Priest

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Priest3male.png
Priest3female.png
A cleric in the service of all that is holy, and who is able to heal allies and cast protective spells. --Description in Dragon Quest VII

The Priest (僧侶, Souryo), also known as Cleric or Pilgrim in older localizations, is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks.

Characteristics[edit]

Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.

Dragon Quest III[edit]

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 9 335
MP 8 432
Strength 4 150
Agility 5 130
Resilience 3 171
Wisdom 8 205
Luck 3 183

Starting equipment[edit]

(NES Verison)[edit]

(GBC Version)[edit]

Spells[edit]

Dragon Quest III (NES) 
Spell Level Learned
Heal 1
Poof 2
Acceleratele 5
Dazzle 7
Sap 8
Snooze 9
Squelch 11
Woosh 12
Fizzle 13
Midheal 14
Tingle 15
Cock-a-doodle-doo 16
Kasap 18
Bazoom 20
Whack 22
Zing 24
Swoosh 26
Thwhack 28
Fullheal 30
Insulatele 32
Multiheal 34
Kaswoosh 36
Kazing 38
Kerplunk 41

Dragon Quest VI[edit]

Priest is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Mage), and for the Paladin vocation (along with Martial Artist).

Stat Changes[edit]

Statistics Change
Battles to Master 160
Strength -20%
Agility -10%
Defence -30%
Wisdom +10%
Max HP -20%

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Neophyte Heal 1 One ally Restores at least 30 HP to a single ally. 2
Poof One group Makes undead souls vanish in a flash of light. 1
2 Pilgrim Woosh 19 One group Slices through a group of enemies with a small whirlwind. 2
Squelch One ally Cures a single ally of the effects of poison. 2
3 Cleric Buff 37 One ally Raises the defence of a single party member. 2
Fizzle One group Prevents enemy from using magic. 3
4 Monk Midheal 50 One ally Restores at least 75 HP to a single ally. 5
Tingle Self Cures all party members of the effects of sleep and paralysis. 2
5 Pastor Whack 80 One enemy A cursed incantation that sends an enemy to the hereafter. 4
Kabuff Party Raises the defence of all party members. 3
6 Bishop Swoosh 100 One group Slices through a group of enemies with a powerful whirlwind. 4
7 Archbishop Thwack 130 One group Tries to instantly kill a group of enemies 7
Fullheal One ally Restores all HP to a single ally. 7
8 Pontiff Zing 160 One ally Occasionally resurrects a fallen ally with half HP restored. 10

Dragon Quest VII[edit]

DQVII Priest male.png
DQVII Priest female.png

Priest is one of the basic vocations available at Alltrades Abbey. It is a necessary prerequisite for both the Sage and Paladin vocations.

Stat Changes[edit]

Statistics Change
Battles to Master 180 (PS1) / 97 (3DS)
Strength -20%
Agility -10%
Resilience -30%
Wisdom +10%
Style Null
Max HP -20%
Max MP Null

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Beginner Poof 1 One Group Banishes one group of enemies from battle. (Party does not gain experience points) 1
1 Beginner Heal 1 One Ally Heals about 30HP to one ally 2
2 Novice Woosh 19 One Group Causes around 15HP in wind damage to one group of enemies 2
3 Acolyte Buff 37 One Ally Raises the defense of one ally 2
4 Prelate Fizzle 50 One Group Has a chance of preventing one group of enemies from casting spells 3
5 Clergyman Midheal 80 One Ally Heals around 80HP to one ally 4
6 Priest Swoosh 100 One Group Causes roughly 30HP in wind damage to one group of enemies 4
7 Bishop Fullheal 130 One Ally Restores an ally to full HP 6
8 HiPriest Zing 180 One Ally Has the chance of restoring one fallen ally with half their Max HP 8

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Neophyte Heal 1 One ally Restores at least 30 HP to a single ally. 2
Poof One group Banishes one group of enemies from battle. 1
2 Pilgrim Woosh 5 One Group Causes around 15HP in wind damage to one group of enemies 2
3 Cleric Buff 7 One Ally Raises the defense of one ally 2
4 Monk Fizzle 10 One Group Has a chance of preventing one group of enemies from casting spells 3
5 Pastor Midheal 15 One Ally Restores at least 75 HP to one ally 4
6 Bishop Swoosh 15 One Group Causes roughly 30HP in wind damage to one group of enemies 4
7 Archbishop Fullheal 15 One Ally Restores an ally to full HP 6
8 Pontiff Zing 30 One Ally Has the chance of restoring one fallen ally with half their Max HP 8

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Troubadour Heal Song All Allies Restores 20HP to All Allies 0
Dancer Death Dance All Enemies Has a chance of killing all enemies 0
Sailor Holy Aura All Allies Allies cannot be attacked but cannot attack 0
Shepherd Increase All Allies Increases the defense of all allies 3

Usefulness[edit]

One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.

Dragon Quest IX[edit]

DQIX Priest Male.png
DQIX Priest Female.png

The priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spear, Wand, Staff, and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects. Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 19 420
MP 14 315
Strength 9 201
Agility 14 312
Resilience 9 204
Magical Might 0 0
Magical Mending 18 400
Deftness 9 206
Charm 7 146

Faith[edit]

Accolades Required points Name Effects
Believer 8 Divination Tells its caster the experience needed to climb a level.
Acolyte/Postulant 16 Natural Magical Mending +20 Permanently adds 20 to magical mending
Mendicant/Votary 28 Benediction Lifts a curse from a single ally.
Parish Priest/Nun of the Parish 40 Natural Max MP +10 Permanently adds 10 to Max MP
Presbyter/Missionary 48 Rotstopper Protects the party from undead enemies' attacks.
Abbot/Abbess 56 Natural Magical Mending +60 Permanently adds 60 to magical mending
Bishop/Prioress 70 Alma Mater Offers up a prayer to prevent instant death attacks.
Archbishop/Mother Superior 80 Natural Max MP +20 Permanently adds 20 to Max MP
Cardinal/Beatificant 90 Care Prayer Offers up a prayer to increase magical mending.
Saint 100 Natural Magical Mending +100 Permanently adds 100 to magical mending

Spells[edit]

Name Level MP Description
Heal 1 2 Restores at least 30 HP to a single ally.
Squelch 3 2 Cures a single ally of the effects of poison.
Snooze 6 3 Puts a group of enemies to sleep.
Buff 8 3 Raises the defence of a single party member.
Cock-A-Doodle-Doo 11 2 Awakens any sleeping party members.
Insulate 14 4 Protects a party member from breath-based attacks.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 18 8 Resurrects a fallen ally, but sometimes fails.
Whack 20 5 A cursed incantation that sends an enemy to the hereafter.
Tingle 22 2 Cures all party members of the effects of paralysis.
Moreheal 31 8 Restores at least 165 HP to a single ally.
Thwack 34 10 A curse that sends a group of enemies to the hereafter.
Multiheal 38 16 Restores at least 100 HP to all party members.
Insulatle 43 8 Protects the whole party from breath-based attacks.
Fullheal 47 24 Restores all HP to a single ally.
Kathwack 55 20 A curse that sends all enemies to the hereafter.
Omniheal 65 128 Restores all HP to all party members.

Revocation Award[edit]

Dragon Quest X[edit]

Notable Priests[edit]

Trivia[edit]

  • The male priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest VII.

Gallery[edit]