Ranger

From Dragon Quest Wiki
Jump to: navigation, search
Rangers in Dragon Quest X

The Ranger (レンジャー, Renjā) is a recurring, nature-themed vocation in the Dragon Quest series. Stylistically, their designs draw inspiration from Mongolians and Native American plains tribes.

Description[edit]

The Ranger's statistics vary from game to game. In Dragon Quest VI, the Ranger increases Agility and Wisdom and gives the party an increased chance to flee from battle at higher ranks, though it decreases several other attributes as well. In Dragon Quest IX, the Ranger is most Deft of all vocations, and serves as a physically oriented jack-of-all-trades vocation by providing buffs, healing, and above-average damage output even from the back row.


Dragon Quest VI[edit]

A character requires mastery of the Merchant, Thief and Monster Master vocations to become a Ranger. Becoming a Ranger allows a character to flee battle more easily at higher ranks.

Rank Flee Rate
1 0/8
2 0/8
3 0/8
4 2/8
5 2/8
6 4/8
7 7/8
8 8/8

Stat Changes[edit]

Statistics Change
Battles to Master 199
Strength -10%
Agility +20%
Defence -20%
Wisdom +10%
Max HP -10%
Max MP +20%
Trait Increased chance of fleeing the enemy
Mastery Bonus +20 Agility
  • In the SFC and DS versions of 'VI', the Ranger's MP is reduced by 30%

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Woodcutter Holy Protection 1 Party Generates a holy aura that keeps weaker monsters away. 4
2 Trailblazer Venom Mist 20 One group Envenomates a group of enemies. 0
3 Gatherer Safe Passage 50 Party Travel with impunity across terrain that would otherwise cause harm. 2
4 Trapper Stomp 80 All enemies Creates a violent vibration that shakes up enemies. 0
5 Tracker Dazzleflash 110 Enemy group Blinds the enemy with a bright flash of light. 0
6 Stalker Defending Champion 140 Self Greatly reduces the damage inflicted by physical attacks. 0
7 Predator Pyre o' Fire 170 One enemy A pillar of flame that singes the enemy. 0
8 King of the Hunt Backdraft 200 Self Whips up a tailwind that reflects an enemy breath attack. 0

Dragon Quest VII[edit]

The Ranger vocation does not appear at all in the PSX version of Dragon Quest VII; due to a localization error, the Armamentalist vocation was dubbed the Ranger.


Dragon Quest IX[edit]

The Hero must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Loneliness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.

Dragon Quest IX[edit]

DQIX Ranger Male.png
DQIX Ranger Female.png

The Ranger vocation is unlocked late in the game after completing Quest 114. By talking to a person at the base of the Heights of Loneliness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.

Rangers have the unique skillset Ruggedness, and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 31 510
MP 14 229
Strength 18 305
Agility 16 264
Resilience 14 241
Magical Might 0 0
Magical Mending 12 200
Deftness 30 500
Charm 4 61


Ruggedness[edit]

Accolade Required points Name Effects
Backpacker 4 Soothe Sayer Calms an enraged enemy
Happy Camper 10 Natural Deftness +10 Permanently adds 10 to deftness
Outdoorsman/woman 16 Mercy Gives a weakened enemy a chance to escape
Forest Dweller 22 Natural Agility +20 Permanently adds 20 to agility
Wild Child 32 Vanish Hides party on field; reduces user's chance of being attacked
Survivalist 42 Natural Resilience +20 Permanently adds 20 to resilience
Bushcraftsman/woman 55 Mist Me Summons fog that thwarts enemy attacks
Talented tracker 68 Natural Deftness +30 Permanently adds 30 to deftness
Pathfinder 82 Wolf Whistle Summons two wolves to attack enemy
King/Queen of the Jungle 100 Natural Deftness +60 Permanently adds 60 to deftness

Spells[edit]

Name Level MP Description
Safe Passage 3 2 Travel with impunity across harmful terrain.
Squelch 4 2 Cures a single ally of the effects of poison.
Evac 7 3 Exit instantly from dungeons, caves, and towers.
Heal 10 2 Restores at least 30 HP to a single ally.
Insulate 12 4 Protects a party member from breath-based attacks.
Tingle 16 2 Cures all party members of the effects of paralysis.
Cock-a-doodle-doo 18 2 Awakens any sleeping party members.
Midheal 22 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Insulatle 26 8 Protects the whole party from breath-based attacks.
Moreheal 34 8 Restores at least 165 HP to a single ally.

Revocation Award[edit]

Trivia[edit]

Due to their natural deftness and the alterations done to stealing mechanics, a Ranger will typically be better at robbing monsters than a Thief if no stat boosting items are equipped.