<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragon-quest.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A14D%3A8000%3A4760%3A3500%3A17BB%3A39D6%3ADB5A</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragon-quest.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A14D%3A8000%3A4760%3A3500%3A17BB%3A39D6%3ADB5A"/>
	<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Special:Contributions/2601:14D:8000:4760:3500:17BB:39D6:DB5A"/>
	<updated>2026-05-10T21:34:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_weapons_in_Dragon_Quest_III_HD-2D_Remake&amp;diff=237422</id>
		<title>List of weapons in Dragon Quest III HD-2D Remake</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_weapons_in_Dragon_Quest_III_HD-2D_Remake&amp;diff=237422"/>
		<updated>2025-12-08T02:11:03Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: Additional locations for otherwise unique items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists every weapon available in {{DQ3HD}}, organized in ascending order by attack strength. The newly added weapons are listed in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot;| Image&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot;| Attack&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot;| Location&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot;| Price&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Equip&lt;br /&gt;
!style=&amp;quot;background:#AA4444; color: white;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cypress stick III HD icon.png|center|50px]]&lt;br /&gt;
|[[Cypress stick]]&lt;br /&gt;
| +2&lt;br /&gt;
|[[Aliahan]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oaken club III HD icon.png|center|50px]]&lt;br /&gt;
|[[Oaken club]]&lt;br /&gt;
| +5&lt;br /&gt;
|[[Aliahan]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bronze knife III HD icon.png|center|50px]]&lt;br /&gt;
|[[Bronze knife]]&lt;br /&gt;
| +8&lt;br /&gt;
|[[Aliahan]] (store)&amp;lt;br&amp;gt;[[Reeve]] (store)&amp;lt;br&amp;gt;[[Romaria]] (store)&amp;lt;br&amp;gt;[[Asham]] (night store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison needle III HD icon.png|center|50px]]&lt;br /&gt;
|[[Poison needle]]&lt;br /&gt;
| +10&lt;br /&gt;
|[[Khoryv]] treasure chest&amp;lt;br&amp;gt;[[Mur]] (store)&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|1/8th chance to instantly kill target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copper sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Copper sword]]&lt;br /&gt;
| +10&lt;br /&gt;
|[[Aliahan]] (store)&amp;lt;br&amp;gt;[[Reeve]] (store)&amp;lt;br&amp;gt;[[Romaria]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Boomerang III HD icon.png|center|50px]]&lt;br /&gt;
|[[Boomerang]]&lt;br /&gt;
| +11&lt;br /&gt;
|[[Dreamer&#039;s Tower]] F3&amp;lt;br&amp;gt;[[Shrine of Promise]]&amp;lt;br&amp;gt;[[Romaria]] (store)&amp;lt;br&amp;gt;[[Norvik]] (store)&amp;lt;br&amp;gt;[[Asham]] (night store)&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Divine dagger III HD icon.png|center|50px]]&lt;br /&gt;
|[[Divine dagger]]&lt;br /&gt;
| +12&lt;br /&gt;
|[[Reeve]] (store)&amp;lt;br&amp;gt;[[Romaria]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Deals 130% (+5~10) damage to [[Undead family|zombies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain sickle III HD icon.png|center|50px]]&lt;br /&gt;
|[[Chain sickle]]&lt;br /&gt;
| +16&lt;br /&gt;
|[[Reeve]] (store)&amp;lt;br&amp;gt;[[Path of Promise]] B3&amp;lt;br&amp;gt;[[Romaria]] (store)&amp;lt;br&amp;gt;[[Asham]] (night store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of rain III HD icon.png|center|50px]]&lt;br /&gt;
|[[Staff of rain]]&lt;br /&gt;
| +16&lt;br /&gt;
|[[Shrine of the Spirit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Fizzle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thorn whip III HD icon.png|center|50px]]&lt;br /&gt;
|[[Thorn whip]]&lt;br /&gt;
| +19&lt;br /&gt;
|2 [[mini medal]]s&amp;lt;br&amp;gt;[[Romaria]] (store)&amp;lt;br&amp;gt;[[Asham]] (night store)&amp;lt;br&amp;gt;[[Lanson]] (hanging sack)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard&#039;s staff III HD icon.png|center|50px]]&lt;br /&gt;
|[[Wizard&#039;s staff]]&lt;br /&gt;
| +21&lt;br /&gt;
|[[Romaria]] (store)&amp;lt;br&amp;gt;[[Khoryv]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Frizz]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Edged boomerang III HD icon.png|center|50px]]&lt;br /&gt;
|[[Edged boomerang]]&lt;br /&gt;
| +24&lt;br /&gt;
|8 [[mini medal]]s&amp;lt;br&amp;gt;[[Asham]] (store)&amp;lt;br&amp;gt;[[Portoga]] castle&amp;lt;br&amp;gt;[[Fifer&#039;s Spire]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron lance III HD icon.png|center|50px]]&lt;br /&gt;
|[[Iron lance]]&lt;br /&gt;
| +24&lt;br /&gt;
|[[Romaria]] (store)&amp;lt;br&amp;gt;[[Khoryv]] (store)&amp;lt;br&amp;gt;[[Asham]] (night store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain whip III HD icon.png|center|50px]]&lt;br /&gt;
|[[Chain whip]]&lt;br /&gt;
| +27&lt;br /&gt;
|[[Khoryv]] (store)&amp;lt;br&amp;gt;[[Asham]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron claws III HD icon.png|center|50px]]&lt;br /&gt;
|[[Iron claws]]&lt;br /&gt;
| +27&lt;br /&gt;
|[[Khoryv]] (store)&amp;lt;br&amp;gt;[[Fifer&#039;s Spire]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Snooze stick III HD icon.png|center|50px]]&lt;br /&gt;
|[[Snooze stick]]&lt;br /&gt;
| +29&lt;br /&gt;
|[[Underground Lake]] 3B&amp;lt;br&amp;gt;[[Talontear Tunnel]]&amp;lt;br&amp;gt;[[Super Secret Faerie Village]] (store)&amp;lt;br&amp;gt;[[Asham]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Snooze]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of antimagic III HD icon.png|center|50px]]&lt;br /&gt;
|[[Staff of antimagic]]&lt;br /&gt;
| +31&lt;br /&gt;
|[[Portoga]] castle&amp;lt;br&amp;gt;[[Ibis]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Fizzle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slapstick III HD icon.png|center|50px]]&lt;br /&gt;
|[[Slapstick]]&lt;br /&gt;
| +31&lt;br /&gt;
|[[Asham]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Merchant iconHD2D.png|50px|link=Merchant]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Steel broadsword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Steel broadsword]]&lt;br /&gt;
| +32&lt;br /&gt;
|[[Norvik]] (store)&amp;lt;br&amp;gt;[[Underground Lake]] 4B&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beastly bullwhip III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Beastly bullwhip]]&#039;&#039;&#039;&lt;br /&gt;
| +34&lt;br /&gt;
|[[Monster Arena]] (rank 3)&amp;lt;br&amp;gt;[[Asham]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]]&lt;br /&gt;
|Targets one monster group&amp;lt;br&amp;gt;Deals 130% (+5~10) damage to [[Beast family|beasts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Holy spear III HD icon.png|center|50px]]&lt;br /&gt;
|[[Holy lance]]&lt;br /&gt;
| +34&lt;br /&gt;
|[[Ibis]] (store)&amp;lt;br&amp;gt;[[Pyramid]] 4F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Deals 130% (+5~10) damage to [[Undead family|zombies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron axe III HD icon.png|center|50px]]&lt;br /&gt;
|[[Iron axe]]&lt;br /&gt;
| +37&lt;br /&gt;
|[[Ibis]] (store)&amp;lt;br&amp;gt;[[Portoga]] (store)&amp;lt;br&amp;gt;[[Rimuldar]]&amp;lt;br&amp;gt;[[Kidnapper&#039;s Cave]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Morning star III HD icon.png|center|50px]]&lt;br /&gt;
|[[Morning star]]&lt;br /&gt;
| +38&lt;br /&gt;
|[[Baharata]] (store)&amp;lt;br&amp;gt;[[Theddon]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rune staff III HD icon.png|center|50px]]&lt;br /&gt;
|[[Rune staff]]&lt;br /&gt;
| +39&lt;br /&gt;
|[[Aliahan]] castle&amp;lt;br&amp;gt;Sparkly spot northeast of [[Shrine of the Spirit]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiked steel whip III HD icon.png|center|50px]]&lt;br /&gt;
|[[Spiked steel whip]]&lt;br /&gt;
| +40&lt;br /&gt;
|[[Theddon]] (store)&amp;lt;br&amp;gt;[[Manoza]] castle&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of resurrection III HD icon.png|center|50px]]&lt;br /&gt;
|[[Staff of resurrection]]&lt;br /&gt;
| +40&lt;br /&gt;
|30 [[mini medal]]s&amp;lt;br&amp;gt;Sparkly spot northwest of [[Portoga]]&amp;lt;br&amp;gt;Secret spot east of [[Tower of Transcendence]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Zing]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of sentencing III HD icon.png|center|50px]]&lt;br /&gt;
|[[Staff of sentencing]]&lt;br /&gt;
| +42&lt;br /&gt;
|[[Mur]] (store)&amp;lt;br&amp;gt;[[Tower of Rubiss]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Woosh]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knuckledusters III HD icon.png|center|50px]]&lt;br /&gt;
|[[Knuckledusters]]&lt;br /&gt;
| +43&lt;br /&gt;
|[[Asham]] (store)&amp;lt;br&amp;gt;[[Ibis]] castle&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gusterang III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Gusterang]]&#039;&#039;&#039;&lt;br /&gt;
| +46&lt;br /&gt;
|[[Alltrades Abbey (Dragon Quest III)|Alltrades]] (store)&amp;lt;br&amp;gt;[[Jipang]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&amp;lt;br&amp;gt;Wind element&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sizeable scissors III HD icon.png|center|50px]]&lt;br /&gt;
|[[Sizeable scissors]]&lt;br /&gt;
| +48&lt;br /&gt;
|[[Theddon]] (store)&amp;lt;br&amp;gt;[[Mur]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of strife III HD icon.png|center|50px]]&lt;br /&gt;
|[[Staff of strife]]&lt;br /&gt;
| +48&lt;br /&gt;
|Secret spot in ocean southwest of [[Ibis]]&amp;lt;br&amp;gt;Sparkly spot in ocean south of [[Damdara]]&amp;lt;br&amp;gt;[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Bounce]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Swallowtail III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Swallowtail]]&#039;&#039;&#039;&lt;br /&gt;
| +52&lt;br /&gt;
|[[Persistence]] (store)&amp;lt;br&amp;gt;[[Fifer&#039;s Spire]] 5F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&amp;lt;br&amp;gt;Deals 130% (+5~10) damage to [[Bug family|creepy crawlies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning staff III HD icon.png|center|50px]]&lt;br /&gt;
|[[Lightning staff]]&lt;br /&gt;
| +53&lt;br /&gt;
|[[Persistence]] well&amp;lt;br&amp;gt;Secret spot west of [[Kol]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Sizzle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Assassin&#039;s dagger III HD icon.png|center|50px]]&lt;br /&gt;
|[[Assassin&#039;s dagger]]&lt;br /&gt;
| +55&lt;br /&gt;
|[[Romaria]] castle 1B&amp;lt;br&amp;gt;[[Maw of the Necrogond]] 2F&amp;lt;br&amp;gt;Sparkly spot west of [[Craggy Cave]]&amp;lt;br&amp;gt;Sparkly spot west of [[Rimuldar]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|1/8th chance to instantly kill target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Falcon blade III HD icon.png|center|50px]]&lt;br /&gt;
|[[Falcon blade]]&lt;br /&gt;
| +55&lt;br /&gt;
|[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Attacks twice per turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Battle fork III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Battle fork]]&#039;&#039;&#039;&lt;br /&gt;
| +56&lt;br /&gt;
|[[Grimland]] (chest)&amp;lt;br&amp;gt;[[Mur]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sledgehammer III HD icon.png|center|50px]]&lt;br /&gt;
|[[Sledgehammer]]&lt;br /&gt;
| +61&lt;br /&gt;
|[[Lanson]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragontail whip III HD icon.png|center|50px]]&lt;br /&gt;
|[[Dragontail whip]]&lt;br /&gt;
| +62&lt;br /&gt;
|50 [[mini medal]]s&amp;lt;br&amp;gt;[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Targets one monster group&amp;lt;br&amp;gt;Deals 130% (+5~10) damage to [[Dragon family|dragons]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Golden claws III HD icon.png|center|50px]]&lt;br /&gt;
|[[Golden claws]]&lt;br /&gt;
| +62&lt;br /&gt;
|[[Pyramid]] 2B&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flametang boomerang III HD icon.png|center|50px]]&lt;br /&gt;
|[[Flametang boomerang]]&lt;br /&gt;
| +65&lt;br /&gt;
|65 [[mini medal]]s&amp;lt;br&amp;gt;Sparkly spot in river north of [[Shrine of Shackles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&amp;lt;br&amp;gt;Fire element&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Battle axe III HD icon.png|center|50px]]&lt;br /&gt;
|[[Battle axe]]&lt;br /&gt;
| +66&lt;br /&gt;
|[[Persistence]] (store)&amp;lt;br&amp;gt;[[Shrine of the Dwarf]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zombiesbane III HD icon.png|center|50px]]&lt;br /&gt;
|[[Zombiesbane (Weapon)|Zombiesbane]]&lt;br /&gt;
| +68&lt;br /&gt;
|[[Manoza Cave]] 2F&amp;lt;br&amp;gt;[[Baramos&#039; Lair]]&amp;lt;br&amp;gt;[[Grimland]] (store)&amp;lt;br&amp;gt;[[Manoza]] (store)&amp;lt;br&amp;gt;[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Deals 130% (+10~20) damage to [[Undead family|zombies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orochi&#039;s sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Orochi&#039;s sword]]&lt;br /&gt;
| +70&lt;br /&gt;
|Dropped by [[Orochi]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Kasap]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mountaincleaver III HD icon.png|center|50px]]&lt;br /&gt;
|[[Mountaincleaver]]&lt;br /&gt;
| +74&lt;br /&gt;
|[[Shrine of Shackles]]&amp;lt;br&amp;gt;[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Necessary to advance the plot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sandstorm spear III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Sandstorm spear]]&#039;&#039;&#039;&lt;br /&gt;
| +76&lt;br /&gt;
|[[Manoza]] (store)&amp;lt;br&amp;gt;[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Dazzle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scourge whip III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Scourge whip]]&#039;&#039;&#039;&lt;br /&gt;
| +77&lt;br /&gt;
|75 [[mini medal]]s&amp;lt;br&amp;gt;[[Rimuldar]] (store)&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Siren sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Siren sword]]&lt;br /&gt;
| +79&lt;br /&gt;
|[[Portoga]], after [[Baramos]]&#039; defeat&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Can only be wielded by women&amp;lt;br&amp;gt;Casts [[Fuddle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire claws III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Fire claws]]&#039;&#039;&#039;&lt;br /&gt;
| +80&lt;br /&gt;
|[[Immigrant Town]] (store)&amp;lt;br&amp;gt;[[Tantegel]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]]&lt;br /&gt;
|Fire element&amp;lt;br&amp;gt;Casts [[Frizzle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:War hammer III HD icon.png|center|50px]]&lt;br /&gt;
|[[War hammer]]&lt;br /&gt;
| +81&lt;br /&gt;
|[[Immigrant Town]] (store)&amp;lt;br&amp;gt;[[Grimland]] (store)&amp;lt;br&amp;gt;[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abracadabracus III HD icon.png|center|50px]]&lt;br /&gt;
|[[Abracadabracus]]&lt;br /&gt;
| +82&lt;br /&gt;
|[[Immigrant Town]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sage&#039;s staff III HD icon.png|center|50px]]&lt;br /&gt;
|[[Sage&#039;s staff]]&lt;br /&gt;
| +84&lt;br /&gt;
|[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Midheal]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragonsbane claws III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Dragonsbane claws]]&#039;&#039;&#039;&lt;br /&gt;
| +87&lt;br /&gt;
|[[Immigrant Town]] (store)&amp;lt;br&amp;gt;[[Damdara]] (store)&amp;lt;br&amp;gt;[[Monster Arena]] (rank 6)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Deals 130% (+10~20) damage to [[Dragon family|Dragons]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Thunderbolt blade III HD icon.png|center|50px]]&lt;br /&gt;
|[[Thunderbolt blade]]&lt;br /&gt;
| +90&lt;br /&gt;
|[[Mt. Necrogond]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Boom]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Empress&#039;s whip III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Empress&#039;s whip]]&#039;&#039;&#039;&lt;br /&gt;
| +94&lt;br /&gt;
|[[List of recruitable monsters in Dragon Quest III HD-2D Remake|Recruit 100 monsters]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets one monster group&amp;lt;br&amp;gt;Deals 130% (+10~20) damage to [[Humanoid family|humanoids]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon claws III HD icon.png|center|50px]]&lt;br /&gt;
|[[Dragon claws]]&lt;br /&gt;
| +95&lt;br /&gt;
|80 [[mini medal]]s&amp;lt;br&amp;gt;Secret spot northeast of [[Kol]]&amp;lt;br&amp;gt;[[Temple of Trials]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Deals 130% (+5~10) damage to [[Dragon family|Dragons]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Somatic staff III HD icon.png|center|50px]]&lt;br /&gt;
|[[Somatic staff]]&lt;br /&gt;
| +96&lt;br /&gt;
|[[Monster Arena]] (rank 4)&amp;lt;br&amp;gt;[[Baharata]] (store)&amp;lt;br&amp;gt;[[Alltrades Abbey (Dragon Quest III)|Alltrades]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Drains 3 MP per attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Demon spear III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Demon spear]]&#039;&#039;&#039;&lt;br /&gt;
| +96&lt;br /&gt;
|[[Craggy Cave]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|1/8th chance to instantly kill target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blizzard blade III HD icon.png|center|50px]]&lt;br /&gt;
|[[Blizzard blade]]&lt;br /&gt;
| +101&lt;br /&gt;
|[[Damdara]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Crackle]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metal wing boomerang III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Metal wing boomerang]]&#039;&#039;&#039;&lt;br /&gt;
| +102&lt;br /&gt;
|[[Monster Arena]] (rank 9)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&amp;lt;br&amp;gt;+1 damage to [[Metal slime family|metal slimes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beast claws III HD icon.png|center|50px]]&lt;br /&gt;
|[[Beast claws]]&lt;br /&gt;
| +107&lt;br /&gt;
|[[Theddon]], under the cross&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Deals 130% (+10~20) damage to [[Beast family|Beasts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stormlord&#039;s sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Stormlord&#039;s sword]]&lt;br /&gt;
| +107&lt;br /&gt;
|[[Tower of Rubiss]] 2F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Kasizz]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Headsman&#039;s axe III HD icon.png|center|50px]]&lt;br /&gt;
|[[Headsman&#039;s axe]]&lt;br /&gt;
| +110&lt;br /&gt;
|[[Baramos&#039; Lair]] 1F&amp;lt;br&amp;gt;Secret spot south of [[Kol]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|1/8th chance to land a [[Critical Hit]], 1/8th chance to miss&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bastard sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
| +113&lt;br /&gt;
|Reward for Hero soloing [[Baramos]]&amp;lt;br&amp;gt;[[Rimuldar]] (store)&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]] 3F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aurora staff III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Aurora staff]]&#039;&#039;&#039;&lt;br /&gt;
| +115&lt;br /&gt;
|[[Temple of Trials]] (northwest)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Triggers [[Disruptive Wave]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gringham whip III HD icon.png|center|50px]]&lt;br /&gt;
|[[Gringham whip]]&lt;br /&gt;
| +118&lt;br /&gt;
|105 [[mini medal]]s&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Targets one monster group&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Astraea&#039;s abacus III HD icon.png|center|50px]]&lt;br /&gt;
|[[Astraea&#039;s abacus]]&lt;br /&gt;
| +122&lt;br /&gt;
|85 [[mini medal]]s&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Godbird sceptre III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Godbird sceptre]]&#039;&#039;&#039;&lt;br /&gt;
| +123&lt;br /&gt;
|[[Monster Arena]] (rank 10)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Mage iconHD2D.png|50px|link=Mage]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]]&lt;br /&gt;
|Casts [[Kafrizz]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hunter&#039;s moon III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Hunter&#039;s moon]]&#039;&#039;&#039;&lt;br /&gt;
| +131&lt;br /&gt;
|[[Monster Arena]] (rank 11)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|Targets all monsters&amp;lt;br&amp;gt;No damage reduction per monster&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sword of ruin III HD icon.png|center|50px]]&lt;br /&gt;
|[[Sword of ruin]]&lt;br /&gt;
| +135&lt;br /&gt;
|[[Craggy Cave]]&amp;lt;br&amp;gt;Sparkly spot south of [[Zoma&#039;s Citadel]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|1/4th chance to paralyse wielder, 1/8th chance to land a [[Critical Hit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poker III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Poker]]&#039;&#039;&#039;&lt;br /&gt;
| +139&lt;br /&gt;
|[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sword of kings III HD icon.png|center|50px]]&lt;br /&gt;
|[[Sword of Kings]]&lt;br /&gt;
| +140&lt;br /&gt;
|[[Kol]] (store)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]]&lt;br /&gt;
|Casts [[Kaswoosh]] when used&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double-edged sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Double-edged sword]]&lt;br /&gt;
| +148&lt;br /&gt;
|[[Zoma&#039;s Citadel]] 3F&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link=Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Wielder takes 1/4th of damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Orichalcum claws]]&#039;&#039;&#039;&lt;br /&gt;
| +150&lt;br /&gt;
|[[List of recruitable monsters in Dragon Quest III HD-2D Remake|Recruit all 121 monsters]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]]][[File:Thief iconHD2D.png|50px|link=Thief]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Destructiball III HD icon.png|center|50px]]&lt;br /&gt;
|[[Destructiball]]&lt;br /&gt;
| +155&lt;br /&gt;
|[[Cloudsgate Citadel (bonus dungeon)|Cloudsgate Citadel]]&amp;lt;br&amp;gt;[[Temple of Trials]] (northeast)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Targets all monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror&#039;s axe III HD icon.png|center|50px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Conqueror&#039;s axe]]&#039;&#039;&#039;&lt;br /&gt;
| +162&lt;br /&gt;
|[[Temple of Trials]] (northwest)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubiss sword III HD icon.png|center|50px]]&lt;br /&gt;
|[[Rubiss&#039;s sword]]&lt;br /&gt;
| +206&lt;br /&gt;
|One of [[Xenlon]]&#039;s reward wishes&lt;br /&gt;
|&lt;br /&gt;
|[[File:Gadabout iconHD2D.png|50px|link=Gadabout]][[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Mage iconHD2D.png|50px|link=Mage]][[File:Martial artist iconHD2D.png|50px|link=Martial artist]][[File:Merchant iconHD2D.png|50px|link=Merchant]][[File:Monster wrangler iconHD2D.png|50px|link=Monster wrangler]][[File:Priest iconHD2D.png|50px|link=Priest]][[File:Sage iconHD2D.png|50px|link=Sage]][[File:Thief iconHD2D.png|50px|link=Thief]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|Casts [[Kazap]] when used&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake lists]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake weapons]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237391</id>
		<title>Thievery</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237391"/>
		<updated>2025-12-07T23:01:27Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: Fixing broken link (whoops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First appearing as a battle feature in {{Dragon Quest IV}}, stealing items from monsters has become a standard aspect of every title in the series save for the original {{Dragon Quest}}, {{Dragon Quest II}}, and {{Dragon Quest V}}. Two types of theft appear in {{Main Series}}: passively filching items from monsters outside the player&#039;s control or actively spending a turn using certain skills (such as [[Klepto Clobber]], [[Steal Sickle]], and [[Half-Inch]]) in the midst of battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Thieves}} can be recruited in the remakes of {{III}}. The presence of one or more such characters in the party provides the chance of a single item being stolen after battle, separate from the chance for a normal item drop. In the {{Super Famicom}} and [[cell phone]] versions, the theft success calculation is &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039;. For example, a [[seed of wisdom]] is dropped by [[beakon]]s at a rate of 1/64; if a beakon was encountered when a level 50 [[Thief]] was present, the chance of stealing the seed would be 6.4% or approximately 1/16. The steal check is made against all foes present at the start of the battle before any [[Command menu|commands]] are entered by the player, and the item stolen at the end of the fight is the item for which the first successful steal check was made; therefore, monsters that enter the fray after the first turn are not eligible to be stolen from, while monsters that flee the battle before being defeated may be stolen from. If multiple Thieves are in the party, the steal check is processed for each one until an item is successfully stolen or all attempts fail.&lt;br /&gt;
&lt;br /&gt;
*In the {{Game Boy Color}} version of the game, theft success is calculated as &#039;&#039;&#039;(Level/8 + 1) x drop rate&#039;&#039;&#039; and is only attempted on the final monster defeated.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Stealing from monsters is handled the same as in the Super Famicom and Android/iOS versions of the game, using the &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039; calculation against all foes at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Torneko Taloon]] has a chance to swipe a monster&#039;s goods when he isn&#039;t following commands. His theft will &#039;&#039;&#039;not&#039;&#039;&#039; count as an item drop during calculations, meaning patient players can have as many duplicates as they like of certain items. That said, the monster he will pilfer is randomly selected, making it an ordeal to try to use this trait in typical encounters. However, this ability makes Torneko a valuable asset in boss fights, particularly against [[Sir Roseguardin]], who holds a [[Sphere of Silence]].&lt;br /&gt;
&lt;br /&gt;
*In the original {{NES}} version, the probability of Torneko steeling an item during his random actions is 1/14, while in all subsequent remakes and ports it is 1/10.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
[[Thief|Thieves]] made their first appearance as a playable vocation in {{VI}}, bringing semi-controlled theft to the series for the first time. Unlike the level-based calculations used in {{III}}&#039;s remakes, the algorithm in {{VI}} checks the character&#039;s current vocational rank as the base multiplier for item drops, with the maximum theft chance being double the standard item drop rate. This might not seem impressive at first glance, but when a {{Party 6}} of four Thieves at max rank enter a battle, the likelihood of stealing an item is increased by &#039;&#039;&#039;8&#039;&#039;&#039;. However, steal rates will not exceed 12.5% ({{fraction|1|8}}), and an enemy must be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Stealing functions as it did in {{VI}}, although in addition to the [[Thief]], the new [[Pirate]] vocation can passively pillage enemies as well.&lt;br /&gt;
&lt;br /&gt;
*The {{3DS}} version introduces the skill [[Klepto Clobber]], with a theft chance equal to double the drop rate of the item. If the skill kills the enemy, no steal check is made, and only one item can be swiped per enemy.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
With [[Level-5]] taking control of the series with {{VIII}}, the act of stealing was changed from a passive calculation to one directly controlled by the player. In all versions of the game, [[Yangus]] can relive his youth with the [[Steal Sickle]] and [[Stainless Steal Sickle]] skills; as long as the enemy is not killed when the abilities are used, the former skill steals at 1/4th the original item drop rate, and the latter at 1/2 the drop rate. For example, the common [[slime]] has a 1/32 chance to drop a [[medicinal herb]]; if Steal Sickle were used, the steal chance would be 1/128, and Stainless Steal Sickle would turn this into 1/64. When stealing from weaker enemies, it is strongly advised to have [[Yangus]] wear the [[skull helm]]; this cursed item will drop his attack to &#039;&#039;&#039;0&#039;&#039;&#039; and remove any risk of accidentally slaying the target and thus failing the steal check.&lt;br /&gt;
&lt;br /&gt;
*In the {{3DS}} port, [[Red]] has a chance to steal an item from the last defeated monster if 12 skill points are added to her roguery skill set to unlock &#039;&#039;Knee-jerk Nab&#039;&#039;. This is functionally similar to the previously listed methods, with the skill&#039;s steal rate being half the original item drop rate; the rate doubles to equal the original item drop rate once 66 points are invested and the skill upgrades to &#039;&#039;Knee-jerk Knick&#039;&#039;. If Red is wearing the [[cap&#039;n&#039;s clothes]], her steal rate will be increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Stealing is no longer based on fixed rates in Level-5&#039;s second game, instead being based on the {{Deftness}} stat and activated by the [[Half-Inch]] skill from the [[Thief]]&#039;s [[List of acquisitiveness skills in Dragon Quest IX|Acquisitiveness]] skill set. The exact rate is &#039;&#039;((Drop Rate * 2)(1 + (Deftness – 51)) / 474)&#039;&#039;. So if a monster&#039;s normal drop rate is 1/64, a character with a {{Deftness}} score of 999 has a 1/16 chance to nab it. If a character is wearing the [[Revocation Medals|Honor Among Thieves]] re-vocation medal, their steal rate will double.&lt;br /&gt;
&lt;br /&gt;
Additionally, nostalgic players can make use of the [[Revocation Medals|Thieves Theory]] scroll to give additional, passive chances to steal. The resulting passive theft calculation is &#039;&#039;(Level/100)(original drop rate)&#039;&#039;, meaning a Level 99 character&#039;s success rate is 99% of the original drop rate. This activates on both common and rare drops, even from {{Grotto}} bosses.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Thieves}} learn Half-Inch by allocating 8 points to their acquisitiveness skill tree, with the success rate dependent on their {{Deftness}}. The [[Mercy]] skill has also been altered so enemies who have been spared will drop their items when fleeing, allowing [[Ranger]]s to help gather items. The items dropped by fleeing monsters retain their normal drop rates, contrary to popular misconception.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]] learns Half-Inch as a part of his &#039;&#039;Guile&#039;&#039; skill path, which has a base steal success rate of 1/6th and a maximum cap of 75%. The steal chance improves by 1% for every 20 points of Erik&#039;s {{Deftness}}. Erik cannot steal a monster&#039;s rare drop, though the chance of these items being obtained can be increased by 5% by wearing the [[pirate king&#039;s pendant]]. This stacks with the drop rate of the rare item, so for example, the normal {{fraction|1|256}} drop chance for a set of [[frostfire fingers]] becomes 5.39%.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237389</id>
		<title>Thievery</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237389"/>
		<updated>2025-12-07T22:56:20Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: More clarifications; also re: my prior edits, I just confirmed in-game that in DQ3HD, stealing is in fact possible even if the enemy flees (tested with a battle against 8 she-slimes; I allowed all of them to flee, and I still stole a medicinal herb at the end of battle)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First appearing as a battle feature in {{Dragon Quest IV}}, stealing items from monsters has become a standard aspect of every title in the series save for the original {{Dragon Quest}}, {{Dragon Quest II}}, and {{Dragon Quest V}}. Two types of theft appear in {{Main Series}}: passively filching items from monsters outside the player&#039;s control or actively spending a turn using certain skills (such as [[Klepto Clobber]], [[Steal Sickle]], and [[Half-Inch]]) in the midst of battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Thieves}} can be recruited in the remakes of {{III}}. The presence of one or more such characters in the party provides the chance of a single item being stolen after battle, separate from the chance for a normal item drop. In the {{Super Famicom}} and [[cell phone]] versions, the theft success calculation is &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039;. For example, a [[seed of wisdom]] is dropped by [[beakon]]s at a rate of 1/64; if a beakon was encountered when a level 50 [[Thief]] was present, the chance of stealing the seed would be 6.4% or approximately 1/16. The steal check is made against all foes present at the start of the battle before any [[Command menu|commands]] are entered by the player, and the item stolen at the end of the fight is the item for which the first successful steal check was made; therefore, monsters that enter the fray after the first turn are not eligible to be stolen from, while monsters that flee the battle before being defeated may be stolen from. If multiple Thieves are in the party, the steal check is processed for each one until an item is successfully stolen or all attempts fail.&lt;br /&gt;
&lt;br /&gt;
*In the {{Game Boy Color}} version of the game, theft success is calculated as &#039;&#039;&#039;(Level/8 + 1) x drop rate&#039;&#039;&#039; and is only attempted on the final monster defeated.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Stealing from monsters is handled the same as in the Super Famicom and Android/iOS versions of the game, using the &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039; calculation against all foes at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Torneko Taloon]] has a chance to swipe a monster&#039;s goods when he isn&#039;t following commands. His theft will &#039;&#039;&#039;not&#039;&#039;&#039; count as an item drop during calculations, meaning patient players can have as many duplicates as they like of certain items. That said, the monster he will pilfer is randomly selected, making it an ordeal to try to use this trait in typical encounters. However, this ability makes Torneko a valuable asset in boss fights, particularly against [[Sir Roseguardin]], who holds a [[Sphere of Silence]].&lt;br /&gt;
&lt;br /&gt;
*In the original {{NES}} version, the probability of Torneko steeling an item during his random actions is 1/14, while in all subsequent remakes and ports it is 1/10.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
[[Thief|Thieves]] made their first appearance as a playable vocation in {{VI}}, bringing semi-controlled theft to the series for the first time. Unlike the level-based calculations used in {{III}}&#039;s remakes, the algorithm in {{VI}} checks the character&#039;s current vocational rank as the base multiplier for item drops, with the maximum theft chance being double the standard item drop rate. This might not seem impressive at first glance, but when a {{Party 6}} of four Thieves at max rank enter a battle, the likelihood of stealing an item is increased by &#039;&#039;&#039;8&#039;&#039;&#039;. However, steal rates will not exceed 12.5% ({{fraction|1|8}}), and an enemy must be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Stealing functions as it did in {{VI}}, although in addition to the [[Thief]], the new [[Pirate]] vocation can passively pillage enemies as well.&lt;br /&gt;
&lt;br /&gt;
*The {{3DS}} version introduces the skill [[Klepto Clobber]], with a theft chance equal to double the drop rate of the item. If the skill kills the enemy, no steal check is made, and only one item can be swiped per enemy.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
With [[Level-5]] taking control of the series with {{VIII}}, the act of stealing was changed from a passive calculation to one directly controlled by the player. In all versions of the game, [[Yangus]] can relive his youth with the [[Steal Sickle]] and [[Stainless Steal Sickle]] abilities; the former steals at 1/4th the original item drop rate, and the latter at 1/2 the drop rate. For example, the common [[slime]] has a 1/32 chance to drop a [[medicinal herb]]; if Steal Sickle were used, the steal chance would be 1/128, and Stainless Steal Sickle would turn this into 1/64. When stealing from weaker enemies, it is strongly advised to have [[Yangus]] wear the [[skull helm]]; this cursed item will drop his attack to &#039;&#039;&#039;0&#039;&#039;&#039; and remove any risk of accidentally slaying the target and thus failing the steal check.&lt;br /&gt;
&lt;br /&gt;
*In the {{3DS}} port, [[Red]] has a chance to steal an item from the last defeated monster if 12 skill points are added to her roguery skill set to unlock &#039;&#039;Knee-jerk Nab&#039;&#039;. This is functionally similar to the previously listed methods, with the skill&#039;s steal rate being half the original item drop rate; the rate doubles to equal the original item drop rate once 66 points are invested and the skill upgrades to &#039;&#039;Knee-jerk Knick&#039;&#039;. If Red is wearing the [[cap&#039;n&#039;s clothes]], her steal rate will be increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Stealing is no longer based on fixed rates in Level-5&#039;s second game, instead being based on the {{Deftness}} stat and activated by the [[Half-Inch]] skill from the [[Thief]]&#039;s [[List of acquisitiveness skills in Dragon Quest IX|Acquisitiveness]] skill set. The exact rate is &#039;&#039;((Drop Rate * 2)(1 + (Deftness – 51)) / 474)&#039;&#039;. So if a monster&#039;s normal drop rate is 1/64, a character with a {{Deftness}} score of 999 has a 1/16 chance to nab it. If a character is wearing the [[Revocation Medals|Honor Among Thieves]] re-vocation medal, their steal rate will double.&lt;br /&gt;
&lt;br /&gt;
Additionally, nostalgic players can make use of the [[Revocation Medals|Thieves Theory]] scroll to give additional, passive chances to steal. The resulting passive theft calculation is &#039;&#039;(Level/100)(original drop rate)&#039;&#039;, meaning a Level 99 character&#039;s success rate is 99% of the original drop rate. This activates on both common and rare drops, even from {{Grotto}} bosses.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Thieves}} learn Half-Inch by allocating 8 points to their acquisitiveness skill tree, with the success rate dependent on their {{Deftness}}. The [[Mercy]] skill has also been altered so enemies who have been spared will drop their items when fleeing, allowing [[Rangers]] to help gather items. The items dropped by fleeing monsters retain their normal drop rates, contrary to popular misconception.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]] learns Half-Inch as a part of his &#039;&#039;Guile&#039;&#039; skill path, which has a base steal success rate of 1/6th and a maximum cap of 75%. The steal chance improves by 1% for every 20 points of Erik&#039;s {{Deftness}}. Erik cannot steal a monster&#039;s rare drop, though the chance of these items being obtained can be increased by 5% by wearing the [[pirate king&#039;s pendant]]. This stacks with the drop rate of the rare item, so for example, the normal {{fraction|1|256}} drop chance for a set of [[frostfire fingers]] becomes 5.39%.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237357</id>
		<title>Thievery</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237357"/>
		<updated>2025-12-07T22:03:04Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: More clarifications (I&amp;#039;m almost positive monsters can be stolen from even if they flee in the non-GBC DQ3 versions due to the check running at the start of battle)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First appearing as a battle feature in {{Dragon Quest IV}}, stealing items from monsters has become a standard aspect of every title in the series save for the original {{Dragon Quest}}, {{Dragon Quest II}}, and {{Dragon Quest V}}. Two types of theft appear in {{Main Series}}: passively filching items from monsters outside the player&#039;s control or actively spending a turn using certain skills (such as [[Klepto Clobber]], [[Steal Sickle]], and [[Half-Inch]]) in the midst of battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Thieves}} can be recruited in the remakes of {{III}}. The presence of one or more such characters in the party provides the chance of a single item being stolen after battle, separate from the chance for a normal item drop. In the {{Super Famicom}} and [[cell phone]] versions, the theft success calculation is &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039;. For example, a [[seed of wisdom]] is dropped by [[beakon]]s at a rate of 1/64; if a beakon was encountered when a level 50 [[Thief]] was present, the chance of stealing the seed would be 6.4% or approximately 1/16. The steal check is made against all foes present at the start of the battle before any [[Command menu|commands]] are entered by the player, and the item stolen at the end of the fight is the item for which the first successful steal check was made; therefore, monsters that enter the fray after the first turn are not eligible to be stolen from, while monsters that flee the battle before being defeated may be stolen from. If multiple Thieves are in the party, the steal check is processed for each one until an item is successfully stolen or all attempts fail.&lt;br /&gt;
&lt;br /&gt;
*In the {{Game Boy Color}} version of the game, theft success is calculated as &#039;&#039;&#039;(Level/8 + 1) x drop rate&#039;&#039;&#039; and is only attempted on the final monster defeated.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Stealing from monsters is handled the same as in the Super Famicom and Android/iOS versions of the game, using the &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039; calculation against all foes at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Torneko Taloon]] has a chance to swipe a monster&#039;s goods when he isn&#039;t following commands. His theft will &#039;&#039;&#039;not&#039;&#039;&#039; count as an item drop during calculations, meaning patient players can have as many duplicates as they like of certain items. That being said, the monster he will pilfer is randomly selected, making it an ordeal to try and make use of this trait in typical [[encounter]]s. However, {{Torneko}} is an excellent boon in boss fights because of this, particularly against [[Sir Roseguardin]] who holds a [[Sphere of Silence]].&lt;br /&gt;
&lt;br /&gt;
In the original {{NES}} version of {{IV}} the probability of this happening during his random actions is 1/14, and in all subsequent remakes and ports it becomes 1/10.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{Thieves}} make their first appearance in {{VI}} as a playable vocation, and thus brought semi-controlled theft to the series for the first time. Unlike the level based calculations of {{III}}&#039;s remake, the algorithm checks the character current vocational rank as the base multiplier for item drops, with the cap being double the original rate.&lt;br /&gt;
&lt;br /&gt;
That might not sound impressive at first glance, but when a {{Party 6}} of four {{Thieves}} at max rank enter a battle, it increases the likelihood of stealing by &#039;&#039;&#039;8&#039;&#039;&#039;. The only catch is that steal rates will not exceed 12.5% ({{fraction|1|8}}) and an enemy has to be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items. &lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Stealing functions identically as it did in {{VI}}, only the [[Pirate]] vocation can pillage enemies as well. The {{3DS}} remake introduces [[Klepto Clobber]] to the skill repertoire, which doubles the drop rate of an item for its steal check during calculations. If the technique kills the enemy then no steal check is made, and only one item can be swiped per enemy.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
With [[Level-5]] taking control of the series with {{VIII}}, the act of stealing was changed from a passive calculation to one directly controlled by the player. In all versions of the game [[Yangus]] can relive his youth with the [[Steal Sickle]] and [[Stainless Steal Sickle]] abilities; the former is 1/4th the original drop rate and the latter is 1/2 the drop rate. For example, the common [[slime]] has a 1/32 chance to drop a [[medicinal herb]]: if Steal Sickle were used, this would become 1/128, and Stainless Steal Sickle would turn this into 1/64.&lt;br /&gt;
When stealing from weaker enemies, it is strongly advised to have [[Yangus]] wear the [[skull helm]]--this cursed cap will drop his attack to &#039;&#039;&#039;0&#039;&#039;&#039; and remove any risk of accidentally slaying the target.&lt;br /&gt;
&lt;br /&gt;
*In the {{3DS}} port, [[Red]] has a chance to steal an item from the last defeated monster if 12 skills points are added to her roguery skill set to unlock &#039;&#039;Knee-jerk Nab&#039;&#039;. This is functionally similar to the previously listed methods, with the initial steal rate being half the item&#039;s drop chance and said rate doubling once 66 points are invested and the skill upgrades to &#039;&#039;Knee-jerk Knick&#039;&#039;. If Red is wearing the [[cap&#039;n&#039;s clothes]], then her steal rate will be increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Stealing is no longer based on fixed rates in Level-5&#039;s second game, instead being based on the {{Deftness}} stat and activated by the [[Half-Inch]] skill from the [[thief]]&#039;s [[List of acquisitiveness skills in Dragon Quest IX|Acquisitiveness]] skill set. The exact rate is &#039;&#039;((Drop Rate * 2)(1 + (Deftness – 51)) / 474)&#039;&#039;. So if a monster&#039;s normal drop rate is 1/64, a character with a {{Deftness}} score of 999 has a 1/16 chance to nab it. If a character is wearing the [[Revocation Medals|Honor Among Thieves]] re-vocation medal, their steal rate will &#039;&#039;&#039;double&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, nostalgic players can make use of the [[Revocation Medals|Thieves Theory]] scroll to give additional, passive chances to steal. The calculation is &#039;&#039;(Level/100)(original drop rate)&#039;&#039;, meaning a Level 99 character&#039;s success rate is 99% of the original drop rate. This activates on both common and rare drops, even {{Grotto}} bosses.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Thieves}} will learn half-inch by allocating 8 points into their acquisitiveness skill tree, and the success rate is dependent on their {{Deftness}}. The [[Mercy]] skill has been altered so that enemies who have been spared will drop their items when fleeing, allowing [[Ranger|hunters]] to help gather. The items dropped by fleeing monsters retain their normal rates and are not lowered, contrary to popular misconception.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]] learns half-inch as a part of his &#039;&#039;Guile&#039;&#039; skill path, which has a base success rate of 1/6th and a cap of 75%. The chance improves by 1% for every 20 points of {{Deftness}} and will need to help of Guile bonus points to max out.&lt;br /&gt;
&lt;br /&gt;
[[Erik]] cannot steal a monster&#039;s rare drop, as those are left up to pure chance. The rate of those items being left behind can be increased by 5% by wearing the [[pirate king&#039;s pendant]]. This stacks with the drop rate of a rare item, so for example a set of [[frostfire fingers]] that normally appears with a {{fraction|1|256}} chance becomes 5.39%.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237352</id>
		<title>Thievery</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Thievery&amp;diff=237352"/>
		<updated>2025-12-07T21:29:35Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: Clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First appearing as a battle feature in {{Dragon Quest IV}}, stealing items from the last {{MFamilies}} in an encounter has become a standard aspect of every title in the series save for the original {{Dragon Quest}}, {{Dragon Quest II}}, and {{Dragon Quest V}}. There are two types of theft in {{Main Series}}: passively filching {{MFamilies}} outside of the player&#039;s control or actively spending a turn [[Klepto Clobber|using]] [[Steal Sickle|certain]] [[Half-Inch|skills]] in the midst of battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{Thieves}} can be recruited in the remakes of {{III}}. The presence of one or more such characters in the party provides the chance of an item being stolen after battle, separate from normal item drops. In the {{Super Famicom}} and [[cell phone]] versions, the theft success calculation is &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039;. For example, a [[seed of wisdom]] is dropped by [[beakon]]s at a rate of 1/64; if a beakon was defeated when a level 50 [[Thief]] was present, the chance of stealing the seed would be 6.4% or approximately 1/16. If multiple monsters carrying items are present in a battle, the steal check is made against all foes at the start before any [[Command menu|commands]] are entered by the player, and the item stolen after the fight has concluded is whatever happens to succeed; monsters that enter the fray after the first turn are not eligible to be stolen from. If multiple Thieves are in the party, the steal check is processed for each one until an item is successfully stolen or all attempts fail.&lt;br /&gt;
&lt;br /&gt;
*In the {{Game Boy Color}} version of the game, theft success is calculated as &#039;&#039;&#039;(Level/8 + 1) x drop rate&#039;&#039;&#039; and is only attempted on the final {{MFamilies}} defeated.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Stealing from monsters is handled the same as in the Super Famicom and Android/iOS versions of the game, using the &#039;&#039;&#039;(Level/16 + 1) x drop rate&#039;&#039;&#039; calculation against all foes at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Torneko Taloon]] has a chance to swipe a {{MFamilies}}&#039;s goods when he isn&#039;t following commands. His theft will &#039;&#039;&#039;not&#039;&#039;&#039; count as an item drop during calculations, meaning patient players can have as many duplicates as they like of certain items. That being said, the {{MFamilies}} he will pilfer is randomly selected, making it an ordeal to try and make use of this trait in typical [[encounter]]s. However, {{Torneko}} is an excellent boon in boss fights because of this, particularly against [[Sir Roseguardin]] who holds a [[Sphere of Silence]].&lt;br /&gt;
&lt;br /&gt;
In the original {{NES}} version of {{IV}} the probability of this happening during his random actions is 1/14, and in all subsequent remakes and ports it becomes 1/10.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{Thieves}} make their first appearance in {{VI}} as a playable vocation, and thus brought semi-controlled theft to the series for the first time. Unlike the level based calculations of {{III}}&#039;s remake, the algorithm checks the character current vocational rank as the base multiplier for item drops, with the cap being double the original rate.&lt;br /&gt;
&lt;br /&gt;
That might not sound impressive at first glance, but when a {{Party 6}} of four {{Thieves}} at max rank enter a battle, it increases the likelihood of stealing by &#039;&#039;&#039;8&#039;&#039;&#039;. The only catch is that steal rates will not exceed 12.5% ({{fraction|1|8}}) and an enemy has to be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items. &lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Stealing functions identically as it did in {{VI}}, only the [[Pirate]] vocation can pillage enemies as well. The {{3DS}} remake introduces [[Klepto Clobber]] to the skill repertoire, which doubles the drop rate of an item for its steal check during calculations. If the technique kills the enemy then no steal check is made, and only one item can be swiped per enemy.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
With [[Level-5]] taking control of the series with {{VIII}}, the act of stealing was changed from a passive calculation to one directly controlled by the player. In all versions of the game [[Yangus]] can relive his youth with the [[Steal Sickle]] and [[Stainless Steal Sickle]] abilities; the former is 1/4th the original drop rate and the latter is 1/2 the drop rate. For example, the common [[slime]] has a 1/32 chance to drop a [[medicinal herb]]: if Steal Sickle were used, this would become 1/128, and Stainless Steal Sickle would turn this into 1/64.&lt;br /&gt;
When stealing from weaker enemies, it is strongly advised to have [[Yangus]] wear the [[skull helm]]--this cursed cap will drop his attack to &#039;&#039;&#039;0&#039;&#039;&#039; and remove any risk of accidentally slaying the target.&lt;br /&gt;
&lt;br /&gt;
*In the {{3DS}} port, [[Red]] has a chance to steal an item from the last defeated {{MFamilies}} if 12 skills points are added to her roguery skill set to unlock &#039;&#039;Knee-jerk Nab&#039;&#039;. This is functionally similar to the previously listed methods, with the initial steal rate being half the item&#039;s drop chance and said rate doubling once 66 points are invested and the skill upgrades to &#039;&#039;Knee-jerk Knick&#039;&#039;. If Red is wearing the [[cap&#039;n&#039;s clothes]], then her steal rate will be increased by 50%.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Stealing is no longer based on fixed rates in Level-5&#039;s second game, instead being based on the {{Deftness}} stat and activated by the [[Half-Inch]] skill from the [[thief]]&#039;s [[List of acquisitiveness skills in Dragon Quest IX|Acquisitiveness]] skill set. The exact rate is &#039;&#039;((Drop Rate * 2)(1 + (Deftness – 51)) / 474)&#039;&#039;. So if a {{MFamilies}}&#039;s normal drop rate is 1/64, a character with a {{Deftness}} score of 999 has a 1/16 chance to nab it. If a character is wearing the [[Revocation Medals|Honor Among Thieves]] re-vocation medal, their steal rate will &#039;&#039;&#039;double&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, nostalgic players can make use of the [[Revocation Medals|Thieves Theory]] scroll to give additional, passive chances to steal. The calculation is &#039;&#039;(Level/100)(original drop rate)&#039;&#039;, meaning a Level 99 character&#039;s success rate is 99% of the original drop rate. This activates on both common and rare drops, even {{Grotto}} bosses.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Thieves}} will learn half-inch by allocating 8 points into their acquisitiveness skill tree, and the success rate is dependent on their {{Deftness}}. The [[Mercy]] skill has been altered so that enemies who have been spared will drop their items when fleeing, allowing [[Ranger|hunters]] to help gather. The items dropped by fleeing {{MFamilies}}s retain their normal rates and are not lowered, contrary to popular misconception.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]] learns half-inch as a part of his &#039;&#039;Guile&#039;&#039; skill path, which has a base success rate of 1/6th and a cap of 75%. The chance improves by 1% for every 20 points of {{Deftness}} and will need to help of Guile bonus points to max out.&lt;br /&gt;
&lt;br /&gt;
[[Erik]] cannot steal a {{MFamilies}}s rare drop, as those are left up to pure chance. The rate of those items being left behind can be increased by 5% by wearing the [[pirate king&#039;s pendant]]. This stacks with the drop rate of a rare item, so for example a set of [[frostfire fingers]] that normally appears with a {{fraction|1|256}} chance becomes 5.39%.&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_recruitable_monsters_in_Dragon_Quest_III_HD-2D_Remake&amp;diff=237327</id>
		<title>List of recruitable monsters in Dragon Quest III HD-2D Remake</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_recruitable_monsters_in_Dragon_Quest_III_HD-2D_Remake&amp;diff=237327"/>
		<updated>2025-12-07T19:34:51Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: More corrections/clarifications to rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of all recruitable monsters found in {{DQ3HD}}, along with their attributes. These friendly monsters are scattered all throughout the world, and the player is tasked by [[Monty|Monty the Monster Monitor]] to rescue them from the inhospitable wilds. Any rescued monster can be entered into the [[Monster Arena (Dragon Quest III HD-2D Remake)|Monster Arena]] to compete for prizes, whether solo or in a team of three. Additionally, the [[Monster Wrangler]] learns new abilities the more wild monsters the player recruits and Monty will issue handsome rewards for reaching rescue benchmarks.&lt;br /&gt;
==Species==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Species&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Max stats&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Abilities&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Resistances&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slime DQ III HD sprite.png|link=Slime]]&lt;br /&gt;
|HP:600&amp;lt;br&amp;gt;MP:200&amp;lt;br&amp;gt;Attack:400&amp;lt;br&amp;gt;Defence:286&amp;lt;br&amp;gt;Agility:224&amp;lt;br&amp;gt;Wisdom:286&amp;lt;br&amp;gt;Luck:271&lt;br /&gt;
|[[Kasizz]]&amp;lt;br&amp;gt;[[Sap]]&amp;lt;br&amp;gt;[[Cop Out]]&amp;lt;br&amp;gt;[[Whipping Boy]]&amp;lt;br&amp;gt;[[Egg On]]&amp;lt;br&amp;gt;[[Meditation]]&lt;br /&gt;
|Weak: Fire&amp;lt;br&amp;gt;Resists: Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Antgobbler DQ III HD sprite.png|link=Antgobbler]]&lt;br /&gt;
|HP:139&amp;lt;br&amp;gt;MP:39&amp;lt;br&amp;gt;Attack:84&amp;lt;br&amp;gt;Defence:62&amp;lt;br&amp;gt;Agility:52&amp;lt;br&amp;gt;Wisdom:50&amp;lt;br&amp;gt;Luck:54&lt;br /&gt;
|[[Falcon Slash]]&amp;lt;br&amp;gt;[[Egg On]]&amp;lt;br&amp;gt;[[Sobering Slap]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Ice, Wind, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spiked hare DQ III HD sprite.png|link=Spiked hare]]&lt;br /&gt;
|HP:99&amp;lt;br&amp;gt;MP:97&amp;lt;br&amp;gt;Attack84:&amp;lt;br&amp;gt;Defence:83&amp;lt;br&amp;gt;Agility:63&amp;lt;br&amp;gt;Wisdom:46&amp;lt;br&amp;gt;Luck:50&lt;br /&gt;
|[[Zap]]&amp;lt;br&amp;gt;[[Snooze]]&amp;lt;br&amp;gt;[[Sandstorm]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble slime DQ III HD sprite.png|link=Bubble slime]]&lt;br /&gt;
|HP:126&amp;lt;br&amp;gt;MP:51&amp;lt;br&amp;gt;Attack:78&amp;lt;br&amp;gt;Defence:91&amp;lt;br&amp;gt;Agility:78&amp;lt;br&amp;gt;Wisdom:46&amp;lt;br&amp;gt;Luck:50&lt;br /&gt;
|[[Shocking Slash]]&amp;lt;br&amp;gt;[[Attack Attacker]]&amp;lt;br&amp;gt;[[Emergency Groom]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healslime DQ III HD sprite.png|link=Healslime]]&lt;br /&gt;
|HP:212&amp;lt;br&amp;gt;MP:153&amp;lt;br&amp;gt;Attack:121&amp;lt;br&amp;gt;Defence:119&amp;lt;br&amp;gt;Agility:80&amp;lt;br&amp;gt;Wisdom:109&amp;lt;br&amp;gt;Luck:116&lt;br /&gt;
|[[Heal]]&amp;lt;br&amp;gt;[[Moreheal]]&amp;lt;br&amp;gt;[[Tingle]]&amp;lt;br&amp;gt;[[Zing]]&amp;lt;br&amp;gt;[[Multifists]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cumaulus DQ III HD sprite.png|link=Cumaulus]]&lt;br /&gt;
|HP:223&amp;lt;br&amp;gt;MP:112&amp;lt;br&amp;gt;Attack:128&amp;lt;br&amp;gt;Defence:126&amp;lt;br&amp;gt;Agility:73&amp;lt;br&amp;gt;Wisdom:124&amp;lt;br&amp;gt;Luck:138&lt;br /&gt;
|[[Zapple]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Drain Magic]]&amp;lt;br&amp;gt;[[Wildfire]]&lt;br /&gt;
|Weak:Wind, Strike&amp;lt;br&amp;gt;Resists:Fire, Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Restless armour DQ III HD sprite.png|link=Restless armour]]&lt;br /&gt;
|HP:298&amp;lt;br&amp;gt;MP:115&amp;lt;br&amp;gt;Attack:216&amp;lt;br&amp;gt;Defence:126&amp;lt;br&amp;gt;Agility:122&amp;lt;br&amp;gt;Wisdom:138&amp;lt;br&amp;gt;Luck:160&lt;br /&gt;
|[[Flame Slash]]&amp;lt;br&amp;gt;[[Lightning Slash]]&amp;lt;br&amp;gt;[[Gust Slash]]&amp;lt;br&amp;gt;[[Sword Dance]]&amp;lt;br&amp;gt;[[Critical Claim]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Fire, Explosions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raven lunatic DQ III HD sprite.png|link=Raven lunatic]]&lt;br /&gt;
|HP:168&amp;lt;br&amp;gt;MP:49&amp;lt;br&amp;gt;Attack:105&amp;lt;br&amp;gt;Defence:69&amp;lt;br&amp;gt;Agility:109&amp;lt;br&amp;gt;Wisdom:73&amp;lt;br&amp;gt;Luck:74&lt;br /&gt;
|[[Mercurial Thrust]]&amp;lt;br&amp;gt;[[Wind Sickles]]&amp;lt;br&amp;gt;[[Sandstorm]]&lt;br /&gt;
|Weak:Wind, Lightning&amp;lt;br&amp;gt;Resists:Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mummy DQ III HD sprite.png|link=Mummy]]&lt;br /&gt;
|HP:218&amp;lt;br&amp;gt;MP:73&amp;lt;br&amp;gt;Attack:163&amp;lt;br&amp;gt;Defence:141&amp;lt;br&amp;gt;Agility:93&amp;lt;br&amp;gt;Wisdom:105&amp;lt;br&amp;gt;Luck:110&lt;br /&gt;
|[[Propeller Blade]]&amp;lt;br&amp;gt;[[Cool Breath]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|Weak:Fire, Lightning&amp;lt;br&amp;gt;Resists:Ice, Wind, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bag o&#039; laughs DQ III HD sprite.png|link=Bag o&#039; laughs]]&lt;br /&gt;
|HP:207&amp;lt;br&amp;gt;MP:135&amp;lt;br&amp;gt;Attack:101&amp;lt;br&amp;gt;Defence:135&amp;lt;br&amp;gt;Agility:112&amp;lt;br&amp;gt;Wisdom:138&amp;lt;br&amp;gt;Luck:160&lt;br /&gt;
|[[Magic Barrier]]&amp;lt;br&amp;gt;[[Midheal]]&amp;lt;br&amp;gt;[[Ripple of Disruption]]&amp;lt;br&amp;gt;[[Tongue Bashing]]&amp;lt;br&amp;gt;[[Weird Dance]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overtoad DQ III HD sprite.png|link=Overtoad]]&lt;br /&gt;
|HP:237&amp;lt;br&amp;gt;MP:102&amp;lt;br&amp;gt;Attack:161&amp;lt;br&amp;gt;Defence:165&amp;lt;br&amp;gt;Agility:101&amp;lt;br&amp;gt;Wisdom:138&amp;lt;br&amp;gt;Luck:160&lt;br /&gt;
|[[Sizzle]]&amp;lt;br&amp;gt;[[Sleepy Slap]]&amp;lt;br&amp;gt;[[Shocking Slash]]&amp;lt;br&amp;gt;[[Hypnowhip]]&amp;lt;br&amp;gt;[[Tongue Bashing]]&lt;br /&gt;
|Weak:Ice, Lightning, Strike&amp;lt;br&amp;gt;Resists:Fire, Explosions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Walking corpse DQ III HD sprite.png|link=Walking corpse]]&lt;br /&gt;
|HP:262&amp;lt;br&amp;gt;MP:63&amp;lt;br&amp;gt;Attack:182&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:134&amp;lt;br&amp;gt;Wisdom:114&amp;lt;br&amp;gt;Luck:121&lt;br /&gt;
|[[Wind Sickles]]&amp;lt;br&amp;gt;[[Spooky Aura]]&amp;lt;br&amp;gt;[[Tongue Bashing]]&amp;lt;br&amp;gt;[[Chilly Breath]]&lt;br /&gt;
|Weak:Fire, Lightning&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catula DQ III HD sprite.png|link=Catula]]&lt;br /&gt;
|HP:133&amp;lt;br&amp;gt;MP:75&amp;lt;br&amp;gt;Attack:137&amp;lt;br&amp;gt;Defence:123&amp;lt;br&amp;gt;Agility:86&amp;lt;br&amp;gt;Wisdom:114&amp;lt;br&amp;gt;Luck:121&lt;br /&gt;
|[[Boom]]&amp;lt;br&amp;gt;[[Swoosh]]&amp;lt;br&amp;gt;[[Fizzle]]&amp;lt;br&amp;gt;[[Weird Dance]]&lt;br /&gt;
|Weak:Ice, Lightning, Strike&amp;lt;br&amp;gt;Resists:Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whackanape DQ III HD sprite.png|link=Whackanape]]&lt;br /&gt;
|HP:210&amp;lt;br&amp;gt;MP:97&amp;lt;br&amp;gt;Attack:134&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:82&amp;lt;br&amp;gt;Wisdom:118&amp;lt;br&amp;gt;Luck:127&lt;br /&gt;
|[[Knuckle Sandwich]]&amp;lt;br&amp;gt;[[Boulder Toss]]&amp;lt;br&amp;gt;[[Wild Side]]&lt;br /&gt;
|Weak:Fire&amp;lt;br&amp;gt;Resists:Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shell slime DQ III HD sprite.png|link=Shell slime]]&lt;br /&gt;
|HP:305&amp;lt;br&amp;gt;MP:123&amp;lt;br&amp;gt;Attack:211&amp;lt;br&amp;gt;Defence:190&amp;lt;br&amp;gt;Agility:67&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Kacrackle]]&amp;lt;br&amp;gt;[[Insulatle]]&amp;lt;br&amp;gt;[[Snooze]]&amp;lt;br&amp;gt;[[Hustle Dance]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prestidigitator DQ III HD sprite.png|link=Prestidigitator (Dragon Quest III)]]&lt;br /&gt;
|HP:286&amp;lt;br&amp;gt;MP:124&amp;lt;br&amp;gt;Attack:178&amp;lt;br&amp;gt;Defence:161&amp;lt;br&amp;gt;Agility:93&amp;lt;br&amp;gt;Wisdom:162&amp;lt;br&amp;gt;Luck:191&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Zapple]]&amp;lt;br&amp;gt;[[Fizzle]]&amp;lt;br&amp;gt;[[Channel Anger]]&amp;lt;br&amp;gt;[[Focus Pocus]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mushroom mage DQ III HD sprite.png|link=Mushroom mage]]&lt;br /&gt;
|HP:150&amp;lt;br&amp;gt;MP:61&amp;lt;br&amp;gt;Attack:117&amp;lt;br&amp;gt;Defence:144&amp;lt;br&amp;gt;Agility:123&amp;lt;br&amp;gt;Wisdom:109&amp;lt;br&amp;gt;Luck:116&lt;br /&gt;
|[[Crackle]]&amp;lt;br&amp;gt;[[Sap]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cureslime DQ III HD sprite.png|link=Cureslime]]&lt;br /&gt;
|HP:574&amp;lt;br&amp;gt;MP:180&amp;lt;br&amp;gt;Attack:156&amp;lt;br&amp;gt;Defence:209&amp;lt;br&amp;gt;Agility:135&amp;lt;br&amp;gt;Wisdom:273&amp;lt;br&amp;gt;Luck:262&lt;br /&gt;
|[[Buff]]&amp;lt;br&amp;gt;[[Fullheal]]&amp;lt;br&amp;gt;[[Tingle]]&amp;lt;br&amp;gt;[[Kazing]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal slime DQ III HD sprite.png|link=Metal slime]]&lt;br /&gt;
|HP:30&amp;lt;br&amp;gt;MP:79&amp;lt;br&amp;gt;Attack:136&amp;lt;br&amp;gt;Defence:999&amp;lt;br&amp;gt;Agility:66&amp;lt;br&amp;gt;Wisdom:338&amp;lt;br&amp;gt;Luck:300&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Kasizz]]&amp;lt;br&amp;gt;[[Oomph]]&amp;lt;br&amp;gt;[[Sap]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rampage DQ III HD sprite.png|link=Rampage (monster)]]&lt;br /&gt;
|HP:165&amp;lt;br&amp;gt;MP:82&amp;lt;br&amp;gt;Attack:126&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:93&amp;lt;br&amp;gt;Wisdom:105&amp;lt;br&amp;gt;Luck:110&lt;br /&gt;
|[[Buff]]&amp;lt;br&amp;gt;[[Cop Out]]&amp;lt;br&amp;gt;[[Forbearance]]&amp;lt;br&amp;gt;[[Sandstorm]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Explosions, Ice, Wind, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imp DQ III HD sprite.png|link=Imp]]&lt;br /&gt;
|HP:237&amp;lt;br&amp;gt;MP:105&amp;lt;br&amp;gt;Attack:168&amp;lt;br&amp;gt;Defence:172&amp;lt;br&amp;gt;Agility:123&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Kaboom]]&amp;lt;br&amp;gt;[[Omniheal]]&amp;lt;br&amp;gt;[[Critical Claim]]&amp;lt;br&amp;gt;[[Muster Strength]]&amp;lt;br&amp;gt;[[Cool Breath]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lump shaman DQ III HD sprite.png|link=Lump shaman]]&lt;br /&gt;
|HP:268&amp;lt;br&amp;gt;MP:72&amp;lt;br&amp;gt;Attack:117&amp;lt;br&amp;gt;Defence:125&amp;lt;br&amp;gt;Agility:83&amp;lt;br&amp;gt;Wisdom:121&amp;lt;br&amp;gt;Luck:132&lt;br /&gt;
|[[Frizzle]]&amp;lt;br&amp;gt;[[Sizzle]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Hypnowhip]]&lt;br /&gt;
|Weak:Ice, Strike&amp;lt;br&amp;gt;Resists:Fire, Explosions, Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cannibox DQ III HD sprite.png|link=Cannibox]]&lt;br /&gt;
|HP:209&amp;lt;br&amp;gt;MP:260&amp;lt;br&amp;gt;Attack:126&amp;lt;br&amp;gt;Defence:86&amp;lt;br&amp;gt;Agility:72&amp;lt;br&amp;gt;Wisdom:59&amp;lt;br&amp;gt;Luck:61&lt;br /&gt;
|[[Sizzle]]&amp;lt;br&amp;gt;[[Sap]]&amp;lt;br&amp;gt;[[Tongue Bashing]]&lt;br /&gt;
|Weak:Fire&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoodlum DQ III HD sprite.png|link=Hoodlum]]&lt;br /&gt;
|HP:260&amp;lt;br&amp;gt;MP:91&amp;lt;br&amp;gt;Attack:213&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:93&amp;lt;br&amp;gt;Wisdom:128&amp;lt;br&amp;gt;Luck:144&lt;br /&gt;
|[[Sap]]&amp;lt;br&amp;gt;[[Stone&#039;s Throw]]&amp;lt;br&amp;gt;[[Muster Strength]]&amp;lt;br&amp;gt;[[Sobering Slap]]&amp;lt;br&amp;gt;[[Hustle Dance]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seaslime DQ III HD sprite.png|link=Seaslime]]&lt;br /&gt;
|HP:192&amp;lt;br&amp;gt;MP:97&amp;lt;br&amp;gt;Attack:158&amp;lt;br&amp;gt;Defence:178&amp;lt;br&amp;gt;Agility:89&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Kabuff]]&amp;lt;br&amp;gt;[[Magic Barrier]]&amp;lt;br&amp;gt;[[Bounce]]&amp;lt;br&amp;gt;[[Hustle Dance]]&amp;lt;br&amp;gt;[[Chilly Breath]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man o&#039; war DQ III HD sprite.png|link=Man o&#039; war]]&lt;br /&gt;
|HP:196&amp;lt;br&amp;gt;MP:102&amp;lt;br&amp;gt;Attack:123&amp;lt;br&amp;gt;Defence:94&amp;lt;br&amp;gt;Agility:84&amp;lt;br&amp;gt;Wisdom:82&amp;lt;br&amp;gt;Luck:83&lt;br /&gt;
|[[Fizzle]]&amp;lt;br&amp;gt;[[Shocking Slash]]&amp;lt;br&amp;gt;[[Hypnowhip]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Handsome crab DQ III HD sprite.png|link=Handsome crab]]&lt;br /&gt;
|HP:194&amp;lt;br&amp;gt;MP:96&amp;lt;br&amp;gt;Attack:117&amp;lt;br&amp;gt;Defence:123&amp;lt;br&amp;gt;Agility:83&amp;lt;br&amp;gt;Wisdom:96&amp;lt;br&amp;gt;Luck:99&lt;br /&gt;
|[[Mercurial Thrust]]&amp;lt;br&amp;gt;[[Pressure Pointer]]&amp;lt;br&amp;gt;[[Knuckle Sandwich]]&amp;lt;br&amp;gt;[[Egg On]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Explosions, Ice, Wind, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]]&lt;br /&gt;
|HP:326&amp;lt;br&amp;gt;MP:157&amp;lt;br&amp;gt;Attack:211&amp;lt;br&amp;gt;Defence:242&amp;lt;br&amp;gt;Agility:168&amp;lt;br&amp;gt;Wisdom:144&amp;lt;br&amp;gt;Luck:169&lt;br /&gt;
|[[Kacrack]]&amp;lt;br&amp;gt;[[Moreheal]]&amp;lt;br&amp;gt;[[Multiheal]]&amp;lt;br&amp;gt;[[Multifists]]&amp;lt;br&amp;gt;[[Attack Attacker]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magmalice DQ III HD sprite.png|link=Magmalice]]&lt;br /&gt;
|HP:293&amp;lt;br&amp;gt;MP:103&amp;lt;br&amp;gt;Attack:136&amp;lt;br&amp;gt;Defence:113&amp;lt;br&amp;gt;Agility:103&amp;lt;br&amp;gt;Wisdom:114&amp;lt;br&amp;gt;Luck:121&lt;br /&gt;
|[[Flame Slash]]&amp;lt;br&amp;gt;[[Whipping Boy]]&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|Weak:Ice, Strike&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]]&lt;br /&gt;
|HP:195&amp;lt;br&amp;gt;MP:185&amp;lt;br&amp;gt;Attack:102&amp;lt;br&amp;gt;Defence:97&amp;lt;br&amp;gt;Agility:113&amp;lt;br&amp;gt;Wisdom:91&amp;lt;br&amp;gt;Luck:94&lt;br /&gt;
|[[Woosh]]&amp;lt;br&amp;gt;[[Snooze]]&amp;lt;br&amp;gt;[[Midheal]]&amp;lt;br&amp;gt;[[Sobering Slap]]&lt;br /&gt;
|Weak:Wind, Lightning&amp;lt;br&amp;gt;Resists:Fire, Explosions, Ice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crone ranger DQ III HD sprite.png|link=Crone ranger]]&lt;br /&gt;
|HP:284&amp;lt;br&amp;gt;MP:216&amp;lt;br&amp;gt;Attack:156&amp;lt;br&amp;gt;Defence:136&amp;lt;br&amp;gt;Agility:103&amp;lt;br&amp;gt;Wisdom:121&amp;lt;br&amp;gt;Luck:132&lt;br /&gt;
|[[Sizzle]]&amp;lt;br&amp;gt;[[Kabuff]]&amp;lt;br&amp;gt;[[Oomph]]&amp;lt;br&amp;gt;[[Drain Magic]]&amp;lt;br&amp;gt;[[Midheal]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything but Ice, Wind, &amp;amp; Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firn fiend DQ III HD sprite.png|link=Firn fiend]]&lt;br /&gt;
|HP:126&amp;lt;br&amp;gt;MP:122&amp;lt;br&amp;gt;Attack:92&amp;lt;br&amp;gt;Defence:99&amp;lt;br&amp;gt;Agility:80&amp;lt;br&amp;gt;Wisdom:82&amp;lt;br&amp;gt;Luck:83&lt;br /&gt;
|[[Attack Attacker]]&amp;lt;br&amp;gt;[[Burning Breath]]&amp;lt;br&amp;gt;[[Chilly Breath]]&lt;br /&gt;
|Weak:Fire, Explosions&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimaera DQ III HD sprite.png|link=Chimaera]]&lt;br /&gt;
|HP:313&amp;lt;br&amp;gt;MP:174&amp;lt;br&amp;gt;Attack:215&amp;lt;br&amp;gt;Defence:276&amp;lt;br&amp;gt;Agility:124&amp;lt;br&amp;gt;Wisdom:162&amp;lt;br&amp;gt;Luck:191&lt;br /&gt;
|[[Kaswoosh]]&amp;lt;br&amp;gt;[[Insulatle]]&amp;lt;br&amp;gt;[[Moreheal]]&amp;lt;br&amp;gt;[[Multiheal]]&amp;lt;br&amp;gt;[[Backdraft]]&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|Weak:Ice, Wind, Strike&amp;lt;br&amp;gt;Resists:Fire, Explosions, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wyrtle DQ III HD sprite.png|link=Wyrtle]]&lt;br /&gt;
|HP:206&amp;lt;br&amp;gt;MP:117&amp;lt;br&amp;gt;Attack:123&amp;lt;br&amp;gt;Defence:126&amp;lt;br&amp;gt;Agility:103&amp;lt;br&amp;gt;Wisdom:101&amp;lt;br&amp;gt;Luck:105&lt;br /&gt;
|[[Magic Barrier]]&amp;lt;br&amp;gt;[[Bounce]]&amp;lt;br&amp;gt;[[Whipping Boy]]&amp;lt;br&amp;gt;[[Burning Breath]]&lt;br /&gt;
|Weak:Ice, Strike&amp;lt;br&amp;gt;Resists:Fire, Explosions, Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elysium bird DQ III HD sprite.png|link=Elysium bird]]&lt;br /&gt;
|HP:309&amp;lt;br&amp;gt;MP:102&amp;lt;br&amp;gt;Attack:178&amp;lt;br&amp;gt;Defence:174&amp;lt;br&amp;gt;Agility:123&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Insulatle]]&amp;lt;br&amp;gt;[[Multiheal]]&amp;lt;br&amp;gt;[[Focus Pocus]]&lt;br /&gt;
|Weak:Explosions, Wind&amp;lt;br&amp;gt;Resists:Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rockbomb DQ III HD sprite.png|link=Rockbomb]]&lt;br /&gt;
|HP:312&amp;lt;br&amp;gt;MP:32&amp;lt;br&amp;gt;Attack:200&amp;lt;br&amp;gt;Defence:186&amp;lt;br&amp;gt;Agility:20&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Buff]]&amp;lt;br&amp;gt;[[Boulder Toss]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ursa major DQ III HD sprite.png|link=Ursa major]]&lt;br /&gt;
|HP:233&amp;lt;br&amp;gt;MP:121&amp;lt;br&amp;gt;Attack:198&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:127&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Attack Attacker]]&amp;lt;br&amp;gt;[[Dodgy Dance]]&amp;lt;br&amp;gt;[[Belly Flop]]&lt;br /&gt;
|Weak:Fire&amp;lt;br&amp;gt;Resists:Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wyrtoise DQ III HD sprite.png|link=Wyrtoise]]&lt;br /&gt;
|HP:284&amp;lt;br&amp;gt;MP:134&amp;lt;br&amp;gt;Attack:137&amp;lt;br&amp;gt;Defence:213&amp;lt;br&amp;gt;Agility:124&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Kacrack]]&amp;lt;br&amp;gt;[[Magic Barrier]]&amp;lt;br&amp;gt;[[Bounce]]&amp;lt;br&amp;gt;[[Burning Breath]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boreal serpent DQ III HD sprite.png|link=Boreal serpent]]&lt;br /&gt;
|HP:286&amp;lt;br&amp;gt;MP:147&amp;lt;br&amp;gt;Attack:185&amp;lt;br&amp;gt;Defence:134&amp;lt;br&amp;gt;Agility:137&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[War Cry]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&lt;br /&gt;
|Weak:Fire&amp;lt;br&amp;gt;Resists:Ice, Wind, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll DQ III HD sprite.png|link=Troll]]&lt;br /&gt;
|HP:207&amp;lt;br&amp;gt;MP:53&amp;lt;br&amp;gt;Attack:203&amp;lt;br&amp;gt;Defence:146&amp;lt;br&amp;gt;Agility:97&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Oomph]]&amp;lt;br&amp;gt;[[Mercurial Thrust]]&amp;lt;br&amp;gt;[[Knuckle Sandwich]]&amp;lt;br&amp;gt;[[Attack Attacker]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goodybag DQ III HD sprite.png|link=Goodybag]]&lt;br /&gt;
|HP:301&amp;lt;br&amp;gt;MP:171&amp;lt;br&amp;gt;Attack:146&amp;lt;br&amp;gt;Defence:173&amp;lt;br&amp;gt;Agility:94&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Kaswoosh]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Hustle Dance]]&amp;lt;br&amp;gt;[[Weird Dance]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minidemon DQ III HD sprite.png|link=Minidemon]]&lt;br /&gt;
|HP:314&amp;lt;br&amp;gt;MP:134&amp;lt;br&amp;gt;Attack:174&amp;lt;br&amp;gt;Defence:198&amp;lt;br&amp;gt;Agility:178&amp;lt;br&amp;gt;Wisdom:148&amp;lt;br&amp;gt;Luck:174&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Pressure Pointer]]&amp;lt;br&amp;gt;[[Dodgy Dance]]&amp;lt;br&amp;gt;[[Cool Breath]]&lt;br /&gt;
|Weak:Wind, Lightning&amp;lt;br&amp;gt;Resists:Fire, Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squidzilla DQ III HD sprite.png|link=Squidzilla]]&lt;br /&gt;
|HP:298&amp;lt;br&amp;gt;MP:75&amp;lt;br&amp;gt;Attack:201&amp;lt;br&amp;gt;Defence:165&amp;lt;br&amp;gt;Agility:187&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Insulatle]]&amp;lt;br&amp;gt;[[Falcon Slash]]&amp;lt;br&amp;gt;[[Multislice]]&amp;lt;br&amp;gt;[[Propeller Blade]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mimic DQ III HD sprite.png|link=Mimic]]&lt;br /&gt;
|HP:295&amp;lt;br&amp;gt;MP:117&amp;lt;br&amp;gt;Attack:193&amp;lt;br&amp;gt;Defence:156&amp;lt;br&amp;gt;Agility:134&amp;lt;br&amp;gt;Wisdom:128&amp;lt;br&amp;gt;Luck:144&lt;br /&gt;
|[[Sizzle]]&amp;lt;br&amp;gt;[[Whack]]&amp;lt;br&amp;gt;[[Drain Magic]]&amp;lt;br&amp;gt;[[Cruel Claw]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armful DQ III HD sprite.png|link=Armful]]&lt;br /&gt;
|HP:312&amp;lt;br&amp;gt;MP:72&amp;lt;br&amp;gt;Attack:212&amp;lt;br&amp;gt;Defence:172&amp;lt;br&amp;gt;Agility:167&amp;lt;br&amp;gt;Wisdom:134&amp;lt;br&amp;gt;Luck:155&lt;br /&gt;
|[[Falcon Slash]]&amp;lt;br&amp;gt;[[Sword Dance]]&amp;lt;br&amp;gt;[[Sleepy Slap]]&amp;lt;br&amp;gt;[[Persecutter]]&lt;br /&gt;
|Weak:Fire, Explosions, Lightning&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silhouette DQ III HD sprite.png|link=Silhouette]]&lt;br /&gt;
|HP:323&amp;lt;br&amp;gt;MP:137&amp;lt;br&amp;gt;Attack:179&amp;lt;br&amp;gt;Defence:178&amp;lt;br&amp;gt;Agility:172&amp;lt;br&amp;gt;Wisdom:141&amp;lt;br&amp;gt;Luck:164&lt;br /&gt;
|[[Sizzle]]&amp;lt;br&amp;gt;[[Whack]]&amp;lt;br&amp;gt;[[Hypnowhip]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Explosions, Ice, Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infernal serpent DQ III HD sprite.png|link=Infernal serpent]]&lt;br /&gt;
|HP:287&amp;lt;br&amp;gt;MP:113&amp;lt;br&amp;gt;Attack:230&amp;lt;br&amp;gt;Defence:143&amp;lt;br&amp;gt;Agility:184&amp;lt;br&amp;gt;Wisdom:138&amp;lt;br&amp;gt;Luck:160&lt;br /&gt;
|[[Mercurial Thrust]]&amp;lt;br&amp;gt;[[Backdraft]]&amp;lt;br&amp;gt;[[Cruel Claw]]&amp;lt;br&amp;gt;[[Inferno]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&lt;br /&gt;
|Weak:Ice, Strike&amp;lt;br&amp;gt;Resists:Fire, Explosions, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:She-slime DQ III HD sprite.png|link=She-slime]]&lt;br /&gt;
|HP:356&amp;lt;br&amp;gt;MP:154&amp;lt;br&amp;gt;Attack:235&amp;lt;br&amp;gt;Defence:253&amp;lt;br&amp;gt;Agility:208&amp;lt;br&amp;gt;Wisdom:207&amp;lt;br&amp;gt;Luck:229&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Zapple]]&amp;lt;br&amp;gt;[[Monster Pile-On]]&amp;lt;br&amp;gt;[[Egg On]]&lt;br /&gt;
|Weak:Ice, Wind, Strike&amp;lt;br&amp;gt;Resists:Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liquid metal slime DQ III HD sprite.png|link=Liquid metal slime]]&lt;br /&gt;
|HP:25&amp;lt;br&amp;gt;MP:234&amp;lt;br&amp;gt;Attack:123&amp;lt;br&amp;gt;Defence:999&amp;lt;br&amp;gt;Agility:89&amp;lt;br&amp;gt;Wisdom:169&amp;lt;br&amp;gt;Luck:200&lt;br /&gt;
|[[Kasizz]]&amp;lt;br&amp;gt;[[Boom]]&amp;lt;br&amp;gt;[[Channel Anger]]&amp;lt;br&amp;gt;[[Spooky Aura]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gold golem DQ III HD sprite.png|link=Gold digger]]&lt;br /&gt;
|HP:218&amp;lt;br&amp;gt;MP:132&amp;lt;br&amp;gt;Attack:135&amp;lt;br&amp;gt;Defence:180&amp;lt;br&amp;gt;Agility:90&amp;lt;br&amp;gt;Wisdom:131&amp;lt;br&amp;gt;Luck:150&lt;br /&gt;
|[[Kabuff]]&amp;lt;br&amp;gt;[[Stone&#039;s Throw]]&amp;lt;br&amp;gt;[[Ripple of Disruption]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Everything but Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hocus-poker DQ III HD sprite.png|link=Hocus-poker]]&lt;br /&gt;
|HP:205&amp;lt;br&amp;gt;MP:156&amp;lt;br&amp;gt;Attack:161&amp;lt;br&amp;gt;Defence:&amp;lt;br&amp;gt;143Agility:87&amp;lt;br&amp;gt;Wisdom:138&amp;lt;br&amp;gt;Luck:160&lt;br /&gt;
|[[Kaboom]]&amp;lt;br&amp;gt;[[Multiheal]]&amp;lt;br&amp;gt;[[Zing]]&amp;lt;br&amp;gt;[[Kazing]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Fire, Explosion, Ice, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green dragon DQ III HD sprite.png|link=Green dragon]]&lt;br /&gt;
|HP:466&amp;lt;br&amp;gt;MP:154&amp;lt;br&amp;gt;Attack:291&amp;lt;br&amp;gt;Defence:334&amp;lt;br&amp;gt;Agility:152&amp;lt;br&amp;gt;Wisdom:202&amp;lt;br&amp;gt;Luck:225&lt;br /&gt;
|[[Wild Side]]&amp;lt;br&amp;gt;[[Belly Flop]]&amp;lt;br&amp;gt;[[Cruel Claw]]&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:Fire, Explosion, Strike&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soaring scourger DQ III HD sprite.png|link=Soaring scourger]]&lt;br /&gt;
|HP:429&amp;lt;br&amp;gt;MP:82&amp;lt;br&amp;gt;Attack:257&amp;lt;br&amp;gt;Defence:162&amp;lt;br&amp;gt;Agility:152&amp;lt;br&amp;gt;Wisdom:218&amp;lt;br&amp;gt;Luck:235&lt;br /&gt;
|[[Thwack]]&amp;lt;br&amp;gt;[[Hypnowhip]]&amp;lt;br&amp;gt;[[Persecutter]]&amp;lt;br&amp;gt;[[Focus Pocus]]&lt;br /&gt;
|Weak:Lightning&amp;lt;br&amp;gt;Resists:Everything else&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Franticore DQ III HD sprite.png|link=Franticore]]&lt;br /&gt;
|HP:515&amp;lt;br&amp;gt;MP:154&amp;lt;br&amp;gt;Attack:156&amp;lt;br&amp;gt;Defence:172&amp;lt;br&amp;gt;Agility:152&amp;lt;br&amp;gt;Wisdom:263&amp;lt;br&amp;gt;Luck:257&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Kaswoosh]]&amp;lt;br&amp;gt;[[Bounce]]&amp;lt;br&amp;gt;[[Channel Anger]]&amp;lt;br&amp;gt;[[War Cry]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Great keeper DQ III HD sprite.png|link=Great keeper]]&lt;br /&gt;
|HP:700&amp;lt;br&amp;gt;MP:122&amp;lt;br&amp;gt;Attack:350&amp;lt;br&amp;gt;Defence:300&amp;lt;br&amp;gt;Agility:90&amp;lt;br&amp;gt;Wisdom:361&amp;lt;br&amp;gt;Luck:316&lt;br /&gt;
|[[Double Up]]&amp;lt;br&amp;gt;[[Cop Out]]&amp;lt;br&amp;gt;[[Forbearance]]&amp;lt;br&amp;gt;[[Meditation]]&amp;lt;br&amp;gt;[[Belly Flop]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baramonster DQ III HD sprite.png|link=Baramonster]]&lt;br /&gt;
|HP:600&amp;lt;br&amp;gt;MP:198&amp;lt;br&amp;gt;Attack:300&amp;lt;br&amp;gt;Defence:140&amp;lt;br&amp;gt;Agility:110&amp;lt;br&amp;gt;Wisdom:367&amp;lt;br&amp;gt;Luck:322&lt;br /&gt;
|[[Kafrizz]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Kacrackle]]&amp;lt;br&amp;gt;[[Zapple]]&amp;lt;br&amp;gt;[[Multiheal]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenlon DQ III HD sprite.png|link=Xenlon]]&lt;br /&gt;
|HP:500&amp;lt;br&amp;gt;MP:250&amp;lt;br&amp;gt;Attack:400&amp;lt;br&amp;gt;Defence:270&amp;lt;br&amp;gt;Agility:255&amp;lt;br&amp;gt;Wisdom:373&amp;lt;br&amp;gt;Luck:328&lt;br /&gt;
|[[Belly Flop]]&amp;lt;br&amp;gt;[[Cruel Claw]]&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Lullab-Eye]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&lt;br /&gt;
|Weak:None&amp;lt;br&amp;gt;Resists:None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Species&lt;br /&gt;
!style=&amp;quot;background:#AA3333; color: white;&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 1.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 2.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 3.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 4.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 5.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 6.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 7.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 8.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 9.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 10.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 11.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 12.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 13.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 14.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 15.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 16.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 17.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 18.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 19.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 20.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 21.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 22.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 23.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 24.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 25.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 26.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 27.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 28.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 29.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 30.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 31.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 32.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 33.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 34.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 35.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 36.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 37.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 38.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 39.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 40.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 41.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 42.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 43.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 44.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 45.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 46.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 47.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 48.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 49.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 50.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 51.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 52.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 53.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 54.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 55.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 56.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 57.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 58.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 59.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 60.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 61.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 62.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 63.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 64.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 65.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 66.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 67.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 68.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 69.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 70.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 71.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 72.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 73.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 74.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 75.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 76.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 77.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 78.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 79.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 80.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 81.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 82.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 83.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 84.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 85.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 86.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 87.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 88.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 89.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 90.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 91.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 92.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 93.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 94.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 95.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 96.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 97.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 98.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 99.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 100.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 101.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 102.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 103.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 104.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 105.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 106.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 107.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 108.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 109.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 110.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 111.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 112.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 113.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 114.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 115.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 116.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 117.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 118.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 119.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 120.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rescue monster location 121.png|300px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rescue rewards==&lt;br /&gt;
Speaking to [[Monty]] after reaching certain monster rescue benchmarks awards the player with the prizes listed below. [[Monster Wrangler]] class abilities are also learned at certain benchmarks upon next winning a battle while in that class, as also listed below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total monsters !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Call of the Wild]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Magic water]] x5&amp;lt;br&amp;gt;[[Monster Pile-On]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Agility gilet]]&amp;lt;br&amp;gt;[[Lashings of Love]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Seed of strength]] x2&amp;lt;br&amp;gt;[[Seed of defence]] x2&amp;lt;br&amp;gt;[[Seed of agility]] x2&amp;lt;br&amp;gt;[[Seed of stamina]] x2&amp;lt;br&amp;gt;[[Seed of wisdom]] x2&amp;lt;br&amp;gt;[[Goddess ring]]&amp;lt;br&amp;gt;[[Wild Side]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 80 || [[Focus Pocus]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Empress&#039;s whip]]&amp;lt;br&amp;gt;[[Glombolero]]&amp;lt;br&amp;gt;[[Fog of War]] ability&lt;br /&gt;
|-&lt;br /&gt;
| 121 || [[Guns &#039;n&#039; Buns]]&amp;lt;br&amp;gt;[[Orichalcum claws]]&amp;lt;br&amp;gt;[[Godbird robe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of recruitable monsters in Dragon Quest V]]&lt;br /&gt;
*[[List of recruitable monsters in Dragon Quest VI]]&lt;br /&gt;
*[[List of recruitable monsters in Dragon Quest Builders 2]]&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake lists]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Monster_Arena_(Dragon_Quest_III_HD-2D_Remake)&amp;diff=237309</id>
		<title>Monster Arena (Dragon Quest III HD-2D Remake)</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Monster_Arena_(Dragon_Quest_III_HD-2D_Remake)&amp;diff=237309"/>
		<updated>2025-12-07T17:48:54Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: I really wish three of each of these items were awarded, but this seems to not be the case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|type = Arena&lt;br /&gt;
|game = {{DQ3HD}}&lt;br /&gt;
|image = &lt;br /&gt;
|caption = &lt;br /&gt;
|title = Monster Arena&lt;br /&gt;
|japanese=バトルロード&lt;br /&gt;
|romaji=Batoru rodo&lt;br /&gt;
}}&lt;br /&gt;
The monster arena replaces the traditional gambling dens seen in the previous versions of {{Dragon Quest III}} with a tournament where the player&#039;s [[List of recruitable monsters in Dragon Quest III HD-2D Remake|rescued monsters]] compete for exquisite prizes. &lt;br /&gt;
&lt;br /&gt;
There are arenas found in [[Romaria]], [[Ibis]], [[Manoza]], [[Cantlin]], and [[Jipang]], and each host their own brackets that can only be entered there. Do note that the Jipangese arena must first be unlocked by defeating the dragon god [[Xenlon]] and wishing for it to be brought into existence first.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
===Rank 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stark raven DQ III HD sprite.png|link=Stark raven]]&lt;br /&gt;
|[[File:Slime DQ III HD sprite.png|link=SLime]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toady DQ III HD sprite.png|link=Toady]]&lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Bunicorn DQ III HD sprite.png|link=Bunicorn]]&lt;br /&gt;
|[[File:Antnibbler DQ III HD sprite.png|link=Antnibbler]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killerpillar DQ III HD sprite.png|link=Killerpillar]]&lt;br /&gt;
|[[File:Toady DQ III HD sprite.png|link=Toady]]&lt;br /&gt;
|[[File:Antnibbler DQ III HD sprite.png|link=Antnibbler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|[[File:Toady DQ III HD sprite.png|link=Toady]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crabid DQ III HD sprite.png|link=Crabid]]&lt;br /&gt;
|[[File:Toady DQ III HD sprite.png|link=Toady]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scornet DQ III HD sprite.png|link=Scornet]]&lt;br /&gt;
|[[File:Waspion DQ III HD sprite.png|link=Waspion]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|[[File:Vladdy DQ III HD sprite.png|link=Vladdy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|[[File:Putrefido DQ III HD sprite.png|link=Putrefido]]&lt;br /&gt;
|[[File:Waspion DQ III HD sprite.png|link=Waspion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Antnibbler DQ III HD sprite.png|link=Antgnibbler]]&lt;br /&gt;
|[[File:Funghoul DQ III HD sprite.png|link=Funghoul]]&lt;br /&gt;
|[[File:Toady DQ III HD sprite.png|link=Toady]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illerpillar DQ III HD sprite.png|link=Illerpillar]]&lt;br /&gt;
|[[File:Mushroom mage DQ III HD sprite.png|link=Mushroom mage]]&lt;br /&gt;
|[[File:Toxic toad DQ III HD sprite.png|link=Toxitoad]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grillerpillar DQ III HD sprite.png|link=Grillerpillar]]&lt;br /&gt;
|[[File:Illerpillar DQ III HD sprite.png|link=Illerpillar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Funghoul DQ III HD sprite.png|link=Funghoul]]&lt;br /&gt;
|[[File:Raven lunatic DQ III HD sprite.png|link=Raven lunatic]]&lt;br /&gt;
|[[File:Stark raven DQ III HD sprite.png|link=Stark raven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Betterfly DQ III HD sprite.png|link=Betterfly]]&lt;br /&gt;
|[[File:Catula DQ III HD sprite.png|link=Catula]]&lt;br /&gt;
|[[File:Drac the vlad DQ III HD sprite.png|link=Drac the vlad]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Drac the vlad DQ III HD sprite.png|link=Drac the vlad]]&lt;br /&gt;
|[[File:Vladdy DQ III HD sprite.png|link=Vladdy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drac the vlad DQ III HD sprite.png|link=Drac the vlad]]&lt;br /&gt;
|[[File:Mummy boy DQ III HD sprite.png|link=]]&lt;br /&gt;
|[[File:Shade DQ III HD sprite.png|link=Shade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Betterfly DQ III HD sprite.png|link=Betterfly]]&lt;br /&gt;
|[[File:Lump wizard DQ III HD sprite.png|link=Lump wizard]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Crabber dabber doo DQ III HD sprite.png|link=Crabber dabber doo]]&lt;br /&gt;
|[[File:Raven lunatic DQ III HD sprite.png|link=Raven lunatic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catula DQ III HD sprite.png|link=Catula]]&lt;br /&gt;
|[[File:Mummy boy DQ III HD sprite.png|link=Mummy boy]]&lt;br /&gt;
|[[File:Jackanape DQ III HD sprite.png|link=Jackanape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|[[File:Mummy boy DQ III HD sprite.png|link=Mummy boy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lump mage DQ III HD sprite.png|link=Lump mage]]&lt;br /&gt;
|[[File:Lump wizard DQ III HD sprite.png|link=Lump wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rottenweiler DQ III HD sprite.png|link=Rottenweiler]]&lt;br /&gt;
|[[File:Jackanape DQ III HD sprite.png|link=Jackanape]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Catula DQ III HD sprite.png|link=Catula]]&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|[[File:Rumble bee DQ III HD sprite.png|link=Rumble bee]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grillerpillar DQ III HD sprite.png|link=Grillerpillar]]&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|[[File:Rumble bee DQ III HD sprite.png|link=Rumble bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Catula DQ III HD sprite.png|link=Catula]]&lt;br /&gt;
|[[File:Hoodie DQ III HD sprite.png|link=Hoodie]]&lt;br /&gt;
|[[File:Jackanape DQ III HD sprite.png|link=Jackanape]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Crabber dabber doo DQ III HD sprite.png|link=Crabber dabber doo]]&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ethereal serpent DQ III HD sprite.png|link=Ethereal serpent]]&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|[[File:Lump wizard DQ III HD sprite.png|link=Lump wizard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 5===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:King squid DQ III HD sprite.png|link=King squid]]&lt;br /&gt;
|[[File:Merman DQ III HD sprite.png|link=Merman]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]]&lt;br /&gt;
|[[File:Rampage DQ III HD sprite.png|link=Rampage (monster)]]&lt;br /&gt;
|[[File:Ram raider DQ III HD sprite.png|link=Ram raider]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Antgobbler DQ III HD sprite.png|link=Antgobbler]]&lt;br /&gt;
|[[File:Antguzzler DQ III HD sprite.png|link=Antguzzler]]&lt;br /&gt;
|[[File:Antnibbler DQ III HD sprite.png|link=Antnibbler]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|[[File:Betterfly DQ III HD sprite.png|link=Betterfly]]&lt;br /&gt;
|[[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illerpillar DQ III HD sprite.png|link=Illerpillar]]&lt;br /&gt;
|[[File:Toxic toad DQ III HD sprite.png|link=Toxic toad]]&lt;br /&gt;
|[[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]]&lt;br /&gt;
|[[File:Man o war DQ III HD sprite.png|link=Man o&#039; war]]&lt;br /&gt;
|[[File:Waspion DQ III HD sprite.png|link=Waspion]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]]&lt;br /&gt;
|[[File:Funghoul DQ III HD sprite.png|link=Funghoul]]&lt;br /&gt;
|[[File:Wyrtle DQ III HD sprite.png|link=Wyrtle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cannibox DQ III HD sprite.png|link=Cannibox]]&lt;br /&gt;
|[[File:Imp DQ III HD sprite.png|link=Imp]]&lt;br /&gt;
|[[File:Magmalice DQ III HD sprite.png|link=Magmalice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 6===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal slime DQ III HD sprite.png|link=Metal slime]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beakon DQ III HD sprite.png|link=Beakon]]&lt;br /&gt;
|[[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]]&lt;br /&gt;
|[[File:Weaken beakon DQ III HD sprite.png|link=Weaken beakon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mummy DQ III HD sprite.png|link=Mummy]]&lt;br /&gt;
|[[File:Skeleton swordsman DQ III HD sprite.png|link=Skeleton swordsman (recurring)]]&lt;br /&gt;
|[[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Cureslime DQ III HD sprite.png|link=Cureslime]]&lt;br /&gt;
|[[File:Healslime DQ III HD sprite.png|link=Healslime]]&lt;br /&gt;
|[[File:Man o war DQ III HD sprite.png|link=Man o war]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crone DQ III HD sprite.png|link=Crone]]&lt;br /&gt;
|[[File:Lump wizard DQ III HD sprite.png|link=Lump wizard]]&lt;br /&gt;
|[[File:Prestidigitator DQ III HD sprite.png|link=Prestidigitator (Dragon Quest III)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mermaniac DQ III HD sprite.png|link=Mermainiac]]&lt;br /&gt;
|[[File:Mushroom mage DQ III HD sprite.png|link=Mushroom mage]]&lt;br /&gt;
|[[File:Shadow DQ III HD sprite.png|link=Shadow]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Man o war DQ III HD sprite.png|link=Man o war]]&lt;br /&gt;
|[[File:Merman DQ III HD sprite.png|link=Merman]]&lt;br /&gt;
|[[File:Wyrtle DQ III HD sprite.png|link=Wyrtle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]]&lt;br /&gt;
|[[File:Skeleton swordsman DQ III HD sprite.png|link=Skeleton swordsman (recurring)]]&lt;br /&gt;
|[[File:Smackanape DQ III HD sprite.png|link=Smackanape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 7===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killerpillar DQ III HD sprite.png|link=Killerpillar]]&lt;br /&gt;
|[[File:Batterfly DQ III HD sprite.png|link=Batterfly]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mummy boy DQ III HD sprite.png|link=Mummy boy]]&lt;br /&gt;
|[[File:Voodoogooder DQ III HD sprite.png|link=Voodoogooder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boreal serpent DQ III HD sprite.png|link=Boreal serpent]]&lt;br /&gt;
|[[File:Slime DQ III HD sprite.png|link=Slime]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Squidzilla DQ III HD sprite.png|link=Squidzilla]]&lt;br /&gt;
|[[File:Man o war DQ III HD sprite.png|link=Man o&#039; war]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silhouette DQ III HD sprite.png|link=Silhouette]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll DQ III HD sprite.png|link=Troll]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Vladiator DQ III HD sprite.png|link=Vladiator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavy hood DQ III HD sprite.png|link=Heavy hood]]&lt;br /&gt;
|[[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]]&lt;br /&gt;
|[[File:Lethal armour DQ III HD sprite.png|link=Lethal armour]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 8===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Living statue DQ III HD sprite.png|link=Living statue (Recurring)]]&lt;br /&gt;
|[[File:Stone guardian DQ III HD sprite.png|link=Stone guardian]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacular DQ III HD sprite.png|link=Tentacular]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hocus-poker DQ III HD sprite.png|link=Hocus-poker]]&lt;br /&gt;
|[[File:Leger-de-man DQ III HD sprite.png|link=Leger-de-Man]]&lt;br /&gt;
|[[File:Prestidigitator DQ III HD sprite.png|link=Prestidigitator (Dragon Quest III)]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Shade DQ III HD sprite.png|link=Shade]]&lt;br /&gt;
|[[File:Shadow DQ III HD sprite.png|link=Shadow]]&lt;br /&gt;
|[[File:Umbra DQ III HD sprite.png|link=Umbra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimaera DQ III HD sprite.png|link=Chimaera]]&lt;br /&gt;
|[[File:Ursa mega DQ III HD sprite.png|link=Ursa mega]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimaera DQ III HD sprite.png|link=Chimaera]]&lt;br /&gt;
|[[File:Hocus-poker DQ III HD sprite.png|link=Hocus-poker]]&lt;br /&gt;
|[[File:Umbra DQ III HD sprite.png|link=Umbra]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Boreal serpent DQ III HD sprite.png|link=Boreal serpent]]&lt;br /&gt;
|[[File:Leger-de-man DQ III HD sprite.png|link=Leger-de-Man]]&lt;br /&gt;
|[[File:Merking DQ III HD sprite.png|link=Merking]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Great troll DQ III HD sprite.png|link=Great troll]]&lt;br /&gt;
|[[File:Hydra DQ III HD sprite.png|link=Hydra]]&lt;br /&gt;
|[[File:Umbra DQ III HD sprite.png|link=Umbra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 9===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firn fiend DQ III HD sprite.png|link=Firn fiend]]&lt;br /&gt;
|[[File:Gold golem DQ III HD sprite.png|link=Gold digger]]&lt;br /&gt;
|[[File:Magmalice DQ III HD sprite.png|link=Magmalice]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green dragon DQ III HD sprite.png|link=Green dragon]]&lt;br /&gt;
|[[File:Infernal serpent DQ III HD sprite.png|link=Infernal serpent]]&lt;br /&gt;
|[[File:Skelegon DQ III HD sprite.png|link=Skelegon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Franticore DQ III HD sprite.png|link=Franticore]]&lt;br /&gt;
|[[File:Infanticore DQ III HD sprite.png|link=Infanticore]]&lt;br /&gt;
|[[File:Manticore DQ III HD sprite.png|link=Manticore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armful DQ III HD sprite.png|link=Armful]]&lt;br /&gt;
|[[File:One-man army DQ III HD sprite.png|link=One-man army]]&lt;br /&gt;
|[[File:Skeleton swordsman DQ III HD sprite.png|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hocus chimaera DQ III HD sprite.png|link=Hocus chimaera]]&lt;br /&gt;
|[[File:Hydra DQ III HD sprite.png|link=Hydra]]&lt;br /&gt;
|[[File:Troobloovoodoo DQ III HD sprite.png|link=Troobloovoodoo]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Liquid metal slime DQ III HD sprite.png|link=Liquid metal slime]]&lt;br /&gt;
|[[File:Magmalice DQ III HD sprite.png|link=Magmalice]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon zombie DQ III HD sprite.png|link=Dragon zombie]]&lt;br /&gt;
|[[File:Ghoul DQ III HD sprite.png|link=Ghoul]]&lt;br /&gt;
|[[File:Troobloovoodoo DQ III HD sprite.png|link=Troobloovoodoo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flying flayer DQ III HD sprite.png|link=Flying flayer]]&lt;br /&gt;
|[[File:Minidemon DQ III HD sprite.png|link=Minidemon]]&lt;br /&gt;
|[[File:Soaring scourger DQ III HD sprite.png|link=Soaring scourger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 10===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elysium bird DQ III HD sprite.png|link=Elysium bird]]&lt;br /&gt;
|[[File:Hades condor DQ III HD sprite.png|link=Hades&#039; Condor]]&lt;br /&gt;
|[[File:Phoenix DQ III HD sprite.png|link=Phoenix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon zombie DQ III HD sprite.png|link=Dragon zombie]]&lt;br /&gt;
|[[File:Grievous bodily arm DQ III HD sprite.png|link=Grievous bodily arm]]&lt;br /&gt;
|[[File:One-man army DQ III HD sprite.png|link=One-man army]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Great keeper DQ III HD sprite.png|link=Great keeper]]&lt;br /&gt;
|[[File:Living statue DQ III HD sprite.png|link=Living statue (Recurring)]]&lt;br /&gt;
|[[File:Stone guardian DQ III HD sprite.png|link=Stone guardian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:King crab DQ III HD sprite.png|link=]]&lt;br /&gt;
|[[File:Seaslime DQ III HD sprite.png|link=Seaslime]]&lt;br /&gt;
|[[File:Tentacular DQ III HD sprite.png|link=Tentacular]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abracadabrer DQ III HD sprite.png|link=Abracadabrer]]&lt;br /&gt;
|[[File:King crab DQ III HD sprite.png|link=King crab]]&lt;br /&gt;
|[[File:One-man army DQ III HD sprite.png|link=One-man army]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]]&lt;br /&gt;
|[[File:One-man army DQ III HD sprite.png|link=One-man army]]&lt;br /&gt;
|[[File:Terror troll DQ III HD sprite.png|link=Terror troll]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Baramonster DQ III HD sprite.png|link=Baramonster]]&lt;br /&gt;
|[[File:Metal chimaera DQ III HD sprite.png|link=Metal chimaera]]&lt;br /&gt;
|[[File:One-man army DQ III HD sprite.png|link=One-man army]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Great troll DQ III HD sprite.png|link=Great troll]]&lt;br /&gt;
|[[File:Terror troll DQ III HD sprite.png|link=Terror troll]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank 11===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |First bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardy hand DQ III HD sprite.png|link=Hardy hand]]&lt;br /&gt;
|[[File:Metal chimaera DQ III HD sprite.png|link=Metal chimaera]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Second bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cannibox DQ III HD sprite.png|link=Cannibox]]&lt;br /&gt;
|[[File:Mimic DQ III HD sprite.png|link=Mimic]]&lt;br /&gt;
|[[File:Pandoras box DQ III HD sprite.png|link=Pandora&#039;s box]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue dragon DQ III HD sprite.png|link=Blue dragon]]&lt;br /&gt;
|[[File:Dread dragon DQ III HD sprite.png|link=Dread dragon]]&lt;br /&gt;
|[[File:Green dragon DQ III HD sprite.png|link=Green dragon]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Freezing fog DQ III HD sprite.png|link=Freezing fog]]&lt;br /&gt;
|[[File:Golden gloom DQ III HD sprite.png|link=Golden gloom]]&lt;br /&gt;
|[[File:Hell nino DQ III HD sprite.png|link=Hell niño]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Third bout&amp;lt;br&amp;gt;(Opponents randomly selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steely statue DQ III HD sprite.png|link=Steely statue]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baramonster DQ III HD sprite.png|link=Baramonster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Fourth bout&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydra DQ III HD sprite.png|link=Hydra]]&lt;br /&gt;
|[[File:Infernal serpent DQ III HD sprite.png|link=Infernal serpent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
{|width=&amp;quot;20%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Rank&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Prizes&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|1&lt;br /&gt;
|[[File:ICON-Strong medicine III HD.png|link=Strong medicine]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-Magic water III HD.png|link=Magic water]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze shield III HD icon.png|link=Bronze shield]]&lt;br /&gt;
|-&lt;br /&gt;
|800 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|2&lt;br /&gt;
|[[File:Seed of strength III HD icon.png|link=Seed of strength]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seed of stamina III HD icon.png|link=Seed of stamina]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cloak of evasion III HD icon.png|link=Cloak of evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|1,600 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|3&lt;br /&gt;
|[[File:ICON-Musk III HD.png|link=Musk]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-Oomph powder III HD.png|link=Oomph powder]] x2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beastly bullwhip III HD icon.png|link=Beastly bullwhip]]&lt;br /&gt;
|-&lt;br /&gt;
|2,400 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|4&lt;br /&gt;
|[[File:Seed of defence III HD icon.png|link=Seed of defence]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seed of magic III HD icon.png|link=Seed of magic]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Somatic staff III HD icon.png|link=Somatic staff]]&lt;br /&gt;
|-&lt;br /&gt;
|4,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|5&lt;br /&gt;
|[[File:ICON-Dieamend III HD.png|link=Dieamend]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-Prayer ring III HD.png|link=Prayer ring]] x2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cat suit III HD icon.png|link=Cat suit]]&lt;br /&gt;
|-&lt;br /&gt;
|16,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|6&lt;br /&gt;
|[[File:Seed of agility III HD icon.png|link=Seed of agility]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seed of wisdom III HD icon.png|link=Seed of wisdom]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seed of luck III HD icon.png|link=Seed of luck]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragonsbane claws III HD icon.png|link=Dragonsbane claws]]&lt;br /&gt;
|-&lt;br /&gt;
|28,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|7&lt;br /&gt;
|[[File:ICON-The Champion&#039;s Code III HD.png|link=The Champion&#039;s Code]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-The Eureka Moment III HD.png|link=The Eureka Moment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-Guns &#039;n&#039; Buns III HD.png|link=Guns &#039;n&#039; Buns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flowing dress III HD icon.png|link=Flowing dress]]&lt;br /&gt;
|-&lt;br /&gt;
|40,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|8&lt;br /&gt;
|[[File:Seed of strength III HD icon.png|link=Seed of strength]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seed of defence III HD icon.png|link=Seed of defence]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-Mod Rod III HD.png|link=Mod rod]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magic bikini III HD icon.png|link=Magic bikini]]&lt;br /&gt;
|-&lt;br /&gt;
|100,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|9&lt;br /&gt;
|[[File:ICON-Elfin elixir III HD.png|link=Elfin elixir]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yggdrasil leaf III HD icon.png|link=Yggdrasil leaf]] x3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal wing boomerang III HD icon.png|link=Metal wing boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|160,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|10&lt;br /&gt;
|[[File:Meteorite bracer III HD icon.png|link=Meteorite bracer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godbird sceptre III HD icon.png|link=Godbird sceptre]]&lt;br /&gt;
|-&lt;br /&gt;
|300,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|11&lt;br /&gt;
|[[File:Hunter&#039;s moon III HD icon.png|link=Hunter&#039;s moon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yggdrasil dress coat III HD icon.png|link=Yggdrasil dress coat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ICON-War drum III HD.png|link=War drum]]&lt;br /&gt;
|-&lt;br /&gt;
|395,963 gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Each arena is themed after its host kingdom, such as the Romarian one being a proper coliseum and the Ibis arena featuring obelisks&lt;br /&gt;
*Both the [[Queen of Romaria]] and the [[Queen of Isis|Queen of Ibis]] compete in their kingdom&#039;s arenas, which in the former&#039;s case means that the whole royal family likes to slip away from the castle to goof off&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Somewhere Morrie&#039;s ears are burning.jpg|An arena attendant takes a jab at a certain [[Morrie|eccentric man]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake locations]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=237303</id>
		<title>Dragon Quest IV: Chapters of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=237303"/>
		<updated>2025-12-07T15:58:55Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Chapters of the Chosen&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;Heartbeat, [[ArtePiazza]] (&#039;&#039;{{PS1}}&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call(&#039;&#039;{{DS}}&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;{{DS}}&#039;&#039;)&lt;br /&gt;
| designer = [[Yuji Horii]]&lt;br /&gt;
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;{{Famicom}}&#039;&#039;&#039;/&#039;&#039;&#039;{{NES}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;{{PlayStation}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;[[Nintendo DS]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A ({{PS1}}, {{DS}})|ESRB=E10+ ({{DS}})|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], {{Famicom}}, [[Sony PlayStation]], [[Nintendo DS]], [[Cell phone]]&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] ({{PS1}})&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = {{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IV&#039;&#039;&#039;|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; &#039;&#039;The People Who Are Shown the Way&#039;&#039;}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}} and earned acclaim for pioneering the advancement of [[artificial intelligence]] in the video game industry. It begins the &#039;&#039;Tenkuu&#039;&#039; (&#039;&#039;Celestial&#039;&#039;) trilogy, known better as the &#039;&#039;[[Zenithia trilogy]]&#039;&#039; in English.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled {{Dragon Warrior IV}}, was released for the {{NES}} in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of {{III}}, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The story in &#039;&#039;IV&#039;&#039; is a more character-focused tale centered around the lives of the [[Chosen Ones]] prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the {{Hero 4}}&#039;s companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro the Manslayer]] to drive the [[human]] race to extinction via [[Estark]]&#039;s hellish power.&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
[[File:DQIV_Group.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the {{Hero 4}} (female and male), [[Borya]], [[Maya Mahabala]], [[Meena Mahabala]], and [[Torneko Taloon]]. |380px]]&lt;br /&gt;
{{main|Dragon Quest IV Prologue{{!}}Prologue}}&lt;br /&gt;
&lt;br /&gt;
The prologue introduces the {{Hero 4}} and his/her friend [[Eliza]]. This part of the story was introduced in the {{PlayStation}} version and became standard in later remakes.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 1}}: Ragnar McRyan and the Case of the Missing Children=== &lt;br /&gt;
{{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}}&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to discover why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 2}}: Alena and the Journey to the Tourney===&lt;br /&gt;
{{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}}&lt;br /&gt;
&lt;br /&gt;
[[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], slips out of the castle in hopes of seeing the world beyond its walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 3}}: Torneko and the Extravagant Excavation===&lt;br /&gt;
{{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}}&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]] and works part-time in the local weapon shop. He aims to become the best [[merchant]] in the world and leaves in search of a regional treasure that could help him accomplish his goal.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 4}}: Meena and Maya and the Mahabala Mystery===&lt;br /&gt;
{{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}}&lt;br /&gt;
&lt;br /&gt;
[[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]] the fortune teller leave [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 5}}: The Chosen===&lt;br /&gt;
{{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}}&lt;br /&gt;
&lt;br /&gt;
The {{Hero 4}} has been raised by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro the Manslayer]] and his legions destroy the village, leaving only the hidden {{Hero 4}} alive. The {{Hero 4}} leaves in search of his seven companions to defeat {{Psaro B}} and save the world.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4 Chapter 6}}===&lt;br /&gt;
{{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}}&lt;br /&gt;
&lt;br /&gt;
{{DQ4 Chapter 6}} is a post-epilogue continuation of the game&#039;s storyline. Originally appearing in the {{PlayStation}} remake of &#039;&#039;Dragon Quest IV&#039;&#039;, {{DQ4 Chapter 6}} offers a lengthy [[bonus dungeon]] and the culmination of certain plot points that were left ambiguous in the original release.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Artificial intelligence===&lt;br /&gt;
In {{DQ4 Chapter 5}}, {{Party 4}} members beside the {{Hero 4}} are no longer directly controlled, their behavior instead being dictated by options in the Tactics menu (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The ensuing actions are controlled by an intricate [[artificial intelligence]] system, which takes up a significant amount of the game&#039;s memory. The other chapters, except {{DQ4 Chapter 2}}, also contain [[Non-Player Character|computer-controlled party members]] that act alongside the player in battle.&lt;br /&gt;
&lt;br /&gt;
===Party expansion===&lt;br /&gt;
*Every chapter save the second includes a non-chosen {{Party 4}} member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story&#039;s tone.&lt;br /&gt;
*A [[Wagon]] was implemented to transport up to eight {{Party 4}} members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the [[wagon]] to enter the area, however.&lt;br /&gt;
&lt;br /&gt;
===Collectibles===&lt;br /&gt;
As the [[Erdrick trilogy]] revolved around amassing several artifacts to advance a game&#039;s progress, &#039;&#039;IV&#039;&#039; introduced collectibles to maintain the same sense of accomplishment while playing a more linear narrative.&lt;br /&gt;
*[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]]. &lt;br /&gt;
*Items are now hidden in drawers, cabinets, and urns in addition to {{chest}}s. Contents range from stat boosting seeds to common item and small sums of [[gold]].&lt;br /&gt;
&lt;br /&gt;
===[[Casino]]===&lt;br /&gt;
Building upon the gambling featured in the monster arenas of {{III}}, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.&lt;br /&gt;
&lt;br /&gt;
===Sequel connectivity===&lt;br /&gt;
{{DQ5}} has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the [[Zenithia trilogy]] from the Erdrick saga&#039;s heavy focus on in-game history and family lineage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remakes and ports==&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by [[Enix]]. The remake was developed using {{DQ7}} &#039;s 3D graphics engine. With this remake came new features; among them were a new chapter, [[Psaro|a new playable character]], a [[Pioneer Town]] reminiscent of {{VII}}&#039;s, an [[Party Chat|inter-party talk]] command similar to {{Dragon Quest VII}}, and the ability to turn off the artificial intelligence for {{Party 4}} members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.&lt;br /&gt;
*A &#039;&#039;{{DQ4 Prologue}}&#039;&#039; chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a [[bonus dungeon]] and alternate ending.  There is also a new Tactics feature to manually control your {{Party 4}} in {{DQ4 Chapter 5}}.  The {{PlayStation}} version uses the graphics engine from {{DQ7}}.&lt;br /&gt;
*A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the {{NES}} version).&lt;br /&gt;
*A new dungeon, the {{Fungeon 4}} was added in the &amp;quot;after-game&amp;quot;, along with a new [[Zoom]] point within.  The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from [[Zalenagrad]] and areas from {{DQ7}}. &lt;br /&gt;
*In the {{NES}} version, [[Hank Hoffman Jr.]] leaves the {{Party 4}} after [[Alena]] and her companions join. In this version, he leaves immediately upon entering [[Mintos]].&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where [[Alena]] kicks the door down despite having the [[Thief&#039;s Key|key]]. The {{NES}} version of the cave lacks the door and can be completed without recruiting [[Borya]].&lt;br /&gt;
*The bonus {{DQ4 Chapter 6}}, includes [[Psaro (Character)|someone]] becoming a playable character.&lt;br /&gt;
*While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.&lt;br /&gt;
*Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the {{NES}} version, the {{Hero 4}} could also learn it.&lt;br /&gt;
*In the {{NES}} version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his [[human]] form and forgets his time as a {{MFamilies}}.&lt;br /&gt;
*The player no longer loses {{Gold}} after being defeated by [[Marquis de Léon]] in {{DQ4 Chapter 4}}.&lt;br /&gt;
*The remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
*[[Boomerang (weapon)|Boomerang]]s were replaced by [[Hunter&#039;s bow]]s.&lt;br /&gt;
*[[Thorn whip]]s were replaced by [[Divine dagger]]s.&lt;br /&gt;
*[[Morning star]]s were replaced by [[Holy lance]]s.&lt;br /&gt;
*Instead of the [[Liquid metal shield]] which sold for 4000 [[token]]s, the [[casino]] sells [[Falcon sword]]s for 65,000 [[token]]s.&lt;br /&gt;
*There&#039;s only one [[Liquid metal shield]] that you can get by trading in 52 mini medals to the medal king.&lt;br /&gt;
*[[Liquid metal armour]] now costs 35,000 {{Gold}}, as opposed to the 15,000 in the {{NES}} version.&lt;br /&gt;
*The [[Gospel ring]] accessory is now included at the [[Pioneer Town]] which is upgraded to a castle and is sold for 250,000 [[token]]s at the [[casino]].&lt;br /&gt;
*[[&#039;The Big Book of Beasts&#039;]] is now included for the {{MFamilies}} bestiary and the player will be rewarded 250,000 coins if they complete the list of {{MFamilies}}s.&lt;br /&gt;
&lt;br /&gt;
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} version of &#039;&#039;Dragon Quest IV&#039;&#039;]]&lt;br /&gt;
On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game&#039;s story, gameplay, or bonus features, aside from modifying the [[Pioneer Town]]&#039;s immigration aspects to reflect the lack of memory cards in the {{DS}} hardware and the calculation method for [[Alena]]&#039;s [[Critical Hit]]s. The {{Fungeon 4}} ([[bonus dungeon]]) changed it&#039;s layout to random locations for each floor, whereas the {{PlayStation}} version was a mix of previous areas from the game and from {{DQ7}}.  This portable version was released internationally in September of 2008, but without the [[Party Chat]] feature. This was due to [[Square Enix]]&#039;s uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in {{V}} and {{VI}}.&lt;br /&gt;
&lt;br /&gt;
*The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} version, with some minor compression to account for the handheld&#039;s screen size.&lt;br /&gt;
*The [[Pioneer Town]] lacks the variants of the {{PS1}} version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details).&lt;br /&gt;
*The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}.&lt;br /&gt;
*The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the {{Party 4}}&#039;s battle information.&lt;br /&gt;
*Religious references that were removed from the {{NES}} version are now included in the game.&lt;br /&gt;
*Name changes to Weapons, Armour, items.&lt;br /&gt;
*[[Alena]]&#039;s [[Critical Hit]] formula was changed from &#039;&#039;level/256&#039;&#039; to &#039;&#039;(level(0.75))/256&#039;&#039;, rendering her maximum chance at level 64 to be 19%.&lt;br /&gt;
&lt;br /&gt;
On April 7, 2014, the {{PlayStation}} remake was ported to [[Cell phone|iOS and Android]] compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the [[Alena|Tsarevna]]&#039;s [[Critical Hit]] formula, and a slight change adding a detour in the boom town development. The [[bonus dungeon]] layout from the {{DS}} port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost [[Party Chat]] to much critical acclaim.&lt;br /&gt;
&lt;br /&gt;
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.&lt;br /&gt;
*[[Zoom]] and [[Evac]]&#039;s {{MP}} cost have been reduced to 1 {{MP}} each.&lt;br /&gt;
*The [[Pioneer Town]]&#039;s upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.&lt;br /&gt;
*Alena&#039;s [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} versions.&lt;br /&gt;
&lt;br /&gt;
Exclusive to the [[Sony PlayStation]] version is the Demo or {{DQ4 Attract Mode}} that plays if the theme finishes playing without a button press.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Monster Battle Victory DQ IV group.png|right|border|450px|thumb|Splash art of the cast as they appear in &#039;&#039;[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]&#039;&#039;]]&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:&lt;br /&gt;
#&#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
#&#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
#&#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
#&#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
#&#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
#&#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
#&#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
#&#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
#&#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
#&#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
#&#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
#&#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
As the [[Erdrick trilogy]] had reached a definite conclusion with the twist ending of {{DQ3}}, [[Yuji Horii]] decided that &#039;&#039;Dragon Quest IV&#039;&#039; would begin a new story unconnected to the previous games, musing that it could be the start of a new trilogy&amp;lt;ref&amp;gt;ファミ通, November 1989&amp;lt;/ref&amp;gt;. Development on the title began in February of 1988, followed by a tour of Spanish castles to get into the proper mindset for crafting a fantasy world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IV&#039;&#039;&#039;s development began with the intent of exploring [[artificial intelligence]], which was a growing trend in Japan at the time. Meetings on the topic were held from February—June 1988&amp;lt;ref&amp;gt;・・・・・・今回イロイロと新しいことにチャレンジしてますけど、なかでもいちばん苦労したところはどこですか?&lt;br /&gt;
堀井: やっぱりAIでしょう。できあがるのに1年以上かかってますから。とにかくAIを使うっていうことは、最初からほとんど決まってたんですよね。それまでまず、&#039;88年の2月頃から会議を初めて、延々と会議を繰り返したわけです。&lt;br /&gt;
&lt;br /&gt;
最初のうちは、ほとんどAIのことばかり話しあっていたんですね。&lt;br /&gt;
堀井: そうです。どんな方法があるかっていうのを何回も話し合って詰めていって、6月の段階で、これだというものがやっとできあがったんです。その後プログラムに移ったわけなんですけど、実際にプログラムをする山名くんがかなり苦労をして、1年以上かかたっと思いますよ。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 4, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;, in which the team also reflected on player feedback from {{III}}. As a result, the gameplay flow was streamlined, with changes including a simplified [[Command menu|Command Menu]] and the return of the door-opening command, changed to automatically select the highest-tier key for the player&amp;lt;ref&amp;gt;堀井さんて、今までも常に反響を生かしてゲームを作っていますよね。&lt;br /&gt;
堀井: 反響の中でも特に、不満の部分を生かしますね。なんとかがめんどくさかったとか、それはある程度自分たちでも反省会を開いたりするんですけどね。るそういう意味では今回、コマンド体系をさらに使いやすくしたつもりです。カギを使うのがめんどくさいとか、そういった部分をすべて改善しましたから。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 6, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;. The save points were also moved from castles to [[church]]es placed close to town entrances; because the kings and queens of each region no longer saved games, the developers were able to flesh out those characters&#039; personalities&amp;lt;ref&amp;gt;&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 9, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{Party 4}}&#039;s [[Artificial Intelligence|artificial intelligence]] system, written by series veteran Manabu Yamana with an emphasis on player convenience, took approximately a year to be fully implemented. Because Horii considered it tedious to switch characters in and out of the [[wagon]] to learn {{MFamilies}}s&#039; weaknesses, Yamana programmed the {{AI}} so that any battle information would be automatically passed to every party member, which pleased Horii, as he considered it immersive to imagine the {{Party 4}} members sharing advice among each other&amp;lt;ref&amp;gt;堀井: あとね、みんなが誤解してるかもしれないんで、これだけは言っておきたいんです。たとえば8人いますよね。で、ブライばかり出して戦闘してて、マーニャは馬車の中にばかりいたと。だからマーニャは、このモンスターと戦うのは初めてだという場合でも、マーニャはいちおう馬車の中から今までの戦いを見ている、という設定のもとに学習しているんです。それはナゼかって言うと、1人ずつ出して学習させるのはダルいと思ったからなんです。だから、パーティとして覚えちゃう。1人の知識はみんなの知識というような、学習機能にしちゃったんですね。結果的にはこれでよかったと思いますよ。やっぱり、それぞれのキャラクターを外に出して、何回も同じモンスターと戦うのってダルいですから。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 5, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;. This emphasis on convenience also allowed {{Party 4}} members in the [[wagon]] to obtain the same amounts of experience as the active characters&amp;lt;ref&amp;gt;逆に、中にいる人は学習できないとなると、必然的に外に出すキャラって固定されますよね。&lt;br /&gt;
堀井: そうなんですよね。役に立つキャラばかり使うことになるから、役に立たないキャラはいつまでたっても育たないし、役に立たないままになっちゃうでしょう。それじゃ困りますからね。馬車の中のキャラも経験値がもらえるっていうのも、そのせいなんです。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 5, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;. The AI feature in the final chapter was deliberately not implemented for the protagonists in the first four to allow the players to empathize with the characters as they controlled them, and to keep players from being bored by not having any influence during battle&amp;lt;ref&amp;gt;もう1つ目立って新しい要素として、5章構成のストーリーっていうのがあるんですけど、そもそもどうしてシナリオを5つに分けたんですか?&lt;br /&gt;
堀井: これもイロんな要因があるんですよ。まず、メモリーが増えるぶん、ΙIよりも長い話になりそうだと。そうすると、IIIより長い1本の話っていうのは、けっこうヘビーだと思ったわけです。長いぶん、終盤になってダレたりとかしちゃうんじゃないかとね。それだったら、スパンスパンと区切って、1本1本の話しとしてはそれほど長くないけど、全体のボリュームとしては川よるもあるという方法をとろうと思ったんです。それで何章かに分けたいというのが出てきたんですね。また、それと並行してAIを使うということになったんですよね。AIで仲間が勝手に動くと。ただ、初めから勝手に動かれたんじゃ、あまり感情移入ができないんじゃないかと思ったんです。何か変なことをやっても、プレイヤーはろくに見もせずに、ボタンを押していくだけじゃないかとね。やっぱりAIをおもしろいと感じるのは、そのAIのキャラに思い入れができないといけないわけですよね。それじゃあ、章に分けたのと合わせて、最初はAIじゃなくて、それぞれのキャラに対する思い入れをつくる部分にしようって、そう考えたわけです。コイツはこんなヤツだということがわかってこそ、5章になってからAIで動かれても、楽しめると思うんですよね。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 5, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s storyline, with self-contained chapters leading up to a greater finale, came about because Horii did not want to overwhelm players with a single long campaign that was twice as long as {{Dragon Quest III}}&#039;s. He also wanted to examine the lives of the {{Hero 4}}&#039;s companions before they joined forces, a deliberate contrast to the blank slates created at [[Patty&#039;s Party Planning Place]] in {{III}}&amp;lt;ref&amp;gt;&amp;quot;What was the inspiration for dividing &#039;&#039;Dragon Quest IV&#039;&#039; into five stand-alone chapters?&amp;quot;&lt;br /&gt;
Horii: In {{Dragon Quest III}}, you went on an adventure with three companions, but these characters were simply created from scratch by the player. I thought it would be interesting to explore the lives of your comrades, which became the inspiration for &#039;&#039;Dragon Quest IV&#039;&#039;. [[Nintendo Power]] issue 230, page 55&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The chapter structure was also intended to ease players into the structure of a {{Main Series}} game and the AI system&amp;lt;ref&amp;gt;確かに1章なんか、イロイロな面で入門用にもピッタリという感じはしますね。&lt;br /&gt;
堀井: ただ、あんまりドラクエすぎてもちょっとつまらないので、ホイミンをつけてみたりとか。(笑)ちょっとだけNPC(ノンプレイヤーキャラ)の練習をさせたりもしてるんですよね。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 6, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;, as [[Yuji Horii|Horii]] believed the systems had evolved too fast between the previous games. Due to this, Chapters 1 and 2 were intentionally structured similarly to {{DQ}} and {{DQ2}}, with its simple combat and three-man party respectively. {{DQ4 Chapter 1}}&#039;s simplicity proved an ideal place to introduce players to {{AI}}-controlled allies through [[Healie]] the [[healslime]]. {{DQ4 Chapter 2}} proved to be the most difficult to balance, with the continent of [[Terrestria|Maestral]] receiving mountainous terrain to increase [[encounter]] rates and [[Zalenagrad]] getting a conspicuous sign post warning players to level up before moving forward with their journey&amp;lt;ref&amp;gt;今のところ2章までやらせてもらったんですけど、今回は結構イベントが多そうですね。2章なんていきなりイベントがあったりして...。&lt;br /&gt;
&lt;br /&gt;
堀井: そうですね。2章はバランスどりもけっこう苦労しました。というのは、町の数が多いものですから、隣の町までの距離もあまりなくて、ヘタすると1回もエンカウントせずに行けてしまう可能性があったんですよ。&lt;br /&gt;
&lt;br /&gt;
それで最初の町に、注意のメッセージがあったりするわけなんですね。&lt;br /&gt;
堀井: あのサランの町の武器屋にはアリーナが装備できる“いばらのムチ&amp;quot;を売るようにしたり....。地形もモンスターに会いやすいように山を多くしたりと、いろんなことをやりました。で“いばらのムチ”を買うために戦っていると、ちょうど次の村にいっても大丈夫なレベルになっていると・・・・・・。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 6, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Because the chapter structure meant that the series staple of gathering sacred artifacts (like the [[5 Sigils]] and the [[Six Orbs]]) could no longer be implemented, the [[mini medal]]s were created as a replacement to satisfy players that enjoyed the collection aspect&amp;lt;ref&amp;gt;週刊少年ジャンプ issue 45, page 8, 1989&amp;lt;/ref&amp;gt;. The slot machines and monster-betting cards expanded on similar minigames from &#039;&#039;II&#039;&#039; and {{III}} respectively; the betting cards were suggested to programmer Kazuya Asano. Asano wanted the monster arena to be based on more than pure chance, thus he tested each monster&#039;s winning probability to ensure every monster had a chance to win a battle and assigned the odds accordingly&amp;lt;ref&amp;gt;あと、カジノもやらせてもらったんですけど、あれはオトナがハマるんじゃないかと思います。&lt;br /&gt;
堀井: けっこう凝ってるでしょ。&lt;br /&gt;
&lt;br /&gt;
・・あれは絶対ハマりますよ。**&lt;br /&gt;
堀井: いやあ、ボクはあそこまでチュンソフトが疑ってくれるとは思わなかったですよ。&lt;br /&gt;
&lt;br /&gt;
特に格闘場が、前よりオモシロイんじゃないかなって感じがするんですが...。&lt;br /&gt;
堀井: 前はランダムで対戦カードを作ってたんですけど、今回は前もってある程度のカードを用意してあるんです。で、オッズ(倍率)もちゃんと設定してあるし。&lt;br /&gt;
&lt;br /&gt;
オッズを調べるのが、かなり大変だったという話を聞いてますけど。&lt;br /&gt;
堀井: チュンソフトの浅野くんっていう人がいるんですけど、彼が、こっちのスタッフが作ったカードを何度もためしてみて、確率を計算して、オッズを作ってくれたんですよ。&lt;br /&gt;
&lt;br /&gt;
**ということは逆に言えば、それだけ確かめてあるから、いくら倍率が高いとはいっても、決して勝てないというわけではないですよね。&lt;br /&gt;
堀井 そうです、勝つこともあります。勝つ確率が0っていうカードはないです。&#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 7, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Development of &#039;&#039;Dragon Quest IV&#039;&#039; wrapped up in August of 1989, with focus shifting to {{Dragon Quest V}}&#039;s planning stage after a two month break. [[Chunsoft]] struggled to fit the game on to the cartridge despite having twice as much memory capacity as {{Dragon Quest III}}, with Koichi Nakamura admitting that only a scant 100 bytes remained by the end of development&amp;lt;ref&amp;gt;IVはどうなんでしょう。IIIは2メガでエラく大変だったって聞いていますけど。&lt;br /&gt;
中村: 大変は大変でしたけど、無事にタイトルも入りましたし。(笑)数バイトしか残ってないなんて事はないけど、まともなプログラムが組めるほど、空いてないです。全部で100バイト位、空いてるかな? &#039;&#039;Dragon Quest IV Master&#039;s Club&#039;&#039; page 11, ISBN4-7966-0084-1&amp;lt;/ref&amp;gt;. In a December 1990 interview with Famitsu magazine promoting &#039;&#039;Dragon Quest V&#039;&#039;, Horii revealed that he intended for {{Psaro C}} to join the Chosen at one point, but the scenario was scrapped due to the strict memory limit&amp;lt;ref&amp;gt;— じつは『V』の主人公はデスピ○ロで人間に復讐するという・・・・・。そんなシナリオも想像できるんですがどうですか?よく、「あれではデスピ○ロがかわいそうだ」という意見も耳にしますから。&lt;br /&gt;
堀井: なるほど。アイデアとしてはおもしろいね。本当のこと言っちゃうと、ピ○ロは途中で仲間になる予定だったんだよ。でも、容量の関係でどんどん削られてしまって。で、結局ああいうことになったの。ファミ通 No. 117 December 21st 1990, page 43&amp;lt;/ref&amp;gt;. Whether this original scenario was revived for chapter 6 in the 2001 {{PlayStation}} remake or remained scrapped in lieu of a new story altogether is unknown.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Original Famicom version&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario writer&lt;br /&gt;
|Yuji Horii&lt;br /&gt;
|----------&lt;br /&gt;
|Character designer&lt;br /&gt;
|Akira Toriyama&lt;br /&gt;
|----------&lt;br /&gt;
|Music composer&lt;br /&gt;
|Koichi Sugiyama&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;5 |Scenario assistant&lt;br /&gt;
|Kazunori Orio&lt;br /&gt;
|-&lt;br /&gt;
|Tsuyoshi Asami&lt;br /&gt;
|-&lt;br /&gt;
|Fuminori Ishikawa&lt;br /&gt;
|-&lt;br /&gt;
|Shigeya Ueno&lt;br /&gt;
|-&lt;br /&gt;
|Sachiko Sugimura&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2 |Chief programmers&lt;br /&gt;
|Hiroshi Naito&lt;br /&gt;
|-&lt;br /&gt;
|Manbu Yamana&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2 |Programmers&lt;br /&gt;
|Narita Togo&lt;br /&gt;
|-&lt;br /&gt;
|Masaaki Okano&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;6 |Assistant programmer&lt;br /&gt;
|Kenichi Masuda&lt;br /&gt;
|-&lt;br /&gt;
|Kazuya Asano&lt;br /&gt;
|-&lt;br /&gt;
|Masumi Takimoto&lt;br /&gt;
|-&lt;br /&gt;
|Masayoshi Saitoh&lt;br /&gt;
|-&lt;br /&gt;
|Takahito Ikeda&lt;br /&gt;
|-&lt;br /&gt;
|Hiyoji Shinohara&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2 |Graphic designer&lt;br /&gt;
|Takashi Yasuno&lt;br /&gt;
|-&lt;br /&gt;
|Satoshi Fudaba&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2 |Sound programmers&lt;br /&gt;
|Masumi Takamoto&lt;br /&gt;
|-&lt;br /&gt;
|Tadashi Fukuzawa&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;8 |Assistants&lt;br /&gt;
|Rika Suzuki&lt;br /&gt;
|-&lt;br /&gt;
|Kenjiro Kano&lt;br /&gt;
|-&lt;br /&gt;
|Mariko Iida&lt;br /&gt;
|-&lt;br /&gt;
|Kazuhiro Kurimoto&lt;br /&gt;
|-&lt;br /&gt;
|Yuchi Kikumoto&lt;br /&gt;
|-&lt;br /&gt;
|Toshiaki Kamata&lt;br /&gt;
|-&lt;br /&gt;
|Eriko Yamakawa&lt;br /&gt;
|-&lt;br /&gt;
|Chiharu Ando&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;2 |Assistant producer&lt;br /&gt;
|[[Hiroyuki Takahashi]]&lt;br /&gt;
|-&lt;br /&gt;
|Sadao Yahagi&lt;br /&gt;
|----------&lt;br /&gt;
|Director&lt;br /&gt;
|Koichi Nakamura&lt;br /&gt;
|----------&lt;br /&gt;
|Producer&lt;br /&gt;
|Yukinobu Chida&lt;br /&gt;
|----------&lt;br /&gt;
|Publisher&lt;br /&gt;
|Yasuhiro Fukushima&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;IV&#039;&#039; is the only one of the original four games released for the [[Nintendo Entertainment System]] to not be remade for the [[Super Nintendo Entertainment System]], and the only title in the [[Zenithia trilogy]] to not have been originally developed for the 16-bit hardware&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIV_Famicom.png|Original artwork of the {{Famicom}} release.&lt;br /&gt;
Dragon_Warrior_IV_NES.png|{{NES}} box art.&lt;br /&gt;
DQIV PS Box Art.png|[[Sony PlayStation|Playstation]] box art&lt;br /&gt;
DQIV_DS_Box.png|[[Nintendo DS]] box art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Symphonic Suite Dragon Quest IV.png|Symphonic Suite.&lt;br /&gt;
DQIV Famicom guide.png|Famicom guide.&lt;br /&gt;
DQIV V Jump guide.png|PlayStation guide.&lt;br /&gt;
DQIVPSArt.png|PlayStation art.&lt;br /&gt;
DQIV PS Group.jpg|PlayStation group.&lt;br /&gt;
File:Dragon Warrior IV logo.png|Logo of the cancelled localization of the psx remake.&lt;br /&gt;
DQIVCast.png|Cast.&lt;br /&gt;
DQIV_Cast battling monsters.png|&lt;br /&gt;
DQIV Into The Fray.png|&lt;br /&gt;
DQIV Camping.png|&lt;br /&gt;
DQIV_Group_cheering.png|&lt;br /&gt;
DQIVCharacters.png&lt;br /&gt;
DQIV Random Encounter.png|&lt;br /&gt;
Dragon Quest IV characters.png|&lt;br /&gt;
DQIV CD Theater 1.png|&#039;&#039;CD Theater&#039;&#039;.&lt;br /&gt;
DQIV CD Theater 2.png|&#039;&#039;CD Theater&#039;&#039;.&lt;br /&gt;
DQIV CD Theater 3.png|&#039;&#039;CD Theater&#039;&#039;.&lt;br /&gt;
DQIV Legend in the Dark.png|&amp;quot;Legend in the Dark&amp;quot; novel.&lt;br /&gt;
DQ 4koma Gekijou 1.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQ 4koma Gekijou 2.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQ 4koma Gekijou 3.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQ 4koma Gekijou 4.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQ 4koma Gekijou 5.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQ 4koma Gekijou 6.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
DQIV iOS Android.png|[[Cell phone]].&lt;br /&gt;
DQTCG DQIV Bosses card sleeve.jpg|&#039;&#039;Bosses&#039;&#039; Trading Card Game sleeve.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 04}}&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_character_statistics&amp;diff=237302</id>
		<title>List of character statistics</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_character_statistics&amp;diff=237302"/>
		<updated>2025-12-07T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;2601:14D:8000:4760:3500:17BB:39D6:DB5A: Minor formatting consistency / removal of redundant link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQV_Hero_stats.png|right|border|180px]]&lt;br /&gt;
The following is a list of measurable statistics for playable characters which may be found throughout the {{DQSeries}}. Other than normal level progression, there are [[Seed of skill|seeds]] that can enhance a character&#039;s capabilities.&lt;br /&gt;
&lt;br /&gt;
==Hit Points==&lt;br /&gt;
[[Image:DQIII_HP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc.&lt;br /&gt;
&lt;br /&gt;
In all versions of {{Dragon Quest III}} (except {{DQ3HD}}) and {{IV}}, Resilience directly determines your character&#039;s maximum Hit Points. The more a character&#039;s Resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase. In all other titles, the maximum HP a character has is generally determined by their level and, if applicable, vocation. [[Martial Artist]]s, [[Warrior]]s, and [[Paladin]]s have the highest HP on average. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of life]] to increase their maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Magic Points==&lt;br /&gt;
[[Image:DQIII_MP.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Magic Points (MP)&#039;&#039;&#039; determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Some very special spells like [[Magic Burst]] will consume &#039;&#039;&#039;all&#039;&#039;&#039; remaining MP when cast. Starting with {{Dragon Quest VI}}, skills were introduced that also consumed MP.&lt;br /&gt;
&lt;br /&gt;
In all versions of {{III}}, and {{IV}}, Wisdom directly determines your character&#039;s maximum Magic Points, paralleling the Resilience stat. In all other titles the maximum MP a character has is determined by their level and, if applicable, vocation. Prior to {{Dragon Quest VI}}, non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned actual spells. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of magic]] to increase their maximum MP.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
[[Image:DQIII_Strength.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ちから&amp;lt;/span&amp;gt;) measures how physically strong a character is, and is added to a character&#039;s weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of strength]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Resilience==&lt;br /&gt;
[[Image:DQIII_Resilience.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Resilience&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;みのまもり&amp;lt;/span&amp;gt;) measures how durable a character is. Resilience is added to a character&#039;s equipment defence value to determine how much physical damage they endure when struck.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of resilience]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In all versions of {{III}} except {{DQ3HD}}, Resilience determines a character&#039;s potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character&#039;s Resilience score. (In {{DQ3HD}}, this specific function is instead served by the Stamina attribute.)&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
In the {{NES}} version of the game, Resilience acts as it does in {{III}}. As of the {{PSX}} port, the stat has been modified to influence defence directly.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
[[Image:DQIII_Agility.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;すばやさ&amp;lt;/span&amp;gt;) determines a character&#039;s priority in turns, utilizing a Gaussian Curve with simple calculations.&lt;br /&gt;
&lt;br /&gt;
In the {{NES}} versions of the first four games, as well as all versions of {{Dragon Quest III}} except {{DQ3HD}}, agility also contributes to the character&#039;s innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of agility]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Turn order is strictly dependent on the enemy in the {{NES}} version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first. &lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&#039;&#039;(Agility/2) + N&#039;&#039;, with N being 0~255. {{NES}} version only.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
(Agility + 20) * (N/256), with N being a random number between 0~255.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Turn order is calculated as &#039;&#039;((Agility stat + buffs) + 20) * (N/100)&#039;&#039;, with N being 50~100.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
SNES version is calculated as &#039;&#039;Agility * (75 + N * 26/256)/100&#039;&#039;, with N being 0~255.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
All versions are calculated as &#039;&#039;(Agility + 20) * (N/100)&#039;&#039;, with N being 50~100.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The original and remake use the same algorithm as found in {{VI}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Turn order calculation is slightly tweaked, with enemy agility directly involved in the algorithm instead of just being measured against. The chance for a character to act is &#039;&#039;(ally Agility)/(enemy Agility) * 50&#039;&#039;, with the result being converted to a percentage.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Turn order is calculated the same way as in {{VIII}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
The tenth game operates in real time, so players can act as quickly as they can input commands. Agility reduces the interval between actions, which is the period of time between when an action is executed and when the command window appears again to input another command.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
&#039;&#039;&#039;Stamina&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;たいりょく&amp;lt;/span&amp;gt;) determines a character&#039;s HP growth, identical to the Resilience stat seen in all prior versions of {{III}}.&lt;br /&gt;
&lt;br /&gt;
==Wisdom==&lt;br /&gt;
[[Image:DQIII_Wisdom.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;かしこさ&amp;lt;/span&amp;gt;) measures a character&#039;s natural cognitive ability.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[Seed of wisdom]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In {{III}} Wisdom determines a character&#039;s potential Magic Points, with the maximum at any time being 195~205% of the Wisdom stat. Additionally, the stat determined how quickly a character could learn a new spell: learning a spell could be delayed or expedited by up to five levels. This aspect was reduced in subsequent versions of the game, with the influence being three levels at most.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Wisdom affects a character&#039;s MP growth in the same way as past iterations of the game and controls how quickly a character learns a spell, with the process now extending to skills as well; this can make certain lunkhead personalities unoptimal for melee-focused vocations as it delays the learning of crucial abilities. &lt;br /&gt;
&lt;br /&gt;
Wisdom now increases magic damage by up to 60% for every spell as of the August 30th, 2025 update patch. This is done by comparing the character&#039;s current wisdom to a hidden benchmark table that is shared by all vocations; every point of wisdom that is higher than the benchmark for that level increase the power of an attack spell by 1 point until it hits the damage limit of +60%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Hidden benchmark per level, universal&lt;br /&gt;
|-&lt;br /&gt;
! Lv !! *0 !! *1 !! *2 !! *3 !! *4 !! *5 !! *6 !! *7 !! *8 !! *9&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 17 || 19 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22 || 25 || 29 || 32 || 35 || 39 || 43 || 46 || 50 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 57 || 61 || 65 || 70 || 74 || 79 || 83 || 88 || 94 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 105 || 110 || 116 || 121 || 127 || 132 || 138 || 144 || 150 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160 || 164 || 169 || 174 || 178 || 182 || 187 || 191 || 195 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 204 || 208 || 211 || 215 || 219 || 222 || 225 || 229 || 232 || 235&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 238 || 240 || 243 || 246 || 249 || 251 || 254 || 257 || 260 || 262&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 265 || 268 || 271 || 273 || 275 || 278 || 280 || 282 || 285 || 287&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 289 || 292 || 294 || 296 || 298 || 300 || 302 || 304 || 306 || 308&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 310 || 312 || 314 || 316 || 318 || 320 || 322 || 324 || 326 || 328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Wisdom functions as it did in the previous game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
A Wisdom stat of twenty is required for [[Monster recruitment|tamable monsters]] to listen to the orders of the player, disregarding instructions until the mark has been reached. It is speculated among fans that the stat also influences the A.I. efficiency of human and monster characters, but this is currently unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}=== &lt;br /&gt;
Wisdom decides how intelligently an A.I. controlled character will act in battle and how they react to player actions. This lucidity stacks on top of the behavioral patterns set by the various battle commands such as &#039;&#039;Watch My Back&#039;&#039; and &#039;&#039;Show No Mercy&#039;&#039;, and as such even melee characters benefit from being bright.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wisdom !! Behavior&lt;br /&gt;
|-&lt;br /&gt;
| 1~10 || Attacks are unfocused and random.&lt;br /&gt;
|-&lt;br /&gt;
| 21~30 || Effects of weapons are taken into consideration. Focus is on weaker enemies, starting from left to right.&lt;br /&gt;
|-&lt;br /&gt;
| 31~40 || Focus is on the weakest enemy period, ignoring previous left to right sorting method.&lt;br /&gt;
|-&lt;br /&gt;
| 41~60 || Damaged enemies within a group will generally be ignored if an enemy outside the group can be defeated in a single move.  &lt;br /&gt;
|-&lt;br /&gt;
| 61~70 || Characters will always focus on the healthiest enemy in a group.&lt;br /&gt;
|-&lt;br /&gt;
| 71~100  || Characters begin to target the most dangerous enemy in an encounter, rather than the weakest.&lt;br /&gt;
|-&lt;br /&gt;
| 101~200 || Characters begin to take player action into account, altering their strategy 1/8th of the time. This acknowledgement overrides normal A.I. decision making, even if the player&#039;s action is the least intelligent choice for that turn (I.E. if the player casts [[Oomph]] on the weakling magus, the magus will attack instead of casting a powerful spell).&lt;br /&gt;
|-&lt;br /&gt;
| 201~300 || Player recognition raised to 1/4th.&lt;br /&gt;
|-&lt;br /&gt;
| 301~500 || Player recognition risen to 1/3rd.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In games where Wisdom is not present, the character&#039;s level controls their A.I. efficiency.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Starting with {{VIII}}, Wisdom has also begun to effect the potency and power of spells, such as raising [[Frizz]]&#039;s power from 10~13 to 21~24 at higher values. Each spell has its own growth rate, with some taking up to five points of wisdom to increase in damage, and others as few as two.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
[[Image:DQIII_Luck.png|right|border|130px]]&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; dictates the frequency that a character can avoid debuffs and status ailments cast by monsters.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of luck]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
In all versions of {{III}}, Luck affects your character&#039;s chances of being affected by status ailments such as [[Snooze]], [[Fizzle]], and [[Dazzle]]. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as &#039;&#039;Probability(P) = (384 - LUCK) * MOD / 65536&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! MOD !! Staus ailments&lt;br /&gt;
|-&lt;br /&gt;
| 160 || [[Dazzle]], [[Deceleratle]]&lt;br /&gt;
|-&lt;br /&gt;
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (locked)&lt;br /&gt;
|-&lt;br /&gt;
| 96 || [[Snooze]], [[Fizzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 64 || [[Fuddle]]&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Whack]], [[Thwack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
The Luck stat&#039;s calculation for evading status ailments has been changed to &#039;&#039;( ( 1 + ( Luck stat - hidden benchmark ) / hidden benchmark ) X 100 ) / 100&#039;&#039;. Once the adjusted Luck stat value is determined it is measured against the hidden benchmark. If it is 80% or less of the hidden benchmark then the adjusted value is multiplied by 0.8, and if it is 120% or higher then the adjusted value is multiplied by 1.2.For example, if a {{Hero 3}} at level 90 has 800 Luck then the calculation is &#039;&#039;( ( 1+ ( 800 - 310) / 310 ) X 100 ) / 100&#039;&#039;, resulting in 2.58. Because the Luck stat was greater than 120% of the hidden benchmark for level 90, the 2.58 is multiplied by 1.2 for 3.096 which is then multiplied by 10 for the percentage value to be multiplied against the enemy&#039;s spell. Using Snooze as an example, the natural accuracy of 60% becomes 18.576%.&lt;br /&gt;
&lt;br /&gt;
Luck also penetrates a monster&#039;s resistance to status ailments, calculated as &#039;&#039;base resistance - (0.25 X Luck / 1,000) = new resistance&#039;&#039;. For example, the Snooze spell has an accuracy of 60% and the target monster has a 25% resistance to being knocked out, lowering the accuracy to 45%. If the person casting the spell has max Luck, the calculation becomes &#039;&#039;0.25 - (0.25 X 999 / 1,000) = 0.00025%&#039;&#039;, resulting in Snooze now having a success chance of 59.975%.&lt;br /&gt;
&lt;br /&gt;
Luck also determines a character&#039;s chance to land a [[Critical Hit|critical hit]], with luck being divided by the hidden benchmark and then multiplied by the vocation&#039;s innate crit rate. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as &#039;&#039;6 X (999 / 310)&#039;&#039;, resulting in a chance of 19.33%.&lt;br /&gt;
&lt;br /&gt;
Finally, Luck also influences the physical damage dealt by the attack command. Physical damage is lowered to 90% if the attacker&#039;s Luck stat is at least 10% less than the hidden benchmark, and is raised to 110% if the attacker&#039;s Luck stat is at least 10% greater than the hidden benchmark.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Hidden benchmark per level, universal&lt;br /&gt;
|-&lt;br /&gt;
! Lv !! *0 !! *1 !! *2 !! *3 !! *4 !! *5 !! *6 !! *7 !! *8 !! *9&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 17 || 19 &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 22 || 25 || 29 || 32 || 35 || 39 || 43 || 46 || 50 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 57 || 61 || 65 || 70 || 74 || 79 || 83 || 88 || 94 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 105 || 110 || 116 || 121 || 127 || 132 || 138 || 144 || 150 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 160 || 164 || 169 || 174 || 178 || 182 || 187 || 191 || 195 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 204 || 208 || 211 || 215 || 219 || 222 || 225 || 229 || 232 || 235&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 238 || 240 || 243 || 246 || 249 || 251 || 254 || 257 || 260 || 262&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 265 || 268 || 271 || 273 || 275 || 278 || 280 || 282 || 285 || 287&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 289 || 292 || 294 || 296 || 298 || 300 || 302 || 304 || 306 || 308&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 310 || 312 || 314 || 316 || 318 || 320 || 322 || 324 || 326 || 328&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Vocation !! Crit Value !! Level Range&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Gadabout]] || 3 || 1–9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10–20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 21–30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 31–99&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; | {{Hero 3}} || 2 || 1–5&lt;br /&gt;
|-&lt;br /&gt;
| 2.5 || 6–10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 11–15&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || 16–20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 21–25&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 || 26–30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 31–35&lt;br /&gt;
|-&lt;br /&gt;
| 5.5 || 36–40&lt;br /&gt;
|- &lt;br /&gt;
|6 || 41–45&lt;br /&gt;
|-&lt;br /&gt;
|6.5 || 46–50&lt;br /&gt;
|-&lt;br /&gt;
|7 || 51–55&lt;br /&gt;
|-&lt;br /&gt;
|7.5 || 56–60&lt;br /&gt;
|-&lt;br /&gt;
|8 || 61–65&lt;br /&gt;
|-&lt;br /&gt;
|8.5 || 66–70&lt;br /&gt;
|-&lt;br /&gt;
|9 || 71–75&lt;br /&gt;
|-&lt;br /&gt;
|9.5 || 76–90&lt;br /&gt;
|-&lt;br /&gt;
|10 || 81–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]] || 3 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; | [[Martial Artist]] || 4 || 1–4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5–9&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 15–20&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 21–25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 26–30&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 31–35&lt;br /&gt;
|-&lt;br /&gt;
|11 || 36–40&lt;br /&gt;
|-&lt;br /&gt;
|12 || 41–45&lt;br /&gt;
|-&lt;br /&gt;
|13 || 46–50&lt;br /&gt;
|-&lt;br /&gt;
|14 || 51–55&lt;br /&gt;
|-&lt;br /&gt;
|15 || 56–60&lt;br /&gt;
|-&lt;br /&gt;
|16 || 61–65&lt;br /&gt;
|-&lt;br /&gt;
|17 || 66–70&lt;br /&gt;
|-&lt;br /&gt;
|18 || 71–75&lt;br /&gt;
|-&lt;br /&gt;
|19 || 76–80&lt;br /&gt;
|-&lt;br /&gt;
|20 || 81–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Merchant]] || 2 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Wrangler]] || 3 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]] || 2 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || 2 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]] || 2 || 1–99&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || 2 || 1–99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Luck functions as it had in {{III}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
In {{V}}, Luck determines the accuracy of an enemy &#039;&#039;&#039;curse&#039;&#039;&#039; rather than status ailment spells, with fixed accuracy rates assigned to enemy spells. &lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;かっこよさ&amp;lt;/span&amp;gt;) is the predecessor of the Charm attribute to be found in later games, and as such it describes a character&#039;s innate charisma and attractiveness. Any character can increase their style by consuming a [[Pretty betsy]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
Style determines a character&#039;s placement in the contests such as the World Style Ranking in [[Château de Sass]]. &lt;br /&gt;
&lt;br /&gt;
A common misconception is that style influences the {{Luminary V}} vocation&#039;s ability to stun {{MFamilies}}s. This is false, as the stun chance is based on the character&#039;s ranking in the vocation rather than any stat.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Style operates as it had in {{VI}}, and is required to one a section of the the [[Excellence Grading Organisation]] competition.&lt;br /&gt;
&lt;br /&gt;
==Deftness==&lt;br /&gt;
&#039;&#039;&#039;Deftness&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;きようさ&amp;lt;/span&amp;gt;) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a [[Critical Hit|critical hit]], conduct preemptive strikes on enemies, and escape from battle.&lt;br /&gt;
 &lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Steal rate is calculated as: [[File:Steal rate formula.PNG]]&lt;br /&gt;
&lt;br /&gt;
The critical hit rate is calculated as &#039;&#039;Deftness/100 + 3% (with weapon skill trait boost)&#039;&#039;. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Erik]]&#039;s steal rate is calculated as &#039;&#039;Deftness/20&#039;&#039;, meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%.&lt;br /&gt;
&lt;br /&gt;
Similarly, the critical hit rate is calculated as &#039;&#039;Deftness/200&#039;&#039;, which limits the natural cap to 5%.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of deftness]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;みりょく&amp;lt;/span&amp;gt;) is a measurement of a character&#039;s attractiveness. Introduced in {{Dragon Quest IX}}, it is added to a character&#039;s equipment style rating in determining how often they may enthrall a {{MFamilies}}. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become {{Paralyze}}d for 1~4 turns, and a 5% chance to become {{Confuse}}d for 6~9 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The chance to stun a monster is calculated as &#039;&#039;(Current charm - innate charm + equipment bonus - 100) * 0.02&#039;&#039;, which is then multiplied against a {{MFamilies}}&#039;s charm resistance. Current charm is the programming check to see if [[Extreme Makeover]] has been applied or not, and the equipment bonus is the sum of the style of a character&#039;s gear plus their innate charm and this total is added again to the innate charm during the calculation check.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Currently unknown.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
A character&#039;s total is simply calculated by their innate charm plus any charm granted by their equipment. It cannot be reduced by wearing any piece of equipment, but there are many pieces that grant extra charm. It also affects certain skills used by both [[Sylvando]] and [[Jade]], such as the amount recovered by [[Hustle Dance]] or the damage inflicted by [[That&#039;s Amore]] and [[Sexy Beam]]. {{Monster}}s can still become stunned for a single turn particularly if a character&#039;s Charm is high enough, but it is a much rarer occurrence in this game and some {{MFamilies}}s are completely immune to the effects in any case.&lt;br /&gt;
&lt;br /&gt;
Any character that consumes some [[pretty betsy]] will increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Magical Mending==&lt;br /&gt;
&#039;&#039;&#039;Magical Mending&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;かいふく魔力&amp;lt;/span&amp;gt;) determines how powerful a character&#039;s healing spells will be. Introduced in {{Dragon Quest IX}}, it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of therapeusis]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Magical Might==&lt;br /&gt;
&#039;&#039;&#039;Magical Might&#039;&#039;&#039; (&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;こうげき魔力&amp;lt;/span&amp;gt;) determines how powerful a character&#039;s attack spells will be. Introduced in {{Dragon Quest IX}}, it is calculated in all offensive magical spells, as well as select skills such as [[Gigaslash]], and as part of the accuracy of status spells such as [[Fizzle]].&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of sorcery]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Weight==&lt;br /&gt;
&#039;&#039;&#039;Weight&#039;&#039;&#039; is a measurement of a character or monster&#039;s heaviness. In some spinoff games, it is mostly used to place restrictions on the player&#039;s party if the sum of all members&#039; weight exceeds a certain amount. However, in {{Dragon Quest X}}, weight affects how much a character can push an enemy in order to hinder their progress or to prevent a character from being moved by an enemy&#039;s attacks. &lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
A character&#039;s weight is the sum of their own weight and their equipment&#039;s weight.&amp;lt;ref&amp;gt;[http://kenpharmacist.com/archives/19409386.html Japanese Dragon Quest X player&#039;s blog entry about the Weight stat]&amp;lt;/ref&amp;gt;Hammers are the heaviest one-handed weapons and spears are the heaviest two-handed weapons. Heavy armour and greatshields add the most weight to a character. Weight is one of the most important attributes for a [[Paladin]] as they can prevent certain bosses from performing attacks by being heavier than them. It can be temporarily increased with spells and abilities.&lt;br /&gt;
&lt;br /&gt;
In the earliest stages of the game, a character&#039;s weight was also determined by their race, with {{Ogre}}s weighing the most and [[Poppet]]s weighing the least. However, starting with Version 3.2 of the game, this difference between races was removed. There is no negative side effect to a character&#039;s weight.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
A unit&#039;s weight is determined by their rank, with F-rank monsters weighing the least at only 5 each and S-ranks weighing the most, particularly characters of the [[Hero family]] and Demon Lords belonging to the [[??? family]]. Typically, it is used to place restrictions on the [[Monster Arena]] in order to balance out player teams by limiting the total weight that a team can add up to. There are certain quests that will grant extra rewards if the player is able to complete the stage under certain weight limits.&lt;br /&gt;
&lt;br /&gt;
==Derived stats==&lt;br /&gt;
===Attack===&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; is used to determine how hard a character can hit with melee attacks. It is checked against the enemy&#039;s Defense in calculation of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
Attack is derived from a character&#039;s strength stat added to their weapon&#039;s attack bonus, which is then divided by two, plus further bonuses from certain accessories or vocation traits.&lt;br /&gt;
&lt;br /&gt;
===Defence===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;For the group defence-reducing spell previously known as Defence/Defense, see [[Kasap]].&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; (originally spelled as &#039;&#039;&#039;Defense&#039;&#039;&#039; in earlier [[Enix]] localizations) is the sum of a character&#039;s Resilience and Armour equipped, if any, checked against the enemy&#039;s Attack in calculations for damage. Every four points of defence reduces enemy damage by one point. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits.&lt;br /&gt;
&lt;br /&gt;
In the {{NES}} titles, as well as all versions of {{Dragon Quest III}} except {{DQ3HD}}, Defence is the sum of half a character&#039;s Agility and the sum of their armor&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
The base chance to dodge an enemy blow in any game is always 1.5625% ({{Fraction|1|64}}). This can be further raised through equipment and vocation bonuses if available, such as the [[Dark robe]] and [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
In {{VI}}, {{VII}}, and {{VIII}} a character&#039;s agility will also determine their probability to dodge physical strikes. The game&#039;s programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:&lt;br /&gt;
&lt;br /&gt;
===={{Dragon Quest VI}}====&lt;br /&gt;
If a character&#039;s agility is below 400, evasion is calculated as &#039;&#039;[(Agility/80)+3]/192&#039;&#039; for a cap of 1/24 at 400. Once a character&#039;s agility surpasses 400, evasion is calculated as  &#039;&#039;([{(Agility-400)*6}/25]+8)/192&#039;&#039; for a maximum dodge rate of 1/6 at 500. In other words, the evade chances are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1.89%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 2.21%&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 2.86%&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 4.17%&lt;br /&gt;
|-&lt;br /&gt;
| 401 || 4.29%&lt;br /&gt;
|-&lt;br /&gt;
| 425 || 7.29%&lt;br /&gt;
|-&lt;br /&gt;
| 450 || 10.42%&lt;br /&gt;
|-&lt;br /&gt;
| 475 || 13.54%&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 16.67%&lt;br /&gt;
|}&lt;br /&gt;
*Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates.&lt;br /&gt;
&lt;br /&gt;
===={{DQ7}}====&lt;br /&gt;
Dodge rates are calculated the same way as they were in {{VI}}.&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Agility !! Chance to evade&lt;br /&gt;
|-&lt;br /&gt;
| 1~249 || 1.56%&lt;br /&gt;
|-&lt;br /&gt;
| 250~499 || 3.12%&lt;br /&gt;
|-&lt;br /&gt;
| 500~749 || 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 750~998 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 999 || 25%&lt;br /&gt;
|}&lt;br /&gt;
*Note: if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses. The character&#039;s level must be higher than the attacking enemy&#039;s for the boost to take effect.&lt;br /&gt;
&lt;br /&gt;
As can be inferred, the spell [[Acceleratle]] is vitally important when battling strong foes, even slower ones.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Evasion rates are now clearly displayed and several pieces of equipment now grant small boosts to evasion, stacking with the agility stat influence.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The system has not changed from {{IX}}, though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]&#039;s [[evasion]] rates.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wisdom&#039;s relation to A.I. was not revealed through an official square-enix channel, but the November 10th, 2000 issue of &#039;&#039;Dengeki! Playstation magazine&#039;&#039; (電撃{{PlayStation}}). The issue featured an article that was a response to reader mail asking what the purpose of the stat was, and described an experiment with [[Ruff]] and healing wounded allies--the wild child would only use [[Kerplunk Dance]] when his wisdom was at 63, even if other characters were only at half health. The article went on to state that once his wisdom broke the 100 threshold and the test began again, [[Ruff]] would use [[Hustle Dance]] instead, recognizing that the greater healing power in the former skill was too costly for a non-emergency situation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ragnar_Strength.png|[[Ragnar McRyan]] (Strength)&lt;br /&gt;
Kiryl DEF.png|[[Kiryl]] (Resilience)&lt;br /&gt;
Image:Torneko_Luck.png|[[Torneko Taloon]] (Luck)&lt;br /&gt;
Image:Maya_MP.png|[[Maya Mahabala]] (Magic Points)&lt;br /&gt;
DQVI_Ashlynn_Stats.png|[[Ashlynn]]&lt;br /&gt;
DQVI_Carver_Stats.png|[[Carver]]&lt;br /&gt;
DQVI_Hero_Stats.png|&#039;&#039;DQVI&#039;&#039; {{Hero 6}} from {{VI}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Statistics|*]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>2601:14D:8000:4760:3500:17BB:39D6:DB5A</name></author>
	</entry>
</feed>