Kafrizz

From Dragon Quest Wiki

Kafrizz is a spell in the Dragon Quest series that first appeared in the Joker sub-series of the Monsters spin offs before being added to the main titles.

It is the penultimate fireball spell, being superior to Frizz & Frizzle while being inferior to Kafrizzle.

Localization history[edit]

The Japanese spell Merazoma had previously been localized as Kafrizzle in VIII and the Zenithia trilogy for the Nintendo DS. When the spell Meragaia was introduced in IX, it was localized as Kafrizzle and Merazoma was changed to Kafrizz in titles that feature four tiers of Frizz spells. Certain exceptions do apply to this rule, such as in the case of the playable Heroes of Super Smash Bros. Ultimate.

Appearances[edit]

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Learned by: Mage Level 53 Incinerates a single enemy with an enormous fireball, dealing 180~200 base damage for 18 MP. Once the caster's Magical Might surpasses 220, the spell will steadily grow towards it's cap of 307~331.

Dragon Quest X[edit]

Kafrizz is a late-game spell, with magi learning it at level 64 and Dancers at 56. It costs 12 MP to cast with a range of 15 meters and a base damage of 152~164, and the initial damage formula is Magical Might x 0.386 + 46 for a maximum of 474~486. Once the sorcerer's spellcasting skillfulness reaches 871 the range calculation will change to (Magical Might - 999) /4 +474~486 for a new cap of 599~611 at 1,500 Magical Might.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Veronica learns Kafrizz at level 54 and the Luminary at level 56. It costs 21 MP to cast and deals a base range of 146~170 damage before capping off at 287~344 when her Magical Might reaches 344.

Dragon Quest Monsters: Joker[edit]

Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster's Wisdom exceeds 250, it will slowly approach its max range of 297~327 at 999 Wisdom. It is learned from:

Dragon Quest Monsters: Joker 2[edit]

Kafrizz deals 144~159 base damage and has a maximum range of 329~344. It can be learned from all the previous skills as well as:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Kafrizz costs 10 MP and deals 171~189 damage. Once the monster's Wisdom reaches 999, the spell will hit for 361~399 damage.

Dragon Quest Monsters: Joker 3[edit]

Kafrizz has the same damage range as in the previous two games.

Dragon Quest Monsters: The Dark Prince[edit]

Kafrizz costs 12 MP and is learned via the Baramos, Firebrand, Frizz Virtuoso, Impactor, Mortamor, Orgodemir, and Smart Blazer talents. It has a base power of 180, and will deal an average of 380 once the caster's wisdom stat reaches 999.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest Tact[edit]

Kafrizz can be learned by the Dragonlord at level 31, Popp at level 42, and costs 72 MP to cast. An Ability Scroll for it can be purchased through the Legend League Season 1 Medal Swap Shop. It has a range of three squares away from the caster in any direction and inflicts major Frizz-type spell damage to a single enemy. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Kafrizz (メラゾーマ Merazoma)Tactlogo.png
Ability information
Kafrizz
Role * Type * Element MP cost
Attack Spell DQTact Frizz.png 72
Range Additional effects
DQTact Range1.png
3
None
Description
Deals major Frizz-type spell damage to 1 enemy
Naturally learnt by
Dragonlord, Popp


There are also two variations of the spell, Myafrizz and Devildragon's Kafrizz, which can be cast by the Kaleidocat and Mordragon respectively.

Dragon Quest Treasures[edit]

Kafrizz upgrades naturally from Frizzle and is learned by King she-slimes, Metal slimes, Slimes, Silhouettes, and Wight kings at level 33. It lobs a great ball of fire at one enemy for 18 MP for the first time since IX.

Super Smash Bros. Ultimate[edit]

Kafrizz appears as the Hero's neutral special move in Smash Ultimate. It is the fully charged version of Frizz, and creates an explosive, multi-hit flame upon contact with an opponent for 36 MP. The first hit deals 19% damage, with each subsequent flare searing for 3% and totaling for 31% if all six fireballs connect with an opponent. Kafrizz has high knockback and deals excellent shield damage, but the ending lag the Hero suffers means he can be punished if he casts it at the wrong time.

Enemy versions[edit]

When cast by a monster in IX, Kafrizz will deal 104~127 damage.

Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolMegaataque ígneoSpanish for "mega fire attack".
ICON-FLAG-FR.png FrançaisMégaflammeFrom the Greek méga- and the French flamme.
ICON-FLAG-DE.png DeutschZischDerived from the German onomatopoeia zischen, which means "to hiss, to sizzle".
ICON-FLAG-IT.png ItalianoMegafiammaFrom the Greek mega- and the Italian fiamma.
ICON-FLAG-KO.png 한국어메라조마Transliteration of the Japanese name Merazoma.
ICON-FLAG-CN.png 中文美拉佐玛Transliteration of the Japanese name Merazoma.

Battle Visuals[edit]


Gallery[edit]