Double Up

Double Up is a recurring ability in the Dragon Quest series.

It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.

AppearancesEdit

Dragon Quest VI: Realms of RevelationEdit

Double Up strikes at 200% power, but the user suffers increased damage taken during the round. It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation. In the Nintendo DS remake the skill has the second highest priority of any action in the game, trailing only behind Kaclang. It can also be used by the enemies Averill, Brick, and Berzorker.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Double Up is learned by reaching rank 3 as a Paladin.

It is used by the enemies Crabble-rouser, Machismogre, and Wolfram wartoise.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

This ability is learned with 22 skill points allocated into Guts skill. It increases Attack by two stages, while lower Defence by one stage instead of increasing all types of damage taken. The bolstered attack state lasts 6~9 turns, and the crippled Defence 7~10.

Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Hendrik will learn Double Up through the Heroism panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in IX.

Dragon Quest MonstersEdit

Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 Attack and 84 Defense. It is naturally learned by the Almiraj, Gasgon, Spikerous and Trumpeter.

Dragon Quest Monsters 2Edit

The requirements to learn Berserker are unchanged. It is naturally learned by the Aquadon, Orligon and Titanis.

Dragon Quest Monsters: JokerEdit

Double Up can be learned from:

Dragon Quest Monsters: Joker 2Edit

Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest RivalsEdit

Double Up appears as an effect card.

Dragon Quest TactEdit

Double Up can be learned by Harmour at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.

Double Up (すてみ Sutemi) 
Ability information
Double Up
Role * Type * Element MP cost
Support Martial   22
Range Additional effects
 
Self
     
ATK Up   DEF Down
Description
Greatly raises the user's ATK and lowers DEF for 3 turns
Naturally learnt by
Harmour