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	<id>https://dragon-quest.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.134.16.126</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
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	<updated>2026-05-04T21:32:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Seed_of_strength&amp;diff=114563</id>
		<title>Seed of strength</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Seed_of_strength&amp;diff=114563"/>
		<updated>2018-07-05T11:27:32Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = &#039;&#039;&#039;Seed of strength&#039;&#039;&#039;&lt;br /&gt;
|image = [[Image:SeedOfStrengthArt.png|center|190px]] &lt;br /&gt;
|japanese =&lt;br /&gt;
|names = STRseed&lt;br /&gt;
|games = &#039;&#039;[[Dragon Quest]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest V]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|buy = n/a&lt;br /&gt;
|sell = n/a&lt;br /&gt;
|effect = Permanently raises the strength of a single party member.&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Seed of Strength&#039;&#039;&#039; is a [[Seeds of skill|seed]] that increases the strength of whoever eats it. It can be found in treasure chests, monsters can sometimes drop it, and looking in various item places (drawers, pots, bags) may help you find seeds of strength. They cannot be found at any store, and give the eater 1-3 strength.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Due to text restrictions in the Gameboy Color remake, the seed of strength was renamed to &#039;&#039;STRseed&#039;&#039; in that version.&lt;br /&gt;
{{DQItem&lt;br /&gt;
|name=Seed of strength&lt;br /&gt;
|kanji=ちからのたね&lt;br /&gt;
|romanji=chikara no tane&lt;br /&gt;
|buy=N/A&lt;br /&gt;
|sell=112 [[gold]]&lt;br /&gt;
|effect=Found only in the remake versions. Increases [[strength]] permanently by +1 ~ 3. Consumed after a single use.&lt;br /&gt;
|out-of-battle=yes&lt;br /&gt;
|in-battle=no&lt;br /&gt;
|shops={{CannotBuy}}&lt;br /&gt;
|locations=[[Kol]] and [[Craggy Cave]]&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The seeds are carried by [[Boss Troll]]s, [[Ursa minor]]s, [[Rampage]]s, and [[Ursa Major]]s at a rate of {{fraction|1|64}}, and by [[Healslime]]s, [[Merman|Mermen]], [[Dragon zombie]]s, [[Infernal serpent]]s, [[Skelegon]]s, and [[Jackanape]]s at {{fraction|1|128}}.&lt;br /&gt;
&lt;br /&gt;
[[Xenlon]] carries a seed as well, at {{fraction|1|32}}, but fighting her is too time consuming to be worth the trouble for collecting kernels.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Found in a pot in the Tower of Alexandria, in a chest in the Maella Abbey region, a bag in Pickham, a cabinet in Baccarat, a chest in Princess Minnie&#039;s castle, a cabinet in Argonia, a cabinet in Arcadia, a pot in Empycchu, and part of the reward for completing the Troll&#039;s Maze in Argonia. Mimics and Red Horn will drop them 1/256 times (1/512 for stealing), and Geyzer will drop one 100% of the time.&lt;br /&gt;
&lt;br /&gt;
It can be mixed with the [[gold ring]] through [[alchemy]] to make a [[strength ring]] and also be sold for 15 [[Gold]] Coins.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Any party member can eat this to increase strength.&amp;lt;ref&amp;gt;Nintendo DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|DQ8=Permanently increases the strength of a single ally.&amp;lt;ref&amp;gt;Playstation 2 version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Simiente de Fuerza|es-meaning=Literally &#039;&#039;seed of strength&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIII_Seed_of_Strength.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
File:DQIV Seed of Strength.png|&#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Seed of wisdom]]&lt;br /&gt;
* [[Seed of resilience]]&lt;br /&gt;
* [[Seed of agility]]&lt;br /&gt;
* [[Seed of life]]&lt;br /&gt;
* [[Seed of magic]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest I items]]&lt;br /&gt;
[[Category:Dragon Quest II items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI items]]&lt;br /&gt;
[[Category:Dragon Quest VIII items]]&lt;br /&gt;
[[Category:Dragon Quest IX items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Nottagen&amp;diff=114460</id>
		<title>Nottagen</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Nottagen&amp;diff=114460"/>
		<updated>2018-07-01T22:30:50Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = Dragon Quest VI&lt;br /&gt;
|title = Nottagen&lt;br /&gt;
|type= Town&lt;br /&gt;
|image = [[File:Nottagen psx.jpg|250px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ルーメン&lt;br /&gt;
|romanji=Rumen&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nottagen&#039;&#039;&#039; (formerly &#039;&#039;Loomin&#039;&#039;) is an island far to the north of [[Estard]] Island.&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
When the party first arrives in the town of Nottagen, monsters have taken over and are terrorizing the townspeople on orders from the [[Orgodemir|Demon Lord]]. The town is in a state of unending night, due to the mysteriously darkened sky. At the town&#039;s gates, a pair of [[babygoyle]]s prevents the party from entering, but they are quickly defeated. Some of the townspeople say this was a bad idea, as they will end up having to deal with the repercussions from [[Moostapha]], the monster put in charge of Nottagen. According to one of the villagers, the Pillar of Sulkk to the west of Nottagen was constructed by the monsters in three days and three nights and the dark dragon [[Sulkk]] landed at the top, darkening the skies with the flap of its wings.&lt;br /&gt;
&lt;br /&gt;
After exterminating Moostapha and the monsters in the town, they receive a key from the [[forky pig]]s, which unlocks the tower to the west of town. The party climbs to the top of the tower to defeat Sulkk, which clears the dark clouds in the skies and brings momentary peace to Nottagen. They decide to return to Nottagen in the past for a second time after seeing that the town is in ruins in the present.&lt;br /&gt;
&lt;br /&gt;
This time, [[writhing root]]s are in Nottagen, capturing and attacking people. Eventually, they head deep into the caves beneath Nottagen to find the [[Malign vine]], which is responsible for the roots&#039; appearance, and defeat it, causing the roots to disappear.&lt;br /&gt;
&lt;br /&gt;
The party returns to Nottagen once more in the present, but the town is still in shambles. Once again, they decide to go back to Nottagen in the past to see what has occurred. Buddy, the town mayor, has a new monster pet named [[Wiggles]]. People are very frightened of it, mostly because it is a monster and believe it can destroy the town at anytime. The townspeople hold a council to decide what to do about Wiggles, and that night, the party is given the choice of either helping Buddy escape with Wiggles in the night or killing it. If Wiggles is spared, Buddy leaves him out on the hill near the town, believing he will be better off fending for himself out in the wild.&lt;br /&gt;
&lt;br /&gt;
The party can choose whether to kill Wiggles, or be defeated by him, but the outcomes are very different.&lt;br /&gt;
&lt;br /&gt;
Regardless of the player&#039;s choice, an army of [[worm of woe|worms of woe]], the same species as Wiggles, soon attacks the town. Although the party tries to defeat the worms, soon they are quickly outnumbered.&lt;br /&gt;
&lt;br /&gt;
If you did not kill Wiggles, he will protect Nottagen, and die protecting the town. After the worms have been defeated, the townspeople begin to see the error of their ways and mourn Wiggles as a hero. Buddy digs up a grave near the mayor&#039;s house dedicated to him.&lt;br /&gt;
&lt;br /&gt;
If you kill Wiggles, the town will be defenseless, and in the end, Nottagen will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==Present==&lt;br /&gt;
If you kill Wiggles, the town will be destroyed. If Wiggles was spared, Nottagen finally appears back in the present and is thriving. The legend of Wiggles, the town&#039;s legendary defender, has been passed down for generations, along with the four heroes who accompanied him. Humorously enough, the legends neglect to mention that Wiggles himself was a monster.&lt;br /&gt;
&lt;br /&gt;
There is also a new park just near Nottagen. It is called Monster Meadows, in which you could ask monsters to go there. You could also give the owner blueprints to make new places for them to live. You could also talk to monsters (apparently they could talk), and sometimes what they say are comical.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{ItemShop/Start|title=Grimporium|subtitle=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=4|attributes=Restores a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=5|attributes=Cures poison}}&lt;br /&gt;
{{ItemShop/Item|name=Pot lid|price=20|attributes=+2 Attack/-20 Style}}&lt;br /&gt;
{{ItemShop/End|note=All of the items are really [[Horse manure]].  The shop is gone after the boss is defeated.}}&lt;br /&gt;
{{WeaponShop/Start|title=Weapon Shop|subtitle=}}&lt;br /&gt;
{{WeaponShop/Item|name=Fire claws|price=7,700|attributes=+53 Attack/+21 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Saw blade|price=8,800|attributes=+54 Attack/-2 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Icicle dirk|price=9,000|attributes=+62 Attack/+31 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=War hammer|price=12,000|attributes=+64 Attack/+19 Style}}&lt;br /&gt;
{{WeaponShop/End|note={{spoiler|start}}Available in the past and present only if Nottagen is completely saved{{spoiler|end}}}}&lt;br /&gt;
&lt;br /&gt;
{{ArmourShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Legerdemantle|price=4,200|attributes=+37 Defence/+10 Style}}&lt;br /&gt;
{{ArmourShop/Item|name=Silver mail|price=9,100|attributes=+43 Defence/+40 Style}}&lt;br /&gt;
{{ArmourShop/Item|name=Heavy armour|price=9,500|attributes=+50 Defence/-30 Style}}&lt;br /&gt;
{{ArmourShop/Item|name=Dragon shield|price=7,100|attributes=+26 Defence/+25 Style}}&lt;br /&gt;
{{ArmourShop/Item|name=Tempest shield|price=11,000|attributes=+32 Defence/+18 Style}}&lt;br /&gt;
{{ArmourShop/Item|name=Iron mask|price=3,500|attributes=+22 Defence/-10 Style}}&lt;br /&gt;
{{ArmourShop/End|note=The Tempest shield is only available in the present.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inn===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 25 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*[[Hairband]]&lt;br /&gt;
*[[Holy water]]&lt;br /&gt;
*[[Iron axe]]&lt;br /&gt;
*[[Iron mask]]&lt;br /&gt;
*[[Medicinal herb]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Pointy hat]]&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
*Sulkk key&lt;br /&gt;
*[[Fragment#Yellow Fragment|Yellow Fragment]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
*550 [[Gold]] Coins&lt;br /&gt;
*[[Copper sword]]&lt;br /&gt;
*[[Fishnet stockings]]&lt;br /&gt;
*[[Holy water]] (Available whether Nottagen is completely saved or not)&lt;br /&gt;
*[[Leather dress]]&lt;br /&gt;
*[[Mini medal]] (Available whether Nottagen is completely saved or not)&lt;br /&gt;
*[[Silk tuxedo]]&lt;br /&gt;
*[[Wayfarer&#039;s clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monster==&lt;br /&gt;
===Present===&lt;br /&gt;
*[[Hexicon]] (1)&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*[[Boorbarian]]&lt;br /&gt;
*[[Healslime]]&lt;br /&gt;
*[[Natural born quiller]]&lt;br /&gt;
*[[Splatterhorn]]&lt;br /&gt;
*[[Wight watchman]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blightcrawler]]&lt;br /&gt;
*[[Blistering bloater]]&lt;br /&gt;
*[[Dragstar]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Oinkubus]]&lt;br /&gt;
*[[Small fry]]&lt;br /&gt;
*[[Whole hog]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past (1st trip)===&lt;br /&gt;
*[[Babygoyle]] (2 of which who are Mini-bosses)&lt;br /&gt;
*[[Forky pig]] (2 of which who are separate Mini-bosses)&lt;br /&gt;
*[[Moostapha]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past (2nd trip)===&lt;br /&gt;
*[[Writhing root]] (17, though only the one blocking the well needs to be defeated)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past (Final trip)===&lt;br /&gt;
*[[Wiggles]] (Can only be fought if The Hero and Party side with the townspeople against Buddy)&lt;br /&gt;
*[[Worm of woe]] (13, though only the 1st along with 4 more outdoors need to be defeated, as well as the one attacking Buddy)&lt;br /&gt;
|}&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
*&#039;&#039;&#039;Nottagen&#039;&#039;&#039; (formerly &#039;&#039;Loomin&#039;&#039;&#039;) - The village.&lt;br /&gt;
*&#039;&#039;&#039;[[Nottagen Cavern]]&#039;&#039;&#039; (formerly &#039;&#039;Loomin Cave&#039;&#039;) - Cavern under the well which can only be explored during the second mission into the past.&lt;br /&gt;
*&#039;&#039;&#039;Hill Near Nottagen&#039;&#039;&#039; (formerly &#039;&#039;East Hill near Loomin&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Pillar of Sulkk]]&#039;&#039;&#039; (formerly &#039;&#039;DarkDraco&#039;s Palace&#039;&#039;) - A tower to the west of Nottagen. It is locked up by the monsters. The dragon Sulkk lives at the very top of the tower.&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
*Buddy (formerly &#039;&#039;Sieble&#039;&#039;) - The town&#039;s mayor. After the events with the [[Malign vine]], he takes in Wiggles as a pet.&lt;br /&gt;
*[[Moostapha]] - The boss of the monsters in Nottagen. He is in charge of occupying the town on orders from the Demon Lord.&lt;br /&gt;
*Wiggles (formerly &#039;&#039;Chibi&#039;&#039;) - A worm monster that Buddy takes in. Buddy found him clinging defenseless to one of the Malign vine&#039;s roots. The fate of the town is dependent on him, depending on if he is spared or not.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=114459</id>
		<title>Monster Meadows</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Monster_Meadows&amp;diff=114459"/>
		<updated>2018-07-01T22:23:49Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Enclosure Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Monster Meadows&#039;&#039;&#039; is a side quest in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Meadow is available when the player defeats  [[Sulkk]] in [[Nottagen]]. When the town is brought to the present, the Monster Meadows appears next to Nottagen.&lt;br /&gt;
&lt;br /&gt;
When the player enters the monster park, they see a house. Inside the house lives &#039;&#039;VII&#039;s&#039;&#039; [[Monty]]. The monster monitor&#039;s dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.&lt;br /&gt;
&lt;br /&gt;
==[[Monster recruitment|Taming]]==&lt;br /&gt;
In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster recruitment|recruitment]] in &#039;&#039;V&#039;&#039;. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If a monster is recruited but the plan for it&#039;s habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.  &lt;br /&gt;
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.&lt;br /&gt;
&lt;br /&gt;
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character &#039;&#039;&#039;must&#039;&#039;&#039; be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.&lt;br /&gt;
&lt;br /&gt;
==Recruitment bait==&lt;br /&gt;
===Meaty treat===&lt;br /&gt;
The &#039;&#039;&#039;Meaty treat&#039;&#039;&#039; (originally &#039;&#039;&#039;Rib&#039;&#039;&#039;) is one of the first meat related items that can be found for monster recruitment.  Five can be used in a single battle to guarantee recruitment.  It can also be sold for 347 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*[[Roamer Encampment]] (Present)&lt;br /&gt;
*[[Sanctum of the Cirrus]] (Present)&lt;br /&gt;
*[[Mount Gora]] (Past)&lt;br /&gt;
*[[Vogograd]] (Present)&lt;br /&gt;
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;A hunk of meat with impressive effects.  Once gobbled up, it&#039;s gone...&#039;&#039;&#039; (Description when selecting a Meaty treat in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
===Prime cuts===&lt;br /&gt;
The &#039;&#039;&#039;Prime cuts&#039;&#039;&#039; (originally &#039;&#039;&#039;Fillet&#039;&#039;&#039;) is a more effective meat to use when recruiting monsters.  Three can be used in a single battle to guarantee recruitment.  It can also be sold for 4,533 [[Gold]] Coins.&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
*Defeating the first bonus [[Numen|boss]] in under 20 turns.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;The butcher&#039;s very best.  They will be snapped up in a second.&#039;&#039;&#039; (Description when selecting a Prime cut in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
===Shepherd&#039;s crook===&lt;br /&gt;
Exclusive to the [[Nintendo 3DS]] port, the Shepherd&#039;s crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism]] when used in battle.&lt;br /&gt;
&lt;br /&gt;
====Location====&lt;br /&gt;
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] &#039;&#039;Purrrfect Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
*&#039;&#039;&#039;Can also be used as an item during battle.&#039;&#039;&#039; (Description when selecting the Shepherd&#039;s crook in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Enclosure Plans==&lt;br /&gt;
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru&#039;s house. However, during the course of the game, the player will come across plans for additional &#039;&#039;&#039;enclosures&#039;&#039;&#039; (originally called &#039;&#039;&#039;BluePrint&#039;&#039;&#039;). These blueprints will allow the monster guru to build new areas for different monsters.&lt;br /&gt;
&lt;br /&gt;
Once a new enclosure is given, the Party needs to spend the night at an [[Inn]] for it to be built.&lt;br /&gt;
&lt;br /&gt;
There are nine plans in the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Graveyard:&#039;&#039;&#039; Highendreigh Tower in the present, defeat the [[King Slime]].&lt;br /&gt;
*&#039;&#039;&#039;Tower:&#039;&#039;&#039; [[Medal King]] in the present, collect 75 Mini Medals.&lt;br /&gt;
*&#039;&#039;&#039;Highlands:&#039;&#039;&#039; [[Mount Gora]]  in the past; First cave -&amp;gt; East exit outside -&amp;gt; Up ladder -&amp;gt; Up ladder -&amp;gt; Up Western ladder -&amp;gt; Enter cave -&amp;gt; East exit outside for chest.&lt;br /&gt;
*&#039;&#039;&#039;Mountains:&#039;&#039;&#039; [[Aeolus Vale]] in the past, in a barrel next to the Praetor&#039;s house.&lt;br /&gt;
*&#039;&#039;&#039;Forest:&#039;&#039;&#039; Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.&lt;br /&gt;
*&#039;&#039;&#039;Desert:&#039;&#039;&#039; [[Buccanham]] in the present, purchase for 5000 Tokens in the Casino.&lt;br /&gt;
*&#039;&#039;&#039;Seaside:&#039;&#039;&#039; [[Coral Cave]] in the past or present.&lt;br /&gt;
*&#039;&#039;&#039;Tropics:&#039;&#039;&#039; [[Sharkeye|Sharkeye&#039;s]] ship in the present, in a treasure chest on the first floor, near the garden.&lt;br /&gt;
*&#039;&#039;&#039;Cavern:&#039;&#039;&#039; [[Cathedral of Blight]] in the present.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
*&#039;&#039;&#039;Blueprints showing a proposed place for monsters to call home.&#039;&#039;&#039; (Description when selecting an Enclosure Plan in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
After the player collects all monsters for the monster park, the monster guru will thank you.  The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.  The other part of the reward is a Memento of [[Wiggles]]:&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Memento&lt;br /&gt;
|Wiggles&#039;s whatsit&lt;br /&gt;
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs.&lt;br /&gt;
|It might be worth using it in battle and seeing what happens...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable attributes==&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Blightcrawler]]&lt;br /&gt;
*[[Blistering bloater]]&lt;br /&gt;
*[[Dragstar]]&lt;br /&gt;
*[[Gold fryling]]&lt;br /&gt;
*[[Liquid metal slime]]&lt;br /&gt;
*[[Oinkubus]]&lt;br /&gt;
*[[Small fry]]&lt;br /&gt;
*[[Whole hog]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Sidequests]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_V:_Hand_of_the_Heavenly_Bride&amp;diff=114432</id>
		<title>Dragon Quest V: Hand of the Heavenly Bride</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_V:_Hand_of_the_Heavenly_Bride&amp;diff=114432"/>
		<updated>2018-06-29T22:34:24Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Battle refinements and balancing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title =Hand of the Heavenly Bride&lt;br /&gt;
| image = [[File:DQV_Logo.png|360px|center]][[Image:DQV_PS2_Art.png|center|360px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]] &amp;lt;br /&amp;gt;[[ArtePiazza]], Matrix Software (PS2) &amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call (NDS)&lt;br /&gt;
| publisher = [[Enix|Enix Corporation]] (SFC) &amp;lt;br /&amp;gt;[[Square Enix]] (PS2, NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released=&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 1992}}&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=March 25, 2004}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 17, 2008|NA=February 17, 2009|EU=February 20, 2009|AUS=February 19 2009}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 12, 2014|NA=January 22, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS2, NDS)|ESRB=E10+ (NDS)|PEGI=12+ (NDS)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Sony PlayStation 2]], [[Nintendo DS]]&lt;br /&gt;
| media = 16-[[Wikipedia:megabit|megabit]] [[Wikipedia:ROM cartridge|cartridge]] (SFC)&amp;lt;br /&amp;gt; [[Wikipedia:DVD|DVD]] (PS2)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest V&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストV 天空の花嫁|Doragon Kuesuto Faibu: Tenkū no Hanayome|lit. Dragon Quest V: Bride of Heaven}} is the fifth installment in the &#039;&#039;[[Dragon_Quest_(series)|Dragon Quest]]&#039;&#039; series, and the second of the Zenithian trilogy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; was the first game in the series in which [[Monster recruitment|certain monsters from random encounters may offer to join the player&#039;s party]]. This concept was an inspiration for the &#039;&#039;[[Wikipedia:Pokémon|Pokémon]]&#039;&#039; video game series, which debuted several years after &#039;&#039;Dragon Quest V&#039;&#039;&#039;s release. Later, the same feature would spawn the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series in 1998.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; is set centuries after the Zenithian Hero defeated [[Psaro the Manslayer]] in the previous installment, &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. The game starts on a sea vessel, with the Hero departing to go to Whealbrook. Like all other &#039;&#039;Dragon Quest&#039;&#039; games, this one takes place in a medieval world, with no real modern technology, such as cars or electricity. Characters fight with [[swords]], clubs, and magic instead of guns or other weapons.&lt;br /&gt;
&lt;br /&gt;
The layout of the world is superficially similar to the layout in &#039;&#039;Dragon Quest IV&#039;&#039;, but with a new set of locations, and considerable geographic alteration. The [[Stairway to Zenithia]] and [[Zenithia|Castle Zenithia]] itself are the only surviving locations from the previous game, and they have fallen into ruin and are no longer connected. The overworld has different monster encounter tables for each of the three eras.&lt;br /&gt;
&lt;br /&gt;
The quest takes the Hero and his party to many exotic locations, such as a [[fairy village (Dragon Quest V)|fairy village]], a [[Ice Mansion|mansion made of ice]], several caves, and even the depths of a volcano. The party eventually makes its way to the castle [[Zenithia]], the hallmark of each game of the [[Zenithia trilogy]]. Like a few other &#039;&#039;Dragon Quest&#039;&#039; games, the final enemies reside in a [[dark world]], separate from the main map.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVSuperFamicomArt.png|right|border|370px]][[Image:DQVSNESArt.png|right|border|370px]]&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; begins with a brief scene of the Hero&#039;s birth in which the player gives the Hero a name. After that scene, the Hero finds himself in a room on board a ship with his father, Pankraz. After the ship stops at [[Vista Port|Littlehaven]] (ビスタ &#039;&#039;Bisuta&#039;&#039;), they leave the ship for Whealbrook, where Pankraz&#039;s friend Sancho lives. Upon arrival, the Hero meets Bianca. After exploring the cave behind Whealbrook, he and Pankraz accompany Bianca to her town Roundbeck. Upon arrival at that town, Bianca and the Hero explore the haunted castle [[Uptaten Towers]] (レヌール &#039;&#039;Renūru&#039;&#039;), where they obtain a mysterious [[Gold Orb]]. Afterwards Pankraz and the Hero return to Whealbrook, along with a pet tiger named [[Saber]] (ボロンゴ &#039;&#039;Borongo&#039;&#039;), a monster that was saved from bullying by the Hero and Bianca.&lt;br /&gt;
&lt;br /&gt;
The next day, the Hero notices a man in the town who looks very similar to him. That man asks the Hero to show him the Golden Orb and, after returning it, asks him to take care of his father Pankraz. Elsewhere in town, he finds the spirit of [[Bella|Honey]], who asks him to return with her to her country, the snow-covered land of [[Faerie Lea]]. Upon arriving there, the two defeat the [[Winter Queen]] to allow Spring to return to the land. After accomplishing this feat, the Hero, Pankraz, and Saber travel to the eastern kingdom of [[Coburg]] (ラインハット &#039;&#039;Rainhatto&#039;&#039;), where the Hero befriends [[Prince Harry]] (ヘンリー &#039;&#039;Henrī&#039;&#039;). However, Harry is kidnapped, forcing the Hero and Pankraz to rescue him. Once the Hero finds Harry in a nearby hideout, they are attacked by a duo of powerful monsters, in which Pankraz defeats, but then a third entity appears and threatens the Hero&#039;s life, forcing Pankraz to give in. In the process, Pankraz is killed by powerful monsters, the Golden Orb is destroyed, and the Hero and Harry are sold into slavery.&lt;br /&gt;
&lt;br /&gt;
The story continues ten years later, and the player finds that the Hero and Harry have grown up working on a giant temple. They get into a scuffle with the guards after seeing a girl named [[Maria]] (マリア &#039;&#039;Maria&#039;&#039;) being whipped; the three of them are released from the temple and sent drifting to the [[casino]] town of Fortuna (オラクルベリー &#039;&#039;Orakuruberī&#039;&#039;) by Maria&#039;s brother. Here the Hero and Henry discover that Whealbrook has been destroyed by the armies of the [[Faux dowager|Queen Dowager of Coburg]], who has been acting as regent for Harry&#039;s half-brother [[Wilbur]]. Upon paying a visit to his homeland, Harry discovers that his stepmother has been replaced by a monster. After unmasking the fake queen using [[Ra&#039;s Mirror]] and defeating the monster, Harry and Maria marry and become advisor to the king.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the Hero will travel to the western continent, where he will meet up with Saber once more, and travel to the town of [[Mostroferrato]], where the wealthy nobleman Mr. Briscoletti and his daughters Nera and [[Debora]] live. He sends the hero on a quest to retrieve two magic rings of [[Circle of Fire|fire]] and [[Circle of Water|water]] as a test of his worthiness as a suitor for Nera. The Hero is able to accomplish this task only with the aid of Bianca, who he meets in a nearby village. Afterwards, Mr. Briscoletti offers the Hero the chance to marry Nera, but it is also possible for him to marry Bianca or, more surprisingly, Debora instead.&lt;br /&gt;
&lt;br /&gt;
After the marriage, the Hero takes his bride through a great mountain path that leads to his homeland of Gotha. Upon their arrival, Sancho is shocked to see the Hero and Bianca (or one of the Bricoletti sisters), and immediately takes them to see the current King of Gotha--[[Prince Albert|Albert]], the younger brother of Pankraz. The Hero must undergo a [[Royal trial|Rite of Passage]] before he can assume the throne, while his wife, now revealed to be pregnant, rests. During the coronation celebration, the Hero&#039;s wife is kidnapped, but the newly born twins are safely hidden.&lt;br /&gt;
&lt;br /&gt;
The Hero rushes to save his wife, but upon defeating the powerful monsters who kidnapped her, both the Hero and his bride are cursed and turned into stone; they remain this way for eight long years.&lt;br /&gt;
&lt;br /&gt;
The Hero is found by his two children now grown and Sancho in the garden of a wealthy man&#039;s estate, and is revived and taken back to Gotha castle. They still have not found Bianca/Nera/Debora, but they have a lead on the whereabouts of the Hero&#039;s mother: she was from the town of [[Lofty Peak]] on the continent north of Gotha. The Hero goes there, finds more information, and procures a [[magic carpet]] and [[magic key]]. Travelling the world to collect the [[Zenithian Equipment|legendary &amp;quot;Heavenly&amp;quot; or &amp;quot;Celestial&amp;quot; armaments]] for the Legendary Hero, it is discovered that the [[Hero&#039;s son (Dragon Quest V)|Hero&#039;s son]] is indeed the [[Legendary Hero]] sought by Pankraz almost twenty years ago.&lt;br /&gt;
&lt;br /&gt;
During this stage of the journey, the Hero avenges Pnkraz by killing Slon and restores the [[Zenith Dragon]], as well as his [[Zenithia|flying castle]], to their proper homes in the sky. To accomplish this, the Hero has to enter a time warp to retrieve the Gold Orb from his child self. The Hero, older and wiser, attempts to talk Pankraz out of going to Coburg to his demise, but he does not heed the warning.&lt;br /&gt;
&lt;br /&gt;
After returning to the [[Crocodilopolis|temple the Hero]] helped build as a slave, the [[Zenithian armor]] is found, as well as the statue of his wife. He then must go defeat King Korol in order to remove the curse from his wife, and retrieving the [[Circle of Life]] in the process. After the final source of evil is eradicated from the world, the party is told that Madalena remains in Nadiria, trying to contain the Grandmaster of the Underworld, [[Nimzo]] (ミルドラース &#039;&#039;Mirudorāsu&#039;&#039;). The Hero, his wife, and their children decide to enter the underworld to find Madalena, so together they travel there via the [[Estuary Sanctuary|Nadiria Teleportal]] from the [[Estuary Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
After passing a town of monsters that are transforming into humans, they head to the northern section of Nadiria and reach Mt. Zugzwang. Madalena is found inside, only to be killed off by Nimzo before she can seal his power. The party continues on to confront and destroy [[Grandmaster Nimzo]], ending the threat once and for all. They return to Gotha, and have a joyful party. As the family celebrates, Pankraz and Madalena watch their son and his family from the heavens, happy and content with their progeny.&lt;br /&gt;
&lt;br /&gt;
After beating the game, players can gain access to the [[bonus dungeon]]: [[Estark&#039;s Labyrinth]], where the party can test their skills against an [[Estark|ancient demon]] sealed away by Nimzo out of fear. &#039;&#039;Dragon Quest V&#039;&#039; was the first main series &#039;&#039;Dragon Quest&#039;&#039; game to have a bonus dungeon (although the later remakes of &#039;&#039;Dragon Quest III&#039;&#039; and &#039;&#039;IV&#039;&#039; added bonus dungeons similar to later titles).&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest V)|The Hero]] is, in the early chapters of the game, a six-year-old boy who travels all around the world along with his father, Pankraz. Though a child, he will become a capable warrior in his own right through exorcising a haunted castle and saving the realm of the faeries from perpetual winter. After the tragic death of Pankraz at the end of the first generation, the Hero is forced into slavery, undergoing hard labor in the building of a temple. Ten years after, he finally escapes from there, and he starts a journey to find his mother, Mada, who was rumored to have been kidnapped soon after the Hero was born. He will also search for the Legendary Hero that his father sought to find, and along the way discover love in the form of a heavenly bride.&lt;br /&gt;
&lt;br /&gt;
*[[Pankraz]] is the father of the Hero. Though he was once the king of [[Gotha]], he left his homeland to search of the Legendary Hero and his vanished wife. His attendant, [[Sancho]], goes with him on his journey and resides in [[Whealbrook]] early in the game. He is a stern but kind man, with nearly all associated NPCs speaking very highly of him. In his travels he keeps his kingly status a secret to avoid detection.&lt;br /&gt;
&lt;br /&gt;
*[[Bianca]] is a daughter of the innkeepers of [[Roundbeck]] and the childhood friend of the Hero. When the hero and his father visit her in Roundbeck, she drags him off on a ghost-hunting dare to save a bullied Saber cub from it&#039;s aggressive owners. After growing up, she moves to a small village for recuperation of her injured father and matures into a kind and energetic country woman, becoming one of the women whom the player can choose to marry.&lt;br /&gt;
&lt;br /&gt;
*[[Nera]] is a daughter of Rodrigo Briscoletti, who recently got back from domestic goddess training at Heaven&#039;s Above Abbey. She is the second choice for becoming the Hero&#039;s bride. Her father, [[Rodrigo Briscoletti]] (ルドマン &#039;&#039;Rudoman&#039;&#039;) is a wealthy man living in [[Mostroferrato]] (サラボナ &#039;&#039;Sarabona&#039;&#039;). He seeks his daughter&#039;s bridegroom, but will only accept a man who is able to pass his trial. [[Crispin Burns]] (アンディ &#039;&#039;Andi&#039;&#039;) a friend of Nera&#039;s, also desires to marry her.&lt;br /&gt;
&lt;br /&gt;
*[[Debora]] is the older daughter of Mr. Briscoletti. She is introduced in the DS remake as a 3rd bridal candidate, however being a temperamental and spoiled girl, her parents have no real hope of finding her a suitor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; follows in the footsteps of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; by virtue of continuing [[Yuji Horii]]&#039;s narrative experiments. Rather than dividing the game into chapters focusing on several characters, the story exclusively follows the life of the [[Hero (Dragon Quest V)|person]] from childhood to adulthood, and finally to parenthood. This divides the game into 3 separate generations, with the world and characters aging along with the protagonist. The nature of traversing the world&#039;s towns and combating monsters is still the same as in previous titles, but with the introduction of a well lauded addition to the series: &lt;br /&gt;
&lt;br /&gt;
===[[Monster recruitment]]===&lt;br /&gt;
The largest gameplay addition was the inclusion of a monster recruitment system. Under this system, [[List of recruitable monsters in Dragon Quest V|certain monsters]] may elect to join the player&#039;s party after being defeated in battle. These monsters then behave as typical player characters who can level up, use equipment, and receive orders/tactics in battle, but will often have abilities and resistances unavailable to human characters. This new feature adds a great deal of replay value as it greatly increases the possible party configurations a player can use. &lt;br /&gt;
&lt;br /&gt;
In the original Super Famicom version, only 40 monsters were recruitable and 70 was the limit for how many could be kept in total. With subsequent remakes, these limits were raised to 70 recruits and 81 spaces respectively.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
* This game was the first to use katakana and numbers to name characters; earlier 8-bit games had only allowed the use of hiragana. Also, message windows can now display kanji. This &#039;&#039;&#039;significantly&#039;&#039;&#039; expanded the amount of text that could be stored to a cartridge without eating up space saved for music, graphics, and so forth, with the original advertizements stating the game had as much text as a novel. &lt;br /&gt;
&lt;br /&gt;
* Search, Talk, and Open commands can now be issued by a single button press, bypassing the menu. &lt;br /&gt;
&lt;br /&gt;
* The shop interface now shows what stat changes will occur when a weapon is equipped, and purchased items can be equipped automatically.&lt;br /&gt;
&lt;br /&gt;
* Characters can now move a half-block tile at a time rather than only a full block, leading to smoother animation.&lt;br /&gt;
&lt;br /&gt;
* Pots, barrels, and similar objects can now be Searched, and will often contain useful items. Unfortunately, this also meant that they sometimes contained monsters laying in wait...&lt;br /&gt;
&lt;br /&gt;
===Battle refinements and balancing===&lt;br /&gt;
*For the first time, any character who is targeting an already-defeated monster will have their target automatically transferred to one of the other monsters (selected at random). In earlier games, the action was simply cancelled and the turn wasted.&lt;br /&gt;
&lt;br /&gt;
*More advanced party AI than the previous game. An AI controlled character has been programmed to &amp;quot;learn&amp;quot; a foe&#039;s resistances and vulnerabilities much faster than before, avoiding infamous snafus such as a character wasting turns casting [[Whack]] on a boss monster. It is also possible, unlike in the previous game&#039;s original version, to set characters to manual command and allow them to be controlled individually as in the first three games. &lt;br /&gt;
&lt;br /&gt;
*There is now a separation of spell resistances for monsters. In previous games, all spell resistance was based around &#039;&#039;accuracy&#039;&#039;, whereas in V an offensive spell&#039;s resistance is now calculated as &#039;&#039;damage reduction&#039;&#039;, thus preventing a caster from completely wasting their MP unless the foe is immune. This would set the precedent for resistances in all future titles and side games.&lt;br /&gt;
&lt;br /&gt;
* There is now a distinct defensive stat in [[Stats|Resilience]], determining a character&#039;s base defence; in earlier games the base defence was calculated from Agility.&lt;br /&gt;
&lt;br /&gt;
*Armour and shield resistance is now based on static number subtraction instead of a percentage. For example, the [[Magic shield]] will always reduce damage dealt from [[Sizz]] by 7 points.&lt;br /&gt;
&lt;br /&gt;
* [[Boomerang]]s and [[Whip|whips]] can now attack groups of enemies. This feature lead to some weapons being replaced in remakes of older titles to avoid inconsistency.&lt;br /&gt;
&lt;br /&gt;
* Some traditional spells had their effects slightly altered, such as [[Kabuff]] improving defence by 25% instead of 50%.&lt;br /&gt;
&lt;br /&gt;
*The [[Zoom]] spell will take them to the town of their choice as in the later games. The Zoom spell can only be acquired at a certain stage of the plot (in the first half of the second generation); it cannot be acquired by leveling, and if a monster recruit learns this spell, the spell will not appear until after the plot event occurs. This marks the first time in the series that spell acquisition has been tied to plot events.&lt;br /&gt;
&lt;br /&gt;
* Combat screens now have animated background images, reminiscent of the first game. The images depend on the local terrain and time of day. Also, attacking a monster or casting an offensive spell will produce a matching animation.&lt;br /&gt;
&lt;br /&gt;
* The original SNES version only allows 3 active party members instead of 4; a 5-person wagon is still available, however. The PS2 and DS remakes restored party size to 4.&lt;br /&gt;
&lt;br /&gt;
*The mechanism for replacing characters with reinforcements from the wagon was changed. It no longer takes a turn for a character to be swapped with one in the wagon, and it is possible to replace all characters at once. This significantly changes battle strategy, especially against major bosses. To balance this, several bosses possess much higher stats than were featured in previous games--hit points in particular.&lt;br /&gt;
&lt;br /&gt;
===New types of vehicles===&lt;br /&gt;
In addition to the typical [[Ship|sailing vessel]] and flying mount, there are several additional modes of fantastical transportation. These new craft carry their own restrictions, but offer more intricate exploration.&lt;br /&gt;
* [[Flying Carpet]]: This whimsical rug can travel on grass, water, and shoals, and will suppress wandering monster encounters due to its high speed. It can be carried as an item, allowing it to be used anywhere where there is a sufficient region of grass to take off. However, it cannot travel through forests, so a line of forest inside a line of water (or vice versa) remains an impassible barrier.&lt;br /&gt;
* The [[Zenithia|Sky Castle]]: The home of the divine Zenithians can fly over any terrain; but it cannot reach or pass the high mountain on the central continent where the Great Temple is located. It can only land or take off from grass or desert (and only large areas of grass/desert, due to its size). The Zoom spell will not relocate the castle, since you can instead Zoom directly into its control deck. &lt;br /&gt;
&lt;br /&gt;
===Knick-knacks===&lt;br /&gt;
Introduced in the PS2 version, these locally-flavored baubles provide an additional side-quest. Throughout the game, many special items called [[knick-knacks]] may be collected by the player. These items can be displayed in a special museum that will come under the ownership of the protagonist; NPCs will be attracted to the museum once it has exhibits, reminiscent of the boom town featured in other titles. Some special products will be upgraded by certain plot events, and can even be used as equipment in battle. Knick-knacks are unrelated to the overall plot of the game and exist only as a sidequest, but they offer a glimpse into the everyday life of an NPC that other games attempt to illustrate.&lt;br /&gt;
&lt;br /&gt;
==Translations==&lt;br /&gt;
Dragon &#039;&#039;Warrior&#039;&#039; V has been used in 90&#039;s media as a reference to &#039;&#039;[[Dragon Quest V]]&#039;&#039;.  In [[Enix America Corporation]]&#039;s newsletter &#039;&#039;[[Warrior World]]&#039;&#039;, the company revealed that they had decided against releasing &#039;&#039;Dragon Quest V&#039;&#039; as &#039;&#039;Dragon Warrior V&#039;&#039; in North America, and were planning to release &#039;&#039;Dragon Quest VI&#039;&#039; as &#039;&#039;Dragon Warrior V&#039;&#039;.  Since Enix America Corporation ceased operations around the same time that &#039;&#039;Dragon Quest VI&#039;&#039; was released in Japan, official localization of the SFC title never occurred.  The next title in the main &#039;&#039;[[Dragon Quest]]&#039;&#039; series to be released in North America was &#039;&#039;Dragon Quest VII&#039;&#039; as &#039;&#039;[[Dragon Warrior VII]]&#039;&#039;, during November 2001.&lt;br /&gt;
&lt;br /&gt;
Fan translations of the SFC version of &#039;&#039;Dragon Quest V&#039;&#039; were later completed; both the [[DeJap]]/[[PT]] translation and [[byuu|byuu&#039;s]] translation were released on December 7, 2001. This translation utilized the spell and monster names codified in the older Enix localizations, but with much less censorship to death, other tragedies, and adult subject matter.&lt;br /&gt;
&lt;br /&gt;
In February 2009, [[Square Enix]] released the DS remake, &#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride]]&#039;&#039;, the first official release of &#039;&#039;Dragon Quest V&#039;&#039; in English. This localization was created by Plus-Alpha, carrying over from their previous work in the series. As such, puns and onomatopoeia are commonplace, along with references to older titles. To great relief from fans, the Party Chat feature was retained for the overseas version, constituting nearly 1/3rd of the game&#039;s written script.&lt;br /&gt;
&lt;br /&gt;
==Remakes==&lt;br /&gt;
===PS2 remake===&lt;br /&gt;
Square Enix released a PlayStation 2 enhanced remake of &#039;&#039;Dragon Quest V&#039;&#039; on March 25, 2004, with first day sales of 722,000. As of April 2004, the game has sold over 1.5 million copies making it the top selling &#039;&#039;Dragon Quest&#039;&#039; remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title. The remake was developed by &#039;&#039;Dragon Quest VII&#039;&#039; art directors, [[Artepiazza]], who would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to &#039;&#039;Dragon Quest VII&#039;&#039;, but it utilizes the extra PlayStation 2 graphical capabilities. The Hero and his companions have to fight more monsters per battle in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player&#039;s party in the Super Famicom version of &#039;&#039;Dragon Quest V&#039;&#039; due to [[Read-only memory|ROM]] limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the [[NHK Symphony]]. &lt;br /&gt;
&lt;br /&gt;
Another new feature in the remake is the &amp;quot;[[Knick-knackatory]],&amp;quot; where the player has to collect local specialties from all around the world, return the items back to a character named &amp;quot;[[Yuuji]],&amp;quot; and receive rewards for them. The &#039;&#039;Dragon Quest V&#039;&#039; remake is the third &#039;&#039;Dragon Quest&#039;&#039; release in the Square Enix name (after &#039;&#039;[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]&#039;&#039; and &#039;&#039;[[Slime Morimori Dragon Quest]]&#039;&#039;). Lastly, a &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; preview video disc is included in the Japanese release of &#039;&#039;Dragon Quest V&#039;&#039; remake.&lt;br /&gt;
&lt;br /&gt;
A [[fan translation]] of the PS2 version was completed by [[DQ Translations]].&lt;br /&gt;
&lt;br /&gt;
The engine of the PS2 remake is similar to the one used in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. Like &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, there is a pseudo-3D view replacing the original bird&#039;s eye view. The graphics are updated accordingly. There is also a preview of [[Dragon Quest VIII]] bundled with the remake.&lt;br /&gt;
&lt;br /&gt;
* Rodrigo Briscoletti &amp;amp; Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship.&lt;br /&gt;
* The “Bag” is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].&lt;br /&gt;
* There are now 10 possible names for the [[Great sabrecub]], instead of 4. &lt;br /&gt;
* The Monster Depository can now store 200 monsters instead of 50.&lt;br /&gt;
* Monster companions can now have their names changed. &lt;br /&gt;
* One can talk to companions while travelling in the overworld.&lt;br /&gt;
* Pots, barrels, and similar objects can now be picked up and thrown. &lt;br /&gt;
* The AI modes are updated to match the ones used in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
* The &amp;quot;Paralysis&amp;quot; status effect will now wear off after several turns.&lt;br /&gt;
* Items now sell for 50% of their purchase price, instead of 75%. &lt;br /&gt;
* Some new spells and speciality attacks have been added.&lt;br /&gt;
* The first-level ice spell, [[Crack]] (&#039;&#039;Hyado&#039;&#039;), can now be cast by the hero&#039;s daughter; in the original game there was no way to obtain it.&lt;br /&gt;
* There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.&lt;br /&gt;
* Stat gains on level-up are now randomized.&lt;br /&gt;
* There are now 70 potential species of monster companion, instead of 40. Including monsters that were present but unrecruitable, including:&lt;br /&gt;
** [[Bad apple]]&lt;br /&gt;
** [[Beastmaster]]&lt;br /&gt;
** [[Blizzybody]]&lt;br /&gt;
** [[Fat rat]]&lt;br /&gt;
** [[Flamethrower]]&lt;br /&gt;
** [[Funghoul]]&lt;br /&gt;
** [[Ghost]]&lt;br /&gt;
** [[Hawk man]]&lt;br /&gt;
** [[Hades helm]]&lt;br /&gt;
** [[Hulagan]]&lt;br /&gt;
** [[Man o&#039; war]]&lt;br /&gt;
** [[Mudraker]]&lt;br /&gt;
** [[Pocus poppet]]&lt;br /&gt;
** [[Restless Armour]]&lt;br /&gt;
** [[Rotten apple]]&lt;br /&gt;
** [[Wax murderer]]&lt;br /&gt;
* Some new monsters added (all recruitable) include:&lt;br /&gt;
** [[Battle pip]]&lt;br /&gt;
** [[Conkerer]]&lt;br /&gt;
** [[Conkjurer]]&lt;br /&gt;
** [[Conkuisitor]]&lt;br /&gt;
** [[Conkuistador]]&lt;br /&gt;
** [[Epipany]]&lt;br /&gt;
** [[Pip fighter]]&lt;br /&gt;
** [[Wiz pip]]&lt;br /&gt;
* Bosses are much more powerful. &lt;br /&gt;
* Some town and dungeon maps are redesigned.&lt;br /&gt;
* There are now [[T&#039;n&#039;T]] boards as in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. &lt;br /&gt;
* The casino now offers poker in addition to its other games; the party&#039;s slime companion, if any, can be entered in the Slime Race.&lt;br /&gt;
* Save games now display a picture of the party&#039;s surroundings as a reminder.&lt;br /&gt;
* The marriage system is different than in the original.&lt;br /&gt;
* [[Ladja]] now plays a more significant role in the plot.&lt;br /&gt;
* In the original, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their [[Gold]] Coins, whereas the remake removes that penalty. The gold is regained after escaping [[Crocodilopolis]].&lt;br /&gt;
* Harry helps The Hero to fight the [[Slave-driver]]s.&lt;br /&gt;
* In the Super Famicom version, Nera is uncontrollable in Generation II and could only go up to Level 10. The remake removes both limitations.&lt;br /&gt;
&lt;br /&gt;
===DS remake=== &lt;br /&gt;
A &#039;&#039;Dragon Quest V&#039;&#039; remake for the [[Nintendo DS]] was announced in late 2007 by Square Enix and was developed by ArtePiazza. The game uses the same engine as the DS remake of &#039;&#039;Dragon Quest IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On April 23, 2008, it was reported that [[Square Enix]] has applied for the trademark &amp;quot;Hand of the Heavenly Bride&amp;quot; at the [[United States Patent and Trademark Office]]. It was confirmed to be in reference to &#039;&#039;Dragon Quest V&#039;&#039; by a listing from Nintendo of third-party titles for Nintendo platforms. On the following day, Square Enix sent out a press release saying that the game will be released in Europe under the name &#039;&#039;Dragon Quest: The Hand of the Heavenly Bride&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The DS remake includes all the features of the PS2 remake, such as the expanded party size, plus a few new changes:&lt;br /&gt;
&lt;br /&gt;
* An extra difficult bonus dungeon, [[Estark&#039;s Labyrinth]], is unlocked after completing the game.&lt;br /&gt;
* A third Heavenly Bride is introduced: [[Debora Briscoletti]], the older sister of [[Nera]]. Unlike the other two brides, Debora is temperamental and intimidating, generally scaring off all potential suitors. Due to her aggressive personality, she is more of a physical fighter than the other brides, and can equip a wider selection of weapons.&lt;br /&gt;
* Debora appears along with Rodrigo &amp;amp; Nera at the start of Generation I.&lt;br /&gt;
* A new mini-game called [[Bruise the Ooze]] can be played, utilizing the DS stylus.&lt;br /&gt;
* Several more monsters are added and recruitable including: [[Archdemon]] &amp;amp; [[Jailcat]]&lt;br /&gt;
* [[Great sabrecub]]s are no longer encountered in the game, leaving Saber to be the only one.&lt;br /&gt;
* Healing Spells known by Pankraz and Honey can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone port===&lt;br /&gt;
Released in Japan on december 12, 2014 and over seas on January 22, 2015, this version is an enhanced, smoother looking port of the previous DS version. All features have been retained, with a few interface and presentation changes:&lt;br /&gt;
&lt;br /&gt;
*Script alteration to reflect new control input.&lt;br /&gt;
*Smoother frame rate.&lt;br /&gt;
*Graphical upgrade.&lt;br /&gt;
*Improved audio quality.&lt;br /&gt;
*Reduced character sprite size in towns and the world map, making the game appear roughly 20% larger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Japanese version features a promotional campaign that allows players to register other DQ products in return for items and equipment not previously featured in V, such as the [[Gigant Armor]] and [[Dragon robe]]. No word as of yet if this will be made available after the promotion ends.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest V: Hand of the Heavenly Bride|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Like the other games in the series, &#039;&#039;Dragon Quest V&#039;&#039; was very popular in Japan.&amp;lt;!--&#039;&#039;Dragon Quest V&#039;&#039; has sold 2.79 million copies in Japan.--&amp;gt;&amp;lt;!--The PS2 remake has sold an additional 1.65 million copies.--&amp;gt;In 2006, the Japanese gaming magazine [[Famitsu]] had readers vote on the top one hundred games of all time, &#039;&#039;Dragon Quest V&#039;&#039; coming in at 11 and the PS2 remake at number 40. In particular, the way the story is divided by different periods of time has been praised, as it is something that has not appeared in many video games. &#039;&#039;Dragon Quest V&#039;&#039; has also been acknowledged as Yuji Horii&#039;s favorite in the series, with him citing the appeal of seeing the protagonist grow from child to father.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. A compilation of &#039;&#039;Dragon Quest V&#039;s&#039;&#039; music was put on the album &#039;&#039;Dragon Quest V ~Bride of the Heavens~ Symphonic Suite&#039;&#039;, was released in 1992 and then again in 2000. The first version features an extra disc with the original soundtrack as well as the symphonic one. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
[[File:DQV characters.png|right|230px]]&lt;br /&gt;
# [[Overture]] (1:59)&lt;br /&gt;
# Castle Trumpeter (2:21)&lt;br /&gt;
# Melody in an Ancient Town ~ Toward the Horizon ~ Casino ~ Lively Town ~ Melody in an Ancient Town (7:50)&lt;br /&gt;
# Magic Carpet ~ The Ocean (7:39)&lt;br /&gt;
# Melody of Love (3:00)&lt;br /&gt;
# Monsters in the Dungeon ~ Tower of Death ~ Dark World ~ Monsters in the Dungeon (6:20)&lt;br /&gt;
# Violent Enemies ~ Almighty Boss Devil Is Challenged (5:44)&lt;br /&gt;
# Noble Requiem ~ Saint (5:53)&lt;br /&gt;
# Satan (4:52)&lt;br /&gt;
# Heaven (2:57)&lt;br /&gt;
# Bridal Waltz (3:39)&lt;br /&gt;
&lt;br /&gt;
== Related media ==&lt;br /&gt;
&#039;&#039;Dragon Quest Tenkuu Monogatari&#039;&#039; (Tale of the Air) is a twelve-volume manga series based on &#039;&#039;Dragon Quest V&#039;&#039; by [[Chino Yukimiya]], which ran in 1997, and again in 2001. The story follows [[Parry]] and [[Madchen]], the two children from &#039;&#039;Dragon Quest V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
A 2011 Japanese TV Drama &#039;&#039;Yuusha Yoshihiko to Maou no Shiro&#039;&#039; (勇者ヨシヒコと魔王の城 lit. &amp;quot;Hero Yoshihiko and the Devil&#039;s Castle&amp;quot;) follows Hero Yoshihiko&#039;s story, who features &#039;&#039;Dragon Quest V&#039;&#039; Hero&#039;s costume.&amp;lt;ref&amp;gt;[http://www.inside-games.jp/article/2011/05/16/49046.html DQ-styled live-action drama &#039;&#039;Hero Yoshihiko and the Devil&#039;s Castle&#039;&#039; was decided to be broadcasted by TV Tokyo in July 2011] (Japanese language)&amp;lt;/ref&amp;gt; A sequel &#039;&#039;Yuusha Yoshihiko to Akuryou no Kagi&#039;&#039; (勇者ヨシヒコと悪霊の鍵, lit. &amp;quot;Hero Yoshihiko and the Evil Spirit Key&amp;quot;) was released in 2012.&amp;lt;ref&amp;gt;[http://www.inside-games.jp/article/2012/10/12/60495.html That popular drama is back! &#039;&#039;Hero Yoshihiko and the Evil Spirit Key&#039;&#039; will be broadcasted since tonight] (Japanese language)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-TITLESCREEN.png]]|game={{DQ5}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-NDS-TITLESCREEN.png]]|game={{DQ5}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridge/Disc art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ V SFC Cartridge.jpg|&lt;br /&gt;
Image:DQ V PS2 Disc.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ V Super Famicom Box (Front Side).png|Super Famicom box art (front)&lt;br /&gt;
Image:DQ V Super Famicom Box (Back Side).jpg|&lt;br /&gt;
Image:Bianca Hero and Saber.png|Box art (textless)&lt;br /&gt;
Image:DQ5_super_famicom_box_art_back.jpg|Super Famicom box art (back)&lt;br /&gt;
Image:DQV PS2 Box (Front Side).png|&lt;br /&gt;
Image:DQ V PS2 Box (Back Side).jpg|&lt;br /&gt;
Image:DQVDS boxart.jpg|DS box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQV Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:Symphonic Suite Dragon Quest V.png|Symphonic Suite&lt;br /&gt;
Image:DQ 4koma Gekijou 7.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 8.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 9.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 10.png|4koma comics&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V1.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.1&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V2.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.2&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V3.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.3&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V4.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.4&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V5.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.5&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V6.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.6&lt;br /&gt;
Image:DQV CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQV CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQV CD Theater 3.png|CD Theater&lt;br /&gt;
Image:DQV card game.png|Card game&lt;br /&gt;
Image:DQV_Characters.png|&lt;br /&gt;
Image:DQV PS2 Guidebook.png|PS2 Guide&lt;br /&gt;
Image:DQV PS2 Guidebook B.png|PS2 Guide&lt;br /&gt;
Image:DQV iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQTCG DQV card sleeve.jpg|Trading Card Game sleeve&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest V|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 05}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_V:_Hand_of_the_Heavenly_Bride&amp;diff=114431</id>
		<title>Dragon Quest V: Hand of the Heavenly Bride</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_V:_Hand_of_the_Heavenly_Bride&amp;diff=114431"/>
		<updated>2018-06-29T22:31:13Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* New features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title =Hand of the Heavenly Bride&lt;br /&gt;
| image = [[File:DQV_Logo.png|360px|center]][[Image:DQV_PS2_Art.png|center|360px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]] &amp;lt;br /&amp;gt;[[ArtePiazza]], Matrix Software (PS2) &amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call (NDS)&lt;br /&gt;
| publisher = [[Enix|Enix Corporation]] (SFC) &amp;lt;br /&amp;gt;[[Square Enix]] (PS2, NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released=&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 1992}}&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=March 25, 2004}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 17, 2008|NA=February 17, 2009|EU=February 20, 2009|AUS=February 19 2009}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 12, 2014|NA=January 22, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS2, NDS)|ESRB=E10+ (NDS)|PEGI=12+ (NDS)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Sony PlayStation 2]], [[Nintendo DS]]&lt;br /&gt;
| media = 16-[[Wikipedia:megabit|megabit]] [[Wikipedia:ROM cartridge|cartridge]] (SFC)&amp;lt;br /&amp;gt; [[Wikipedia:DVD|DVD]] (PS2)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest V&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストV 天空の花嫁|Doragon Kuesuto Faibu: Tenkū no Hanayome|lit. Dragon Quest V: Bride of Heaven}} is the fifth installment in the &#039;&#039;[[Dragon_Quest_(series)|Dragon Quest]]&#039;&#039; series, and the second of the Zenithian trilogy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; was the first game in the series in which [[Monster recruitment|certain monsters from random encounters may offer to join the player&#039;s party]]. This concept was an inspiration for the &#039;&#039;[[Wikipedia:Pokémon|Pokémon]]&#039;&#039; video game series, which debuted several years after &#039;&#039;Dragon Quest V&#039;&#039;&#039;s release. Later, the same feature would spawn the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series in 1998.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; is set centuries after the Zenithian Hero defeated [[Psaro the Manslayer]] in the previous installment, &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. The game starts on a sea vessel, with the Hero departing to go to Whealbrook. Like all other &#039;&#039;Dragon Quest&#039;&#039; games, this one takes place in a medieval world, with no real modern technology, such as cars or electricity. Characters fight with [[swords]], clubs, and magic instead of guns or other weapons.&lt;br /&gt;
&lt;br /&gt;
The layout of the world is superficially similar to the layout in &#039;&#039;Dragon Quest IV&#039;&#039;, but with a new set of locations, and considerable geographic alteration. The [[Stairway to Zenithia]] and [[Zenithia|Castle Zenithia]] itself are the only surviving locations from the previous game, and they have fallen into ruin and are no longer connected. The overworld has different monster encounter tables for each of the three eras.&lt;br /&gt;
&lt;br /&gt;
The quest takes the Hero and his party to many exotic locations, such as a [[fairy village (Dragon Quest V)|fairy village]], a [[Ice Mansion|mansion made of ice]], several caves, and even the depths of a volcano. The party eventually makes its way to the castle [[Zenithia]], the hallmark of each game of the [[Zenithia trilogy]]. Like a few other &#039;&#039;Dragon Quest&#039;&#039; games, the final enemies reside in a [[dark world]], separate from the main map.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVSuperFamicomArt.png|right|border|370px]][[Image:DQVSNESArt.png|right|border|370px]]&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; begins with a brief scene of the Hero&#039;s birth in which the player gives the Hero a name. After that scene, the Hero finds himself in a room on board a ship with his father, Pankraz. After the ship stops at [[Vista Port|Littlehaven]] (ビスタ &#039;&#039;Bisuta&#039;&#039;), they leave the ship for Whealbrook, where Pankraz&#039;s friend Sancho lives. Upon arrival, the Hero meets Bianca. After exploring the cave behind Whealbrook, he and Pankraz accompany Bianca to her town Roundbeck. Upon arrival at that town, Bianca and the Hero explore the haunted castle [[Uptaten Towers]] (レヌール &#039;&#039;Renūru&#039;&#039;), where they obtain a mysterious [[Gold Orb]]. Afterwards Pankraz and the Hero return to Whealbrook, along with a pet tiger named [[Saber]] (ボロンゴ &#039;&#039;Borongo&#039;&#039;), a monster that was saved from bullying by the Hero and Bianca.&lt;br /&gt;
&lt;br /&gt;
The next day, the Hero notices a man in the town who looks very similar to him. That man asks the Hero to show him the Golden Orb and, after returning it, asks him to take care of his father Pankraz. Elsewhere in town, he finds the spirit of [[Bella|Honey]], who asks him to return with her to her country, the snow-covered land of [[Faerie Lea]]. Upon arriving there, the two defeat the [[Winter Queen]] to allow Spring to return to the land. After accomplishing this feat, the Hero, Pankraz, and Saber travel to the eastern kingdom of [[Coburg]] (ラインハット &#039;&#039;Rainhatto&#039;&#039;), where the Hero befriends [[Prince Harry]] (ヘンリー &#039;&#039;Henrī&#039;&#039;). However, Harry is kidnapped, forcing the Hero and Pankraz to rescue him. Once the Hero finds Harry in a nearby hideout, they are attacked by a duo of powerful monsters, in which Pankraz defeats, but then a third entity appears and threatens the Hero&#039;s life, forcing Pankraz to give in. In the process, Pankraz is killed by powerful monsters, the Golden Orb is destroyed, and the Hero and Harry are sold into slavery.&lt;br /&gt;
&lt;br /&gt;
The story continues ten years later, and the player finds that the Hero and Harry have grown up working on a giant temple. They get into a scuffle with the guards after seeing a girl named [[Maria]] (マリア &#039;&#039;Maria&#039;&#039;) being whipped; the three of them are released from the temple and sent drifting to the [[casino]] town of Fortuna (オラクルベリー &#039;&#039;Orakuruberī&#039;&#039;) by Maria&#039;s brother. Here the Hero and Henry discover that Whealbrook has been destroyed by the armies of the [[Faux dowager|Queen Dowager of Coburg]], who has been acting as regent for Harry&#039;s half-brother [[Wilbur]]. Upon paying a visit to his homeland, Harry discovers that his stepmother has been replaced by a monster. After unmasking the fake queen using [[Ra&#039;s Mirror]] and defeating the monster, Harry and Maria marry and become advisor to the king.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the Hero will travel to the western continent, where he will meet up with Saber once more, and travel to the town of [[Mostroferrato]], where the wealthy nobleman Mr. Briscoletti and his daughters Nera and [[Debora]] live. He sends the hero on a quest to retrieve two magic rings of [[Circle of Fire|fire]] and [[Circle of Water|water]] as a test of his worthiness as a suitor for Nera. The Hero is able to accomplish this task only with the aid of Bianca, who he meets in a nearby village. Afterwards, Mr. Briscoletti offers the Hero the chance to marry Nera, but it is also possible for him to marry Bianca or, more surprisingly, Debora instead.&lt;br /&gt;
&lt;br /&gt;
After the marriage, the Hero takes his bride through a great mountain path that leads to his homeland of Gotha. Upon their arrival, Sancho is shocked to see the Hero and Bianca (or one of the Bricoletti sisters), and immediately takes them to see the current King of Gotha--[[Prince Albert|Albert]], the younger brother of Pankraz. The Hero must undergo a [[Royal trial|Rite of Passage]] before he can assume the throne, while his wife, now revealed to be pregnant, rests. During the coronation celebration, the Hero&#039;s wife is kidnapped, but the newly born twins are safely hidden.&lt;br /&gt;
&lt;br /&gt;
The Hero rushes to save his wife, but upon defeating the powerful monsters who kidnapped her, both the Hero and his bride are cursed and turned into stone; they remain this way for eight long years.&lt;br /&gt;
&lt;br /&gt;
The Hero is found by his two children now grown and Sancho in the garden of a wealthy man&#039;s estate, and is revived and taken back to Gotha castle. They still have not found Bianca/Nera/Debora, but they have a lead on the whereabouts of the Hero&#039;s mother: she was from the town of [[Lofty Peak]] on the continent north of Gotha. The Hero goes there, finds more information, and procures a [[magic carpet]] and [[magic key]]. Travelling the world to collect the [[Zenithian Equipment|legendary &amp;quot;Heavenly&amp;quot; or &amp;quot;Celestial&amp;quot; armaments]] for the Legendary Hero, it is discovered that the [[Hero&#039;s son (Dragon Quest V)|Hero&#039;s son]] is indeed the [[Legendary Hero]] sought by Pankraz almost twenty years ago.&lt;br /&gt;
&lt;br /&gt;
During this stage of the journey, the Hero avenges Pnkraz by killing Slon and restores the [[Zenith Dragon]], as well as his [[Zenithia|flying castle]], to their proper homes in the sky. To accomplish this, the Hero has to enter a time warp to retrieve the Gold Orb from his child self. The Hero, older and wiser, attempts to talk Pankraz out of going to Coburg to his demise, but he does not heed the warning.&lt;br /&gt;
&lt;br /&gt;
After returning to the [[Crocodilopolis|temple the Hero]] helped build as a slave, the [[Zenithian armor]] is found, as well as the statue of his wife. He then must go defeat King Korol in order to remove the curse from his wife, and retrieving the [[Circle of Life]] in the process. After the final source of evil is eradicated from the world, the party is told that Madalena remains in Nadiria, trying to contain the Grandmaster of the Underworld, [[Nimzo]] (ミルドラース &#039;&#039;Mirudorāsu&#039;&#039;). The Hero, his wife, and their children decide to enter the underworld to find Madalena, so together they travel there via the [[Estuary Sanctuary|Nadiria Teleportal]] from the [[Estuary Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
After passing a town of monsters that are transforming into humans, they head to the northern section of Nadiria and reach Mt. Zugzwang. Madalena is found inside, only to be killed off by Nimzo before she can seal his power. The party continues on to confront and destroy [[Grandmaster Nimzo]], ending the threat once and for all. They return to Gotha, and have a joyful party. As the family celebrates, Pankraz and Madalena watch their son and his family from the heavens, happy and content with their progeny.&lt;br /&gt;
&lt;br /&gt;
After beating the game, players can gain access to the [[bonus dungeon]]: [[Estark&#039;s Labyrinth]], where the party can test their skills against an [[Estark|ancient demon]] sealed away by Nimzo out of fear. &#039;&#039;Dragon Quest V&#039;&#039; was the first main series &#039;&#039;Dragon Quest&#039;&#039; game to have a bonus dungeon (although the later remakes of &#039;&#039;Dragon Quest III&#039;&#039; and &#039;&#039;IV&#039;&#039; added bonus dungeons similar to later titles).&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest V)|The Hero]] is, in the early chapters of the game, a six-year-old boy who travels all around the world along with his father, Pankraz. Though a child, he will become a capable warrior in his own right through exorcising a haunted castle and saving the realm of the faeries from perpetual winter. After the tragic death of Pankraz at the end of the first generation, the Hero is forced into slavery, undergoing hard labor in the building of a temple. Ten years after, he finally escapes from there, and he starts a journey to find his mother, Mada, who was rumored to have been kidnapped soon after the Hero was born. He will also search for the Legendary Hero that his father sought to find, and along the way discover love in the form of a heavenly bride.&lt;br /&gt;
&lt;br /&gt;
*[[Pankraz]] is the father of the Hero. Though he was once the king of [[Gotha]], he left his homeland to search of the Legendary Hero and his vanished wife. His attendant, [[Sancho]], goes with him on his journey and resides in [[Whealbrook]] early in the game. He is a stern but kind man, with nearly all associated NPCs speaking very highly of him. In his travels he keeps his kingly status a secret to avoid detection.&lt;br /&gt;
&lt;br /&gt;
*[[Bianca]] is a daughter of the innkeepers of [[Roundbeck]] and the childhood friend of the Hero. When the hero and his father visit her in Roundbeck, she drags him off on a ghost-hunting dare to save a bullied Saber cub from it&#039;s aggressive owners. After growing up, she moves to a small village for recuperation of her injured father and matures into a kind and energetic country woman, becoming one of the women whom the player can choose to marry.&lt;br /&gt;
&lt;br /&gt;
*[[Nera]] is a daughter of Rodrigo Briscoletti, who recently got back from domestic goddess training at Heaven&#039;s Above Abbey. She is the second choice for becoming the Hero&#039;s bride. Her father, [[Rodrigo Briscoletti]] (ルドマン &#039;&#039;Rudoman&#039;&#039;) is a wealthy man living in [[Mostroferrato]] (サラボナ &#039;&#039;Sarabona&#039;&#039;). He seeks his daughter&#039;s bridegroom, but will only accept a man who is able to pass his trial. [[Crispin Burns]] (アンディ &#039;&#039;Andi&#039;&#039;) a friend of Nera&#039;s, also desires to marry her.&lt;br /&gt;
&lt;br /&gt;
*[[Debora]] is the older daughter of Mr. Briscoletti. She is introduced in the DS remake as a 3rd bridal candidate, however being a temperamental and spoiled girl, her parents have no real hope of finding her a suitor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
&#039;&#039;Dragon Quest V&#039;&#039; follows in the footsteps of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; by virtue of continuing [[Yuji Horii]]&#039;s narrative experiments. Rather than dividing the game into chapters focusing on several characters, the story exclusively follows the life of the [[Hero (Dragon Quest V)|person]] from childhood to adulthood, and finally to parenthood. This divides the game into 3 separate generations, with the world and characters aging along with the protagonist. The nature of traversing the world&#039;s towns and combating monsters is still the same as in previous titles, but with the introduction of a well lauded addition to the series: &lt;br /&gt;
&lt;br /&gt;
===[[Monster recruitment]]===&lt;br /&gt;
The largest gameplay addition was the inclusion of a monster recruitment system. Under this system, [[List of recruitable monsters in Dragon Quest V|certain monsters]] may elect to join the player&#039;s party after being defeated in battle. These monsters then behave as typical player characters who can level up, use equipment, and receive orders/tactics in battle, but will often have abilities and resistances unavailable to human characters. This new feature adds a great deal of replay value as it greatly increases the possible party configurations a player can use. &lt;br /&gt;
&lt;br /&gt;
In the original Super Famicom version, only 40 monsters were recruitable and 70 was the limit for how many could be kept in total. With subsequent remakes, these limits were raised to 70 recruits and 81 spaces respectively.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
* This game was the first to use katakana and numbers to name characters; earlier 8-bit games had only allowed the use of hiragana. Also, message windows can now display kanji. This &#039;&#039;&#039;significantly&#039;&#039;&#039; expanded the amount of text that could be stored to a cartridge without eating up space saved for music, graphics, and so forth, with the original advertizements stating the game had as much text as a novel. &lt;br /&gt;
&lt;br /&gt;
* Search, Talk, and Open commands can now be issued by a single button press, bypassing the menu. &lt;br /&gt;
&lt;br /&gt;
* The shop interface now shows what stat changes will occur when a weapon is equipped, and purchased items can be equipped automatically.&lt;br /&gt;
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* Characters can now move a half-block tile at a time rather than only a full block, leading to smoother animation.&lt;br /&gt;
&lt;br /&gt;
* Pots, barrels, and similar objects can now be Searched, and will often contain useful items. Unfortunately, this also meant that they sometimes contained monsters laying in wait...&lt;br /&gt;
&lt;br /&gt;
===Battle refinements and balancing===&lt;br /&gt;
*For the first time, any character who is targeting an already-defeated monster will have their target automatically transferred to one of the other monsters (selected at random). In earlier games, the action was simply cancelled and the turn wasted.&lt;br /&gt;
&lt;br /&gt;
*More advanced party AI than the previous game. An AI controlled character has been programmed to &amp;quot;learn&amp;quot; a foe&#039;s resistances and vulnerabilities much faster than before, avoiding infamous snafus such as a character wasting turns casting [[Whack]] on a boss monster. It is also possible, unlike in the previous game&#039;s original version, to set characters to manual command and allow them to be controlled individually as in the first three games rather. &lt;br /&gt;
&lt;br /&gt;
*There is now a separation of spell resistances for monsters. In previous games, all spell resistance was based around &#039;&#039;accuracy&#039;&#039;, where as in V an offensive spell&#039;s resistance is now calculated as &#039;&#039;damage reduction&#039;&#039;, thus preventing a caster from completely wasting their MP unless the foe is immune. This would set the precedent for resistances in all future titles and side games.&lt;br /&gt;
&lt;br /&gt;
* There is now a distinct defensive stat in [[Stats|Resilience]], determining a character&#039;s base defence; in earlier games the base defence was calculated from Agility.&lt;br /&gt;
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*Armour and shield resistance is now based on static number subtraction instead of a percentage. For example, the [[Magic shield]] will always reduce damage dealt from [[Sizz]] by 7 points.&lt;br /&gt;
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* [[Boomerang]]s and [[Whip|whips]] can now attack groups of enemies. This feature lead to some weapons being replaced in remakes of older titles to avoid inconsistency.&lt;br /&gt;
&lt;br /&gt;
* Some traditional spells had their effects slightly altered, such as [[Kabuff]] improving defence by 25% instead of 50%.&lt;br /&gt;
&lt;br /&gt;
*The [[Zoom]] spell will take them to the town of their choice as in the later games. The Zoom spell can only be acquired at a certain stage of the plot (in the first half of the second generation); it cannot be acquired by leveling, and if a monster recruit learns this spell, the spell will not appear until after the plot event occurs. This marks the first time in the series that spell acquisition has been tied to plot events.&lt;br /&gt;
&lt;br /&gt;
* Combat screens now have animated background images, reminiscent of the first game. The images depend on the local terrain and time of day. Also, attacking a monster or casting an offensive spell will produce a matching animation.&lt;br /&gt;
&lt;br /&gt;
* The original SNES version only allows 3 active party members instead of 4; a 5-person wagon is still available, however. The PS2 and DS remakes restored party size to 4.&lt;br /&gt;
&lt;br /&gt;
*The mechanism for replacing characters with reinforcements from the wagon was changed. It no longer takes a turn for a character to be swapped with one in the wagon, and it is possible to replace all characters at once. This significantly changes battle strategy, especially against major bosses. To balance this, several bosses possess much higher stats than were featured in previous games--hit points in particular.&lt;br /&gt;
&lt;br /&gt;
===New types of vehicles===&lt;br /&gt;
In addition to the typical [[Ship|sailing vessel]] and flying mount, there are several additional modes of fantastical transportation. These new craft carry their own restrictions, but offer more intricate exploration.&lt;br /&gt;
* [[Flying Carpet]]: This whimsical rug can travel on grass, water, and shoals, and will suppress wandering monster encounters due to its high speed. It can be carried as an item, allowing it to be used anywhere where there is a sufficient region of grass to take off. However, it cannot travel through forests, so a line of forest inside a line of water (or vice versa) remains an impassible barrier.&lt;br /&gt;
* The [[Zenithia|Sky Castle]]: The home of the divine Zenithians can fly over any terrain; but it cannot reach or pass the high mountain on the central continent where the Great Temple is located. It can only land or take off from grass or desert (and only large areas of grass/desert, due to its size). The Zoom spell will not relocate the castle, since you can instead Zoom directly into its control deck. &lt;br /&gt;
&lt;br /&gt;
===Knick-knacks===&lt;br /&gt;
Introduced in the PS2 version, these locally-flavored baubles provide an additional side-quest. Throughout the game, many special items called [[knick-knacks]] may be collected by the player. These items can be displayed in a special museum that will come under the ownership of the protagonist; NPCs will be attracted to the museum once it has exhibits, reminiscent of the boom town featured in other titles. Some special products will be upgraded by certain plot events, and can even be used as equipment in battle. Knick-knacks are unrelated to the overall plot of the game and exist only as a sidequest, but they offer a glimpse into the everyday life of an NPC that other games attempt to illustrate.&lt;br /&gt;
&lt;br /&gt;
==Translations==&lt;br /&gt;
Dragon &#039;&#039;Warrior&#039;&#039; V has been used in 90&#039;s media as a reference to &#039;&#039;[[Dragon Quest V]]&#039;&#039;.  In [[Enix America Corporation]]&#039;s newsletter &#039;&#039;[[Warrior World]]&#039;&#039;, the company revealed that they had decided against releasing &#039;&#039;Dragon Quest V&#039;&#039; as &#039;&#039;Dragon Warrior V&#039;&#039; in North America, and were planning to release &#039;&#039;Dragon Quest VI&#039;&#039; as &#039;&#039;Dragon Warrior V&#039;&#039;.  Since Enix America Corporation ceased operations around the same time that &#039;&#039;Dragon Quest VI&#039;&#039; was released in Japan, official localization of the SFC title never occurred.  The next title in the main &#039;&#039;[[Dragon Quest]]&#039;&#039; series to be released in North America was &#039;&#039;Dragon Quest VII&#039;&#039; as &#039;&#039;[[Dragon Warrior VII]]&#039;&#039;, during November 2001.&lt;br /&gt;
&lt;br /&gt;
Fan translations of the SFC version of &#039;&#039;Dragon Quest V&#039;&#039; were later completed; both the [[DeJap]]/[[PT]] translation and [[byuu|byuu&#039;s]] translation were released on December 7, 2001. This translation utilized the spell and monster names codified in the older Enix localizations, but with much less censorship to death, other tragedies, and adult subject matter.&lt;br /&gt;
&lt;br /&gt;
In February 2009, [[Square Enix]] released the DS remake, &#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride]]&#039;&#039;, the first official release of &#039;&#039;Dragon Quest V&#039;&#039; in English. This localization was created by Plus-Alpha, carrying over from their previous work in the series. As such, puns and onomatopoeia are commonplace, along with references to older titles. To great relief from fans, the Party Chat feature was retained for the overseas version, constituting nearly 1/3rd of the game&#039;s written script.&lt;br /&gt;
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==Remakes==&lt;br /&gt;
===PS2 remake===&lt;br /&gt;
Square Enix released a PlayStation 2 enhanced remake of &#039;&#039;Dragon Quest V&#039;&#039; on March 25, 2004, with first day sales of 722,000. As of April 2004, the game has sold over 1.5 million copies making it the top selling &#039;&#039;Dragon Quest&#039;&#039; remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title. The remake was developed by &#039;&#039;Dragon Quest VII&#039;&#039; art directors, [[Artepiazza]], who would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to &#039;&#039;Dragon Quest VII&#039;&#039;, but it utilizes the extra PlayStation 2 graphical capabilities. The Hero and his companions have to fight more monsters per battle in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player&#039;s party in the Super Famicom version of &#039;&#039;Dragon Quest V&#039;&#039; due to [[Read-only memory|ROM]] limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the [[NHK Symphony]]. &lt;br /&gt;
&lt;br /&gt;
Another new feature in the remake is the &amp;quot;[[Knick-knackatory]],&amp;quot; where the player has to collect local specialties from all around the world, return the items back to a character named &amp;quot;[[Yuuji]],&amp;quot; and receive rewards for them. The &#039;&#039;Dragon Quest V&#039;&#039; remake is the third &#039;&#039;Dragon Quest&#039;&#039; release in the Square Enix name (after &#039;&#039;[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]&#039;&#039; and &#039;&#039;[[Slime Morimori Dragon Quest]]&#039;&#039;). Lastly, a &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; preview video disc is included in the Japanese release of &#039;&#039;Dragon Quest V&#039;&#039; remake.&lt;br /&gt;
&lt;br /&gt;
A [[fan translation]] of the PS2 version was completed by [[DQ Translations]].&lt;br /&gt;
&lt;br /&gt;
The engine of the PS2 remake is similar to the one used in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. Like &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, there is a pseudo-3D view replacing the original bird&#039;s eye view. The graphics are updated accordingly. There is also a preview of [[Dragon Quest VIII]] bundled with the remake.&lt;br /&gt;
&lt;br /&gt;
* Rodrigo Briscoletti &amp;amp; Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship.&lt;br /&gt;
* The “Bag” is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].&lt;br /&gt;
* There are now 10 possible names for the [[Great sabrecub]], instead of 4. &lt;br /&gt;
* The Monster Depository can now store 200 monsters instead of 50.&lt;br /&gt;
* Monster companions can now have their names changed. &lt;br /&gt;
* One can talk to companions while travelling in the overworld.&lt;br /&gt;
* Pots, barrels, and similar objects can now be picked up and thrown. &lt;br /&gt;
* The AI modes are updated to match the ones used in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
* The &amp;quot;Paralysis&amp;quot; status effect will now wear off after several turns.&lt;br /&gt;
* Items now sell for 50% of their purchase price, instead of 75%. &lt;br /&gt;
* Some new spells and speciality attacks have been added.&lt;br /&gt;
* The first-level ice spell, [[Crack]] (&#039;&#039;Hyado&#039;&#039;), can now be cast by the hero&#039;s daughter; in the original game there was no way to obtain it.&lt;br /&gt;
* There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.&lt;br /&gt;
* Stat gains on level-up are now randomized.&lt;br /&gt;
* There are now 70 potential species of monster companion, instead of 40. Including monsters that were present but unrecruitable, including:&lt;br /&gt;
** [[Bad apple]]&lt;br /&gt;
** [[Beastmaster]]&lt;br /&gt;
** [[Blizzybody]]&lt;br /&gt;
** [[Fat rat]]&lt;br /&gt;
** [[Flamethrower]]&lt;br /&gt;
** [[Funghoul]]&lt;br /&gt;
** [[Ghost]]&lt;br /&gt;
** [[Hawk man]]&lt;br /&gt;
** [[Hades helm]]&lt;br /&gt;
** [[Hulagan]]&lt;br /&gt;
** [[Man o&#039; war]]&lt;br /&gt;
** [[Mudraker]]&lt;br /&gt;
** [[Pocus poppet]]&lt;br /&gt;
** [[Restless Armour]]&lt;br /&gt;
** [[Rotten apple]]&lt;br /&gt;
** [[Wax murderer]]&lt;br /&gt;
* Some new monsters added (all recruitable) include:&lt;br /&gt;
** [[Battle pip]]&lt;br /&gt;
** [[Conkerer]]&lt;br /&gt;
** [[Conkjurer]]&lt;br /&gt;
** [[Conkuisitor]]&lt;br /&gt;
** [[Conkuistador]]&lt;br /&gt;
** [[Epipany]]&lt;br /&gt;
** [[Pip fighter]]&lt;br /&gt;
** [[Wiz pip]]&lt;br /&gt;
* Bosses are much more powerful. &lt;br /&gt;
* Some town and dungeon maps are redesigned.&lt;br /&gt;
* There are now [[T&#039;n&#039;T]] boards as in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. &lt;br /&gt;
* The casino now offers poker in addition to its other games; the party&#039;s slime companion, if any, can be entered in the Slime Race.&lt;br /&gt;
* Save games now display a picture of the party&#039;s surroundings as a reminder.&lt;br /&gt;
* The marriage system is different than in the original.&lt;br /&gt;
* [[Ladja]] now plays a more significant role in the plot.&lt;br /&gt;
* In the original, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their [[Gold]] Coins, whereas the remake removes that penalty. The gold is regained after escaping [[Crocodilopolis]].&lt;br /&gt;
* Harry helps The Hero to fight the [[Slave-driver]]s.&lt;br /&gt;
* In the Super Famicom version, Nera is uncontrollable in Generation II and could only go up to Level 10. The remake removes both limitations.&lt;br /&gt;
&lt;br /&gt;
===DS remake=== &lt;br /&gt;
A &#039;&#039;Dragon Quest V&#039;&#039; remake for the [[Nintendo DS]] was announced in late 2007 by Square Enix and was developed by ArtePiazza. The game uses the same engine as the DS remake of &#039;&#039;Dragon Quest IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On April 23, 2008, it was reported that [[Square Enix]] has applied for the trademark &amp;quot;Hand of the Heavenly Bride&amp;quot; at the [[United States Patent and Trademark Office]]. It was confirmed to be in reference to &#039;&#039;Dragon Quest V&#039;&#039; by a listing from Nintendo of third-party titles for Nintendo platforms. On the following day, Square Enix sent out a press release saying that the game will be released in Europe under the name &#039;&#039;Dragon Quest: The Hand of the Heavenly Bride&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The DS remake includes all the features of the PS2 remake, such as the expanded party size, plus a few new changes:&lt;br /&gt;
&lt;br /&gt;
* An extra difficult bonus dungeon, [[Estark&#039;s Labyrinth]], is unlocked after completing the game.&lt;br /&gt;
* A third Heavenly Bride is introduced: [[Debora Briscoletti]], the older sister of [[Nera]]. Unlike the other two brides, Debora is temperamental and intimidating, generally scaring off all potential suitors. Due to her aggressive personality, she is more of a physical fighter than the other brides, and can equip a wider selection of weapons.&lt;br /&gt;
* Debora appears along with Rodrigo &amp;amp; Nera at the start of Generation I.&lt;br /&gt;
* A new mini-game called [[Bruise the Ooze]] can be played, utilizing the DS stylus.&lt;br /&gt;
* Several more monsters are added and recruitable including: [[Archdemon]] &amp;amp; [[Jailcat]]&lt;br /&gt;
* [[Great sabrecub]]s are no longer encountered in the game, leaving Saber to be the only one.&lt;br /&gt;
* Healing Spells known by Pankraz and Honey can be used out of battle.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone port===&lt;br /&gt;
Released in Japan on december 12, 2014 and over seas on January 22, 2015, this version is an enhanced, smoother looking port of the previous DS version. All features have been retained, with a few interface and presentation changes:&lt;br /&gt;
&lt;br /&gt;
*Script alteration to reflect new control input.&lt;br /&gt;
*Smoother frame rate.&lt;br /&gt;
*Graphical upgrade.&lt;br /&gt;
*Improved audio quality.&lt;br /&gt;
*Reduced character sprite size in towns and the world map, making the game appear roughly 20% larger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Japanese version features a promotional campaign that allows players to register other DQ products in return for items and equipment not previously featured in V, such as the [[Gigant Armor]] and [[Dragon robe]]. No word as of yet if this will be made available after the promotion ends.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest V: Hand of the Heavenly Bride|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Like the other games in the series, &#039;&#039;Dragon Quest V&#039;&#039; was very popular in Japan.&amp;lt;!--&#039;&#039;Dragon Quest V&#039;&#039; has sold 2.79 million copies in Japan.--&amp;gt;&amp;lt;!--The PS2 remake has sold an additional 1.65 million copies.--&amp;gt;In 2006, the Japanese gaming magazine [[Famitsu]] had readers vote on the top one hundred games of all time, &#039;&#039;Dragon Quest V&#039;&#039; coming in at 11 and the PS2 remake at number 40. In particular, the way the story is divided by different periods of time has been praised, as it is something that has not appeared in many video games. &#039;&#039;Dragon Quest V&#039;&#039; has also been acknowledged as Yuji Horii&#039;s favorite in the series, with him citing the appeal of seeing the protagonist grow from child to father.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. A compilation of &#039;&#039;Dragon Quest V&#039;s&#039;&#039; music was put on the album &#039;&#039;Dragon Quest V ~Bride of the Heavens~ Symphonic Suite&#039;&#039;, was released in 1992 and then again in 2000. The first version features an extra disc with the original soundtrack as well as the symphonic one. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
[[File:DQV characters.png|right|230px]]&lt;br /&gt;
# [[Overture]] (1:59)&lt;br /&gt;
# Castle Trumpeter (2:21)&lt;br /&gt;
# Melody in an Ancient Town ~ Toward the Horizon ~ Casino ~ Lively Town ~ Melody in an Ancient Town (7:50)&lt;br /&gt;
# Magic Carpet ~ The Ocean (7:39)&lt;br /&gt;
# Melody of Love (3:00)&lt;br /&gt;
# Monsters in the Dungeon ~ Tower of Death ~ Dark World ~ Monsters in the Dungeon (6:20)&lt;br /&gt;
# Violent Enemies ~ Almighty Boss Devil Is Challenged (5:44)&lt;br /&gt;
# Noble Requiem ~ Saint (5:53)&lt;br /&gt;
# Satan (4:52)&lt;br /&gt;
# Heaven (2:57)&lt;br /&gt;
# Bridal Waltz (3:39)&lt;br /&gt;
&lt;br /&gt;
== Related media ==&lt;br /&gt;
&#039;&#039;Dragon Quest Tenkuu Monogatari&#039;&#039; (Tale of the Air) is a twelve-volume manga series based on &#039;&#039;Dragon Quest V&#039;&#039; by [[Chino Yukimiya]], which ran in 1997, and again in 2001. The story follows [[Parry]] and [[Madchen]], the two children from &#039;&#039;Dragon Quest V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
A 2011 Japanese TV Drama &#039;&#039;Yuusha Yoshihiko to Maou no Shiro&#039;&#039; (勇者ヨシヒコと魔王の城 lit. &amp;quot;Hero Yoshihiko and the Devil&#039;s Castle&amp;quot;) follows Hero Yoshihiko&#039;s story, who features &#039;&#039;Dragon Quest V&#039;&#039; Hero&#039;s costume.&amp;lt;ref&amp;gt;[http://www.inside-games.jp/article/2011/05/16/49046.html DQ-styled live-action drama &#039;&#039;Hero Yoshihiko and the Devil&#039;s Castle&#039;&#039; was decided to be broadcasted by TV Tokyo in July 2011] (Japanese language)&amp;lt;/ref&amp;gt; A sequel &#039;&#039;Yuusha Yoshihiko to Akuryou no Kagi&#039;&#039; (勇者ヨシヒコと悪霊の鍵, lit. &amp;quot;Hero Yoshihiko and the Evil Spirit Key&amp;quot;) was released in 2012.&amp;lt;ref&amp;gt;[http://www.inside-games.jp/article/2012/10/12/60495.html That popular drama is back! &#039;&#039;Hero Yoshihiko and the Evil Spirit Key&#039;&#039; will be broadcasted since tonight] (Japanese language)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-TITLESCREEN.png]]|game={{DQ5}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-NDS-TITLESCREEN.png]]|game={{DQ5}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cartridge/Disc art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ V SFC Cartridge.jpg|&lt;br /&gt;
Image:DQ V PS2 Disc.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ V Super Famicom Box (Front Side).png|Super Famicom box art (front)&lt;br /&gt;
Image:DQ V Super Famicom Box (Back Side).jpg|&lt;br /&gt;
Image:Bianca Hero and Saber.png|Box art (textless)&lt;br /&gt;
Image:DQ5_super_famicom_box_art_back.jpg|Super Famicom box art (back)&lt;br /&gt;
Image:DQV PS2 Box (Front Side).png|&lt;br /&gt;
Image:DQ V PS2 Box (Back Side).jpg|&lt;br /&gt;
Image:DQVDS boxart.jpg|DS box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQV Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:Symphonic Suite Dragon Quest V.png|Symphonic Suite&lt;br /&gt;
Image:DQ 4koma Gekijou 7.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 8.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 9.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou 10.png|4koma comics&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V1.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.1&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V2.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.2&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V3.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.3&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V4.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.4&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V5.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.5&lt;br /&gt;
Image:Dragon Quest Tenkuu Monogatari V6.png|&#039;&#039;Tenkuu Monogatari&#039;&#039; manga v.6&lt;br /&gt;
Image:DQV CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQV CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQV CD Theater 3.png|CD Theater&lt;br /&gt;
Image:DQV card game.png|Card game&lt;br /&gt;
Image:DQV_Characters.png|&lt;br /&gt;
Image:DQV PS2 Guidebook.png|PS2 Guide&lt;br /&gt;
Image:DQV PS2 Guidebook B.png|PS2 Guide&lt;br /&gt;
Image:DQV iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQTCG DQV card sleeve.jpg|Trading Card Game sleeve&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest V|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 05}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Div&amp;diff=114420</id>
		<title>Div</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Div&amp;diff=114420"/>
		<updated>2018-06-27T00:44:31Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Div&lt;br /&gt;
|image=[[File:DQVII_Div.png|center|175px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ランガー&lt;br /&gt;
|romanji=Langer&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Div&#039;&#039;&#039; is a monster first introduced in &#039;&#039;[[Dragon Quest VII]]&#039;&#039; and later featured in the DS version of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Runger.gif]]&lt;br /&gt;
|name=Div&lt;br /&gt;
|game=Dragon Quest IV, Dragon Quest VII&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=380&lt;br /&gt;
|mp=20&lt;br /&gt;
|attack=180&lt;br /&gt;
|defense=160&lt;br /&gt;
|agility=125&lt;br /&gt;
|experience=712&lt;br /&gt;
|gold=160&lt;br /&gt;
|droppedItem= Seed of Agility (1 in 128)&lt;br /&gt;
|skills=Attacks twice per round, Harvest Moon&lt;br /&gt;
|spells=Insulatle, Bounce&lt;br /&gt;
|bestiaryNumber=159&lt;br /&gt;
|locations=The Fungeon, Cathedral of Blight&lt;br /&gt;
|}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Div are a demonic species that exhibit features of birds and gargoyles. They also appear only in the [[Fungeon]] of the DS version of &#039;&#039;Dragon Quest IV&#039;&#039; and are, as such, extremely dangerous. They possess a strong resilience to [[Fuddle]], [[Dazzle]], Crack-attribute magic, and outright immunity to [[Snooze]].  In &#039;&#039;Dragon Quest VII&#039;&#039; they appear in the [[Spirit Amulets#Air Amulet|Air Amulet]] section of the [[Cathedral of Blight]].&lt;br /&gt;
&lt;br /&gt;
==Related monster==&lt;br /&gt;
*[[Dingbat]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Ogre&amp;diff=114419</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Ogre&amp;diff=114419"/>
		<updated>2018-06-27T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Ogre&lt;br /&gt;
|image=[[Image:DQIV_Ogre.png|center|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=オーガー&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;ogre&#039;&#039;&#039; is a semi-recurring monster in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre is a humanoid monster. It wields heavy morning stars in battle and is fond of critical hits.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Dragon Quest IV&#039;&#039;===&lt;br /&gt;
===&#039;&#039;Dragon Quest VII&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Wreckman.gif]]&lt;br /&gt;
|name=WreckMan&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=325&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=160&lt;br /&gt;
|defense=85&lt;br /&gt;
|agility=85&lt;br /&gt;
|experience=180&lt;br /&gt;
|gold=80&lt;br /&gt;
|droppedItem=Leather Kilt&lt;br /&gt;
|skills=Brutal Hit&lt;br /&gt;
|spells=&lt;br /&gt;
|family=&lt;br /&gt;
|bestiaryNumber=174&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Gorges &amp;lt;br&amp;gt; Orph &amp;lt;br&amp;gt; Falrod &amp;lt;br&amp;gt; Deja&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;WreckMan&#039;&#039;&#039; can be found in the [[Gorges]] region in Disc 2, the [[Orph]] region in Disc 2, the [[Falrod]] region in Disc 2, and the [[Deja]] region in Disc 2.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest Monsters&#039;&#039;===&lt;br /&gt;
===&#039;&#039;Dragon Quest Monsters 2&#039;&#039;===&lt;br /&gt;
[[Image:Ogre.png]]&lt;br /&gt;
==Related monster==&lt;br /&gt;
*[[Swingre]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Gladiator&amp;diff=114418</id>
		<title>Gladiator</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Gladiator&amp;diff=114418"/>
		<updated>2018-06-27T00:33:16Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* 3DS Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQX_Gladiator.png‎|right|thumb|300px|Gladiators in Dragon Quest X]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;An expert fighter who&#039;s mastered the way of the warrior and the martial artist.&#039;&#039; --Description from &#039;&#039;Dragon Quest VII&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gladiator&#039;&#039;&#039; (バトルマスター, &#039;&#039;Batorumasutā&#039;&#039;), also known as &#039;&#039;Battlemaster&#039;&#039; or &#039;&#039;Dragoon&#039;&#039;, is a recurring, full-frontal offensive vocation in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Ignore Damage Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/256&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/48&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -40%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Chance of shrugging off an attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +20 Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Flyweight&lt;br /&gt;
|[[Gust Slash]]&lt;br /&gt;
|1&lt;br /&gt;
|One enemy&lt;br /&gt;
|An attack that channels the power of a destructive whirlwind.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Featherweight&lt;br /&gt;
|[[Undead Undoer]]&lt;br /&gt;
|15&lt;br /&gt;
|One enemy&lt;br /&gt;
|An attack that excels at expelling the undead.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Lightweight&lt;br /&gt;
|[[Cop Out]]&lt;br /&gt;
|35&lt;br /&gt;
|Self&lt;br /&gt;
|Palms off an enemy attack on a random friend or foe.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Welterweight&lt;br /&gt;
|[[Multislice]]&lt;br /&gt;
|65&lt;br /&gt;
|All enemies&lt;br /&gt;
|A flurry of sword slashes that strike all enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Middleweight&lt;br /&gt;
|[[Flying Knee]]&lt;br /&gt;
|100&lt;br /&gt;
|One enemy&lt;br /&gt;
|A jumping attack that delivers a bone-crunching knee.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Cruiserweight&lt;br /&gt;
|[[Dragon Slash]]&lt;br /&gt;
|140&lt;br /&gt;
|One enemy&lt;br /&gt;
|An attack that pierces even dragon&#039;s scales.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Heavyweight&lt;br /&gt;
|[[Boulder Toss]]&lt;br /&gt;
|190&lt;br /&gt;
|All enemies&lt;br /&gt;
|Showers all enemies with enormous boulders.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Champion&lt;br /&gt;
|[[Metal Slash]]&lt;br /&gt;
|250&lt;br /&gt;
|One enemy&lt;br /&gt;
|An attack that carves through even metal-bodied enemies.&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[File:DQVII_Gladiator_male.png|right|border|130px]][[File:DQVII_Gladiator_female.png|right|border|190px]]&lt;br /&gt;
Gladiators are required to master (alongside [[Paladin]]s) to unlock the [[Champion]] vocation. Though they no longer shrug-off blows, they now have the high critical hit rate of the martial artist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Critical Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1/64&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1/32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1/16&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 25/256&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1/8&lt;br /&gt;
|}&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Battles to Master&lt;br /&gt;
|200 (PS1)&lt;br /&gt;
|-&lt;br /&gt;
|169 (3DS)&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -40%&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +15 Bonus to Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===PS1 Abilities===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gladiator&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fencer&lt;br /&gt;
|[[VacuSlash]]&lt;br /&gt;
|15&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Attacks one enemy with wind damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Swordsman&lt;br /&gt;
|[[ZombieCut]]&lt;br /&gt;
|35&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Does 50 percent extra damage to zombies, regular damage to all other enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Ronin&lt;br /&gt;
|[[2EdgeHit]]&lt;br /&gt;
|60&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Does 50 percent more damage to one enemy, 25 percent of the damage is reflected to the user&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mercenary&lt;br /&gt;
|[[Massacre]]&lt;br /&gt;
|90&lt;br /&gt;
|One Enemy or Ally&lt;br /&gt;
|Instant Critical Hit to one enemy or ally&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Duelist&lt;br /&gt;
|[[FalconCut]]&lt;br /&gt;
|120&lt;br /&gt;
|One enemy&lt;br /&gt;
|Attacks one enemy twice with 75 percent power&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Champion&lt;br /&gt;
|Nothing&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Avenger&lt;br /&gt;
|[[QuadHits]]&lt;br /&gt;
|200&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Four attacks to random enemies at 50 percent power&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===3DS Abilities===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Flyweight&lt;br /&gt;
|[[Gust Slash]]&lt;br /&gt;
|1&lt;br /&gt;
|One enemy&lt;br /&gt;
|Deals 130% melee damage with the woosh element. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|2&lt;br /&gt;
|rowspan=2|Featherweight&lt;br /&gt;
|[[Undead Undoer]]&lt;br /&gt;
|rowspan=2|11&lt;br /&gt;
|One enemy&lt;br /&gt;
|Deals bonus damage on undead targets. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mean Sweep]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Attempts to trip an enemy, also deals damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|3&lt;br /&gt;
|rowspan=2|Lightweight&lt;br /&gt;
|[[Gritty Ditty]]&lt;br /&gt;
|rowspan=2|27&lt;br /&gt;
|Party&lt;br /&gt;
|Increases defense of entire party.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Double-Edged Slash]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Deals high damage but inflicts recoil on the user. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|4&lt;br /&gt;
|rowspan=2|Welterweight&lt;br /&gt;
|[[Toxic Dagger]]&lt;br /&gt;
|rowspan=2|47&lt;br /&gt;
|One enemy&lt;br /&gt;
|Attempt to poison an enemy, also deals damage.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Helm Splitter]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Reduces enemy defence&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Middleweight&lt;br /&gt;
|[[Weird Whacker]]&lt;br /&gt;
|rowspan=2|71&lt;br /&gt;
|One group&lt;br /&gt;
|Attempt to confuse enemies, also deals damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Klepto Clobber]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Higher item drop chance from the hit enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|6&lt;br /&gt;
|rowspan=2|Cruiserweight&lt;br /&gt;
|[[Falcon Slash]]&lt;br /&gt;
|rowspan=2|95&lt;br /&gt;
|One enemy&lt;br /&gt;
|It attacks twice in one turn, each strike at 75% power.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Slash]]&lt;br /&gt;
|One enemy&lt;br /&gt;
|Damage a metal opponent by dealing one extra point of damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Heavyweight&lt;br /&gt;
|[[Multislice]]&lt;br /&gt;
|119&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damages all enemies.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Undisputed Champion&lt;br /&gt;
|[[Multifists]]&lt;br /&gt;
|169&lt;br /&gt;
|All enemies&lt;br /&gt;
|Throws four strikes at random targets for 75% damage per hit.&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest IX]]&#039;&#039;==&lt;br /&gt;
[[File:DQIX Gladiator Male.png‎|right|border|170px]][[File:DQIX Gladiator Female.png‎|right|border|200px]]&lt;br /&gt;
Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.&lt;br /&gt;
&lt;br /&gt;
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at level 99 compared to the Warrior&#039;s 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90). &lt;br /&gt;
&lt;br /&gt;
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.&lt;br /&gt;
&lt;br /&gt;
Gladiators have the unique skill set &amp;quot;Guts.&amp;quot; Their [[Coup-de-Grace]] is &amp;quot;Tension Boost,&amp;quot; which increases their [[Tension]] to at least 50 (if not 100). In other words, it is equivalent to using [[Psyche Up]] four times, but like Psyche Up, the final &amp;quot;use&amp;quot; may fail to boost the user into the 100 Tension level.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
This vocation is unlocked by completing Quest 103 &amp;quot;Gladiator Graduator&amp;quot; at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]. Afterwards, characters may change into the Gladiator vocation, and new Gladiators may be recruited at the [[Quester&#039;s Rest]] in [[Stornway]].&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 32 || 540&lt;br /&gt;
|-&lt;br /&gt;
| MP ||2  || 41&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 30 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 7 || 124&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 19 || 322&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 15 || 256&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 5 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Guts]]===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Accolades&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max HP&lt;br /&gt;
|-&lt;br /&gt;
|Brawler||10||[[Clap Trap]]||Strikes an enemy&lt;br /&gt;
|-&lt;br /&gt;
|Battler||16||Natural Strength +10||Permanently adds 10 to [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|Challenger||22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level&lt;br /&gt;
|-&lt;br /&gt;
|Winner||32||Natural Max HP +20||Permanently adds 20 to Max HP&lt;br /&gt;
|-&lt;br /&gt;
|Champion||42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage&lt;br /&gt;
|-&lt;br /&gt;
|Vanquisher||55||Natural Strength +30||Permanently adds 30 to [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|Conqueror||68||[[Blind Man&#039;s Biff]]||Attacks one random opponent for high damage&lt;br /&gt;
|-&lt;br /&gt;
|Decimator||82||Natural Max HP +30||Permanently adds 30 to Max HP&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator||100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revocation Award===&lt;br /&gt;
*[[Critical Acclaim]]&lt;br /&gt;
&lt;br /&gt;
=={{DQ10}}==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
The gladiator is one of the base professions available in the MMO, and gains the unique ability to wield two weapons at once. The attack power of the left hand is exactly half of the gladiator&#039;s right hand.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Gladiator&#039;s rank names in the remake versions of VI and VII refer to weight classes in combat sports, ranging from lightest to heaviest.&lt;br /&gt;
&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;br /&gt;
[[Category:Dragon Quest X classes]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Drill_sergeant&amp;diff=114417</id>
		<title>Drill sergeant</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Drill_sergeant&amp;diff=114417"/>
		<updated>2018-06-27T00:27:44Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Drill sergeant&lt;br /&gt;
|image=[[File:DQVI Harmour.png|center|175px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=フォロッド兵&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Evilarmor.gif]]&lt;br /&gt;
|name= Falroider&lt;br /&gt;
|game= Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp= 370&lt;br /&gt;
|mp= 0&lt;br /&gt;
|attack= 50&lt;br /&gt;
|defense= 32&lt;br /&gt;
|agility= 25&lt;br /&gt;
|experience= 160&lt;br /&gt;
|gold= 100&lt;br /&gt;
|droppedItems= &lt;br /&gt;
|skills= [[Harvest Moon]] &amp;lt;br&amp;gt; Violent Slash&lt;br /&gt;
|spells=[[heal]]&lt;br /&gt;
|location= Faraday Castle (Past)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drill Sergeant&#039;&#039;&#039; (formerly &#039;&#039;&#039;Falroider&#039;&#039;&#039;) is a boss at [[Faraday|Faraday Castle]] in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Drill Sergeant uses only physical attacks. His harvest moon technique does decreasing damage to the party so whomever is in the fourth position will not receive as much damage as the first position.&lt;br /&gt;
&lt;br /&gt;
[[Maribel]] should use Sap twice and the rest of the party should attack, stopping only to Heal. This battle shouldn&#039;t cause the player much trouble.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Alarmour]]&lt;br /&gt;
*[[Charmour]]&lt;br /&gt;
*[[Harmour]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Multiheal&amp;diff=114316</id>
		<title>Multiheal</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Multiheal&amp;diff=114316"/>
		<updated>2018-06-19T01:23:31Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Multiheal&lt;br /&gt;
|image = [[Image:DQ3 Spell Multiheal.png|170px]]&lt;br /&gt;
|japanese = ベホマラー&lt;br /&gt;
|romaji = Behomaraa&lt;br /&gt;
|old = Healus&lt;br /&gt;
|type = Restorative&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Multiheal&#039;&#039;&#039;, originally known as &#039;&#039;&#039;Healus&#039;&#039;&#039;, is a recurring spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, it restores moderate HP to the party. It is the weaker precursor to the [[Omniheal]] spell.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Healus is learned by [[Priest]]s and [[Sage]]s at Level 34. It costs 18 MP to cast, and restores 75~95 HP.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Multiheal is learned by [[Kiryl]] at level 30, and is already known by [[Psaro (Character)|Psaro]] upon joining. It restores 75~95 HP in the original, and 100~120 in the remakes. Both versions cost 18 MP.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Multiheal restores 100~120 HP in all versions for 18 MP. This entry in the franchise standardized the spell&#039;s restorative power.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmaster/recruit|Beastmaster]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowbird/recruit|Snowbird]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cureslime/Recruit|Cureslime]]||18&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera/recruit|Chimaera]]||18&lt;br /&gt;
|-&lt;br /&gt;
|[[Healslime/recruit|Healslime]]||25&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Son]]||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Multiheal is learned by [[Healie]] at level 18 and by [[Curie]] at level 20. Other characters can learn it by advancing to rank 5 of the [[Sage]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Multiheal can be learned in the vocations Sage, Paladin, Champion and Hero.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Multiheal is learned only by [[Angelo]], at level 30.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Multiheal is learned only by [[sage]]s at level 24 and [[priest]]s at level 38. It costs 16 MP to cast, and restores at 100~120 HP if the caster&#039;s magical mending is under 200. Once that mark has been surpassed, the spell will gradually grow more powerful until it reaches it&#039;s maximum power of 310~330.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:DQVI trio injured.png| &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Gripevine_(vocation)&amp;diff=114315</id>
		<title>Gripevine (vocation)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Gripevine_(vocation)&amp;diff=114315"/>
		<updated>2018-06-19T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rosevine.gif|100px|right]]&lt;br /&gt;
The &#039;&#039;&#039;Gripevine&#039;&#039;&#039; is a high ranking monster class that in  &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Gripevine]] is a gigantic floral man-eating monster partially resembling a &#039;&#039;Rafflesia&#039;&#039; flower. This class has slight drops in resilience and Max HP but slight to sharp boosts in all other categories.&lt;br /&gt;
&lt;br /&gt;
Any character who masters the class will gain a weak resistance to [[sizz]], rock/strike skills, and [[Jolly Rager]] and [[Maelstrom]]. They will also benefit from a strong resistance  to [[woosh]], status ailments aside from sap and drain magic, and an immunity to [[crack]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
In order to become a Gripevine, a character must first master both the [[Well wisher (Vocation)|Well wisher]] and the [[Kingfuchsia (Vocation)|Kingfuchsia]] classes. A Heart can also be obtained in battle by fighting the thorn bushes in battle in the [[Emberdale]] region in the present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -5%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +20 Bonus to Appearance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Seed Slinger&amp;lt;br&amp;gt;/EvilSeed&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Budding Battler&amp;lt;br&amp;gt;/VineCreep&lt;br /&gt;
|[[Burning Breath]]&lt;br /&gt;
|20&lt;br /&gt;
|One Group&lt;br /&gt;
|May cause paralysis in one group of enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Blooming Brawler&amp;lt;br&amp;gt;/ThornVine&lt;br /&gt;
|[[Venom Mist]]&lt;br /&gt;
|45&lt;br /&gt;
|One Group&lt;br /&gt;
|Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Petal Pusher&amp;lt;br&amp;gt;/RosePetal&lt;br /&gt;
|[[Kasnooze]]&lt;br /&gt;
|68&lt;br /&gt;
|One Group&lt;br /&gt;
|Has a better chance of causing sleep in one group of enemies &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Blossom Blaster&amp;lt;br&amp;gt;/Entangler&lt;br /&gt;
|[[Insulatle]]&lt;br /&gt;
|98&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces the damage of fire and ice attacks&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Rose Warrior&amp;lt;br&amp;gt;/Vinelash&lt;br /&gt;
|[[Fishy Fog]]&lt;br /&gt;
|140&lt;br /&gt;
|Everyone&lt;br /&gt;
|Prevents everyone from casting magic&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Thorn Trooper&amp;lt;br&amp;gt;/InBloom&lt;br /&gt;
|Nothing&lt;br /&gt;
|180&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Superfine Vine&amp;lt;br&amp;gt;/DoomBloom&lt;br /&gt;
|[[Magic Burst]]&lt;br /&gt;
|240&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Caster uses the remaining MP to hit all enemies. Damage is calculated as MP x 2 &lt;br /&gt;
|All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Duplic_hat&amp;diff=114297</id>
		<title>Duplic hat</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Duplic_hat&amp;diff=114297"/>
		<updated>2018-06-16T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQV Duplic Hat.png|right|border|230px]]&lt;br /&gt;
The &#039;&#039;&#039;Duplic hat&#039;&#039;&#039; (&#039;&#039;&#039;Echo hat&#039;&#039;&#039;) is a rare helmet that allows in-battle spells to echo and be cast twice. Due to its incredible potential, it is exceedingly hard to come by in all its appearances.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
In the SNES version, the hat increases defence by +25 and can be found in the bowels of [[Mt. Zugzwang]] and is dropped by the [[Whackolyte]] at a rate of 1/128. [[Bianca]] and [[Hero&#039;s daughter|the girl]] can equip it, along with a handful of monsters.&lt;br /&gt;
&lt;br /&gt;
The hat has been removed entirely from the PS2, DS, and Mobile device versions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The hat fortunately appears in all versions of &#039;&#039;VI&#039;&#039;, increasing defence by +25 and style by just +2. It may be donned by [[Milly]], [[Ashlynn]], [[Nevan]], and the slime buddies. The [[Pudgedevil]] and [[Metal king slime]] drop the hat at a rate of 1/256, meaning that even with a whole team of [[thief|thieves]] players would only have a 3.125% chance to swipe one. Fortunately, one can be found in a chest hidden away in [[Reaper&#039;s Peak]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
The cap does not appear in &#039;&#039;IX&#039;&#039;, but its effects are replicated by the secret [[Twocus Pocus]] skill a [[Sage]] can use after placing the Sage&#039;s Scripture scroll in their inventory.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVI_Echo_hat.png|&#039;&#039;Dragon Quest VI&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category: Dragon Quest V helmets]]&lt;br /&gt;
[[Category: Dragon Quest VI helmets]]&lt;br /&gt;
[[Category: Dragon Quest VII helmets]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Excellence_Grading_Organisation&amp;diff=114285</id>
		<title>Excellence Grading Organisation</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Excellence_Grading_Organisation&amp;diff=114285"/>
		<updated>2018-06-14T02:09:31Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Excellence Grading Organisation&#039;&#039;&#039; (formerly the &#039;&#039;&#039;World Ranking Federation&#039;&#039;&#039;) is an organization that is based in [[El Ciclo]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock==&lt;br /&gt;
After the party has saved El Ciclo in the past, returning there in the present will allow the party to sign up for the Excellence Grading Organization.&lt;br /&gt;
&lt;br /&gt;
==How to Enter==&lt;br /&gt;
There is a building behind the church where the player can sign party members for the E.G.O. The man in the front of the desk will tell give a description of what it consists.&lt;br /&gt;
&lt;br /&gt;
There are three categories: Strength, Wisdom, and Style. The player can sign up party members for all three categories if they so choose. The player can check on the party&#039;s current ranking by looking at the boards in front of the clock tower.&lt;br /&gt;
&lt;br /&gt;
When the player reaches the first place, they will be awarded with a ceremony and given a prize.&lt;br /&gt;
&lt;br /&gt;
===Strength Category===&lt;br /&gt;
Strength deals with a particular party member&#039;s current attack power (NOTE: It is truly the Strength stat in 3DS Remake). This includes the current weapon. Benchmarks for victory are: &lt;br /&gt;
*Before finishing the trinity of Nottagen, Providence, and Hubble: Attack = 105 or higher &lt;br /&gt;
*Before defeating Orgodemir for the first time: Attack = 136 or higher&lt;br /&gt;
*Before defeating Orgodemir for the second time: Attack = 155 or higher&lt;br /&gt;
*Post-Game: Attack = 220 or higher&lt;br /&gt;
&lt;br /&gt;
===Wisdom Category===&lt;br /&gt;
Wisdom deals with a particular party member&#039;s current Wisdom score.&lt;br /&gt;
*Until the Canny Cap sidequest is finished by the player, or remains incomplete and eventually concludes itself when the Torban contest begins: Wisdom = 999 (impossible to win)&lt;br /&gt;
*After the Canny Cap sidequest, but before finishing the trinity of Nottagen, Providence, and Hubble: Wisdom = 121 or higher&lt;br /&gt;
*Before defeating Orgodemir for the first time: Wisdom = 155 or higher&lt;br /&gt;
*Before defeating Orgodemir for the second time and into the post-game: Wisdom = 181 or higher&lt;br /&gt;
&lt;br /&gt;
===Style Category===&lt;br /&gt;
Style deals with a particular party member&#039;s current Style score.&lt;br /&gt;
*Until the Greta sidequest is completed: Style = 999 (impossible)&lt;br /&gt;
*After the Greta sidequest is completed but before finishing the trinity of Nottagen, Providence, and Hubble: Style = 200 or higher&lt;br /&gt;
*Before defeating Orgodemir for the first time: Style = 260 or higher&lt;br /&gt;
*Before defeating Orgodemir for the second time and into the post-game: Style = 307 or higher&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
There are several ways on improving your score in any particular rank:&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Stronger weapons will improve the score of a party member, meaning that if a party member should have the Metal King Sword or the Okeanos Sword, they will have a very high power ranking. Since [[Hero (Dragon Quest VII)|the Hero]] and [[Aishe]] can equip the best weapons and have great strength growths, they are best suited for this category.&lt;br /&gt;
&lt;br /&gt;
Becoming classes like the [[Gladiator]] and [[Champion]] that emphasize on strength will fare better for that party member and stat boosts upon mastery.&lt;br /&gt;
&lt;br /&gt;
Using [[seed of strength|seeds of strength]] will increase the player&#039;s strength stat. Usually, a strength seed will increase strength 1-2 points. Using these in conjunction with a strength class will increase strength by more than 2 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wisdom===&lt;br /&gt;
Becoming classes like [[Mage]] and [[Priest]] that emphasize wisdom will fare better for that party member. Since [[Maribel]] and [[Sir Mervyn]] have great wisdom growths, they are best suited to this category.&lt;br /&gt;
&lt;br /&gt;
Using [[seed of wisdom|seeds of wisdom]] will increase the player&#039;s strength stats. Usually, a seed of wisdom will increase intelligence 1-2 points. Using these in conjunction with a magic class will increase intelligence by more than 2 points.&lt;br /&gt;
&lt;br /&gt;
Completing the [[Professor Wade]] side quest will net the player a [[canny cap]], which when equipped, will increase intelligence by 30 points.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Becoming classes like [[Luminary]] that emphasize on style will fare better for that party member.&lt;br /&gt;
&lt;br /&gt;
Using pretty betsies will increase the player&#039;s style stat. Usually, a [[pretty betsy]] will increase appearance 1-2 points. Using these in conjunction with a style class will increase appearance by more than 2 points.&lt;br /&gt;
&lt;br /&gt;
A party member will gain or lose Style points depending on the equipment that the player is wearing. Plus, they will get bonus Style points that do not show up in that member&#039;s particular stat. Here is a list of bonuses.&lt;br /&gt;
&lt;br /&gt;
====Style Bonuses====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Equipment 1&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Equipment 2&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Equipment 3&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Equipment 4&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Total APR&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Style Bonus&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Hela&#039;s hammer]]&lt;br /&gt;
|[[Hela&#039;s armour]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Slime Armor&lt;br /&gt;
|[[Slime earrings]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|38&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Aquagon Sword&lt;br /&gt;
|[[Bottlenose buckler]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|70&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Sword&lt;br /&gt;
|Dragon Armor&lt;br /&gt;
|Dragon Shield&lt;br /&gt;
|none&lt;br /&gt;
|77&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Siren sword]]&lt;br /&gt;
|[[Flowing dress]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|93&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[War hammer]]&lt;br /&gt;
|[[Iron mask]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|34&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Flame Sword&lt;br /&gt;
|Flame Armor&lt;br /&gt;
|[[Flame shield]]&lt;br /&gt;
|none&lt;br /&gt;
|88&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Flametang boomerang]]&lt;br /&gt;
|Flame armour&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|54&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak of evasion]]&lt;br /&gt;
|[[Agility ring]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|26&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortoise shell]]&lt;br /&gt;
|[[Pointy hat]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
| -17&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Pillager&#039;s platemail]]&lt;br /&gt;
|[[Pillager&#039;s helmet]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Silk tuxedo]]&lt;br /&gt;
|[[Bow tie]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|55&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Thorn whip]]&lt;br /&gt;
|[[Fishnet stockings]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|17&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver platter]]&lt;br /&gt;
|[[Silver tiara]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|55&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s Sword&lt;br /&gt;
|King&#039;s Armor&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|105&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Boxer shorts]]&lt;br /&gt;
|[[Pot lid]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|120&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked steel whip]]&lt;br /&gt;
|[[Fishnet stockings]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|32&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Bunny ears]]&lt;br /&gt;
|[[Bunny suit]]&lt;br /&gt;
|[[Fishnet stockings]]&lt;br /&gt;
|none&lt;br /&gt;
|63&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum sword]]&lt;br /&gt;
|[[Platinum mail]]&lt;br /&gt;
|[[Platinum shield]]&lt;br /&gt;
|[[Platinum headgear]]&lt;br /&gt;
|178&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical skirt]]&lt;br /&gt;
|[[Fishnet stockings]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombiesbane]]&lt;br /&gt;
|Spirit Armor&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Monster Claw&lt;br /&gt;
|[[Fur cape]]&lt;br /&gt;
|[[Fur hood]]&lt;br /&gt;
|none&lt;br /&gt;
|56&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer&#039;s costume]]&lt;br /&gt;
|[[Lunar fan]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|55&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderbolt blade]]&lt;br /&gt;
|[[Tempest shield]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|58&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shimmering dress]]&lt;br /&gt;
|[[Silver tiara]]&lt;br /&gt;
|[[Glass slippers]]&lt;br /&gt;
|none&lt;br /&gt;
|116&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Miracle sword]]&lt;br /&gt;
|[[Sacred armour]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|93&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror armour]]&lt;br /&gt;
|[[Silver shield]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|88&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Glombolero]]&lt;br /&gt;
|Magic Hat&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
| -35&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Spangled dress]]&lt;br /&gt;
|[[Solar fan]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|101&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Bunny ears]]&lt;br /&gt;
|[[Bunny suit]]&lt;br /&gt;
|[[Fishnet stockings]]&lt;br /&gt;
|[[Silver platter]]&lt;br /&gt;
|86&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal king sword]]&lt;br /&gt;
|[[Metal king armour]]&lt;br /&gt;
|[[Metal king shield]]&lt;br /&gt;
|[[Metal king helm]]&lt;br /&gt;
|163&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess&#039;s robe]]&lt;br /&gt;
|[[Golden tiara]]&lt;br /&gt;
|none&lt;br /&gt;
|none&lt;br /&gt;
|122&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
For winning the Strength category, the player receives the Toughie Trophy and a [[mighty armlet]].&lt;br /&gt;
&lt;br /&gt;
For winning the Wisdom category, the player will receive the Wise Prize while males and females get a [[Thinking Cap]] and [[Golden Tiara]], respectively.&lt;br /&gt;
&lt;br /&gt;
For winning the Style category, the player receives the Best Dressed Award and a [[spangled dress]] for ladies and [[platinum mail]] for men.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The player cannot win the Style category until Greta is off the list. To do this, the player must head to a house on the Sphinx side of the river. They will receive Greta&#039;s letter which should be turned over to the man at the register who will remove her from the list, making the Style contest winnable.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Sidequests]]&lt;br /&gt;
[[Category:Dragon Quest VII]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Sands_of_time&amp;diff=114284</id>
		<title>Sands of time</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Sands_of_time&amp;diff=114284"/>
		<updated>2018-06-14T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Sands of time&lt;br /&gt;
|image = [[Image:SandsOfTime.png|center|160px]]&lt;br /&gt;
|japanese = &lt;br /&gt;
|names = Sand of time&lt;br /&gt;
|games = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest V]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|buy = n/a&lt;br /&gt;
|sell = n/a&lt;br /&gt;
|effect = Allows the player to start a battle over.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sands of Time&#039;&#039;&#039; (originally localized in the English release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest VII]]&#039;&#039; as &#039;&#039;&#039;Sandglass of Regression&#039;&#039;&#039; and &#039;&#039;&#039;Time Sand&#039;&#039;&#039; respectively) is an special item in the [[Dragon Quest series|&#039;&#039;Dragon Quest&#039;&#039;]] series. Depicted as a heart-shaped hourglass filled with sand, it resets the battle to the beginning and allows the player to start over the encounter.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The Sands of Time can be found in the [[Cascade Cave]], after the [[Karstaway stone]] is used to drain the grotto.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The Sands of Time is a reward for completing the [[Nadiria]] T&#039;n&#039;T board.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
You can obtain the Sands of Time by showing 50 mini medals to the king at Medford Manor.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The chronic clumps of sand were used by [[The Time Being]] in conjunction with [[Pomposo]]&#039;s clocktower to freeze the region of [[El Ciclo]] in a never-ending loop. The sands are the player&#039;s reward for freeing the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI items]]&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=T%27n%27T_free_pass&amp;diff=114283</id>
		<title>T&#039;n&#039;T free pass</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=T%27n%27T_free_pass&amp;diff=114283"/>
		<updated>2018-06-14T01:57:03Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TnT Freepass.jpg|right|border]]&lt;br /&gt;
The &#039;&#039;&#039;T&#039;n&#039;T free pass&#039;&#039;&#039; enables the player to freely participate in the [[Treasures n&#039; Trapdoors]] without needing tickets.  The item is available only in the remakes for &#039;&#039;[[Dragon Quest III]]&#039;&#039; and remakes of &#039;&#039;[[Dragon Quest V]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest III&#039;&#039;==&lt;br /&gt;
It is rewarded to the player after presenting a total of 100 [[Mini medal]]s to the Medal King.  In this game it&#039;s referred to as the Gold Pass.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest V&#039;&#039;==&lt;br /&gt;
It is received as a reward for completing the Nadiria T&#039;n&#039;T board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Mad_cap&amp;diff=114257</id>
		<title>Mad cap</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Mad_cap&amp;diff=114257"/>
		<updated>2018-06-10T13:10:31Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Influence on Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = &#039;&#039;Mad cap&#039;&#039;&lt;br /&gt;
|image = [[File:Mad cap old.jpg|250px]]&lt;br /&gt;
|japanese = ふしぎなぼうし&lt;br /&gt;
|names = Mad cap, Mysterious hat, Magic helmet&lt;br /&gt;
|games = &#039;&#039;[[Dragon Quest II]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
|buy = &lt;br /&gt;
|sell = &lt;br /&gt;
|effect = Reduces [[MP]]. Provides defense. &#039;&#039;See article for details.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mad cap&#039;&#039;&#039; (&#039;&#039;Mysterious hat&#039;&#039; in the [[NES]] and &#039;&#039;Magic helmet&#039;&#039; in the [[GBC]]) is a rather unique headgear mainly found in the early entries of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. &lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The hat reduces [[MP]] consumption in battle by 25% (rounded up) and provides a [[Defense]] of +4 (+8 in the remakes.)&lt;br /&gt;
&lt;br /&gt;
They are dropped by [[Tyrannodactyl|Tyrannodactyls]], [[Pazuzu]], and [[Hargon]] with a rate of {{fraction|1|128}}, and at a rate of {{fraction|1|16}} by [[Liquid Metal Slime]]s in the remakes. Fortunately, each of the remake versions also feature a mad cap obtainable in a chest found in the [[Cave to Rendarak]]. It is the only helmet equipable by the [[Princess of Moonbrooke]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MysteriousHat.png|left|200px|thumb|The mad cap is generally characterized by a series of eyes running along the front.]]&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The hat reduces [[MP]] consumption by 25% (rounded up) as before, and provides [[Defense]] of +8. They are dropped by [[Firn fiend]] with a rate of 1/128, and may be equipped by [[priest]]s, [[mage]]s, and [[sage]]s. The MP reduction rate can be combined with the [[Glombolero]] for extra-economic casting. Because of the minuscule drop rate and the absence of any chests that contain the topper, it is &#039;&#039;&#039;strongly&#039;&#039;&#039; recommended to bring a [[thief]] when attempting to snag one.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Returning after a long absence, the Mad Cap can be equipped by everyone except for [[Kiefer]], increases defence by +8, style by +5, and now cuts [[MP]] costs by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, a superior hat called the &#039;&#039;&#039;Raving Mad Cap&#039;&#039;&#039; is available for the above mentioned characters. It increases defence by +13, style by +8, and cuts spell costs by &#039;&#039;&#039;75%&#039;&#039;&#039;. Unfortunately, the game&#039;s programming does not allow this to stack with the [[Sage]] and [[Druid]] MP discounts due to only selecting the best reduction rate instead of adding them.  The cap is available upon the first completion of the [[DLC Tablet]] &#039;&#039;True Steel&#039;&#039; by defeating the [[Überkilling machine]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The Mad cap only appears in the 3DS port of &#039;&#039;Dragon Quest VIII&#039;&#039;, being available in the bonus dungeon. It may be equipped by everyone, meaning that if the Hero has mastered his Courage, he can cast [[Omniheal]] for a scant &#039;&#039;&#039;14MP&#039;&#039;&#039;. It bolsters defence by +32.&lt;br /&gt;
&lt;br /&gt;
==Influence on Pokémon==&lt;br /&gt;
In a 1998 interview, Pokémon creator Satoshi Tajiri revealed that his boyhood frustrations over obtaining a Cap were one of the main inspirations for the data exchanging feature his series would become famous for. To wit, he explained he felt a great deal of envy when his childhood friend (and Pocket Monster illustrator) Ken Sugimori managed to get two of them on his save file, and had absolutely no way to share the unneeded one with Tajiri.&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest II helmets]]&lt;br /&gt;
[[Category:Dragon Quest III helmets]]&lt;br /&gt;
[[Category:Dragon Quest VII helmets]]&lt;br /&gt;
[[Category:Dragon Quest VIII helmets]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Puff!&amp;diff=114250</id>
		<title>Puff!</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Puff!&amp;diff=114250"/>
		<updated>2018-06-06T11:37:19Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest VII: Fragments of the Forgotten Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Puff!&lt;br /&gt;
|image = [[Image:DQ3 Spell Puff!.png|170px]]&lt;br /&gt;
|japanese = ドラゴラム&lt;br /&gt;
|romaji = Doragoramu&lt;br /&gt;
|type = Support&lt;br /&gt;
|old=Bedragon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Puff!&#039;&#039;&#039; (formerly localized as &#039;&#039;BeDragon&#039;&#039;) is a spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039;]] series. It transforms the user into a massive dragon, during which they will automatically attack with deadly claws and assorted breath weapons until the effect wears off. It should not be confused with [[Puff-Puff]] (another thing &#039;&#039;&#039;entirely&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Puff! is learned by both [[mage|magi]] and [[sage]]s at level 34. It is worth noting that the flame breath used in the dragon form negates the defenses of metal monsters, instantly slaying any that linger long enough to be hit by it. The spell will also affect the caster&#039;s &#039;&#039;&#039;stats&#039;&#039;&#039;, setting their agility to 62 and their defence to 75 for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Damage output depends on the foe&#039;s resistance to fire, differentiating the seminal spell from it&#039;s subsequent appearances. The possible damage output is 170~190, 136~151, 102~113, and 85~94. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Puff! is learned by [[Maya]] at level 30, and by [[Psaro|The hidden character]] at level 49. When cast, the user alternates between breathing fire upon all foes, dealing 80~100 base damage, or slashing with massive claws for approximately 6~9 turns. In the original version the flames would pierce the defences of metal slimes and deal 1 damage to each, but this property has been removed from the PSX remake (as well as later versions and games).&lt;br /&gt;
&lt;br /&gt;
Caster stats change to 130 attack, 100 defence, and 55 agility. In the PSX remake and onwards, Maya will enjoy immunity to fire and [[Magic Burst]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The transformation takes effect immediately in this installment, immolating all foes with flames for 65~85 damage for 6~9 turns. The caster also gains an immunity to [[Sizz]]-family spells and fire breath while transformed, but will lose other natural resistances as well, such as the Powie-Yowie&#039;s ice immunity. Stats will not change this time, though the claw slash damage is calculated differently. Instead of increasing the raw attack of the caster, the transformed state adds 60 points of damage after normal calculations, meaning that all metal slimes will be slain in one strike.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[King cureslime/recruit|King cureslime]]||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]]||32&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracky/recruit|Dracky]]||38&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiz pip/recruit|Wiz pip]]||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Hero (Dragon Quest V)|The Hero]] and any other character can achieve the benefit of the spell through the use of the [[Dragon staff]] as an item in battle.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Puff! can only be obtained by mastering the [[Monster Master]] vocation.&lt;br /&gt;
Unlike in earlier installments, this transformation only uses [[Flame Breath]] and [[Chilly Breath]]. The effects of the spell last for the usual variable of turns, and the reintroduced stat modifications are an attack of 190, defence of 180, and an agility of 72 with attack evasion set to 0% regardless of equipment bonuses or other affects.&lt;br /&gt;
&lt;br /&gt;
In the DS remake of &#039;&#039;VI&#039;&#039;, the spell grants a strong (60%) resistance frizz, sizz, bang, crack, rock/strike and breath damage, and full immunity to fizzle, drain magic, fuddle, and ban dance. However, the character is now vulnerable to [[Dragon slash]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past]]&#039;&#039;===&lt;br /&gt;
Damage output and statistical alterations are identical to &#039;&#039;VI&#039;&#039;. It can be learned by reaching rank 8 of the [[Monster Master|Monster Masher]] in the original and 6 in the 3DS remake, and at rank 6 of the [[Drake slime (Class)|Drake slime]]. In the 3DS version, transformed characters will take on the appearance of a [[Blue dragon]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters|Dragon Quest Monsters 1]] &amp;amp; [[Dragon Quest Monsters 2|2]]&#039;&#039;===&lt;br /&gt;
Casting Puff raises a monster&#039;s HP to 999, MP to 300, attack to 300, defence to 200, and agility to 260. The transformed monster will alternate between a claw swipe, [[Inferno]], and [[Freezing Blizzard]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
Puff! appears as Maya&#039;s Coup de Grâce. When used, she transforms into a large purple dragon that razes anything in front of her with her fiery breath. Maya&#039;s dragon form is still wearing her jewelry.&lt;br /&gt;
&lt;br /&gt;
==Etymology== &lt;br /&gt;
The word Puff is a reference to [https://en.wikipedia.org/wiki/Puff,_the_Magic_Dragon Puff, the Magic Dragon], a song written by Leonard Lipton and Peter Yarrow in 1963.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Puff!.png|&#039;&#039;DQIII&#039;&#039; Super Famicom art&lt;br /&gt;
Image:DQH Maya Puff.jpg|Maya&#039;s dragon form in &#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Ruff&amp;diff=114248</id>
		<title>Ruff</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Ruff&amp;diff=114248"/>
		<updated>2018-06-05T23:22:16Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Ruff&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:Gabo3DS.png|center|340px]]&lt;br /&gt;
|Sprite=[[Image:Dq7 gabo-sprite.gif]]&lt;br /&gt;
|Japanese name=ガボ&lt;br /&gt;
|Roumaji=Gabo&lt;br /&gt;
|Title= Wolf Boy&lt;br /&gt;
|Class= Adjustable&lt;br /&gt;
|Race= White Wolf, later Human&lt;br /&gt;
|Age= Early teens&lt;br /&gt;
|Family= [[The Woodcutter|Woodcutter]] (Adoptive Father)&lt;br /&gt;
|Voice Actor=[http://www.imdb.com/name/nm3150446/ Mutsumi Tamura] ([[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Heroes II]], Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A boy raised in the wild, full of innocence and warmth. Despite his youth, he has incredible survival instincts, and can run circles around the fiercest of monsters. Little is known about his background.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Description from the Dragon Quest VII PSX instructional manual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruff&#039;&#039;&#039; (ガボ, &#039;&#039;&#039;Gabo&#039;&#039;&#039; in Japanese and the original PSX localization) is a playable character in &#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past]]&#039;&#039;. He is a [[White Wolves|White Wolf]] that was turned into a human.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Ruff is a small, young boy with long unkempt black hair. He appears to be missing one of his front teeth. He is bare-chested, but wears a blue cloth that is fixed like a cape, sackcloth shorts held together by a rope, and a sackcloth bandana on top of his shaggy mane. In the 3DS remake, Ruff is shown riding the wolf accompanying him in his official illustrations. This wolf&#039;s appearance sometimes changes along with Ruff&#039;s when their vocations change.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
When the player gains Ruff as a party member in the beginning, he is unable to communicate because he was originally a white wolf. However, due to a spell by [[Hackrobat]], he is able to speak. [[Maribel]] says that he is &amp;quot;quite the talker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ruff carries over traits from being a White Wolf, including agility and enhanced senses. He is a fast runner on two feet. He can also bite an enemy and paralyze them, however this was only shown after the battle against [[Hackrobat]] and not since.&lt;br /&gt;
&lt;br /&gt;
He is constantly looking to eat. Should the [[Hero (Dragon Quest VII)|Hero]] talk with him, Ruff almost always asks for food. He also loves competition and fighting. He looks for any chance to prove himself.&lt;br /&gt;
&lt;br /&gt;
Ruff doesn&#039;t understand complicated human behavior such as courtship and tact. During the quest in [[Greenthumb Gardens]], Ruff speaks of his confusion concerning [[Carraway]] and [[Lavender]]. At [[Alltrades Abbey]], Ruff asks [[Eustace]] why legs are so short. He appears to have a precocious crush on [[Jacqueline]], as he becomes dismayed when the party returns to the present to find that an old man has taken her place at Alltrades Abbey in the present.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ruff was born to a white wolf who just finished fighting Hackrobat. The fight injured her to the point where, after she gave birth to him, she died.&lt;br /&gt;
&lt;br /&gt;
Ruff was taken in by a farmer in the town of [[L&#039;Arca]] and was chained to a wall for both the farmer&#039;s protection and the comfort of Ruff. However, Hackrobat came to the town. To spite the White Wolves, he turned all of the residents of L&#039;arca into animals and vice versa (meaning Ruff is transformed into a human). The chain, which was probably comfortable in his wolf form, was now choking him.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[Hero (Dragon Quest VII)|The Hero]], [[Kiefer]], and [[Maribel]] reach L&#039;arca after Hackrobat&#039;s spell. Inside a shack, they find Ruff chained to a wall by his neck. The Hero and his party is unable to free him.&lt;br /&gt;
&lt;br /&gt;
After getting [[The Woodcutter|the woodcutter]] from the present, he frees Ruff and he runs out of the town.&lt;br /&gt;
&lt;br /&gt;
As the party begin to fight Hackrobat, Ruff arrives and bites the monster. The party, along with the woodcutter, engage the monster in combat. The party defeats Hackrobat and Ruff bites him again. With this bite, Hackrobat is paralyzed. He realizes that Ruff is actually a white wolf who was caught in the spell that he cast in L&#039;Arca. As a parting gift, Hackrobat casts his final spell on him. This spell curses him to remain in human form forever. The party reseals Hackrobat in the coffin again, undoing the spell in L&#039;Arca.&lt;br /&gt;
&lt;br /&gt;
After the battle is finished, the party thanks the boy, who identifies himself as Ruff. They are surprised that he is able to speak but he can only communicate in simple sentences like &amp;quot;Ruff go&amp;quot; and growling.&lt;br /&gt;
&lt;br /&gt;
The party returns to L&#039;Arca to see the spell undone. They visit the farmer who took care of Ruff to find to his disbelief that the wolf had disappeared. Leaving the shack, they see Ruff and his wolf friend outside the building. The woodcutter understands that he wanted to thank the man for his kindness. It is in this moment that the woodcutter decides to adopt Ruff.&lt;br /&gt;
&lt;br /&gt;
They party, along with the wolf, the woodcutter, and Ruff return to the portal and step through it, finding themselves back in the [[Shrine of Mysteries]]. The woodcutter tries to bring Ruff with him but he refuses, saying that the seal on Hackrobat could have only been broken on the outside and that whomever broke the seal was very powerful. Therefore, he wanted to defeat the evil that broke the seal in the Grotta del Sigilo. The woodcutter acknowledges this request and allows Ruff to go with the party.&lt;br /&gt;
&lt;br /&gt;
The party goes to the Grotta del Sigilo in the present and returns to the place where the monster was previously sealed. They hear a voice telling them to &amp;quot;run away or face the consequences&amp;quot;. Instead, they opened up the coffin once more. Hackrobat is revealed to be in a human form now. He figures that it is punishment for what he did before. He recognizes the party and wants to make up what he did to Ruff in the past. He tries using magic to return Ruff to his wolf form, but he fails. Instead, he makes him more human and gives Ruff the power to speak the human language. Ruff is ecstatic that he is finally able to communicate with the party. Hackrobat also gives the party a [[Blue Fragment]] to the party. The party leaves the [[Grotta del Sigillo]] to continue on their adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a detailed synopsis of Ruff&#039;s adventures, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Ruff learns the following abilities naturally.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill/Spell&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP Required&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Aooo!&lt;br /&gt;
|0&lt;br /&gt;
|One Group&lt;br /&gt;
|If successful, prevents enemies from acting for one turn.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Chomp&lt;br /&gt;
|0&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Deals 80%~150% damage to one enemy in the PSX version, and no damage modification in the remake.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Roar Deal&lt;br /&gt;
|0&lt;br /&gt;
|One Enemy&lt;br /&gt;
|If successful, both Ruff and target are reduced to ~20% HP. Identical to [[Body Slam]].&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Sic&#039;em &lt;br /&gt;
|0&lt;br /&gt;
|One Group&lt;br /&gt;
|Damages one group of enemies. Successive hits do less damage, similar to [[Roundhouse Kick]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Call of the Wild&lt;br /&gt;
|2&lt;br /&gt;
|Random Enemies&lt;br /&gt;
|Summons wolves to attack enemies. Damage is &#039;&#039;(Level x 1.5) +/- 10%&#039;&#039; over four random targets, with a fixed accuracy of 75% . In the 3DS remake, damage is calculated as &#039;&#039;(Level+5) +/- 10%&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 47 || 780&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 650&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 20 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 35 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 10 || 190&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 3 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Style || 3 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the player obtains Ruff after L&#039;Arca, he starts at level 1. Therefore, it is advisable to keep him in the back until he gains levels. After level 2, he gains Bark which will allow him to participate in battle. As he gains levels, he can move to third position until he is on the same levels as the rest of the party.&lt;br /&gt;
&lt;br /&gt;
Ruff is naturally fast. Attacks miss him more often than the rest of the party. When he reaches the same levels as the party, he will usually attack first. He will also gain strength in bounds so that when he reaches certain levels, he is doing significant damage. When he learns Rip and Howl, he will become more adept in defeating enemies.&lt;br /&gt;
&lt;br /&gt;
Ruff can equip light armor and furs. He is the only one who can wield [[Claw|claws and fangs]]. Much like a [[martial artist]], Ruff&#039;s attack will actually goes down if he equips certain weapons such as swords. He is also capable of equipping [[boomerang]]s.&lt;br /&gt;
&lt;br /&gt;
As Ruff is the only party member besides the Hero to stay in the party throughout the duration of the game, he is best made to learn classes that increase his strength, like Warrior and Martial Artist. It would also be a good idea for him to become a [[Priest]], as both the Hero and Maribel learn healing magic naturally. If the player wishes to learn advance classes, Ruff and the Hero are the best bet.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Ruff is depicted riding the white wolf in the 3DS version, so when he is learning the way of the [[Shepherd]], his mount will appear as a &amp;quot;wolf in sheep&#039;s clothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVII_Gabo.png|&lt;br /&gt;
Image:Ruff and the wolves.png|&lt;br /&gt;
Image:DQVII Ruff Alt.png|&lt;br /&gt;
Image:Ruff_and_Mervyn.png|&lt;br /&gt;
Image:DQVII Gabo Alt.png|&lt;br /&gt;
Image:Bow-wow ruff-ruff.png|&lt;br /&gt;
Image:DQ VII PS1 Sleeping Gabo.jpg|&lt;br /&gt;
Image:DQVII party fighting.jpg|&lt;br /&gt;
Image:DQ VII PS1 Gabo Classes.jpg|&lt;br /&gt;
Image:DQ VII Manga Gabo and Arus.jpg|From Manga series &#039;&#039;DQ VII: Warriors of Eden&#039;&#039;&lt;br /&gt;
Image:DQ VII Manga Hero and Gabo VS Three Imps.jpg|&lt;br /&gt;
Image:DQHII Gabo.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039;&lt;br /&gt;
Image:DQHII Fire Breath.png|Ruff breathing [[Fire Breath|fire]]&lt;br /&gt;
Image:Ps4-dragon-quest-heroes-II ruff and healix.jpg|Ruff with [[Healix]]&lt;br /&gt;
Image:DQHII Ruff GreatSabreclaws.jpg|Ruff wielding the [[Great sabrecat|Great sabreclaws]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQHII}}&lt;br /&gt;
[[Category:Dragon Quest VII characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=114247</id>
		<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=114247"/>
		<updated>2018-06-05T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[3DS|Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;DQ&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is best known for its immense playtime. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. In the original PSX version non-battle sequences are rendered in 3D, with battles themselves still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment when this feature is used. There are four ways and means of locomotion: feet, boat, magic carpet, and sky stone. Each of these can move across different terrain, and all four will be required to finish the main plot.&lt;br /&gt;
&lt;br /&gt;
The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in the Shrine of Mysteries. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to the present. From there, they can travel via boat, carpet, or sky stone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins. &lt;br /&gt;
&lt;br /&gt;
Like most of the other &#039;&#039;Dragon Quest&#039;&#039; games, this game has several mini-games to participate in. The Haven, similar to the one in &#039;&#039;Dragon Quest IV&#039;&#039;, lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). As usual, a prominent feature is the casino: poker, slot machines, and luck panel can all be played in &#039;&#039;VII&#039;&#039;. &lt;br /&gt;
The Ranking Association allows the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. The player can also [[Monster recruitment|catch monsters]], although they are only displayed in the [[Monster Meadows]], unlike in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, where monsters fought alongside the party. Blueprints are found to add new environments to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
===Monstrous Vocations===&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; retains the vocation system introduced in &#039;&#039;VI&#039;&#039; for learning abilities. The game also includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey]], or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the Super Famicom version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called [[Monster Meadows]]: here the monsters can be seen in their natural environment and be interacted with in the same manner as human NPCs. Blueprints are found to add new environments to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven|Immigrant Town]]===&lt;br /&gt;
The Immigrant Town in the original PSX, similar to the one in remakes of &#039;&#039;Dragon Quest IV&#039;&#039;, lets the player recruit NPCs from various towns. They then live in the town, which changes depending on the type of people living there (e.g. a high concentration of merchants will begin to turn the town into a mini-Mecca). The town will change suddenly once its population reaches a benchmark, with each stage having its own treasures to find. If the player is dissatisfied with how the town developed or missed some items, they can revert to a previous stage by kicking out enough citizens.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, the town is renamed to The Haven, where monsters who have managed to become human can be sent after encountering the player.&lt;br /&gt;
&lt;br /&gt;
===Attribute Contests===&lt;br /&gt;
The Ranking Association allows the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;VI&#039;&#039;. The player can have their strength, wisdom, and style evaluated by a serious of judges, receiving excellent prizes if the competing character wins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero has no default name; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with Maribel, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard|Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Kiefer discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The &#039;&#039;infamous&#039;&#039; planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game&#039;s release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game&#039;s overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns. &lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;Final Fantasy IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to edit or censor the context of the Japanese script. The 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by the wonderfully silly [[Plus Alpha]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength &amp;amp; Muster Strength, Shove &amp;amp; Heave-ho, Muscle Dance &amp;amp; Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
* A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
* Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
* Party member appearance change immediately after switching vocations.&lt;br /&gt;
* Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.&lt;br /&gt;
* Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
* Vocation ranks go up faster.&lt;br /&gt;
* Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
* Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Cover (Front Side).png|PlayStation (JP)&lt;br /&gt;
Image:DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
Image:DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
Image:DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manuel front cover&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manuel back cover&lt;br /&gt;
Image:DW VII PS1 Case (Front Side).png|PlayStation (NA)&lt;br /&gt;
Image:DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
Image:DW VII PS1 Disc 1.png|Disc 1&lt;br /&gt;
Image:DW VII PS1 Disc 2.png|Disc 2&lt;br /&gt;
Image:DQVII Japan Art.png|Cover art&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
Image:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
Image:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
Image:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
Image:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine&lt;br /&gt;
Image:DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
Image:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
Image:DQVII iOS Japan.png|iOS/Android (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*&#039;&#039;[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS site]&#039;&#039;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Yggdrasil_Leaf&amp;diff=114246</id>
		<title>Yggdrasil Leaf</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Yggdrasil_Leaf&amp;diff=114246"/>
		<updated>2018-06-05T23:01:29Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:YggdrasilLeafArt.png|right|border|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Yggdrasil Leaf&#039;&#039;&#039; (also know as the &#039;&#039;Leaf of the World Tree&#039;&#039;) is a recurring item in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. The leaves take their name from the World Tree of Norse mythology.&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Leaves are used to revive characters who have been [[Status effect#List of recurring status effects|killed]] in battle. Due to their usefulness, Yggdrasil Leaves are by far the rarest nonessential items in the game; they cannot be purchased, only collected from chests, and in many cases the player can only ever find one or two in the entire game world. &lt;br /&gt;
In games where the [[World Tree]] can be climbed, a player may obtain a leaf by searching in the fantastic foliage.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The leaves first appears in &#039;&#039;[[Dragon Quest II]]&#039;&#039;. The greater tree is located in the single forest tile on an island east of [[Wellgarth]], and players can pluck one by searching the spot. In the remakes of &#039;&#039;Dragon Quest II&#039;&#039;, there is a newly added sub-quest which requires the player to acquire the leaf at least once in order to cure the [[Prince of Cannock]]&#039;s catatonic curse.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;III&#039;&#039;, the leaf can be found in the large forest area in the portion of the world map that corresponds to real-life China.  Within the forest, the player must search at the intersecting tile of 4 single mountain tiles.  &lt;br /&gt;
====Alefgard Glitch====&lt;br /&gt;
In the original version of &#039;&#039;Dragon Quest III&#039;&#039;, an additional leaf could be found in the world of Alefgard.  By searching in the same tile location the leaf has in the light world, a duplicate can be found in the dark world.  This glitch was fixed in the remakes of &#039;&#039;III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
A leaf can easily be found on the branches on the [[Yggdrasil]] tree itself, though only one can be obtained at a time. In the remakes players can have three at once provided that they get one off the branches, and get the other two which are found by:&lt;br /&gt;
*Getting one in a chest at the [[Fungeon (Dragon Quest IV)|Fungeon]].&lt;br /&gt;
*Earning one by defeating [[Foo Yung]] &amp;amp; [[Chow Mein]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;VI&#039;&#039;, the leaf is available as a casino prize at two of the three casinos in the world. It costs 1,000 casino tokens, and the party is not limited to one leaf as in other games.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
By a certain point in the game, Yggdrasil leaves can be bought from the item vending machine on board the [[Albatross]]. They can also sometimes be found in the wild.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Yggdrasil Flower]]&lt;br /&gt;
*[[Pandemonic shield]]&lt;br /&gt;
*[[Pandemonic sword]]&lt;br /&gt;
*[[Pandemonic armour]]&lt;br /&gt;
*[[Boxer shorts]]&lt;br /&gt;
*[[Pandemonic helm]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII_Leaf_of_the_World_Tree.png|&#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
Image:DQV_Yggdrasil_Leaf.png|&#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
Image:DQX Yggdrasil Leaf Sprite.png|In-game sprite in &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing items]]&lt;br /&gt;
[[Category:Dragon Quest II items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI items]]&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;br /&gt;
[[Category:Dragon Quest VIII items]]&lt;br /&gt;
[[Category:Dragon Quest IX items]]&lt;br /&gt;
[[Category:Dragon Quest X items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Prism_peacock_(vocation)&amp;diff=114245</id>
		<title>Prism peacock (vocation)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Prism_peacock_(vocation)&amp;diff=114245"/>
		<updated>2018-06-05T22:16:46Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rainhawk.gif|100px|right]]&lt;br /&gt;
The &#039;&#039;&#039;Prisim Peacock&#039;&#039;&#039; is a monster class available in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Prism peacock]] is an anthropomorphic bird monster. This class offers boosts in most categories and drops in none. At rank 8 characters will become immune to [[Crack]] and [[Poof]], highly resistant to [[Sizz]], [[Bang]], [[Zap]], [[Snooze]], [[Fizzle]], [[Drain Magic]], [[Dazzle]], poison, and paralysis, and partially resistant to [[Woosh]], [[Sap]], and [[Fuddle]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
In order to become a Prism Peacock, a character must first master both the [[Gripevine (Vocation)|Gripevine]] and [[Dingbat (Vocation)|SkyDevil]] classes. A Prism Peacock heart can be purchased from the [[The Haven|Grand Slum]] casino for 100,000 tokens. Finally, it can be obtained in battle by defeating Peacocks in battle in the [[Cathedral of Blight]].&lt;br /&gt;
&lt;br /&gt;
==Stat Changes==&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +20 Bonus to Style&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Hatchling&lt;br /&gt;
|[[Spooky Aura]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|Reduces the magic resistance of one group of enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Chicklet&amp;lt;br&amp;gt;/Fedgling&lt;br /&gt;
|[[Kasizzle]]&lt;br /&gt;
|27&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~100 HP in flame damage to one group of enemies&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Baby Bird&amp;lt;br&amp;gt;/HawkChief&lt;br /&gt;
|[[Backdraft]]&lt;br /&gt;
|54&lt;br /&gt;
|Self&lt;br /&gt;
|Causes all breath attacks to reflect back at the caster once&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|White Peacock&amp;lt;br&amp;gt;/Hawkeye&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|75&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A wind based attack that grows stronger the higher the caster&#039;s level is&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Silver Peacock&amp;lt;br&amp;gt;/BirdKing&lt;br /&gt;
|[[Inferno]]&lt;br /&gt;
|115&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~70 HP in fire damage to all enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Golden Peacock&amp;lt;br&amp;gt;/ReignHawk&lt;br /&gt;
|[[Bound]]&lt;br /&gt;
|160&lt;br /&gt;
|Self&lt;br /&gt;
|Reflects all spells back to the caster for one turn&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Holy Peacock&amp;lt;br&amp;gt;/GuardHawk&lt;br /&gt;
|[[Scorch]]&lt;br /&gt;
|200&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~160 HP in fire damage to all enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Godbird&amp;lt;br&amp;gt;/HolyCock&lt;br /&gt;
|[[Hellfire]]&lt;br /&gt;
|250&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~200 HP in flame damage to all enemies&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Zoom&amp;diff=114235</id>
		<title>Zoom</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Zoom&amp;diff=114235"/>
		<updated>2018-06-03T19:12:15Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Function */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Zoom&lt;br /&gt;
|image = [[Image:DQ Zoom.png|200px]]&lt;br /&gt;
|japanese = ルーラ&lt;br /&gt;
|romaji = Ruura&lt;br /&gt;
|old = Return&lt;br /&gt;
|type = Field&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; (ルーラ, Ruura, Ruler), is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series that allows for instantaneous transportation to previously visited locals.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
In the [[Dragon Quest|first game]], the spell allows the protagonist to return to [[Tantegel]] castle. In the [[Dragon Quest II|second game]], it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.&lt;br /&gt;
&lt;br /&gt;
While the spell is assumed to be genuine teleportation, it is actually rapid flight on a linear path that the caster cannot directly control--hence why only familiar locations such as towns and kingdoms can be flown to. The recurring [[chimaera wing]] item casts this spell upon use.&lt;br /&gt;
&lt;br /&gt;
In the original versions of each [[Chunsoft]] developed game, the spell would cost 8 MP to cast. Beginning with &#039;&#039;VI&#039;&#039;, the cost was reduced to just 1 MP, with remakes of the older titles being adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Return is learned at level 13, and requires 8 units of [[List of character statistics#Magic Points|MP]] to use.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
Return is learned by The [[Prince of Cannock]] at level 10. Until the release of the mobile phone version in 2014, Zoom would only return the party to the location where they last saved their game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Return is learned by [[Hero (Dragon Quest III)|The Hero]] at level 7, and both [[Mage]]s &amp;amp; [[Sage]]s at level 12. &lt;br /&gt;
&lt;br /&gt;
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 7, [[Borya]] at level 9, and [[Maya]] at level 8, and is already known by [[Psaro (Character)|Psaro]] upon joining. Note that the destination list resets after each chapter. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero (Dragon Quest V)|Hero]]||*&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Old man of the sea/recruit|Old man of the sea]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawk man/recruit|Hawk man]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera/recruit|Chimaera]]||24&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmaster/recruit|Beastmaster]]||30&lt;br /&gt;
|-&lt;br /&gt;
|[[Starkers]]||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Ashlynn]] and [[Hero (Dragon Quest VI)|the Hero]] at level 8, and by [[Mercury]] at level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo DS]] version, after unlocking access to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], the spell can be upgraded by [[List of minor characters in Dragon Quest VI#Granmaz|Madame Luca Luminista]] to enable warping between worlds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Zoom is learned through the same method as in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 8 points into his &amp;quot;Courage&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Zoom is a special ability learned exclusively by [[Hero (Dragon Quest IX)|the Hero]] after a plot event. Unlike earlier games, it costs no MP to cast.&lt;br /&gt;
&lt;br /&gt;
==Destinations reached with the spell==&lt;br /&gt;
&#039;&#039;(Bolded locations in Dragon Quest VI refer to areas found in both the [[Phantom World]] and [[Real World]] that can be visited.)&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest III&#039;&#039;===&lt;br /&gt;
*[[Aliahan]]&lt;br /&gt;
*[[Reeve]]&lt;br /&gt;
*[[Romaria]]&lt;br /&gt;
*[[Khoryv]]&lt;br /&gt;
*[[Norvik]]&lt;br /&gt;
*[[Asham]]&lt;br /&gt;
*[[Isis]]&lt;br /&gt;
*[[Portoga]]&lt;br /&gt;
*[[Baharata]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]&lt;br /&gt;
*[[Lanson]]&lt;br /&gt;
*[[Jipang]]&lt;br /&gt;
*[[Edina]]&lt;br /&gt;
*[[Manoza]]&lt;br /&gt;
*[[Persistance]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Damdara]]&lt;br /&gt;
*[[Cantlin]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Rimuldar]]&lt;br /&gt;
*[[Zenith]] (remakes only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IV&#039;&#039;===&lt;br /&gt;
*[[Casabranca]]&lt;br /&gt;
*[[Endor]]&lt;br /&gt;
*[[Bath]]&lt;br /&gt;
*[[Porthtrunnel]]&lt;br /&gt;
*[[Mintos]]&lt;br /&gt;
*[[Parthenia]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Canalot]]&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Femiscyra]]&lt;br /&gt;
*[[Rosehill]]&lt;br /&gt;
*[[Riverton]]&lt;br /&gt;
*[[Diabolic Hall]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Heaven&#039;s Haven]]&lt;br /&gt;
*[[Pinnacle Chapel]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest V&#039;&#039;===&lt;br /&gt;
*[[Coburg]]&lt;br /&gt;
*[[Fortuna]]&lt;br /&gt;
*[[Heaven&#039;s Above Abbey]]&lt;br /&gt;
*[[Lodestar Harbour]]&lt;br /&gt;
*[[Zoomingale]]&lt;br /&gt;
*[[Hay]]&lt;br /&gt;
*[[Mostroferrato]]&lt;br /&gt;
*[[Helmunaptra]]&lt;br /&gt;
*[[Dominicus&#039; Dominion]]&lt;br /&gt;
*[[Gotha]]&lt;br /&gt;
*[[Northminster]]&lt;br /&gt;
*[[Lofty Peak]]&lt;br /&gt;
*[[Whealbrook]]&lt;br /&gt;
*[[Roundbeck]]&lt;br /&gt;
*[[Faerie Lea]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Mt. Zugzwang]]&lt;br /&gt;
*[[Knick-knackatory]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest VI&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;[[Weaver&#039;s Peak]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Somnia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearvale]]&#039;&#039;&#039;&lt;br /&gt;
*[[Haggleton]]&lt;br /&gt;
*[[Underkeep]]&lt;br /&gt;
*[[Aridea]]&lt;br /&gt;
*[[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]]&lt;br /&gt;
*[[The Spiegelspire|Spiegelspire]]&lt;br /&gt;
*[[Slimopolis]]&lt;br /&gt;
*[[Zenithia|Cloudsgate Citadel]]&lt;br /&gt;
*[[Reaper&#039;s Peak]]&lt;br /&gt;
*[[Port Haven]]&lt;br /&gt;
*[[Madame Luca&#039;s House|Madame Luca&#039;s]]&lt;br /&gt;
*[[Wellshire]]&lt;br /&gt;
*[[Amor]] ([[Real World]] only)&lt;br /&gt;
*[[Ghent]]&lt;br /&gt;
*[[Murdaw&#039;s Keep]]&lt;br /&gt;
*[[Scrimsley]]&lt;br /&gt;
*[[Arkbolt]]&lt;br /&gt;
*[[Howcastle]]&lt;br /&gt;
*[[Castle Swanstone|Swanstone]]&lt;br /&gt;
*[[Fashion Forge]]&lt;br /&gt;
*[[Pescado]]&lt;br /&gt;
*[[Mt. Snowhere]]&lt;br /&gt;
*[[Turnscote]]&lt;br /&gt;
*[[Felonia]]&lt;br /&gt;
*[[Despairia]]&lt;br /&gt;
*[[Greedmore Valley]]&lt;br /&gt;
*[[Gallows Moor]]&lt;br /&gt;
*[[Prison of Sorrow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IX&#039;&#039;===&lt;br /&gt;
*[[Angel Falls]]&lt;br /&gt;
*[[Zere]]&lt;br /&gt;
*[[Stornway]]&lt;br /&gt;
*[[Coffinwell]]&lt;br /&gt;
*[[Alltrades Abbey]]&lt;br /&gt;
*[[Porth Llaffan]]&lt;br /&gt;
*[[Slurry Quay]]&lt;br /&gt;
*[[Dourbridge]]&lt;br /&gt;
*[[Zere Rocks]]&lt;br /&gt;
*[[Bloomingdale]]&lt;br /&gt;
*[[Gleeba]]&lt;br /&gt;
*[[Batsureg]]&lt;br /&gt;
*[[Swinedimples Academy]]&lt;br /&gt;
*[[Wormwood Creek]]&lt;br /&gt;
*[[Upover]]&lt;br /&gt;
*[[Magmaroo]] - Summit&lt;br /&gt;
*[[Goretress]]&lt;br /&gt;
*[[Gittingham Palace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chapters 55 and 56 of &#039;&#039;[[Dai no Daibouken]]&#039;&#039; elaborate on the &#039;&#039;Ruura&#039;&#039; spell and explain it as the ability to go to a place if you can form an image of it in your mind.&lt;br /&gt;
*In &#039;&#039;Dragon Quest V&#039;&#039;, it&#039;s suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Telerregreso|From {{tt|&#039;&#039;tele-&#039;&#039;|over a distance}} and {{tt|&#039;&#039;regreso&#039;&#039;|return}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq1_return.jpg|Art from the American manual of &#039;&#039;DQI&#039;&#039;&lt;br /&gt;
Image:DQ3 Spell Zoom.png|&#039;&#039;DQIII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Shrine_of_Mysteries&amp;diff=114209</id>
		<title>Shrine of Mysteries</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Shrine_of_Mysteries&amp;diff=114209"/>
		<updated>2018-05-27T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type = Temple&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|image = [[File:Shard_For_A_Pedestal.png|200px]]&lt;br /&gt;
|caption = The hero and Maribel exploring the Shrine&lt;br /&gt;
|title = Shrine of Mysteries&lt;br /&gt;
|japanese=謎の遺跡&lt;br /&gt;
|romanji=Mysterious ruins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shrine of Mysteries&#039;&#039;&#039; (formerly &#039;&#039;Ancient Fane&#039;&#039;) is a temple in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It is located on the island of [[Estard]] and it holds the key to the truth as to why it is the only island in the world.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The prologue takes place after the [[Hero (Dragon Quest VII)|the Hero]] and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.&lt;br /&gt;
&lt;br /&gt;
After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage&#039;s lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
The shrine was created by [[The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]&#039;s assault on the world in wake of His own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord&#039;s will at the &#039;&#039;precise&#039;&#039; moment of their darkest hour to bring them to salvation.&lt;br /&gt;
&lt;br /&gt;
Through the will of The Almighty the shrine does not create parallel universes through it&#039;s functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. NPCs in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the party yet.&lt;br /&gt;
&lt;br /&gt;
Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore The Almighty Himself and bring lasting peace to the world.&lt;br /&gt;
===Pedestals===&lt;br /&gt;
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of traveling to the past, protected from logical paradoxes by divine guidance.&lt;br /&gt;
&lt;br /&gt;
The following areas include:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====Yellow====&lt;br /&gt;
*[[Ballymolloy]]&lt;br /&gt;
*[[Al-Balad]]&lt;br /&gt;
*[[Gröndal]]&lt;br /&gt;
*[[Wetlock]]&lt;br /&gt;
*[[Vogograd]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====Red====&lt;br /&gt;
*[[Emberdale]]&lt;br /&gt;
*[[Greenthumb Gardens]]&lt;br /&gt;
*[[El Ciclo]]&lt;br /&gt;
*[[Nottagen]]&lt;br /&gt;
*[[Hubble]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====Blue====&lt;br /&gt;
*[[Regenstein]]&lt;br /&gt;
*[[Faraday]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]&lt;br /&gt;
*[[Buccanham]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====Green====&lt;br /&gt;
*[[L&#039;Arca]]&lt;br /&gt;
*[[Roamer Encampment|Encampment]] of The [[Roamers]]&lt;br /&gt;
*[[Providence]]&lt;br /&gt;
*[[Aeolus Vale]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====Grey====&lt;br /&gt;
*[[Cave to Another World]]&lt;br /&gt;
*[[Cave to Yet Another World]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Teleportal]]s===&lt;br /&gt;
As certain regions are saved in the past, a Teleportal relating to that Region will activate and allow for shortcuts to an area of a region.  The following are:&lt;br /&gt;
*Blue Teleportal - Rainbow Cove of [[Estard]]&lt;br /&gt;
*Red Teleportal - [[Burnmont]] of [[Emberdale]]&lt;br /&gt;
*Yellow Teleportal - [[Al-Balad#Landmarks|The Oasis]] of [[Al-Balad]]&lt;br /&gt;
*Green Teleportal - [[Sanctum of the Cirrus]] of [[Aeolus Vale]]&lt;br /&gt;
&lt;br /&gt;
These teleportals correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.&lt;br /&gt;
&lt;br /&gt;
==Notable attribute==&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
*This feature is present only in the [[Sony PlayStation]] version.&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
*10 [[Gold]] Coins ([[Sony PlayStation]] Version only)&lt;br /&gt;
*Ancient tome (See more details below)&lt;br /&gt;
*[[Chimaera wing]] (Up a hill east of the Shrine)&lt;br /&gt;
*[[Seed of life]] ([[Sony PlayStation]] Version only)&lt;br /&gt;
*Saint&#039;s armour ([[Sony PlayStation]] Version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s helm ([[Sony PlayStation]] Version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s shield ([[Sony PlayStation]] Version only, see equipment below for more detail)&lt;br /&gt;
*Saint&#039;s sword ([[Sony PlayStation]] Version only, see equipment below for more detail)&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Horn moa]]&lt;br /&gt;
*[[Scarewell]]&lt;br /&gt;
*[[Very devil]]&lt;br /&gt;
*[[Wight prowler]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
==Locations related to the Shrine of Mysteries==&lt;br /&gt;
*&#039;&#039;&#039;Grave of Earth and Fire&#039;&#039;&#039; - Opened after speaking to the guide in the Shrine of Mysteries.  East of [[Estard]] Castle and has the Saint&#039;s helm &amp;amp; armour.  Made for the [[Nintendo 3DS]] Version.&lt;br /&gt;
*&#039;&#039;&#039;Grave of Wind and Water&#039;&#039;&#039; - Along the beach path behind the Grave of Earth and Fire.  Has the Saint&#039;s shield and sword.  Made for the [[Nintendo 3DS]] Version.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow Cove&#039;&#039;&#039; - Accessed through the Blue Teleportal, Rainbow Cove is near the ocean area where a [[Water Spirit|particular spirit]] resides.  Aside from that the cave is filled with nothing but sandy grounds and water.&lt;br /&gt;
&lt;br /&gt;
==Equipment related to the Shrine of Mysteries==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Original English Name&lt;br /&gt;
! Current English Name&lt;br /&gt;
! Location&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ancient Scroll&lt;br /&gt;
|Ancient tome&lt;br /&gt;
|From [[Kiefer]] upon entering the Shrine of Mysteries the first time.&lt;br /&gt;
|Take to Dermot the Hermit at [[Estard]].&lt;br /&gt;
|A dusty old book filled with odd illustrations and strange scrawlings.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Armor]]&lt;br /&gt;
|Saint&#039;s armour&lt;br /&gt;
|Under the right tomb in the Grave of Earth and Fire.&lt;br /&gt;
|Place on the second statue to the left in the Shrine of Mysteries.&lt;br /&gt;
|A carving in the shape of a suit of armour set on a plinth.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Shield]]&lt;br /&gt;
|Saint&#039;s shield&lt;br /&gt;
|Under the left tomb in the Grave of Wind and Water.&lt;br /&gt;
|Place on the first statue to the left in the Shrine of Mysteries.&lt;br /&gt;
|A carving in the shape of a shield set on a plinth.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Helm]]&lt;br /&gt;
|Saint&#039;s helm&lt;br /&gt;
|Under the left tomb in the Grave of Earth and Fire.&lt;br /&gt;
|Place on the first statue to the right in the Shrine of Mysteries.&lt;br /&gt;
|A carving in the shape of a helmet set on a plinth.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Saint&#039;s Equipment|Saint&#039;s Sword]]&lt;br /&gt;
|Saint&#039;s sword&lt;br /&gt;
|Under the right tomb in the Grave of Wind and Water.&lt;br /&gt;
|Place on the second statue to the right in the Shrine of Mysteries.&lt;br /&gt;
|A carving in the shape of a sword set on a plinth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remake changes==&lt;br /&gt;
The shrine of mysteries was greatly simplified for the 3DS remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set fragments, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the faerie will also give hints as to where missing fragments may be found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the 3DS version the citizens of Estard and Pilchard Bay will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely [[Arte-Piazza]] being conscious of the data limits of the 3DS cartridge or a rumor spread by the original settlers of Estard to keep potential ne&#039;er-do-wells from the fane is unknown.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Ruins.jpg|Map of the Ruins (Sony PlayStation)&lt;br /&gt;
Image:DQ VII PS1 Tablet Room.jpg|Map of the Fragment Rooms (Sony PlayStation)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVII_All_Aglow.png|The party using a pedestal&lt;br /&gt;
Image:DQVII 3DS Purple Fairy.png|The fragment faerie tasked by The Almighty to service the shrine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Estard&amp;diff=114208</id>
		<title>Estard</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Estard&amp;diff=114208"/>
		<updated>2018-05-27T20:27:10Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Inn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|title = Estard&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Estard Castle.jpg|300px]]&lt;br /&gt;
|caption = PS1 artwork&lt;br /&gt;
|japanese= グランエスタード&lt;br /&gt;
|romanji= Grand Estard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estard&#039;&#039;&#039; is both a [[List of Kingdoms in Dragon Quest|kingdom]] and a castle, found in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.  Estard is ruled by [[King Donald]], whose son [[Kiefer]] is best friends with [[Hero (Dragon Quest VII)|the Hero]], a resident of nearby [[Pilchard Bay]].&lt;br /&gt;
&lt;br /&gt;
==Kingdom of Estard==&lt;br /&gt;
The Kingdom of Estard includes Estard Castle, Estard&#039;s castle town, the village of Pilchard Bay, the Woodcutter&#039;s Hut, and the nearby [[Shrine of Mysteries|ancient ruins]]. It is the only island in the entire world, with nothing but the ocean surrounding it.&lt;br /&gt;
&lt;br /&gt;
==Estard Castle Town==&lt;br /&gt;
===Shops &amp;amp; Services===&lt;br /&gt;
{{ItemShop/Start|title=|subtitle=General store}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Plain clothes|price=30|attributes=+4 Defence/+2 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=+7 Defence/+6 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Leather hat|price=65|attributes=+3 Defence/+2 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Hairband|price=100|attributes=+4 Defence+2 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Pot lid|price=40|attributes=+2 Defence/-20 Style}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
{{ItemShop/Start|title=|subtitle=}}&lt;br /&gt;
{{ItemShop/Item|name=Cypress stick|price=10|attributes=+2 Attack/+0 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Bamboo spear|price=50|attributes=+5 Attack/+2 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=+7 Defence/+6 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Leather shield|price=70|attributes=+4 Defence/+2 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures poison}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
The Inn while, open from the beginning of the game, doesn&#039;t run officially until The Party&#039;s mission in [[Emberdale]]&#039;s past is taken care of.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 10 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Available at the beginning in the castle and town===&lt;br /&gt;
*9 [[Gold]] Coins&lt;br /&gt;
*[[Antidotal herb]]&lt;br /&gt;
*[[Chimaera wing]] (3, one of which is in Dermot&#039;s Dwelling)&lt;br /&gt;
*[[Cypress stick]]&lt;br /&gt;
*[[Horse manure]]&lt;br /&gt;
*[[Medicinal herb]]&lt;br /&gt;
*Pilchard pie&lt;br /&gt;
*[[Seed of wisdom]] (Found in Dermot&#039;s Dwelling)&lt;br /&gt;
*Wrecked specs&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Available after the first scenario is completed===&lt;br /&gt;
{{spoiler|start}}&amp;lt;small&amp;gt;Save [[Ballymolloy]] in the past and visit it in the present, then look in Estard for a man with a raft.&amp;lt;/small&amp;gt;{{spoiler|end}}&lt;br /&gt;
*[[Fragment#Red Fragment|Red Fragment]]&lt;br /&gt;
*[[Seed of agility]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Shoreside Shrine===&lt;br /&gt;
*3 [[Gold]] Coins&lt;br /&gt;
*[[Medicinal herb]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Requires [[Ultimate Key]]===&lt;br /&gt;
*Kingsblade&lt;br /&gt;
*[[Mini medal]] (2, one in the treasury and the other in an empty prison cell accessible with the raft)&lt;br /&gt;
*[[Platinum shield]]&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[Yggdrasil leaf]] (Cellar of town)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After the [[Orgodemir|Demon King]]&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Horn moa]]&lt;br /&gt;
*[[Scarewell]]&lt;br /&gt;
*[[Very devil]]&lt;br /&gt;
*[[Wight prowler]]&lt;br /&gt;
*[[Winged sabrecat]]&lt;br /&gt;
&lt;br /&gt;
==Usage of Estard in another area==&lt;br /&gt;
*The inner and outer layout of Dermot&#039;s house appears in [[Cave to Another World]], which the party comments on through chatting.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
*&#039;&#039;&#039;Estard Castle and Town&#039;&#039;&#039; (including &#039;&#039;&#039;Dermot&#039;s Dwelling&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Pilchard Bay]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shoreside Shrine&#039;&#039;&#039; - West of Pilchard Bay, and contains a royal [[ship]].&lt;br /&gt;
*&#039;&#039;&#039;[[Woodcutter&#039;s Hut]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
*&#039;&#039;&#039;[[King Donald]]&#039;&#039;&#039; - The ruler of Estard.&lt;br /&gt;
*&#039;&#039;&#039;Prince [[Kiefer]]&#039;&#039;&#039; - The hotheaded and adventurous prince of Estard. He is always trying to shirk his responsibilities.&lt;br /&gt;
*&#039;&#039;&#039;[[Princess Lisette]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Pike]]&#039;&#039;&#039; - The [[Hero (Dragon Quest VII)|Hero]]&#039;s lecherous and drunkard uncle, and [[Pollock]]&#039;s brother.&lt;br /&gt;
*&#039;&#039;&#039;Piers&#039;&#039;&#039; (originally &#039;&#039;Orka&#039;&#039;) - Son of the town&#039;s shop owner.  Has a thing for [[Maribel Mayde|Maribel]].&lt;br /&gt;
*&#039;&#039;&#039;Dermot the Hermit&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kiefer&#039;s grandfather&#039;&#039;&#039; (originally named &#039;&#039;Roarty&#039;&#039;) - King of Estard prior to Donald, once took a [[Fragment#Red Fragment|Red Fragment]] from Dermot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Estard Town.jpg|PS1 artwork of the castle town&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
{{DQVII}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Hero_(vocation)&amp;diff=114207</id>
		<title>Hero (vocation)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Hero_(vocation)&amp;diff=114207"/>
		<updated>2018-05-27T19:59:38Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQIII_Hero_Class.png|thumb|410px|right|Hero and Heroine from &#039;&#039;[[Dragon Quest III]]&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; is a character class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest III]]&#039;&#039;==&lt;br /&gt;
The Hero vocation is available only to [[Erdrick|the Player themselves]]. It has access to incredibly powerful spells and equipment forbidden to other vocations.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
The Hero class requires [[Gladiator]], [[Ranger]], [[Sage]] and [[Luminary]] classes to unlock, with one exception; [[Hero (Dragon Quest VI)|The Hero]] only needs one of the four vocations to access this class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| HP regeneration per round, up to 80 depending on rank.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +40 Max MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Village Hero&lt;br /&gt;
|[[Kaclang]]&lt;br /&gt;
|1&lt;br /&gt;
|Party&lt;br /&gt;
|Turns the party to steel, impervious to outside influence.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Town Hero&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|8&lt;br /&gt;
|All enemies&lt;br /&gt;
|A brilliant wave that eliminates magical effects from all enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|City Hero&lt;br /&gt;
|[[Zap]]&lt;br /&gt;
|20&lt;br /&gt;
|All enemies&lt;br /&gt;
|Calls down lightning on all enemies.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|National Hero&lt;br /&gt;
|[[Kazap]]&lt;br /&gt;
|40&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Calls down powerful thunderbolts on a group of enemies.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Continental Hero&lt;br /&gt;
|[[Meditation]]&lt;br /&gt;
|60&lt;br /&gt;
|Self&lt;br /&gt;
|Become at one with the self to regain stamina.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|World Hero&lt;br /&gt;
|[[Gigaslash]]&lt;br /&gt;
|90&lt;br /&gt;
|Enemy group&lt;br /&gt;
|A legendary sword technique for cutting down a group of enemies.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Super Hero&lt;br /&gt;
|[[Lightning Storm]]&lt;br /&gt;
|120&lt;br /&gt;
|All enemies&lt;br /&gt;
|Strikes down enemies with mighty thunderbolts.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|150&lt;br /&gt;
|One enemy&lt;br /&gt;
|Draws on the party&#039;s combined power to zap a single enemy.&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[File:DQVII Hero class.png|right|Hero design implemented in the 3DS remake|border|180px]]&lt;br /&gt;
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class.&lt;br /&gt;
&lt;br /&gt;
The player can also obtain a Hero Heart from defeating [[Numen|The Almighty]] in 19 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! MP Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|200/210&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +31 Bonus to HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Archetype&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Defender&lt;br /&gt;
|[[Kaclang]]&lt;br /&gt;
|8&lt;br /&gt;
|All Allies&lt;br /&gt;
|Turns all allies to iron, preventing them from being attacked but also prevents them from attacking&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Paragon&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|20&lt;br /&gt;
|One Ally&lt;br /&gt;
|Revives one fallen ally with full HP&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Savior&lt;br /&gt;
|[[Zap]]&lt;br /&gt;
|50&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~80HP damage in electric damage&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|80&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Removes all positive statuses from all enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Avatar&lt;br /&gt;
|[[Kazap]]&lt;br /&gt;
|110&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~200 HP in electric damage to one group of enemies&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Legend&lt;br /&gt;
|[[Gigaslash]]&lt;br /&gt;
|150&lt;br /&gt;
|One Group&lt;br /&gt;
|Does ~400 HP damage to one group of enemies&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Chosen One&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|200&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Takes 10 MP from other party members, causes ~600 HP in electric damage&lt;br /&gt;
|All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3DS Abilities====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Village hero&lt;br /&gt;
|[[Bounce]] [[Holy Protection]] [[Insulatle]] [[Kabuff]] [[Kaclang]] [[Kasap]] [[Magic Barrier]] [[Oomph]] &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Town hero&lt;br /&gt;
|[[Flame Slash]] [[Kacrackle Slash]] [[Lightning Slash]] [[Metal Slash]] [[Miracle Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|City hero&lt;br /&gt;
|[[Backdraft]] [[Disruptive Wave]] [[Scorch]] [[Sword Dance]] [[Thin Air]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|National hero&lt;br /&gt;
|[[Bazoom]] [[Kasnooze]] [[Kazing]] [[Kamikazee]] [[Multiheal]] [[Puff!]] [[Zap]] &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Continental hero&lt;br /&gt;
|[[Kacrackle]] [[Kafrizzle]] [[Kaswoosh]] [[Kazap]] [[Maelstrom]]&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|World hero&lt;br /&gt;
|[[Big Banga]]&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Super hero&lt;br /&gt;
|[[Gigaslash]] [[Omniheal]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Legendary hero&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Hero_(vocation)&amp;diff=114206</id>
		<title>Hero (vocation)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Hero_(vocation)&amp;diff=114206"/>
		<updated>2018-05-27T19:58:32Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DQIII_Hero_Class.png|thumb|410px|right|Hero and Heroine from &#039;&#039;[[Dragon Quest III]]&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; is a character class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest III]]&#039;&#039;==&lt;br /&gt;
The Hero vocation is available only to [[Erdrick|the Player themselves]]. It has access to incredibly powerful spells and equipment forbidden to other vocations.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
The Hero class requires [[Gladiator]], [[Ranger]], [[Sage]] and [[Luminary]] classes to unlock, with one exception; [[Hero (Dragon Quest VI)|The Hero]] only needs one of the four vocations to access this class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| HP regeneration per round, up to 80 depending on rank.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +40 Max MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Village Hero&lt;br /&gt;
|[[Kaclang]]&lt;br /&gt;
|1&lt;br /&gt;
|Party&lt;br /&gt;
|Turns the party to steel, impervious to outside influence.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Town Hero&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|8&lt;br /&gt;
|All enemies&lt;br /&gt;
|A brilliant wave that eliminates magical effects from all enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|City Hero&lt;br /&gt;
|[[Zap]]&lt;br /&gt;
|20&lt;br /&gt;
|All enemies&lt;br /&gt;
|Calls down lightning on all enemies.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|National Hero&lt;br /&gt;
|[[Kazap]]&lt;br /&gt;
|40&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Calls down powerful thunderbolts on a group of enemies.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Continental Hero&lt;br /&gt;
|[[Meditation]]&lt;br /&gt;
|60&lt;br /&gt;
|Self&lt;br /&gt;
|Become at one with the self to regain stamina.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|World Hero&lt;br /&gt;
|[[Gigaslash]]&lt;br /&gt;
|90&lt;br /&gt;
|Enemy group&lt;br /&gt;
|A legendary sword technique for cutting down a group of enemies.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Super Hero&lt;br /&gt;
|[[Lightning Storm]]&lt;br /&gt;
|120&lt;br /&gt;
|All enemies&lt;br /&gt;
|Strikes down enemies with mighty thunderbolts.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Legendary Hero&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|150&lt;br /&gt;
|One enemy&lt;br /&gt;
|Draws on the party&#039;s combined power to zap a single enemy.&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
[[File:DQVII Hero class.png|right|Hero design implemented in the 3DS remake|border|180px]]&lt;br /&gt;
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class.&lt;br /&gt;
&lt;br /&gt;
The player can also obtain a Hero Heart from defeating [[Numen|The Almighty]] in 19 turns or less.  Though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! MP Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|200/210&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +31 Bonus to HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Archetype&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Defender&lt;br /&gt;
|[[Kaclang]]&lt;br /&gt;
|8&lt;br /&gt;
|All Allies&lt;br /&gt;
|Turns all allies to iron, preventing them from being attacked but also prevents them from attacking&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Paragon&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|20&lt;br /&gt;
|One Ally&lt;br /&gt;
|Revives one fallen ally with full HP&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Savior&lt;br /&gt;
|[[Zap]]&lt;br /&gt;
|50&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~80HP damage in electric damage&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Guardian&lt;br /&gt;
|[[Disruptive Wave]]&lt;br /&gt;
|80&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Removes all positive statuses from all enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Avatar&lt;br /&gt;
|[[Kazap]]&lt;br /&gt;
|110&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes ~200 HP in electric damage to one group of enemies&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Legend&lt;br /&gt;
|[[Gigaslash]]&lt;br /&gt;
|150&lt;br /&gt;
|One Group&lt;br /&gt;
|Does ~400 HP damage to one group of enemies&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Chosen One&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|200&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Takes 10 MP from other party members, causes ~600 HP in electric damage&lt;br /&gt;
|All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====3DS Abilities====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Village hero&lt;br /&gt;
|[[Bounce]] [[Holy Protection]] [[Insulatle]] [[Kabuff]] [[Kaclang]] [[Kasap]] [[Magic Barrier]] [[Oomph]] &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Town hero&lt;br /&gt;
|[[Flame Slash]] [[Kacrackle Slash]] [[Lightning Slash]] [[Metal Slash]] [[Miracle Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|City hero&lt;br /&gt;
|[[Backdraft]] [[Disruptive Wave]] [[Scorch]] [[Sword Dance]] [[Thin Air]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|National hero&lt;br /&gt;
|[[Bazoom]] [[Kasnooze]] [[Kazing]] [[Kamikazee]] [[Multiheal]] [[Puff!]] [[Zap]] &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Continental hero&lt;br /&gt;
|[[Kacrackle]] [[Kafrizzle]] [[Kaswoosh]] [[Kazap]] [[Maelstrom]]&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|World hero&lt;br /&gt;
|[[Big Banga]]&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Super hero&lt;br /&gt;
|[[Gigaslash]] [[Omniheal]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Legendary hero&lt;br /&gt;
|[[Kazapple]]&lt;br /&gt;
|210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Vocation_system&amp;diff=114205</id>
		<title>Vocation system</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Vocation_system&amp;diff=114205"/>
		<updated>2018-05-27T19:51:33Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IX callback art.jpg|right|thumb|300px|Vocations available in &#039;&#039;IX&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;Vocation&#039;&#039; is a role that describes the attributes and characteristics of a character throughout the game. The &#039;&#039;System&#039;&#039; is the set of rules and requirements for changing a given character&#039;s vocation in &#039;&#039;Dragon Quest&#039;&#039; games. &lt;br /&gt;
Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions.  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest III]]&#039;&#039;==&lt;br /&gt;
Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character&#039;s abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;III&#039;&#039;, the player begins with only [[Hero (Dragon Quest III)|the Hero]] and can enlist up to three additional party members from [[Patty&#039;s Party Planning Place]]. These characters represent different vocations and it is up to the player to decide what party members they want for their team, and at any time the player can leave and replace party members there. Each of the jobs has its own strengths and weaknesses which allows the player to build a team based on their own preferences. The party members who are kept in the tavern will depart the team with whatever stats and equipment that they gained during their travels. &lt;br /&gt;
&lt;br /&gt;
About one-third of the way through the game, the player will reach [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] which will allow the player to change a character&#039;s vocation. Changing vocations drops a character to level 1 with half of their previous stats (and all learned spells if any), allowing particularly patient players potential to develop a perfect character without resorting to seed searching. The [[Sage]] is a hidden vocation unlocked by bringing the [[Words of Wisdom]] to the abbot or through getting a [[Gadabout]] to level 20. The Hero cannot change class at any time.&lt;br /&gt;
&lt;br /&gt;
Available vocations are:&lt;br /&gt;
*[[Gadabout]]&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
*[[Merchant]]&lt;br /&gt;
*[[Priest]]&lt;br /&gt;
*[[Thief]] (unavailable in the NES version)&lt;br /&gt;
*[[Warrior]] &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;VI&#039;&#039;, [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game&#039;s cast is comprised of pre-established characters with distinct personalities and stat growth tables, vocations affect a character&#039;s capabilities through &#039;&#039;percentages&#039;&#039; rather than hard numbers. For example, if [[Ashlynn]]&#039;s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;III&#039;&#039;, this game starts with nine available classes. Each of the classes has eight ranks that can be reached by battling the required number of monsters, unlocking new abilities at each interval. Through mastering the initial jobs, advanced classes can be unlocked for that character which combine aspects of the prerequisites. For example, mastering the Warrior and the [[Martial Artist]] classes will allow the character to become a [[Gladiator]]. Skills and spells mastered in one profession are permanently learned by a character.&lt;br /&gt;
Available vocations are:&lt;br /&gt;
*[[Dancer]]&lt;br /&gt;
*[[Gadabout]]&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
*[[Merchant]]&lt;br /&gt;
*[[Monster Master]]&lt;br /&gt;
*[[Priest]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
&lt;br /&gt;
Advanced vocations include:&lt;br /&gt;
*[[Armamentalist]]&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
*[[Hero (Class)|Hero]]&lt;br /&gt;
*[[Luminary]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
The Hero class is open to all characters and [[Monster recruitment|monster recruits]], but is most easily reached by the [[Hero (Dragon Quest VI)|main character]]. Finally, the game has two secret classes, the [[Dragon (Class)|Dragon]] and the [[Liquid Metal Slime (Class)|Liquid metal slime]]--monster based professions which can only be accessed through rare scrolls.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire. &lt;br /&gt;
&lt;br /&gt;
Additionally, party members can also become monsters by using Monster Hearts. By putting a monster heart in their inventory and speaking to the abbot or [[High Priestess Jacqueline]], they can become that monster. In the PSX version the character would not take on the appearance of the monster until mastering the vocation, where as they immediately become beastly in the remake. Furthermore, monster classes are the only way to permanently learn advanced skills and spells in the remake. In all, there are over fifty classes that a single character can become in &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
Beginner Human Vocations:&lt;br /&gt;
*[[Dancer]]&lt;br /&gt;
*[[Jester]]&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
*[[Priest]]&lt;br /&gt;
*[[Sailor]]&lt;br /&gt;
*[[Shepherd]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Troubadour]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
&lt;br /&gt;
Intermediate Human vocations:&lt;br /&gt;
*[[Armamentalist]]&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
*[[Luminary]]&lt;br /&gt;
*[[Monster Master|Monster Masher]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Pirate]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
&lt;br /&gt;
Advanced Human vocations:&lt;br /&gt;
*[[Champion]]&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
*[[Hero (Class)|Hero]]&lt;br /&gt;
&lt;br /&gt;
Initial Monster vocations:&lt;br /&gt;
*[[Berserker (Vocation)|Berserker]]&lt;br /&gt;
*[[Chimaera (Vocation)|Chimaera]]&lt;br /&gt;
*[[Goodybag (Vocation)|Goodybag]]&lt;br /&gt;
*[[Healslime (Vocation)|Healslime]]&lt;br /&gt;
*[[Jawtoise (Vocation)|Jawtoise]]&lt;br /&gt;
*[[Kingfuchsia (Vocation)|Kingfuchsia]]&lt;br /&gt;
*[[Lips (Vocation)|Lips]]&lt;br /&gt;
*[[Mandrake major (Vocation)|Mandrake major]]&lt;br /&gt;
*[[Mimic (Vocation)|Mimic]]&lt;br /&gt;
*[[Notso macho (Vocation)|Notso macho]]&lt;br /&gt;
*[[Rockbomb (Vocation)|Rockbomb]]&lt;br /&gt;
*[[Serial quiller (Vocation)|Serial quiller]]&lt;br /&gt;
*[[Slime (Vocation)|Slime]]&lt;br /&gt;
*[[Walking corpse (Vocation)|Walking corpse]]&lt;br /&gt;
&lt;br /&gt;
Intermediate Monster vocatios:&lt;br /&gt;
*[[Automaton (Vocation)|Automaton]]&lt;br /&gt;
*[[Barbatos (Vocation)|Barbatos]]&lt;br /&gt;
*[[Bone baron (Vocation)|Bone baron]]&lt;br /&gt;
*[[Delusionist (Vocation)|Delusionist]]&lt;br /&gt;
*[[Dingbat (Vocation)|Dingbat]]&lt;br /&gt;
*[[Draguar (Vocation)|Draguar]]&lt;br /&gt;
*[[Drake slime (Vocation)|Drake slime]]&lt;br /&gt;
*[[Golem (Vocation)|Golem]]&lt;br /&gt;
*[[Malevolantern (Vocation)|Malevolantern]]&lt;br /&gt;
*[[Rashaverak (Vocation)|Rashaverak]]&lt;br /&gt;
*[[Seasaur (Vocation)|Seasaur]]&lt;br /&gt;
*[[Well wisher (Vocation)|Well wisher]]&lt;br /&gt;
&lt;br /&gt;
Advanced Monster vocations:&lt;br /&gt;
*[[Black bishop (Vocation)|Black bishop]]&lt;br /&gt;
*[[Djinn genie (Vocation)|Djinn genie]]&lt;br /&gt;
*[[Ersatz Estark (Vocation)|Ersatz Estark]]&lt;br /&gt;
*[[Galumph (Vocation)|Galumph]]&lt;br /&gt;
*[[Gripevine (Vocation)|Gripevine]]&lt;br /&gt;
*[[Platinum king jewel (Vocation)|Platinum king jewel]]&lt;br /&gt;
*[[Prism peacock (Vocation)|Prism peacock]]&lt;br /&gt;
*[[Slaughtomaton (Vocation)|Slaughtomaton]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest IX]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;IX&#039;&#039; has a system which is similar to the one in &#039;&#039;III&#039;&#039;, in which a vocation defines a character and where the player may create party members and add them to the party.  This can be done at the [[Quester&#039;s Rest]] located in [[Stornway]], by speaking to [[Patty]].  Party members created do not play any significant part in the plot.&lt;br /&gt;
&lt;br /&gt;
Vocations can be changed at the [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], after the player has rescued [[List of minor characters in Dragon Quest IX#Jack of Alltrades|Abbot Jack]]. There is no minimum level limit for changing classes, dubbed &#039;&#039;Re-vocating&#039;&#039;. One notable difference from past games is that spells are no longer carried over between class changes.  A character must be a specific class to use that classes spells.  Skills do carry over, and there are also methods for utilizing each weapon type with all classes.&lt;br /&gt;
&lt;br /&gt;
Additional vocations must be unlocked by doing quests before the player can switch to them.  Notably, the [[Sage]] class is accessible only later in the game, but includes a specific ability, Jack&#039;s Knack, which allows the party members to change class at any time and place.&lt;br /&gt;
&lt;br /&gt;
There are a total of 12 classes available in &#039;&#039;IX&#039;&#039;:&lt;br /&gt;
*[[Armamentalist]]&lt;br /&gt;
*[[Gladiator]]&lt;br /&gt;
*[[Luminary]]&lt;br /&gt;
*[[Martial Artist]]&lt;br /&gt;
*[[Mage]]&lt;br /&gt;
*[[Minstrel]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
*[[Priest]]&lt;br /&gt;
*[[Ranger]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
*[[Thief]]&lt;br /&gt;
*[[Warrior]]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Alltrades Abbey]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Vocaction vexations.jpg|Manga explaining the ups and downs of vocations in the Victory Jump gudiebook to &#039;&#039;VI&#039;&#039;&lt;br /&gt;
File:Maribel modeling.jpg|[[Maribel]] presenting all human vocations available in &#039;&#039;VII&#039;&#039;&lt;br /&gt;
File:DQMCH Caravan Members.png|Vocations present in &#039;&#039;Caravan heart&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Emilia%27s_letter&amp;diff=114202</id>
		<title>Emilia&#039;s letter</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Emilia%27s_letter&amp;diff=114202"/>
		<updated>2018-05-26T00:51:47Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* (Nintendo 3DS Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Emilia&#039;s letter&#039;&#039;&#039; (originally Emily&#039;s letter) is an optional item to pick up in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.  It is from Antonia&#039;s mother about [[Pomposo]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
It can be found in the present day of [[El Ciclo]] in the house formerly occupied by Salvador.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Give it to the researcher in Salvado&#039;s residence in exchange for a [[Seed of wisdom]].&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====([[Sony PlayStation]] Version)====&lt;br /&gt;
To Creyney.  By the time you read this, I will be gone forever.&lt;br /&gt;
&lt;br /&gt;
I am prepared to die now.  My only regret is my poor daughter.&lt;br /&gt;
&lt;br /&gt;
I could never bring myself to tell her the truth about her father.&lt;br /&gt;
&lt;br /&gt;
My dear friend, you are the only I can turn to now.&lt;br /&gt;
&lt;br /&gt;
Please, I want you to take over as my daughter&#039;s guardian.&lt;br /&gt;
&lt;br /&gt;
Your friend forever, Emily&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
====([[Nintendo 3DS]] Version)====&lt;br /&gt;
&#039;Querido Salvador,&lt;br /&gt;
By the time you read this letter, I will already be gone.&lt;br /&gt;
&lt;br /&gt;
&#039;I have been sick for so very long, I knew this day would come.  My only fear is for my daughter&#039;s future.&lt;br /&gt;
&lt;br /&gt;
&#039;I cannot stand the thought of her becoming a burden to him, so I have not told her the truth about her father.&lt;br /&gt;
&lt;br /&gt;
&#039;You are my oldest friend, and the only person I can rely upon.  I beg you--please look after mia hija!&lt;br /&gt;
&lt;br /&gt;
&#039;I know I am asking a lot of you, but I hope that you will grant my final wish.&lt;br /&gt;
&lt;br /&gt;
&#039;Your friend forever,&lt;br /&gt;
Emilia&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;A letter from Emilia to Salvador.&#039;&#039;&#039; (Description when selecting the Emilia&#039;s letter in [[Nintendo 3DS]] &#039;&#039;Dragon Quest VII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;br /&gt;
[[Category:Documents]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=114201</id>
		<title>Dragon Quest VI: Realms of Revelation</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=114201"/>
		<updated>2018-05-26T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Monster Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Realms of Revelation (NA)&amp;lt;br&amp;gt;Realms of Reverie (EU and AUS)&lt;br /&gt;
| image = [[File:DQVI_Logo.png|320px|center]][[File:DQVI cast.png|320px|center]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer = [[Heartbeat]] ([[Super Nintendo Entertainment System|SFC]])&amp;lt;br /&amp;gt;[[ArtePiazza]] ([[Nintendo DS|DS]])&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] (NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]]&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest VI&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
An adventure filled with perils and phantasms, the mystery of &#039;&#039;DQ VI&#039;&#039; spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVI DS Hero.png|thumb|80px|left|The &#039;&#039;Dragon Quest VI&#039;&#039; [[Hero (Dragon Quest VI)|hero]].]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the [[Hero (Dragon Quest VI)|Hero]], [[Milly]], and [[Carver]] approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver&#039;s Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver&#039;s Peak, insists that he is her brother.&lt;br /&gt;
&lt;br /&gt;
On his way to [[Somnia (Upper World)|Somnia Castle]], where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Captain Blade, the leader of Somnia&#039;s army, and Carver, who appears not to remember the Hero. To defeat Murdaw they will need the Mirror of Ra, and the captain sends them fourth to find the missing relic. The Hero and Carver discover another portal along their journey, which brings them to Port Haven where they can neither be heard nor seen. Milly, who does see them, reunites with the two and helps them become visible with the aid of [[List of characters in Dragon Quest VI#Major Characters|Madame Luca]]. &lt;br /&gt;
&lt;br /&gt;
The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the Moon Mirror Tower, the party meets [[Ashlynn]], a woman who was invisible in the “Phantom World” as well and together they find the Mirror of Ra. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to Murdaw&#039;s castle in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the &amp;quot;original&amp;quot; world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to Murdaw&#039;s lair. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan&#039;s sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw&#039;s actions in the opening scene separated his, Milly&#039;s, and the Hero&#039;s souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver&#039;s Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.&lt;br /&gt;
&lt;br /&gt;
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw&#039;s curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party&#039;s journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby tunnel to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt Sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword. &lt;br /&gt;
&lt;br /&gt;
After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]&lt;br /&gt;
As the journey goes on, the party saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forbodingly, they also hear tales of a dreaded Arch-fiend who controlled Murdaw and the other powerful ringleaders the common monsters obeyed. After slaying a demonic fish at the depths of the ocean, the ancient city of Sorceria is restored in the Dream World. &lt;br /&gt;
&lt;br /&gt;
In Sorceria, the party learns that this is Ashlynn&#039;s home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver&#039;s Peak, who gets spooked, and speaks &#039;Y-You. Y-You&#039;re m-m-me!&#039;, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done.&lt;br /&gt;
&lt;br /&gt;
The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.&lt;br /&gt;
&lt;br /&gt;
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor&#039;s doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Isaac and Benjamin, the party enters Mortamor&#039;s Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dark World is falling apart and Pegasus helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to &#039;&#039;Dragon Quest III&#039;&#039;, the hero&#039;s weapons and armour were renamed for this installment in the [[Zenithia Trilogy]].  They are known as the [[Zenithian Equipment#Sword of Ramias|Sword of Ramias]], [[Zenithian Equipment#Armour of Orgo|Armour of Orgo]], [[Zenithian Equipment#Helm of Valora|Shield of Valora]] and [[Zenithian Equipment#Helm of Sebath|Helm of Sebath]].  After the events of this game, these armaments become the [[Zenithian Equipment|Zenithian equipment]] and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting===&lt;br /&gt;
Like every other [[Dragon Quest games|&#039;&#039;Dragon Quest&#039;&#039; game]], the setting in &#039;&#039;Dragon Quest VI&#039;&#039; is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with Spiegel&#039;s Spire , in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As the sixth installment to the &#039;&#039;Dragon Quest&#039;&#039; series, the graphics and gameplay remain close to the other games, with minor additions and upgrades. The graphics were improved from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which was also for the SNES, but had only a 16-megabit cartridge. &#039;&#039;Dragon Quest VI&#039;&#039; uses a 32-megabit cartridge instead. Navigation remains largely unchanged from the previous games and the turn-based battles are still only in first-person. The vocation system from &#039;&#039;Dragon Quest III&#039;&#039; returns, with minor adjustments.&lt;br /&gt;
[[File:DQVI cast promo.png|right|250px]]&lt;br /&gt;
===Vocation system===&lt;br /&gt;
This Dragon Quest, like &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VII]]&#039;&#039;, features an extensive class system, referred to as vocations in games. The way vocations affect characters differs from those of &#039;&#039;Dragon Quest III&#039;&#039; and &#039;&#039;IX&#039;&#039;; once the party gets to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To gain new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Once certain hybrid classes are mastered, an attribute relating to that class will permanently increase. &lt;br /&gt;
&lt;br /&gt;
After fighting a certain number of battles in a given class, the PC will be promoted to the next rank in the class, gaining a new title and some new spells and abilities associated with the class. Ranks within a class are indicated by a number of stars (★) in the status screen. Experience in a class is retained when the PC changes their trade, and can be further increased by returning to the vocation. Battles with weak monsters do not increase a vocation&#039;s rank; the monsters must be a higher level than the character in question. But in the some of the later dungeons in the game, this rule is overturned and all battles will increase the party&#039;s experience.&lt;br /&gt;
&lt;br /&gt;
Changing vocations will not cause the PC to lose any spells or skills from the old class, but special powers such as the Thief&#039;s ability to steal items will be lost when the PC is not in the appropriate vocation.&lt;br /&gt;
&lt;br /&gt;
Not all characters are suited to every class, as their natural stats may be too low to be effective, even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
====Initial Vocations====&lt;br /&gt;
*[[Warrior]]: Strength and [[Hit Points|HP]] go up while agility, wisdom and magic points drop. Several basic fencing skills are learned.&lt;br /&gt;
*[[Martial Artist]]: Agility increases at the cost of magic points, and melee skills are acquired. Additionally, the character&#039;s critical hit ratio improves significantly, by up to three times.&lt;br /&gt;
*[[Mage]]: Most attributes go down, except wisdom and [[Magic points|MP]]. Attack and status spells are learned.&lt;br /&gt;
*[[Priest]]: Many attributes decrease, but the priest is less frail than the mage. Restorative, status, and woosh spells are learned.&lt;br /&gt;
*[[Dancer]]:  All attributes save for style ang agility drop significantly, and a variety of status inducing dances are learned&lt;br /&gt;
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Hawkeye, are learned. The thief may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Monster Master]]: All stats go down except for agility, wisdom and style. Several breath skills are learned, as well as the puff spell. In the original SFC version, monsters may join the party when there is a monster master present.&lt;br /&gt;
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party&#039;s income.&lt;br /&gt;
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Skills learned are quite random. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.&lt;br /&gt;
&lt;br /&gt;
====Advanced Vocations====&lt;br /&gt;
*[[Gladiator]] (Warrior+Martial Artist): Strength, HP, Agility, and defence go up, making this an excellent melee vocation. Most skills are super effective against a particular type of enemy, such as [[Dragon Slash]]. &lt;br /&gt;
*[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned, along with elemental slashes that exploit enemy vulnerabilities.&lt;br /&gt;
*[[Paladin]] (Martial Artist+Priest): Strength, Agility, and Wisdom go up and a mixture of defensive and offensive skills are learned such as [[Forbearance]] and [[Pearly Gates]].&lt;br /&gt;
*[[Sage]] (Mage+Priest): Wisdom and MP go up and high level attack and healing spells are learned. At higher ranks, the Sage will be able to cast spells for fewer MP.&lt;br /&gt;
*[[Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and an assortment of skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Monster Master): Agility and Wisdom go up and an assortment of exploration and defensive skills are learned.&lt;br /&gt;
*[[Hero (Class)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate vocation and all stats go up. Several high power attack spells/skills are learned, such as [[Gigaslash]], and characters will automatically regenerate HP at higher ranks. The [[Hero (Dragon Quest VI)|Protagonist of Dragon Quest VI]] only has to master one of the listed vocations to become a Hero.&lt;br /&gt;
&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
&lt;br /&gt;
* [[Wagon]]&lt;br /&gt;
* [[Ship]]&lt;br /&gt;
* [[Floating Island]]&lt;br /&gt;
* [[Flying Bed]]&lt;br /&gt;
* [[Magic Carpet]]&lt;br /&gt;
* [[Ship|Undersea Ship]] &lt;br /&gt;
* [[Pegasus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster recruitment|Monster companions]] are treated more like human party members in this game; they stay at [[Patty&#039;s Party Planning Place]] and can change vocations. But they will not join the party unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn most of the same skills and powers monsters obtain. There are a few powers that can only be obtained by monsters, however, and each bestial buddy boasts resistances that humans do not. There are 18 types of monster that can join the party, but Patty has only 15 seats for monsters in her bar, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
This feature has been removed from the DS version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of slime family monsters only through encountering them in towns/dungeons/etc.&lt;br /&gt;
&lt;br /&gt;
===Slime Arena===&lt;br /&gt;
Monsters of the [[slime]] type can fight in a special arena; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
[[File:Monster Battle Victory DQ VI group.png|right|border|450px]]&lt;br /&gt;
*As in games &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039; and &#039;&#039;[[Dragon Quest V|V]]&#039;&#039;, there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
*Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key.&lt;br /&gt;
*It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells house [[Well wisher]] monsters that attack the party when they try to enter. Other wells may have additional wells inside, connecting the two worlds.&lt;br /&gt;
*The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI now takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies&#039; weak points, having a full understanding fot heir elemental and status ailment vulnerabilities. Because of these traits, the AI is more efficient than a human player. The AI was toned down somewhat in &#039;&#039;[[Dragon Quest VII]]&#039;&#039; and onwards, including &#039;&#039;VI&#039;s&#039;&#039; remake.&lt;br /&gt;
*Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects).&lt;br /&gt;
*There are two full worlds once more, as in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, but there is no longer a [[Day-night cycle|day/night cycle]]; it will however become night-time during certain plot events.&lt;br /&gt;
*For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from &#039;&#039;[[Dragon Quest III]]&#039;&#039; onward.&lt;br /&gt;
*There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of &#039;&#039;Dragon Quest III&#039;&#039;, but not in any later games.&lt;br /&gt;
&lt;br /&gt;
===Style and the Best Dressed Contest===&lt;br /&gt;
A &amp;quot;Kakkoyosa&amp;quot; (かっこよさ, effectively Charisma, known as [[Style]] in English localizations) stat makes its debut, allowing the PCs to compete in a [[Best Dresser Contest]]. [[Style]] measures how charismatic and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly and non-humanoid ones. Various weapons and armour can increase or decrease the stat; the effects of these equipments can themselves be altered at a [[Fashionable Forge]]. A matching set of equipment will increase the stat further through hidden bonuses; these pieces of equipment are often joined by a theme such as [[Princess Robe|faerie tale]] [[Glass slippers|elegance]].  &lt;br /&gt;
&lt;br /&gt;
The Best Dressed Contest has eight ranks, which the player enters in order. Depending on rank, the contest may be limited to men, women, or monsters. While the contest is one of the [[mini-game]]s in &#039;&#039;Dragon Quest VI&#039;&#039;, the party must win the third rank of the contest to gain an important item that will advance the plot.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yuuji Horii]]. As in all other &#039;&#039;Dragon Quest&#039;&#039; games, the art work and design are made by [[Akira Toriyama]] of &#039;&#039;[[Dragon Ball]]&#039;&#039; fame, who also worked on &#039;&#039;[[Chrono Trigger]]&#039;&#039;, &#039;&#039;[[Tobal No.1]]&#039;&#039;, and &#039;&#039;[[Blue Dragon]]&#039;&#039;. This is the last game in the series to belong to the [[Zenithia]] or the [[Tenkuu no Shiro]] (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
After the release of &#039;&#039;I + II&#039;&#039; in 1993 development of &#039;&#039;VI&#039;&#039; began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the &#039;&#039;very&#039;&#039; common trope of the &amp;quot;hidden world&amp;quot; scenario that RPGs employed at the time. By introducing the concept of the Upper and Lower worlds within the first ten minutes of gameplay, Horii avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed &#039;&#039;VI&#039;&#039; to carry an air of genuine mystery from beginning to end.&lt;br /&gt;
&lt;br /&gt;
In order to balance the heavy plots and characterizations that &#039;&#039;IV&#039;&#039; and &#039;&#039;V&#039;&#039; enjoyed with the player&#039;s ability to explore at their leisure, the vocation system from &#039;&#039;III&#039;&#039; was reimplemented and given a substantial overhaul. Instead of defining a character in a fixed role, &#039;&#039;VI&#039;s&#039;&#039; vocations gave players the ability to completely customize their party as they saw fit. &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, &#039;&#039;[[Dragon Quest V|V]]&#039;&#039; and &#039;&#039;VI&#039;&#039; for the Nintendo DS. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]].  &#039;&#039;Dragon Quest VI&#039;&#039; was the final game of the subseries to be released, following &#039;&#039;Dragon Quest IV&#039;&#039; in 2008 and &#039;&#039;Dragon Quest V&#039;&#039; in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the Nintendo DS. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing &#039;&#039;Dragon Quest VI&#039;&#039; on February 14, 2011. The subtitle was officially named &amp;quot;Realms of Revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A prequel, &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured Terry and Milly years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
The initial release date in Spring of 1995 was delayed over a year, Heartbeat wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars before inflation adjustments). The game went on to sell over 3.20 million copies, becoming the highest-selling title in the series at the time by a wide margin. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====North America====&lt;br /&gt;
On February 12, 2011 [[Yūji Horii]] visited Palo Alto, California for a special Nintendo launch event at Gamestop, where he signed autographs for the first 50 in attendance.  Fans were able to purchase the game two days before the official launch date, affectionately referred to by Nintendo as &#039;&#039;Valenslime Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nintendo also held a trivia contest via Twitter, with the winner receiving a trip to the launch event to be the first in line to meet Horii.&lt;br /&gt;
&lt;br /&gt;
Best Buy also had special events to promote &#039;&#039;Dragon Quest VI&#039;&#039; and &#039;&#039;[[Dragon Quest IX]]&#039;&#039; on February 26, 2011 and March 5, 2011.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Fan Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. A fan translation of the DS Remake was anonymously released (for plausible deniability) in December 24, 2010.&lt;br /&gt;
&lt;br /&gt;
===Nintendo DS Remake===&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not receive an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. &lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning &#039;&#039;Dragon Quest VI&#039;&#039;; the game would be published by Nintendo in North America under the name &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039; and would be released on February 14, 2011. As with the release of &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, the sword in the Dragon Quest logo was replaced with an ordinary &#039;T&#039;.&lt;br /&gt;
&lt;br /&gt;
During the following months, &#039;&#039;Dragon Quest VI&#039;&#039; would be released in Europe and Australia as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.  The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release.&lt;br /&gt;
&lt;br /&gt;
A handful of changes were made to the game, some remaining controversial among fans:&lt;br /&gt;
*The monster recruiting function of the [[Monster Master]] vocation was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the mottle slime, were not available in the original version.&lt;br /&gt;
*A new mini-game called [[Slippin&#039; Slime]] can be played, utilizing the DS stylus.&lt;br /&gt;
*Enemies generally have 80% HP and give 120% EXP compared to the SFC version. Some enemy groups have been increased in number to compensate for this. This change was decried by some fans as making the game too easy.&lt;br /&gt;
*[[Magic Burst]]&#039;s damage multiplier is reduced to 2x MP (similar to later installments), instead of 3x MP.&lt;br /&gt;
*The hero&#039;s conversational memory spells have been removed.&lt;br /&gt;
*Party members&#039; natural resistances are now gone. However, [[Lizzie]] and slime companions retain the native resistances of their monster counterparts.&lt;br /&gt;
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.&lt;br /&gt;
*The layout of some towns and dungeons have been slightly altered.&lt;br /&gt;
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.&lt;br /&gt;
*[[Zoom]] can now be used to warp to both the real world and dream world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest VI: Realms of Reverie|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] (1:20)&lt;br /&gt;
# At the Palace (3:40)&lt;br /&gt;
# In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
# Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
# Ocean Waves (5:11)&lt;br /&gt;
# Flying Bed (2:08)&lt;br /&gt;
# Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
# Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
# Brave Fight (6:23)&lt;br /&gt;
# Melancholy (3:11)&lt;br /&gt;
# Ocarina ~ The Saint (2:07)&lt;br /&gt;
# Devil&#039;s Tower (1:36)&lt;br /&gt;
# Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
# Monsters (4:36)&lt;br /&gt;
# Demon Combat (5:15)&lt;br /&gt;
# Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;Nintendo Power&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. The game has not been released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. &#039;&#039;Dragon Quest V&#039;&#039;, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
In terms of contributions to the series as a whole, &#039;&#039;VI&#039;&#039; is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the Hero&#039;s ability to memorize and recall lines of dialogue directly lead to the creation of Party Chat in &#039;&#039;VII&#039;&#039;. Furthermore, the raising of stat limits from 255 to 510 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the three tone vocal range for men, women, and children, and the mini medal exchange program becoming one where awards are dispensed based on the total collected, rather than being used as an alternate type of currency.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;VI&#039;&#039; may not be among the most popular games in the series, it is assuredly one of the most important in Dragon Quest&#039;s history&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game titled &amp;quot;Maboroshi no Daichi&amp;quot; was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The game is likely a prequel to &#039;&#039;IV&#039;&#039; and &#039;&#039;V&#039;&#039;, based on small details and hints scattered throughout the story. In typical Horii fashion, many of these hints are not concrete and are up to the player to decide for themselves. That being said, the similarities between Zenithia and Cloudsgate Citadel are objectivly clear even at a cursory glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Box art&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ VI Super Famicom Box (Front Side).png|Super Famicom box art (front)&lt;br /&gt;
Image:Dq6boxb.jpg|Super Famicom box art (back)&lt;br /&gt;
Image:DQVI DS Box.png|Nintendo DS box art (NA)&lt;br /&gt;
Image:DQ6dsEuropeBox.jpg|Nintendo DS box art (Europe)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVI_Super_Famicom_guidebook.png|Super Famicom guide 1&lt;br /&gt;
Image:DQVI_Super_Famicom_guide.png|Super Famicom guide 2&lt;br /&gt;
Image:DQVI_V_Jump_guide.png|V Jump guide&lt;br /&gt;
Image:DQVIManga1.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 1&lt;br /&gt;
Image:DQVI_Manga_2.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 2&lt;br /&gt;
Image:DQVI_Manga_3.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 3&lt;br /&gt;
Image:DQVI_Manga_4.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 4&lt;br /&gt;
File:DQVI Manga vol 9.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 9&lt;br /&gt;
Image:DQVI_Manga_10.jpg|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 10&lt;br /&gt;
Image:DQ 4koma Gekijou 12.png|4koma comics&lt;br /&gt;
Image:DQVI CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQVI CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQVISuperFamicomArt.png|Super Famicom cover art&lt;br /&gt;
Image:Shopping in VI.jpg|&lt;br /&gt;
Image:Battle in the Abyss.jpg|&lt;br /&gt;
Image:DQVI_Characters.png|&lt;br /&gt;
File:DQVI Michikusa adventure guide.png|Michikusa guide&lt;br /&gt;
File:DQVI iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
*[http://dragonquest6.nintendo.com/ Official Dragon Quest VI website]&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 06}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest VI&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Mini_medal&amp;diff=114200</id>
		<title>Mini medal</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Mini_medal&amp;diff=114200"/>
		<updated>2018-05-25T23:58:48Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Dragon Quest VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;A tiny medal. Gather enough and you can exchange them for incredible prizes!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=ffff00}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DQVIII_Mini_Medal.png|thumb|right|200px|&#039;&#039;Dragon Quest VIII&#039;&#039;&#039;s Mini Medal]]&lt;br /&gt;
A &#039;&#039;&#039;mini medal&#039;&#039;&#039; is an item hidden throughout many &#039;&#039;Dragon Quest&#039;&#039; games. They are often found in chests of drawers, treasure chests, and other searchable locations. Collected mini medals can be exchanged for various prizes in the game in which they are found.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Mini medals only appear in the remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039;. They are collected by a man living in the well in [[Aliahan]].&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Thorn whip]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Garter]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Edged boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Strength ring]]&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Scholar&#039;s specs]]&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Agility ring]]&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Weightlifter&#039;s belt ]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Ninja suit]]&lt;br /&gt;
|-&lt;br /&gt;
|55||[[Flametang boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Astraea&#039;s abacus]]&lt;br /&gt;
|-&lt;br /&gt;
|65||[[Mercury&#039;s bandana]]&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Dragontail whip]]&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Dragon claw]]&lt;br /&gt;
|-&lt;br /&gt;
|85||[[Dragon robe]]&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Staff of resurrection]]&lt;br /&gt;
|-&lt;br /&gt;
|95||[[Blessed bikini]]&lt;br /&gt;
|-&lt;br /&gt;
|100||[[T&#039;n&#039;T free pass|Gold pass]]&lt;br /&gt;
|-&lt;br /&gt;
|100||[[Gringham whip]] (mobile only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, mini medals are collected by a king who lives in [[Medal King&#039;s Palace#Dragon Quest IV|Minikin&#039;s Dominion]].&lt;br /&gt;
&lt;br /&gt;
In the NES version, a total of 32 medals could be found, which were used as a separate currency for the prizes offered by the medal king.  A player could get more than one of the same prize offered by the medal king; however, in order to get the best prize the player could not buy any other prize, as it cost 32 medals.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Happy hat]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Liquid metal helm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the DS remake, the number of medals and prizes earned was changed to follow the system used in more recent &#039;&#039;Dragon Quest&#039;&#039; games:&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Strength ring]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ruby of protection]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Magical skirt]]&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Kerplunk bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|43||[[Happy hat]]&lt;br /&gt;
|-&lt;br /&gt;
|47||[[Mighty armlet]]&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Liquid metal shield]]&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Gringham whip]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Mini medals can be brought to King Dominicus in [[Medal King&#039;s Palace#Dragon Quest V|the southernmost island of the world]]. No version of &#039;&#039;V&#039;&#039; has adopted the cumulative system seen in later games, and every prize must be paid for individually. &lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Powjamas]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Glombolero]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Sacred armour]]&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Falcon blade]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Metal king shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The Mini medal can be brought to [[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]].&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Raging ruby]]&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Platinum sword]]&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Sands of time]]&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Sacred armour]]&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Metal king helm]]&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Glombolero]]&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Dragonic Diligence]]&lt;br /&gt;
|-&lt;br /&gt;
|100||[[Robust lingerie]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
After the player defeats [[Gracos]] in [[Wetlock]], the player is able to access the Medal King provided that they also have the [[Magic Carpet]].&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Poison needle]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Kamikazee bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|65||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|75||[[Monster Meadows#Enclosure Plans|Enclosure Plan]]&lt;br /&gt;
|-&lt;br /&gt;
|83||[[Sage&#039;s stone]]&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Metal King Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|95||[[Glombolero]]&lt;br /&gt;
|-&lt;br /&gt;
|100||Mysterious fragment&lt;br /&gt;
|-&lt;br /&gt;
|105||[[Gringham whip]]&lt;br /&gt;
|-&lt;br /&gt;
|110||[[Platinum king jewel (Vocation)|Platinum King Jewel Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, they are collected by [[Princess Minnie]].&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals (PS2 version)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Fishnet stockings]]&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Posh waistcoat]]&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Gold nugget]]&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Meteorite bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|75||[[Sacred armour]]&lt;br /&gt;
|-&lt;br /&gt;
|83||[[Orichalcum]]&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Metal King Helm]]&lt;br /&gt;
|-&lt;br /&gt;
|99||[[Dangerous Bustier]]&lt;br /&gt;
|-&lt;br /&gt;
|110||[[Flail of destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals (3DS version)&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Fishnet stockings]]&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Posh waistcoat]]&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Staff of divine wrath]]&lt;br /&gt;
|-&lt;br /&gt;
|52||[[Gold nugget]]&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Meteorite bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Miracle sword]]&lt;br /&gt;
|-&lt;br /&gt;
|75||[[Sacred armour]]&lt;br /&gt;
|-&lt;br /&gt;
|83||[[Orichalcum]]&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Metal King Helm]]&lt;br /&gt;
|-&lt;br /&gt;
|99||[[Dangerous Bustier]]&lt;br /&gt;
|-&lt;br /&gt;
|110||[[Jester&#039;s outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|115||[[Dragon claw]]&lt;br /&gt;
|-&lt;br /&gt;
|121||[[Flail of destruction]]&lt;br /&gt;
|-&lt;br /&gt;
|127||[[Kaleidoscope]]&lt;br /&gt;
|-&lt;br /&gt;
|133||[[Mandarin dress]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
[[Captain Max Meddlin]] collects mini medals in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;. He can be found in the north east corner of [[Dourbridge]]. Prizes are awarded after giving the captain a certain number of mini medals. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Medals&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Prize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Thief&#039;s Key]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Mercury&#039;s bandana]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Bunny suit]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Jolly Roger Jumper]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Transparent tights]]&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Miracle Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Sacred armour]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Meteorite bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Rusty Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Dragon robe]] and Captain&#039;s Curtsy party trick&lt;br /&gt;
|}&lt;br /&gt;
After the captain is presented with the 80th mini medal, he gives the player a Dragon Robe and the Capn&#039;s Curtsy party trick. Afterwards, the player can trade in any number of mini medals for whichever prize they choose, similar to &#039;&#039;V&#039;&#039;.&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Medals&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Prize&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;75%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Infomation&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Prayer ring]]||Recovers MP on use; may break. Also used in several [[alchemy]] recipes.&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Elfin elixir]]||Restores all MP of a single party member&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Saint&#039;s ashes]]||Used to purify cursed equipment&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Reset stone]]||Resets certain equipment to their base forms&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Orichalcum]]||Required for many alchemy recipes&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Pixie boots]]||Protects against Damage Floors while equipped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords]]&#039;&#039;===&lt;br /&gt;
You can exchange your mini medals to [[Minimoggie]] . He is located in a cave in the north east corner of [[Castle Avalonia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RecurringElement}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQS}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest IV items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VI items]]&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;br /&gt;
[[Category:Dragon Quest VIII items]]&lt;br /&gt;
[[Category:Dragon Quest IX items]]&lt;br /&gt;
[[Category:Dragon Quest Swords items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Erinn&amp;diff=114199</id>
		<title>Erinn</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Erinn&amp;diff=114199"/>
		<updated>2018-05-25T23:49:31Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Erinn&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:DQIX_Erinn.png|center|220px]] &lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=リッカ&lt;br /&gt;
|Roumaji=Rikka&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=[[Mage]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor= [http://www.imdb.com/name/nm4751364/ Megumi Han] (Japanese, &#039;&#039;[[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Heroes II]]&#039;&#039;)&lt;br /&gt;
|}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Erinn&#039;&#039;&#039;|リッカ|Rikka}} is a character from the ninth instalment &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game: &#039;&#039;[[Dragon Quest IX]]&#039;&#039;. She is the daughter of [[List of minor characters in Dragon Quest IX#Edwinn|Edwinn&#039;s]], a former Innertainer. At first, Erinn runs a small inn at [[Angel Falls]], she is later recruited by [[Patty]] to take over her father&#039;s old establishment in [[Stornway]], the [[Quester&#039;s Rest]].&lt;br /&gt;
Erinn later appears in &#039;&#039;[[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Dragon Quest Heroes II]]&#039;&#039;.&lt;br /&gt;
==Profile==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Erinn has short, violet-blue hair and blue eyes. She wears a white apron over a simple blue dress, an orange bandana and brown boots.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Erinn is depicted as being a very kind person. She truly believes that the [[Celestrian]]s exist and are protecting her. She is also quick to take care of complete strangers, as is shown by how she momentarily takes care of the hero of the game. She enjoys her job at the inn, and shows great concern when people she knows are in trouble.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
=== &#039;&#039;Dragon Quest IX&#039;&#039; ===&lt;br /&gt;
==== Story in Angel Falls ====&lt;br /&gt;
Erinn is first seen during the opening scene of the game. She is walking back towards [[Angel Falls]] with her [[List of minor characters in Dragon Quest IX#Erinn&#039;s grandfather|grandfather]]. Unseen to them, the village guardian, the [[Hero (Dragon Quest IX)|the hero]] and his/her mentor [[Aquila]], witness a group of monsters containing a cucumber and two slime monsters waiting to attack. The Hero and Aquila are able to prevent the monsters from harming them while Erinn and her grandfather finally make it to Angel Falls. Unlike the other villagers in Angel Falls, she believes in the [[Guardian]]s and issues a prayer, bestowing [[Benevolessence]].&lt;br /&gt;
&lt;br /&gt;
Much later, she discovers the hero at the base of the waterfall after the earthquake. She takes the hero in to recuperate at her house. She is astonished that the hero has the same name as the Guardian of Angel Falls but she was unaware that it was really the guardian of Angel Falls. The next day when Ivor and the hero are going to investigate the landslide at the pass east of the village, she becomes concerned when she learns that a woman named Patty from Stornway went missing in [[The Hexagon]] ruins. Erinn said that her father had mentioned her name and to ease her concerns, the hero goes to the ruins to rescue the woman.&lt;br /&gt;
&lt;br /&gt;
Back at Angel Falls, Patty tries unsuccessfully to convince Erinn to take over her father, [[List of minor characters in Dragon Quest IX#Edwinn|Edwinn&#039;s]], inn in Stornway, believing she has her father&#039;s talent. That night, the hero recovers Edwinn&#039;s &amp;quot;Inny&amp;quot; award with the help of his ghost. Erinn&#039;s grandfather reveals that because she was quite a sickly girl when she was younger, Edwinn had moved to Angel Falls so she could drink from the healing waters. Erinn decides to accept Patty&#039;s offer after realizing how much her father sacrificed for her.&lt;br /&gt;
&lt;br /&gt;
After the pass is cleared by King Schott&#039;s soldiers, Erinn and Patty leave for Stornway, inviting the hero to visit her at the [[Quester&#039;s Rest]].&lt;br /&gt;
&lt;br /&gt;
==== Story in Stornway ====&lt;br /&gt;
At the Quester&#039;s Rest, the other employees are highly skeptical that the young girl could salvage their business, until Erinn presents her father&#039;s Inny award. Once Erinn gets settled in, Patty suggests hiring the hero to help promote business for Erinn. For the hero&#039;s troubles, she gives him/her an employee discount while staying at the inn.&lt;br /&gt;
&lt;br /&gt;
Later, after the hero settles the [[Wight Knight]] affair, Erinn presents the hero with an old [[Krak Pot|alchemy pot]] that had been left behind by a previous customer as &amp;quot;payment.&amp;quot;  This allows the hero to undertake alchemical pursuits.&lt;br /&gt;
&lt;br /&gt;
Both she and her father share the suffix &#039;&#039;-inn&#039;&#039;, and are highly talented at running inns. After Quest 157 &amp;quot;Inn For A Penny, Inn For An Inny&amp;quot;, she becomes available as a party member.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dragon Quest Heroes II&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Patty]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her Japanese name can come out on two meanings; &amp;quot;立夏&amp;quot; means; &amp;quot;First day of summer&amp;quot; or &amp;quot;六花&amp;quot; means; &amp;quot;Snow&amp;quot;.&lt;br /&gt;
* Erinn has the word &amp;quot;Inn&amp;quot; in her name.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Erinns Inn.png|Outside Erinn&#039;s inn&lt;br /&gt;
File:DQIX Erinn concept.png|&lt;br /&gt;
File:DQIX Questers Rest.png|With Patty (background)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQHII}}&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Celestria&amp;diff=114198</id>
		<title>Celestria</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Celestria&amp;diff=114198"/>
		<updated>2018-05-25T23:13:33Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translation|&#039;&#039;&#039;Celestria&#039;&#039;&#039;|セレシア|Serushia|(Celesia)}} is a character in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;.  She is the daughter of the Almighty One, [[Zenus]].  Her role is that of a Christ-like figure to the people of the [[Protectorate]].  She assists the [[Hero (Dragon Quest IX)|hero]] in reaching the [[Realm of the Mighty|final dungeon]] in the story.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Celestria stopped her father Zenus from destroying the Protectorate long before the events of &#039;&#039;Dragon Quest IX&#039;&#039;.  To prove that mortals still have good in their hearts, she transformed herself into the great tree [[Yggdrasil]].  She is the reason [[benevolessence]] and [[fygg]]s are collected to be brought to the [[Observatory]].  &lt;br /&gt;
&lt;br /&gt;
Near the end of the story, the hero must become mortal in order to be able to fight [[Corvus]].  Celestria provides the hero with an 8th fygg allowing him/her to do so.  After completing the game, Celestria allows the hero to return to the final dungeon if desired.  &lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Symbolism==&lt;br /&gt;
Celestria plays a Christ-like role in the story because she protects the mortals from her father Zenus&#039; wrath.  She completes the overall biblical motif of the [[Celestrian]]s being angels who are working for her and her father.  Celestria chooses to temporarily sacrifice herself in order to save the mortals.  This directly parallels Jesus Christ dying on the cross to save mortal men from hell.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Celestria_scrnshot_4.PNG|Celestria transforms herself into [[Yggdrasil]]&lt;br /&gt;
Image:Celestria_scrnshot2.PNG&lt;br /&gt;
Image:Celestria_scrnshot_7.PNG|Celestria&lt;br /&gt;
Image:Celestria_scrnshot_8.PNG|Celestria stopped [[Zenus]] from destroying the [[Protectorate]]&lt;br /&gt;
Image:Celestria_scrnshot_9.PNG|Celestria transforming into [[Yggdrasil]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Divinity]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Celestrian&amp;diff=114197</id>
		<title>Celestrian</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Celestrian&amp;diff=114197"/>
		<updated>2018-05-25T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|style=1|quote=&#039;&#039;If you&#039;re there, say something. Show yourself.&#039;&#039;|source=Someone in the beginning and ending scene|bgcolor=CCCC00}}&lt;br /&gt;
{{Quote|style=1|quote=The village Guardian will gave been watching is all the way. Nothing bad could ever have happened to us.|source=[[List of minor characters in Dragon Quest IX#Errin|Erinn]] in [[Angel Falls]]|bgcolor=FF6699}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestrian&#039;&#039;&#039; is a race of angelic protectors who live high above the world [[Protectorate]], in the [[Observatory]]. Their duty is to protect their assigned village. They cannot be seen by normal humans, however, normal animals like dogs can. Celestrians can see ghosts and spirits. The [[Hero (Dragon Quest IX)|Hero]] of [[Dragon Quest IX]] is a Celestrian who falls to world below and becomes a mortal, thus losing their wings and halo. Celestrians guard the people below in return for [[Benevolessence]] which is needed for the [[Yggdrasil Tree]] to blossom. Celestrians were created by the Almighty One to help his daughter [[Celestria]], prove mortals have goodness in there hearts. The Celestrians believe that once the Fyggs bloom, the Starflight Express will come take them to [[Realm of the Almighty]].&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
A long time ago, [[Zenus]] the Almighty One is enraged by the sins of mortals and decided to destroy them. However, [[Celestria]], [[Zenus]]&#039;s daughter, believes that there is goodness among the mortals, and begged [[Zenus]] not to destroy them. [[Celestria]] transformed herself into [[Yggdrasil]], the world tree, and vowed that she will not return to her true form until she is proven to be correct. [[Zenus]], while sighed about her determination, created the [[Observatory]] and new life to watch over mortals that lived in the [[Protectorate]], and offer the [[Benevolessence]] to the [[Yggdrasil]]. [[Zenus]] named the new life &#039;&#039;&#039;&amp;quot;Celestrians&amp;quot;&#039;&#039;&#039; after his daughter, [[Celestria]]. &lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Named Celestrians==&lt;br /&gt;
All English names of the &#039;&#039;&#039;Celestrians&#039;&#039;&#039; (except [[Hero (Dragon Quest IX)|The Hero]]) uses a name of a [[wikipedia:Constellation|constellation]] that symbolize a bird.&lt;br /&gt;
* [[Hero (Dragon Quest IX)|The Hero]]&lt;br /&gt;
* [[Apus Major]] (bird of paradise)&lt;br /&gt;
* [[Aquila]] (eagle)&lt;br /&gt;
* [[Columba]] (dove)&lt;br /&gt;
* [[Corvus]] (raven)&lt;br /&gt;
* [[Pavo]] (peacock)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* After [[Corvus]] was defeated, most Celestrians are turned into stars and rise to sky; however, [[Pavo]] stays in [[Quester&#039;s Rest]] and continues to provide services for the player.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX]]&lt;br /&gt;
[[Category:Celestrian|*]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Patty&amp;diff=114196</id>
		<title>Patty</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Patty&amp;diff=114196"/>
		<updated>2018-05-25T23:05:40Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* {{DQ10}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Patty&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:DQIX_Patty.png|center|240px]] &lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ルイーダ&lt;br /&gt;
|Roumaji=Luīda&lt;br /&gt;
|Title=Party Planner&lt;br /&gt;
|Class=Thief&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=Late 20&#039;s&lt;br /&gt;
|Family=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Patty&#039;&#039;&#039;|ルイーダ|Ruīda|also known as &#039;&#039;&#039;Luida&#039;&#039;&#039; in the Japanese versions}}, is a recurring character from the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. She first appeared in &#039;&#039;[[Dragon Quest III]]&#039;&#039; in which she is the proprietor of [[Patty&#039;s Party Planning Place|the bar]] in [[Aliahan]]. She functions as a party planner in the games she appears.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Patty utilizes the common village woman sprite in the original versions of &#039;&#039;III&#039;&#039;, &#039;&#039;V&#039;&#039;, and &#039;&#039;VI&#039;&#039;, switching this for the Bunny girl design in the assorted remade versions of those titles. Starting with &#039;&#039;IX&#039;&#039;, however, Patty is depicted as a tall woman with long blue hair wearing it in a ponytail and blue eyes. Her attire is that of a female bar-tender, donning a revealing red/white blouse and a orange dress and wears brown boots. She wears gold bracelets on each of her wrists, and ties her hair with a large black bow.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patty displays some personality in her brief dialogue in the older titles, being a perpetually cheery aid eager to set up the perfect adventuring party for the main character. Patty against a more distinct personality in &#039;&#039;IX&#039;&#039;, being presented as a woman of the world whose stubbornness is exceeded only by her compassion for others. Referring to her friends as &amp;quot;dear&amp;quot;, &amp;quot;honey&amp;quot; or &amp;quot;sweetie&amp;quot; in conversation, including the [[Hero (Dragon Quest IX)|hero]], she caries herself as an older sister of sorts. &lt;br /&gt;
&lt;br /&gt;
Her bullheadedness allows her to overcome hardships that would make others flinch, as demonstrated when she walked all the way  from [[Stornway]] to [[Angel Falls]] on the mere possibility to convince Erinn&#039;s father to return back to Stornway. She is also a women of courage, shown when she went in to the [[Hexagon]] after a recent earthquake and explores the entire ruin before encountering the Hexagoon.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest III]]&#039;&#039; ===&lt;br /&gt;
Patty is the proprietor of [[Patty&#039;s Party Planning Place|her eponymous bar]] in [[Aliahan]]. She will organize a party for [[Hero (Dragon Quest III)|hero]] and offer words of advice.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest V]]&#039;&#039; ===&lt;br /&gt;
Patty has settled in [[Gotha]] this time around, managing the bar on the second floor of the castle. When not pouring drinks for the castle guards and gossiping with the ladies, she&#039;ll service her [[Hero (Dragon Quest V)|king]] by helping him assign the human members of his party. Rumor has it that this Patty has a soft spot for certain monster loving geezers...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest VI]]&#039;&#039; ===&lt;br /&gt;
Tucked away behind the bar in [[Alltrades Abbey]], Patty has improved her trade to the point that she can now manage the protagonist&#039;s more bestial buddies along with his human companions. How she got the head priest to allow her to set up a bar in an abbey is a question only the Goddess Herself can answer.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest IX]]&#039;&#039; ===&lt;br /&gt;
==== The Hexagon ====&lt;br /&gt;
Patty is introduced to the player while she was on her way to [[Angel Falls]] to find [[Erinn]]&#039;s father [[Edwinn]]. It turns out that she became lost in the Hexagon for some time, which is why the knights of Stornway are searching for her. Erinn remembers her name from her father&#039;s conversations, and she asks the hero to find rescue her. Once in the Hexagon the hero must explore and search for Patty, finding her trapped under a rock dislodged during the earthquake at the beginning of the game. After defeating the Hexagoon that was inside the chamber, Patty thanks the hero and introduces herself properly. After reaching Angel Falls, she convinces Erinn to venture to [[Stornway]] in her father&#039;s stead to take over the inn.&lt;br /&gt;
&lt;br /&gt;
==== Stornway ====&lt;br /&gt;
In Stornway at the inn called [[Quester&#039;s Rest]], she functions as the party planner for the hero. If spoken to, she can add, remove or create characters for the hero party.&lt;br /&gt;
&lt;br /&gt;
==== Quest ====&lt;br /&gt;
Her backstory is expanded during quest 125 (&amp;quot;Perk Up, Patty!&amp;quot;); completing it allows you to recruit her as a party member. Note that she still runs the party planner at the counter while the player is inside the Quester&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Patty is a level 28 [[thief]]. She is equipped with a [[deadly nightblade]], [[Patty&#039;s dirndl|her dirndl]], [[Patty&#039;s pumps|her shoes]], and a [[lucky pendant]], however you must manually assign her [[skill]] points.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Patty was added to the tenth game on it&#039;s 5th anniversary, setting up shop in the city of Astoria. She offers free advice, vocation changing, and the ability to enlist A.I. controlled characters to help players trying to solo quests and dungeons.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below|Dragon Quest Heroes I]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Dragon Quest Heroes II]]&#039;&#039; ===&lt;br /&gt;
Patty appears in these games to let you rearrange your party, and retains her appearance from &#039;&#039;IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Appearances ==&lt;br /&gt;
Patty makes a appearance in &#039;&#039;[[Fortune Street]]&#039;&#039;, a cross-over game between the &#039;&#039;Mario&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; series. On the American website of the game, she has been profiled as &amp;quot;A networking wiz who helps adventurers from behind the counter of her Party Planning Place. When it comes to running a business, she has no equal.&amp;quot; Patty is known as a party planner in the &#039;&#039;Dragon Quest&#039;&#039; video games which she appears in.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Patty&#039;s pumps]]&lt;br /&gt;
*[[Sellma]]&lt;br /&gt;
*[[Erinn]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIX Questers Rest.png|With Erinn (background)&lt;br /&gt;
Image:DQIX_Patty_concepts.png|Concept art detail&lt;br /&gt;
File:Fortune Street Patty.png|&#039;&#039;Fortune Street&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest V characters]]&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest X characters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Patty&amp;diff=114195</id>
		<title>Patty</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Patty&amp;diff=114195"/>
		<updated>2018-05-25T23:04:26Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: /* The Hexagon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Patty&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:DQIX_Patty.png|center|240px]] &lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ルイーダ&lt;br /&gt;
|Roumaji=Luīda&lt;br /&gt;
|Title=Party Planner&lt;br /&gt;
|Class=Thief&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=Late 20&#039;s&lt;br /&gt;
|Family=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Patty&#039;&#039;&#039;|ルイーダ|Ruīda|also known as &#039;&#039;&#039;Luida&#039;&#039;&#039; in the Japanese versions}}, is a recurring character from the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. She first appeared in &#039;&#039;[[Dragon Quest III]]&#039;&#039; in which she is the proprietor of [[Patty&#039;s Party Planning Place|the bar]] in [[Aliahan]]. She functions as a party planner in the games she appears.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Patty utilizes the common village woman sprite in the original versions of &#039;&#039;III&#039;&#039;, &#039;&#039;V&#039;&#039;, and &#039;&#039;VI&#039;&#039;, switching this for the Bunny girl design in the assorted remade versions of those titles. Starting with &#039;&#039;IX&#039;&#039;, however, Patty is depicted as a tall woman with long blue hair wearing it in a ponytail and blue eyes. Her attire is that of a female bar-tender, donning a revealing red/white blouse and a orange dress and wears brown boots. She wears gold bracelets on each of her wrists, and ties her hair with a large black bow.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patty displays some personality in her brief dialogue in the older titles, being a perpetually cheery aid eager to set up the perfect adventuring party for the main character. Patty against a more distinct personality in &#039;&#039;IX&#039;&#039;, being presented as a woman of the world whose stubbornness is exceeded only by her compassion for others. Referring to her friends as &amp;quot;dear&amp;quot;, &amp;quot;honey&amp;quot; or &amp;quot;sweetie&amp;quot; in conversation, including the [[Hero (Dragon Quest IX)|hero]], she caries herself as an older sister of sorts. &lt;br /&gt;
&lt;br /&gt;
Her bullheadedness allows her to overcome hardships that would make others flinch, as demonstrated when she walked all the way  from [[Stornway]] to [[Angel Falls]] on the mere possibility to convince Erinn&#039;s father to return back to Stornway. She is also a women of courage, shown when she went in to the [[Hexagon]] after a recent earthquake and explores the entire ruin before encountering the Hexagoon.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest III]]&#039;&#039; ===&lt;br /&gt;
Patty is the proprietor of [[Patty&#039;s Party Planning Place|her eponymous bar]] in [[Aliahan]]. She will organize a party for [[Hero (Dragon Quest III)|hero]] and offer words of advice.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest V]]&#039;&#039; ===&lt;br /&gt;
Patty has settled in [[Gotha]] this time around, managing the bar on the second floor of the castle. When not pouring drinks for the castle guards and gossiping with the ladies, she&#039;ll service her [[Hero (Dragon Quest V)|king]] by helping him assign the human members of his party. Rumor has it that this Patty has a soft spot for certain monster loving geezers...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest VI]]&#039;&#039; ===&lt;br /&gt;
Tucked away behind the bar in [[Alltrades Abbey]], Patty has improved her trade to the point that she can now manage the protagonist&#039;s more bestial buddies along with his human companions. How she got the head priest to allow her to set up a bar in an abbey is a question only the Goddess Herself can answer.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest IX]]&#039;&#039; ===&lt;br /&gt;
==== The Hexagon ====&lt;br /&gt;
Patty is introduced to the player while she was on her way to [[Angel Falls]] to find [[Erinn]]&#039;s father [[Edwinn]]. It turns out that she became lost in the Hexagon for some time, which is why the knights of Stornway are searching for her. Erinn remembers her name from her father&#039;s conversations, and she asks the hero to find rescue her. Once in the Hexagon the hero must explore and search for Patty, finding her trapped under a rock dislodged during the earthquake at the beginning of the game. After defeating the Hexagoon that was inside the chamber, Patty thanks the hero and introduces herself properly. After reaching Angel Falls, she convinces Erinn to venture to [[Stornway]] in her father&#039;s stead to take over the inn.&lt;br /&gt;
&lt;br /&gt;
==== Stornway ====&lt;br /&gt;
In Stornway at the inn called [[Quester&#039;s Rest]], she functions as the party planner for the hero. If spoken to, she can add, remove or create characters for the hero party.&lt;br /&gt;
&lt;br /&gt;
==== Quest ====&lt;br /&gt;
Her backstory is expanded during quest 125 (&amp;quot;Perk Up, Patty!&amp;quot;); completing it allows you to recruit her as a party member. Note that she still runs the party planner at the counter while the player is inside the Quester&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
Patty is a level 28 [[thief]]. She is equipped with a [[deadly nightblade]], [[Patty&#039;s dirndl|her dirndl]], [[Patty&#039;s pumps|her shoes]], and a [[lucky pendant]], however you must manually assign her [[skill]] points.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Patty was added tot he tenth game on it&#039;s 5th anniversary, setting up shop in the city of Astoria. She offers free advice, vocation changing, and the ability to enlist A.I. controlled characters to help players trying to solo quests and dungeons.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below|Dragon Quest Heroes I]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Dragon Quest Heroes II]]&#039;&#039; ===&lt;br /&gt;
Patty appears in these games to let you rearrange your party, and retains her appearance from &#039;&#039;IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Appearances ==&lt;br /&gt;
Patty makes a appearance in &#039;&#039;[[Fortune Street]]&#039;&#039;, a cross-over game between the &#039;&#039;Mario&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; series. On the American website of the game, she has been profiled as &amp;quot;A networking wiz who helps adventurers from behind the counter of her Party Planning Place. When it comes to running a business, she has no equal.&amp;quot; Patty is known as a party planner in the &#039;&#039;Dragon Quest&#039;&#039; video games which she appears in.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Patty&#039;s pumps]]&lt;br /&gt;
*[[Sellma]]&lt;br /&gt;
*[[Erinn]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIX Questers Rest.png|With Erinn (background)&lt;br /&gt;
Image:DQIX_Patty_concepts.png|Concept art detail&lt;br /&gt;
File:Fortune Street Patty.png|&#039;&#039;Fortune Street&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest V characters]]&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest X characters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=T%27n%27T_free_pass&amp;diff=114194</id>
		<title>T&#039;n&#039;T free pass</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=T%27n%27T_free_pass&amp;diff=114194"/>
		<updated>2018-05-25T22:58:03Z</updated>

		<summary type="html">&lt;p&gt;174.134.16.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TnT Freepass.jpg|right|border]]&lt;br /&gt;
The &#039;&#039;&#039;T&#039;n&#039;T free pass&#039;&#039;&#039; enables the player to freely participate in the [[Treasures n&#039; Trapdoors]] without needing tickets.  The item is available only in the remakes for &#039;&#039;[[Dragon Quest III]]&#039;&#039; and remakes of &#039;&#039;[[Dragon Quest V]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest III&#039;&#039;==&lt;br /&gt;
It is rewarded to the player after presenting a total of 100 [[Mini medal]]s to the Medal King.  On this game it&#039;s referred to as the Gold Pass.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Dragon Quest V&#039;&#039;==&lt;br /&gt;
It is received as a reward for completing the Nadiria T&#039;n&#039;T board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;/div&gt;</summary>
		<author><name>174.134.16.126</name></author>
	</entry>
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