The Time Being

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"How can you be roaming around freely despite the curse placed on this land? Do my eyes deceive me?

Bah! I can see that you do not have the slightest intention of telling me how you came to be here. Well, no matter. You will not make it out alive. You should have stayed where you were safe—in my eternal time loop! Well, it's too late for regrets now...
"


The Time Being is a boss in Dragon Quest VII. With the help of the sands of time, it placed the town of El Ciclo into an endless time loop and attempted to control the flow of time itself. It has gone on to make regular appearances in spinoff games in the series.

Characteristics[edit]

The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. It wears golden shoes, a small grey bolero jacket on its upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. Its "face" appears to be a singular eye which is mostly covered by its robes and a golden headpiece with two spikes. The Time Being attacks by hurling its staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When it first appeared in the Monsters series of games, The Time Being was originally part of the material family, but later became part of the demon family.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The Time Being (タイムマスター Taimumasutā) DQVII Logo.png
Sprite HP MP Attack Defense
Timesage.gif 780 120 135 85
Agility Experience Gold Tame Rate
90 750 312 N/a
Bestiary No. #299
Spell(s) Frizzle
Boom
Magic Barrier
Skill(s) Dazzleflash
Location(s) Inside the Time Frame (past)
Item(s) Dropped Yellow Fragment
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 25% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
60% 0% 0% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
50% 0% 50% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 50%
3DS version changes
None



Strategy[edit]

The Time Being is accompanied by two side winders. They are lined up thusly:

  • Side winder
  • The Time Being
  • Side winder

At the beginning of the battle, the Time Being will cast Magic Barrier to protect itself and the side winders from the party's spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, it will recast it. If possible, the player should try to cast Sap early in the battle before it has the chance. Tongue Bashing can prove invaluable as it will stun the Time Being for a single turn and lower its defences.

To make matters more frustrating, the side winders use the sands of time at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being itself. Group-hitting techniques such as Lightning and breath attacks are ideal to damage all three at once. The Time Being will bombard the party with both Frizzle and Boom, so the player should prepare beforehand by equipping the party with magic-resistant armour such as platinum mail, Magic vestment, and magic shields. It can also use Dazzleflash to lower the accuracy of your party.

First, deal with the side winders and then pound away using the party's most powerful attacks. As always, Maribel should have the staff of salvation in her inventory to heal the party due to her naturally high Agility. Oomph should be cast on both the Hero and Ruff to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.

Dragon Quest Monsters: Joker 2 Professional[edit]

The Time Being
Family Material
Rank S
Size S
Weapons Spears, Hammers, Claws, Staves
Traits List of Traits in Dragon Quest Monsters: Joker
Resistances Vulnerable to Woosh, Confusion, and Sap
Resistant to Donk, Sleep, and Sag
Immune to Crack, Whack, and Fizzle
Skill Frizz & Zam
Location -
Breeding chart Fallen priest x Fallen priest x Tortured soul x Tortured soul


Dragon Quest Monsters: Joker 2 Professional[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: The Dark Prince[edit]

The Time Being (タイムマスター Taimumasutā) DQM3 Logo.png
Icon Family Max HP* Max MP*
The time being DQM3 portrait.png DQM3 demon family icon.png 1,340 650
Max Attack Max Defence Max Agility Max Wisdom
380 350 480 820
Bestiary No. #397
Rank C Rank
In-game description This sinister sorcerer tried to rule the world by controlling time itself. He's a real stickler for punctuality
Talents Airhead (lv. 1)
Guaranteed traits Zammeister (lv. 1)
Magical Moment (lv. 20)
Insta-Ping (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Trance State (lv. 1)
Über Beastsbane (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Jinkster DQM3 portrait.png X File:Togre DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 0% -25% 50%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% 0% 25%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% 25% -25%
Stun Resistance * Poison Resistance *
25% 0%
Instant Death Resistance *
0%



Dragon Quest Monsters: Super Light[edit]

Dragon Quest of the Stars[edit]

Dragon Quest Walk[edit]

Although The Time Being did not participate in the game's Dragon Quest VII event, it appeared alongside the Togrus Maximus during the game's 2.5 year anniversary event. It appears as a boss in Chapter 1, Episode 3 of the event quests and can be challenged afterwards as a powerful monster. As it is no longer accompanied by its Side winders, The Time Being will be able to reverse time on its own to restart the battle and can cast Boom, Kaboom, and Kafrizz.

Etymology[edit]

  • The Time Being's name is a pun based on the English phrase, "for the time being," a phrase of time which means for the present, or until some other arrangement has been made.

Similar species[edit]

Gallery[edit]