|Dragon Quest series character|
|Dragon Quest V|
|Title||Grandmaster of Nadiria|
Nimzo (Mirudraas in old translations; Mildrath in fan translations) is the source of conflict and final boss of Dragon Quest V. As is the case with most of the series' villains, Nimzo is mostly referred to and not actually encountered until the very end of the game, though his pawns and powerful influence do well to wreak havoc throughout the game. He resides in the sinister fortress at Mt. Zugzwang, where Madalena is held captive.
Nimzo initially appears to be an elderly, green-skinned demon. He is capable of performing devastating spells and breath attacks in either form and can also call upon Wrecktors and Killing Machines to assist him while in his initial form. He also possess an ultimate, grotesque form: a bloated, red demon with massive, wrinkled wings, four arms, and a spike-ended tail. It is said that he was once a human long ago, but has since transformed into a monster.
Nimzo's speech in the English DS remake is composed of a font that replaces the English letters used in the rest of the game with Cyrillic letters that resemble them, such as replacing N with И. The overall effect makes Nimzo sound incredibly distinct and alien when compared to other characters and even the narration.
When the player talks to him, he reveals that even Bishop Ladja is not important and his minions were "mere" players in his masterminded evil plan.
In the original Super Famicom version, Nimzo was given no back story, though most players assumed he was a demon. In the Nintendo DS and PS2 remakes, 2 monsters, 1 soldier and one book revealed he was in fact a human.
A book in Lofty Peak called The Will Of Our Leader revealed he is a deity born of "lowly disciples" implying he was born of poverty. The book also reveals he soon became the Monarch of Lofty Peak and was wiser then wisdom itself. Unfortunately he took the Secret of Evolution and turned himself into a monster.
The citizens tried, but failed to take the evil out of him and "Even now, he waits, where no sun shall ever shine, for the Great one to arrive, the one true hero".
Grandmaster Nimzo is fought at the very end of the game, deep within Mt. Zugzwang. He is battled twice, first in his humanoid form, and then again in his ultimate demon form.
|Skills|| C-c-cold Breath|
|Game||Dragon Quest V|
Nimzo is immune to crack, ice breath, woosh, and all status ailments when in this form. Additionally, he has a 20% resistance to frizz, sizz, bang, and fire breath. He periodically summons killing machines and wrecktors to assist him, and will regenerate 50 HP per round. Though he has no resistance at all to zap, it is better to conserve MP for the second part of the battle.
|Skills|| Attacks twice per round|
|Game||Dragon Quest V|
After assuming this form, Nimzo will have bounce cast upon himself. He has a tendency cast kasap on the party, but because he attacks physically at infrequent intervals the players can ignore this. Disruptive wave will remove the affects anyway, so it's better to concentrate on maximizing damage instead. His element resistance have vanished when the fight begins, but he is still immune to all debilitation magic. Once 2500 damage has been dealt, he will alter his strategy and begin meditating more often. After another 2000 HP have been removed, Nimzo will cease recovery and focus on the offensive. In this state, his melee blows will become Desperate Attacks, dealing 500% more damage. If the party's healers are running low on MP, he is vulnerable to Drain Magic in this state.
He is considerably weaker in the SNES original version, but it is important to keep in mind that only three characters could be used in that version, (in contrast with the DS and PS2 remakes' four); also, he seems to Meditate much more frequently now.
First official appearance outside of Japan. Called Mirudraas at the time.
|#301 - Nimzo|
|Game||Dragon Quest IX|
|Description|| "Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap.
Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world."
Nimzo appears as a Legacy Boss. His speech is written normally in this game, presumably because the Cyrillic alphabet is absent from this game's character set. His map can be dropped from Psaro at higher levels (and thus can be obtained multiple times).
The title Nimzo goes by, Grandmaster Nimzo, is a stark contrast to the original interpretations of his name. The name was likely derived from Aron Nimzowitsch, a renowned chess writer and (unofficial) grandmaster by chess standards. The majority of Nimzo's underlings are named after chess pieces, and Nimzo himself refers to his overall plan as a game with his underlings being the pawns, so the name was likely given to tie in with these characteristics.
With this in mind, it is highly likely that the localization team had already planned out the majority of what they intended to do with Dragon Quest V, since Nimzo appears with his current name in Dragon Quest Monsters: Joker, a game that preceded the release of the DS remake of Dragon Quest V.
• Widely regarded as one of the easiest final bosses in the series by fans. Even in remakes, with considerable stat augmentation granted to him, he seems to have more intelligence than raw power and fighting ability.
Dragon Quest Sofubi Monster merchandise series