Thief

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Thief3male.png
Thief3female.png
If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity. --Description in Dragon Quest VII

The Thief (盗賊, Touzoku) is a class in the Dragon Quest series. It was not available in the original Famicom version of Dragon Quest III, being added later to the Super Famicom version of the game as a bonus class.

Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as Eye for Distance that allow the player to locate villages and nearby towns.

Dragon Quest III[edit]

Starting equipment[edit]

Skills[edit]

Dragon Quest III (SNES,GBC, Mobile Phone) 
Spell Level Learned
Eye for Distance 8
Storeyteller 10
Nose for Treasure 13
Padfoot 17
MapMagic 20

Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: {(LVL x item drop rate)/8}.

Dragon Quest VI[edit]

Thief is one of the prerequisites for the Ranger vocation (along with Monster Master and Merchant). Their auto-stealing rate improves with each Rank increase, doubling at Rank 8. This means a party of thieves will have an 8 times higher chance to nab an item.

Stat Changes[edit]

Statistics Change
Battles to Master 140
Strength -10%
Agility +20%
Defence -30%
Wisdom -10%
Style -20%
Max HP -10%
Max MP -40%
Trait Auto-Steal

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Pickpocket Sandstorm 1 One group Summons a sandstorm that blinds enemies. 0
2 Purse Snatcher Eye for Distance 8 Self Locates nearby settlements. 0
3 Pilferer Stone's Throw 17 One group Hurls rocks at a single group of enemies. 0
4 Henchman Shove 30 One enemy A powerful push that propels enemies out of the picture. 0
5 Cat Burglar Storeyteller 48 Self Reveals which level of a building or dungeon the user is currently on. 2
6 Criminal Genius Padfoot 66 Self Lowers the risk of being detected by monsters for a while. 0
7 Crime Boss Nose for Treasure 110 Self Reports the number of nearby treasures. 0
8 Kingpin Snoop 140 Self Locates hidden curiosities through the power of magic. 2

Dragon Quest VII[edit]

DQVII Thief male.png
DQVII Thief female.png

The thief is one of the basic vocations available at Alltrades Abbey. It is one of the prerequisites for both the Pirate (along with Sailor) and the Monster Masher vocation (along with Shepherd).

Stat Changes[edit]

Statistics Change
Battles to Master 140 (PS1)
68 (3DS)
Strength -10 Percent
Agility +20 Percent
Guard -30 Percent
Intelligence -10 Percent
Appearance -20 Percent
Max HP -10 Percent
Max MP -40 Percent

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Sandstorm 8 One Group Reduces accuracy of one group of enemies 0
3 Cut Purse Shove 17 One Enemy Removes a single enemy from battle. (Works like Poof) 0
4 Pilferer Stone's Throw 30 One Group Throws rocks at one group of enemies, causing ~15HP damage. 0
5 Brigand Muster Strength 48 Self Takes one turn. Next turn, physical attack will do double damage 0
6 Rogue Storeyteller 70 Field Tells player where the party is and what floor they are on 2
7 Scoundrel Padfoot 110 Field Allows party to avoid weaker monsters 0
8 Big Boss Nose for Treasure 140 Field Tells the player how many treasure chests are in an area. (Only works in dungeons and caves) 0

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Pickpocket Muster Strength 1 User Deals 200%~250% damage on the users their next attack. 0
Sandstorm One Group Summons a sandstorm that blinds enemies. 0
2 Purse Snatcher Shove 4 One Enemy A powerful push that propels enemies out of the picture. 0
Safe Passage Self Allows the party to pass unscathed over potentially perilous ground. 2
3 Pilferer Stone's Throw 9
4 Henchman Peep 15 Self Reveals the nature of the treasure in a chest. 2
5 Cat Burglar Snoop Self Locates hidden curiosities. 2
Nose for Treasure Self Reports the number of nearby treasures. 0
6 Criminal Genius Storeyteller 33 Field Reveals which level of a building or dungeon the user is on. 2
7 Crime Boss Holy Protection 43 Field A holy aura that keeps weaker monsters away. 4
8 Kingpin Klepto Clobber 68 One enemy Adds insult to injury by pilfering a damaged target's possessions. 0

Psx Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Dancer Tap Dance One Enemy Steals MP from one enemy 0
Martial Artist Pressure Pointer One Enemy Has the chance of killing a single enemy 0
Jester Eerie Look Self Does nothing 0
Mage Drain Magic One Enemy Steals ~25MP from one enemy 0
Warrior Klepto Clobber One Enemy Attacks the enemy and has a chance of stealing its item 0

Usefulness[edit]

The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably.

Regarding evolution, the Thief can combine a mastered Shepherd class to become a Monster Masher. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Shepherd class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.

Dragon Quest IX[edit]

DQIX Thief Male.png
DQIX Thief Female.png

The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 23 510
MP 6 132
Strength 13 299
Agility 18 410
Resilience 11 241
Magical Might 0 0
Magical Mending 4 81
Deftness 18 402
Charm 3 58

Acquisitiveness[edit]

Accolades Required points Name Effects
Secret Seeker 4 Natural Deftness +20 Permanently adds 20 to deftness
Gold Digger 10 Half-Inch Attempts to steal an item from one enemy
Booty Uprooter 16 Natural Agility +20 Permanently adds 20 to agility
Trovehound 22 Pitfall Sets a trap for monsters on the field
Treasure Hunter 32 Natural Max HP +20 Permanently adds 20 to Max HP
Recoverer of Riches 42 Nose For Treasure Detect treasure in the room (red chests only)
Cache Machine 55 Natural Deftness +40 Permanently adds 40 to deftness
Bonanzer 68 Eye for Trouble Adds extra monster information to Battle Records
Hoard Lord 82 Natural Agility +40 Permanently adds 40 to agility
Bullion Billionaire 100 Treasure Eye Land Reveal treasure (red chests only) and grotto stairs in dungeon map

Spells[edit]

Name Level MP Description
Squelch 4 2 Cures a single ally of the effects of poison.
Heal 9 2 Restores at least 30 HP to a single ally.
Evac 12 3 Exit instantly from dungeons, caves, and towers.
Accelerate 16 2 Raises the agility of a single party member.

Revocation Award[edit]

Notable Thieves[edit]

Gallery[edit]