|Dragon Quest Monster|
Art by Akira Toriyama
|First Appearance||Dragon Quest V|
The Hammerhood (originally Hammerman/HammerMan, Whackamole in fan-translations) is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V, it is a gnome-like creature armed with a large, wooden mallet.
- 1 Characteristics
- 2 Appearances
- 3 Related Enemies
- 4 Gallery
Hammerhoods are fairly diminutive creatures, often reaching only knee-high to the average person. They have tan-colored bodies and wear purple fur masks, or a hood as its name would suggest, and have small eyes and small limbs. One of their most outstanding traits is the wooden hammer they carry, often considered larger than the Hammerhood holding it.
Since their introduction, Hammerhoods have been portrayed as incompetent monsters that deal laughable damage but, often when given the chance, can inflict crushing blows to their enemies. With this in mind, players have to be genuinely unlucky or very careless for these monsters to pose a threat.
Hammerhoods are typically portrayed as being timid and easily shaken in their resolve, something especially noticeable with the Hammerhood in Waterfall Cave of Dragon Quest VIII. They tend to stutter syllables in their speech, though if this is due to their nerves or done as a form of emphasis is unknown.
|#5 - Hammerhood|
|Locations|| Whealbrook Adit|
Talon Tower outskirts
|Game||Dragon Quest V|
The introduction of Hammerhoods where they can first be encountered in the lower reaches of Whealbrook Adit. Their normal attacks can only deal a point or so of damage, while their desperate attacks can deal 10, a devastating amount for players who haven't taken the time to gain a few levels on the first floor of the dungeon.
Hammerhoods show up in the Alexandria region and can prove problematic since their normal attacks can deal decent damage, too, though they can still pull out a crippling desperate attack. A single Hammerhood also appears as a guard in the Waterfall Cave but will quickly stand down if the player decides to confront it. Talking to it afterwards will give you the opportunity of fighting it, though there is liable to be no reward beyond spoils and the knowledge of beating a monster that appears in an area not too far off.
|#013 - Hammerhood|
|Dropped Item|| Leather kilt (common, 1.56%)|
Oaken club (rare, 1.56%)
|Locations||Western Stornway, Zere|
|Game||Dragon Quest IX|
|Game||Dragon Quest Monsters|
Hammerhoods (then Hammermen) appear as members of the Beast family. A beast pedigree bred with a Stump Chump will result in a Hammerhood egg.
|Game||Dragon Quest Monsters 2|
|Game||Dragon Quest Monsters: Caravan Heart|
|Game||Dragon Quest Monsters: Joker|
Hammerhoods appear as rank F members of the Beast family and can be found inside the shrine on Xeroph Isle. They are noteworthy as being one of a select few monsters in the game that can psyche themselves up, increasing the damage they can deal and their effectiveness when scouting monsters. Synthesizing a Hammerhood with a member of the Nature family can be done to obtain a Brownie.
The hammerhood is a Rank F monster in Dragon Quest Monsters: Joker 2.
|Game||Dragon Quest Heroes: Rocket Slime|
Hammerhoods can be encountered early on in the game and can prove to be formidable both in and outside of tank battles, provided they lose their hammer amidst the battle. While an armed Hammerhood is capable of slow strikes with its hammer, one which has had its hammer knocked from its hands, typically by collision, will proceed to bawl and rush after enemies in a hand-flailing tantrum that can send piles of bricks flying and utterly demolish the insides of an opponent's tank.