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		<id>https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=134488</id>
		<title>Monster Meadows</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=134488"/>
		<updated>2020-04-30T01:18:31Z</updated>

		<summary type="html">&lt;p&gt;146.168.189.249: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Monster Meadows&#039;&#039;&#039; is a side quest in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Meadow is available when the player defeats  [[Sulkk]] in [[Nottagen]]. When the town is brought to the present, the Monster Meadows appears next to Nottagen.&lt;br /&gt;
&lt;br /&gt;
When the player enters the monster park, they see a house. Inside the house lives &#039;&#039;VII&#039;s&#039;&#039; [[Monty]]. The monster monitor&#039;s dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, the Monster Meadows are available once the island of [[Regenstein]] has been visited, and brought back to the present. After speaking to Carey, and recruiting Phlemrique from [[Pilchard Bay]], the underground of [[The Haven]] becomes accessible. A portal can be found in the eastern half of the cave, which leads the party to the Monster Meadows. However, completion is not possible at this time, and requires further progress.&lt;br /&gt;
&lt;br /&gt;
==[[Monster recruitment|Taming]]==&lt;br /&gt;
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in &#039;&#039;V&#039;&#039;. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If a monster is recruited but the plan for it&#039;s habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.  &lt;br /&gt;
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.&lt;br /&gt;
&lt;br /&gt;
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character &#039;&#039;&#039;must&#039;&#039;&#039; be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.&lt;br /&gt;
&lt;br /&gt;
==Recruitment bait==&lt;br /&gt;
===Meaty treat===&lt;br /&gt;
The &#039;&#039;&#039;Meaty treat&#039;&#039;&#039; (originally &#039;&#039;&#039;Rib&#039;&#039;&#039;) is one of the first meat related items that can be found for monster recruitment.  Five can be used in a single battle to guarantee recruitment.  It can also be sold for 347 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*[[Roamer Encampment]] (Present)&lt;br /&gt;
*[[Sanctum of the Cirrus]] (Present)&lt;br /&gt;
*[[Mount Gora]] (Past)&lt;br /&gt;
*[[Vogograd]] (Present)&lt;br /&gt;
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=A hunk of meat with impressive effects.  Once gobbled up, it&#039;s gone...&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;Nintendo 3DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prime cuts===&lt;br /&gt;
The &#039;&#039;&#039;Prime cuts&#039;&#039;&#039; (originally &#039;&#039;&#039;Fillet&#039;&#039;&#039;) is a more effective meat to use when recruiting monsters.  Three can be used in a single battle to guarantee recruitment.  It can also be sold for 4,533 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*Defeating the first bonus [[Numen|boss]] in under 20 turns.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=The butcher&#039;s very best.  They will be snapped up in a second.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shepherd&#039;s crook===&lt;br /&gt;
Exclusive to the [[Nintendo 3DS]] port, the Shepherd&#039;s crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism]] when used in battle.&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] &#039;&#039;Purrrfect Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=Can also be used as an item during battle.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enclosure Plans==&lt;br /&gt;
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru&#039;s house. However, during the course of the game, the player will come across plans for additional &#039;&#039;&#039;enclosures&#039;&#039;&#039; (originally called &#039;&#039;&#039;BluePrint&#039;&#039;&#039;). These blueprints will allow the monster guru to build new areas for different monsters.&lt;br /&gt;
&lt;br /&gt;
Once a new enclosure is given, the Party needs to spend the night at an [[Inn]] for it to be built.&lt;br /&gt;
&lt;br /&gt;
There are nine plans in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Graveyard:&#039;&#039;&#039; Highendreigh Tower in the present, defeat the [[King Slime]].&lt;br /&gt;
*&#039;&#039;&#039;Tower:&#039;&#039;&#039; [[Medal King]] in the present, collect 75 Mini Medals.&lt;br /&gt;
*&#039;&#039;&#039;Highlands:&#039;&#039;&#039; [[Mount Gora]]  in the past; First cave -&amp;gt; East exit outside -&amp;gt; Up ladder -&amp;gt; Up ladder -&amp;gt; Up Western ladder -&amp;gt; Enter cave -&amp;gt; East exit outside for chest.&lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; [[Aeolus Vale]] in the past, in a barrel next to the Praetor&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Forest:&#039;&#039;&#039; Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.&lt;br /&gt;
*&#039;&#039;&#039;Desert:&#039;&#039;&#039; [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.&lt;br /&gt;
*&#039;&#039;&#039;Seaside:&#039;&#039;&#039; [[Coral Cave]] in the past or present.&lt;br /&gt;
*&#039;&#039;&#039;Tropics:&#039;&#039;&#039; [[Sharkeye|Sharkeye&#039;s]] ship, the [[Sea Dragon (sailing vessel)|Sea Dragon]] in the present, in a treasure chest on the first floor, near the garden.&lt;br /&gt;
*&#039;&#039;&#039;Cavern:&#039;&#039;&#039; [[Cathedral of Blight]] in the present.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=Blueprints showing a proposed place for monsters to call home.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
After the player collects all monsters for the monster park, the monster guru will thank you.  The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.  The other part of the reward is a Memento of [[Wiggles]]:&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Memento&lt;br /&gt;
|Wiggles&#039;s whatsit&lt;br /&gt;
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs.&lt;br /&gt;
|It might be worth using it in battle and seeing what happens...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable attributes==&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blightcrawler]]&lt;br /&gt;
*[[Blistering bloater]]&lt;br /&gt;
*[[Dragstar]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Oinkubus]]&lt;br /&gt;
*[[Small fry]]&lt;br /&gt;
*[[Whole hog]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Sidequests]]&lt;/div&gt;</summary>
		<author><name>146.168.189.249</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=134487</id>
		<title>Monster Meadows</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=134487"/>
		<updated>2020-04-30T01:16:10Z</updated>

		<summary type="html">&lt;p&gt;146.168.189.249: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Monster Meadows&#039;&#039;&#039; is a side quest in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Meadow is available when the player defeats  [[Sulkk]] in [[Nottagen]]. When the town is brought to the present, the Monster Meadows appears next to Nottagen.&lt;br /&gt;
&lt;br /&gt;
When the player enters the monster park, they see a house. Inside the house lives &#039;&#039;VII&#039;s&#039;&#039; [[Monty]]. The monster monitor&#039;s dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, the Monster Meadows are available once the island of Regenstein has been visited, and brought back to the present. After speaking to Carey, and recruiting Phlemrique from Pilchard Bay, the underground of The Haven becomes accessible. A portal can be found in the eastern half of the cave, which leads the party to the Monster Meadows. However, completion is not possible at this time, and requires further progress.&lt;br /&gt;
&lt;br /&gt;
==[[Monster recruitment|Taming]]==&lt;br /&gt;
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in &#039;&#039;V&#039;&#039;. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If a monster is recruited but the plan for it&#039;s habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.  &lt;br /&gt;
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.&lt;br /&gt;
&lt;br /&gt;
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character &#039;&#039;&#039;must&#039;&#039;&#039; be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.&lt;br /&gt;
&lt;br /&gt;
==Recruitment bait==&lt;br /&gt;
===Meaty treat===&lt;br /&gt;
The &#039;&#039;&#039;Meaty treat&#039;&#039;&#039; (originally &#039;&#039;&#039;Rib&#039;&#039;&#039;) is one of the first meat related items that can be found for monster recruitment.  Five can be used in a single battle to guarantee recruitment.  It can also be sold for 347 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*[[Roamer Encampment]] (Present)&lt;br /&gt;
*[[Sanctum of the Cirrus]] (Present)&lt;br /&gt;
*[[Mount Gora]] (Past)&lt;br /&gt;
*[[Vogograd]] (Present)&lt;br /&gt;
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=A hunk of meat with impressive effects.  Once gobbled up, it&#039;s gone...&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;Nintendo 3DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prime cuts===&lt;br /&gt;
The &#039;&#039;&#039;Prime cuts&#039;&#039;&#039; (originally &#039;&#039;&#039;Fillet&#039;&#039;&#039;) is a more effective meat to use when recruiting monsters.  Three can be used in a single battle to guarantee recruitment.  It can also be sold for 4,533 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*Defeating the first bonus [[Numen|boss]] in under 20 turns.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=The butcher&#039;s very best.  They will be snapped up in a second.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Shepherd&#039;s crook===&lt;br /&gt;
Exclusive to the [[Nintendo 3DS]] port, the Shepherd&#039;s crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism]] when used in battle.&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] &#039;&#039;Purrrfect Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=Can also be used as an item during battle.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enclosure Plans==&lt;br /&gt;
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru&#039;s house. However, during the course of the game, the player will come across plans for additional &#039;&#039;&#039;enclosures&#039;&#039;&#039; (originally called &#039;&#039;&#039;BluePrint&#039;&#039;&#039;). These blueprints will allow the monster guru to build new areas for different monsters.&lt;br /&gt;
&lt;br /&gt;
Once a new enclosure is given, the Party needs to spend the night at an [[Inn]] for it to be built.&lt;br /&gt;
&lt;br /&gt;
There are nine plans in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Graveyard:&#039;&#039;&#039; Highendreigh Tower in the present, defeat the [[King Slime]].&lt;br /&gt;
*&#039;&#039;&#039;Tower:&#039;&#039;&#039; [[Medal King]] in the present, collect 75 Mini Medals.&lt;br /&gt;
*&#039;&#039;&#039;Highlands:&#039;&#039;&#039; [[Mount Gora]]  in the past; First cave -&amp;gt; East exit outside -&amp;gt; Up ladder -&amp;gt; Up ladder -&amp;gt; Up Western ladder -&amp;gt; Enter cave -&amp;gt; East exit outside for chest.&lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; [[Aeolus Vale]] in the past, in a barrel next to the Praetor&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Forest:&#039;&#039;&#039; Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.&lt;br /&gt;
*&#039;&#039;&#039;Desert:&#039;&#039;&#039; [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.&lt;br /&gt;
*&#039;&#039;&#039;Seaside:&#039;&#039;&#039; [[Coral Cave]] in the past or present.&lt;br /&gt;
*&#039;&#039;&#039;Tropics:&#039;&#039;&#039; [[Sharkeye|Sharkeye&#039;s]] ship, the [[Sea Dragon (sailing vessel)|Sea Dragon]] in the present, in a treasure chest on the first floor, near the garden.&lt;br /&gt;
*&#039;&#039;&#039;Cavern:&#039;&#039;&#039; [[Cathedral of Blight]] in the present.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ7=Blueprints showing a proposed place for monsters to call home.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
After the player collects all monsters for the monster park, the monster guru will thank you.  The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.  The other part of the reward is a Memento of [[Wiggles]]:&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Memento&lt;br /&gt;
|Wiggles&#039;s whatsit&lt;br /&gt;
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs.&lt;br /&gt;
|It might be worth using it in battle and seeing what happens...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable attributes==&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blightcrawler]]&lt;br /&gt;
*[[Blistering bloater]]&lt;br /&gt;
*[[Dragstar]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Oinkubus]]&lt;br /&gt;
*[[Small fry]]&lt;br /&gt;
*[[Whole hog]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Sidequests]]&lt;/div&gt;</summary>
		<author><name>146.168.189.249</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Lily_Gilder&amp;diff=133643</id>
		<title>Lily Gilder</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Lily_Gilder&amp;diff=133643"/>
		<updated>2020-04-23T00:42:37Z</updated>

		<summary type="html">&lt;p&gt;146.168.189.249: /* Crisis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Lily Gilder&lt;br /&gt;
|Game={{DQMJ2}}&lt;br /&gt;
|Image=[[File:DQMJ2_Lily_Gilder.png|150px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=&lt;br /&gt;
|Roumaji=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human &lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lily Gilder&#039;&#039;&#039; is a character from {{DQMJ2}}. She owns a [[Teeny sanguini|teeny sanguini]] named the Countess.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Lily is a woman of sublime character and gravity. Or, at least, she likes to think so. The truth is, she&#039;s more than a bit full of herself, but she is also a shrewd and proven monster scout in her own right.&lt;br /&gt;
&lt;br /&gt;
==Crisis==&lt;br /&gt;
The first time the Hero enters Iceolation, he encounters Lily at the mercy of a group of unruly [[Hellhound|hellhounds]]. The Countess is missing at the time and cannot help Lily, so it is up to the Hero to rescue her. After the battle is over, she discovers a dry bonfire, but can not light it, as she has lost her lighter - ironically made of the &#039;&#039;Mother of Pearl&#039;&#039; material. She eventually finds a torch, but incurs the wrath of another group of hellhounds. The bonfire has a method of attracting the Boss of Iceolation, [[Bjørn the Behemoose|Baby Bjørn]], yet they had no intentions of fending the beast, as the giant was prone to knocking it itself out due to the presence of thick ice walls and the bonfire. Later, in the caves further along, she reunites with The Countess after a brief chase, but the reunion is interrupted by the very Giant she and the Hero had outsmarted time and again. However, without any walls to utilize, she entrusts the Hero with defeating the agitated Bjørn.&lt;br /&gt;
&lt;br /&gt;
After the events of Cragravation, Lily appears once more in the depths of The Unshore, having chased after The Countess once again. She rewards the player with a Seed of Agility, as way of thanks.&lt;br /&gt;
&lt;br /&gt;
==The Countess==&lt;br /&gt;
The Countess is Lily&#039;s main monster and pet. This friendly beast spends most of its time in a seemingly vacant and mindless bliss, floating among human pals. However, the Countess is given over to occasional, inexplicable fits of strange behavior, from agitation to rage.&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DQMJII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Félicie Fleurdelys]]&lt;/div&gt;</summary>
		<author><name>146.168.189.249</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Teeny_sanguini&amp;diff=133635</id>
		<title>Teeny sanguini</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Teeny_sanguini&amp;diff=133635"/>
		<updated>2020-04-23T00:32:31Z</updated>

		<summary type="html">&lt;p&gt;146.168.189.249: /* Dragon Quest Monsters: Joker 2 and Professional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Teeny sanguini&lt;br /&gt;
|image=[[Image:Teeny sanguini.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=モーモン &lt;br /&gt;
|romanji={{tt|Mōmon|Moomon}}&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;teeny sanguini&#039;&#039;&#039; is a recurrent monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series and it was introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The teeny sanguini, as other members of the sanguini family, has a bat-like appearance and round-ish body. It also has very sharp teeth which it uses for attacking. What makes the teeny sanguini different from the other sanguinis, besides the stats, is the cow-like pattern on its fur.&lt;br /&gt;
&lt;br /&gt;
When it comes to stats, the teeny sanguini is one of the weakest enemies that appear in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name=Teeny sanguini&lt;br /&gt;
| image=[[File:Tenny sanguini.png|100px]]&lt;br /&gt;
| family=Demon&lt;br /&gt;
| type=Sanguini&lt;br /&gt;
| game= &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|hp=13&lt;br /&gt;
|mp=2&lt;br /&gt;
|attack=12&lt;br /&gt;
|defense=6&lt;br /&gt;
|agility=15&lt;br /&gt;
|experience=4&lt;br /&gt;
|gold=7&lt;br /&gt;
|droppedItem=[[Medicinal herb]] (common, 1/16)&amp;lt;br&amp;gt;[[Holy water]] (rare, 1/64)         &lt;br /&gt;
|bestiaryNumber=003&lt;br /&gt;
|locations=[[Angel Falls]]&lt;br /&gt;
|description=&#039;&#039;Cowskin-coloured little devils who only chase after travellers because they want to play.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The cow pattern pales, and patches of pink poke through as they mature. You could say they rose as they rise!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]] and [[Dragon Quest Monsters: Joker 2 Professional|Professional]]&#039;&#039;===&lt;br /&gt;
One of the first - albeit non-recruitable, monsters that the Hero encounters is a curious &#039;&#039;&#039;Teeny Sanguini&#039;&#039;&#039; named &#039;&#039; The Countess&#039;&#039;, under the ownership of [[Lily Gilder|Lily Gilder]]. During the course of the game, Miss Gilder often accompanies the Hero on chases; her beloved beast is prone to running away at the blink of an eye and finding danger for herself.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Teeny sanguini&#039;&#039;&#039; can be synthesized by combining a [[Platypunk|platypunk]] with an [[Imp|imp]]. Teeny sanguinis when synthesised over level twenty create a &#039;&#039;&#039;Teeny sanguini X&#039;&#039;&#039;. Two level fifty Teeny sanguini X&#039;s make a &#039;&#039;&#039;Teeny sanguini XY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan]]&#039;&#039;===&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Teeny sanguini&lt;br /&gt;
|kanji=モーモン &lt;br /&gt;
|romanji={{tt|Mōmon|Moomon}}&lt;br /&gt;
|listNumber=006&lt;br /&gt;
|fieldNotes=These cow-patterned creatures are only little, but their fierce fighting face is fit to frighten the fully grown. With age, their black blotches gradually fade, and their pelt turns a [[Pink sanguini|pretty pink]], but when they get [[Bloody manguini|older still...]]&lt;br /&gt;
|image=[[File:Teeny sanguini DQH series.png|100px]]&lt;br /&gt;
|exp=10&lt;br /&gt;
|gold=10&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Kitty litter]], [[Cruel claw]]&lt;br /&gt;
|locations=[[Arba Castle]] (Captain), [[Big-Eye Boulevard]] (Showdown: Blue Behemoth), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Teeny sanguini&lt;br /&gt;
|kanji=モーモン &lt;br /&gt;
|romaji={{tt|Mōmon|Moomon}}&lt;br /&gt;
|listNumber=004&lt;br /&gt;
|fieldNotes=These cow-patterned creatures are only little, but their fierce fighting face is fit to frighten the fully grown. With age, their black blotches gradually fade, and their pelt turns a [[Pink sanguini|pretty pink]], but when they get [[Bloody manguini|older still...]]&lt;br /&gt;
|image=[[File:Teeny sanguini DQH series.png|100px]]&lt;br /&gt;
|exp=5&lt;br /&gt;
|gold=5G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Pale pearl]], [[Fresh milk]]&lt;br /&gt;
|locations=[[Greena Pastures]], [[The Battle of Harba]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
===Similar Species===&lt;br /&gt;
* [[Pink sanguini]]&lt;br /&gt;
* [[Genie sanguini]]&lt;br /&gt;
* [[Snowy sanguini]]&lt;br /&gt;
* [[Queenie sanguini]]&lt;br /&gt;
===Close Cousins===&lt;br /&gt;
* [[King sanguini]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Teeny Sanguini out for blood.png|&lt;br /&gt;
File:LINE Teeny Sanguini.png|&lt;br /&gt;
File:Healslime Teeny Sanguini.png|&lt;br /&gt;
File:Monsters In The Wild.png&lt;br /&gt;
File:SMM3 Teeny Sanguini.png|&#039;&#039;Slime MoriMori 3&#039;&#039;&lt;br /&gt;
File:DQMB Teeny Sanguini.png|&#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>146.168.189.249</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Lizzie&amp;diff=133387</id>
		<title>Lizzie</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Lizzie&amp;diff=133387"/>
		<updated>2020-04-20T22:15:46Z</updated>

		<summary type="html">&lt;p&gt;146.168.189.249: /* Etymology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Lizzie&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQVI_Lizzie.png|260px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ドランゴ&lt;br /&gt;
|Roumaji=Drango&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=Dragon&lt;br /&gt;
|Race=[[Hacksaurus]]&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Lizzie&#039;&#039;&#039;  is a character and optional party member in {{DQ6}}, and the only non-[[Slime]] related monster that joins the [[Hero (Dragon Quest VI)|Hero]]. Though seemingly a simple brute, Lizzie is actually a sensitive soul trying to find her way in the world as her instincts dictate, clouded by her infatuation with [[Terry]]. She is the only [[Hacksaurus|hacksaurus]] that can be recruited in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
Lizzie looks identical to her scaly brethren, save for a few illustrations that show her sporting some large ear-rings in her frills. In &#039;&#039;Dragon Quest Monsters Super Light&#039;&#039;, she is shown wearing a blue neck warmer to distinguish her from the generic Hacksaurus.&lt;br /&gt;
&lt;br /&gt;
Though mostly devoid of personality in the original version of &#039;&#039;VI&#039;&#039;, the lengthy party chat in the remake has reinvented her completely. Full of curiosity, she is a naive woman eager to learn more about the world of humans and much of her dialogue will revolve around asking questions regarding objects or people the Hero has just interacted with. A shrinking violet at heart, she feels most comfortable and secure around the party, and even states that she considers them to be her family. &lt;br /&gt;
&lt;br /&gt;
Select bits of party chat reveal that she takes pride in her immense strength, but she also is also slightly insecure, wondering if she&#039;s strong enough to protect the party and if she could have made a difference in the battle against Murdaw. Contrasting this, she&#039;s prone to gushing about things she enjoys, specifically rabbits and bunny girl accessories. Despite her limited understanding of etiquette Lizzie makes an effort to be polite, though this won&#039;t stop her from drooling incessantly while indoors.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{spoiler|start}}Lizzie was first encountered by The Hero &amp;amp; company in [[Wayfarer&#039;s Pass]] near [[Arkbolt]] when she and other monsters interfered in the construction of a tunnel leading through a mountain chain.  The Hero&#039;s party was sent by the King of Arkbolt to remedy the problem, only for [[Terry]] to kill her in combat and take her to Arkbolt Castle before the group could make a move.&lt;br /&gt;
&lt;br /&gt;
Her corpse was left in the castle&#039;s prison, and eventually resurrected herself through unknown means. Unlike before, she was no longer hostile towards the people around her, waiting calmly in her cell and asking to meet &amp;quot;the blue swordsman&amp;quot; again. Upon Terry&#039;s recruitment into The Hero&#039;s party, Lizzie decides to join the party&#039;s cause as well.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Base stats====&lt;br /&gt;
{| style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00e600&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 5 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 240 || 950&lt;br /&gt;
|-&lt;br /&gt;
| MP || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 130 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 77 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 110 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Style || 20 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
[[File:Terry vs lizzie.jpg|right|thumb|200px|Lizzie&#039;s fateful encounter with Terry]]&lt;br /&gt;
Being a monster, Lizzie has a much higher level of resistance to magic and the elements than her human companions.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold;  background:#00e600&lt;br /&gt;
| colspan=2| Resistances&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Flame breath ||width=&amp;quot;150&amp;quot;| 60%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ice breath || 0%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Frizz || 25%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Sizz || 60%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Bang || 60%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Woosh || 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Crack || 0%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Zap || 0%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Strike/Rock || 0%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Troop || 25%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Death|| 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Kamikazee|| 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Paralysis|| 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Poof || 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Dazzle || 50%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Snooze || 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Drain Magic || 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Fizzle || 100%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Fuddle || 50%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Sap || 15%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Poison || 15%&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Stun || 50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Ban Dance || 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Lizzie joins the party with the [[Dragon (Class)|Dragon]] class, and as such does not require use of [[Dragonic Diligence]]. Aside from class abilities, Lizzie learns a few skills on her own:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00e600&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|One enemy&lt;br /&gt;
|A double slicing attack, faster than a falcon on the wing.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Flame Breath]]&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|All enemies&lt;br /&gt;
|A fiercely fiery breath attack.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|One enemy&lt;br /&gt;
|An unpredictable attack that can land a critical hit.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Inferno]]&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|All enemies&lt;br /&gt;
|A ferociously fiery breath attack.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Metal Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|One enemy&lt;br /&gt;
|An attack that carves through even metal-bodied enemies.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kazing]]&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|One ally&lt;br /&gt;
|Resurrects a fallen ally to full health.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Scorch]]&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|All enemies&lt;br /&gt;
|A scorching inferno of burning breath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bamboo Spear]]|statModifier=Attack +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken Club]]|statModifier=Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Giant Mallet]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper Sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stone Axe]]|statModifier=Attack +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Sickle]]|statModifier=Attack +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sledgehammer]]|statModifier=Attack +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cautery Sword]]|statModifier=Attack+42}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Battleaxe]]|statModifier=Attack+49}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Saw Blade]]|statModifier=Attack+54}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gracos&#039;s Trident]]|statModifier=Attack+58}} {{CharacterEquipmentList|entry|item=[[Platinum Sword]]|statModifier=Attack+60}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[War Hammer]]|statModifier=Attack +64}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire Blade]]|statModifier=Attack +87}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Massacre Sword]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard Blade]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hela&#039;s Hammer]]|statModifier=Attack +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flail of Destruction]]|statModifier=Attack +125}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal King Sword]]|statModifier=Attack +130}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Hat]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hardwood Headwear]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shellmet]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur Hood]]|statModifier=Defense +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Helmet]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny Ears]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Mask]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum Headgear]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking Cap]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Helm of Max Wynne]]|statModifier=Defense +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal King Helm]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain Clothes]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Armour]]|statModifier=Defense+11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Kilt]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale Armour]]|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur Cape]]|statModifier=Defense+18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Mail]]|statModifier=Defense+19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Cuirass]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Cuirass]]|statModifier=Defense+36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Mail]]|statModifier=Defense+43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavy Armour]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchanted Armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked Armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Mail]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum Mail]]|statModifier=Defense+66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame Armour]]|statModifier=Defense+70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hela&#039;s Armour]]|statModifier=Defense+85}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Armour of Max Wynne]]|statModifier=Defense+90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gigant Armour]]|statModifier=Defense+92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Robe]]|statModifier=Defense+95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal King Armour]]|statModifier=Defense+115}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Shield]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame Shield]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power Shield]]|statModifier=Defense+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogre Shield]]|statModifier=Defense+48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield of Max Wynne]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruinous Shield]]|statModifier=Defense+62}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Raging Ruby]]|statModifier=Strength+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bow Tie]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Ring]]|statModifier=Defense+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trailblazing Bandana]]|statModifier=Defense+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Kerplunk Bracer]]|statModifier=Defense+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Bracer]]|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite Bracer]]|statModifier=Agilityx2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Kamikaze Bracer]]|statModifier=Style+10}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Remake changes====&lt;br /&gt;
*In the Super Famicom version, Lizzie did not retain her species&#039; resistances to elemental and debilitating magic, making her just as dependent on armour as human characters.&lt;br /&gt;
&lt;br /&gt;
====Selected quotes====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;Main article: [[Dragon Quest VI Party Chat]]&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=2|quote=(snarl) Lady lonely... Lizzie give hug...? (spit)&lt;br /&gt;
|source= (Lizzie, in [[Howcastle]])|console=[[Nintendo DS|DS]]|align=Center}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=2|quote=(snarl) Lizzie like kids... But kids fear Lizzie... (spit)&lt;br /&gt;
|source= (Lizzie, in [[Amor]])|console=[[Nintendo DS|DS]]|align=center}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=2|quote=(snarl) Grrrargh... Lizzie maybe try...being human... (spit)&lt;br /&gt;
|source= (Lizzie, in [[Cloudsgate Citadel]])|console=[[Nintendo DS|DS]]|align=center}}&lt;br /&gt;
|}&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Lizzie is the diminutive form of Elizabeth, a hebrew name meaning &#039;&#039;Consecrated to God&#039;&#039;. It is also a possible pun on the word &#039;&#039;lizard&#039;&#039;; a branch of reptiles.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Unlike the recruitable Slimes, Lizzie&#039;s range of dialogue through Party Chat is on par with the human characters and responds directly to both NPC comments &amp;amp; events. &lt;br /&gt;
*It is &#039;&#039;&#039;strongly&#039;&#039;&#039; hinted through party chat that Lizzie has a crush on Terry. The most explicit example can be seen by bringing Terry and Lizzie to the bar in [[Port Haven]] and speaking to Donna the bunny girl, where Lizzie will roar in frustration over the attention Terry is receiving. &lt;br /&gt;
:*Another example is seen after speaking to the girl by the well and her grandfather in the [[Somnia]] of the Lower World, where she will mention how proud she is to be with Terry, and interject to the old man&#039;s claims of the Hero being kindhearted by saying the silver-haired swordsman is just as kind.&lt;br /&gt;
*Lizzie prefers cats over dogs, describing the latter as too noisy. Party chat activated after the Hero has interacted with a mutt will show her being either agitated or uncomfortable, though she will remark that [[Max Wynne]]&#039;s dog Silver is very reliable. &lt;br /&gt;
*Lizzie hates the scent and taste of alcohol, and is perplexed as to why humans enjoy it.&lt;br /&gt;
*If party chat is used in exceedingly hot places such as the magma chambers under [[Murdaw]]&#039;s Keep or [[Aridea]], Lizzie will complain about it being too hot for her. This is likely written just for humor&#039;s sake, but could also be a reference to the prevailing theory that dinosaurs were warm-blooded.&lt;br /&gt;
*The mortalkind tongue is likely Lizzie&#039;s second language, as she has a tough time understanding figures of speech, jokes, and her grammar is broken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>146.168.189.249</name></author>
	</entry>
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