Squelch

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Restorative
Squelch
Kana

キアリー
Romanji Kiarii
Older translations Antidote

Squelch, originally known as Antidote, is a recurring spell in the Dragon Quest Series. When used, it removes poison and envenomed status from a party member.

Contents

[edit] Appearances

[edit] Dragon Quest II

[edit] Dragon Quest III

[edit] Dragon Quest IV

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena 5
Kiryl 8

[edit] Dragon Quest V

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

[edit] Dragon Quest VI

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).

[edit] Dragon Quest VII

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

[edit] Dragon Quest VIII

Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

[edit] Dragon Quest IX

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

[edit] Dragon Warrior Monsters

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]


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