Status effect

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Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

[edit] List of recurring status effects

[edit] Negative Status Ailments

  • Confused - Attacks their fellow party members or themselves. May also do nothing at all.
  • Cursed - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
  • Dazzled - Much more likely to miss with physical attacks.
  • Dead - Cannot act in any way until revived by a spell or the church.
  • Envenomated - Takes damage after each round. (becomes poisoned after battle)
  • Fizzled - Cannot cast spells until the end of the battle.
  • Poisoned - Takes damage while traveling on the field.
  • Sapped - Defence is decreased.
  • Sleep - Cannot act until woken by an attack or until a random number of turns have passed.
  • Stunned - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

[edit] Positive Status Enhancements

  • Accelerated - Agility is increased.
  • Bounce - Reflects magic spells.
  • Buffed - Defence is increased.
  • Dragon - Morphed into a giant dragon.
  • Insulated - Damage from fire- and ice-based attacks is decreased.
  • Kaclang - Turned into solid steel.
  • Oomph - Attack power doubled.
  • Reverse Cycle - Reflects breath attacks.
  • Veiled - Magical attacks have no effect on the target from now on.
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