Squelch

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Squelch, originally known as Antidote, is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomed status from a party member.

Appearances[edit]

Dragon Quest II[edit]

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III[edit]

Name Level
Priest 11
Sage 11

Dragon Quest IV[edit]

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena 5
Kiryl 8

Dragon Quest V[edit]

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI[edit]

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).

Dragon Quest VII[edit]

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VIII[edit]

Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX[edit]

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Warrior Monsters[edit]

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Gallery[edit]

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