Crack (formerly known as IceBolt) is a recurring offensive spell in the Dragon Quest series and the first in the Crack family of ice spells. Introduced in Dragon Quest III, it has become a staple commonly learned by Mages and other users of offensive magic in the series.
Crack is often depicted as a sudden growth of ice crystals that cut into a single enemy. The crystals become larger, more abundant, and far more chilling in appearance as the spell family advances, often extending its target range along with its power.
Crack is learned by Mages and Sages at level 5, and deals 25~35 points of damage for 3 MP.
Crack is automatically known by Borya at level 1, and deals around 10~16 damage for 2 MP. The reason for the lowered damage output is the concern over difficulty balance in the beginning of the second chapter.
Pierces a single enemy with razor-sharp icicles. (Nintendo DS)
Crack targets a single foe, and deals between 25~35 damage for 3 mp. It is learned by the following playable characters.
Milly learns this spell at level 9, and is the only character in the game who can cast it. It allows her to pierce an enemy for between 25~35 points of damage.
Crack is used by High Priestess Jacqueline, and can be learned by party members by reaching rank 8 of the mage vocation.
Crack is learned by Mages at level 6 and Minstrels at level 8, and costs 3 MP. It pierces a single enemy with razor-sharp icicles, dealing 25~35 base damage before the caster's magical might reaches 50 and capping at 114~123 at 999 magical might.
Crack pierces an enemy with sharp icicles. It costs 2 MP to cast and can be learned from the Aquapothecary, Bang & Crack, Crack & Zam, Crack & Zap, Diamagon, Ice, Icemeister, Niflheim, and Woosh & Crack skillsets.