Snooze

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Snooze is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast.

Appearances[edit]

Dragon Quest[edit]

Learned by The Hero at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.

Dragon Quest II[edit]

Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.

Dragon Quest III[edit]

Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. DQIII set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.

Dragon Quest IV[edit]

Snooze is learned by Borya at level 5 and Meena at level 6. The spell is also used by Laurel and Tom Foolery.

Dragon Quest V[edit]

Name Level
Sancho --
Debora --
Bad apple 3
Ghost 6
Blizzybody 8
Chimaera 10
Dracky 10
Grudgerigar 10
Bianca 12
Old man of the sea 12
Nera 14
Daughter 20

Dragon Quest VI[edit]

Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at level 11. Other characters can learn at the first rank of the Mage vocation.

Dragon Quest VII[edit]

Dragon Quest VIII[edit]

Snooze is learned by Jessica at level 13 and can be cast for 3 MP.

Dragon Quest IX[edit]

Snooze is learned by armamentalists at level 8 and priests at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.

Battle Visuals[edit]

Gallery[edit]