Kasnooze

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Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep. In first four appearances, Kasnooze ignored the standard 100%, 75%, 25%, 0% accuracy ranges that other spells utilized, instead using a 100%, 100%, 50%, 0% table, essentially doubling the vulnerability monsters have to the sleep status.

Appearances[edit]

Dragon Quest IV[edit]

Name Level
Hero 16
Meena 17
Psaro --

Dragon Quest V[edit]

Kasnooze has been modified to affect an enemy group for 5 mp, increasing its usefulness greatly.

Name Level
Goodybag 6
Samigina 11
Bad apple 15
Beastmaster 20
Blizzybody 20
Chimaera 28

Dragon Quest VI[edit]

Kasnooze is learned by advancing to rank 7 of the Mage vocation. As with its predecessor, the spell has been upgraded to keep foes asleep for a minimum of 2 turns.

Dragon Quest VII[edit]

Kasnooze (SleepAll) is learned by mastering the Mage & Shepherd class.

Dragon Quest VIII[edit]

Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.

Dragon Quest IX[edit]

Kasnooze is learned by armamentalists at level 28, and targets all monsters. It costs 8 MP to cast, possesses a base accuracy of 75%, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.