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Warriors from Dragon Quest III

The Warrior is a blade expert --Description from Dragon Quest VII

The Warrior, or Soldier in earlier localizations, is a character class in the Dragon Quest series. Warriors typically have high HP, Strength, and Resilience stats, but low Agility. They also have no magical capability whatsoever.

Dragon Quest III[edit]

DQIII warrior bashing into a wall.

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 17 432
MP 0 0
Strength 10 201
Agility 2 83
Resilience 8 234
Wisdom 2 64
Luck 3 73

Starting equipment[edit]

(NES Verison)[edit]

(GBC Version)[edit]

Dragon Quest VI[edit]

Warrior is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Martial Artist), and for the Armamentalist vocation (along with Mage).

Stat Changes[edit]

Statistics Change
Battles to Master 150
Strength +10%
Agility -35%
Wisdom -30%
Max HP +10%
Max MP -60%
Trait N/A


Level Title Learns Battles Needed Target Info MP
1 Ruffian N/A 1 -
2 Skirmisher Focus Strength 10 Self Focus the fighting spirit to strike with redoubled force on the next attack. 0
3 Swashbuckler N/A 20 -
4 Veteran Double-Edged Slash 35 One Enemy Deals heavy damage to an enemy, but also hurts the user. 0
5 Captain Mercurial Thrust 55 One Enemy Strikes an enemy before anyone else can act. 0
6 Expert Fencer Frenzy 85 Random target An indiscriminate attack against friend and foe alike. 0
7 Elite Blade Falcon Slash 115 One enemy A double slicing attack, faster than a falcon on the wing. 0
8 Sword Lord Hatchet Man 150 One enemy An unpredictable attack that can land a critical hit. 0

Dragon Quest VII[edit]

Stat Changes[edit]

Statistics Change
Battles to Master 130
Strength +10 Percent
Agility -35 Percent
Guard Null
Intelligence -30 Percent
Appearance Null
Max HP +10 Percent
Max MP -60 Percent


Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Focus Strength 10 Self User takes one turn. Next turn, physical attack does double damage 0
3 Soldier Nothing 20
4 Guardsman Mercurial Thrust 35 One Enemy User attacks first with 80 percent power 0
5 Veteran Nothing 55
6 Warmonger Dragon Slash 75 One Enemy Does 50 Percent more damage to dragons. Regular damage to all other monsters 0
7 Elite Nothing 105
8 General Hatchet Man 130 One Enemy Hits one enemy with a critical hit one out of three times. 0

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Bard War Song All Allies Raises the defense of all allies 0
Dancer Sword Dance All Enemies Attacks four random enemies with 75 percent power 0
Jester Confuhit One Enemy May confuse the enemy it hit 0
Mariner BirdSlash One Enemy Causes 50 percent extra damage to Bird Types, regular damage to all others 0
Shepherd Mineuchi One Ally Cures one ally of sleep and confusion 0
Thief Thief Hit One Enemy Attacks the enemy and has a chance of stealing its item 0


After the events in Dharma, the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Slimes. The Dragon Slash is also good for dragon bosses that the player encounters.

For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 0.75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.

Regarding evolution, the Warrior can combine the mastered Mage class and become an Armamentalist. The 'mentalist has access to some elemental slashes and the extremely powerful spell Kafrizzle. The Warrior can also combine the mastered Martial Artist class and become a Gladiator. The Gladiator has stronger attacks including Quad Hits. After the Dragoon class is mastered, the Dragoon can then become a Godhand as long as the Paladin class is also mastered. The Godhand has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.

Dragon Quest IX[edit]

The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. Warriors can also use skill points to learn Sword, Spear, Knife, and Shield skills. Their Coup-de-Grace is "Critical Claim," an attack that always lands a critical hit.

Required points Name Effects
8 Whipping Boy Protects a selected user in battle from damage by taking it in their place.
16 Natural Strength +10 Increases attack by 10 pts.
28 Whistle Draws enemy towards you outside of battle and provokes them in battle.
40 Natural Resilience +20 Increases defence by 20 pts.
48 Body Slam Hits a single enemy with a body slam causing recoil.
56 Natural Strength +30 Increases attack by 30 pts.
70 Morale Masher Attacks the enemy lowering its tension
80 Natural Resilience +40 Increases defence by 40 pts.
90 Natural Max HP +60 Increases HP by 60 pts.
100 Attack Attacker Attacks one enemy lowering its atk. power.

Notable Warriors[edit]


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