Swoosh

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The spell Swoosh is a wind spell that attacks an enemy group with a ferocious tornado for 25~55 damage, and costs 4 MP to cast. It is stronger than Woosh but weaker than Kaswoosh and Kaswooshle.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Priests and Sages learn this spell at level 26.

Dragon Quest IV: Chapters of the Chosen[edit]

Swoosh is learned by Meena at level 23.

The enemies monster Abracadabrador, Whirly girly, Cheeky tiki, and (in the remakes) Draguar and Gnucifer use this spell against the party.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Moosifer --
Old man of the sea --
Mandrake marshal 7
Hawk man 8
Rotten apple 15
Hero 16
Conkuistador 20
Magic marionette 25

Dragon Quest VI: Realms of Revelation[edit]

Swoosh is learned by Nevan at level 15. Other characters can learn it by advancing to rank 6 of the Priest vocation.

The enemies Hermit pixie, Gustbluster, Low djinks, and War gryphon use this spell against the party.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Sir Mervyn already knows Swoosh when he joins the party. Once again, it can be learned by advancing to rank 6 as a Priest. It can also be learned by advancing to rank 7 as a Sailor or rank 4 as a Draguar. It can also be cast by using the Staff of divine wrath or Air Amulet as a tool in battle.

In the Nintendo 3DS version, it can be learned by advancing to rank 6 as an Armamentalist.

It can be cast by the enemies monster Stripes, Hans, Frighturn, Demon deacon, Beastly priest, Rockin' rockhopper, Sky fry, Pink panzer, Draguar, Metal king slime, and Gnucifer.

Dragon Quest VIII: Journey of the Cursed King[edit]

Swoosh is learned by Angelo at level 18. It hits one group of enemies for 20~44 base damage, and will begin to reach its cap of 52~76 once Angelo's Wisdom surpasses 180.

The enemies Witch, Hawk man, Lump wizard, and Head of state also use it. The Infamous Monster Hazel (Recruit) can cast it.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Learned by Minstrels at level 16 and Luminaries at level 36. Slices a group of enemies with a powerful whirlwind that costs 8 MP to conjure. The spell will deal 25~55 base damage, and will start to reach it's cap of 123~153 once the caster's magical might surpasses 100.

Dragon Quest X[edit]

Minstrels and Luminaries learn Swoosh at level 36 and 34, respectively, while Pirates know the spell by default at level 50. It costs 8 MP to cast. Damage calculation is Magical Might x 0.3 + 18.5, leading to a base range of 26~46 and a maximum range of 62~82. The spell will encircle the caster when used, hitting close enemies multiple times.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena will learn Swoosh at level 28 and Sylvando at level 29. The spell costs 10 MP to cast and will deal 48~112 base damage, and 92~156 once either character's Magical Might reaches 158.

Dragon Quest Monsters[edit]

Called Infermore in this game, it is an upgraded form of Infernos. Infernos grows into Infermore when the monster reaches level 11 with 38 MP and 56 Intelligence. Infermore grows into Infermost when the monster reaches level 27 with 104 MP and 134 Intelligence.

Dragon Quest Monsters 2[edit]

Infermore now requires 101 Intelligence to learn and 242 Intelligence to upgrade.

Dragon Quest Monsters: Joker[edit]

Swoosh costs 5 MP, will deal up to 126~150, and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Swoosh deals 30~33 damage at minimum and 141~144 at maximum. It can no longer be learned from Bird Brain. It can now be learned from:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Swoosh costs 11 MP and deals 38~42 damage. Once the user's Wisdom exceeds 100 points, it will grow in power until it hits 142~157 at 699 Wisdom.

Dragon Quest Monsters: Joker 3[edit]

Swoosh's MP cost and performance are the same as in the Game Boy Color remakes.

Dragon Quest Monsters: The Dark Prince[edit]

Swoosh costs 11 MP and is learned via the Blowy Slasher, Storm Chaser, Swirling Dervish, Woosh Afficionado, and Woosh Virtuoso talents. It has a base power of 40 and will deal an average of 150 once the monster's wisdom reaches 699.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Swoosh is the second tier spell of Isla and can be learned by investing 8 skill points. By charging her Woosh spell for a short time, she can cast Swoosh, which creates two whirlwinds in front of her for 14 MP. The whirlwinds last for five seconds, allowing Isla to rack up lots of hits and damage in conjunction with her other attacks. As she levels up more, she will be able to upgrade the spell and learn Kaswoosh.

GameDescription
DQH Logo.png
Stirs up a terrible tornado that tears into foes over a wide area.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Swoosh also appears as the second tier spell of Meena Mahabala and it now costs 10 MP to cast.

Dragon Quest Tact[edit]

Swoosh is known naturally by Draguar and Wight king at level 1, and can be learned by Lips and Magic marionette at level 16, Pickled slime at level 22, Great dracky and Wight priest at level 24, Missing lynx and Raving lunatick at level 26, Devilmoth at level 28, and Bone baron at level 46. It costs 24 MP to cast, has a range of three squares in front of the caster, and inflicts moderate Woosh-type spell damage to all enemies in a range of three squares horizontally.

It can also be taught to any unit by using an ability scroll, which is received as a reward for completing Chapter 12, Episode 5: A Misunderstanding of the main storyline, as well as the seventh stage of both the Armful and Low djink's Battle Roads, or purchased for 1,500 medals in the limited "Dragon Fest" event shop.

Swoosh (バギマ Bagima)Tactlogo.png
Ability information
Swoosh
Role * Type * Element MP cost
Attack Spell DQTact Woosh.png 24
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals moderate Woosh-type spell damage to all enemies in area of effect
Naturally learnt by
Bone baron, Devilmoth, Draguar, Great dracky, Lips, Low djinks, Magic marionette, Missing lynx, Pickled slime, Raving lunatick, Wight king, Wight priest


Super Smash Bros. Ultimate[edit]

Swoosh appears as the Hero's up special move in Super Smash Bros. Ultimate, being the semi-charged version of Woosh that costs 9 MP. It is a whirlwind that sends the Hero up into the air, with the whirlwind and distance being larger than Woosh's. Nearby opponents will also be sent into the air the same distance, with the tornado consisting of four smaller hitboxes that deal 3% each. Holding the special button down will turn the move into Kaswoosh.

Enemy versions[edit]

Swoosh will dealt 14~34 damage in all games in the series until the release of VIII, where the range was reduced to 12~27. With the release of IX the damage was increased to 14~43.

In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolTornadoDerived from the English tornado, which means a violent windstorm.
ICON-FLAG-FR.png FrançaisSupertornadeFrom the Latin super- and the French tornade.
ICON-FLAG-DE.png DeutschSausDerived from the German verb sausen, which means to dash or whizz.
ICON-FLAG-IT.png ItalianoBuferaItalian for "storm" or "squall".
ICON-FLAG-KO.png 한국어바기마Transliteration of the Japanese name Bagima.
ICON-FLAG-CN.png 中文巴基玛Transliteration of the Japanese name Bagima.

Battle Visuals[edit]


Gallery[edit]