Death scorpion

From Dragon Quest Wiki

The Death scorpion is a recurring monster in the Dragon Quest series, first appearing in the original game. It is a powerful and lethal variety of the Scorpion.

Characteristics[edit]

Death scorpions are arachnids with a highly protective dull pink exoskeleton that safeguards their reddish undersides. In their original appearance, the scorpions had teal-coloured exoskeletons protecting a red underside. This colour scheme would not be reused until both Monster Parade and Keshi Keshi. In later games, the scorpions gained the ability to inflict poison and even instantly kill with their deadly stings, true to their moniker.

Appearances[edit]

Dragon Quest[edit]

Death scorpions are the strongest scorpion in the original game. They have high Attack and Defence, which makes them challenging even with their relatively low HP.

Death scorpion (しのさそり Shi no sasori)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
DQ-NES-ROGUE-SCORPION.png 35 0 26 109 60 90 90
Spell(s) None
Location(s) Damdara region
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
132 1516 716 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
DQ-SNES-ROGUE-SCORPION.pngDQ-GBC-ROGUE-SCORPION.pngDeath scorpion DQ iOS.pngDeath Scorpion Erdrick Trilogy Switch.png 35 0 70 110 55 90 33
Spell(s) Flee
Location(s) Damdara region
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
032 77 37 07


Dragon Quest VIII: Journey of the Cursed King[edit]

Death scorpion (死のさそり Shi no sasori)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Death scorpion.png 68 0 130
Defense Agility Experience Gold
164 78 99 14
Bestiary no. #144
Family Bug
In-game description A monstrous scorpion that sends unwary travelers to an early grave. Highly resistant to fire-based spells.
Spell(s) None
Skill(s) Poison Attack
Pressure Pointer
Location(s) Desert
Item(s) dropped Antidotal herb116
Poison needle1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
164 0% 50% 50%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
50% 25% 0% 0%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 100% 100% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 15% 100%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest X[edit]

Death scorpions began appearing in Version 6.0 of the game. They are much stronger than their previous appearances, being able to act twice per turn, perform spinning attacks, and can inflict either poison with their attacks or kill instantly with Assassin's Stab.

Dragon Quest Builders[edit]

Death scorpion (しのさそり Shi no sasori)DQB-LOGO-ICON.png
Final Chapter
HP Attack Defense Item(s) Dropped
92 29 32 Meaty bone (★★☆), Spiked trap (★☆☆)
Location(s)
Patchwork Island
Sprite DQB Death Scorpion.png



Dragon Quest Tact[edit]

Death scorpion appears as an A-rank monster of the Nature family as part of the limited True Dragon Quest I event. It will join the party in the Damdara Desert 1 stage of Adventure in the DQ I World: Majellan and it can be fully awakened by repeating the stage at any difficulty. The death scorpion stars in its own Battle Road.

Death scorpion (しのさそり Shi no sasori)Tactlogo.png
Stats


Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
130 1,177 367 2-3
Attack Defense Agility Wisdom Weight
533 405 418 133 35
Basic Skills
First Second Third
Ironclad Defence Hot Needle* Sinister Stab*
Awakening Skills
First Second Third
Move +1 / Stats Up Woosh Res +25 / Stats Up Sinister Stab Potency +5% / Stats Up
Max HP +30
Fourth Fifth
Zap Res +25 / Stats Up Sinister Stab Potency +5% / Stats Up
Scorpion Armour: Reduces damage by 30% from enemies at a range of 2 spaces or more.
Leader Perks
First
Raises physical potency of nature allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Sinister Stab Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Immune Half Res



Gallery[edit]

Similar species[edit]