|Dragon Quest series character|
|Dragon Quest VII|
|Race||White Wolf, Human|
|Family||Woodcutter (Adoptive Father)|
A boy raised in the wild, full of innocence and warmth. Despite his youth, he has incredible survival instincts, and can run circles around the fiercest of monsters. Little is known about his background.
--Description from the Dragon Quest VII instructional manual.
Gabo is a small, young boy with long unkempt hair. He wears a blue cloth that is fixed like a cape and sackcloth shorts held together by a rope.
When the player gains Gabo as a party member in the beginning, he is unable to communicate because he was originally a white wolf. However, due to a spell by Deathpal, he is able to speak. Maribel says that he is "quite the talker".
Gabo carries over traits from being a White Wolf, including agility and enhanced senses. He is a fast runner on two feet. He can also bite an enemy and paralyze them, however this was only shown after the battle against Deathpal and not since.
He is constantly looking to eat. Should the Hero talk with him, Gabo asks about food. He also loves competition and fighting. He looks for any chance to prove himself.
Gabo doesn't understand human behavior such as love and tact. During the quest in Verdham, Gabo speaks his confusion to the situation between Pepe and Linda. In Dharma, Gabo asks Kasim why legs are so short.
Gabo was born to a white wolf who just finished fighting Deathpal. The fight injured her to the point where after she gave birth to her, she died.
Gabo was taken in by a farmer in the town of Orph and was chained to the wall for both the farmer's protection and the comfort of Gabo. However, Deathpal came to the town. To spite the White Wolves, he turned all of the residents of Orph into animals and vice versa. Gabo is transformed into a human. The chain, which was probably comfortable in his wolf form, was now choking him.
After getting the woodcutter from the present, he frees Gabo and he runs out of the town.
As the party begin to fight Deathpal, Gabo arrives and bites the monster. The party, along with the woodcutter, engage the monster in combat. The party defeats Deathpal and Gabo bites him again. With this bite, Deathpal is paralyzed. He realizes that Gabo is actually a white wolf who was caught in the spell that he cast in Orph. As a final spite, Deathpal casts his final spell on him. This spell curses him to remain in human form forever. The party reseals Deathpal in the coffin again, undoing the spell in Orph.
After the battle is finished, the party thanks the boy, who identifies himself as Gabo. They are surprised that he is able to speak but he can only communicate in simple sentences like "Gabo go" and growling.
The party returns to Orph to see the spell undone. They visit the farmer who took care of Gabo to find his disbelief that the wolf had disappeared. Leaving the shack, they see Gabo and his wolf friend outside the building. The woodcutter understands that he wanted to thank the man for his kindness. It is in this moment that the woodcutter decides to adopt Gabo
They party, along with the white wolf, the woodcutter and Gabo, return to the portal and step through it, finding themselves back in the Estard Ruins. The woodcutter tries to bring Gabo with him but he refuses, saying that the seal on Deathpal could have only been broken on the outside and that whomever broke the seal was very powerful. Therefore, he wanted to defeat the evil that broke the seal in Mt. Ceide. The woodcutter acknowledges this requests and allows Gabo to go with the party.
The party goes to Mt. Ceide in the present and return to the place where the monster was previously sealed. They hear a voice telling them to run away or face the consequences. Instead, they opened up the coffin once more. Deathpal is revealed to be in a human form now. He figures that it is punishment for what he did before. He recognizes the party and wants to make up what he did to Gabo in the past. He tries using magic to return Gabo to his wolf form but he fails. Instead, he makes him more human and gives Gabo the power to speak the human language. Gabo is ecstatic that he is finally able to communicate with the party. Deathpal also gives the party an Aquashard to the party. The party leaves Mt. Ceide to continue on their adventure.
For a detailed synopsis of Gabo's adventures, click on the Dragon Quest VII navigational tool.
Gabo learns the following abilities naturally.
|2||Bark||0||One Group||If successful, prevents one group of enemies from acting for one turn.||No|
|2||Bite||0||One Enemy||Physical Damage to enemy||N/A|
|6||Tackle||0||One Enemy||If successful, both Gabo and target are reduced to ~20% HP||No|
|8||Rip||0||One Group||Damages one group of enemies. Successive hits do less damage.||N/A|
|13||Howl||0||Random Enemies||Summons wolves to attack enemies four times. Player doesn't have control over which enemy is hit. Chance it might fail.||N/A|
When the player obtains Gabo after Orph, he starts at level 1. Therefore it is advisable to keep him in the back until he gains levels. After level 2, he gains Bark which will allow him to participate in battle. As he gains levels, he can move to third position until he is on the same levels as the rest of the party.
Gabo is naturally fast. Attacks miss him more often than the rest of the party. When he reaches the same levels as the party, he will usually attack first. He will also gain strength in bounds so that when he reaches certain levels, he is doing significant damage. When he learns Rip and Howl, he will become more adept in defeating enemies.
Gabo can equip light armor and furs. He is the only one who can wield claws. However, should he wield a sword in battle, his attack actually goes down.
As Gabo is the only party member besides the Hero to stay in the party throughout the duration of the game, he is best made to learn classes that increase his strength, like Warrior and Fighter. If the player wishes to learn advance classes, Gabo and the Hero are the best bet.
|v · · d|
|Towns and Castles||
Avon Tunnel • Basin Cave • Baloch's Tower • Colorstone Mine • Coral Lake • Crystal Palace • Dark Palace • Dark Cloud Maze • DarkDraco's Tower Deja Tunnel • Demon Lord's Lair • Dune Palace • Evil Statue • Excavated Cave • Great Lighthouse • Halfling's Cave • Lake Altar Cave • Lefa Fane Loomin Cave • Marsh Cave • MechSoldiers' Base • Mountain Tower • Mt. Ceide • Mt. Flame • Mt. Probina • Mt. Tor • Probina Cave • Rexwood Tower Sacred Tree • Sphinx • Time Pocket Cave • Underwater City • Western Cave • Wind Maze • Wind Tower • World's Tallest Tower • Zion Cave
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