Level scoring in Dragon Quest Swords

After completing each level in Dragon Quest Swords, a score is tallied depending on how well the hero completed the level. This level score determines what rank the player receives, which determines the type and number of reward items.

Scoring categoriesEdit

Time CompletedEdit

Time completed is the total time to complete the level, including defeating the boss. The amount of points awarded varies for each level due to each being of a different length. A lower time produces a higher score.

Enemies Defeated/Enemies AvailableEdit

This category is basically a count of the number of enemies which escaped before being defeated. The score depends on both the total number of enemies available, as well as the percentage defeated. Enemies can escape from battle if the hero takes too long to defeat them.

Max ComboEdit

This is the maximum consecutive combo achieved without missing a hit. The score for the number of hits varies on each level as some levels are easier to complete large combos. A higher number ensures a better score.

Accuracy PercentageEdit

This score depends on total attempted hits and percentage of those hits landed.

Blocking PercentageEdit

Same as accuracy, only for blocking hits against the hero.

BonusEdit

See main article: List of level bonuses in Dragon Quest Swords

There are various bonuses awarded if the player meets some specific criteria. These bonuses range in point values from 4000 to 200.

Level rankingEdit

The highest level rank is X, followed by S, A, B, and C. The score values for each are:

  • Rank X - 18,000
  • Rank S - 12,000
  • Rank A - 8,000
  • Rank B - 4,000
  • Rank C - Less than 4,000

The higher rank achieved, the more rewards received. Each level has a reward item designated for rank S, A, and B. Achieving a higher rank merits the all rewards at and below that rank. Achieving an X rank merits an X rank-only item as well as double the normal amount of rewards.

List of level rewardsEdit

For information on reward items, see List of tempering materials in Dragon Quest Swords

Caliburn CaveEdit

  • Rank S - 1 x Thunderball
  • Rank A - 1 x Iron Ore
  • Rank B - 1 x Monsterbone

Galantyne GladesEdit

  • Rank S - 1 x Ice Crystal
  • Rank A - 1 x Iron Ore
  • Rank B - 1 x Monsterbone

Arondight HeightsEdit

  • Rank S - 2 x Iron Ore
  • Rank A - 1 x Lava Lump
  • Rank B - 1 x Iron Ore

Secace SeacoveEdit

  • Rank S - 1 x Ice Crystal
  • Rank A - 1 x Thunderball
  • Rank B - 1 x Monsterbone

Tower of MirrorsEdit

  • Rank S - 1 x Thunderball
  • Rank A - 2 x Iron Ore
  • Rank B - 1 x Ice Crystal

Mirror WorldEdit

  • Rank S - 1 x Ice Crystal
  • Rank A - 2 x Monsterbone
  • Rank B - 1 x Thunderball

Red SeaEdit

  • Rank S - 1 x Gold Bar
  • Rank A - 2 x Iron Ore
  • Rank B - 1 x Lava Lump

Deathbringer's CitadelEdit

  • Rank S - 1 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 3 x Monsterbone

NomegEdit

  • Rank S - 1 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 2 x Ice Crystal

Clank 'n' KnalcEdit

  • Rank X - 1 x Orichalcum
  • Rank S - 2 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 2 x Lava Lump

King LatemEdit

SaltaEdit

  • Rank X - 1 x Yggdrasil Leaf
  • Rank S - 1 x Orichalcum
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew

ValgirtEdit

  • Rank X - 1 x Yggdrasil Leaf
  • Rank S - 1 x Orichalcum
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew

Valgirt NedlogEdit

  • Rank X -
  • Rank S - 1 x Noble Metal
  • Rank A - 1 x Noble Metal
  • Rank B - 1 x Yggdrasil Dew

Edahs 'SophixEdit

  • Rank X -
  • Rank S - 1 x Noble Metal
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew
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