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		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=180597</id>
		<title>Dragon Quest VI: Realms of Revelation</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=180597"/>
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		<summary type="html">&lt;p&gt;146.199.34.139: Add more links. Adjust some capitalisation, wording and grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Realms of Revelation (NA)&amp;lt;br&amp;gt;Realms of Reverie (EU and AUS)&lt;br /&gt;
| image = [[File:DQVI_Logo.png|320px|center]][[File:DQVI cast.png|320px|center]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer = [[Heartbeat]] ({{SFC}})&amp;lt;br /&amp;gt;[[ArtePiazza]] ({{DS}})&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] ({{DS}})&lt;br /&gt;
| designer = [[Yuji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;{{Super Famicom}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}&lt;br /&gt;
| platforms = {{Super Famicom}}, [[Nintendo DS]], [[Cell phone]]&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the {{DQSeries}}. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
An adventure filled with perils and phantasms, the mystery of &#039;&#039;Dragon Quest VI&#039;&#039; spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Like every other {{Main Series}} game, the setting in &#039;&#039;Dragon Quest VI&#039;&#039; is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel&#039;s Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[Bonus Dungeons|bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVI DS Hero.png|thumb|80px|left|The &#039;&#039;Dragon Quest VI&#039;&#039; {{Hero 6}}.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the {{Hero 6}}, [[Milly]], and [[Carver]] approach the castle of Murdaw, the demon king. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver&#039;s Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver&#039;s Peak, insists that he is her brother.&lt;br /&gt;
&lt;br /&gt;
On his way to [[Somnia (Upper World)|Somnia Castle]], where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to [[Wellshire|another unfamiliar town]]. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Captain Blade, the leader of Somnia&#039;s army, and Carver, who appears not to remember the Hero. To defeat Murdaw they will need the [[Mirror of Ra]], and the captain sends them fourth to find the missing relic. The Hero and Carver discover another portal along their journey, which brings them to [[Port Haven]] where they can neither be heard nor seen. Milly, who does see them, reunites with the two and helps them become visible with the aid of [[List of characters in Dragon Quest VI#Major Characters|Madame Luca]]. &lt;br /&gt;
&lt;br /&gt;
The party discovers a [[Somnia (Lower World)|Somnia Castle]] in the “[[Lower World|Phantom World]]” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the [[Moonmirror Tower]], the party meets [[Ashlynn]], a woman who was invisible in the “Phantom World” as well and together they find the Mirror of Ra. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to Murdaw&#039;s [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the &amp;quot;original&amp;quot; world is in fact the [[Dream World]] and the so-called “Phantom World” is the [[Real World]]. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw&#039;s Keep|Murdaw&#039;s lair]]. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan&#039;s sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw&#039;s actions in the opening scene separated his, Milly&#039;s, and the Hero&#039;s souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver&#039;s Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.&lt;br /&gt;
&lt;br /&gt;
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw&#039;s curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party&#039;s journey leads them to [[Arkbolt]], where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer&#039;s Pass|tunnel]] to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword. &lt;br /&gt;
&lt;br /&gt;
After travelling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:DQVI DS Ashlynn.png|thumb|100px|right|The sorceress [[Ashlynn]].]]&lt;br /&gt;
As the journey goes on, the party saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled Murdaw and the other powerful ringleaders the common monsters obeyed. After slaying a [[Gracos|demonic fish]] at [[Seabed Shrine|a shrine]] in the [[Undersea|depths of the ocean]], the ancient city of Sorceria is restored in the Dream World. &lt;br /&gt;
&lt;br /&gt;
In Sorceria, the party learns that this is Ashlynn&#039;s home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell [[Magic Burst]] to fight him. The party also learns that the only way to get to the Demon Lord is through a tower known as the [[Pillar of Pegasus]], but to activate the tower they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in the real Weaver&#039;s Peak, who gets spooked, and speaks “Y-You. Y-You&#039;re m-m-me!”, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to the real Somnia, the king and queen tell the Hero that he is indeed the prince. When he fuses with his clone, the Hero gains his memory back, much like Milly and Carver had done.&lt;br /&gt;
&lt;br /&gt;
The party reaches [[Stormsgate Citadel]] and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of [[Mortamor]], the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.&lt;br /&gt;
&lt;br /&gt;
Once Stormsgate Citadel has transformed back into its true form, [[Cloudsgate Citadel]], the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor&#039;s doings and how to reach the [[Dark World]]. Mortamor plans on merging both worlds. The party’s horse fuses with [[Pegasus]], allowing the party to fly to the Dark World. With the help of two brothers, Isaac and Benjamin, the party enters [[Mortamor&#039;s Dreadlair]]. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dark World is falling apart and Pegasus helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to {{Dragon Quest III}}, the hero&#039;s weapons and armour were renamed for this installment in the [[Zenithia trilogy]].  They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}.  After the events of this game, these armaments become the [[Zenithian Equipment]] and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQVI cast promo.png|right|250px]]&lt;br /&gt;
*{{Hero 6}}: A lad with blue hair who lives in the mountain village of Weaver&#039;s peak with his sister [[Tania (Dragon Quest VI)|Tania]].&lt;br /&gt;
*[[Carver]]: A wandering martial artist first encountered in the kingdom of Somnia, where he enlists alongside the hero in the military.&lt;br /&gt;
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller Luca Luminesta, and aids  the hero and Carver in Port Haven.&lt;br /&gt;
*[[Ashlynn]]: An amnesiac girl who forces herself into the party at Moon Mirror Tower whose a dab hand at spell casting. She warms up the hero rather quickly.&lt;br /&gt;
*[[Nevan]]: The prodigal grandson of the head priest of the Ghent tribe. It takes a moment of divine intervention to motivate him into joining the group.&lt;br /&gt;
*[[Terry]]: A wandering swordsman with a smug attitude and skills to match. Doesn&#039;t speak much to the party at first, but he always leaves Milly speechless.&lt;br /&gt;
*[[Amos]]: The local hero of a backwoods burg who joins the party after an optional sidequest.&lt;br /&gt;
*[[Lizzie]]: A prehistoric powerhouse who nests in the wayfarer&#039;s pass near the kingdom of Arkbolt, putting local travel on lockdown until she is evicted. Less brutish than her appearance lets on, she has a soft spot under her scales for Terry.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
As the sixth installment to the &#039;&#039;Dragon Quest&#039;&#039; series,  the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the {{SNES}} hardware. &lt;br /&gt;
&lt;br /&gt;
===[[Vocation system]]===&lt;br /&gt;
Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation.&lt;br /&gt;
Once the party reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character&#039;s level being checked against the area&#039;s limit: if the level exceeds this limit then none of the battles fought therein will accumulate.&lt;br /&gt;
&lt;br /&gt;
Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the Thief&#039;s [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation.&lt;br /&gt;
&lt;br /&gt;
If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Not all characters are suited to every class, as their natural stats may be too low to be effective even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
====Initial Vocations====&lt;br /&gt;
*[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned.&lt;br /&gt;
*[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character&#039;s critical hit ratio improves significantly.&lt;br /&gt;
*[[Mage]]: Most attributes go down, except wisdom and MP. {{Attack}} and debilitating spells are learned.&lt;br /&gt;
*[[Priest]]: Many attributes decrease, but the priest is less frail than the mage. Restorative, support, and woosh spells are learned.&lt;br /&gt;
*[[Dancer]]:  All attributes save for style and agility drop significantly, and a variety of status inducing dances are learned&lt;br /&gt;
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Eye for Distance, are learned. The thief may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Monster Master]]: All stats go down except for agility, wisdom and style. Several breath skills are learned, as well as the puff spell. In the original {{SFC}} version, monsters may join the party when there is a monster master present, and in the remake there is a chance that enemies will be asleep at the start of battle.&lt;br /&gt;
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party&#039;s income.&lt;br /&gt;
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.&lt;br /&gt;
&lt;br /&gt;
====Advanced Vocations====&lt;br /&gt;
*[[Gladiator]] (Warrior+Martial Artist): Strength, HP, Agility, and resilience go up, making this an excellent melee vocation. Most skills are super effective against a particular type of enemy, such as [[Dragon Slash]]. &lt;br /&gt;
*[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned, along with elemental slashes that exploit enemy vulnerabilities.&lt;br /&gt;
*[[Paladin]] (Martial Artist+Priest): Strength, agility, and wisdom go up and a mixture of defensive and offensive skills are learned such as [[Forbearance]] and [[Pearly Gates]].&lt;br /&gt;
*[[Sage]] (Mage+Priest): Wisdom and MP go up and top tier attack and healing spells are learned. At higher ranks, the Sage will be able to cast spells for fewer MP.&lt;br /&gt;
*[[Luminary (vocation)|Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and several support skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Monster Master): Agility and wisdom go up and an assortment of exploration and defensive skills are learned.&lt;br /&gt;
*[[Hero (vocation)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate vocation and all stats go up save agility and resilience. Several high power attack spells/skills are learned, such as [[Gigaslash]], and characters will automatically regenerate HP at higher ranks. The [[Hero (Dragon Quest VI)|Protagonist of Dragon Quest VI]] only has to master one of the listed vocations to become a Hero.&lt;br /&gt;
&lt;br /&gt;
====Hidden Vocations====&lt;br /&gt;
In addition to those accessed through the abbey, there are two hidden classes that require the use of ancient scrolls to be unlocked.&lt;br /&gt;
*[[Dragon (vocation)|Dragon]]: A powerhouse profession that yields the strongest [[Breath attack|breath]] skills in the game, and significantly increases HP,  strength, and resilience at the cost of all other stats. Requires the [[Dragonic Diligence]] to be in a character&#039;s possession.&lt;br /&gt;
*[[Liquid metal slime (vocation)|Liquid metal slime]]:A high-risk, high reward class that cuts {{HP}} by 80%, {{MP}} by 30%, {{Strength}} by 40% and doubles {{Agility}} and {{Resilience}}. Teaches the most powerful abilities, and grants full immunity to all elements and ailments once mastered. Requires the [[Liquid Metal Mind]] scroll.&lt;br /&gt;
&lt;br /&gt;
===Style and the Best Dressed Contest===&lt;br /&gt;
A &amp;quot;Kakkoyosa&amp;quot; (かっこよさ, effectively Charisma) stat makes its debut, allowing the cast to compete in a fashion show. [[List of character statistics#Style|Style]] measures how charismatic and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly and non-humanoid ones. Various weapons and armour can increase or decrease the stat; the effects of these equipments can themselves be altered at the [[Fashion Forge]]. A matching set of equipment will increase the stat further through hidden bonuses; these pieces of equipment are often joined by a theme such as [[Princess&#039;s robe|faerie tale]] [[Glass slippers|elegance]].  &lt;br /&gt;
&lt;br /&gt;
The Best Dressed Contest has eight ranks, which the player enters in order. Depending on rank, the contest may be limited to men, women, or monsters. While the contest is one of the mini-games in &#039;&#039;Dragon Quest VI&#039;&#039;, the party must win the third rank of the contest to gain an important item that will advance the plot.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the {{SNES}} and {{GBC}} remakes of {{Dragon Quest III}}, but not in any later games.&lt;br /&gt;
:*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose.&lt;br /&gt;
*Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary.&lt;br /&gt;
*Wells can now be explored, with some leading to simple dead-ends, others small alcoves with treasure, and many leading to ambushes by [[Scarewell]]s and their relatives.&lt;br /&gt;
*Once acquired, the world map can be accessed via the R button for viewing at any time in the field, with the grayed-out sections filling in as the player explores.&lt;br /&gt;
:*In the DS Version, the top screen automatically displays the map, and in the smart phone version it can be opened by pressing an icon on the screen.&lt;br /&gt;
*The Open command has been deleted, with doors automatically swinging wide when the player walks towards them. Locked doors will notify the player that they do not have the right key.&lt;br /&gt;
*The [[Zoom]] spell&#039;s MP cost has been dropped from 8 to 1, allowing for less expensive flights.&lt;br /&gt;
*During cut-scenes, exclamation points and question marks will appear over a character&#039;s head to add inflection to dialogue.&lt;br /&gt;
*[[Mini medal]] exchange has changed to one of cumulative rewards rather than individual purchases, meaning a player who has 40 medals will be given a single [[Miracle sword]], and only has to collect another ten to receive the next reward.&lt;br /&gt;
*Gold can now be carried in six figures, up to 999,999.&lt;br /&gt;
*For the first time, there is a [[bag]] to store excess items. As a result, the item vault was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all until they are placed in a character&#039;s inventory but this was changed in later games onward.&lt;br /&gt;
*Spell and skill descriptions are now displayed in-battle, forgoing the use of the instruction manual and player-notes.&lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
[[File:Monster Battle Victory DQ VI group.png|right|border|250px]]&lt;br /&gt;
*All monsters are fully animated in battle, with most having three frames per action.&lt;br /&gt;
*Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games.  This would be slightly modified in the remake, allowing for a slight range of growth. &lt;br /&gt;
*The limit for non-HP and MP stats has been raised from 255 to 500.&lt;br /&gt;
*{{Luck}} has been removed from the game.&lt;br /&gt;
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.&lt;br /&gt;
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled party members immediately recognizing the resistances of monsters from the first turn. However, characters will never use items when using the A.I.&lt;br /&gt;
*A.I. decision making now takes place after each action in battle instead of after all four player character have acted, meaning a character will not waste their turn casting a support spell on another character who was killed at the start of battle. &lt;br /&gt;
*The &#039;&#039;Show No Mercy&#039;&#039; strategy has been added, which tells characters to defeat enemies as quickly as possible with no regard for MP.&lt;br /&gt;
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. &lt;br /&gt;
:*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}.&lt;br /&gt;
*Several new accessories have been introduced, raising the total from 7 to 20.&lt;br /&gt;
*The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn.&lt;br /&gt;
*When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over.&lt;br /&gt;
*[[Encounter]]s have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.&lt;br /&gt;
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
&lt;br /&gt;
==Returning features==&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
*[[Ship]]&lt;br /&gt;
*[[Mobile Island]]&lt;br /&gt;
*[[Flying Bed]]&lt;br /&gt;
*[[Flying Carpet|Magic Carpet]]&lt;br /&gt;
*[[Ship|Undersea Ship]] &lt;br /&gt;
*[[Pegasus]]&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster recruitment|Monster companions]] are treated more like human party members in this game; they stay at [[Patty&#039;s Party Planning Place]] and can change vocations, but they will not join the party unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn through vocations most of the same skills and powers monsters obtain via leveling up .  However, each bestial buddy boasts resistances that humans do not. There are 18 types of monster that can join the party, but Patty has only 15 seats for monsters in her bar, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
This feature has been removed from the DS Version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of [[Slime family]] monsters only through [[encounter]]ing them in towns/dungeons/etc. The available slimes are:&lt;br /&gt;
*[[Goowain]]&lt;br /&gt;
*[[Healie]]&lt;br /&gt;
*[[Spot]]&lt;br /&gt;
*[[Kingsley]]&lt;br /&gt;
*[[Goober]]&lt;br /&gt;
*[[Curie]]&lt;br /&gt;
*[[Shelley]]&lt;br /&gt;
*[[Mercury]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster Arena]]===&lt;br /&gt;
Monsters of the {{Slime}} type can fight in a special arena dubbed [[Slimopolis]]; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yuji Horii]]. As in all other &#039;&#039;Dragon Quest&#039;&#039; games, the art work and design are made by [[Akira Toriyama]] of &#039;&#039;Dragon Ball&#039;&#039; fame, who also worked on &#039;&#039;Chrono Trigger&#039;&#039;, &#039;&#039;[[Tobal No.1]]&#039;&#039;, and &#039;&#039;[[Blue Dragon (series)|Blue Dragon]]&#039;&#039;. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
After the release of &#039;&#039;I + II&#039;&#039; in 1993 development of &#039;&#039;VI&#039;&#039; began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the &#039;&#039;very&#039;&#039; common trope of the &amp;quot;hidden world&amp;quot; scenario that RPGs and adventure games employed in the 90&#039;s. By introducing the concept of the Upper and Lower worlds within the first ten minutes of gameplay, Horii avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed &#039;&#039;VI&#039;&#039; to carry an air of genuine mystery from beginning to end.&lt;br /&gt;
&lt;br /&gt;
In order to balance the heavy plots and characterizations that {{IV}} and {{V}} enjoyed with the player&#039;s ability to explore at their leisure, the vocation system from {{III}} was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, &#039;&#039;VI&#039;s&#039;&#039; vocations gave players the ability to completely customize their party as they saw fit. &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of {{DQ4}}, {{V}} and &#039;&#039;VI&#039;&#039; for the Nintendo DS. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]].  &#039;&#039;Dragon Quest VI&#039;&#039; was the final game of the subseries to be released, following {{Dragon Quest IV}} in 2008 and {{Dragon Quest V}} in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the [[Nintendo DS]]. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing &#039;&#039;Dragon Quest VI&#039;&#039; on February 14, 2011. The subtitle was officially named &amp;quot;Realms of Revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A prequel, {{DQM}} (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured Terry and Milly years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
The initial release date in Spring of 1995 was delayed over a year, Heartbeat wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars before inflation adjustments). The game went on to sell over 3.20 million copies, becoming the highest-selling title in the series at the time by a wide margin. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====North America====&lt;br /&gt;
On February 12, 2011 [[Yuji Horii]] visited Palo Alto, California for a special Nintendo launch event at Gamestop, where he signed autographs for the first 50 in attendance.  Fans were able to purchase the game two days before the official launch date, affectionately referred to by Nintendo as &#039;&#039;Valenslime Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nintendo also held a trivia contest via Twitter, with the winner receiving a trip to the launch event to be the first in line to meet Horii.&lt;br /&gt;
&lt;br /&gt;
Best Buy also had special events to promote &#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039; and {{DQ9}} on February 26, 2011 and March 5, 2011.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Fan Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. &lt;br /&gt;
&lt;br /&gt;
===Nintendo DS Remake===&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not receive an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. &lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning &#039;&#039;Dragon Quest VI&#039;&#039;; the game would be published by Nintendo in North America under the name &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039; and would be released on February 14, 2011. As with the release of {{DQ9}}&#039;, the sword in the &#039;&#039;Dragon Quest&#039;&#039; logo was replaced with an ordinary &#039;T&#039;.&lt;br /&gt;
&lt;br /&gt;
During the following months, &#039;&#039;Dragon Quest VI&#039;&#039; would be released in Europe and Australia as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.  The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release.&lt;br /&gt;
&lt;br /&gt;
====Remake Alterations====&lt;br /&gt;
A handful of changes were made to the game, some remaining controversial among fans:&lt;br /&gt;
*The monster recruiting function of the [[Monster Master]] vocation was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the mottle slime, were not available in the original version.&lt;br /&gt;
*A new mini-game called [[Slippin&#039; Slime]] can be played, utilizing the DS stylus. &lt;br /&gt;
*Enemies have 75% HP and give 120% EXP compared to the SNES version. Some enemy groups have been increased in number to compensate for this. This change was decried by some fans for making the game too easy.&lt;br /&gt;
*[[Magic Burst]]&#039;s damage multiplier is reduced to 2x MP (similar to later installments), instead of 3x MP.&lt;br /&gt;
*The hero&#039;s conversational memory spells have been removed.&lt;br /&gt;
*Party members&#039; natural resistances are now gone. However, [[Lizzie]] and slime companions retain the native resistances of their monster counterparts.&lt;br /&gt;
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.&lt;br /&gt;
*The layout of some towns and dungeons have been slightly altered.&lt;br /&gt;
*The [[Party Chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]].&lt;br /&gt;
*[[Terry]]&#039;s starting level was raised from 23 to 28.&lt;br /&gt;
*[[Amos]] now has a unique sprite model, where as he shared the {{NPC}} warrior sprite before.&lt;br /&gt;
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of {{Alltrades Abbey 6}}.&lt;br /&gt;
&lt;br /&gt;
====Smartphone alterations====&lt;br /&gt;
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.&lt;br /&gt;
*Raised level cap for each area, making it much easier to earn vocation ranks in any given section of the game.&lt;br /&gt;
*The [[Ranger]] has been slightly buffed, now gaining +20% MP instead of losing 30%.&lt;br /&gt;
*[[Terry]]&#039;s level upon joining has been raised to 33, in addition to having already mastered the [[Mage]] and [[Priest]] vocations. His strength and agility stats have been increased by +5 and +28, respectively.&lt;br /&gt;
*The sex of monster companions is now displayed in the attributes section, with [[Lizzie]] and [[Shelley]] being female and the remaining slime buddies being male. &lt;br /&gt;
*[[Suite Dreams]] sidequest has been altered to no longer rely on multiplayer and can now be done entirely in-game.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
#[[Overture]] (1:20)&lt;br /&gt;
#At the Palace (3:40)&lt;br /&gt;
#In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
#Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
#Ocean Waves (5:11)&lt;br /&gt;
#Flying Bed (2:08)&lt;br /&gt;
#Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
#Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
#Brave Fight (6:23)&lt;br /&gt;
#Melancholy (3:11)&lt;br /&gt;
#Ocarina ~ The Saint (2:07)&lt;br /&gt;
#Devil&#039;s Tower (1:36)&lt;br /&gt;
#Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
#Monsters (4:36)&lt;br /&gt;
#Demon Combat (5:15)&lt;br /&gt;
#Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly {{DQ3}} and {{DQ8}}, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;[[Nintendo Power]]&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. {{Dragon Quest V}}, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
In terms of contributions to the series as a whole, &#039;&#039;VI&#039;&#039; is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the Hero&#039;s ability to memorize and recall lines of dialogue directly lead to the creation of [[Party Chat]] in {{VII}}. Furthermore, the raising of stat limits from 255 to 500 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the four tone vocal range for men, women, children, and monsters, as well as the mini medal exchange program becoming one where awards are dispensed based on the total collected rather than being used as an alternate type of currency.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;VI&#039;&#039; may not be among the most popular games in the series, it is assuredly one of the most important in &#039;&#039;Dragon Quest&#039;s&#039;&#039; history.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game titled &amp;quot;Maboroshi no Daichi&amp;quot; was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime who joined the protagonists in the manga while it&#039;s counterpart Spot didn&#039;t in the original game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The game is strongly implied a prequel to {{IV}} and {{V}}, based on small details and hints scattered throughout the story. In typical Horii fashion, many of these hints are not concrete and are up to the player to decide for themselves. That being said, the similarities between Zenithia and Cloudsgate Citadel are objectively clear even at a cursory glance, and the speculation has all but been confirmed with the Nintendo DS remake, which expressly refers to two of the possible versions of [[Reaper&#039;s Peak]] as being based on future events.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
===Scenario &amp;amp; game design===&lt;br /&gt;
*[[Yuji Horii]]&lt;br /&gt;
&lt;br /&gt;
===Character design===&lt;br /&gt;
*[[Akira Toriyama]]&lt;br /&gt;
&lt;br /&gt;
===Music compose===&lt;br /&gt;
*[[Kōichi Sugiyama]]&lt;br /&gt;
&lt;br /&gt;
===Director===&lt;br /&gt;
*[[Manabu Yamana]]&lt;br /&gt;
&lt;br /&gt;
===Main Programer===&lt;br /&gt;
*Manabu Yamana&lt;br /&gt;
&lt;br /&gt;
===Programers===&lt;br /&gt;
*Jinji Horagai, Katsuya Teshima, Yasushi Watanabe, Jun Sakamoto&lt;br /&gt;
&lt;br /&gt;
===Monster designers===	&lt;br /&gt;
*Akira Toriyama, Katsuyoshi Nakatsuru&lt;br /&gt;
&lt;br /&gt;
===Graphic designers===&lt;br /&gt;
*Shintaro Majima, Takashi Yasuno&lt;br /&gt;
&lt;br /&gt;
===Sound designers===&lt;br /&gt;
*Tsukasa Tawada, Hitoshi Sakimoto&lt;br /&gt;
&lt;br /&gt;
===Scenario assistants===	&lt;br /&gt;
*Fuminori Ishikawa, Sachiko Sugimura, Kazunori Orio, Masayo Fuda&lt;br /&gt;
&lt;br /&gt;
===Program assistants===	&lt;br /&gt;
*Akitaka Shigeno, Yuko Miura&lt;br /&gt;
&lt;br /&gt;
===Graphic assistants===&lt;br /&gt;
*Yasumasa Kawasaki, Masahiro Wada, Norikazu Masaki&lt;br /&gt;
&lt;br /&gt;
===Play testers===&lt;br /&gt;
*Hiroomi Tanaka, Mariko Numajiri, Hirofumi Kuroda, Michiyo Nukina (M. Nukina), Kazunori Ōwada (K. Oowada), Minoru Kakizawa (M. Kakizawa), Kan Ikeda (K. Ikeda), Daisuke Ishizuka (D. Ishizuka), Yoko Kagaya (Y. Kagaya), M. Iwakiri (M. Iwakiri), M. Endo (M. Endo), Yoshinori Yamagishi (Y. Yamagishi), Shinji Futami (S. Futami), Yuuchi Kikumoto (Y. Kikumoto), Jun Toda (J. Toda), Yasuhito Watanabe (Y. Watanabe), Kenjiro Kano (K. Kano), Hiroki Fujimoto (H. Fujimoto), Y. Saito (Y. Saito), Noriko Nakanome (N. Nakanome), K. Saiki (K. Saiki), Etsuko Shimamura (E. Shimamura), M. Nagase (M. Nagase), Daisuke Kobayashi (D. Kobayashi), Shinji Wachi (S. Wachi)&lt;br /&gt;
&lt;br /&gt;
===Public relations===&lt;br /&gt;
*Daizoh Shimamura, Hideki Yamamoto, Tomoko Miyazaki&lt;br /&gt;
&lt;br /&gt;
===Artwork===	&lt;br /&gt;
*Takashi Ōtsuka, Naoki Oishi&lt;br /&gt;
&lt;br /&gt;
===Technical support===&lt;br /&gt;
*Sadao Yahagi, Yoshirō Takeshita, Kazufumi Honma&lt;br /&gt;
&lt;br /&gt;
===Production assistants===	&lt;br /&gt;
*Taichi Inuzuka, Mariko Iida, Youichi Hayakawa, Keiji Honda&lt;br /&gt;
&lt;br /&gt;
===Producer===&lt;br /&gt;
*Yukinobu Chida&lt;br /&gt;
&lt;br /&gt;
===Publisher===&lt;br /&gt;
*Yasuhiro Fukushima&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;Box art&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI Super Famicom Box (Front Side).png|{{Super Famicom}} box art. (front)&lt;br /&gt;
Dq6boxb.jpg|Super Famicom box art. (back)&lt;br /&gt;
DQVI DS Box.png|Nintendo DS box art. (NA)&lt;br /&gt;
DQ6dsEuropeBox.jpg|Nintendo DS box art. (Europe)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;Merchandise&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQVI_Super_Famicom_guidebook.png|Super Famicom guide 1.&lt;br /&gt;
DQVI_Super_Famicom_guide.png|Super Famicom guide 2.&lt;br /&gt;
DQ VI V-Jump Character Poster.jpg|Character Poster from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
DQ VI V-Jump Intro Page.jpg|Intro page from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
DQ VI V-Jump Never Stop.jpg|&lt;br /&gt;
DQVI_V_Jump_guide.png|&#039;&#039;V Jump&#039;&#039; guide.&lt;br /&gt;
DQVIManga1.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 1.&lt;br /&gt;
DQVI_Manga_2.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 2.&lt;br /&gt;
DQVI_Manga_3.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 3.&lt;br /&gt;
DQVI_Manga_4.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 4.&lt;br /&gt;
DQVI Manga vol 9.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 9.&lt;br /&gt;
DQVI_Manga_10.jpg|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 10.&lt;br /&gt;
DQ 4koma Gekijou 12.png|4koma comics.&lt;br /&gt;
DQVI CD Theater 1.png|CD Theater.&lt;br /&gt;
DQVI CD Theater 2.png|CD Theater.&lt;br /&gt;
DQVISuperFamicomArt.png|Super Famicom cover art.&lt;br /&gt;
Shopping in VI.jpg|&lt;br /&gt;
Battle in the Abyss.jpg|&lt;br /&gt;
DQVI_Characters.png|&lt;br /&gt;
DQVI Michikusa adventure guide.png|Michikusa guide.&lt;br /&gt;
DQVI iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
*[http://dragonquest6.nintendo.com/ Official Dragon Quest VI website]&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 06}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Dragon Quest VI : Le Royaume des songes]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Ghent&amp;diff=180595</id>
		<title>Ghent</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Ghent&amp;diff=180595"/>
		<updated>2022-08-17T01:25:00Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Replace ampersands with &amp;#039;and&amp;#039;s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest VI}}&lt;br /&gt;
|title = Ghent&lt;br /&gt;
|type= Town&lt;br /&gt;
|image = [[File:Ghent.jpg|center|300px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ゲントの村&lt;br /&gt;
|romanji=Gent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ghent&#039;&#039;&#039; is a town in {{DQ6}}.&lt;br /&gt;
&lt;br /&gt;
This town is where The {{Hero 6}} and his {{Party 6}} receives use of a [[ship]] and recruits [[Nevan]].&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{ItemShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron staff|price=850|attributes=Attack +22/Style +8}}&lt;br /&gt;
{{WeaponShop/Item|name=Sledgehammer|price=1,800|attributes=Attack +30/Style +6}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=2,000|attributes=Attack +33/Style +16}}&lt;br /&gt;
{{WeaponShop/Item|name=Morning star|price=3,000|attributes=Attack +38/Style +14}}&lt;br /&gt;
{{WeaponShop/Item|name=Cautery sword|price=4,400|attributes=Attack +42/Style +23}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=Armor Shop|subtitle=}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron armour|price=1,200|attributes=Defense +25/Style +19}}&lt;br /&gt;
{{ArmourShop/Item|name=Cloak of evasion|price=3,000|attributes=Defense +28/Style +11}}&lt;br /&gt;
{{ArmourShop/Item|name=Full plate armour|price=2,300|attributes=Defense +30/Style +27}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron shield|price=720|attributes=Defense +16/Style +12}}&lt;br /&gt;
{{ArmourShop/Item|name=Silver tiara|price=450|attributes=Defense +14/Style +25}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron helmet|price=1,100|attributes=Defense +16/Style +15}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
==[[Inn]]==&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[gold]] coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
*[[Plain clothes]]&lt;br /&gt;
*[[Seed of magic]]&lt;br /&gt;
*[[Pointy hat]]&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
*[[Damselfly (DQVI)|Damselfly]]&lt;br /&gt;
*[[Feralbeast]]&lt;br /&gt;
*[[Grim grinner]]&lt;br /&gt;
*[[Gustodian]]&lt;br /&gt;
*[[Hell niño]] (Called by Malevolamp)&lt;br /&gt;
*[[Loathsome leek]]&lt;br /&gt;
*[[Malevolamp]]&lt;br /&gt;
*[[Sorcerer (DQVI)|Sorcerer]]&lt;br /&gt;
*[[Tree feller]]&lt;br /&gt;
*[[Undentured servant]]&lt;br /&gt;
&lt;br /&gt;
==[[Vocation system|Vocation]] Level Cap==&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI SF Gent.png|&lt;br /&gt;
DQ VI Android Ghent Outside.jpg|&lt;br /&gt;
DQ VI Android Ghent 1.jpg|&lt;br /&gt;
DQ VI Android Ghent 2.jpg|&lt;br /&gt;
DQ VI Android Ghent 3.jpg|&lt;br /&gt;
DQ VI Android Ghent 4.jpg|&lt;br /&gt;
DQ VI Android Ghent 5.jpg|&lt;br /&gt;
DQ VI Android Ghent 6.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180570</id>
		<title>Zoma&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180570"/>
		<updated>2022-08-16T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: I believe this should be &amp;#039;sconces&amp;#039; (a form of wall lighting), not &amp;#039;scones&amp;#039; (often eaten with jam and cream, or cream and jam).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Zoma&#039;s Citadel&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image =&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ゾーマの城&lt;br /&gt;
|romanji= Zōma no Shiro&lt;br /&gt;
|old=The Castle of Zoma &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoma&#039;s Citadel&#039;&#039;&#039; is the name of the final dungeon in {{DQ3}}. It is located in the central area of [[Alefgard]], across the water to the southeast of [[Tantegel]]. &lt;br /&gt;
Upon the death of the demonlord, the citadel&#039;s foundation still stands and would go on to be the nest of evil for [[Dragon Quest|future generations]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Ruled by [[Zoma]], it is also the place where [[Ortega]] meets his death at the hands of the [[King Hydra]]. The citadel itself is only the on the surface of the island, with the rest of the structure being an massive catacomb. The {{Hero 3}} and {{Party 3}} must search behind the false throne on the first floor to enter the underground chambers, but before that they must defeat a gauntlet of six [[Stone guardian]]s in the central hall.&lt;br /&gt;
&lt;br /&gt;
The second floor is split between two maps, the first of which is a dead end and can be entered from several stairwells on the first floor. The path to [[Zoma]] through the second map is through the stairwell behind the throne, and leads to a directional panel puzzle similar to the ones seen in the [[Tower of Rubiss]]. &lt;br /&gt;
&lt;br /&gt;
The third floor is where the player will witness the death of [[Ortega]], and also houses a large vault of treasure. It is a linear path aside from this, with all other rooms being empty. The lowest floor of the citadel is a sacrificial dias set before a narrow walk way surrounded by inky black water, menacing statues, and sconces. [[Zoma]] sits on his throne at the end of the walk way, and taunts the player before the [[King Hydra]] attacks. Once the reptile is killed, the devil summons the [[Bones of Baramos|corpse]] and [[Soul of Baramos|ghost]] of [[Baramos]] to kill the {{Hero 3}}. &lt;br /&gt;
&lt;br /&gt;
After [[Zoma]]&#039;s death, the citadel begins to collapse and the {{Party 3}} is pulled into the abyss. After a short cutscene the group is flung out of the basement floor of the [[Nail Mark|Cave]] Northwest of [[Tantegel]].&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Double-edged sword]]&lt;br /&gt;
*[[Dieamend]]&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
*[[Prayer ring]]&lt;br /&gt;
*[[Sage&#039;s stone]]&lt;br /&gt;
*[[Mini medal]] (3)&lt;br /&gt;
&lt;br /&gt;
====Monsters (exterior)====&lt;br /&gt;
*[[Darth voodoo]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hydra]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
*[[Living statue (Recurring)|Living statue]]&lt;br /&gt;
*[[Muddy hand]]&lt;br /&gt;
*[[Walking corpse]] (Called by Darth voodoo)&lt;br /&gt;
&lt;br /&gt;
====Monsters (interior)====&lt;br /&gt;
*[[Dragon zombie]]&lt;br /&gt;
*[[Franticore]]&lt;br /&gt;
*[[Great troll]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hocus-poker]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
**(2 in the {{NES}} version)&lt;br /&gt;
**(1 in the {{GBC}} version)&lt;br /&gt;
*[[One-man army]]&lt;br /&gt;
*[[Soaring scourger]]&lt;br /&gt;
*[[Stone guardian]]&lt;br /&gt;
&lt;br /&gt;
====Mini-bosses====&lt;br /&gt;
*[[King Hydra]]&lt;br /&gt;
*[[Bones of Baramos]]&lt;br /&gt;
*[[Soul of Baramos]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III NES Charlock Castle.png|{{NES}} map.&lt;br /&gt;
Zoma&#039;s Citadel 16-bit.png|{{SFC}} map.&lt;br /&gt;
DQ III Android Stone Guardians Gauntlet.jpg|Trapped by [[Stone guardian]]s. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180569</id>
		<title>Zoma&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180569"/>
		<updated>2022-08-16T18:19:33Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link. (Properly this time.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Zoma&#039;s Citadel&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image =&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ゾーマの城&lt;br /&gt;
|romanji= Zōma no Shiro&lt;br /&gt;
|old=The Castle of Zoma &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoma&#039;s Citadel&#039;&#039;&#039; is the name of the final dungeon in {{DQ3}}. It is located in the central area of [[Alefgard]], across the water to the southeast of [[Tantegel]]. &lt;br /&gt;
Upon the death of the demonlord, the citadel&#039;s foundation still stands and would go on to be the nest of evil for [[Dragon Quest|future generations]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Ruled by [[Zoma]], it is also the place where [[Ortega]] meets his death at the hands of the [[King Hydra]]. The citadel itself is only the on the surface of the island, with the rest of the structure being an massive catacomb. The {{Hero 3}} and {{Party 3}} must search behind the false throne on the first floor to enter the underground chambers, but before that they must defeat a gauntlet of six [[Stone guardian]]s in the central hall.&lt;br /&gt;
&lt;br /&gt;
The second floor is split between two maps, the first of which is a dead end and can be entered from several stairwells on the first floor. The path to [[Zoma]] through the second map is through the stairwell behind the throne, and leads to a directional panel puzzle similar to the ones seen in the [[Tower of Rubiss]]. &lt;br /&gt;
&lt;br /&gt;
The third floor is where the player will witness the death of [[Ortega]], and also houses a large vault of treasure. It is a linear path aside from this, with all other rooms being empty. The lowest floor of the citadel is a sacrificial dias set before a narrow walk way surrounded by inky black water, menacing statues, and scones. [[Zoma]] sits on his throne at the end of the walk way, and taunts the player before the [[King Hydra]] attacks. Once the reptile is killed, the devil summons the [[Bones of Baramos|corpse]] and [[Soul of Baramos|ghost]] of [[Baramos]] to kill the {{Hero 3}}. &lt;br /&gt;
&lt;br /&gt;
After [[Zoma]]&#039;s death, the citadel begins to collapse and the {{Party 3}} is pulled into the abyss. After a short cutscene the group is flung out of the basement floor of the [[Nail Mark|Cave]] Northwest of [[Tantegel]].&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Double-edged sword]]&lt;br /&gt;
*[[Dieamend]]&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
*[[Prayer ring]]&lt;br /&gt;
*[[Sage&#039;s stone]]&lt;br /&gt;
*[[Mini medal]] (3)&lt;br /&gt;
&lt;br /&gt;
====Monsters (exterior)====&lt;br /&gt;
*[[Darth voodoo]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hydra]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
*[[Living statue (Recurring)|Living statue]]&lt;br /&gt;
*[[Muddy hand]]&lt;br /&gt;
*[[Walking corpse]] (Called by Darth voodoo)&lt;br /&gt;
&lt;br /&gt;
====Monsters (interior)====&lt;br /&gt;
*[[Dragon zombie]]&lt;br /&gt;
*[[Franticore]]&lt;br /&gt;
*[[Great troll]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hocus-poker]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
**(2 in the {{NES}} version)&lt;br /&gt;
**(1 in the {{GBC}} version)&lt;br /&gt;
*[[One-man army]]&lt;br /&gt;
*[[Soaring scourger]]&lt;br /&gt;
*[[Stone guardian]]&lt;br /&gt;
&lt;br /&gt;
====Mini-bosses====&lt;br /&gt;
*[[King Hydra]]&lt;br /&gt;
*[[Bones of Baramos]]&lt;br /&gt;
*[[Soul of Baramos]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III NES Charlock Castle.png|{{NES}} map.&lt;br /&gt;
Zoma&#039;s Citadel 16-bit.png|{{SFC}} map.&lt;br /&gt;
DQ III Android Stone Guardians Gauntlet.jpg|Trapped by [[Stone guardian]]s. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180568</id>
		<title>Zoma&#039;s Citadel</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zoma%27s_Citadel&amp;diff=180568"/>
		<updated>2022-08-16T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Zoma&#039;s Citadel&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image =&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ゾーマの城&lt;br /&gt;
|romanji= Zōma no Shiro&lt;br /&gt;
|old=The Castle of Zoma &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoma&#039;s Citadel&#039;&#039;&#039; is the name of the final dungeon in {{DQ3}}. It is located in the central area of [[Alefgard]], across the water to the southeast of [[Tantegel]]. &lt;br /&gt;
Upon the death of the demonlord, the citadel&#039;s foundation still stands and would go on to be the nest of evil for [[Dragon Quest|future generations]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Ruled by [[Zoma]], it is also the place where [[Ortega]] meets his death at the hands of the [[King Hydra]]. The citadel itself is only the on the surface of the island, with the rest of the structure being an massive catacomb. The {{Hero 3}} and {{Party 3}} must search behind the false throne on the first floor to enter the underground chambers, but before that they must defeat a gauntlet of [[six Stone guardian]] s in the central hall.&lt;br /&gt;
&lt;br /&gt;
The second floor is split between two maps, the first of which is a dead end and can be entered from several stairwells on the first floor. The path to [[Zoma]] through the second map is through the stairwell behind the throne, and leads to a directional panel puzzle similar to the ones seen in the [[Tower of Rubiss]]. &lt;br /&gt;
&lt;br /&gt;
The third floor is where the player will witness the death of [[Ortega]], and also houses a large vault of treasure. It is a linear path aside from this, with all other rooms being empty. The lowest floor of the citadel is a sacrificial dias set before a narrow walk way surrounded by inky black water, menacing statues, and scones. [[Zoma]] sits on his throne at the end of the walk way, and taunts the player before the [[King Hydra]] attacks. Once the reptile is killed, the devil summons the [[Bones of Baramos|corpse]] and [[Soul of Baramos|ghost]] of [[Baramos]] to kill the {{Hero 3}}. &lt;br /&gt;
&lt;br /&gt;
After [[Zoma]]&#039;s death, the citadel begins to collapse and the {{Party 3}} is pulled into the abyss. After a short cutscene the group is flung out of the basement floor of the [[Nail Mark|Cave]] Northwest of [[Tantegel]].&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Double-edged sword]]&lt;br /&gt;
*[[Dieamend]]&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
*[[Prayer ring]]&lt;br /&gt;
*[[Sage&#039;s stone]]&lt;br /&gt;
*[[Mini medal]] (3)&lt;br /&gt;
&lt;br /&gt;
====Monsters (exterior)====&lt;br /&gt;
*[[Darth voodoo]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hydra]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
*[[Living statue (Recurring)|Living statue]]&lt;br /&gt;
*[[Muddy hand]]&lt;br /&gt;
*[[Walking corpse]] (Called by Darth voodoo)&lt;br /&gt;
&lt;br /&gt;
====Monsters (interior)====&lt;br /&gt;
*[[Dragon zombie]]&lt;br /&gt;
*[[Franticore]]&lt;br /&gt;
*[[Great troll]]&lt;br /&gt;
*[[Green dragon]]&lt;br /&gt;
*[[Hocus-poker]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
**(2 in the {{NES}} version)&lt;br /&gt;
**(1 in the {{GBC}} version)&lt;br /&gt;
*[[One-man army]]&lt;br /&gt;
*[[Soaring scourger]]&lt;br /&gt;
*[[Stone guardian]]&lt;br /&gt;
&lt;br /&gt;
====Mini-bosses====&lt;br /&gt;
*[[King Hydra]]&lt;br /&gt;
*[[Bones of Baramos]]&lt;br /&gt;
*[[Soul of Baramos]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III NES Charlock Castle.png|{{NES}} map.&lt;br /&gt;
Zoma&#039;s Citadel 16-bit.png|{{SFC}} map.&lt;br /&gt;
DQ III Android Stone Guardians Gauntlet.jpg|Trapped by [[Stone guardian]]s. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Baramos&amp;diff=180565</id>
		<title>Baramos</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Baramos&amp;diff=180565"/>
		<updated>2022-08-16T14:03:04Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Improve wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;That is a decision you will soon come to regret. But you shall not do so for long...For I shall rend you asunder and devour your innards before you realize you are dead!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=e1a5f6}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Baramos&lt;br /&gt;
|Game={{DQ3}}&lt;br /&gt;
|Image=[[File:DQIX Baramos.png|center|300px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=バラモス&lt;br /&gt;
|Roumaji=Baramosu&lt;br /&gt;
|Title=Archfiend&amp;lt;br&amp;gt;{{tt|Maou|Demon King}} (Japanese)&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Demon&lt;br /&gt;
|Age=Unknown&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=[https://www.imdb.com/name/nm0766493/ Masaharu Satō] (Japanese, &#039;&#039;[[Dragon Quest III CD Theater|CD Theater]]&#039;&#039;)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm0913780/?ref_=nv_sr_srsg_0 Takeshi Watabe] (Original Japanese audio for &#039;&#039;[[Dragon Quest: Abel Yuusha]]&#039;&#039;)&amp;lt;br&amp;gt;[[Garry Chalk]] (English Dub of &#039;&#039;[[Dragon Quest: Abel Yuusha]]&#039;&#039;)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm0354490/?ref_=nv_sr_srsg_0 Takaya Hashi] (Japanese, &#039;&#039;[[Dragon Quest Rivals|Rivals]]&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baramos&#039;&#039;&#039; (バラモス, &#039;&#039;Baramosu&#039;&#039;), known as the &#039;&#039;&#039;Demon Lord&#039;&#039;&#039; and the &#039;&#039;&#039;Archfiend&#039;&#039;&#039; (魔王, &#039;&#039;Maou&#039;&#039;), is one of the main villains of {{DQ3}}, and a recurring monster in the [[Dragon Quest (series)|series]]. He can be found in [[Baramos&#039; Lair|his lair south of Isis]], ruling over a barren, impregnable land that can only be accessed from the air. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Baramos and his forces menaced the world for an unknown number of years prior, which necessitated The Hero [[Ortega]] departing from [[Aliahan]] to slay him in the game&#039;s opening prolog. Though the king of Aliahan states that the world at large is unaware of the fiend&#039;s activities, his very presence emboldens monsters the world over to assault human settlements.&lt;br /&gt;
&lt;br /&gt;
Throughout the first half of &#039;&#039;III&#039;&#039; Baramos is believed to be the final boss, but this is malicious facade; when [[Erdrick|The Hero]] defeats Baramos and returns to Aliahan triumphant, [[Zoma]] interrupts the celebrations to reveal Baramos was just an underling of his--an advance force to clear the way for his master. Having failed, Zoma announces that he will personally plunge the world into eternal darkness, causing The Hero to continue his quest.&lt;br /&gt;
&lt;br /&gt;
Baramos will attack the party twice more in [[Zoma&#039;s Citadel]], both as a [[Soul of Baramos|ghost]] and a [[Bones of Baramos|shambling corpse]]. There is no dialogue prior or during these encounters, implying that Baramos is not truly &amp;quot;revived&amp;quot; and is forced into further servitude by Zoma&#039;s magic.  In the {{DQ3}} remakes, a common enemy in [[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]] is a pallete-swap known as a [[Baramonster]]. Whether the baramonsters were in Zoma&#039;s employ is not certain.&lt;br /&gt;
&lt;br /&gt;
==Appearences==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Baramos&lt;br /&gt;
|kanji= バラモス&lt;br /&gt;
|romanji=Baramosu&lt;br /&gt;
|bestiaryNumber=#133&lt;br /&gt;
|sprite=[[Image:Baramos DQIII NES.gif]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=900&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=220&lt;br /&gt;
|defense=100&lt;br /&gt;
|agility=85&lt;br /&gt;
|spells=[[Bazoom]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&lt;br /&gt;
|skills=[[Inferno]]&amp;lt;br&amp;gt;Recovers 90~110 HP per turn&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Baramos&#039; Lair]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=70%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=70%&lt;br /&gt;
|deceleratle-resist=100%&lt;br /&gt;
|snes-sprites=[[File:Baramos III snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:Baramos III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:Baramos III switch.png|55px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|image=[[File:DQIX NDS Baramos.png|center|150px]]&lt;br /&gt;
|name=Baramos&lt;br /&gt;
|game={{DQ9}}&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=Baramosu&lt;br /&gt;
|hp=6500&amp;lt;br&amp;gt;13057 (99) &lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=400&amp;lt;br&amp;gt;803 (99)&lt;br /&gt;
|defense=400&amp;lt;br&amp;gt;600 (99)&lt;br /&gt;
|agility=200&amp;lt;br&amp;gt;320 (99)&lt;br /&gt;
|experience=59600&lt;br /&gt;
|gold=2490&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=???&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=&amp;quot;Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury. &lt;br /&gt;
Takes great pleasure in obliterating people while they&#039;re busy poking fun at his bizarre appearance.&amp;quot; &lt;br /&gt;
|locations=&lt;br /&gt;
| fire = 100&lt;br /&gt;
| ice = 150&lt;br /&gt;
| wind = 50&lt;br /&gt;
| earth = 100 &lt;br /&gt;
| light = 100&lt;br /&gt;
| dark = 100&lt;br /&gt;
| blast = 100&lt;br /&gt;
| drnmp = 100  &lt;br /&gt;
| mrdown = 50&lt;br /&gt;
|inact = 25&lt;br /&gt;
|sleep = 0&lt;br /&gt;
|fizzle = 0&lt;br /&gt;
|charm = 5&lt;br /&gt;
|blunt = 5&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Baramos appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #061 - #062|Quest #062]]. He is the weakest of the Legacy bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use fire breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Aliahan costume#Aliahan boots|Aliahan boots]]||20%||[[Silver Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Aliahan boots||25%||Silver Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||[[Aliahan costume#Aliahan clothes|Aliahan clothes]]||20%||Silver Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Murdaw]]&#039;s Map||10%||Silver Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Murdaw&#039;s Map||15%||Silver Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||Murdaw&#039;s Map||20%||Silver Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Murdaw&#039;s Map||25%||Silver Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||Murdaw&#039;s Map||30%||Silver Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Murdaw&#039;s Map||35%||Silver Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Murdaw&#039;s Map||40%||Silver Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Kafrizz]], [[Kaboom]], [[Scorch]], critical attack, sometimes attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Disruptive Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|16||Always attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
|33||[[Kafrizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|41||Begins attacking 3 times per turn, stops using Scorch &amp;amp; Kafrizz&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Kaboomle]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Baramos returns as a boss battle in his castle, accessible from the last &#039;&#039;III&#039;&#039; chapter in the [[Echo Chamber]]. Due to the death of the [[Necrogondolier]] before the minion&#039;s revival ceremony could be completed, the fiend pulled himself back from the void by consuming souls and anguish. &lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Baramos&lt;br /&gt;
|kanji= バラモス&lt;br /&gt;
|romanji=Baramosu&lt;br /&gt;
|sprite=[[File:Baramos DQM GBC.png]]&lt;br /&gt;
|level=60&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=5/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=2/5&lt;br /&gt;
|wisdom=4/5&lt;br /&gt;
|agility=4/5&lt;br /&gt;
|family= [[??? family|???]]&lt;br /&gt;
|in-game-description=&lt;br /&gt;
|abilities=[[Bang]], [[RockThrow]], [[Lightning Storm | HellBlast]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Mastermind]]&lt;br /&gt;
|breeding=[[Hargon]] x [[Orochi]]&lt;br /&gt;
|frizz-resist=Weak&lt;br /&gt;
|sizz-resist=Weak&lt;br /&gt;
|fire-breath-resist=Weak&lt;br /&gt;
|bang-resist=Weak&lt;br /&gt;
|crack-resist=Strong&lt;br /&gt;
|ice-breath-resist=Weak&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Weak&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Immune&lt;br /&gt;
|kamikazee-resist=Immune&lt;br /&gt;
|poison-resist=Immune&lt;br /&gt;
|paralysis-resist=Immune&lt;br /&gt;
|fuddle-resist=Immune&lt;br /&gt;
|snooze-resist=Immune&lt;br /&gt;
|dazzle-resist=Immune&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Immune&lt;br /&gt;
|stun-resist=Immune&lt;br /&gt;
|ban-dance-resist=Immune&lt;br /&gt;
|gobstopper-resist=Immune&lt;br /&gt;
|curse-resist=Immune&lt;br /&gt;
}}&lt;br /&gt;
Baramos appears as the boss of the [[List of teleportals in Dragon Quest Monsters | Gate of Mastermind]]. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Baramos&lt;br /&gt;
|kanji= バラモス&lt;br /&gt;
|romanji=Baramosu&lt;br /&gt;
|sprite=[[File:Baramos DQM2 GBC.png]]&lt;br /&gt;
|level=60&lt;br /&gt;
|hp=5/10&lt;br /&gt;
|mp=9/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=5/10&lt;br /&gt;
|wisdom=6/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[??? family | ???]]&lt;br /&gt;
|in-game-description=&lt;br /&gt;
|abilities=[[Bang]], [[HellBlast]], [[RockThrow]]&lt;br /&gt;
|habitat=&lt;br /&gt;
|breeding=[[Hargon]] x [[Orochi]]&lt;br /&gt;
|frizz-resist=Weak&lt;br /&gt;
|sizz-resist=Weak&lt;br /&gt;
|fire-breath-resist=Weak&lt;br /&gt;
|bang-resist=Weak&lt;br /&gt;
|crack-resist=Strong&lt;br /&gt;
|ice-breath-resist=Weak&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=Weak&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Weak&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Immune&lt;br /&gt;
|kamikazee-resist=Immune&lt;br /&gt;
|poison-resist=Immune&lt;br /&gt;
|paralysis-resist=Immune&lt;br /&gt;
|fuddle-resist=Immune&lt;br /&gt;
|snooze-resist=Immune&lt;br /&gt;
|dazzle-resist=Immune&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Immune&lt;br /&gt;
|stun-resist=Immune&lt;br /&gt;
|ban-dance-resist=Immune&lt;br /&gt;
|gobstopper-resist=Immune&lt;br /&gt;
|curse-resist=Immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Baramos&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Demon family | Demon]]&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Hammers, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker | Frizzmeister]], [[List of Traits in Dragon Quest Monsters: Joker | Sizzmeister]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]]&lt;br /&gt;
|resistances = Vulnerable to [[Dazzle]], Immune to [[Frizz]], [[Bang]], and [[Whack]]&lt;br /&gt;
|skill = [[Frizz &amp;amp; Sizz]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Hargon]] x [[Gemon]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==={{DQMBRV}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest of the Stars]]&#039;&#039;===&lt;br /&gt;
Baramos appears in his normal role in the &#039;&#039;III&#039;&#039; scenario, as well as his posthumous boss forms.&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Baramos is featured on several cards in the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Walk]]&#039;&#039;===&lt;br /&gt;
Baramos first appeared in the game as a boss in Chapter 3 of the &#039;&#039;Dragon Quest III&#039;&#039; event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a &amp;quot;Dokodemo Mega Monster&amp;quot; that can be fought at anytime and anyplace up to 3 times a day.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Baramos appears as a S-rank monster of the [[??? family]] as part of the limited &#039;&#039;Dragon Quest III&#039;&#039; event, appearing on his own banner alongside [[Boreal serpent]]. He can be faced in the event quest Chapter 4, Episode 4: Archfiend Baramos, as well as his own boss battle. Baramos can also take part in [[Armful]]&#039;s Battle Road as a party member.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Baramos&lt;br /&gt;
|kanji=バラモス&lt;br /&gt;
|romanji=Baramosu&lt;br /&gt;
|sprite=[[Image:DQT Baramos.png|300px]]&lt;br /&gt;
|family=[[Image:Tact Icon SpecialFamily.png|48px]]&amp;lt;br&amp;gt;???&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact MagicType.png|48px]]&amp;lt;br&amp;gt;Magic&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=1,005&lt;br /&gt;
|mp=527&lt;br /&gt;
|move=2-3&lt;br /&gt;
|attack=418&lt;br /&gt;
|defense=295&lt;br /&gt;
|agility=292&lt;br /&gt;
|wisdom=440&lt;br /&gt;
|weight=65&lt;br /&gt;
|bskill1=[[Necrogond Wave]]&lt;br /&gt;
|bskill2=[[Necroboom]]{{tt|*|Level 38}}&lt;br /&gt;
|bskill3=[[Compressed Kaboom]]{{tt|*|Level 51}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Necrogond Miasma]]&lt;br /&gt;
|askill1=Bangmeister / Stats Up&lt;br /&gt;
|askill2=Zam Res +25 / Stats Up&lt;br /&gt;
|askill3=Compressed Kaboom Potency +5% / Stats Up&amp;lt;br&amp;gt;Necrogond Miasma Potency +5%&amp;lt;br&amp;gt;Ability MP Cost -5%&lt;br /&gt;
|askill4=Woosh Res +25 / Stats Up&lt;br /&gt;
|askill5=Compressed Kaboom Potency +5% / Stats Up&amp;lt;br&amp;gt;Necrogond Miasma Potency +5%&amp;lt;br&amp;gt;Ability MP Cost -5%&lt;br /&gt;
|lperk1=Raises [[Bang]]-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.&lt;br /&gt;
|bperk1=WIS +15&amp;lt;br&amp;gt;Max HP +30&lt;br /&gt;
|bperk2=&#039;&#039;&#039;Wicked Veil&#039;&#039;&#039;: Raises spell resistance for 3 turns at battle start.&lt;br /&gt;
|bperk3=Compressed Kaboom Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Bangmeister&#039;&#039;&#039;: Lowers Bang-type ability MP cost, raises potency&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Very Weak&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Normal&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Super Weak&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Half Res&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Half Res&lt;br /&gt;
|curse-resist=Super Weak&lt;br /&gt;
|paralysis-resist=Normal&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Baramos&#039; design bears a slight similarity to the &#039;&#039;Dragon Ball&#039;&#039; character Piano, one of Demon King Piccolo&#039;s henchmen.&lt;br /&gt;
*Oddly, Baramos comes after his own ghost and corpse in the numerical list of monsters in &#039;&#039;III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Baramonster]]&lt;br /&gt;
*[[Bones of Baramos]]&lt;br /&gt;
*[[Soul of Baramos]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BaramosArt.png|Original artwork of &#039;&#039;Dragon Quest III&#039;&#039; (NES)&lt;br /&gt;
Image:DQIII Baramos artwork.png|Modern artwork (older color scheme)&lt;br /&gt;
Image:Baramos DQM PSX.gif|&#039;&#039;DQM I&amp;amp;II&#039;&#039; sprite&lt;br /&gt;
Image:Baramos joker 2.png|&#039;&#039;Joker 2&#039;&#039; model&lt;br /&gt;
Image:DQM2-3D Baramos Icon.jpg|Icon in &#039;&#039;Monsters 2: 3D&#039;&#039;.&lt;br /&gt;
Image:DQMBRV Baramos model.png|Model in &#039;&#039;Monster Road Victory&#039;&#039;.&lt;br /&gt;
Image:DQ Stars Android Baramos 2.jpg|Appearance in {{DQStars}}.&lt;br /&gt;
Image:DQ Stars Android Baramos 1.jpg&lt;br /&gt;
Image:DQR Maou Baramos.jpg|Archfiend Baramos in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
Image:DQW Baramos VS Erdrick.jpg|Chapter 3 of &#039;&#039;Walk&#039;&#039;&#039;s &#039;&#039;Dragon Quest III&#039;&#039; event.&lt;br /&gt;
Image:DQW Baramos.jpg|Baramos in &#039;&#039;Walk&#039;&#039;.&lt;br /&gt;
Image:DQT Baramos Event.jpg|Baramos as he appears in &#039;&#039;Tact&#039;&#039;.&lt;br /&gt;
Image:Baramos sofubi.jpg|&#039;&#039;[[Sofubi Monster]]&#039;&#039;&lt;br /&gt;
Image:DQTCG Baramos.jpg|&#039;&#039;DQ&#039;&#039; Trading Card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest XI bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monster Battle Road Victory enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Dragon Quest Walk bosses]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Baramos]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Nail_Mark&amp;diff=180564</id>
		<title>Nail Mark</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Nail_Mark&amp;diff=180564"/>
		<updated>2022-08-16T13:53:54Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix HTML tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Nail Mark&lt;br /&gt;
|type= Cave&lt;br /&gt;
|image = &lt;br /&gt;
|caption =&lt;br /&gt;
|japanese=ラダトーム北の洞窟&lt;br /&gt;
|romanji=&lt;br /&gt;
|old=Cave Northwest of Tantegel&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nail Mark&#039;&#039;&#039; is a cave in [[Alefgard]] in &#039;&#039;[[Dragon Quest III]]&#039;&#039;.  It is the precursor to [[Erdrick&#039;s Cave]] in the first game, and is the location of the {{Hero&#039;s shield}}.  &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
It is said that the cave is the point where [[Zoma]] entered Alefgard.  Like the [[Pyramid]]&#039;s basement floors, magic is sealed here too. Upon the demon lord&#039;s defeat, The {{Hero 3}} and his companions fall into an opening pit from [[Zoma&#039;s Citadel]] and are flung to the third floor of the cave. The cave begins to collapse as they escape, and the third floor is sealed off once they exit.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*1,976 [[gold]] coins&lt;br /&gt;
*[[Dieamend]] ({{NES}} version)&lt;br /&gt;
*[[Mini medal]] (remakes)&lt;br /&gt;
*{{Hero&#039;s shield}}&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
*[[Flying flayer]]&lt;br /&gt;
*[[Great troll]]&lt;br /&gt;
*[[Hocus-poker]]&lt;br /&gt;
*[[Hydra]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
*[[Mimic]] x1&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III NES Nail Mark.png|{{NES}} map&lt;br /&gt;
Nail mark 16-bit.png|{{SFC}} map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Farebury&amp;diff=180468</id>
		<title>Farebury</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Farebury&amp;diff=180468"/>
		<updated>2022-08-15T23:49:35Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Correct grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest VIII}}&lt;br /&gt;
|title = Farebury&lt;br /&gt;
|type= Town&lt;br /&gt;
|image = [[Image:DQ VIII Android Munchie Finding Farebury.jpg|center|250px]]&lt;br /&gt;
|caption = Map of Farebury&lt;br /&gt;
|japanese=トラペッタ&lt;br /&gt;
|romanji=Trapetta&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Farebury&#039;&#039;&#039; is a town and region in the {{DQSeries}} that appears in {{DQ8}}.&lt;br /&gt;
&lt;br /&gt;
It is seen at the very beginning as {{Munchie}} comes across it before returning to the {{Hero 8}}.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Farebury is the home of the [[Fortune Teller]] [[Kalderasha]], who will occasionally dispense guidance to the {{Party 8}}. Another person of notable interest is a [[Merchant]] that mans the [[armor shop]], who will periodically hint at the location of [[Alchemy_recipe|recipe]]s as the adventure progresses if spoken to behind the counter.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Farebury is the home of Master [[Rylus]], a teacher in the magical arts and former master of [[Dhoulmagus]]. The {{Hero 8}}, [[Yangus]], [[Trode]] and [[Medea]] enter the town with the intention of questioning Rylus on his pupil&#039;s whereabouts. The {{Hero 8}} finds a drunk [[Fortune Teller]] by the name of [[Kalderasha]] in the town&#039;s bar who mentions that Rylus was killed in a house-fire. Upon interacting with him, he starts an impromptu fortune-telling session which is interrupted by a man barging into the bar, crying that a &amp;quot;monster&amp;quot; is in town. This monster is in fact [[Trode]], causing the townsfolk to harass the party out of town. They then elect to leave Farebury behind and continue their search for [[Dhoulmagus]] before [[Valentina]], the daughter of [[Kalderasha]] stops them at the gate and pleads for their help. She says that she had a dream involving the {{Party 8}}, and that they may be able to assist her.&lt;br /&gt;
&lt;br /&gt;
Meeting her in [[Kalderasha]]&#039;s home in the back of town, she explains that her father once possessed extraordinary clairvoyant powers and was known all over the world, but suddenly lost his powers one day. She suspects it&#039;s because he replaced his crystal ball with a glass one, throwing away the former. [[Kalderasha]] then enters the scene, becoming confused as to what Valentina is doing and why the {{Hero 8}} is in his house. He surmises that she was asking the Hero to help regain his powers, stating that he does not need any help before going off to bed. Valentina apologizes for her father&#039;s abrasive behavior and implores them to find and return his crystal ball. Upon saying yes, she will give further details of her dream, pointing the party towards the [[Waterfall Cave]].&lt;br /&gt;
&lt;br /&gt;
After the party defeats a brain-damaged merman by the name of [[Geyzer]] and brings the crystal ball back to [[Kalderasha]]&#039;s house, he will confront the {{Hero 8}} and explain that he foretold that they would retrieve his former fortune telling device. He states that the {{Hero 8}} wasted his time, and he will simply throw away the crystal ball again as many times as needed. Upon being told to not &amp;quot;throw things in the fallwater&amp;quot; as mentioned by [[Geyzer]], [[Kalderasha]] in a fit of anger demands the crystal ball be given to him, and that he will destroy it once and for all. [[Valentina]] then suddenly appears, saying that she knows why [[Kalderasha]] threw away his crystal ball. Many years ago, the fortune-teller foresaw the death of [[Valentina]]&#039;s parents through it, and did nothing to change their fate. He took the orphaned Valentina in and, out of guilt, tossed the crystal ball deep into the [[Waterfall Cave]]. Despite knowing the truth, [[Valentina]] explains that she would dearly like to see Kalderasha in his former glory again.&lt;br /&gt;
&lt;br /&gt;
The {{Hero 8}} and [[Yangus]] are offered a night&#039;s rest, and in the morning [[Kalderasha]] thanks the {{Hero 8}}, saying that he feels in his element looking into the crystal ball. He then sees a [[Dhoulmagus|jester]] breaking down the southern checkpoint, allowing the party to continue their quest.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{ItemShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Plain clothes|price=30|attributes=Defense +4}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Cypress stick|price=10|attributes=Attack +4}}&lt;br /&gt;
{{WeaponShop/Item|name=Oaken club|price=110|attributes=Attack +7}}&lt;br /&gt;
{{WeaponShop/Item|name=Giant mallet|price=240|attributes=Attack +13}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword|price=270|attributes=Attack +13}}&lt;br /&gt;
{{WeaponShop/Item|name=Boomerang|display=&#039;&#039;&#039;{{Boomerang W}}&#039;&#039;&#039;|price=420|attributes=Attack +19}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Bandit&#039;s grass skirt|price=35|attributes=Defense +5}}&lt;br /&gt;
{{ArmourShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=Defense +7}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armour|price=180|attributes=Defense +11}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield|price=70|attributes=Defense +4}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather hat|price=65|attributes=Defense +3}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
===Merchant with Alchemy Recipes===&lt;br /&gt;
The [[armour shop]] merchant if spoken to at various points during night behind the counter.  The following include:&lt;br /&gt;
*Thief&#039;s Key Recipe - Available after Trode is waiting outside town.  Found under the [[church]] bell.&lt;br /&gt;
*[[Eros&#039; bow]] Recipe - Available after the {{Party 8}} obtains their [[ship]].  Behind the ladder of the watchtower in [[Pickham]].&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
*56 [[Gold]] Coins&lt;br /&gt;
*[[Antidotal herb]] (3)&lt;br /&gt;
*[[Chimaera wing]]&lt;br /&gt;
*[[Cypress stick]] (2, one is in a chest requiring the [[Thief&#039;s Key]] to open)&lt;br /&gt;
*[[Dagger]] ([[Thief&#039;s Key]] required)&lt;br /&gt;
*[[Holy water]]&lt;br /&gt;
*[[Medicinal herb]] (4)&lt;br /&gt;
*[[Mini medal]] ([[Thief&#039;s Key]] required)&lt;br /&gt;
*2 [[Plain clothes]]&lt;br /&gt;
*[[Pot lid]]&lt;br /&gt;
*[[Purple Orb]] (available after getting the [[Echo Flute]])&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
*Thief&#039;s Key Recipe&lt;br /&gt;
&lt;br /&gt;
==Remake changes==&lt;br /&gt;
*The following material is added in the [[Nintendo 3DS]] remake including:&lt;br /&gt;
**A book in the [[inn]] describing the blue [[treasure chest]]s on the overworld and their ability to respawn.&lt;br /&gt;
**Several new story elements from [[Kalderasha]] such as:&lt;br /&gt;
***A cutscene showing [[Dhoulmagus]] as the apprentice of Rylus and the events leading to him stealing the [[Godbird sceptre|Sceptre]] from [[Trodain]], then murdering the first of the [[Seven Sages]].&lt;br /&gt;
***A prompt for the party to return to the ruins of a [[Neos|previous destination]], pointing them to a [[Altar of Wroth|new quest]].&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Villatránsito|es-meaning=&lt;br /&gt;
|fr=|fr-meaning=&lt;br /&gt;
|zh-tw=|zh-tw-meaning=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Map &amp;amp; Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Farebury.png|&lt;br /&gt;
DQ VIII Android Farebury Left Entrance.jpg|&lt;br /&gt;
DQ VIII Android Farebury Right Entrance.jpg|&lt;br /&gt;
DQ VIII Android Trode And Medea In Farebury.jpg|&lt;br /&gt;
DQ VIII Android Remains Of Rylus&#039; House.jpg|&lt;br /&gt;
DQ VIII Android Farebury Man.jpg|&lt;br /&gt;
DQ VIII Android Farebury Woman.jpg|&lt;br /&gt;
DQ VIII Android Alchemy Merchant.jpg|Armour shop. ([[Cell phone]])&lt;br /&gt;
DQ VIII Android Weapon Shop.jpg|Weapon shop. ([[Cell phone]])&lt;br /&gt;
DQ VIII Android Item Shop.jpg|Item shop. ([[Cell phone]])&lt;br /&gt;
DQ VIII Android Inn.jpg|Inn. ([[Cell phone]])&lt;br /&gt;
DQ VIII Android Thief&#039;s Key Recipe.jpg|[[Thief&#039;s Key]] recipe. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[category:Dragon Quest VIII locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Pirates%27_Den&amp;diff=180467</id>
		<title>Pirates&#039; Den</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Pirates%27_Den&amp;diff=180467"/>
		<updated>2022-08-15T23:41:39Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Correct spelling mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Pirates&#039; Den&lt;br /&gt;
|type= Hideout&lt;br /&gt;
|image = &lt;br /&gt;
|caption =&lt;br /&gt;
|japanese=海賊の家&lt;br /&gt;
|romanji=Kaizoku no ie&lt;br /&gt;
|old=House of Pirates&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pirates&#039; Den&#039;&#039;&#039; is a location in the [[Overworld (Dragon Quest III)|Overworld]] of {{DQ3}}.  It is home to a band of pirates who are only present at night, spending the day pillaging. The house sits on the South American continent near what would be Argentina in the real world.  The Den is the location of the [[Red Orb]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The pirate&#039;s den is a simple log house decorated with armaments, with two imposing skulls fixed at the front door as warning to trespassers. There is a garden pond in the center of the building, along with barracks for the mariners to rest in. The pirates warmly receive the {{Hero 3}} and company, hearing of their mission to slay the archfiend [[Baramos]] during their raids. The pirates also claim that they only steal from those who are scoundrels and deserve it.&lt;br /&gt;
&lt;br /&gt;
The captain of the pirates is a woman who asks the Hero if they think it&#039;s funny that a slip of a girl such as herself is the ruthless boss of a bunch of sea dogs. If the Hero answers &#039;Yes&#039;, she laughs and remarks that the brassy attitude is akin to her own. She also mentions the location of [[Lozamii]] , before asking if the Hero is really up to saving the whole world. If the Hero answers &#039;Yes&#039;, the captain states that they will fail, but if they actually manage to pull it off then she&#039;ll congratulate them herself when they return.&lt;br /&gt;
&lt;br /&gt;
The Red Orb is hidden in a secret basement outside the house, which is underneath a boulder as seen in [[Reeve]]. A pirate in the house mentions a red orb but can&#039;t remember where he saw it, meaning first-time players may need to use the [[Echo Flute]] to learn of the orb&#039;s location at the Den.&lt;br /&gt;
&lt;br /&gt;
====Remake changes====&lt;br /&gt;
If speaking to The Captain with the female Hero after defeating Baramos, she will invite you to drink with her and share her backstory. After the first round of drinks, if you say you&#039;d like to live a life like hers, the hero&#039;s personality will change to [[Amazon]]. If you say that you&#039;ll rely on your good looks instead, the hero&#039;s personality will change to [[Vamp]]. The hero&#039;s personality will remain unchanged if you answer No to the Captain&#039;s questions.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Leg warmers]]&lt;br /&gt;
*[[Mini medal]] (2)&lt;br /&gt;
*[[Seed of strength]] (2)&lt;br /&gt;
*[[Skull ring]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]] ({{SFC}} and {{GBC}})&lt;br /&gt;
&lt;br /&gt;
====Nearby enemies====&lt;br /&gt;
*[[Belisha beakon]]&lt;br /&gt;
*[[Heedoo voodoo]]&lt;br /&gt;
*[[Infernal armour]]&lt;br /&gt;
*[[Seaslime]]&lt;br /&gt;
*[[Smackanape]] (Called by Heedoo voodoo)&lt;br /&gt;
*[[Walking corpse]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If the [[Mod Rod]] is used to transform into a monster, the pirates will balk at how stupid the beast is to wander into a den of buccaneers itching for a scrap.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ III NES House of Pirates.png|{{NES}} map.&lt;br /&gt;
Pirate&#039;s den 16-bit.png|{{SFC}} map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Edina&amp;diff=180466</id>
		<title>Edina</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Edina&amp;diff=180466"/>
		<updated>2022-08-15T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix HTML close tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest III}}&lt;br /&gt;
|title = Edina&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Edina gbc art.png|center|300px]]&lt;br /&gt;
|caption = Official artwork.&lt;br /&gt;
|japanese= エジンベア&lt;br /&gt;
|romanji=Ejinbea&lt;br /&gt;
|old=Edinbear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Edina&#039;&#039;&#039; is a kingdom found in {{DQ3}}.&lt;br /&gt;
&lt;br /&gt;
It is a small chain of islands situated in the extreme northwest of the world, corresponding to the United Kingdom in the real world.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Edina is an extremely formal country where &amp;quot;lineage is law, and manners maketh man&amp;quot;. The guards deny entry to anyone they deem insufficiently noble, including the {{Hero 3}}; the only way to enter the castle is to evade detection by the castle guard by using a [[Fading Jenny]] or by casting the [[Fade]] spell.&lt;br /&gt;
&lt;br /&gt;
None of the residents of the castle have anything particularly flattering to say about the Hero&#039;s party, with most taking a supercilious attitude and noting how &amp;quot;humble&amp;quot; they appear compared to themselves. The princess, Margot, is fascinated by the group, however, and eagerly expects to be told stories of the adventures of the Great Unwashed. The King isn&#039;t much better,  but he does allow the party to take the [[Bottomless Pot]] with them if they solve the riddle in the castle basement.&lt;br /&gt;
&lt;br /&gt;
Long before the events of the game, Edina sent an expedition to the new world and stumbled upon the [[Persistence]] settlement. The soldiers stole the Bottomless Pot from the natives, and accidentally left behind one of their own. The Bottomless Pot has been kept in the basement since, guarded by a sokoban puzzle. The goal is to place three boulders on three weight switches, with the rocks resetting when the player reenters the room. A merchant in the castle mentions that the pot has to do with a sunken island off the coast of the new world, which is the player&#039;s hint to keep an eye out for [[Shallows Shrine]] when sailing.&lt;br /&gt;
&lt;br /&gt;
====Treasures (remakes only)====&lt;br /&gt;
*[[Mini medal]] (2)&lt;br /&gt;
*[[Party dress]]&lt;br /&gt;
*[[Primm&#039;s Primer]]&lt;br /&gt;
*[[Smart suit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
*[[Crone]]&lt;br /&gt;
*[[Cureslime]]&lt;br /&gt;
*[[Infernal armour]]&lt;br /&gt;
*[[Vladiator]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Edina.jpg|{{Famicom}} era illustration&lt;br /&gt;
DQ III NES Eginbear.png|{{NES}} map.&lt;br /&gt;
Edina 16-bit.png|{{SFC}} map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Both &#039;&#039;Edina&#039;&#039; and &#039;&#039;Edinbear&#039;&#039; are derived from [[wikipedia:Edinburgh|Edinburgh]], the capital of Scotland.&lt;br /&gt;
*Geographically, the town corresponds to London, and its people exhibit negative, stereotypical English traits.&lt;br /&gt;
*The theft of the bottomless pit from Persistence refers on the impact of colonization on the American Indians.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Aliahan&amp;diff=180465</id>
		<title>Aliahan</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Aliahan&amp;diff=180465"/>
		<updated>2022-08-15T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Correct grammar. A possessive &amp;quot;its&amp;quot; does not have an apostrophe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{DQ3}}&lt;br /&gt;
|title = Aliahan&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Aliahan gbc map.jpg|center|300px]]&lt;br /&gt;
|caption = Gameboy color artwork.&lt;br /&gt;
|japanese=アリアハン&lt;br /&gt;
|romanji=Ariahan&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aliahan&#039;&#039;&#039; is a [[List of Kingdoms in Dragon Quest|kingdom]] found in {{DQ3}}. Located on a small continent in the southeastern ocean, Aliahan is the land from which [[Hero (Dragon Quest III)|The Hero]] ventures forth into the wider world to save it from the fiend [[Baramos]]. It&#039;s kingdom includes the castle town of the same name near the southern bay, and the smaller town of [[Reeve]] in the northwest. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the continent serves as an excellent tutorial for new players to the series as it features a castle, two towns, [[Promontory Passage|two]] distinct [[Path of Promise|dungeons]], [[Dreamer&#039;s Tower|a tower]], and enemies that provide different types of threats.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:KingOfAliahanArt.png|right|thumb|170px|The [[King of Aliahan]]]]&lt;br /&gt;
It is said that Aliahan once ruled over the whole world several centuries ago, but war broke out and the country&#039;s territory was reduced to the island continent seen in the game. In modern times Aliahan maintains peaceful relations with other nations under its wise king, but the teleportal to the mainland was sealed off. The player must break the seal with the [[Wrecking ball]] to reach [[Romaria]] and begin the adventure in earnest.&lt;br /&gt;
&lt;br /&gt;
As the birthplace of [[Ortega]], Aliahan has garnered a reputation as the home of heroes. The legacy of the incredible man has spread to nearly every corner of the world, and with it the reputation of Aliahan.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
===The Hero&#039;s home===&lt;br /&gt;
The party can stay for free at the Hero&#039;s home at the behest of their mother. This room and board lasts until the death of [[Baramos]].&lt;br /&gt;
&lt;br /&gt;
===Patty&#039;s Party Planning Place===&lt;br /&gt;
[[Patty]] will give the player the ability to customize their party as they see fit at her [[Patty&#039;s Party Planning Place|bar]] in the northwestern section of the town. Pre-designed characters are ready for recruitment on the first floor, and further options can be requested on the second floor. Additionally, the bar is the location any victim of the [[Blasto]] spell is spirited away to.&lt;br /&gt;
&lt;br /&gt;
===Medal king===&lt;br /&gt;
In the remakes of &#039;&#039;III&#039;&#039;, there is a shack at the bottom of the castle town&#039;s well where the medal king lives. He serves the same purpose as his contemporaries in other titles do, and his system uses the accumulation method of issuing rewards rather than using the medals as a currency to purchase items with.&lt;br /&gt;
&lt;br /&gt;
===[[Vault]]===&lt;br /&gt;
In the NES version the party had limited item slots due to hardware restraints and could store additional items here for a small fee upon retrieval. Gold could also be stored in 1,000 piece increments. &lt;br /&gt;
&lt;br /&gt;
In the [[Super Nintendo Entertainment System|Super Famicom]] version onwards, the vault became only a [[Bank|gold bank]], since the item storage was no longer necessary with the addition of the [[bag]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shops &amp;amp; Service===&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Pot lid|price=50|attributes=Defence +2}}&lt;br /&gt;
{{ItemShop/End}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Cypress stick|price=5|attributes=Attack +2}}&lt;br /&gt;
{{WeaponShop/Item|name=Oaken club|price=30|attributes=Attack +7}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword|price=100|attributes=Attack +12}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Plain clothes|price=10|attributes=Defense +4}}&lt;br /&gt;
{{ArmourShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=Defense +8}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armour|price=150|attributes=Defense +12}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield|price=90|attributes=Defense +4}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Nintendo Entertainment System|NES]] version===&lt;br /&gt;
&#039;&#039;(Magic Key required for access.)&#039;&#039;&lt;br /&gt;
*464 [[Gold]] Coins&lt;br /&gt;
*[[Chimaera wing]]&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[Seed of agility]]&lt;br /&gt;
*[[Sparring suit]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Remakes===&lt;br /&gt;
*30 [[Gold]] Coins&lt;br /&gt;
*[[Antidotal herb]]&lt;br /&gt;
*[[Cypress stick]]&lt;br /&gt;
*[[Medicinal herb]] (2)&lt;br /&gt;
*[[Mini medal]] (2, one of which is found at night)&lt;br /&gt;
*[[Oaken club]] (2)&lt;br /&gt;
*[[Wayfarer&#039;s clothes]]&lt;br /&gt;
===Thief Key&#039;s required===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
===Magic Key required===&lt;br /&gt;
*464 [[Gold]] Coins&lt;br /&gt;
*[[Mighty armlet]]&lt;br /&gt;
*[[Rune staff]]&lt;br /&gt;
*[[Seed of agility]]&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
===Ultimate Key required===&lt;br /&gt;
*500 [[Gold]] Coins&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Hero (Dragon Quest XI)|The Hero]] can visit Aliahan through the [[Echo Chamber]]. He is taken to a time just before the marriage of Ortega and his fiance, and sees that several villagers have gathered in the woman&#039;s house to prevent the union. As it turns out, this is the work of a monster that was trying to prevent a legendary hero from being born and the party makes quick work of the nuisance. Additionally, the Luminary can get a [[Personality]]-altering book from Ortega&#039;s father, which can be used to alter [[Jessica Albert]]&#039;s mind at [[Chateau Felix]]. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Although most regions in the world of &#039;&#039;Dragon Quest III&#039;&#039; mimic real world locations, the continent of Aliahan does not. Its position in the ocean would approximate Australia, but this is already occupied by [[Lanson]], and the shape of Aliahan&#039;s landmass does not resemble the continent as well as the former. Due to Aliahan&#039;s history as a world-encompassing empire that has since fallen, a closer comparison would be the [[wikipedia:Mu (lost continent)|lost continent of Mu]], which is said to have be a colossal landmass in the south Pacific ocean.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIII_Aliahan.png|Famicom art.&lt;br /&gt;
Image:DQ III NES Aliahan town.png|Town.&lt;br /&gt;
Image:DQ III NES Aliahan castle.png|Castle.&lt;br /&gt;
Image:DQIII HD Aliahan.jpg|The hero&#039;s mother seeing him off in the HD-2D Remake.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Aliahan costume]]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_VI)&amp;diff=180438</id>
		<title>Hero (Dragon Quest VI)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_VI)&amp;diff=180438"/>
		<updated>2022-08-14T20:45:58Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Replace inappropriate &amp;quot;however&amp;quot; with a more appropriate &amp;quot;additionally&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=&amp;quot;Hero&amp;quot;&lt;br /&gt;
|Game={{Dragon Quest VI}}&lt;br /&gt;
|Image=[[Image:DQVI_DS_Hero.png|200px|center|Artwork of the Hero for the DS remake, Dragon Quest VI: Realms of Revelation.]]&lt;br /&gt;
|Sprite=[[Image:Dq6 hero-sprite.gif]]&amp;lt;br&amp;gt;[[Image:DQVI Hero mugshot.png|75px]] [[File:Somnia mimic transparent.png|100px]]&lt;br /&gt;
|Japanese name=&lt;br /&gt;
|Roumaji=&lt;br /&gt;
|Title=Village Lad&amp;lt;br&amp;gt;{{spoiler|start}}Prince of Somnia (After fusing with his real self){{spoiler|emd}}&lt;br /&gt;
|Class=Hero&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=17&lt;br /&gt;
|Voice Actor= [[Tomokazu Seki]] (&#039;&#039;[[Dragon Quest VI CD Theater|CD Theater]]&#039;&#039;)&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;[[Hero]]&#039;&#039;&#039; of {{DQ6}} begins his journey awakening from a strange dream in the village of [[Weaver&#039;s Peak]]. He lives there with his sister [[Tania (Dragon Quest VI)|Tania]].&lt;br /&gt;
&lt;br /&gt;
The Hero has many official names in Japanese. The default name for him in the games is &#039;&#039;&#039;Rek&#039;&#039;&#039; (レック). In the &#039;&#039;[[Dragon Quest VI CD Theater|CD theater]]&#039;&#039; drama, his name is &#039;&#039;&#039;Will&#039;&#039;&#039; (ウィル). In the manga, his name is &#039;&#039;&#039;Botts&#039;&#039;&#039; (ボッツ). In the novelization, his name is &#039;&#039;&#039;Iza&#039;&#039;&#039; (イザ). &lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
The Hero is a young, physically fit man with spiky blue hair. He wears an orange, asymmetrical toga over purple shorts and under a teal, sleeveless coat. For accessories, he wears gold earrings, a necklace, a torc on his right arm, and a large belt with a pterodactyl emblem in the center. His wears fingerless gloves, steel-toed boots, and wrappings over his calves and feet.&lt;br /&gt;
&lt;br /&gt;
As with all protagonists in the series, the Hero is a silent character upon which the player is meant to project their own personality. However, flashbacks to the Hero&#039;s past show him being a caring older brother to his little sister.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game begins in the middle of the Hero&#039;s then-unexplained quest to defeat the Dread Fiend [[Murdaw]]. He is accompanied by two companions, [[Carver]] and [[Milly]]. The trio, with the help of a [[The mysterious dragon|small dragon]] summoned by [[Milly]], reach the Dread Fiend&#039;s castle situated high above the mountains. When they confront their foe, however, Murdaw will unexpectedly overcome the party, banishing them to parts unknown.&lt;br /&gt;
&lt;br /&gt;
The Hero wakes up from what appeared to be a dream and is greeted by an unknown girl, [[Tania (Dragon Quest VI)|Tania]], who claims to be his sister. The Hero, who is amnesiac at this point, is asked by the mayor of his supposed home village, [[Weaver&#039;s Peak]], to go to [[Haggleton]] to sell goods in order to buy a crown for the village&#039;s upcoming ceremony. The Hero gladly accepts and begins the first step of his journey. When he returns to the village the celebration begins. When Tania who is praying to the [[Goddess]] becomes possessed by the [[Rubiss|Spirit of the Mountains]], the Hero is told that he must venture out and defeat the demon king [[Murdaw]] and discover his true identity.&lt;br /&gt;
&lt;br /&gt;
The Hero arrives at the kingdom of [[Somnia (Upper World)|Somnia]], a city that never sleeps, where he enlists in the King&#039;s army alongside Carver, neither of whom are able to recognize one another. The recruits are instructed by [[List_of_characters_in_Dragon_Quest_VI#Major_Characters|Captain Blade]] to retrieve a [[Restless heart]] from [[Gardsbane Tower]] as a symbol of a warrior&#039;s strength. While all the other recruits cop out, either the Hero or [[Carver]] will retrieve the heart (the victor depends on whether the Hero is successful in defeating [[Garrett]] or not; the outcome will not change). The two become travelling companions regardless of the victor and, during their travels, come across moments where they are not visible to the eyes of everyone else. They eventually meet up with [[Milly]] at [[Port Haven]], who is able to see them. She introduces the duo to her master, [[Madame Luca Luminista]], who uses [[List_of_characters_in_Dragon_Quest_VI#Major_Characters|dream dew]] to make the two visible. Milly joins the party at this point.&lt;br /&gt;
&lt;br /&gt;
The three continue the journey where it becomes evident that there are two distinct worlds, the [[Lower World]] and the [[Upper World]] also known as the Real World and Dream World respectively, both of which are being terrorized by the same being. During their travels in the [[Lower World]], they encounter [[Ashlynn]], a mysterious girl who is similarly invisible to her surroundings until the Hero uses dream dew on her. Ashlynn joins the Hero at this point as well. Later on, the party subdues a ravaging horse, [[List_of_characters_in_Dragon_Quest_VI#Non-Combatant_Members|Peggy Sue]].&lt;br /&gt;
&lt;br /&gt;
The Hero and his [[Party (Dragon Quest VI)|companions]] reach [[Somnia (Lower World)|another version of Somnia]] in the Lower World where, much to his confusion, he is mistaken to be the King&#039;s son. The Hero takes advantage of this confusion to enter the otherwise-inaccessible castle wearing a [[Noble garb]] but is eventually caught and kicked out, though not before finding out that this King Somnus is in a state of never-ending sleep.&lt;br /&gt;
&lt;br /&gt;
Under Madame Luca&#039;s instructions, the party obtain the [[Ra&#039;s Mirror]], an object that reveals the true identity in a case of deception, and take it to King Somnus of the Upper World. The Ra&#039;s Mirror reveals that the king is actually [[List_of_characters_in_Dragon_Quest_VI#Non-Combatant_Members|Queen Apnea]] and that the real king is missing. The queen accompanies the party as they journey to the [[Underkeep]], Murdaw&#039;s underground lair. The party encounter and defeat Murdaw. However, the Ra&#039;s Mirror reveals that &amp;quot;Murdaw&amp;quot; is actually the missing King Somnus. The recent events caused the King and Queen of Lower World Somnus to wake from their eternal slumber. While the party is initially imprisoned for their attempts at deception, the King and Queen recognize the party from their nightmare and give them permission to engage the real Murdaw in battle.&lt;br /&gt;
&lt;br /&gt;
The Hero and the {{Party 6}} journey to the newly-accessible lands that lead to Murdaw&#039;s lair, during which they meet a new companion, [[Nevan]], as well as a new ship. The {{party 6}} journey to [[Murdaw&#039;s Keep]], where they encounter the real [[Murdaw]]. The same events from the beginning of the game unfold once again, and the Hero is once again thrust into the [[Upper World]]&#039;s [[Weaver&#039;s Peak]]. However, he breaks through the deception this time using the Mirror of Ra and is returned to [[Murdaw&#039;s Keep]], where the party finally engages the [[Dread Fiend]] in battle. Murdaw is finally defeated, and the party returns to Somnia. The Hero is given the [[Lightning staff]] as a reward.&lt;br /&gt;
&lt;br /&gt;
The Hero sets off on another journey to find his &amp;quot;real&amp;quot; self. During his travels, it becomes clear that Murdaw was not the only threat and there are other Dread Fiends terrorizing both worlds. The party also learns of and collects a set of [[Zenithian Equipment|Legendary equipment]] that only the Hero can equip. Eventually, the Hero finds [[Weaver&#039;s Peak]] of the Lower World, where he finds the village to be under attack by monsters. He and the party fight their way into Tania&#039;s home, where they find the [[Lower World]] version of the Hero battling the leader of the monsters, a [[Demon-at-arms]]. The Hero and his other self merge into one, resulting in the Hero to regain all his lost memories and learn a new spell, [[Zap]] (this can happen before or after defeating the Demon-at-Arms; other than the difficulty of the boss battle, the outcome will not be any different). Upon the fusion, the Hero will learn his true identity, which is indeed that he is the Prince of Somnia, who disappeared shortly before the start of the game in a quest to defeat [[Murdaw]].&lt;br /&gt;
&lt;br /&gt;
After collecting the full set of the [[Zenithian Equipment|Legendary Equipment]], the Hero comes across the [[Shrine of Legend]] where he summons the [[Stormsgate Citadel (boss)|Stormsgate Citadel]] that must be defeated in battle. The castle will turn out to be [[Cloudsgate Citadel]], which is currently occupied by [[Dhuran]], the last of the four Dread Fiends terrorizing the two worlds. Upon defeat, [[Dhuran]] reveals that he and the other [[Dread Fiend]]s are minions of the Archfiend [[Mortamor]], the true main antagonist. Upon his defeat, the party recruits [[Terry]], a swordsman whom they encountered frequently on their journey and who happens to be Milly&#039;s long-lost brother.&lt;br /&gt;
&lt;br /&gt;
The Hero is able to gain access to the [[Dread Realm]], the dark world where Mortamor resides upon unlocking Peggy Sue&#039;s real powers at the [[Pillar of Pegasus]]. The now fully-formed party journey to the depths of the realm, where with the aid of Supreme Sages Benjamin and Isaac, gain access to [[Mortamor&#039;s Dreadlair]]. The Hero and his companions engage the Demon Lord in combat, where they win and vanquish the source of the worlds&#039; evils once and for all.&lt;br /&gt;
&lt;br /&gt;
The Hero and his companions return to the Upper World, where they find out that due to Mortamor&#039;s death, the Dream World will no longer exist. To his horror, this would mean that Ashlynn would cease to exist as well since she does not have a Lower World counterpart like the rest of the party. The Hero parts ways with his companions and returns to his kingdom, where he will prepare to resume his role as the Prince of Somnia. Sometime afterwards, the Hero joins Milly, Carver, Nevan and Terry in Madame Luca&#039;s house, where they witness through Milly&#039;s crystal ball not only the [[Zenith Dragon|start of a new era]] but that Ashlynn is alive and well, residing in the castle that will soon come to be called Zenithia.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Base stats====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}} || 28 || 800&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}} || 0 || 700&lt;br /&gt;
|-&lt;br /&gt;
| {{Strength}} || 11 || 350&lt;br /&gt;
|-&lt;br /&gt;
| {{Agility}} || 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| {{Resilience}} || 3 || 210&lt;br /&gt;
|-&lt;br /&gt;
| {{Wisdom}} || 5 || 330&lt;br /&gt;
|-&lt;br /&gt;
| {{Style}} || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]]&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
The Hero only requires one mastered [[List of vocations in Dragon Quest VI|vocation]] to attain the Hero {{Vocation}}, as opposed to the four necessitated for other characters. He also learns several unique skills regardless of profession.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#9747AB&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Recall]]*&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|Used to recall the memorized speeches of people.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Peep]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|One item&lt;br /&gt;
|Reveals the nature of the treasure in a chest. Also enables item [[Appraise|appraisal]].&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Sap]]&lt;br /&gt;
| 3&lt;br /&gt;
| 7 &lt;br /&gt;
| One enemy&lt;br /&gt;
| Reduces the defence of a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Zoom]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8 &lt;br /&gt;
|Self&lt;br /&gt;
|Teleports to a previously visited town&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Remember]]*&lt;br /&gt;
| 0 &lt;br /&gt;
| 10 &lt;br /&gt;
|Self&lt;br /&gt;
|Used to deeply recall the memorized speeches of people.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Forget]]*&lt;br /&gt;
| 0 &lt;br /&gt;
| 13 &lt;br /&gt;
| Self&lt;br /&gt;
|Used to forget the memorized speeches of people.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Recollect]]*&lt;br /&gt;
| 0&lt;br /&gt;
| 18 &lt;br /&gt;
| Self&lt;br /&gt;
|Used to greatly recall the memorized speeches of people.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Zap]]&lt;br /&gt;
| 6&lt;br /&gt;
| * &lt;br /&gt;
| All enemies&lt;br /&gt;
| Calls down lightning on all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The memory spells are related to conversations you can record with the X button. They are not present in the DS version.&lt;br /&gt;
*Zap is learned through an event in the game.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bamboo spear]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Boomerang W}}|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain sickle]]|statModifier=Attack +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cautery sword]]|statModifier=Attack+42}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Battleaxe]]|statModifier=Attack+49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gracos&#039; trident]]|statModifier=Attack+58}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum sword]]|statModifier=Attack+60}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rusty sword]]|statModifier=Attack +63}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magma Staff]]|statModifier=Attack+63}} &lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flametang boomerang]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dream blade]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire blade]]|statModifier=Attack +87}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sunderbolt blade]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Miracle sword]]|statModifier=Attack +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard blade]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Sword of Ramias}}|statModifier=Attack +130}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king sword]]|statModifier=Attack +130}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hardwood headwear]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defense +28}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum headgear]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking cap]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Helm of Sebath}}|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defense +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Helmet of Max Wynne}}|statModifier=Defense +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defense+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk tuxedo]]|statModifier=Defense+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense+11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boxer shorts]]|statModifier=Defense+13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale armour]]|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur cape]]|statModifier=Defense+18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defense+19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze armour]]|statModifier=Defense+21}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron cuirass]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Noble garb]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full plate armour]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defense+33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver cuirass]]|statModifier=Defense+36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver mail]]|statModifier=Defense+43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavy armour]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic armour]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchanted armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum mail]]|statModifier=Defense+66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame armour]]|statModifier=Defense+70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred armour]]|statModifier=Defense+75}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Armour of Orgo}}|statModifier=Defense+80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Armour of Max Wynne}}|statModifier=Defense+90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gigant armour]]|statModifier=Defense+92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror armour]]|statModifier=Defense+95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defense+95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defense+115}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defense+11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defense+16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum shield]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tempest shield]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame shield]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defense+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Shield of Max Wynne}}|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defense+62}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Shield of Valora}}|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defense+70}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VI|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Strength+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Raging ruby]]|statModifier=Strength+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Antique ring]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bow tie]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defense+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defense+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trailblazing bandana]]|statModifier=Defense+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Kerplunk bracer]]|statModifier=Defense+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Orb of truth]]|statModifier=Defense+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Restless heart]]|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agilityx2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Kamikazee bracer]]|statModifier=Style+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Old pipe]]|statModifier=Style+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Turnscote pendant]]|statModifier=Style+45}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Remake changes====&lt;br /&gt;
*In the {{Super Famicom}} Version, the Hero had an innate 25% resistance to [[zap]]-type damage, and a full immunity to all party-removal abilities.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Hero&#039;s father thinks that the Hero and Ashlynn are a couple in the ending credits. This has led many fans to speculate that the two are indeed a couple. Additionally, at the end of the [[Dragon_Quest_VI:_Realms_of_Revelation#Related_media|manga adaptation]], Ashlynn did not disapper and got married to the Hero.&lt;br /&gt;
*The Hero underwent a drastic redesign in the early planning stages of &#039;&#039;VI&#039;&#039;, shifting from a moody looking warrior with red hair to the positive, blue-haired lad players are familiar with. This discarded design would be tweaked and become the basis for [[Terry]].&lt;br /&gt;
*His spiky blue hair is reminiscent of [[Hero&#039;s Son (Dragon Quest V)|Nera&#039;s son]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Prototype HeroDQVI.jpg|Early design.&lt;br /&gt;
DQVI_Hero.png|Artwork from the {{Super Famicom}} release of &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
Dq6hero-b.jpg|&lt;br /&gt;
DQVI_Hero_Super_Famicom.png|&lt;br /&gt;
Graceskull Well.png|The well at Castle Graceskull.&lt;br /&gt;
DQVI DS Hero 2.png|Artwork from the {{DS}} release of &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
DQVI Hero fur cape.png|Wearing the [[Fur cape]].&lt;br /&gt;
Armour of Orgo.png|Wearing the {{Armour of Orgo}}.&lt;br /&gt;
The Spiegelspire.png|The Hero and [[Milly]] atop [[The Spiegelspire]] with [[Spiegel]].&lt;br /&gt;
DQVI Hero fighting.png|Using Knuckle Sandwich.&lt;br /&gt;
DQVI trio injured.png|&lt;br /&gt;
DQ DB Toriyama.png|Comparison between &#039;&#039;Dragon Quest VI&#039;&#039; and &#039;&#039;Dragon Ball Z&#039;&#039;.&lt;br /&gt;
Dragon callback.jpg|Comparison between &#039;&#039;DQVI&#039;&#039; and &#039;&#039;DBZ&#039;&#039; 2&lt;br /&gt;
DQ6Herosofubi.jpg|&#039;&#039;[[Dragon Quest Sofubi Character]]&#039;&#039; merchandise series.&lt;br /&gt;
Legendary equipment VI.jpg|Wearing the [[Zenithian Equipment|legendary equipment]].&lt;br /&gt;
DQMBR Heroes.png|&#039;&#039;Dragon Quest Monsters: Battle Victory&#039;&#039; (first from left).&lt;br /&gt;
DQVI Hero Stats.png|Hero&#039;s Stats.&lt;br /&gt;
DQVI Hero slashing.png|Using [[Flame Slash]].&lt;br /&gt;
DQVI Manga Hero and Carver.jpg|[[Carver]] and The Hero from &#039;&#039;Maboroshi no Daichi&#039;&#039;.&lt;br /&gt;
DQVI Manga Hero, Nevan and Weak Spot.jpg|The Hero, [[Nevan]] and Weak Spot from &#039;&#039;Maboroshi no Daichi&#039;&#039;.&lt;br /&gt;
FinalSmashHeroes.png|VI&#039;s Hero in the [[Hero (Super Smash Bros.)|Hero]]&#039;s Final Smash.&lt;br /&gt;
DQ Stars Android Zenithian Hero 3.jpg|Cameo in {{Stars}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{SSBU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Héros (Dragon Quest VI)]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zenithian&amp;diff=180437</id>
		<title>Zenithian</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zenithian&amp;diff=180437"/>
		<updated>2022-08-14T20:33:03Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zenithians&#039;&#039;&#039; are a recurring race in the {{DQSeries}}. Specifically, they appeared in the &amp;quot;[[Zenithia trilogy|Zenithia Trilogy]],&amp;quot; to which they indirectly lend their name.&lt;br /&gt;
&lt;br /&gt;
They live in the sky in [[Zenithia]] with the [[Zenith Dragon]], whom they serve. Zenithians are quite insular and prefer to avoid contact with outsiders if they can help it. However, there have been instances of Zenithians falling out of the clouds or otherwise descending to earth. Zenithians have been known to associate with [[Elves and Faeries|elves]] and keep [[dragon]]s as pets. Being great scholars and in such close contact with the Zenith Dragon, Zenithians naturally understand a great deal about the world and its affairs, history, and cosmic mechanics.&lt;br /&gt;
&lt;br /&gt;
Physically, Zenithians greatly resemble angels, each having a set of swan-like wings on their backs. It can also be gathered that they are fairly powerful magicians.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
It is implied at several points throughout the game that the {{Hero 4}} is the son of a woodcutter and a Zenithian who fell from the sky.&lt;br /&gt;
&lt;br /&gt;
Later on, the PC party is able to travel to Zenithia via the [[Stairway to Zenithia]] and hang out with the Zenithians there before moving on to [[Nadiria]] to complete the game.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Steel_Strongbox&amp;diff=180357</id>
		<title>Steel Strongbox</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Steel_Strongbox&amp;diff=180357"/>
		<updated>2022-08-12T20:34:26Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Improve wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Steel Strongbox&lt;br /&gt;
|image = [[Image:Steel_Strongbox.png|center|160px]]&lt;br /&gt;
|japanese = {{tt|てつのきんこ|tetsu no kinko}}&lt;br /&gt;
|names = Small iron safe&lt;br /&gt;
|games = {{Dragon Quest IV}}&lt;br /&gt;
|buy = n/a&lt;br /&gt;
|sell = n/a&lt;br /&gt;
|effect = Keeps all of Torneko&#039;s money intact if he dies.&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Ah! A steel strongbox! &#039;Tis every travellin&#039; salesman&#039;s dream to have his own one o&#039; these.&#039;&#039;&#039;&#039;&#039;|source=Torneko&#039;s appraisal of the safe.|console=|align=center|bgcolor=e5a0f2}}&lt;br /&gt;
The &#039;&#039;&#039;steel strongbox&#039;&#039;&#039; (Iron safe in the {{NES}} Version) is an item in {{DQ4}}. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
First seen in {{DQ4 Chapter 3}}, it allows [[Torneko Taloon]] to fall in battle without losing half of his money.  As with the [[Talaria]] and the [[Sphere of Silence]], it will not carry over into the inventory in {{DQ4 Chapter 5}}.&lt;br /&gt;
&lt;br /&gt;
It can be obtained in Chapter 5 if not picked up earlier, but it will be without function. (In the remake, this is explained as the strongbox having worn down.)&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
The Steel Strongbox is in the [[Cave of Safekeeping]], on a floor with the trap.  The trap entails that anyone picking up the Safe will be trapped in the room until it&#039;s put back on the spot.  There are two ways to get around the trap:&lt;br /&gt;
*Drag a boulder on the floor into the room, and move it in the place occupied by the Safe to keep the door open.&lt;br /&gt;
*If you get choose to get it in Chapter 5 or {{DQ4 Chapter 6}}, you can exit the room simply by casting the [[Evac]] spell.&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ4=It safeguards the party&#039;s gold, even if they&#039;re wiped out.&amp;lt;ref&amp;gt;From Chapter 3 of the remakes&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Just carrying the strongbox is enough to benefit from its effects.&amp;lt;ref&amp;gt;Secondary description from Chapter 3 of the remakes&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;It used to safeguard the party&#039;s gold, even if they were wiped out.&amp;lt;ref&amp;gt;From Chapter 3 of the remakes&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Just carrying the strongbox was once enough to benefit from its effects.&amp;lt;ref&amp;gt;Secondary description from Chapter 5-6 of the remakes&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Caja Fuerte|es-meaning=Literally &#039;&#039;strong box&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=The_Cistern_Chapel&amp;diff=180356</id>
		<title>The Cistern Chapel</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=The_Cistern_Chapel&amp;diff=180356"/>
		<updated>2022-08-12T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Correct grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest IV}}&lt;br /&gt;
|title = The Cistern Chapel&lt;br /&gt;
|type= Dungeon&lt;br /&gt;
|image = [[Image:DQIV_Silver_Goddess_Statue.png|center|115px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=女神像の洞窟&lt;br /&gt;
|old=Cave of the Silver Statuette&lt;br /&gt;
|romanji= megamizō no dōkutsu&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;This isn&#039;t the first time I&#039;ve accompanied a treasure-seeking merchant to this cave.&amp;lt;br&amp;gt;I have to warn you, though - we&#039;ve always come back empty-handed.&#039;&#039;&#039;&#039;&#039;|source=[[Hardie]], in The Cistern Chapel|console=Mobile|align=center|bgcolor=ff751a}}&lt;br /&gt;
&#039;&#039;&#039;The Cistern Chapel&#039;&#039;&#039; (formerly &#039;&#039;Cave of the Silver Statuette&#039;&#039;) is a dungeon in {{DQ4}}.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to enter this dungeon, but it holds a [[List of items in Dragon Quest IV#Key Items|Silver Goddess statue]] that can be sold to a villager in [[Endor]] for a significant sum of [[gold]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;chapel&amp;quot; is a cave filled with channels of flowing water, which must be raised and lowered to properly spelunk its depths. If [[Hardie]] is present, he will mention that he has been hired as protection by many would-be treasure hunters in the past and that none of them have so much as caught a glimpse of the statue before being forced to retreat.&lt;br /&gt;
&lt;br /&gt;
==Other treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===All versions===&lt;br /&gt;
*Empty {{chest}} (2)&lt;br /&gt;
*760 [[gold]] coins&lt;br /&gt;
*[[Chimaera wing]] (Can only get before flooding the area it&#039;s in)&lt;br /&gt;
*[[Iron armour]]&lt;br /&gt;
*[[Medicinal herb]]&lt;br /&gt;
*[[Steel broadsword]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==={{NES}} version===&lt;br /&gt;
*[[Morning star]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Remakes===&lt;br /&gt;
*[[Antidotal herb]]&lt;br /&gt;
*[[Holy lance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*[[Vampire bat]]&lt;br /&gt;
*[[Elepus]]&lt;br /&gt;
*[[Flyguy]]&lt;br /&gt;
*[[Killer gila]]&lt;br /&gt;
*[[Lugworm]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
&lt;br /&gt;
==Nearby {{MFamilies}}s==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===({{DQ4 Chapter 3}})===&lt;br /&gt;
*[[Bodkin archer]]&lt;br /&gt;
*[[Carnivine]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Healslime]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Mischievous mole]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
*[[Wiggly]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;30%&amp;quot; |&lt;br /&gt;
===({{DQ4 Chapters 5 &amp;amp; 6}})===&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Carnivine]]&lt;br /&gt;
*[[Crack-billed platypunk]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Foo dog]]&lt;br /&gt;
*[[Healslime]] (Called by Carnivine)&lt;br /&gt;
*[[Lugworm]]&lt;br /&gt;
*[[Mouseflap]]&lt;br /&gt;
*[[Ozwarg]]&lt;br /&gt;
*[[Picksy]]&lt;br /&gt;
*[[Platypunk]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
*[[Walking stick]]&lt;br /&gt;
*[[Wiggly]]&lt;br /&gt;
*[[Winkster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage of the dungeon in another area==&lt;br /&gt;
*In the [[Sony PlayStation]] port of the game, Room B3F in present within the {{Fungeon 4}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If {{Torneko}} does not obtain the Silver goddess statue in {{DQ4 Chapter 3}}, it will still be present and obtainable in {{DQ4 Chapter 5}} or {{DQ4 Chapter 6}}. The item will be completely useless, however, since the buyer in [[Endor]] will no longer be interested in purchasing the statue.&lt;br /&gt;
&lt;br /&gt;
==Map &amp;amp; Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV NES Cave of the Silver Statuette.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Endor&amp;diff=180355</id>
		<title>Endor</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Endor&amp;diff=180355"/>
		<updated>2022-08-12T20:05:26Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Change spelling of colosseum to reflect the spelling used by the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{DQ4}}&lt;br /&gt;
|title = Endor&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Endor.png|center|280px]]&lt;br /&gt;
|caption =&lt;br /&gt;
|japanese=エンドール&lt;br /&gt;
|romanji=endōru&lt;br /&gt;
|old=Same&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Endor&#039;&#039;&#039; is a [[List of Kingdoms in Dragon Quest|kingdom]] found in {{DQ4}}.&lt;br /&gt;
&lt;br /&gt;
It is one of the few locations to [[List of Name Changes in the Zenithia Trilogy|use the same localization]] from the earlier {{NES}} script. The castle town is also the only location in the original {{NES}} game with a [[casino]].&lt;br /&gt;
&lt;br /&gt;
Endor is featured in Chapter 2 with [[Alena]], Chapter 3 with [[Torneko Taloon]] and Chapter 5 with the [[Hero (Dragon Quest IV)|Hero]] with the united chosen ones.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Image:EndorCastle.png|right|300px|thumb|An illustrated view of the illustrious Endor castle.]]&lt;br /&gt;
The Kingdom of Endor is composed of Endor, the [[The Cistern Chapel|Cistern Chapel]], a [[Zamoksva/Endor Teleportal|teleportal shrine]] leading to [[Zamoksva]], and the entrance of the Tunnel to [[Casabranca]] once Torneko&#039;s construction project is completed.&lt;br /&gt;
&lt;br /&gt;
Endor first enters the game&#039;s plot in {{DQ4 Chapter 2}}, wherein the king of Endor erroneously agrees that the prize of the kingdom tournament shall be his daughter, {{Veronica 4}}&#039;s hand in marriage. Alena originally entered the tournament just to test her prowess, but after lending the royal family a sympathetic ear she resolves to save the princess from an arranged marriage. The Tsarevna is able to win the tournament by defeating five opponents and by the absence of [[Psaro the Manslayer]], the only other person to defeat five opponents.&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 3}}, Torneko is able to prevent a war between the king of [[Ballymoral]] and the king of Endor by discreetly relaying prince [[Regan]]&#039;s love letters to princess Veronica that warn of his father&#039;s disastrous ambitions. Because of his expert mediation, the king of Endor allows Torneko to set up a shop in Endor, and commissions the merchant for a set of [[Steel broadsword]]s and [[Iron armour]]s in exchange for 60,000 gold coins.  Prior to the casino&#039;s reopening, [[Ragnar McRyan]] can be found looking for a lead on {{Hero 4}} in the area.&lt;br /&gt;
&lt;br /&gt;
At the end of {{DQ4 Chapter 4}}, sisters [[Maya Mahabala|Maya]] &amp;amp; [[Meena Mahabala]] find refuge in Endor after fleeing from [[Havre Léon]] after being defeated by [[Marquis de Léon]].&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 5}}, the Hero meets the sisters in Endor, where they join the hero&#039;s party.&lt;br /&gt;
&lt;br /&gt;
====[[Tournament of Endor|Colosseum tournament]]====&lt;br /&gt;
[[File:EndorColosseumGroup.png|right|thumb|160px|From left to right:Quick Draw McGore, Attila the Hunk &amp;amp; Prima Donna]]&lt;br /&gt;
The climax of {{DQ4 Chapter 2}} is the Endor tournament, a series of five fights where the tsarevna must battle her foe one on one. Alena soon arrived for her chance to take part in the tournament and was set to battle the only other participant to successfully defeat five foes in a row: [[Psaro the Manslayer]]. However, the man has taken his leave before he is called forth for the final round and Alena is declared the victor.&lt;br /&gt;
The opponents Alena must face are:&lt;br /&gt;
*[[Attila the Hunk]]&lt;br /&gt;
*[[Quick Draw McGore]]&lt;br /&gt;
*[[Prima Donna]]&lt;br /&gt;
*[[Samson Knight]]&lt;br /&gt;
*[[Abominable showman]]&lt;br /&gt;
&lt;br /&gt;
Later on, the colosseum serves as the place for the wedding of Prince Regan &amp;amp; Princess Veronica.&lt;br /&gt;
&lt;br /&gt;
====[[Torneko&#039;s shop|Torneko&#039;s weapon shop]]====&lt;br /&gt;
Torneko Taloon&#039;s life long goal is to own a store of his own and better provide for his family as a real merchant instead of being a mere part-timer in [[Lakanaba]]. Thanks to his clever manipulation of the economic differences between Ballymoral and Endor and a brief spelunking expedition in [[The Cistern Chapel]] to sell a priceless statue to an art collector, he&#039;s able to amass the funds to buy the shop from an old man who wants to move. Preventing war between the two aforementioned kingdoms put Torneko in good standing to officially open his own shop in the building. Torneko&#039;s wife, {{Tessie}}, runs the family shop in chapter 3: Tessie is as dab a hand at sweet-talking customers as her husband, and items left with her will be sold for 150~200% of their regular price. This sale has a 75% chance of happening whenever the party rests in either Endor&#039;s inn or at the shop itself in {{DQ4 Chapter 3}} prior to the casino reopening. After chapter 3, Tessie converts the store into a [[Bank]].&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
[[Image:EndorShop.png|right|200px|thumb|Shopping in Endor.]]&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores ~30[[List of character statistics#Hit Points|HP]] to one [[party|party member]].}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures one [[party|party member]] of [[poison]].}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=30|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Hardwood headwear|price=120|attributes=Defense +6}}&lt;br /&gt;
{{ItemShop/End}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{WeaponShop/Start|title=|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=550|attributes=Attack +20}}&lt;br /&gt;
{{WeaponShop/Item|name=Poison moth knife|price=750|attributes=Attack +24 and {{fraction|1|8}} chance of [[paralysis|paralyzing]] target.}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron lance|price=880|attributes=Attack +28}}&lt;br /&gt;
{{WeaponShop/Item|name=Morning star|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{WeaponShop/Item|name=Holy lance|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{WeaponShop/Item|name=Astraea&#039;s abacus|price=1600|attributes=Attack +35}}&lt;br /&gt;
{{WeaponShop/End|note=The [[Morning star]] is only available in the {{NES}} version.&amp;lt;br/&amp;gt;The [[Holy Lance]] is only available in the [[Sony PlayStation|PSX]] and [[Nintendo DS]] versions.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{WeaponShop/Start|title=Tournament shop|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron claw|price=1500|attributes=Attack +38}}&lt;br /&gt;
{{WeaponShop/End|note=Only available during the tournament}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ArmourShop/Item|name=Chain mail|price=350|attributes=Defense +18}}&lt;br /&gt;
{{ArmourShop/Item|name=Bronze armour|price=700|attributes=Defense +25}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron armour|price=1200|attributes=Defense +30}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron Apron|price=1500|attributes=Defense +32}}&lt;br /&gt;
{{ArmourShop/Item|name=Scale shield|price=180|attributes=Defense +7}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron shield|price=650|attributes=Defense +12}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{ArmourShop/Start|title=Secret armour shop|subtitle=}}&lt;br /&gt;
{{ArmourShop/Item|name=Cloak of evasion|price=3,000|attributes=Defense +28}}&lt;br /&gt;
{{ArmourShop/Item|name=Spiked armour|price=9,800|attributes=Defense +50}}&lt;br /&gt;
{{ArmourShop/Item|name=Liquid metal armour|price=35,000|attributes=Defense +95}}&lt;br /&gt;
{{ArmourShop/End|note=This shop is accessible only with the [[Magic Key]]&amp;lt;br&amp;gt;The Liquid metal armour only costs 15,000 [[gold]] coins in the NES Version.}}&lt;br /&gt;
&lt;br /&gt;
====Casino prizes====&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Prize&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tokens&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Information&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic water]]&lt;br /&gt;
|30&lt;br /&gt;
|Restores {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prayer ring]]&lt;br /&gt;
|500&lt;br /&gt;
|Recovers {{MP}}, {{Defence}} +5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thalian staff]] ({{NES}} Vversion)&lt;br /&gt;
|1,000&lt;br /&gt;
|{{Attack}} +33.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold bracer]] (remakes)&lt;br /&gt;
|1,000&lt;br /&gt;
|{{Defence}} +5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ra&#039;s Mirror]] ({{NES}} version)&lt;br /&gt;
|2,500&lt;br /&gt;
|Cancels [[Morph]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Spangled dress]] (remakes)&lt;br /&gt;
|2,500&lt;br /&gt;
|{{Defence}} +40.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteorite bracer]]&lt;br /&gt;
|10,000 (4,000 {{NES}} version)&lt;br /&gt;
|Doubles {{Agility}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal shield]] ({{NES}} version)&lt;br /&gt;
|50,000&lt;br /&gt;
|{{Defence}} +60.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falcon blade]] (remakes)&lt;br /&gt;
|65,000&lt;br /&gt;
|{{Attack}} +66.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*16 [[gold]] coins (remakes)&lt;br /&gt;
*40 [[gold]] coins (remakes)&lt;br /&gt;
*[[Antidotal herb]] (remakes)&lt;br /&gt;
*[[Double-edged sword]] ({{NES}} version, {{DQ4 Chapter 5 only)&lt;br /&gt;
*[[Feathered cap]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Fishnet stockings]] (remakes, [[Magic Key]] required)&lt;br /&gt;
*[[Holy water]] (remakes, shift the camera when in the kitchen to see the pot)&lt;br /&gt;
*[[Mini medal]] (all versions)&lt;br /&gt;
*[[Pink leotard]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Seed of life]] ({{NES}} version)&lt;br /&gt;
*[[Seed of resilience]] (remakes)&lt;br /&gt;
*[[Seed of strength]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Silk robe]] (remakes)&lt;br /&gt;
&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 2=====&lt;br /&gt;
*[[Armoured scorpion]]&lt;br /&gt;
*[[Cyclown]]&lt;br /&gt;
*[[Medislime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Pteranodon]]&lt;br /&gt;
*[[Restless armour]]&lt;br /&gt;
*[[Skeleton swordsman (Dragon Quest IV)|Skeleton swordsman]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 3=====&lt;br /&gt;
*[[Bodkin archer]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Healslime]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
*[[Stump chump]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 5=====&lt;br /&gt;
*[[Air rat]]&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Carnivine]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Lickspittle]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Winkster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remake Changes====&lt;br /&gt;
*Though they aren&#039;t needed after fighting the [[Abominable showman]], the remake gives you the option to use [[Medicinal herb]]s after the battle.&lt;br /&gt;
*In the {{NES}} Version, the number of [[steel broadsword]]s and [[iron armour]] you have to supply to the king is 7 of each. In the remake it&#039;s 6 of each.&lt;br /&gt;
*{{Tessie}}&#039;s vault only consists of [[gold]] storage due to the unlimited space of the [[bag]].&lt;br /&gt;
*If the game is reset after saving at [[Heaven&#039;s Haven]], the party continues from the prior place of saving. The remakes instead have Endor as the default saving point in the game was turned off at Heaven&#039;s Haven.&lt;br /&gt;
*The {{Hero 4}} &amp;amp; company starts off here in {{DQ4 Chapter 6}}.&lt;br /&gt;
*In the [[Cell phone]] ports (iOS, Mobile and Android), after Archie O&#039;Logist is invited into [[Pioneer Town]] (despite being at the entrance already), he points the party to Princess Pam at Endor&#039;s [[Casino]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Endor|es-meaning=Same as English name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV NES Map of Endor.png|{{NES}} map.&lt;br /&gt;
Endor remake.jpg|Town.&lt;br /&gt;
Endor castle.jpg|Castle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Endor&amp;diff=180354</id>
		<title>Endor</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Endor&amp;diff=180354"/>
		<updated>2022-08-12T19:51:15Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: /* Coliseum tournament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{DQ4}}&lt;br /&gt;
|title = Endor&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Endor.png|center|280px]]&lt;br /&gt;
|caption =&lt;br /&gt;
|japanese=エンドール&lt;br /&gt;
|romanji=endōru&lt;br /&gt;
|old=Same&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Endor&#039;&#039;&#039; is a [[List of Kingdoms in Dragon Quest|kingdom]] found in {{DQ4}}.&lt;br /&gt;
&lt;br /&gt;
It is one of the few locations to [[List of Name Changes in the Zenithia Trilogy|use the same localization]] from the earlier {{NES}} script. The castle town is also the only location in the original {{NES}} game with a [[casino]].&lt;br /&gt;
&lt;br /&gt;
Endor is featured in Chapter 2 with [[Alena]], Chapter 3 with [[Torneko Taloon]] and Chapter 5 with the [[Hero (Dragon Quest IV)|Hero]] with the united chosen ones.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Image:EndorCastle.png|right|300px|thumb|An illustrated view of the illustrious Endor castle.]]&lt;br /&gt;
The Kingdom of Endor is composed of Endor, the [[The Cistern Chapel|Cistern Chapel]], a [[Zamoksva/Endor Teleportal|teleportal shrine]] leading to [[Zamoksva]], and the entrance of the Tunnel to [[Casabranca]] once Torneko&#039;s construction project is completed.&lt;br /&gt;
&lt;br /&gt;
Endor first enters the game&#039;s plot in {{DQ4 Chapter 2}}, wherein the king of Endor erroneously agrees that the prize of the kingdom tournament shall be his daughter, {{Veronica 4}}&#039;s hand in marriage. Alena originally entered the tournament just to test her prowess, but after lending the royal family a sympathetic ear she resolves to save the princess from an arranged marriage. The Tsarevna is able to win the tournament by defeating five opponents and by the absence of [[Psaro the Manslayer]], the only other person to defeat five opponents.&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 3}}, Torneko is able to prevent a war between the king of [[Ballymoral]] and the king of Endor by discreetly relaying prince [[Regan]]&#039;s love letters to princess Veronica that warn of his father&#039;s disastrous ambitions. Because of his expert mediation, the king of Endor allows Torneko to set up a shop in Endor, and commissions the merchant for a set of [[Steel broadsword]]s and [[Iron armour]]s in exchange for 60,000 gold coins.  Prior to the casino&#039;s reopening, [[Ragnar McRyan]] can be found looking for a lead on {{Hero 4}} in the area.&lt;br /&gt;
&lt;br /&gt;
At the end of {{DQ4 Chapter 4}}, sisters [[Maya Mahabala|Maya]] &amp;amp; [[Meena Mahabala]] find refuge in Endor after fleeing from [[Havre Léon]] after being defeated by [[Marquis de Léon]].&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 5}}, the Hero meets the sisters in Endor, where they join the hero&#039;s party.&lt;br /&gt;
&lt;br /&gt;
====[[Tournament of Endor|Coliseum tournament]]====&lt;br /&gt;
[[File:EndorColosseumGroup.png|right|thumb|160px|From left to right:Quick Draw McGore, Attila the Hunk &amp;amp; Prima Donna]]&lt;br /&gt;
The climax of {{DQ4 Chapter 2}} is the Endor tournament, a series of five fights where the tsarevna must battle her foe one on one. Alena soon arrived for her chance to take part in the tournament and was set to battle the only other participant to successfully defeat five foes in a row: [[Psaro the Manslayer]]. However, the man has taken his leave before he is called forth for the final round and Alena is declared the victor.&lt;br /&gt;
The opponents Alena must face are:&lt;br /&gt;
*[[Attila the Hunk]]&lt;br /&gt;
*[[Quick Draw McGore]]&lt;br /&gt;
*[[Prima Donna]]&lt;br /&gt;
*[[Samson Knight]]&lt;br /&gt;
*[[Abominable showman]]&lt;br /&gt;
&lt;br /&gt;
Later on, the coliseum serves as the place for the wedding of Prince Regan &amp;amp; Princess Veronica.&lt;br /&gt;
&lt;br /&gt;
====[[Torneko&#039;s shop|Torneko&#039;s weapon shop]]====&lt;br /&gt;
Torneko Taloon&#039;s life long goal is to own a store of his own and better provide for his family as a real merchant instead of being a mere part-timer in [[Lakanaba]]. Thanks to his clever manipulation of the economic differences between Ballymoral and Endor and a brief spelunking expedition in [[The Cistern Chapel]] to sell a priceless statue to an art collector, he&#039;s able to amass the funds to buy the shop from an old man who wants to move. Preventing war between the two aforementioned kingdoms put Torneko in good standing to officially open his own shop in the building. Torneko&#039;s wife, {{Tessie}}, runs the family shop in chapter 3: Tessie is as dab a hand at sweet-talking customers as her husband, and items left with her will be sold for 150~200% of their regular price. This sale has a 75% chance of happening whenever the party rests in either Endor&#039;s inn or at the shop itself in {{DQ4 Chapter 3}} prior to the casino reopening. After chapter 3, Tessie converts the store into a [[Bank]].&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
[[Image:EndorShop.png|right|200px|thumb|Shopping in Endor.]]&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores ~30[[List of character statistics#Hit Points|HP]] to one [[party|party member]].}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures one [[party|party member]] of [[poison]].}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=30|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Hardwood headwear|price=120|attributes=Defense +6}}&lt;br /&gt;
{{ItemShop/End}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{WeaponShop/Start|title=|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=550|attributes=Attack +20}}&lt;br /&gt;
{{WeaponShop/Item|name=Poison moth knife|price=750|attributes=Attack +24 and {{fraction|1|8}} chance of [[paralysis|paralyzing]] target.}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron lance|price=880|attributes=Attack +28}}&lt;br /&gt;
{{WeaponShop/Item|name=Morning star|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{WeaponShop/Item|name=Holy lance|price=1250|attributes=Attack +33}}&lt;br /&gt;
{{WeaponShop/Item|name=Astraea&#039;s abacus|price=1600|attributes=Attack +35}}&lt;br /&gt;
{{WeaponShop/End|note=The [[Morning star]] is only available in the {{NES}} version.&amp;lt;br/&amp;gt;The [[Holy Lance]] is only available in the [[Sony PlayStation|PSX]] and [[Nintendo DS]] versions.}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{WeaponShop/Start|title=Tournament shop|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron claw|price=1500|attributes=Attack +38}}&lt;br /&gt;
{{WeaponShop/End|note=Only available during the tournament}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ArmourShop/Item|name=Chain mail|price=350|attributes=Defense +18}}&lt;br /&gt;
{{ArmourShop/Item|name=Bronze armour|price=700|attributes=Defense +25}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron armour|price=1200|attributes=Defense +30}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron Apron|price=1500|attributes=Defense +32}}&lt;br /&gt;
{{ArmourShop/Item|name=Scale shield|price=180|attributes=Defense +7}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron shield|price=650|attributes=Defense +12}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{ArmourShop/Start|title=Secret armour shop|subtitle=}}&lt;br /&gt;
{{ArmourShop/Item|name=Cloak of evasion|price=3,000|attributes=Defense +28}}&lt;br /&gt;
{{ArmourShop/Item|name=Spiked armour|price=9,800|attributes=Defense +50}}&lt;br /&gt;
{{ArmourShop/Item|name=Liquid metal armour|price=35,000|attributes=Defense +95}}&lt;br /&gt;
{{ArmourShop/End|note=This shop is accessible only with the [[Magic Key]]&amp;lt;br&amp;gt;The Liquid metal armour only costs 15,000 [[gold]] coins in the NES Version.}}&lt;br /&gt;
&lt;br /&gt;
====Casino prizes====&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Prize&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tokens&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Information&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic water]]&lt;br /&gt;
|30&lt;br /&gt;
|Restores {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prayer ring]]&lt;br /&gt;
|500&lt;br /&gt;
|Recovers {{MP}}, {{Defence}} +5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thalian staff]] ({{NES}} Vversion)&lt;br /&gt;
|1,000&lt;br /&gt;
|{{Attack}} +33.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold bracer]] (remakes)&lt;br /&gt;
|1,000&lt;br /&gt;
|{{Defence}} +5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ra&#039;s Mirror]] ({{NES}} version)&lt;br /&gt;
|2,500&lt;br /&gt;
|Cancels [[Morph]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Spangled dress]] (remakes)&lt;br /&gt;
|2,500&lt;br /&gt;
|{{Defence}} +40.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteorite bracer]]&lt;br /&gt;
|10,000 (4,000 {{NES}} version)&lt;br /&gt;
|Doubles {{Agility}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal shield]] ({{NES}} version)&lt;br /&gt;
|50,000&lt;br /&gt;
|{{Defence}} +60.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falcon blade]] (remakes)&lt;br /&gt;
|65,000&lt;br /&gt;
|{{Attack}} +66.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*16 [[gold]] coins (remakes)&lt;br /&gt;
*40 [[gold]] coins (remakes)&lt;br /&gt;
*[[Antidotal herb]] (remakes)&lt;br /&gt;
*[[Double-edged sword]] ({{NES}} version, {{DQ4 Chapter 5 only)&lt;br /&gt;
*[[Feathered cap]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Fishnet stockings]] (remakes, [[Magic Key]] required)&lt;br /&gt;
*[[Holy water]] (remakes, shift the camera when in the kitchen to see the pot)&lt;br /&gt;
*[[Mini medal]] (all versions)&lt;br /&gt;
*[[Pink leotard]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Seed of life]] ({{NES}} version)&lt;br /&gt;
*[[Seed of resilience]] (remakes)&lt;br /&gt;
*[[Seed of strength]] ({{NES}} version, {{DQ4 Chapter 5}} only)&lt;br /&gt;
*[[Silk robe]] (remakes)&lt;br /&gt;
&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 2=====&lt;br /&gt;
*[[Armoured scorpion]]&lt;br /&gt;
*[[Cyclown]]&lt;br /&gt;
*[[Medislime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Pteranodon]]&lt;br /&gt;
*[[Restless armour]]&lt;br /&gt;
*[[Skeleton swordsman (Dragon Quest IV)|Skeleton swordsman]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 3=====&lt;br /&gt;
*[[Bodkin archer]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Healslime]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Splatypunk]]&lt;br /&gt;
*[[Stump chump]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
=====Chapter 5=====&lt;br /&gt;
*[[Air rat]]&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Carnivine]]&lt;br /&gt;
*[[Firespirit]]&lt;br /&gt;
*[[Lickspittle]]&lt;br /&gt;
*[[Mad mole]]&lt;br /&gt;
*[[Winkster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remake Changes====&lt;br /&gt;
*Though they aren&#039;t needed after fighting the [[Abominable showman]], the remake gives you the option to use [[Medicinal herb]]s after the battle.&lt;br /&gt;
*In the {{NES}} Version, the number of [[steel broadsword]]s and [[iron armour]] you have to supply to the king is 7 of each. In the remake it&#039;s 6 of each.&lt;br /&gt;
*{{Tessie}}&#039;s vault only consists of [[gold]] storage due to the unlimited space of the [[bag]].&lt;br /&gt;
*If the game is reset after saving at [[Heaven&#039;s Haven]], the party continues from the prior place of saving. The remakes instead have Endor as the default saving point in the game was turned off at Heaven&#039;s Haven.&lt;br /&gt;
*The {{Hero 4}} &amp;amp; company starts off here in {{DQ4 Chapter 6}}.&lt;br /&gt;
*In the [[Cell phone]] ports (iOS, Mobile and Android), after Archie O&#039;Logist is invited into [[Pioneer Town]] (despite being at the entrance already), he points the party to Princess Pam at Endor&#039;s [[Casino]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Endor|es-meaning=Same as English name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV NES Map of Endor.png|{{NES}} map.&lt;br /&gt;
Endor remake.jpg|Town.&lt;br /&gt;
Endor castle.jpg|Castle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Shrine_of_Mysteries&amp;diff=180353</id>
		<title>Shrine of Mysteries</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Shrine_of_Mysteries&amp;diff=180353"/>
		<updated>2022-08-12T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type = Temple&lt;br /&gt;
|game = {{Dragon Quest VII}}&lt;br /&gt;
|image = [[File:Shard_For_A_Pedestal.png|200px]]&lt;br /&gt;
|caption = The hero and Maribel exploring the Shrine&lt;br /&gt;
|title = Shrine of Mysteries&lt;br /&gt;
|japanese=謎の遺跡 &amp;lt;br&amp;gt; 謎の神殿&lt;br /&gt;
|romaji=nazo no iseki (Mysterious ruins) &amp;lt;br&amp;gt; nazo no shinden (Mysterious temple)&lt;br /&gt;
|old=Ancient Ruins/Ancient Fane ({{PS1}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shrine of Mysteries&#039;&#039;&#039; (also known as &#039;&#039;The Ancient Fane&#039;&#039;) is a temple in {{DQ7}}.&lt;br /&gt;
&lt;br /&gt;
It is located on the island of [[Estard]] and it holds the key to the truth as to why it is the only island in the world.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The prologue takes place after the {{Hero 7}} and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to [[Kiefer]], it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.&lt;br /&gt;
&lt;br /&gt;
After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage&#039;s lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
The shrine was created by [[Numen|The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]&#039;s assault on the world in wake of his own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord&#039;s will at the &#039;&#039;precise&#039;&#039; moment of their darkest hour to bring them to salvation.&lt;br /&gt;
&lt;br /&gt;
Through the will of [[Numen|The Almighty]] the shrine does not create parallel universes through it&#039;s functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. {{NPC}}s in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the {{Party 7}} yet.&lt;br /&gt;
&lt;br /&gt;
Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore [[Numen|The Almighty]] Himself and bring lasting peace to the world.&lt;br /&gt;
===Pedestals===&lt;br /&gt;
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of [[Time travel|traveling to the past]], protected from logical paradoxes by divine guidance.&lt;br /&gt;
&lt;br /&gt;
The following areas include:&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Pedestal Color&lt;br /&gt;
! Region&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|[[Ballymolloy]], [[Al-Balad]], [[Gröndal]],&amp;lt;br&amp;gt;[[Gröndal]], [[Wetlock]], [[Vogograd]]&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|[[Emberdale]], [[Greenthumb Gardens]],&amp;lt;br&amp;gt;[[El Ciclo]], [[Nottagen]], [[Hubble]]&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Regenstein]], [[Faraday]],&amp;lt;br&amp;gt;{{Alltrades Abbey 7}},[[Buccanham]]&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|[[L&#039;Arca]], [[Roamer Encampment|Encampment]] of The [[Roamers]],&amp;lt;br&amp;gt;[[Providence]], [[Aeolus Vale]]&lt;br /&gt;
|-&lt;br /&gt;
|Grey&lt;br /&gt;
|[[Cave to Another World]]&amp;lt;br&amp;gt;[[Cave to Yet Another World]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Teleportal]]s===&lt;br /&gt;
As certain regions are saved in the past, a [[Teleportal]] relating to that Region will activate and allow for shortcuts to an area of a region.  The following are:&lt;br /&gt;
*Blue [[Teleportal]] - Rainbow Cove of [[Estard]]&lt;br /&gt;
*Red [[Teleportal]] - [[Burnmont]] of [[Emberdale]]&lt;br /&gt;
*Yellow [[Teleportal]] - [[Al-Balad#Landmarks|The Oasis]] of [[Al-Balad]]&lt;br /&gt;
*Green [[Teleportal]] - [[Sanctum of the Cirrus]] of [[Aeolus Vale]]&lt;br /&gt;
&lt;br /&gt;
These [[teleportal]]s correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.&lt;br /&gt;
&lt;br /&gt;
==Notable attribute==&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
*This feature is present only in the [[Sony PlayStation]] version.&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
*10 [[gold]] coins ([[Sony PlayStation]] version only)&lt;br /&gt;
*Ancient tome (See more details below)&lt;br /&gt;
*[[Chimaera wing]] (Up a hill east of the Shrine)&lt;br /&gt;
*[[Seed of life]] ([[Sony PlayStation]] version only)&lt;br /&gt;
*Saint&#039;s armour ([[Sony PlayStation]] version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s helm ([[Sony PlayStation]] version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s shield ([[Sony PlayStation]] version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s sword ([[Sony PlayStation]] version only, see equipment below for more detail)&lt;br /&gt;
&lt;br /&gt;
==Nearby {{MFamilies}}s==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Horn moa]]&lt;br /&gt;
*[[Scarewell]]&lt;br /&gt;
*[[Very devil]]&lt;br /&gt;
*[[Wight prowler]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
==Locations related to the Shrine of Mysteries==&lt;br /&gt;
*&#039;&#039;&#039;Grave of Earth and Fire&#039;&#039;&#039; - Opened after speaking to the guide in the Shrine of Mysteries.  East of [[Estard]] Castle and has the Saint&#039;s helm &amp;amp; armour.  Made for the [[Nintendo 3DS]] version.&lt;br /&gt;
*&#039;&#039;&#039;Grave of Wind and Water&#039;&#039;&#039; - Along the beach path behind the Grave of Earth and Fire.  Has the Saint&#039;s shield and sword.  Made for the [[Nintendo 3DS]] version.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow Cove&#039;&#039;&#039; - Accessed through the Blue [[Teleportal]], Rainbow Cove is near the ocean area where a [[Water Spirit|particular spirit]] resides.  Aside from that the cave is filled with nothing but sandy grounds and water.&lt;br /&gt;
&lt;br /&gt;
==Equipment related to the Shrine of Mysteries==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Location&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ancient Scroll&lt;br /&gt;
|Ancient tome&lt;br /&gt;
|From [[Kiefer]] upon entering the Shrine of Mysteries the first time.&lt;br /&gt;
|Take to Dermot the Hermit at [[Estard]].&lt;br /&gt;
|Book of an odd writing.&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;[[Sony PlayStation]] version.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;A dusty old book filled with odd illustrations and strange scrawlings.&amp;lt;ref name=&amp;quot;auto1&amp;quot;&amp;gt;[[Nintendo 3DS]] version.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ancient Key ([[Sony PlayStation]] version only.)&lt;br /&gt;
|NA&lt;br /&gt;
|Chest in Shrine of Mysteries.&lt;br /&gt;
|Take to Dermot the Hermit at [[Estard]].&lt;br /&gt;
|Open certain doors.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Armor]]&lt;br /&gt;
|Saint&#039;s armour&lt;br /&gt;
|Chest in Shrine of Mysteries. ({{PS1}} version)&amp;lt;br&amp;gt;Under the right tomb in the Grave of Earth and Fire. ({{3DS}} version)&lt;br /&gt;
|Place on the second statue to the left in the Shrine of Mysteries.&lt;br /&gt;
|Molded Armor.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;A carving in the shape of a suit of armour set on a plinth.&amp;lt;ref name=&amp;quot;auto1&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Shield]]&lt;br /&gt;
|Saint&#039;s shield&lt;br /&gt;
|Chest in Shrine of Mysteries. ({{PS1}} version)&amp;lt;br&amp;gt;Under the left tomb in the Grave of Wind and Water. ({{3DS}} version)&lt;br /&gt;
|Place on the first statue to the left in the Shrine of Mysteries.&lt;br /&gt;
|Molded shield.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;A carving in the shape of a shield set on a plinth.&amp;lt;ref name=&amp;quot;auto1&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Helm]]&lt;br /&gt;
|Saint&#039;s helm&lt;br /&gt;
|Chest in Shrine of Mysteries. ({{PS1}} version)&amp;lt;br&amp;gt;Under the left tomb in the Grave of Earth and Fire. ({{3DS}} version)&lt;br /&gt;
|Place on the first statue to the right in the Shrine of Mysteries.&lt;br /&gt;
|Molded helmet.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;A carving in the shape of a helmet set on a plinth.&amp;lt;ref name=&amp;quot;auto1&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Sword]]&lt;br /&gt;
|Saint&#039;s sword&lt;br /&gt;
|Chest in Shrine of Mysteries. ({{PS1}} version)&amp;lt;br&amp;gt;Under the right tomb in the Grave of Wind and Water. ({{3DS}} version)&lt;br /&gt;
|Place on the second statue to the right in the Shrine of Mysteries.&lt;br /&gt;
|Molded sword.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;A carving in the shape of a sword set on a plinth.&amp;lt;ref name=&amp;quot;auto1&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remake changes==&lt;br /&gt;
The Shrine of Mysteries was greatly simplified for the {{3DS}} remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set [[fragment]]s, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the [[Elves and Faeries|Faerie]] will also give hints as to where missing [[fragment]]s may be found. In the English version of &#039;&#039;[[Dragon Quest Illustrations: 30th Anniversary Edition]]&#039;&#039;, the [[Elves and Faeries|Faerie]] is known as &amp;quot;The Host&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the {{3DS}} version the citizens of [[Estard]] and [[Pilchard Bay]] will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely [[ArtePiazza]] being conscious of the data limits of the {{3DS}} cartridge or a rumor spread by the original settlers of [[Estard]] to keep potential ne&#039;er-do-wells from the fane is unknown.&lt;br /&gt;
&lt;br /&gt;
==Map &amp;amp; Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VII PS1 Ruins.jpg|Map of the Ruins. ([[Sony PlayStation]])&lt;br /&gt;
DQ VII PS1 Tablet Room.jpg|Map of the [[Fragment]] Rooms. ([]Sony PlayStation]])&lt;br /&gt;
DQVII_All_Aglow.png|The party using a pedestal.&lt;br /&gt;
DQVII 3DS Purple Fairy.png|The [[Fragment]] [[Elves and Faeries|Faerie]] tasked by [[Numen|The Almighty]] to service the shrine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=The_Likeness&amp;diff=180352</id>
		<title>The Likeness</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=The_Likeness&amp;diff=180352"/>
		<updated>2022-08-12T19:15:42Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Add missing bracket.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|title = The Likeness of the Great Spirit&lt;br /&gt;
|type= Temple&lt;br /&gt;
|image = &lt;br /&gt;
|caption =&lt;br /&gt;
|japanese= 大地の精霊像&lt;br /&gt;
|romaji= daichi no seireizō&lt;br /&gt;
|old=Sphinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Likeness of the Great Spirit&#039;&#039;&#039; (formerly known as the &#039;&#039;&#039;Sphinx&#039;&#039;&#039;), is a temple located near in the southwestern region of [[Al-Balad]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It first appears as a dungeon in the past, known as the &#039;&#039;&#039;Likeness of the Great Evil&#039;&#039;&#039; (&#039;&#039;&#039;[[Evil Statue]]&#039;&#039;&#039; in the PSX version).&lt;br /&gt;
&lt;br /&gt;
By the present, the only means to make the first arrival to the area is by the [[Flying Carpet]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Past===&lt;br /&gt;
The desert of Al-Balad has always been home to monsters, but Queen Fertiti hoped that by constructing a monument to their god, the [[Earth Spirit|Spirit of the Land]], they would be driven back. Instead this had the opposite effect, attracting the attention of nearby monsters. The monsters, led by Setesh the Punisher, forced the people to make the monument into the image of [[Orgodemir|Demon King]], making it known as the Likeness of the Great Evil. On pain of death, they also demanded that one young maiden be offered as a sacrifice yearly to appease them, but the Queen of the Desert offered herself in place. It was then that the desert of Al-Balad was plunged into darkness and monsters began to overrun the [[Temple Palace]].&lt;br /&gt;
&lt;br /&gt;
The people lose all hope, as their queen has not returned since and there was no possible way to reach the Likeness without the help of the great Serpent to traverse the river Nihil. The party makes their way to the [[Dig Site]] in the present, where they recount the story of Al-Balad to Dr. Doug Digsby, an archaeologist. Digsby allows the party to take the golden skull with them, but only if he can accompany with them to the past. The party plunges the skull into the Nihil and the Serpent miraculously comes back to life, making it possible to cross the river once again.&lt;br /&gt;
&lt;br /&gt;
After taking a ride on the Serpent&#039;s back, the party and Hadid reach the Likeness, where they encounter one of the queen&#039;s handmaidens being accosted by a pair of monsters. The party dispatches the monsters quickly and they are healed by the Spirit Maiden afterwards. She informs them that Queen Fertiti only offered herself up as sacrifice so that her people would not be harmed. Hadid then rushes into the monument to find her himself. The party uses the Seal of the Sands in order to explore the Likeness, making their way to where the queen is being imprisoned. Hadid has reached her first and admonishes Fertiti for her naivete, telling her that none of the inhabitants of the palace have survived. Queen Fertiti is devastated, and Hadid leaves in disgust to lift the curse by himself, despite his injuries. The queen apologizes to the party for the shameful scene they witness, but tells the party that in order to lift the curse of darkness from Al-Balad, they have to remove the evil rubies placed in the eye sockets of the Great Evil&#039;s visage. She gives them the Black key to reach the top of the statue.&lt;br /&gt;
&lt;br /&gt;
The party climbs outside at the top of the Likness where they are met by Setesh himself, gloating over an unconscious Hadid. He then challenges the party, but is defeated by them after a grueling battle. Afterwards, Queen Fertiti arrives at the scene with her Spirit Maidens behind her to aid Hadid. Now the queen can finally lift the curse affecting her land and people. She asks the party to remove the ruby from its right eye socket while she removes the left one. The moment the rubies are removed, the Likeness of the Great Evil begins to crumble, and the party is knocked out into the river Nihil. Thankfully, they are found alive by the queen and her people, who proceed to heal them. Hadid is found lying on the sand as well, but Queen Fertiti asks the Spirit of the Land to return life to his body. Afterwards, they all make their way back to the village, where Hadid is made the new village chief and the party is praised as the saviors of the desert.&lt;br /&gt;
&lt;br /&gt;
===Notable attributes===&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*[[Yggdrasil leaf]] (outside, 3DS version only)&lt;br /&gt;
*350 [[Gold]] Coins&lt;br /&gt;
*[[Agility ring]]&lt;br /&gt;
*Black key&lt;br /&gt;
*[[Mini medal]] x2&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
*[[Silver cuirass]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
*[[Fragment#Blue Fragment|Blue Fragment]]&lt;br /&gt;
*[[Mimic (Vocation)|Mimic heart]] (Royal key is required)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*[[Bag o&#039; laughs]]&lt;br /&gt;
*[[Cannibox]] (2)&lt;br /&gt;
*[[Caper tiger]]&lt;br /&gt;
*[[Nail blighter]]&lt;br /&gt;
*[[Spiny mine]]&lt;br /&gt;
*[[Swinoceros]]&lt;br /&gt;
*[[Urnexpected]] (2)&lt;br /&gt;
*[[Vile vial]]&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*[[Chimaera]]&lt;br /&gt;
*[[Headhunter]]&lt;br /&gt;
*[[Tongue fu master]]&lt;br /&gt;
*[[Slime knight]]&lt;br /&gt;
*[[Stingfisher]]&lt;br /&gt;
*[[Swinoceros]]&lt;br /&gt;
*[[Zepling]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blighted bloater]]&lt;br /&gt;
*[[Bloody hand]]&lt;br /&gt;
*[[Damned well]] (Summoned by [[Bloody hand]])&lt;br /&gt;
*[[Decayurion]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Sculpture vulture]] (Summoned by [[Vial creature]])&lt;br /&gt;
*[[Terrorhawk]]&lt;br /&gt;
*[[Vial creature]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
*[[Oinkubus]] x2&lt;br /&gt;
*Oinkubus&lt;br /&gt;
*[[Setesh the Punisher]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Evil Statue.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Egyptian mythology]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Elves_and_Faeries&amp;diff=180351</id>
		<title>Elves and Faeries</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Elves_and_Faeries&amp;diff=180351"/>
		<updated>2022-08-12T18:44:49Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQV Honey DS Art.png|right|thumb|250px]]&lt;br /&gt;
{{translation|&#039;&#039;&#039;Elves&#039;&#039;&#039; and &#039;&#039;&#039;Faeries&#039;&#039;&#039;|エルフ}} are recurring races in the {{DQSeries}}. Two of the fundamental fixtures of fantasy folktales and literature, the terms are used interchangeably in {{Main Series}} to refer to feminine beings of otherworldly nature. Often just outside the ken of men, they are nevertheless as important to the ways of the world as [[human]]s are.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Though Elves and Faeries typically vary in depiction between games, they are almost always shown to be women of supernatural beauty with pointed ears. Hair colors such as violet, emerald, and fuchsia are common, and in official illustrations their clothing is more ornate and distinct from the medieval European rags most [[human]]s wear. &lt;br /&gt;
&lt;br /&gt;
Faeries were first drawn with lavender, dragonfly-like wings in the ninth game, and Elves were given similar wings in the tenth game. In the former&#039;s case, this coincided with a marked reduction in height that made the appear as children compared to humans.&lt;br /&gt;
&lt;br /&gt;
Both species are extraordinarily long lived, far surpassing the life-spans of [[human]]s and {{MFamilies}}s alike to the point that some believe them to be blessed with eternal youth. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
No actual Faeries appear in the game, but the [[Faerie Flute|instrument named after them]] is a very useful tool for dealing with overly-dutiful [[Golem]]s.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Faeries of the [[Overworld (Dragon Quest III)|overworld]] live in a [[Super Secret Faerie Village|hidden village]] north-west of the town of [[Norvik]]. They greatly distrust [[human]]s out of fear of being kidnapped, and the [[Queen of Faeries|faerie queen]] forbids any interaction between her subjects and [[human]]ity. When young love bloomed between a man from [[Norvik]] and the queen&#039;s only daughter and the two of them eloped, the queen assumed that the villager done away with her as she feared and in retaliation placed a curse upon [[Norvik]] that sent the entire village into an eternal slumber. &lt;br /&gt;
&lt;br /&gt;
The only one to escape this morphean malediction was the boy&#039;s father, who traveled to the hidden village to explain that his son had grown angry with his folk&#039;s trepidation regarding the fair folk, and had disappeared after announcing his love for the queen&#039;s daughter. Both the queen and the old man assume the duo to be in hiding in the depths of a nearby cave, prompting the player to spelunk within. Upon reaching the bottom, the party will find the lover&#039;s suicide note--they had drowned themselves to be together in death instead of allowing their peoples&#039; laws to keep the apart. Bearing the tragic news to the queen will cause her to undo the curse on [[Norvik]].&lt;br /&gt;
&lt;br /&gt;
Several Faeries of the [[Alefgard|Underworld]] serve the Goddess [[Rubiss]], acting as her agents while she is trapped in suspended animation by [[Zoma]]. These aids give important items  required to bridge the gulf between the [[Zoma&#039;s Citadel|devil&#039;s citadel]] and the rest of the landmass. These Faeries appear to be more lax about interacting with [[human]]s. One Faerie is sitting at a table next to a bard in [[Damdara]], presumably dating, and she tells the player where to find the [[Faerie Flute|flute]] she dropped in [[Kol]]. Regardless of which world they are encountered in, the Faeries of the third game all speak in a very childish manner and are highly emotional, showing great bursts of excitement and lowly sullenness in equal measure.&lt;br /&gt;
&lt;br /&gt;
[[Rubiss]] herself utilizes a sprite that strong resembles those of the Faeries, leading to fan speculation that she is indeed one of the fey. This would seemingly be confirmed by her {{DQStars}} illustration, where she is depicted as being very similar to the faerie queen in appearance.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
As of the {{SFC}} version of {{III}}, the {{Hero 3}} is tested by the dissembodied voice of an unknown  person by one of various [[Dream Scenario]]s, after which, the voice might deliver harsh critique of the how the {{Hero 3}} handle the event.&lt;br /&gt;
&lt;br /&gt;
The voice belongs to a Faerie in the [[Shrine of the Spirit]] holding the [[Staff of Rain]] and apologies for her past rudeness by giving it to the {{Hero 3}}.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Elves play a substantial role in the story of {{Dragon Quest IV}}, being the original impetus of the world-shaking events.&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 1}}, [[Healie]] wonders if the [[Strathbaile]] [[Inn]]keeper&#039;s son, [[Willy Wally]] flew off to the Realm of the Faeries.&amp;lt;ref&amp;gt;Suggested by Healie through [[Party Chat]] after talking to the Innkeeper.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{DQ4 Chapter 2}}, [[Alena]] and co. see an elf named [[Oopsy and Daisy|Oopsy and her sister Daisy]] at the top of [[Birdsong Tower]]. Though the pair flee as soon as they see the party, they mistakenly leave behind a phial of [[Birdsong nectar]] that is necessary to restore the voice of [[Tsar Stepan]] of [[Zamoksva]]&#039;s supernatural silence. &lt;br /&gt;
&lt;br /&gt;
Later, in {{DQ4 Chapter 5}}, the {{Hero 4}} and [[Party]] will meet [[Rose]], an Elf who was hunted by [[human]]s because her tears transmute into small rubies. Her lover is [[Psaro the Manslayer]], the game&#039;s main antagonist, whose resolve to crush [[human]]ity is fortified after saving the lass from a trio of bandits. The master of monsters builds a tower to protect his love, around which the town of [[Rosehill]] grows. A few other elves also live in [[Rosehill]], as it gradually became a shelter for dwarves, talking animals, civilized {{MFamilies}}s, and other supernatural beings from the machinations of greedy and malicious [[human]]s.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the game the party will also travel to the incredibly isolated [[Yggdrasil]], at the roots of which the elves have built their main city, [[El Forado]]. Since Yggdrasil grows in a vast desert barricaded on all sides by colossal mountain ranges, the Elves of [[El Forado]] are safe from the worst of humanity and do not shun the Chosen Ones. Oopsy, Daisy, and an unnamed third elf are also seen again in [[Zenithia]]&#039;s garden. &lt;br /&gt;
&lt;br /&gt;
After the Chosen Ones defeat [[Estark]] at his tomb in [[Mamon Mine]], one of {{Psaro B}}&#039;s lieutenants will inform him that [[Rose]] has been slain, claiming it was done by [[human]]s. In reality, it was {{Psaro B}}&#039;s second in command, [[Aamon]], who arranged for the girl&#039;s death; he desired for {{Psaro B}} to give into blind rage and allow himself to become more easily manipulated and thus allowing [[Aamon]] to rule {{MFamilies}}-kind from behind the figurative throne. With the loss of his love, {{Psaro B}} gives into despair and utilizes the secret of evolution to become a [[Psaro the Manslayer|hideous beast]] with enough power to crush all of [[human]]ity. &lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Faeries are considerably more playful than in the previous two games, acting more akin to the mischievous fey of English folktales than the previous tragic figures. Many of them they dwell in the [[Faerie Lea]], a separate world in which their leader, Treacle, initiates and guides the changes in the [[human]] realm&#039;s seasons. During the {{Hero 5}}&#039;s youth he is enlisted by the wily [[Honey]] to help the faeries retrieve the [[Herald of Spring]], a powerful instrument necessary to put an end to winter, from the villainous [[Winter Queen]]. [[Honey]] makes a special shortcut in the basement of [[Pankraz]]&#039;s house to enter [[Faerie Lea]], but the main portal between the two planes is hidden in a bewildering forest called the [[Neverglade]].&lt;br /&gt;
&lt;br /&gt;
Years later, the {{Hero 5}} and his own children would be tasked by [[Zenith Dragon|Dr. Agon]] to seek the aid of the faeries in raising the sunken [[Zenithia]] to the skies. The peculiar man states that the Golden and Silver Orbs that power the heavenly castle were the work of fey artisans and the denizens of the [[Faerie Palace]]. Not a place detached from the [[human]] world, the palace is ensconced by a ring of mountains far from civilization, and rests atop a placid lake hidden in mist. The ruler of the palace, Queen Caramel, aids the {{Party 5}} in restoring [[Zenithia]] to its former splendor and grants the {{Hero 5}} a final chance to speak with his departed father. Additionally, the [[Princess Robe]] can be found in the castle basement and one of the Faeries within the palace confirms the ancestry of the [[Feavenly Bride]] when spoken to.&lt;br /&gt;
&lt;br /&gt;
If the {{Party 5}} returns to the palace after the game has been completed, an additional chance to speak with [[Pankraz]] will become available. A gift from a [[Zenith Dragon|friend in a higher place]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
An Elf appears in the {{MFamilies}}-oriented version of [[Reaper&#039;s Peak]] as an innkeeper. A humorous subversion from previous Elves, she is curt, informal and seemingly uninterested in running an [[inn]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Though unconfirmed by official sources, it is commonly speculated that the young girl who watches over the sapling of [[Yggdrasil]] in the forest surrounding [[Gröndal]] is an Elf. In the [[Nintendo 3DS]] version she refers to herself as a &amp;quot;forest Faerie&#039;, and her position as guardian of the great tree along with the vine-like accessories stemming from her green hair are reminiscent of classical dryads.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
In the distant past, during the Lord of Darkness&#039; assault on the world, the great sage Kupas saved the lives of an elf and a [[Gigantes]]. The Elf&#039;s name was Raya, and she and the [[Gigante]]s pledged allegiance to Kupas in gratitude, becoming his inseparable traveling companions. As the lives of humans are brief compared to elves and monsters, the duo honored Kupas&#039;s dying wish by founding the village of [[Tryan Gully]], where Elves, [[human]]s, and peaceful {{MFamilies}}s could co-exist together. &lt;br /&gt;
&lt;br /&gt;
The hidden community was also dedicated to preserving the memory of the dark lord reign of terror, with several inhabitants having first-hand knowledge of those infernal times. Speaking to Raya herself is also important to advance the game&#039;s story, as she bequeaths the [[List of items in Dragon Quest VIII#Incredible Items|Darktree leaf]] to the {{Party 8}} in order to track down the fiend before his resurrection can be completed. &lt;br /&gt;
&lt;br /&gt;
Being the sole Elf the player can speak to in the game, Raya is a strong departure from former fey, having neither the fearful suspicions of humans as past Elves nor childlike mischievousness of the Faeries. She has great respect for the legendary [[Seven Sages]], being awed by their courage in standing up to a world-ending threat, and this as given her a positive outlook on humanity in general. Being the leader of her hidden hamlet, she welcomes the party warmly.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Twin sisters Wanda and Wandine will [[List of quests in Dragon Quest IX: 51-100|ask the player for assistance]] (Quests [[Template:DQIXQuest/95|95]] and [[Template:DQIXQuest/95|96]]) if there is a [[Mage]] at Level 15 or higher in the {{Party 9}} once they rest at {{Alltrades Abbey 9}}. The plucky pixies have gotten themselves stuck in a peculiar plane all to themselves inside of a wand, and need the player to help free them. &lt;br /&gt;
&lt;br /&gt;
[[Stella]] is rumored to be a faerie, and stops herself from admitting as much a handful of times during the game. However, the little lass&#039; backstory is intentionally kept vague by the developers, and trying to make sense of it can be just as aggravating as her air-head attitude.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Elves: Airy and Graceful&#039;&#039;&#039;&lt;br /&gt;
This beautiful race is known for the delicate wings on their backs and their profound love for their forest home.&lt;br /&gt;
Highly cultivated, they set great store by learning, tradition and good manners. They count many expert sorcerers capable of wielding powerful spells among their number&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Elf is a race that can be chosen for the player&#039;s character in {{DQ10}}.  Prior to version 3.2 of the game, elves boasted the highest magical mending and second highest magical might development of the playable races as well as a 20% resistance to all wind-based skills and spells.&lt;br /&gt;
&lt;br /&gt;
After starting out as a [[Human]], the player may become this race or any of the other four races, including {{Ogre}}, {{Dwarf}}, [[Poppet]] or [[Wetling]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQX_Elf_Male.png|Default male elf in {{X}}.&lt;br /&gt;
DQX_Elf_Female.png|Default female elf in {{X}}.&lt;br /&gt;
DQX Five tribes members.jpeg|Group shot with the other races.&lt;br /&gt;
Treacle-DQX.jpg|Treacle as she appears in {{X}}.&lt;br /&gt;
Treacle ps2.jpg|Treacle as she originally appeared in {{V}}.&lt;br /&gt;
Treacle DQX offended by slime.jpg|&lt;br /&gt;
DQ Stars Android Rubiss 1.jpg|[[Rubiss]] as she appears in {{Stars}}.&lt;br /&gt;
DQ Stars Android Rubiss 2.jpg|&lt;br /&gt;
DQ Stars Android Elven Queen.jpg|Elven Queen in {{Stars}}.&lt;br /&gt;
DQ Stars Android Faerie 1.jpg|Faerie in {{Stars}}.&lt;br /&gt;
DQ Stars Android Faerie 2.jpg|&lt;br /&gt;
DQ Faerie Flute.png|The Faerie Flute.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Until the release of {{X}}, all elves and faeries were shown to be female.&lt;br /&gt;
**Contrary to popular belief, [[Ishmahri]] is not an elf--he is a spirit of the dreamlands.&lt;br /&gt;
*Though never outright stated to be an elf herself, [[Eliza]]&#039;s heritage is speculated by fans due to her sprite having pointed ears.  If this were true, it would make {{Psaro B}} an unwitting hypocrite for slaying a non-human to further his agenda. &lt;br /&gt;
*The stock art of the male elf in {{X}} greatly resembles the Eastern Kaioshin of [[Akira Toriyama]]&#039;s &#039;&#039;Dragon Ball&#039;&#039; manga, with only the clothing and hair being different.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Dragon (race)|Dragon]]&lt;br /&gt;
*{{Dwarf}}&lt;br /&gt;
*{{Ogre}}&lt;br /&gt;
*[[Wetling]]&lt;br /&gt;
*[[Poppet]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Faeries]]&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;br /&gt;
[[Category:Dragon Quest IV]]&lt;br /&gt;
[[Category:Dragon Quest V]]&lt;br /&gt;
[[Category:Dragon Quest VIII]]&lt;br /&gt;
[[Category:Dragon Quest X]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Stairway_to_Zenithia&amp;diff=180349</id>
		<title>Stairway to Zenithia</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Stairway_to_Zenithia&amp;diff=180349"/>
		<updated>2022-08-12T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest IV}}&lt;br /&gt;
|title = Stairway to Zenithia&lt;br /&gt;
|type= Tower&lt;br /&gt;
|image = &lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=天空への塔&lt;br /&gt;
|romanji=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Stairway to Zenithia&#039;&#039;&#039; is a location in {{Dragon Quest IV}}, {{Dragon Quest V}} and {{Dragon Quest VI}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Located on [[Central Island]] south of [[The Azimuth]], it is an immensely tall tower stretching up towards the heavens. Because it serves as the gateway of sorts to [[Zenithia]], the {{Hero 4}} and his party can only enter if he is wearing the entire set of [[Zenithian Equipment]]. It has a number of magically powered elevators, some of the only articles of high technology in the entire game.&lt;br /&gt;
&lt;br /&gt;
The first floor of the Tower has a high encounter rate for [[Metal king slime]]s, allowing for easier grinding for the endgame. The layout in the remake differs greatly from the original version.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Seed of wisdom]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Magic water]]&lt;br /&gt;
*[[Glombolero]]&lt;br /&gt;
*[[Dragon shield]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
*[[Grim keeper]]&lt;br /&gt;
*[[Joojoo gooroo]]&lt;br /&gt;
*[[Metal king slime]]&lt;br /&gt;
*[[Night emperor]]&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Wyvern]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Monsters====&lt;br /&gt;
*[[Bone baron]]&lt;br /&gt;
*[[Bullion]]&lt;br /&gt;
*[[Damselfly (DQIV)|Damselfly]]&lt;br /&gt;
*[[Drooling ghoul]]&lt;br /&gt;
*[[Metal king slime]]&lt;br /&gt;
*[[Lost soul]] (Called by Bone baron)&lt;br /&gt;
*[[Night emperor]]&lt;br /&gt;
*[[Pickeerer]]&lt;br /&gt;
*[[Pit viper]]&lt;br /&gt;
*[[Rhinocerex]]&lt;br /&gt;
*[[Teaky mask]]&lt;br /&gt;
*[[Wilder beast]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The &#039;&#039;&#039;Stairway to Zenithia&#039;&#039;&#039; is located on the central continent. Due to the shoals surrounding the area, it can only be reached by riding in the [[Flying Carpet]]. Since Zenithia itself had sunk into a lake, the tower has fallen into disrepair. However, it still contains a [[Magma staff]] needed to reach the [[Diggery Pokery|mineshaft]] leading to the sunken castle.&lt;br /&gt;
&lt;br /&gt;
Due north of the tower is a lake where the elusive [[Faerie Palace]] is hidden.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Other treasures====&lt;br /&gt;
*[[Diamond akillics]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
*[[Pink elephant]]&lt;br /&gt;
*[[Muddy hand]]&lt;br /&gt;
*[[Revaulting horse]] [[Revaulting horse (Recruit)|*]]&lt;br /&gt;
*[[Necromancer]]&lt;br /&gt;
*[[Red-hot poker (Monster)|Red-hot poker]]&lt;br /&gt;
*[[Conkuistador]] [[Conkuistador (Recruit)|*]]&lt;br /&gt;
*[[Conkerer]] [[Conkerer (Recruit)|*]]&lt;br /&gt;
*[[Conkuisitor]] [[Conkuisitor (Recruit)|*]]&lt;br /&gt;
*[[Conkjurer]] [[Conkjurer (Recruit)|*]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====Monsters====&lt;br /&gt;
*[[Admirer]]&lt;br /&gt;
*[[Hoodlum]] [[Hoodlum (Recruit)|*]]&lt;br /&gt;
*[[Air duckt]]&lt;br /&gt;
*[[Hypothermion]]&lt;br /&gt;
*[[Mandrake major]]&lt;br /&gt;
*[[King cureslime]] [[King cureslime (Recruit)|*]]&lt;br /&gt;
*[[Red-hot poker (Monster)|Red-hot poker]]&lt;br /&gt;
*[[Hippopotamiss]]&lt;br /&gt;
*[[Gargoyle]]&lt;br /&gt;
*[[Warhog]] [[Warhog (Recruit)|*]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Known as the &#039;&#039;Pillar of Pegasus&#039;&#039;, the tower is the final location the {{Hero 6}} needs to explore in the Real World. The [[Celestial reins]] needed to control [[Pegasus]] are found at the top, guarded by a [[High djinks|trio]] [[Devilmoth|of]] [[Silhouette|monsters]]. Unlike the previous two games, the Hero will need to explore the castle to access the tower instead of the other way around. Once the Hero frees Cloudsgate Citadel from [[Dhuran]]&#039;s control in the Dream World, he can transport to a temple in the island directly below in the Real World by looking into the well in the castle. North of the temple is the tower.&lt;br /&gt;
&lt;br /&gt;
After the events of the game, the &#039;&#039;Pillar of Pegasus&#039;&#039; will come to be known as the &#039;&#039;Stairway to Zenithia&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other treasures==&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[Yggdrasil leaf]]&lt;br /&gt;
*[[Seed of life]] (2, 1 is dropped by Mimic)&lt;br /&gt;
*[[Dragonsbane]]&lt;br /&gt;
*[[Fire claw]]&lt;br /&gt;
*[[Mini medal]] (2)&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
*[[Bomboulder]]&lt;br /&gt;
*[[Chompoceros]]&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Freezing fog]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
*[[Splutterfly]]&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*[[Boss troll]]&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Frighturn]] (1)&lt;br /&gt;
*[[Hirsute hexer]]&lt;br /&gt;
*[[Killer moth]]&lt;br /&gt;
*[[Mimic]] (1)&lt;br /&gt;
*[[Mottle mendslime]]&lt;br /&gt;
*[[Mythsteed]]&lt;br /&gt;
*[[Overkilling machine]]&lt;br /&gt;
*[[Splutterfly]]&lt;br /&gt;
*&#039;&#039;&#039;[[Devil moth]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[High djinks]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Silhouette]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ IV NES Zenithian Tower.gif|Zenithian Tower in {{Dragon Quest IV}}. ({{NES}})&lt;br /&gt;
DQ V SF Sky Tower.png|Zenithian Tower in {{Dragon Quest V}}. ({{SF}})&lt;br /&gt;
DQ VI SF Pegasus Tower.png|Pillar of Pegasus in {{Dragon Quest VI}}. ({{SF}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category: Dragon Quest VI locations]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Circle_of_Life&amp;diff=180348</id>
		<title>Circle of Life</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Circle_of_Life&amp;diff=180348"/>
		<updated>2022-08-12T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Circle of Life&lt;br /&gt;
|image = [[Image:DQV_Circle of Life.png|center|200px]]&lt;br /&gt;
|japanese = {{tt|いのちのリング|inochi no ringu}}&lt;br /&gt;
|names = Life Ring, Ring of Life&lt;br /&gt;
|games ={{Dragon Quest V}}&lt;br /&gt;
|buy = n/a&lt;br /&gt;
|sell = n/a&lt;br /&gt;
|effect = When equipped, recovers {{HP}} for every step that character takes. Also cures 10 HP at the end of every turn in battle. When used as an item by the {{Hero 5}}, [[Madalena]] will speak to the player.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Circle of Life&#039;&#039;&#039; is a accessory ring in {{DQ5}}, being the third of the fabled rings.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The Circle of Life is obtained after defeating [[King Korol]] in [[Crocodilopolis]], and restores {{HP}} while strolling on the field as well as while fighting when equipped. The amount of healing varies between versions of the game, with 10 {{HP}} restored per step in the {{SFC}} original, and 1 {{HP}} per step in all other versions. The ring restores 10 {{HP}} at the end of each turn in battle in every version of the game.&lt;br /&gt;
&lt;br /&gt;
It along with the [[Circle of Fire]] and the [[Circle of Water]] is required to unlock the portal in the [[Estuary Sanctuary]] that leads to to [[Nadiria]]. While it may appear that the three rings are permanently lost after this event, players can in fact go back and retrieve the rings at any time by revisiting the statues in [[Estuary Sanctuary]]. To use the rings in [[Nadiria]], players must first visit either [[Precaria]] or [[Mt. Zugzwang]] at least once, after which they can use the [[Zoom]] spell to return via those two locations.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Restores some of the wearer&#039;s HP with each and every step.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Circle of Life is similar in function and design to the [[Recovery ring]], which predated the circle&#039;s appearance by four years, and the two share very similar names in the Japanese language. The Circle of Life is the more potent accessory, however, restoring HP in battle when the latter can only heal while walking.&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V accessories]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=King_Korol&amp;diff=180347</id>
		<title>King Korol</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=King_Korol&amp;diff=180347"/>
		<updated>2022-08-12T17:27:42Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix link. Correct grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=King Korol&lt;br /&gt;
|image=[[File:DQV_King Korol.png|260px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=イブール&lt;br /&gt;
|romanji=Ibuul (Evil)&lt;br /&gt;
|old=None&lt;br /&gt;
|firstappear={{Dragon Quest V}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;King Korol&#039;&#039;&#039; is the founder of the [[Order of Zugzwang]] in {{DQ5}}. He is the highest authority within the Order&#039;s earthly operations, though the supreme power lies elsewhere and dictates his actions from afar.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Although King Korol does not physically appear until very late in the game, he has a strong impact on the story. He founded the Order of Zugzwang under Grandmaster [[Nimzo]]&#039;s orders and oversaw the construction of [[Crocodilopolis]] from Mt. Azimuth. Most of the enemies encountered here are underlings of the King, and many share an anthropomorphic reptile theme with their leader.&lt;br /&gt;
&lt;br /&gt;
After Crocodilopolis was built, most of the slaves used to build it were executed and those who were not were mind-controlled by [[Queen Ferz]] into serving the cult further; this was presumably done under King Korol&#039;s orders. Shortly after the completion of the temple, Queen Ferz is defeated by the {{Hero 5}} and his team, releasing all the slaves of their hypnosis. Soon after, the heroes manage to reach King Korol&#039;s throne room within the depths of the temple. Confident in his own abilities at the height of his power and reign, Korol allows the summoning of the Hero&#039;s wagon. Although the battle is long, Korol is eventually defeated. The King&#039;s last act is to beseech his master for salvation, but he receives none. &lt;br /&gt;
&lt;br /&gt;
In the [[Super Nintendo Entertainment System|original]], Korol simply dies after this, but in the remakes, Bishop [[Ladja]] mercilessly reveals that Korol was used by Grandmaster Nimzo as a figurehead priest and promptly executes him for having outlived his usefulness. In the wake of his death, Korol leaves behind the [[Circle of Life]], an important item required to access [[Nadiria]].&lt;br /&gt;
&lt;br /&gt;
While Korol is officially the highest-ranking member of the Order of Zugzwang, in reality he is just a figurehead leader who was no longer needed when Crocodilopolis was completed. While this does not change anything about his rank in the original, in the remakes it appears that Bishop Ladja answers directly to Grandmaster Nimzo and thus is the Lord of the Underworld&#039;s actual right-hand man.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=King Korol&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=Unnumbered boss&lt;br /&gt;
|sprite=[[Image:Korol DQV SNES.gif]]&lt;br /&gt;
|hp=4,200&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=21&lt;br /&gt;
|defense=240&lt;br /&gt;
|agility=73&lt;br /&gt;
|exp=21,000&lt;br /&gt;
|gold=1,000&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|skills=[[C-c-cold Breath]]&amp;lt;br&amp;gt;Defend&amp;lt;br&amp;gt;Desperate attack (105 fixed damage)&amp;lt;br&amp;gt;[[Disruptive Wave]]&lt;br /&gt;
|item=[[Mini medal]]{{Fraction|1|4096}}&lt;br /&gt;
|locations=[[Crocodilopolis]]&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|frizz-resist=20%&lt;br /&gt;
|sizz-resist=20%&lt;br /&gt;
|fire-breath-resist=20%&lt;br /&gt;
|bang-resist=20%&lt;br /&gt;
|crack-resist=20%&lt;br /&gt;
|cool-breath-resist=20%&lt;br /&gt;
|woosh-resist=20%&lt;br /&gt;
|zap-resist=20%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=100%&lt;br /&gt;
|ps2-sprites=[[File:Koral DQV PS2.png|100px]]&lt;br /&gt;
|ds-mobile-sprites=[[File:Korol ds.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
[[File:King korol joker 2.png]]{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Korol (коро́ль) is the Russian word for the king chess piece.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Stars Android King Korol 1.jpg|Appearance in {{Stars}}.&lt;br /&gt;
DQ Stars Android King Korol 2.jpg|&lt;br /&gt;
DQ Stars Android King Korol 3.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Korol is unique among the Order of Zugzwang in that he is not a pallet swap of any common monster, with his sprite/polygon model being all his own. This was likely a conscious decision  of the development to fool players into thinking they had reached the final boss.&lt;br /&gt;
*Coincidentally, his name and appearance is very similar to those of the &#039;&#039;Donkey Kong&#039;&#039; series&#039; main antagonist, King K. Rool.&lt;br /&gt;
**Also out of coincidence, Korol is an anagram of K. Rool.&lt;br /&gt;
**Additionally, the {{Hero Smash}}es of the mainline {{Main Series}} games appear in {{SSB5}} which include King K. Rool.&lt;br /&gt;
**The pronunciantion of his English name is similar to how &amp;quot;K. Rool&amp;quot; was pronounced in the &#039;&#039;Donkey Kong Country&#039;&#039; animated series as &amp;quot;Kuh-rool&amp;quot;.&lt;br /&gt;
*When using King Korol&#039;s Catechism, the dialogue box states that it makes you feel as if your mind is darkening and one line of dialogue even says that you start to think that Korol wasn&#039;t so bad. Taking this into consideration, it&#039;s reasonable to assume that this Catechism is what allowed the Queen Ferz to mind-control the slaves that were not executed &lt;br /&gt;
*Korol&#039;s role in the Order of Zugzwang is similar to that of the king in chess, hence his namesake. Korol was the figurehead leader whom all the subjects answered to, but he himself did not partake in any conquests, instead giving out orders from the comforts of his throne room. The king in chess is likewise the most important piece in the game, but it hardly has any power itself.&lt;br /&gt;
*Though Korol is referred to with masculine pronouns, a man at [[Knot Welcome Inne]] calls Korol a &amp;quot;gal&amp;quot;. This is likely either an error on the man&#039;s part, an error on the localization team&#039;s proof-reading, or the term has a different meaning in his native tongue.&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Egyptian mythology]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_characters_in_Dragon_Quest_V&amp;diff=180346</id>
		<title>List of characters in Dragon Quest V</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_characters_in_Dragon_Quest_V&amp;diff=180346"/>
		<updated>2022-08-12T16:47:51Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix links and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the characters in {{DQ5}}.&lt;br /&gt;
&lt;br /&gt;
==Party Members==&lt;br /&gt;
*&#039;&#039;See main article: [[Party (Dragon Quest V)]]&lt;br /&gt;
&lt;br /&gt;
==Other Major Characters==&lt;br /&gt;
[[Image:DrAgon.png|right|140px|thumb|Dr. Agon]]&lt;br /&gt;
*&#039;&#039;&#039;[[Madalena]]&#039;&#039;&#039; (マーサ): The wife of Pankraz, and mother of The {{Hero 5}}. She is a native of [[Lofty Peak]], who left to live with her husband. The {{Hero 5}} inherits his power to tame monsters from her; but she has the further power to turn the monsters into [[human]]s, as demonstrated in [[Precaria]]. The Grandmaster transported her to the demon world because she knew how to open the gate to that realm. She exhausted all her power sealing [[Nimzo]] in [[Mt. Zugzwang]], and dies shortly after meeting her descendants.&lt;br /&gt;
*&#039;&#039;&#039;[[Bianca Whitaker]]&#039;&#039;&#039; (ビアンカ): The main character&#039;s childhood friend and the older of the two girls. She is blond and has blue eyes. She is the adoptive daughter of Whitaker, the innkeeper of [[Roundbeck]]. She is tomboyish as a child and has a heart of gold. She seeks to protect the sabercat cub from some bullies, with the help of The {{Hero 5}}. A few years later, she and Whitaker move to [[Stockenbarrel]], and her foster mother dies from a disease.&lt;br /&gt;
*&#039;&#039;&#039;Mr. Whitaker&#039;&#039;&#039; (ダンカン): {{Bianca}}&#039;s foster father. During the first era, he runs an [[inn]] in [[Roundbeck]]. But he later becomes sick, and moves to [[Stockenbarrel]] with {{Bianca}}. He later confesses to The {{Hero 5}} that {{Bianca}} is not his real child.&lt;br /&gt;
*&#039;&#039;&#039;Mrs. Whitaker&#039;&#039;&#039;: The mother of {{Bianca}}. She is first seen in [[Whealbrook]] with her daughter to pick up medicine for her husband.  In the second generation, it&#039;s later revealed that she unexpectedly passed away.&lt;br /&gt;
*&#039;&#039;&#039;[[Honey]]&#039;&#039;&#039; (ベラ): One of the {{Faerie}}s. She is sent to the mortal world to find a human who can help solve the crisis facing the [[Faerie Lea]]; but she cannot be seen by any of the adults in [[Whealbrook]], so she engages in various forms of mischief in the hopes of attracting their attention. The {{Hero 5}}, however, can see her, and so she asks for his help. She will join The {{Hero 5}}&#039;s {{Party 5}} during the adventure in the [[Faerie Lea]] (She can be controlled in the {{SFC}} Version, but will not always follow orders in the {{PS2}}/{{DS}} remakes.)&lt;br /&gt;
[[File:Treacle ps2.jpg|150px|thumb|Treacle]]&lt;br /&gt;
*&#039;&#039;&#039;Treacle&#039;&#039;&#039; (ポワン): She is the head {{Faerie}} of [[Faerie Lea]]. She asked The {{Hero 5}} to help retrieve the missing Herald of Spring. In doing so, she promises to repay him one day with a favor, which she did by giving him the [[Faerie horn]] during the third generation.&lt;br /&gt;
*&#039;&#039;&#039;Prince Wilbur&#039;&#039;&#039; (デール)(Originally &#039;&#039;&#039;Prince Dale&#039;&#039;&#039;: The younger prince of the kingdom of [[Coburg]]. He is Harry&#039;s half-brother, and assumes the throne when his step-father died as [[Harry]] was missing at the time. His &amp;quot;mother&amp;quot; turned out to be a demon impostor, imprisoning the real Queen Dowager in the dungeon while she enacted a reign of terror in [[Coburg]]. After the impostor is deposed, Prince [[Harry]] stays at the castle but leave power with Wilbur. He decides to remain celibate, so that [[Harry]]&#039;s son Kendrick can take the throne without causing another succession dispute.&lt;br /&gt;
*&#039;&#039;&#039;[[Maria]]&#039;&#039;&#039; (マリア): Sister of Joshua, the prison warden of [[Crocodilopolis]]. She was originally the cult leader&#039;s lady-in-waiting, but she broke her favorite plate and was thrown into the prison as a slave. She escapes the temple with [[Harry]] and The {{Hero 5}}, thanks to Joshua&#039;s help. Her power is necessary to get into [[Abovitall Tower]], although she does not participate in combat. She later marries [[Harry]] and gives birth to Kendrick.&lt;br /&gt;
*&#039;&#039;&#039;[[Monty]]&#039;&#039;&#039; the monster monitor: an expert on monsters, he teaches The Hero how to [[Monster recruitment|befriend beasts]] and will take care of those not currently in the {{Party 5}} or [[wagon]]. He performs the monster equivalent to the services found in [[church]]es, and can also rename any monster. He has den&#039;s in Fortuna, [[Lodestar Harbour]], and [[Gotha]].&lt;br /&gt;
*&#039;&#039;&#039;[[Rodrigo Briscoletti]]&#039;&#039;&#039; (ルドマン): Head of the [[Briscoletti]] family and millionaire living in [[Mostroferrato]] with his foster daughters {{Nera}} and [[Debora Briscoletti]]. He has imposed strict conditions on who his younger daughter can marry. After the marriage, he gives the main character a [[ship]], and in the remakes also owns a [[Pontoon and Ventuno|casino ship]]. He has a strong arm from working in the tool shop. {{Nera}} says that when he concentrates on something, he loses sight of what is around him. &amp;lt;!-- ちなみに花嫁選びの際にはルドマンにもプロポーズできるが、当然ながら結婚はできない。 (This isn&#039;t really saying that you can offer to marry Ludman instead of his daughter, is it?) --&amp;gt; Rodrigo&#039;s wife, whose name is not given, seems to enjoy hardship, according to the story; for example, she travelled to the same places that Rodrigo sends The {{Hero 5}}. &amp;lt;!-- I think that&#039;s right --&amp;gt; His ancestor Rudolph (ルドルフ) sealed a demon named [[Bjørn the Behemoose]] (ブオーン) in a vase 150 years ago.&lt;br /&gt;
*&#039;&#039;&#039;[[Nera Briscoletti]]&#039;&#039;&#039; (フローラ): Daughter of [[Rodrigo Briscoletti]]. She has blue hair and eyes, and has a dog named Bingo. Like {{Bianca}}, she is an adoptive child. Her real parentage is revealed in the ending. She spent over 10 years in a [[Heaven&#039;s Above Abbey|monastery]] and became a graceful, kind-hearted woman. But she never learned to cook in those 10 years.&lt;br /&gt;
*&#039;&#039;&#039;[[Debora Briscoletti]]&#039;&#039;&#039; (デボラ) is the older daughter of Mr. Briscoletti and was added to the game as of the {{DS}} remake.  Debora tends to keep to herself and is considered to be the less appealing of the [[Briscoletti]] girls by those in [[Mostroferrato]].&lt;br /&gt;
*&#039;&#039;&#039;Cleohatra&#039;&#039;&#039; (アイシス): Queen of [[Helmunaptra]]. She can see the future, and awaits the appearance of The Legendary Hero. She and her ancestors have kept the {{Zenithian helm}} since the time of the last Legendary Hero. Her ancestors were among The {{Hero 5}}&#039;s {{Party 5}}, although it is not stated which.&lt;br /&gt;
*&#039;&#039;&#039;[[Prince Albert]]&#039;&#039;&#039; (オジロン): [[Pankraz]]&#039; brother; he assumed the throne of [[Gotha]] when [[Pankraz]] left to seek The Legendary Hero. He readily cedes the throne to The {{Hero 5}} upon his return. He is well-liked and has good character, but does not have the determination to be a good king.  He has a daughter named Gertrude, but his wife is never mentioned.&lt;br /&gt;
*&#039;&#039;[[Zenith Dragon|Dr. Agon]]&#039;&#039;&#039; (プサン): A mysterious man the {{Party 5}} meets in [[Diggery Pokery|a mine]] south of Lofty Peaks, he claims to have fallen from the heavens. He says he has been trapped in a mine cart for 20 years. He appears to be a bartender, but is actually the [[Zenith Dragon]] who rules [[Zenithia]]. He has sealed his powers and assumed [[human]] form using the [[Dragon orb]].&lt;br /&gt;
*&#039;&#039;&#039;[[Patty]] the party planner&#039;&#039;&#039; (ルイーダ): an [[Gotha]]n native who runs a bar on the second floor. She manages all [[human]] characters not traveling with The {{Hero 5}}.&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
*&#039;&#039;&#039;Ashlee&#039;&#039;&#039; (スーザン): A beautiful dancer, [[Crispin Burns]] will marry her in the third generation if The {{Hero 5}} marries {{Nera}}.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
**Note this character won&#039;t appear if the hero marries Bianca or Debora.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
*&#039;&#039;&#039;Captain Blithe&#039;&#039;&#039;: The friendly captain of the luxury yacht owned by [[Rodrigo Briscoletti]], that carries both The {{Hero 5}} and his [[Pankraz|father]] in the opening prologue.&lt;br /&gt;
*&#039;&#039;&#039;Caramel&#039;&#039;&#039;: The Queen of the {{Faerie}}s, she lives in the [[Faerie Palace]]. There, she tells The {{Hero 5}} how it is possible to get back the [[Gold orb]] through the use of a magical painting.&lt;br /&gt;
*&#039;&#039;&#039;Carla&#039;&#039;&#039; (イナッツ): The bunny-girl assistant of [[Monty]], she will give advice on how monster&#039;s {{Wisdom}} score affects their cooperation in battle.&lt;br /&gt;
*&#039;&#039;&#039;Count Uptaten&#039;&#039;&#039; and &#039;&#039;&#039;Miss Count&#039;&#039;&#039;: The former count and countess of [[Uptaten Towers]]. They and the other inhabitants were slain long ago by {{MFamilies}}s, and their spirits are now being tormented by ghosts that have taken residence in the abandoned castle. They aid both The {{Hero 5}} and {{Bianca}} when they attempt to drive out the ghosts.&lt;br /&gt;
*&#039;&#039;&#039;Cleo&#039;&#039;&#039; (クラリス): She is the star dancer of the [[Lodestar Harbour]] inn, and the main attraction of the town for many visitors. She can be spotted dancing at night. In the third generation, she has aged out of the competitive business and is replaced by another dancer (named ノーラ in Japanese).&lt;br /&gt;
*&#039;&#039;&#039;[[Crispin Burns]]&#039;&#039;&#039; (アンディ): {{Nera}}&#039;s childhood crush. If she remains unwed, he will marry Nera, while if [[Hero (Dragon Quest V)|someone else]] marries {{Nera}}, he will marry the dancer Ashlee (Susan in the fan translation). In any case he will live with [[Rodrigo Briscoletti]].&lt;br /&gt;
*&#039;&#039;&#039;[[Dwight]]&#039;&#039;&#039; (ザイル): The son of a dwarf who lives in the fairy world. In order to make the world freeze, he stole the Fairy Flute from the Fairy Queen. He was then trapped in the [[Winter Palace]]. In the {{PS2}} edition, he appears in the second half of the second era as a [[Monster recruitment|Monster Companion]]. He looks like a miniature version of the [[Hoodlum]] monster.&lt;br /&gt;
*&#039;&#039;&#039;Dwight&#039;s grandfather&#039;&#039;&#039;: The unnamed grandad of [[Dwight]]. He was banished some time ago by the previous, strict elder of [[Faerie Lea]] for writing the &#039;Lots about Locks&#039; book, which made potential burglars out of anyone who read it. [[Dwight]] was misled by the [[Winter Queen]] into thinking it was Treacle that banished him, so he stole the [[Herald of Spring]] as retribution. The {{Dwarf}} asks The {{Hero 5}} to set [[Dwight]] straight. Later, he built the Spring T&#039;n&#039;T board at the site of the melted [[Winter Palace]].&lt;br /&gt;
*&#039;&#039;&#039;Georgie&#039;&#039;&#039; (ジージョ): The son of a millionaire who lives on a small island southeast of [[Gotha]]. His father buys the statue of The {{Hero 5}} after he is turned to stone. The {{Hero 5}} then watches him grow up, and get kidnapped by demons and taken to [[Crocodilopolis]].&lt;br /&gt;
*&#039;&#039;&#039;Gertrude&#039;&#039;&#039; (ドリス): Daughter of Albert, cousin of The {{Hero 5}}. She is thus a princess, since Albert has assumed the throne. Her mother is not mentioned in the game. In the ending she is seen dragging [[Zenith Dragon|Dr. Agon]] to dance with her.&lt;br /&gt;
*&#039;&#039;&#039;Joshua&#039;&#039;&#039; (ヨシュア): He is the older brother of [[Maria]]. He is originally a soldier of [[Crocodilopolis]]. But when his sister Maria is threatened with execution, he decides to help her escape, along with the {{Hero 5}} and [[Harry]] so that they can protect her. He is then imprisoned out of suspicion and later dies in prison. He leaves his will on the wall closest to his corpse. In the ending, The {{Hero 5}} delivers the will to [[Maria]]. &lt;br /&gt;
*&#039;&#039;&#039;Kendrick&#039;&#039;&#039; (コリンズ): [[Harry]] and [[Maria]]&#039;s son, the Prince of [[Coburg]]. His uncle Wilbur has named him heir to the throne. Like his father, [[Harry]], in the first era, he gives his friends &amp;quot;henchman tokens&amp;quot;. He is more popular with the girls of the castle than [[Harry]] was at the same age, however. &lt;br /&gt;
*&#039;&#039;&#039;Mr. Rockefeller&#039;&#039;&#039;: The father of the [[Whealbrook]] [[item shop]]keeper, Mr. Rockefeller was caught in a cave-in while gathering herbs to make medicine. The Young {{Hero 5}} rescued him by removing the boulder. If the player sees him afterward at the item shop, he&#039;ll give a reward.&lt;br /&gt;
[[File:DQV Mystic Mridula PS2.png|150px|thumb|Mystic Mridula]]&lt;br /&gt;
*&#039;&#039;&#039;Mystic Mirdula&#039;&#039;&#039;: The fortune teller at [[Fortuna]]. Though normally works at night, she&#039;ll read a fortune even during the day due to The {{Hero 5}}&#039;s &amp;quot;handsome face.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[Old Man Nick Knack]]&#039;&#039;&#039; (ゆうじい): Curator of The [[Knick-knackatory]].&lt;br /&gt;
*&#039;&#039;&#039;Toilen Trubble&#039;&#039;&#039; (ベネット): An old man living in [[Zoomingale]], who - much to his neighbors&#039; chagrin, due to the loud noises and explosions that emanate from his home - spends all his time toiling away at researching ancient spells. With some help from The {{Hero 5}}, Toilen Trubble is able to retrieve the [[Lunar Zoombloom]], which he uses to create the [[Zoom]] spell. Much later in the game, if players visit him again at his residence in [[Zoomingale]], he will provide The {{Hero 5}} with the [[Hocus Pocus]] spell.&lt;br /&gt;
&lt;br /&gt;
==Enemy characters==&lt;br /&gt;
&lt;br /&gt;
===Order of Zugzwang===&lt;br /&gt;
*&#039;&#039;&#039;Grandmaster [[Nimzo]]&#039;&#039;&#039; (ミルドラース): The final boss. An archdevil who lives in [[Mt. Zugzwang]] in [[Nadiria]]. In the remakes, it is stated that it was originally [[human]] long ago. He has been gathering strength in [[Nadiria]], and waiting for the portal to the world to open. His true appearance is a huge demon with four arms and a pair of wings. He is not mentioned until the final stage of the story in the original version, but is mentioned throughout the story in the remakes.&lt;br /&gt;
*&#039;&#039;&#039;Bishop [[Ladja]]&#039;&#039;&#039; (ゲマ): A leader of the Order of Zugzwang. He first appears in the [[Ancient Ruins]], along with [[Kon the Knight]] and [[Slon the Rook]]. They kill [[Pankraz]] and enslave the {{Hero 5}} and [[Harry]] when they try to escape, taking them to [[Crocodilopolis]]. He later petrifies The {{Hero 5}} and his [[Heavenly|wife]] atop [[Knightmare Towers]]. He is later confronted in [[Talon Tower]]. In the remakes, he survives this battle and reappears after the fight with [[King Korol]] and again in [[Mt. Zugzwang]]. It is stronger in this new appearance. However, it is very dangerous in [[Talon Tower]] because it breathes [[Paralysis]], and it is not possible to replace companions from the [[wagon]] in the Tower. Ladja]] looks like [[wikipedia:Frieza]] in [[wikipedia:Dragonball]], according to [[Yuji Horii]].&lt;br /&gt;
*&#039;&#039;&#039;[[King Korol]]&#039;&#039;&#039; (イブール): The crocodile-like founder of the [[Order of Zugzwang]], a religion that worships [[Nimzo]]. It waits in the labyrinth beneath Mount Azimuth for The Legendary Hero. When he dies, it tries to borrow power from [[Nimzo]] and send the Heroes to [[Nadiria]], but is unsuccessful. He is ultimately killed off by Bishop [[Ladja]] as his purpose was served.&lt;br /&gt;
*&#039;&#039;&#039;[[Kon the Knight]]&#039;&#039;&#039; (ジャミ): One of the followers of [[Ladja] ], he lives in the [[Knightmare Towers]] to the north of [[Gotha]]. He looks like a white horse covered in scales. He kidnaps The {{Hero 5}}&#039;s [[Heavenly Bride|wife]] to lure The {{Hero 5}} to the tower and defeat him, and then take his place as the King. In the {{SFC}} version, he petrifies The {{Hero 5}} and his [[Heavenly Bride|wife]] as his last dying act, but in the {{PS2}}/{{DS}} Version, he summons [[Ladja]] who does this instead. His body is defended by a barrier at first, making him almost invulnerable.&lt;br /&gt;
*&#039;&#039;&#039;[[Slon the Rook]]&#039;&#039;&#039; (ゴンズ): One of the followers of [[Ladja]]. This ogre-like demon guards one of the dragon&#039;s eyes in the [[Talon Tower]]. In the {{SFC}} version, it fights with a saber, but in the {{PS2}} Version, this is changed to a huge Nata. It has no special attacks, it only attacks normally, although for high damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Queen Ferz]]&#039;&#039;&#039; (ラマダ): A one-eyed, giant priest who serves Ibul. She takes on the form of [[Madalena]] to confuse The {{Hero 5}}. It triggers various curses depending on the conversation options The {{Hero 5}} selects before combat, and with the right selections the battle can be avoided altogether. Her true form is a palette swap of [[Gigantes]], and has high magic resistance, as well as casting high-level spells.&lt;br /&gt;
&lt;br /&gt;
===Other Enemies===&lt;br /&gt;
*&#039;&#039;&#039;Chancellor Jeeves&#039;&#039;&#039; (グランバニア大臣): The corrupt chancellor of Gotha. He was opposed to [[Prince Albert]] stepping down and letting The {{Hero 5}} become the new king, and sent thugs to try to stop him from bringing back the Insignia. After that failed, he got everyone drunk during the coronation celebrations so monsters could abduct The {{Hero 5}}&#039;s [[Heavenly Bride|wife]]. This alliance went badly for the Chancellor, as The {{Hero 5}} found him dying in [[Knightmare Towers]].&lt;br /&gt;
*&#039;&#039;&#039;[[Bjørn the Behemoose]]&#039;&#039;&#039;9 (ブオーン): A huge demon sealed in a jar by Rudolph, ancestor of Mr. [[Briscoletti]]. After 150 years, the seal has begun to wear off, freeing the demon. It has moss growing on its body from being sealed for so long. It is a powerful enemy which can increase its defense power as well as cast lightning attacks. It drops the [[Ultimate Key]] when defeated.&lt;br /&gt;
*&#039;&#039;&#039;[[Estark]]&#039;&#039;&#039; (エスターク): The Emperor of [[Nadiria]] from {{DQ4}}. In this game, it is asleep in [[Estark&#039;s Labyrinth|his labyrinth]], which appears after the game is completed. The color is similar to that of [[Psaro the Manslayer]]&#039;s first form in the previous game. In the remakes, a certain character and a certain book in [[Precaria]] suggest his presence. (However, the content of the relevant dialog and the book are different before the story is completed.) Unlike in the previous game, this time it shows the immense power expected of a hidden boss. In the remakes, defeating him in under 15 turns grants the [[Knick-knacks|knick-knack]] &amp;quot;Catas-Trophy&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Queen Consort&#039;&#039;&#039;: The Queen Consort is married to the dying King James of [[Coburg]]. She hopes to have her son Wilbur take the throne over his half-brother [[Harry]]. To that end, she hired some thugs to abduct [[Harry]]. However, when James died and Wilbur ascended to the throne, she was replaced by an [[Faux dowager|imposter]].&lt;br /&gt;
*&#039;&#039;&#039;[[Robbin&#039; &#039;Ood|Robbin&#039; hood]]&#039;&#039;&#039; (Kandata, カンダタ): An assassin hired by the old Minister of [[Gotha]] (before Albert) to prevent The {{Hero 5}} from becoming King. He attacks with the aid of a [[Hippoblockomus]] in the [[Riteof Passage]] northeast of Gotha. Although his original name is the same as [[Robbin&#039; &#039;Ood]] from {{DQ3}}, the appearance is different.&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V characters|*]]&lt;br /&gt;
[[Category:Character lists]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Mostroferrato&amp;diff=180345</id>
		<title>Mostroferrato</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Mostroferrato&amp;diff=180345"/>
		<updated>2022-08-12T16:09:35Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: &amp;#039;Ensure&amp;#039;, not &amp;#039;insure&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;To love and to cherish, in sickness and in health, for as long as you both shall be resurrected from death in the [[church]]?&#039;&#039;|source=The Priest, asking the {{Hero 5}} if he will marry his [[Heavenly Bride|Bride]]|console=|align=center}}&lt;br /&gt;
{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest V}}&lt;br /&gt;
|title = Mostroferrato&lt;br /&gt;
|type= City&lt;br /&gt;
|image = [[Image:Mostroferrato_art.png|center|350px]]&lt;br /&gt;
|caption = Official artwork&lt;br /&gt;
|japanese=サラボナ&lt;br /&gt;
|romanji=Sarabona&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mostroferrato&#039;&#039;&#039; is a town in {{Dragon Quest V}}. It is home to the Briscoletti family and the location where the {{Hero 5}} gets [[Heavenly Bride|married]] during the second generation of the game as well as an important battle in the third generation.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Mostroferrato is a walled-city located on the southern end of the [[Zephyrus]] continent. The wealthy [[Briscoletti]] family resides here, being [[Rodrigo Briscoletti]], his unnamed wife, and their daughters {{Nera}} and {{Debora}}. The town is also home to the Burns family, of whom [[Crispin Burns|Crispin]] has taken a fancy to Nera.&lt;br /&gt;
&lt;br /&gt;
The player is first directed to Mostroferrato by [[King Wilbur]] of [[Coburg]], who has sent his agents to look into any leads for the fabled [[Zenithian Equipment]] as his way of repaying the {{Hero 5}} for all he&#039;s done for his family and kingdom. Specifically, Wilbur will inform the {{Hero 5}} that one of his men has tracked for the {{Zenithian shield}} shortly before the events of [[Zoomingale]] have been wrapped up, and discovered that it is owned by the world famous [[Rodrigo Briscoletti]].&lt;br /&gt;
&lt;br /&gt;
Arriving in town, the {{Hero 5}} runs into a dog that has escaped its leash with its master chasing after. The young lady is none other than [[Nera Briscoletti]], who is taken by the {{Hero 5}}&#039;s good looks and bashfully thanks him before walking her dog home. As the {{Hero 5}} speaks to the townsfolk, he is informed that Rodrigo has announced that the time is right for his daughter to marry, and that his is accepting suitors. After speaking to the man himself, however, the {{Hero 5}} learns that the catch is that whomever will take {{Nera}}&#039;s hand in marriage must first prove himself in determination and wits by retrieving the [[Circle of Fire]] and [[Circle of Water]]; two rings of incredible beauty hidden away in the depths of a [[Mount Magmageddon|an active volcano]] and a [[Cataract Caves|watery labyrinth]] respectively. The tall order causes most of the would-be grooms to drop out immediately, leaving only Crispin and the {{Hero 5}} to tackle the task.&lt;br /&gt;
&lt;br /&gt;
When the two rings have been retrieved, Rodrigo will declare that the Hero is fit to marry {{Nera}}. However, {{Bianca}} will interject and leave the question of the {{Hero 5}}&#039;s marriage up to the player&#039;s decision. In the [[Nintendo DS]] and [[Cell phone]] versions, Debora will also state her interest in the {{Hero 5}}. Regardless of the player&#039;s decision, Rodrigo will state that he has been impressed by the {{Hero 5}}&#039;s determination and cover the wedding expenses whether he marries one of his daughters or not, and bequeath the {{Zenithian shield}} as a wedding present and put the newlyweds up in his villa for the honeymoon.&lt;br /&gt;
&lt;br /&gt;
Later on in the third generation, Rodrigo asks the {{Hero 5}} to inspect a large jar in a small shrine north of the town called [[The Pothold]]. It is glowing blood red, meaning that the monster sealed away by Rodrigo&#039;s ancestor, Rudolfo, several centuries ago is about to escape. Rodrigo warns the {{Hero 5}} of the danger the monster poses to the world and tells him to stall it at the tower he built just outside of the town, [[La Guardia]], while he assembles a group of soldiers. The monster, [[Bjørn the Behemoose]], is hellbent on revenge and battles the {{Hero 5}}&#039;s {{Party 5}} as a warm up before killing the [[Briscoletti]] family. Upon his death, Bjørn drops the [[Ultimate Key]] and is sucked back into the jar. Regrouping with Rodrigo at his mansion, the man is overjoyed that the threat was eliminated and astonished at how powerful the {{Hero 5}} has become.&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
{{ItemShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20g|attributes=Reduces random encounters}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=30g|attributes=Removes paralysis}}&lt;br /&gt;
{{ItemShop/Item|name=Leather shield|price=70g|attributes= +4 defence}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain whip|price=1200g|attributes= +23 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=2000g|attributes= +33 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Morning star|price=3000g|attributes= +45 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Cautery sword|price=4400g|attributes= +45 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel fangs|price=2000g|attributes= +35 attack}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Dancer&#039;s costume|price=1300g|attributes= +20 defence}}&lt;br /&gt;
{{ArmourShop/Item|name=Full plate armour|price=2300g|attributes= +30 defence}}&lt;br /&gt;
{{ArmourShop/Item|name=Tortoise shell|price=2500g|attributes= +33 defence}}&lt;br /&gt;
{{ArmourShop/Item|name=Cloak of evasion|price=3000g|attributes= +28 defence}}&lt;br /&gt;
{{ArmourShop/Item|name=Silver tiara|price=450g|attributes= +14 defence}}&lt;br /&gt;
{{ArmourShop/Item|name=Top hat|price=2000g|attributes= +20 defence}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Knick-knack====&lt;br /&gt;
The [[Honey buns]] are the present given to the newlyweds the morning after the honeymoon, and are the only [[Knick-knack]] of the town.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Chimaera wing]] (Tucked between a book on a bookshelf at the [[Briscoletti]] residence)&lt;br /&gt;
*[[Iron shield]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Seed of wisdom]]&lt;br /&gt;
*[[Silk apron]]&lt;br /&gt;
*[[Silver tiara]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Tombola ticket]]&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*2,000 [[gold]] coins (Available in a chest after the wedding)&lt;br /&gt;
*[[Zenithian Equipment#Dragon Quest V|Zenithian Shield]]&lt;br /&gt;
*5,000 [[gold]] coins (Available from Mrs. Briscoletti in Generation 3 after defeating [[Bjørn the Behemoose]] if married to Nera or Debora)&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
*[[Drooling ghoul]]&lt;br /&gt;
*[[Thaumaturge]]&lt;br /&gt;
*[[Hunter mech]]&lt;br /&gt;
*[[Wormbat]]&lt;br /&gt;
*[[Poxtongue]]&lt;br /&gt;
*[[Jiggery-pokerer]]&lt;br /&gt;
*[[Monster tamer]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The [[Briscoletti]] mansion is one of the places the {{Luminary}} can visit through the [[Echo Chamber]]. Here, the party discovers that all three brides have been turned into copies of Rodrigo while the {{Hero 5}} is out retrieving the wedding veil. Panicking, Rodrigo will plead for the Luminary to slay the monster responsible for the trickery before the groom arrives. The monster is lurking at {{Alltrades Abbey 6}}, and once killed the curse is ended. Afterwards, the {{Luminary}} can play out his own version of the marriage decision with the present cast.&lt;br /&gt;
&lt;br /&gt;
==Map &amp;amp; Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQV SF Salabona.png|&lt;br /&gt;
DQ V Android Mostroferrato Outside.jpg|&lt;br /&gt;
DQ V Briscoletti Estate 1.jpg|&lt;br /&gt;
DQ V Briscoletti Estate 2.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dialogue of the townsfolk prior to speaking to Rodrigo is the same regardless of the time of day, likely to ensure that players cannot miss the plot point.&lt;br /&gt;
*The town of Mostroferrato is mentioned in {{DQH}}.&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zenithia&amp;diff=180342</id>
		<title>Zenithia</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zenithia&amp;diff=180342"/>
		<updated>2022-08-11T23:50:34Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Fix broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest IV}}&amp;lt;br&amp;gt;{{Dragon Quest V}}&amp;lt;br&amp;gt;{{Dragon Quest VI}}&lt;br /&gt;
|title = Zenithia&lt;br /&gt;
|type= Castle&lt;br /&gt;
|image = [[Image:Zenithia_artwork.jpg|center|300px]]&lt;br /&gt;
|caption = Official art of Zenithia, circa 2001&lt;br /&gt;
|japanese= 天空城&lt;br /&gt;
|romanji= Tenkujo&lt;br /&gt;
|old=Same&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zenithia&#039;&#039;&#039; is the name of the sky castle that appears in several games in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
The first appearance is in {{DQ4}}, and the castle is one of several elements from the eponymous [[Zenithia trilogy]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Zenithia is home to the powerful [[Zenith Dragon]] who serves as the guardian of the world, and the winged, angel-like [[Zenithian]] people. Zenithians are an insular culture who avoid contact with those on the surface, but there have been instances where they have fallen off the clouds by accident or descended to earth of their own volition. Zenithia is considered to be a myth by the world at large in each game it appears in, though researchers and clairvoyant {{NPC}}s give the player hints to its existence throughout the course of an adventure. &lt;br /&gt;
&lt;br /&gt;
The counterpart to Zenithia is [[Nadiria]], the underworld from which demons crawl forth. The antagonistic relationship between the two is the driving plot component in {{Dragon Quest V}}, as the actions taken by the villains to destroy the castle directly lead to the inclusion of the game&#039;s {{Hero 5}} and his family in the war against Nadiria. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Zenithia made its first appearance as the final overworld location the Chosen travel to before descending into Nadiria. The castle can be accessed by climbing the [[Stairway to Zenithia]] near the [[Azimuth]], which goes as far up to the sky. While at Zenithia, the {{Hero 4}} is given additional experience points by the Zenith Dragon, enough to raise them one level. The Dragon also unlocks the {{Zenithian sword}}&#039;s true powers, as it will be needed for the final confrontation. In the wake of [[Psaro the Manslayer]]&#039;s transformation in Nadiria, a beam of malice is emitted from the heart of the underworld and reaches the skies, burning a hole in the clouds. This hole gives the Hero access to the [[Doorway to Nadiria]], directly below the castle.&lt;br /&gt;
&lt;br /&gt;
In one of the castle chambers, a Zenithian woman can be interacted with. Her dialogue seems to imply that she is the Hero&#039;s long-lost mother. In addition, a diary can be found in the library reveals more information about the Hero&#039;s mother. In the adjacent rooms, the Hero can obtain a phial of [[Yggdrasil dew]] if they does not have any at the moment.&lt;br /&gt;
&lt;br /&gt;
If the Hero interacts with [[Orifiela]], she will allow her dragon companion, [[Sparkie]], to accompany the Hero as a temporary party member. Sparkie acts on his own accord as do all guest characters, but focuses exclusively on attacking with his claws and breath. &lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
Zenithia has fallen into a lake south of [[Lofty Peak]] several years before the game&#039;s story begins. This happened when the [[Gold orb]], half of a set of magical orbs that power the castle, was knocked from it&#039;s pedestal by a cloud of miasma rising from Nadiria during the Zenith Dragon&#039;s tour of the world in the form of a [[human]]. The orb fell to earth and landed in [[Uptaten Towers]], where it was discovered by the {{Hero 5}} as a child.&lt;br /&gt;
&lt;br /&gt;
The Zenithians sent themselves into suspended animation to survive the flooding of their home during their leader&#039;s absence. The Hero and his companions will attempt to raise Zenithia on the behalf of Dr. Agon, a peculiar man that they had rescued from a several decade-long ride in a minecart in the [[Diggery Pokery]]. The man uses magic to observe what had happened to the castle, and sees the gold orb falling to earth, being rediscovered, and then destroyed by Bishop [[Ladja]]. He states that all is not lost, however, and sends the party to the [[Faerie Lea]]--the two orbs that power Zenithia were crafted by the fair folk and there is a chance that duplicates can be made. After a brief stint of time travel at the [[Faerie Palace]], the Hero returns with the Gold orb in hand and Zenithia rises from it&#039;s watery tomb.&lt;br /&gt;
&lt;br /&gt;
With this partially restored power, the castle can move freely around the lower sky and is one of the methods of travel used by the Hero to traverse around the world map -- it&#039;s the only means of reaching the secluded [[Talon Tower]].&lt;br /&gt;
&lt;br /&gt;
Aside from the hidden passageway leading to the two orb pedestals, Zenithia&#039;s physical layout is largely unchanged from its previous appearance in {{Dragon Quest IV}}. The hole in the clouds is still present as well, although it no longer serves any purpose aside from a swift exit. In addition, the diary containing information about the [[Hero (Dragon Quest IV)|previous Legendary Hero]]&#039;s mother is still present in the library, although its pages have aged to the point where only a small portion of the original passage can be read.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Grappling hook]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[T&#039;n&#039;T ticket]]&lt;br /&gt;
*[[Yggdrasil dew]]&lt;br /&gt;
*[[Zenithian Tintinnabulum]]&lt;br /&gt;
&lt;br /&gt;
==Legendary Equipment==&lt;br /&gt;
&#039;&#039;Main article: [[Zenithian Equipment]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There exists a set of legendary weapons and armor hailing from Zenithia, which are mandatory obtained in order to advance through the game. Most commonly known as the {{Zenithian sword}}, armor, shield and helmet; only a hero of Zenithian descent can wear them.  The entire set is required to be allowed entry into the Stairway to Zenithia in {{Dragon Quest IV}}--if the hero is not present in the party, the gate will not open. &lt;br /&gt;
&lt;br /&gt;
[[Square Enix]] has released the {{Zenithian sword}} and {{Sword of Ramias}} as part of their &#039;&#039;[[Dragon Quest Legend Items]]&#039;&#039; series - miniature collectible toy replicas of artifacts from the {{Main Series}} universe.&lt;br /&gt;
&lt;br /&gt;
[[File:Zenithia.png|right|thumb|200px|Zenithia, from Square Enix&#039;s &#039;&#039;[[Dragon Quest World Gallery]]&#039;&#039; series]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable inhabitants==&lt;br /&gt;
*&#039;&#039;&#039;Zenith Dragon&#039;&#039;&#039; (Originally &#039;&#039;&#039;Master Dragon&#039;&#039;&#039;) - The ruler of Zenithia in the fourth and fifth games. In {{IV}}, he defeated Estark in the past and asks the party to defeat Psaro the Manslayer. In {{V}}, he offers to carry the party on his back through the skies after the castle is restored.&lt;br /&gt;
* &#039;&#039;&#039;Orifiela&#039;&#039;&#039; (Originally &#039;&#039;&#039;Lucia&#039;&#039;&#039;) - She appears in the the fourth game as a [[Zenithian]] who has fallen to the world below and was unable to return to Zenithia. The party meets her at the top of the [[Yggdrasil]], and she participates in battle as an uncontrollable partner.&lt;br /&gt;
* &#039;&#039;&#039;[[Zenith Dragon|Dr Agon]]&#039;&#039;&#039; - An enigmatic person who comes from the Castle of Zenithia. He appears in {{Dragon Quest V}}, and he may be more than he seems at first.&lt;br /&gt;
* &#039;&#039;&#039;Sparkie&#039;&#039;&#039; (Originally &#039;&#039;&#039;Doran&#039;&#039;&#039;)- A young dragon who is sent by Orifiela to help the party in their fight against [[Psaro the Manslayer]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Oopsy and Daisy]]&#039;&#039;&#039; - Both are elfin girls who first appear in [[Birdsong Tower]] in {{DQ4 Chapter 2}} of {{IV}}.  They leave upon [[Alena]], [[Kiryl]] &amp;amp; [[Borya]] reaching the top of the tower, and accidentally drop the [[Birdsong nectar]].  They appear again in {{DQ4 Chapter 5}} &amp;amp; 6 in Zenithia voicing their distrust of [[human]]s, but concede respect for The Hero and company upon their victory of Psaro.&lt;br /&gt;
&lt;br /&gt;
==Musical themes==&lt;br /&gt;
*The theme for Zenithia was called &amp;quot;Unknown Castle&amp;quot; in the Japanese [[soundtrack]] for {{Dragon Quest IV}}.&lt;br /&gt;
* {{Dragon Quest V}}&#039;s theme was simply called &amp;quot;Heaven&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Museum Zenithia.png|&#039;&#039;Dragon Quest Museum&#039;&#039; Shibuya, Japan.&lt;br /&gt;
Zenithia rising.jpg|Zenithia rising from its sunken slumber.&lt;br /&gt;
DQ IV NES Zenithian Castle.png|Zenithia Castle in {{Dragon Quest IV}}. ({{NES}})&lt;br /&gt;
DQ V SF Zenithian Castle underwater.png|Underwater Zenithia Castle in {{Dragon Quest V}}. ({{SFC}})&lt;br /&gt;
DQ V SF Zenithian Castle risen.png|Zenithia Castle risen in {{Dragon Quest V}}. ({{SFC}})&lt;br /&gt;
DQ VI SF Zenithian Castle.png|Zenithia Castle earthbound in {{Dragon Quest VI}} ({{SFC}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cloudsgate Citadel]]&lt;br /&gt;
*The [[Observatory]]&lt;br /&gt;
*[[Zenithia.com]]&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest V vehicles]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Alltrades_Abbey_(Dragon_Quest_VI)&amp;diff=180341</id>
		<title>Alltrades Abbey (Dragon Quest VI)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Alltrades_Abbey_(Dragon_Quest_VI)&amp;diff=180341"/>
		<updated>2022-08-11T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Swap the ruined and intact versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type = Temple&lt;br /&gt;
|title = Alltrades Abbey&lt;br /&gt;
|image = [[File:Alltrades VI.jpg|300px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ダーマ神殿&lt;br /&gt;
|romaji=Dāma shinden (Dharma Temple)&lt;br /&gt;
|game = {{Dragon Quest VI}}&lt;br /&gt;
|old=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;This article focuses on &#039;{{Dragon Quest VI}}&#039;, for other games see [[Alltrades Abbey]].&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alltrades Abbey&#039;&#039;&#039; is  a temple where characters can change {{Vocation}}s in {{DQ6}}.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Unfortunately, the Alltrades Abbey is sealed by [[Murdaw]], and cannot be accessed until he is eliminated.&lt;br /&gt;
&lt;br /&gt;
There are two versions of the Abbey: one in the [[Lower World]] and another in the [[Upper World]]. The lower world&#039;s abbey is a smoldering ruin, having been destroyed by [[Murdaw]]&#039;s forces some time before the game&#039;s events, but the upper world&#039;s is still intact. In addition to career changes, [[Patty]] runs her party-planning service in the eastern side of the temple and allows the player to organize their group with as many [[human]]s or {{MFamilies}}s as they like.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{WeaponShop/Start|title=|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Bone stake|price=110|attributes=Attack +6/style +3}}&lt;br /&gt;
{{WeaponShop/Item|name=Stone fangs|price=240|attributes=Attack +12/style +3}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=2,000|attributes=Attack +33/style +16}}&lt;br /&gt;
{{WeaponShop/Item|name=Morning star|price=3,000|attributes=Attack +38/style +14}}&lt;br /&gt;
{{WeaponShop/Item|name=Cautery sword|price=4,400|attributes=Attack +42/style +23}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Rags|price=25|attributes=Defense +3/style+0}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather kilt|price=220|attributes=Defense +12/style -20}}&lt;br /&gt;
{{ArmourShop/Item|name=Fur cape|price=550|attributes=Defense +18/style +18}}&lt;br /&gt;
{{ArmourShop/Item|name=Slime gooniform|price=330|attributes=Defense +20/style +13}}&lt;br /&gt;
{{ArmourShop/Item|name=Full plate armour|price=2,300|attributes=Defense +30/style +27}}&lt;br /&gt;
{{ArmourShop/Item|name=Pointy hat|price=70|attributes=Defense +3/style -2}}&lt;br /&gt;
{{ArmourShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 [[gold]] coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|bank}}&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&#039;&#039;(Upper World only)&#039;&#039;&lt;br /&gt;
*[[Seed of life]]&lt;br /&gt;
*[[Seed of magic]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Gospel ring]] (Remakes only.)&lt;br /&gt;
&lt;br /&gt;
==Nearby {{MFamilies}}s==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
===(Upper World)===&lt;br /&gt;
*[[Barksman]]&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Budding sorceror]]&lt;br /&gt;
*[[Crested loon]]&lt;br /&gt;
*[[Cumaulus]]&lt;br /&gt;
*[[Mad mollusk]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Ornery onion]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
===(Lower World)===&lt;br /&gt;
*[[Babygoyle]]&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[Goblin pixie]]&lt;br /&gt;
*[[Gum shield]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Vocation system|Vocation]] Level Cap==&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their {{Vocation}} as long as they are at the specified level or lower.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===([[Upper World]])===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11-13&lt;br /&gt;
|21-23&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===([[Lower World]])===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Alltrades is the first location the {{Luminary}} can visit through the altar of reverie in the [[Echo Chamber]].  The holy ground is besieged by perverted old men who demand to be turned into bunny girls, refusing to leave and preventing the high [[priest]] from changing anyone else&#039;s vocation. At wit&#039;s end, the priest asks the {{Luminary}} and his {{Party 11}} to find a book that instructs the reader on how to act like upstanding young ladies— something his predecessor had mentioned in passing. Incidentally, [[Patty]] will mention that she&#039;s never seen anyone leave the abbey as a bunny girl in all her years of working there, and doubts such a vocation exists in the first place.&lt;br /&gt;
&lt;br /&gt;
The book, The Bunny Girl&#039;s Bible, is found in the library of [[L&#039;Académie de Notre Maitre des Médailles]], not on the shelves but as a bright orange glow on the ground that can&#039;t be missed. The book is exactly what the priest needs and, after mentioning to give it a thorough study later on, he gives the Luminary the golden pick-axe promised and sets about changing the crotchety old geezers into lagomorph ladies. However, as a thug within the abbey points out, they&#039;re still just creepy old men on the inside.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Upper World&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI SF Dhama Temple Restored.png|Temple restored. ({{SFC}})&lt;br /&gt;
DQ VI Android Alltrades Abbey Outside 2.jpg|&lt;br /&gt;
DQ VI Android Alltrades Abbey 2.jpg|&lt;br /&gt;
DQ VI Android Alltrades Abbey 3.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Lower World&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VI SF Dhama Temple Ruins.png|Temple in ruins. ({{SFC}})&lt;br /&gt;
DQ VI Android Alltrades Abbey Outside 1.jpg|&lt;br /&gt;
DQ VI Android Alltrades Abbey 1.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_Monsters_2:_Iru_and_Luca%27s_Marvelous_Mysterious_Key&amp;diff=180339</id>
		<title>Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_Monsters_2:_Iru_and_Luca%27s_Marvelous_Mysterious_Key&amp;diff=180339"/>
		<updated>2022-08-11T22:32:29Z</updated>

		<summary type="html">&lt;p&gt;146.199.34.139: Turn &amp;#039;&amp;#039;XI&amp;#039;&amp;#039; into a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key&lt;br /&gt;
|image=[[File:DQM2_3DS_Logo.png|315px]][[File:DQM2_3DS_Desert.png|315px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|platforms = [[Nintendo 3DS]]&lt;br /&gt;
|released = {{vgrelease|JP=February 6, 2014 (3DS)&amp;lt;br&amp;gt;August 6,2020 (iOS/Android)|NA=NA|EU=NA|AUS=NA}}&lt;br /&gt;
|ratings = {{vgratings|CERO=A}}&lt;br /&gt;
|series = {{Monsters Series}}&lt;br /&gt;
|media = [[Wikipedia:Nintendo 3DS#Media specifications|Nintendo 3DS Game Card]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest Monsters 2: Iru and Luca&#039;s Mysterious Key&#039;&#039;&#039; (&#039;&#039;Doragon Kuesto Monsutāzu 2: Iru to Ruka no Fushigi na Fushigi na Kagi&#039;&#039;, &#039;&#039;ドラゴンクエストモンスターズ2 イルとルカの不思議なふしぎな鍵&#039;&#039;) is a remake of {{DQM2}}. It incorporates both versions of the original, &#039;&#039;Iru&#039;s Adventure&#039;&#039; and &#039;&#039;Luca&#039;s Journey&#039;&#039;, into a single game. It was released in Japan both as a digital download on the [[Nintendo 3DS]] eShop, and in retail stores on February 6, 2014.&lt;br /&gt;
&lt;br /&gt;
On August 6, 2020 it was re-released for Japanese smartphones under the title of &#039;&#039;&#039;Dragon Quest Monsters 2: Iru and Luca&#039;s Mysterious Key SP&#039;&#039;&#039; (&#039;&#039;ドラゴンクエストモンスターズ２イルとルカの不思議な鍵SP&#039;&#039;) with about 100 additional monsters, including some from &#039;&#039;[[XI]]&#039;&#039;, increasing the total number of available monsters to over 900.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Game features&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
*Super G-Size monsters are introduced to the game.&lt;br /&gt;
*The Montner system, a newly introduced feature to &#039;&#039;DQM&#039;&#039;. The Montner system (&#039;&#039;Mon&#039;&#039;ster + Par&#039;&#039;tner&#039;&#039;) lets players mix and combine four different parts to make an original monster that they can bring with them on their adventure.&lt;br /&gt;
*Right at the very start of the game, players can choose to either be Iru or Luca.&lt;br /&gt;
*Costumes are a new addition to the game. Players can change into costumes they find throughout the game.&lt;br /&gt;
*Crouch action command (If the player crouches when being chased by a monster, the monster will sometimes pass by.)&lt;br /&gt;
*Whistle action command (When the player whistles, nearby monsters react and come over. It&#039;s handy when the player wants to fight monsters located in faraway spots.)&lt;br /&gt;
*Dance ability (An ability the player gets later in the game that will make monsters dance.)&lt;br /&gt;
*Monsters with their backs to the player will run away if the player surprises them. And sometimes, they may even leave items behind as they run.&lt;br /&gt;
*In certain locations, the player can move in midair. (It almost looks like flying.)&lt;br /&gt;
*Weapon Forging system, a newly introduced feature to &#039;&#039;DQM&#039;&#039;. Now players can go to a blacksmith and use materials collected to forge different weapons, and also add effects to them.&lt;br /&gt;
*After beating the game, players get access to additional stuff such as making Slime, and Giga bodies.&lt;br /&gt;
*In the [[Nintendo 3DS]] Version, there are no random world keys till post-game. These keys can be traded via StreetPass.&lt;br /&gt;
*An app that allows transference of monsters and data from &#039;&#039;Terry&#039;s Wonderland 3D&#039;&#039; to &#039;&#039;Iru and Luca&#039;s Marvelous Mysterious Key&#039;&#039;. In order for the app to be usable, both games need to have clear data (beating the game).&lt;br /&gt;
*There are quests to clear, and prizes to get.&lt;br /&gt;
*Professor Monster, a specialist in new monster species fusion, a new addition which can only be found during the post-game.&lt;br /&gt;
*New moves and skillsets.&lt;br /&gt;
*Over 800 different monster species to scout and train.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Game Features==&lt;br /&gt;
*The Newly Judge Points system:&lt;br /&gt;
Depending on whether or not weapons are equipped, the behavior of the monsters in battle, and many other factors is what effects the amount of Judge Points the player will get.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Cobi|Luca]]&lt;br /&gt;
*[[Tara|Iru]]&lt;br /&gt;
*[[Solitaire]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQM2_3DS_Box.png|&lt;br /&gt;
DQM2 3DS World Master Guide V Jump.png|&lt;br /&gt;
DQM2_3DS_Cobi_and_Tara.png|&lt;br /&gt;
Tara and Cobi.png|&lt;br /&gt;
DQM2_Slime_MoriMori_Bosses.png|&lt;br /&gt;
Monster Parade group.png|&lt;br /&gt;
DQM2_3DS_artwork.png|Village scene.&lt;br /&gt;
DQM2 3DS Prepping.png|Getting ready.&lt;br /&gt;
DQM2 3DS Getting Inhaled.png|Getting inhaled.&lt;br /&gt;
DQM2 3DS Beach.png|At the beach.&lt;br /&gt;
DQM2_SP_Logo.png|Mobile logo.&lt;br /&gt;
DQM2_SP_App_Icon.png|App icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Downloadable content&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQM2 3DS Lemon Slime.png|[[Fruit slimes|Lemon slime]]. &lt;br /&gt;
DQM2 3DS Lime Slime.png|Lime slime.&lt;br /&gt;
DQM2 3DS Peach Slime.png|Peach slime.&lt;br /&gt;
DQM2 3DS Berry Slime.png|Berry slime.&lt;br /&gt;
DQM2 Whip Cherry and Flan Slimes.png|Cream, Cherry and Flan slimes.&lt;br /&gt;
DQM2_3DS_V-Long.png|&#039;&#039;V-Long&#039;&#039;. (V Jump promotion)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
http://www.dailymotion.com/video/x19uq6i_dragon-quest-monsters-2-3ds-remake-trailer-english-subbed_videogames (English fan subbed)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.dragonquest.jp/dqm2/ Official &#039;&#039;Dragon Quest Monster&#039;s 2: Iru to Ruca no Fushigi na Fushigi na Kagi&#039;&#039; Japanese Website]&lt;br /&gt;
*[http://www.famitsu.com/news/201308/15037888.html &#039;&#039;Dragon Quest Monster&#039;s 2: Iru to Ruca no Fushigi na Fushigi na Kagi&#039;&#039;] at [http://www.famitsu.com/ Famitsu].&lt;br /&gt;
&lt;br /&gt;
{{DQMII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters series]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;/div&gt;</summary>
		<author><name>146.199.34.139</name></author>
	</entry>
</feed>