Zing: Difference between revisions

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'''Zing''' and '''Kazing''' (originally '''Vivify''' and '''Revive''') are recurring spells in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced originally as just Kazing in ''[[Dragon Quest II]]'', they are spells that focus on bringing a dead party member back to life.
{{Spell Infobox
|title = Zing
|image = [[Image:DQ3 Spell Zing.png|170px]]
|japanese = ザオラル
|romaji = Zaoraru
|old = Vivify
|type = Restorative
}}
'''Zing''' (originally '''Vivify''') is a  recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest II]]'', it has a partial chance of reviving a fallen ally (unlike [[Kazing]], which never fails).


==Appearances==


==''[[Dragon Quest II]]''==
===''[[Dragon Quest III]]''===
[[File:Dq2 revive.jpg|thumb|154px|right|[[Princess of Moonbrooke]] being revived by [[Prince of Cannock]]]]
First introduced as Revive, Kazing revives a dead party member, but only gives them 1 HP.
<br style="clear: right;"/>
==''[[Dragon Quest III]]''==
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.


==''[[Dragon Quest IV]]''==
===''[[Dragon Quest IV]]''===
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and the [[Hero (Dragon Quest IV)|Hero]] at level 28.


==''[[Dragon Quest V]]''==
===''[[Dragon Quest V]]''===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[King slime/recruit|King slime]]||--
|-
|[[Orc king/recruit|Orc king]]||--
|-
|[[Conkuisitor/recruit|Conkuisitor]]||10
|-
|[[Cureslime/Recruit|Cureslime]]||12
|-
|[[Old man of the sea/recruit|Old man of the sea]]||17
|-
|[[Hero (Dragon Quest V)|Hero]]||29
|-
|[[Healslime/recruit|Healslime]]||30
|-
|[[Epipany/recruit|Epipany]]||30
|-
|[[Slime/recruit|Slime]]||30
|-
|[[Dwight]]||40
|}


==''[[Dragon Quest VI]]''==
===''[[Dragon Quest VI]]''===
Zing is already known by [[Kingsley]] upon joining the party, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation.


==''[[Dragon Quest VII]]''==
===''[[Dragon Quest VII]]''===


==''[[Dragon Quest VIII]]''==
===''[[Dragon Quest VIII]]''===
Zing is learned by [[Angelo]] at level 19, and by by [[Hero (Dragon Quest VIII)|the Hero]] at level 29.


==''[[Dragon Quest IX]]''==
===''[[Dragon Quest IX]]''===
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.


==''[[Dragon Quest Monsters]]''==
===''[[Dragon Quest Monsters]]''===


==''[[Dragon Quest Monsters 2]]''==
===''[[Dragon Quest Monsters 2]]''===


==''[[Dragon Quest Monsters: Caravan Heart]]''==
===''[[Dragon Quest Monsters: Caravan Heart]]''===


==''[[Dragon Quest Monsters: Joker]]''==
===''[[Dragon Quest Monsters: Joker]]''===


<!--Original content
===''[[Dragon Quest Monsters: Joker 2]]''===
Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.


'''Zing''' or '''Vivify''' is a recurring [[spell]] in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is used to revive characters who have been killed in battle without the use of a [[Church]]. Zing has a roughly 75% chance of success and will restore half the target's [[HP]] if successful.
{{DQSpells}}
 
{{Wikia}}
==Variations==
 
*'''Zing''' or '''Vivify''' - the most basic version of the spell
*'''Kazing''' or '''Raise''' - has a 100% chance of success and fully restores the target's HP
-->
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]

Revision as of 21:36, 6 October 2016

Zing (originally Vivify) is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest II, it has a partial chance of reviving a fallen ally (unlike Kazing, which never fails).

Appearances

Dragon Quest III

Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.

Dragon Quest IV

Zing is learned by Meena at level 20, Kiryl at level 21, and the Hero at level 28.

Dragon Quest V

Name Level
King slime --
Orc king --
Conkuisitor 10
Cureslime 12
Old man of the sea 17
Hero 29
Healslime 30
Epipany 30
Slime 30
Dwight 40

Dragon Quest VI

Zing is already known by Kingsley upon joining the party, and is learned by Nevan at level 13. Other characters can learn it by mastering the Priest vocation.

Dragon Quest VII

Dragon Quest VIII

Zing is learned by Angelo at level 19, and by by the Hero at level 29.

Dragon Quest IX

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20. It costs 8 MP to cast.

Dragon Quest Monsters

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Zing can be learned after using 42 skill points on the Healer skill, which can be found on monsters like Healslime.

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