per turn, stops using Chilly Breath
57 Eerie Light

Dragon Quest Monsters 2

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Orgodemir is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Mortamor and an alabast dragon.

Dragon Quest Monsters: Joker 2 Professional

Gallery