<?xml version="1.0"?>
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	<id>https://dragon-quest.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FlyingRagnar</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragon-quest.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FlyingRagnar"/>
	<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Special:Contributions/FlyingRagnar"/>
	<updated>2026-06-19T03:27:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=185398</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=185398"/>
		<updated>2022-11-07T02:29:39Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: blanking the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=User_talk:FlyingRagnar&amp;diff=184922</id>
		<title>User talk:FlyingRagnar</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=User_talk:FlyingRagnar&amp;diff=184922"/>
		<updated>2022-10-27T19:53:44Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test Edit&lt;br /&gt;
&lt;br /&gt;
[[User_talk:FlyingRagnar/archive_1]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User_talk:FlyingRagnar/archive_2]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User_talk:FlyingRagnar/archive_3]]&lt;br /&gt;
&lt;br /&gt;
== Please stop by ==&lt;br /&gt;
&lt;br /&gt;
Hello! I was wondering if you could stop by the SEIWA discord server when you have a moment. We have somethings we want to ask you, and a user&#039;s talk page might not be the best place for some of it. &lt;br /&gt;
&lt;br /&gt;
If Discord is out of the question, feel free to email me at bud0011@gmail.com. &lt;br /&gt;
&lt;br /&gt;
Thank you, and have a nice day. &lt;br /&gt;
[[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 14:00, 19 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cannot upload images? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I was wondering how I could upload some images.  Not really sure where to go to do that.&lt;br /&gt;
--[[User:Sackchief|Sackchief]] ([[User talk:Sackchief|talk]]) 11:33, 18 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry I was wrong&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_Dragon_Quest_fansites&amp;diff=182796</id>
		<title>List of Dragon Quest fansites</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_Dragon_Quest_fansites&amp;diff=182796"/>
		<updated>2022-09-13T00:52:39Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Protected &amp;quot;List of Dragon Quest fansites&amp;quot;: Excessive spamming ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of external links to {{Main Series}} fansites.  &lt;br /&gt;
&lt;br /&gt;
; [https://geektogeekmedia.com/dragonquestaustin Austin&#039;s &#039;Dragon Quest&#039; Quest]&lt;br /&gt;
:  &#039;&#039;The year Austin went crazy and decided to play every Dragon Quest game and blog about it.&#039;&#039;&lt;br /&gt;
; [http://www.geocities.ws/slimeshrine/index.html Besu&#039;s Slime Shrine]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://dragonquestage.blog.fc2.com/ Dragon Quest Age]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://dqcastle.wordpress.com/ Dragon Quest Castle]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://dragonquestcomics.wordpress.com/ Dragon Quest Comics]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://web.archive.org/web/20041130002325/http://dqnn.alefgard.com/ Dragon Quest Dragon Warrior News Network]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.dragonquest-fan.com/index.php DQ Fan]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.dqshrine.com/ DQ Shrine]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.dqtranslations.com/ DQ Translations]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.dragonquesthq.com/ Dragon Quest HQ]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://web.archive.org/web/20080307082109/https://www.dragon-warrior.com/ Dragon Warrior]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.dragonwarriorclassic.com/ Dragon Warrior Classic]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://woodus.com/den/ Dragon&#039;s Den]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://blog.dragonstaverns.com/ The Dragon&#039;s Tavern]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://liquidmetalslime.tumblr.com/ Liquid Metal Slime]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.geocities.ws/leergutdieb/index-2.html Music of Koichi Sugiyama]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://web.archive.org/web/20060901132113/http://www.planetnintendo.com/alefgard/default.asp Kingdom of Alefgard]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://web.archive.org/web/20141013032001/https://landsofalefgard.com/ Lands of Alefgard]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [https://web.archive.org/web/20040610235658/http://www.planetdw.com/ Planet Dragon Warrior]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://www.realmofdarkness.net/dq/ Realm of Darkness]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
; [http://ryanquest.com/ Ryan Quest]&lt;br /&gt;
:  &#039;&#039;Ryan&#039;s new Dragon Quest blog!&#039;&#039;&lt;br /&gt;
; [http://www.geocities.ws/slimeshrine/Art/Art.html Slime Shrine]&lt;br /&gt;
:  &#039;&#039;Slime Shrine&#039;&#039;&lt;br /&gt;
; [http://slimestack.proboards.com/ SlimeStack Forums]&lt;br /&gt;
:  &#039;&#039;description goes here&#039;&#039;&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fansites|*]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Backup&amp;diff=182456</id>
		<title>Dragon Quest Wiki:Backup</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Backup&amp;diff=182456"/>
		<updated>2022-09-07T01:21:52Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Removing link to database dump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are links to backups of content on the Dragon Quest Wiki.  Note that all original content on the wiki is released under a Creative Commons license.  See the [[Dragon Quest Wiki:Copyrights|copyrights]] page for full details.  It is worth mentioning that images do not fall under this category and are released under the respective copyrights of their original authors. &lt;br /&gt;
&lt;br /&gt;
===Latest database dump===&lt;br /&gt;
Please ask in the Discord server an a link will be provided.&lt;br /&gt;
&lt;br /&gt;
===Latest image dump===&lt;br /&gt;
[https://drive.google.com/file/d/1HoUjXwFSrDUv43G6fc7gWgnTTr5X1pDN/view?usp=sharing 23 July 2022 Images 1 Archive (4.1GB)]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/1OuNfV5E8KXNheEVrAF1MUkd-No6GSdPo/view?usp=sharing 23 July 2022 Images 2 Archive (3.3GB)]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=182455</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=182455"/>
		<updated>2022-09-07T00:55:29Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mbox&lt;br /&gt;
|type=sitenotice&lt;br /&gt;
|text=The wiki will be moving to a new host in the near future.  No content will be lost during the transition.  The wiki will be put into read only mode in October 2022 to facilitate the move.  Discuss this more on the official [https://discord.gg/CarvsMS Discord channel].}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=182454</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Sitenotice&amp;diff=182454"/>
		<updated>2022-09-07T00:53:36Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: creating site notice for site hosting move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mbox&lt;br /&gt;
|type=sitenotice&lt;br /&gt;
|text=The wiki will be moving to a new host in the near future.  No content will be lost during the transition.  The wiki will be put into read only mode in October to facilitate the move.  Discuss this more on the official [https://discord.gg/CarvsMS Discord channel].}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=User:FlyingRagnar&amp;diff=179519</id>
		<title>User:FlyingRagnar</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=User:FlyingRagnar&amp;diff=179519"/>
		<updated>2022-07-24T03:39:04Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Autoconfirmed_users&amp;diff=178369</id>
		<title>Dragon Quest Wiki:Autoconfirmed users</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Autoconfirmed_users&amp;diff=178369"/>
		<updated>2022-07-08T18:44:27Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Autoconfirmed users are those who are in good standing with the Dragon Quest Wiki. For a user to become an autoconfirmed user, their account must exist for 30 days.&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Downtown_Heliodor&amp;diff=178357</id>
		<title>Downtown Heliodor</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Downtown_Heliodor&amp;diff=178357"/>
		<updated>2022-07-08T04:38:50Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: double nesting version tabs template to save even more space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Welcome to downtown Heliodor, home to ruffians, rogues and all my other favourite kinds of people!&#039;&#039;&#039;&#039;&#039;|source=Erik|console=|align=center|bgcolor=4da6ff}}&lt;br /&gt;
&lt;br /&gt;
{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|title = Downtown Heliodor&lt;br /&gt;
|type = Slums&lt;br /&gt;
|image = [[Image:Heliodor slums.jpg|300px]]&lt;br /&gt;
|caption = &#039;&#039;XI&#039;&#039; official art&lt;br /&gt;
|japanese = デルカダール城下町・下層&lt;br /&gt;
|romaji = {{tt|Derukadāru jōkamachi kasō|Delkadar Castle Town・Lower Level}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtown Heliodor&#039;&#039;&#039; is the lower level of [[Heliodor]] in &#039;&#039;[[Dragon Quest XI]]&#039;&#039; that is populated by shady characters and the impoverished. Nonetheless, the district is lively and has many shops, an inn, and a church. There is more than one method of reaching the city proper.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The {{Luminary 11}} and [[Erik]] make their way here to search for the [[Red Orb]] after their daring escape from the castle&#039;s [[Heliodor Sewers|dungeons]] and ending up in the [[Heliodorian Foothills]]. Erik tells the Luminary that he and his partner Derk made their base there and successfully stole the orb from the royal treasury of Heliodor about a year prior to the events of the game. Before being thrown in the dungeons, the thief stashed the orb in the rubbish tip at the center of the slums, where everyone leaves their odds and ends. However, when the duo go to search for it, it is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Erik guesses that his former partner has made off with the orb and they decide to look for Ruby, the local innkeeper, to find out his whereabouts. Ruby is not at her inn, so the Luminary climbs a lookout tower to search for her. He watches as a sentry refuses entry into the city to an old woman, accepts a gold bribe from a shady-looking gentleman, is distracted by an attractive female dancer, and gets scared away from his post by a barking dog before Ruby makes her way back to her inn. Back at the inn, the landlady is surprised to see Erik since she had heard he was thrown into the castle&#039;s dungeons and informs him that Derk now runs his own shop in the wealthy district of Heliodor near the castle. The two then devise a scheme to get past the sentry back into Heliodor.&lt;br /&gt;
&lt;br /&gt;
There are three different methods for getting back to Heliodor to look for Derk:&lt;br /&gt;
* The first involves borrowing a dog named Bullseye from a little girl in order to distract the guard. She&#039;ll only allow the two to borrow him if they give her some [[Buzzberries]] and [[Holy water]]. The berries can be found from sparkly spots in the [[Heliodorian Foothills]] and the holy water can be purchased at the item shop. &lt;br /&gt;
* The second option is to fool the guard with a fake love letter from Roxy. At the base of the lookout tower, a woman will tell the duo about the children playing hide-and-seek and says that Cammo, who is the best at hiding, knows some gossip about the gate guard. He can be found after crossing some platforms from the lookout tower that weren&#039;t accessible before. Cammo suggests that Ruby should be able to write a love letter pretending to be Roxy. Back at her inn, Ruby will agree and gives the pair a &#039;&#039;&#039;Forged Love Letter&#039;&#039;&#039; that they can deliver to the guard. He will leave his post after giving him the letter, allowing the two to enter Heliodor.&lt;br /&gt;
* The third method can be found by helping a man complete a secret passage to the city. He can be found by climbing the ladder near the item shop to the top level, then crossing a tightrope to the north end of the street and crossing a plank leading east to another platform. The man working on the tunnel needs a Flintstone in order to complete it. There are two Flintstones located in Downtown Heliodor. After giving him the stone, he will allow you to be the first to pass through. The shortcut leads to an alley in the southwest part of Heliodor.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{VersionTabs|Item Shops|&lt;br /&gt;
{{VersionTabs|First Act|{{ItemShop/Start|title=Item Shop|subtitle=First Act|float=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Medicinal herb]]&#039;&#039;&#039;|price=8|attributes=Restores at least 30 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Antidotal herb]]&#039;&#039;&#039;|price=10|attributes=Cures one party member of poison.}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Holy water]]&#039;&#039;&#039;|price=20|attributes=Repels weaker monsters.}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Chimaera wing]]&#039;&#039;&#039;|price=25|attributes=Teleport to last place prayed or last important location visited.}}&lt;br /&gt;
{{ItemShop/End|note=}}|Third Act|&lt;br /&gt;
{{ItemShop/Start|title=Item Shop|subtitle=Third Act|float=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Medicinal herb]]&#039;&#039;&#039;|price=8|attributes=Restores at least 30 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Antidotal herb]]&#039;&#039;&#039;|price=10|attributes=Cures one party member of poison.}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Chimaera wing]]&#039;&#039;&#039;|price=25|attributes=Teleport to last place prayed or last important location visited. }}&lt;br /&gt;
{{ItemShop/Item|name=Special medicine XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Special medicine]]&#039;&#039;&#039;|price=70|attributes=Restores at least 90 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Special antidote XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Special antidote]]&#039;&#039;&#039;|price=87|attributes=Cures one party member of poison and restores at least 60 HP.}}&lt;br /&gt;
{{ItemShop/Item|name=Lunaria XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Lunaria]]&#039;&#039;&#039;|price=180|attributes=Cures one party member of paralysis and restores at least 90 HP.}}&lt;br /&gt;
{{ItemShop/Item|name=Perfect panacea XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Perfect panacea]]&#039;&#039;&#039;|price=490|attributes=Cures one party member of most ailments and restores at least 90 HP.}}&lt;br /&gt;
{{ItemShop/End|note=}}}}|Weapon Shops|&lt;br /&gt;
{{VersionTabs|First Act|{{WeaponShop/Start|title=Weapon Shop|subtitle=First Act|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper sword]]&#039;&#039;&#039;|price=270|attributes=Attack +13/15/17/20}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper chopper XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper chopper]]&#039;&#039;&#039;|price=300|attributes=Attack +15/17/20/23&amp;lt;br&amp;gt;Parry chance +1%/1%/1%/2%}}&lt;br /&gt;
{{WeaponShop/Item|name=Bronze knife XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Bronze knife]]&#039;&#039;&#039;|price=150|attributes=Attack +144/150/156/163&amp;lt;br&amp;gt;Parry chance +2%/2%/2%/3%&amp;lt;br&amp;gt;Critical chance +2%/2%/3%/3%}}&lt;br /&gt;
{{WeaponShop/Item|name=Birchwood boomerang XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Birchwood boomerang]]&#039;&#039;&#039;|price=200|attributes=Attack +52/54/56/59&amp;lt;br&amp;gt;Critical chance +4%&amp;lt;br&amp;gt;+10% damage to dragons}}&lt;br /&gt;
{{WeaponShop/End|note=}}|Third Act|&lt;br /&gt;
{{WeaponShop/Start|title=Weapon Shop|subtitle=Third Act|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper sword]]&#039;&#039;&#039;|price=270|attributes=Attack +13/15/17/20}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper chopper XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper chopper]]&#039;&#039;&#039;|price=300|attributes=Attack +15/17/20/23&amp;lt;br&amp;gt;Parry chance +1%/1%/1%/2%}}&lt;br /&gt;
{{WeaponShop/Item|name=Bronze knife XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Bronze knife]]&#039;&#039;&#039;|price=150|attributes=Attack +144/150/156/163&amp;lt;br&amp;gt;Parry chance +2%/2%/2%/3%&amp;lt;br&amp;gt;Critical chance +2%/2%/3%/3%}}&lt;br /&gt;
{{WeaponShop/Item|name=Birchwood boomerang XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Birchwood boomerang]]&#039;&#039;&#039;|price=200|attributes=Attack +52/54/56/59&amp;lt;br&amp;gt;Critical chance +4%&amp;lt;br&amp;gt;+10% damage to dragons}}&lt;br /&gt;
{{WeaponShop/End|note=}}}}|Armour Shops|&lt;br /&gt;
{{VersionTabs|First Act|&lt;br /&gt;
{{ArmourShop/Start|title=Armour Shop|subtitle=First Act|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Boxer shorts XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Boxer shorts]]&#039;&#039;&#039;|price=100|attributes=Defence +10/11/13/15}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armor XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather armor]]&#039;&#039;&#039;|price=180|attributes=Defence +11/12/14/17}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather hat XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather hat]]&#039;&#039;&#039;|price=65|attributes=Defence +3/4/5/6}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather shield]]&#039;&#039;&#039;|price=90|attributes=Defence +4/5/6/7&amp;lt;br&amp;gt;Block chance +5%}}&lt;br /&gt;
{{ArmourShop/End|note=}}|Third Act|&lt;br /&gt;
{{ArmourShop/Start|title=Armour Shop|subtitle=Third Act|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Boxer shorts XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Boxer shorts]]&#039;&#039;&#039;|price=100|attributes=Defence +10/11/13/15}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armor XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather armor]]&#039;&#039;&#039;|price=180|attributes=Defence +11/12/14/17}}&lt;br /&gt;
{{ArmourShop/Item|name=Freebooter&#039;s bolero XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Freebooter&#039;s bolero]]&#039;&#039;&#039;|price=16,000|attributes=Defence +72/74/77/81&amp;lt;br&amp;gt;Deftness +29/30/31/33&amp;lt;br&amp;gt;Agility +25/26/27/28}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather hat XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather hat]]&#039;&#039;&#039;|price=65|attributes=Defence +3/4/5/6}}&lt;br /&gt;
{{ArmourShop/Item|name=Freebooter&#039;s bandana XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Freebooter&#039;s bandana]]&#039;&#039;&#039;|price=8,800|attributes=Defence +36/37/38/40&amp;lt;br&amp;gt;Deftness +29/30/31/33&amp;lt;br&amp;gt;Agility +25/26/27/28}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather shield]]&#039;&#039;&#039;|price=90|attributes=Defence +4/5/6/7&amp;lt;br&amp;gt;Block chance +5%}}&lt;br /&gt;
{{ArmourShop/End|note=}}}}}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Notable Attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{{LocationItem|header|title=Treasures}}&lt;br /&gt;
{{LocationItem|entry|item=[[Chimaera wing]]|location=Pot located inside of the inn.}}&lt;br /&gt;
{{LocationItem|entry|item=4 Gold|location=Barrel on top of hay bale next to the church.}}&lt;br /&gt;
{{LocationItem|entry|item=5 Gold|location=Barrel on top of platform south of the church.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Horse manure]]|location=Barrel against wall directly across from the weapon shop.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Medicinal herb]]|location=Pot located outside of the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=12 Gold|location=Barrel on top of wooden platforms found after climbing ladder next to the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=Chimaera wing|location=Pot on wooden platforms after crossing planks and climbing two sets of ladders next to the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Flintstone]]|location=Pot on wooden platforms in the north after crossing tightrope and crossing planks.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Drasilian guinea]]|location=Treasure chest located by dropping onto southwestern wooden platforms after crossing tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Seed of agility]]|location=Treasure chest on wooden platforms located after climbing ladder north of the item shop and crossing tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=9 Gold|location=Pot located against southern wall at center near the Rubbish Tip.}}&lt;br /&gt;
{{LocationItem|entry|item=2 Gold|location=Barrel located outside of western wall of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Antidotal herb]]|location=Barrel located outside of western wall of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=Flintstone|location=Barrel located on second floor of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Flaxen thread]]|location=Barrel located at easternmost end near lookout tower.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Small scale]]|location=Pot located on platforms after crossing wooden bridge on top of lookout tower.}}&lt;br /&gt;
{{LocationItem|entry|item=30 Gold|location=Pot located on top of buildings on southern side of street after climbing ladder. Must crawl underneath building after walking along planks against the wall and crossing a tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Boxer shorts]]|location=Treasure chest at the western end of platform where Cammo is located.}}&lt;br /&gt;
{{LocationItem|entry|item=5,000 Gold|location=Treasure chest in building located east of Ruby&#039;s inn. Requires [[Magic Key]] to open.}}&lt;br /&gt;
{{LocationItem|footer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQXI Downtown Heliodor.jpg|A pre-release screenshot of Downtown Heliodor.&lt;br /&gt;
DQXI Downtown Exploration.jpg|The Luminary exploring.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bas-fonds d&#039;Héliodor]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Downtown_Heliodor&amp;diff=178356</id>
		<title>Downtown Heliodor</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Downtown_Heliodor&amp;diff=178356"/>
		<updated>2022-07-08T04:36:06Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: updating shop listing to use versiontabs template to save space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Welcome to downtown Heliodor, home to ruffians, rogues and all my other favourite kinds of people!&#039;&#039;&#039;&#039;&#039;|source=Erik|console=|align=center|bgcolor=4da6ff}}&lt;br /&gt;
&lt;br /&gt;
{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|title = Downtown Heliodor&lt;br /&gt;
|type = Slums&lt;br /&gt;
|image = [[Image:Heliodor slums.jpg|300px]]&lt;br /&gt;
|caption = &#039;&#039;XI&#039;&#039; official art&lt;br /&gt;
|japanese = デルカダール城下町・下層&lt;br /&gt;
|romaji = {{tt|Derukadāru jōkamachi kasō|Delkadar Castle Town・Lower Level}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtown Heliodor&#039;&#039;&#039; is the lower level of [[Heliodor]] in &#039;&#039;[[Dragon Quest XI]]&#039;&#039; that is populated by shady characters and the impoverished. Nonetheless, the district is lively and has many shops, an inn, and a church. There is more than one method of reaching the city proper.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The {{Luminary 11}} and [[Erik]] make their way here to search for the [[Red Orb]] after their daring escape from the castle&#039;s [[Heliodor Sewers|dungeons]] and ending up in the [[Heliodorian Foothills]]. Erik tells the Luminary that he and his partner Derk made their base there and successfully stole the orb from the royal treasury of Heliodor about a year prior to the events of the game. Before being thrown in the dungeons, the thief stashed the orb in the rubbish tip at the center of the slums, where everyone leaves their odds and ends. However, when the duo go to search for it, it is nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Erik guesses that his former partner has made off with the orb and they decide to look for Ruby, the local innkeeper, to find out his whereabouts. Ruby is not at her inn, so the Luminary climbs a lookout tower to search for her. He watches as a sentry refuses entry into the city to an old woman, accepts a gold bribe from a shady-looking gentleman, is distracted by an attractive female dancer, and gets scared away from his post by a barking dog before Ruby makes her way back to her inn. Back at the inn, the landlady is surprised to see Erik since she had heard he was thrown into the castle&#039;s dungeons and informs him that Derk now runs his own shop in the wealthy district of Heliodor near the castle. The two then devise a scheme to get past the sentry back into Heliodor.&lt;br /&gt;
&lt;br /&gt;
There are three different methods for getting back to Heliodor to look for Derk:&lt;br /&gt;
* The first involves borrowing a dog named Bullseye from a little girl in order to distract the guard. She&#039;ll only allow the two to borrow him if they give her some [[Buzzberries]] and [[Holy water]]. The berries can be found from sparkly spots in the [[Heliodorian Foothills]] and the holy water can be purchased at the item shop. &lt;br /&gt;
* The second option is to fool the guard with a fake love letter from Roxy. At the base of the lookout tower, a woman will tell the duo about the children playing hide-and-seek and says that Cammo, who is the best at hiding, knows some gossip about the gate guard. He can be found after crossing some platforms from the lookout tower that weren&#039;t accessible before. Cammo suggests that Ruby should be able to write a love letter pretending to be Roxy. Back at her inn, Ruby will agree and gives the pair a &#039;&#039;&#039;Forged Love Letter&#039;&#039;&#039; that they can deliver to the guard. He will leave his post after giving him the letter, allowing the two to enter Heliodor.&lt;br /&gt;
* The third method can be found by helping a man complete a secret passage to the city. He can be found by climbing the ladder near the item shop to the top level, then crossing a tightrope to the north end of the street and crossing a plank leading east to another platform. The man working on the tunnel needs a Flintstone in order to complete it. There are two Flintstones located in Downtown Heliodor. After giving him the stone, he will allow you to be the first to pass through. The shortcut leads to an alley in the southwest part of Heliodor.&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
===Item Shop===&lt;br /&gt;
{{VersionTabs|First Act|{{ItemShop/Start|title=First Act|subtitle=First Act|float=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Medicinal herb]]&#039;&#039;&#039;|price=8|attributes=Restores at least 30 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Antidotal herb]]&#039;&#039;&#039;|price=10|attributes=Cures one party member of poison.}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Holy water]]&#039;&#039;&#039;|price=20|attributes=Repels weaker monsters.}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Chimaera wing]]&#039;&#039;&#039;|price=25|attributes=Teleport to last place prayed or last important location visited.}}&lt;br /&gt;
{{ItemShop/End|note=}}|Third Act|&lt;br /&gt;
{{ItemShop/Start|title=Third Act|subtitle=Third Act|float=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Medicinal herb]]&#039;&#039;&#039;|price=8|attributes=Restores at least 30 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Antidotal herb]]&#039;&#039;&#039;|price=10|attributes=Cures one party member of poison.}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Chimaera wing]]&#039;&#039;&#039;|price=25|attributes=Teleport to last place prayed or last important location visited. }}&lt;br /&gt;
{{ItemShop/Item|name=Special medicine XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Special medicine]]&#039;&#039;&#039;|price=70|attributes=Restores at least 90 HP to a single ally.}}&lt;br /&gt;
{{ItemShop/Item|name=Special antidote XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Special antidote]]&#039;&#039;&#039;|price=87|attributes=Cures one party member of poison and restores at least 60 HP.}}&lt;br /&gt;
{{ItemShop/Item|name=Lunaria XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Lunaria]]&#039;&#039;&#039;|price=180|attributes=Cures one party member of paralysis and restores at least 90 HP.}}&lt;br /&gt;
{{ItemShop/Item|name=Perfect panacea XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Perfect panacea]]&#039;&#039;&#039;|price=490|attributes=Cures one party member of most ailments and restores at least 90 HP.}}&lt;br /&gt;
{{ItemShop/End|note=}}}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Weapon Shop===&lt;br /&gt;
{{VersionTabs|First Act|{{WeaponShop/Start|title=Weapon Shop|subtitle=First Act|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper sword]]&#039;&#039;&#039;|price=270|attributes=Attack +13/15/17/20}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper chopper XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper chopper]]&#039;&#039;&#039;|price=300|attributes=Attack +15/17/20/23&amp;lt;br&amp;gt;Parry chance +1%/1%/1%/2%}}&lt;br /&gt;
{{WeaponShop/Item|name=Bronze knife XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Bronze knife]]&#039;&#039;&#039;|price=150|attributes=Attack +144/150/156/163&amp;lt;br&amp;gt;Parry chance +2%/2%/2%/3%&amp;lt;br&amp;gt;Critical chance +2%/2%/3%/3%}}&lt;br /&gt;
{{WeaponShop/Item|name=Birchwood boomerang XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Birchwood boomerang]]&#039;&#039;&#039;|price=200|attributes=Attack +52/54/56/59&amp;lt;br&amp;gt;Critical chance +4%&amp;lt;br&amp;gt;+10% damage to dragons}}&lt;br /&gt;
{{WeaponShop/End|note=}}|Third Act|&lt;br /&gt;
{{WeaponShop/Start|title=Weapon Shop|subtitle=Third Act|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper sword]]&#039;&#039;&#039;|price=270|attributes=Attack +13/15/17/20}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper chopper XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Copper chopper]]&#039;&#039;&#039;|price=300|attributes=Attack +15/17/20/23&amp;lt;br&amp;gt;Parry chance +1%/1%/1%/2%}}&lt;br /&gt;
{{WeaponShop/Item|name=Bronze knife XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Bronze knife]]&#039;&#039;&#039;|price=150|attributes=Attack +144/150/156/163&amp;lt;br&amp;gt;Parry chance +2%/2%/2%/3%&amp;lt;br&amp;gt;Critical chance +2%/2%/3%/3%}}&lt;br /&gt;
{{WeaponShop/Item|name=Birchwood boomerang XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Birchwood boomerang]]&#039;&#039;&#039;|price=200|attributes=Attack +52/54/56/59&amp;lt;br&amp;gt;Critical chance +4%&amp;lt;br&amp;gt;+10% damage to dragons}}&lt;br /&gt;
{{WeaponShop/End|note=}}}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Armour Shop===&lt;br /&gt;
{{VersionTabs|First Act|&lt;br /&gt;
{{ArmourShop/Start|title=Armour Shop|subtitle=First Act|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Boxer shorts XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Boxer shorts]]&#039;&#039;&#039;|price=100|attributes=Defence +10/11/13/15}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armor XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather armor]]&#039;&#039;&#039;|price=180|attributes=Defence +11/12/14/17}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather hat XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather hat]]&#039;&#039;&#039;|price=65|attributes=Defence +3/4/5/6}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather shield]]&#039;&#039;&#039;|price=90|attributes=Defence +4/5/6/7&amp;lt;br&amp;gt;Block chance +5%}}&lt;br /&gt;
{{ArmourShop/End|note=}}|Third Act|&lt;br /&gt;
{{ArmourShop/Start|title=Armour Shop|subtitle=Third Act|float=}}&lt;br /&gt;
{{ArmourShop/Item|name=Boxer shorts XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Boxer shorts]]&#039;&#039;&#039;|price=100|attributes=Defence +10/11/13/15}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather armor XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather armor]]&#039;&#039;&#039;|price=180|attributes=Defence +11/12/14/17}}&lt;br /&gt;
{{ArmourShop/Item|name=Freebooter&#039;s bolero XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Freebooter&#039;s bolero]]&#039;&#039;&#039;|price=16,000|attributes=Defence +72/74/77/81&amp;lt;br&amp;gt;Deftness +29/30/31/33&amp;lt;br&amp;gt;Agility +25/26/27/28}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather hat XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather hat]]&#039;&#039;&#039;|price=65|attributes=Defence +3/4/5/6}}&lt;br /&gt;
{{ArmourShop/Item|name=Freebooter&#039;s bandana XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Freebooter&#039;s bandana]]&#039;&#039;&#039;|price=8,800|attributes=Defence +36/37/38/40&amp;lt;br&amp;gt;Deftness +29/30/31/33&amp;lt;br&amp;gt;Agility +25/26/27/28}}&lt;br /&gt;
{{ArmourShop/Item|name=Leather shield XI|display=&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Leather shield]]&#039;&#039;&#039;|price=90|attributes=Defence +4/5/6/7&amp;lt;br&amp;gt;Block chance +5%}}&lt;br /&gt;
{{ArmourShop/End|note=}}}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Notable Attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{{LocationItem|header|title=Treasures}}&lt;br /&gt;
{{LocationItem|entry|item=[[Chimaera wing]]|location=Pot located inside of the inn.}}&lt;br /&gt;
{{LocationItem|entry|item=4 Gold|location=Barrel on top of hay bale next to the church.}}&lt;br /&gt;
{{LocationItem|entry|item=5 Gold|location=Barrel on top of platform south of the church.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Horse manure]]|location=Barrel against wall directly across from the weapon shop.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Medicinal herb]]|location=Pot located outside of the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=12 Gold|location=Barrel on top of wooden platforms found after climbing ladder next to the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=Chimaera wing|location=Pot on wooden platforms after crossing planks and climbing two sets of ladders next to the item shop.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Flintstone]]|location=Pot on wooden platforms in the north after crossing tightrope and crossing planks.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Drasilian guinea]]|location=Treasure chest located by dropping onto southwestern wooden platforms after crossing tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Seed of agility]]|location=Treasure chest on wooden platforms located after climbing ladder north of the item shop and crossing tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=9 Gold|location=Pot located against southern wall at center near the Rubbish Tip.}}&lt;br /&gt;
{{LocationItem|entry|item=2 Gold|location=Barrel located outside of western wall of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Antidotal herb]]|location=Barrel located outside of western wall of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=Flintstone|location=Barrel located on second floor of Ruby&#039;s inn.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Flaxen thread]]|location=Barrel located at easternmost end near lookout tower.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Small scale]]|location=Pot located on platforms after crossing wooden bridge on top of lookout tower.}}&lt;br /&gt;
{{LocationItem|entry|item=30 Gold|location=Pot located on top of buildings on southern side of street after climbing ladder. Must crawl underneath building after walking along planks against the wall and crossing a tightrope.}}&lt;br /&gt;
{{LocationItem|entry|item=[[Boxer shorts]]|location=Treasure chest at the western end of platform where Cammo is located.}}&lt;br /&gt;
{{LocationItem|entry|item=5,000 Gold|location=Treasure chest in building located east of Ruby&#039;s inn. Requires [[Magic Key]] to open.}}&lt;br /&gt;
{{LocationItem|footer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQXI Downtown Heliodor.jpg|A pre-release screenshot of Downtown Heliodor.&lt;br /&gt;
DQXI Downtown Exploration.jpg|The Luminary exploring.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bas-fonds d&#039;Héliodor]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Staff&amp;diff=178239</id>
		<title>Dragon Quest Wiki:Staff</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_Wiki:Staff&amp;diff=178239"/>
		<updated>2022-07-07T02:36:09Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a listing of the staff on {{SITENAME}}.  Any concerns, feedback, or questions should be addressed to the admin staff.&lt;br /&gt;
&lt;br /&gt;
==Administrator==&lt;br /&gt;
* [[User:FlyingRagnar|FlyingRagnar]] ([[User_talk:FlyingRagnar|talk]])&lt;br /&gt;
&lt;br /&gt;
==Affiliate staff==&lt;br /&gt;
* Woodus ([http://www.woodus.com/den/ woodus.com])&lt;br /&gt;
* Dustin and the Dwaine ([http://www.dqshrine.com dqshrine.com])&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=User:FlyingRagnar/Sandbox&amp;diff=174569</id>
		<title>User:FlyingRagnar/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=User:FlyingRagnar/Sandbox&amp;diff=174569"/>
		<updated>2022-04-03T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: testing flex wrap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Full moon ring.png|link=Full moon ring]]&amp;lt;br&amp;gt;Full moon ring&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQVIII Poison moth knife.png|32px|link=Poison Moth Knife]]&amp;lt;br&amp;gt;Poison moth knife&lt;br /&gt;
}}{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Prayer ring.png|link=Prayer ring]]&amp;lt;br&amp;gt;Prayer ring&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQIX Seed of magic.png|32px|link=Seed of magic]]&amp;lt;br&amp;gt;Seed of magic&lt;br /&gt;
}}{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Ring of awakening.png|link=Ring of awakening]]&amp;lt;br&amp;gt;Ring of awakening&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQVIII Dream Blade.png|32px|link=Dream blade]]&amp;lt;br&amp;gt;Dream blade&lt;br /&gt;
}}{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Ring of clarity.png|link=Ring of clarity]]&amp;lt;br&amp;gt;Ring of clarity&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQVIII Fallen angel rapier.png|32px|link=Fallen angel rapier]]&amp;lt;br&amp;gt;Fallen angel rapier&lt;br /&gt;
}}{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Ring of immunity.png|link=Ring of immunity]]&amp;lt;br&amp;gt;Ring of immunity&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQVIII Poison needle.png|32px|link=Poison needle]]&amp;lt;br&amp;gt;Poison needle&lt;br /&gt;
}}{{Alchemyitemrecipe2&lt;br /&gt;
|item=[[File:DQVIII Ring of truth.png|link=Ring of truth]]&amp;lt;br&amp;gt;Ring of truth&lt;br /&gt;
|i1=[[File:DQVIII Gold ring.png|DQVIII Gold ring.png]]&amp;lt;br&amp;gt;Gold ring&lt;br /&gt;
|i2=[[File:DQVIII Sandstorm spear.png|32px|link=Sandstorm spear]]&amp;lt;br&amp;gt;Sandstorm spear&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.js&amp;diff=170425</id>
		<title>MediaWiki:Mobile.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.js&amp;diff=170425"/>
		<updated>2022-02-26T03:59:37Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Updating to match Common.js&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170424</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170424"/>
		<updated>2022-02-26T03:58:39Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Removing jquery functions instead of just commenting them out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170423</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170423"/>
		<updated>2022-02-26T03:57:32Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: commenting out jquery functions that have not worked in MediaWiki 1.37&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
/*&lt;br /&gt;
mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
$(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}());&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Template:VersionTabs&amp;diff=170422</id>
		<title>Template:VersionTabs</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Template:VersionTabs&amp;diff=170422"/>
		<updated>2022-02-26T03:56:10Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Updating (reverting?) to old Tabber extension format, which is what the new TabberNeue extension uses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#tag:tabber|&lt;br /&gt;
{{#if: {{{1|}}} | &lt;br /&gt;
{{{1|}}}={{{2|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{3|}}} |&lt;br /&gt;
{{{3|}}}={{{4|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{5|}}} |&lt;br /&gt;
{{{5|}}}={{{6|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{7|}}} |&lt;br /&gt;
{{{7|}}}={{{8|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{9|}}} |&lt;br /&gt;
{{{9|}}}={{{10|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{11|}}} |&lt;br /&gt;
{{{11|}}}={{{12|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{13|}}} |&lt;br /&gt;
{{{13|}}}={{{14|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{15|}}} |&lt;br /&gt;
{{{15|}}}={{{16|}}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{17|}}} |&lt;br /&gt;
{{{17|}}}={{{18|}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used to display different versions (releases) of the same game in a tab readable format. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template takes up to 24 parameters, which are passed in pairs for a total of 12 pairs.  The first parameter of a pair is the title which should appear on the tab.  The second parameter of a pair should be all the content which will appear within the tab.   Note that content passed as a parameter will need to have &#039;|&#039; escaped using [[Template:!]] since this template uses conditional logic parsing.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
===Sample===&lt;br /&gt;
{{VersionTabs|ninjas|are totally sweet|people|are boring|leprechauns|are hard to find|unicorns|{{Enemy}} }}&lt;br /&gt;
===Wiki markup===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VersionTabs|ninjas|are totally sweet|people|are boring|leprechauns|are hard to find|unicorns|{{Enemy}} }}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Utility templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170420</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170420"/>
		<updated>2022-02-26T03:39:50Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
$(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}());&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170419</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170419"/>
		<updated>2022-02-26T03:39:22Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
$(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            $j( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}());&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170418</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170418"/>
		<updated>2022-02-26T03:36:30Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
mw.loader.using( [&#039;jquery.ui&#039;], $(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            $j( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}()) );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170417</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170417"/>
		<updated>2022-02-26T03:34:17Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
mw.loader.using( [&#039;jquery.ui&#039;], $(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}()) );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170416</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170416"/>
		<updated>2022-02-26T03:32:50Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
mw.loader.using( [&#039;jquery.ui&#039;], $(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}());&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170414</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170414"/>
		<updated>2022-02-26T03:28:00Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
$(function () {&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}());&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170409</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.js&amp;diff=170409"/>
		<updated>2022-02-26T03:07:32Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view script **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.js and vice versa. */&lt;br /&gt;
/* Any JavaScript here will be loaded in desktop and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/* Any JavaScript here will be loaded in both desktop view and mobile view skins on every page load. */&lt;br /&gt;
&lt;br /&gt;
/***************************************&lt;br /&gt;
 * Name: hasClass&lt;br /&gt;
 * Description: Checks if a element has a specified class name.  Uses regular expressions and caching for better performance.&lt;br /&gt;
 * Maintainers (Wikipedia): [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]&lt;br /&gt;
 * Source: Wikipedia Common.js, imported 2/1/10&lt;br /&gt;
 * Additional Notes: This is a utility method used in other methods.&lt;br /&gt;
 */&lt;br /&gt;
 &lt;br /&gt;
var hasClass = (function () {&lt;br /&gt;
    var reCache = {};&lt;br /&gt;
    return function (element, className) {&lt;br /&gt;
        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp(&amp;quot;(?:\\s|^)&amp;quot; + className + &amp;quot;(?:\\s|$)&amp;quot;))).test(element.className);&lt;br /&gt;
    };&lt;br /&gt;
})();&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: createJQueryTabs&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery tabs into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;tabs&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function effectively replaces the Tabber extension which was &lt;br /&gt;
 *  previously used to insert tabs into a page.  The template [[Template:VersionTabs]] is&lt;br /&gt;
 *  the primary method to use when inserting jQuery tabs into a page.  It is tightly &lt;br /&gt;
 *  coupled to this function.&lt;br /&gt;
 */&lt;br /&gt;
mw.loader.load( &#039;jquery.ui&#039; ); &lt;br /&gt;
function createJQueryTabs()&lt;br /&gt;
{&lt;br /&gt;
    var tabGroup = 0;&lt;br /&gt;
    var Tabs = document.getElementsByTagName( &amp;quot;div&amp;quot; );&lt;br /&gt;
 &lt;br /&gt;
    for ( var i = 0; i &amp;lt; Tabs.length; i++ ) {&lt;br /&gt;
        if ( hasClass( Tabs[i], &amp;quot;tabs&amp;quot; ) ) {&lt;br /&gt;
 &lt;br /&gt;
            Tabs[i].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup);&lt;br /&gt;
&lt;br /&gt;
            var children = Tabs[i].childNodes;&lt;br /&gt;
            var h = 0;&lt;br /&gt;
            for( var j = 0; j &amp;lt; children.length; j++ ) {&lt;br /&gt;
               if ( children[j].nodeName == &amp;quot;UL&amp;quot; ) {&lt;br /&gt;
                  var Tlinks = children[j].getElementsByTagName( &amp;quot;li&amp;quot; );&lt;br /&gt;
                  for( var k = h; k &amp;lt; Tlinks.length; k++ ) {&lt;br /&gt;
                     Tlinks[k].innerHTML = &#039;&amp;lt;a href=&amp;quot;#tabs&#039; + tabGroup + &#039;-&#039; + (k+1) + &#039;&amp;quot;&amp;gt;&#039; + Tlinks[k].innerHTML + &#039;&amp;lt;/a&amp;gt;&#039;;&lt;br /&gt;
                  }&lt;br /&gt;
               } else if ( children[j].nodeName == &amp;quot;DIV&amp;quot; ) {&lt;br /&gt;
                  children[j].setAttribute(&amp;quot;id&amp;quot;, &amp;quot;tabs&amp;quot; + tabGroup + &amp;quot;-&amp;quot; + (h+1));&lt;br /&gt;
                  h++; &lt;br /&gt;
               }&lt;br /&gt;
            }&lt;br /&gt;
            // apply the jQuery code to take effect&lt;br /&gt;
            jQuery( &amp;quot;#tabs&amp;quot; + tabGroup ).tabs({ /*event: &amp;quot;mouseover&amp;quot;*/ });&lt;br /&gt;
            tabGroup++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: accordionVideos&lt;br /&gt;
 *  Description: Runs at page load, inserts jQuery accordion into a page wherever a &amp;lt;div&amp;gt; with class &amp;quot;accordion&amp;quot; is found.&lt;br /&gt;
 *  Maintainers: [[User:FlyingRagnar]]&lt;br /&gt;
 *  Additional Notes: This function is currently used for displaying videos within wiki pages in a &amp;quot;one at a time&amp;quot; manner.&lt;br /&gt;
 */&lt;br /&gt;
//mw.loader.load( &#039;jquery.ui.accordion&#039; );&lt;br /&gt;
function accordionVideos()&lt;br /&gt;
{&lt;br /&gt;
   jQuery( &amp;quot;#accordion&amp;quot; ).accordion({ collapsible: true, active: false });&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
// after the page has loaded, add the tab and accordion formatting&lt;br /&gt;
jQuery( document ).ready( function( $ ) {&lt;br /&gt;
        // ensure that the resource modules are used as dependencies so they are fully loaded in time&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.tabs&#039;, function() {createJQueryTabs();} );&lt;br /&gt;
        mw.loader.using( &#039;jquery.ui.accordion&#039;, function() {accordionVideos();} );&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
/***********************************************************&lt;br /&gt;
 *  Name: dragscroll&lt;br /&gt;
 *  Description: Scrolls a .dragscroll&#039;s contents when clicked and dragged.&lt;br /&gt;
 *  Additional Notes: https://github.com/asvd/dragscroll&lt;br /&gt;
 */&lt;br /&gt;
/**&lt;br /&gt;
 * @fileoverview dragscroll - scroll area by dragging&lt;br /&gt;
 * @version 0.0.5&lt;br /&gt;
 * &lt;br /&gt;
 * @license MIT, see http://github.com/asvd/intence&lt;br /&gt;
 * @copyright 2015 asvd &amp;lt;heliosframework@gmail.com&amp;gt; &lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(function (root, factory) {&lt;br /&gt;
    if (typeof define === &#039;function&#039; &amp;amp;&amp;amp; define.amd) {&lt;br /&gt;
        define([&#039;exports&#039;], factory);&lt;br /&gt;
    } else if (typeof exports !== &#039;undefined&#039;) {&lt;br /&gt;
        factory(exports);&lt;br /&gt;
    } else {&lt;br /&gt;
        factory((root.dragscroll = {}));&lt;br /&gt;
    }&lt;br /&gt;
}(this, function (exports) {&lt;br /&gt;
    var _window = window;&lt;br /&gt;
    var _document = document;&lt;br /&gt;
    var mousemove = &#039;mousemove&#039;;&lt;br /&gt;
    var mouseup = &#039;mouseup&#039;;&lt;br /&gt;
    var mousedown = &#039;mousedown&#039;;&lt;br /&gt;
    var EventListener = &#039;EventListener&#039;;&lt;br /&gt;
    var addEventListener = &#039;add&#039;+EventListener;&lt;br /&gt;
    var removeEventListener = &#039;remove&#039;+EventListener;&lt;br /&gt;
&lt;br /&gt;
    var dragged = [];&lt;br /&gt;
    var reset = function(i, el) {&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            el = dragged[i++];&lt;br /&gt;
            el[removeEventListener](mousedown, el.md, 0);&lt;br /&gt;
            _window[removeEventListener](mouseup, el.mu, 0);&lt;br /&gt;
            _window[removeEventListener](mousemove, el.mm, 0);&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        dragged = _document.getElementsByClassName(&#039;dragscroll&#039;);&lt;br /&gt;
        for (i = 0; i &amp;lt; dragged.length;) {&lt;br /&gt;
            (function(el, lastClientX, lastClientY, pushed){&lt;br /&gt;
                el[addEventListener](&lt;br /&gt;
                    mousedown,&lt;br /&gt;
                    el.md = function(e) {&lt;br /&gt;
                        pushed = 1;&lt;br /&gt;
                        lastClientX = e.clientX;&lt;br /&gt;
                        lastClientY = e.clientY;&lt;br /&gt;
&lt;br /&gt;
                        e.preventDefault();&lt;br /&gt;
                        e.stopPropagation();&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
                 &lt;br /&gt;
                 _window[addEventListener](&lt;br /&gt;
                     mouseup, el.mu = function() {pushed = 0;}, 0&lt;br /&gt;
                 );&lt;br /&gt;
                 &lt;br /&gt;
                _window[addEventListener](&lt;br /&gt;
                    mousemove,&lt;br /&gt;
                    el.mm = function(e, scroller) {&lt;br /&gt;
                        scroller = el.scroller||el;&lt;br /&gt;
                        if (pushed) {&lt;br /&gt;
                             scroller.scrollLeft -=&lt;br /&gt;
                                 (- lastClientX + (lastClientX=e.clientX));&lt;br /&gt;
                             scroller.scrollTop -=&lt;br /&gt;
                                 (- lastClientY + (lastClientY=e.clientY));&lt;br /&gt;
                        }&lt;br /&gt;
                    }, 0&lt;br /&gt;
                );&lt;br /&gt;
             })(dragged[i++]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
    if (_document.readyState == &#039;complete&#039;) {&lt;br /&gt;
        reset();&lt;br /&gt;
    } else {&lt;br /&gt;
        _window[addEventListener](&#039;load&#039;, reset, 0);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    exports.reset = reset;&lt;br /&gt;
}));&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view script **/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Copper_sword&amp;diff=153489</id>
		<title>Copper sword</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Copper_sword&amp;diff=153489"/>
		<updated>2021-07-28T03:44:26Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: /* {{DQSwords}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image = [[Image:Copper_Sword.png|210px]]&lt;br /&gt;
|japanese = {{tt|どうのつるぎ|Dō no tsurugi}}&lt;br /&gt;
|names = Same&lt;br /&gt;
|games = {{Dragon Quest}}&amp;lt;br&amp;gt;{{Dragon Quest II}}&amp;lt;br&amp;gt;{{Dragon Quest III}}&amp;lt;br&amp;gt;{{Dragon Quest IV}}&amp;lt;br&amp;gt;{{Dragon Quest V}}&amp;lt;br&amp;gt;{{Dragon Quest VI}}&amp;lt;br&amp;gt;{{Dragon Quest VII}}&amp;lt;br&amp;gt;{{Dragon Quest VIII}}&amp;lt;br&amp;gt; {{Dragon Quest IX}}&amp;lt;br&amp;gt;{{Dragon Quest X}}&amp;lt;br&amp;gt;{{Dragon Quest XI}}&amp;lt;br&amp;gt;{{DQB}}&amp;lt;br&amp;gt;{{DQMJ}}&amp;lt;br&amp;gt;{{DQMJ2}}&amp;lt;br&amp;gt;{{Dragon Quest Swords}}&amp;lt;br&amp;gt;{{Torneko 1}}&lt;br /&gt;
|buy = Varies, see article&lt;br /&gt;
|sell = Varies, see article&lt;br /&gt;
|effect = N/A&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Copper sword&#039;&#039;&#039; is a common weapon in the {{DQSeries}}. It is a fairly weak sword for beginner adventurers, often being one of the first obtainable weapons in the game. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The design of the Copper sword has changed slightly over the years. In some of the early illustrations, the entire sword was colored red-pink, though it has shifted to ochre in later illustrations. The sword has an uncomplicated design, with some of the early illustrations having a small blue gem in the crossguard, and the blade and hilt are usually all the same color. The sword&#039;s blade was quite broad in earlier games, but over time became narrower.&lt;br /&gt;
&lt;br /&gt;
Due to its ease of use, this sword is usable by a variety of different characters and vocations, such as [[Priest]]s and [[Merchant]]s, although [[Martial Artist]]s and other barehanded brawlers can actually have their attack decreased if they equip it. In many of the instruction manuals of the games, the Copper sword is noted as being better suited for bludgeoning attacks than cutting due to its weight and lack of sharpness.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Due to text restrictions in the [[Game Boy|Game Boy Color]] remake of {{DQ}}, the Copper sword was renamed to &#039;&#039;&#039;Copper&#039;&#039;&#039; with an icon of a sword beside it in said version. &lt;br /&gt;
{{DQEquipment&lt;br /&gt;
|name=Copper sword&lt;br /&gt;
|kanji=どうのつるぎ&lt;br /&gt;
|romanji=dō no tsurugi&lt;br /&gt;
|buy=180 [[Gold]]&lt;br /&gt;
|sell=90 [[Gold]]&lt;br /&gt;
|attributes={{Attack}} +10&lt;br /&gt;
|can-equip={{Icon|Hero (Dragon Quest)}}&lt;br /&gt;
|type=[[Sword]]&lt;br /&gt;
|in-battle=no&lt;br /&gt;
|shops=[[Tantegel|Breconnary]], [[Galenholm]], [[Cantlin]], [[Kol]], and [[Rimuldar]]&lt;br /&gt;
|locations=&lt;br /&gt;
|description=A sturdy sword of copper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +10. The Hero is given one at the beginning of his journey by his father, the King of [[Midenhall]]. It can be equipped by the {{Hero 2}} and the [[Prince of Cannock]] and is sold in [[Leftwyne]] and [[Cannock]] for 100 Gold.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=A sturdy sword of copper.&amp;lt;ref&amp;gt;[[Cell phone]] Version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +12. It can be equipped by the {{Hero 3}}, [[Warrior]]s, [[Martial Artist]]s, [[Priest]]s, [[Merchant]]s, [[Gadabout]]s, and [[Sage]]s. The Hero has one equipped at the beginning of the game. It can also be purchased from [[Aliahan]] and [[Reeve]] for 100 gold and is dropped by [[Restless armour]]s. If a Martial Artist equips the copper sword, it actually decreases their {{Attack}} by 6.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +12. It can be equipped by the {{Hero 4}}, {{Ragnar}}, [[Kiryl]], {{Meena}}, {{Torneko}}, and [[Psaro (Character)|Psaro]]. It can be purchased from various weapon shops for 100 Gold and is initially equipped by both the Hero and Ragnar.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ4=Doesn&#039;t appear to have any special effect.&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;[[Cell phone]] and [[Nintendo DS]] Version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +13. It can only be purchased early in [[Whealbrook]] and [[Faerie Lea]] for 270 Gold and sold for 135 gold. It can be equipped by the {{Hero 5}}, his [[Hero&#039;s son|son]], [[Tuppence]], and various monster companions.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Doesn&#039;t appear to have any special effect.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
The Copper sword has an attack bonus of +13 and a style bonus of +9. It can be equipped by the {{Hero 6}}, [[Carver]], [[Terry]], [[Amos]], [[Lizzie]], and [[Goowain]]. Copper swords can be purchased at [[Weaver&#039;s Peak]], [[Haggleton]], and [[Somnia]] for 270 gold and sold for 202 gold. They can also be dropped by [[Slime knight]]s.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +11 and a {{Style}} bonus of +9. It can be equipped by the {{Hero 7}}, [[Kiefer]], [[Ruff]], [[Sir Mervyn]], and [[Aishe]]. It can first be bought at [[Ballymolloy]] for 220 Gold. If equipped by Ruff, his attack actually decreases by 5. Copper swords can also be won as prizes from the Lucky Panel at the [[Casino]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +13. It can be equipped by the {{Hero 8}}, {{Jessica}}, and [[Red]], provided the latter two have enough skill points to equip swords. It can be purchased in [[Farebury]] and [[Alexandria]] for 270 Gold and one can be found in the [[Waterfall Cave]]. Copper swords can also be crafted in the [[Alchemy Pot]].&lt;br /&gt;
&lt;br /&gt;
Recipe: [[Bronze knife]] x2&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Equipment|header|image=DQIX Copper sword.png|name=Copper sword|console=}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+7}}&lt;br /&gt;
{{Equipment|footer|buyPrice=150|sellPrice=75|equipableBy=[[Warrior]], [[Thief]], [[Minstrel]], [[Armamentalist]], [[Gladiator]], Omnivocational Swordmaster&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=Buy in [[Angel Falls]].&amp;lt;br&amp;gt;Rarely dropped or stolen from [[Skeleton]]s.}}&lt;br /&gt;
|flavor=A commonplace cutter made of copper.&lt;br /&gt;
}}&lt;br /&gt;
The Hero will be equipped with a Copper sword at the outset of the game. Additionally, certain classes will be holding a Copper Sword when recruited at the [[inn]] in [[Stornway]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Equipment|header|name=Copper sword}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name= Attack&amp;lt;br&amp;gt;(forge buffs)|modifier=+13 &amp;lt;br&amp;gt;(+15, +17, +20)}}&lt;br /&gt;
{{Equipment|footer|buyPrice=270|sellPrice=135|equipableBy=[[Hero (Dragon Quest XI)|The Hero]], [[Erik]], [[Sylvando]], [[Hendrik]]&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=Sold in [[Heliodor]]}}&lt;br /&gt;
|flavor=A straightforward, workable weapon crafted from solid copper.&lt;br /&gt;
|notes=Dropped by [[Gloomy grublin]]s at a rate of {{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSwords}}===&lt;br /&gt;
The copper sword can be purchased for 100 gold and has a power of 15.  It can be tempered into a steel broadsword for 500 gold, 2 Monsterbones, and 1 iron ore.&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The copper sword increases the [[Builder (Dragon Quest Builders 2)|Builder]]&#039;s {{Attack}} by +40, it can be crafted with 3 copper ingots at an anvil. The Builder learns the recipe at level 11.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coppersword.JPG&lt;br /&gt;
DQII_Copper_Sword.png|&#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
DQIII_Copper_Sword.png|&#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
DQIV_Copper_Sword.png|&#039;&#039;Dragon Quest IV&#039;&#039;.&lt;br /&gt;
DQVIICopperSword.png|The Copper sword from &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
File:Copper sword IX artwork.png| the sword as seen in &#039;&#039;IX&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Dragon Quest I weapons]]&lt;br /&gt;
[[Category:Dragon Quest II weapons]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker weapons]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 weapons]]&lt;br /&gt;
[[Category:Dragon Quest Swords weapons]]&lt;br /&gt;
[[Category:Dragon Quest Builders weapons]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 weapons]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Copper_sword&amp;diff=153488</id>
		<title>Copper sword</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Copper_sword&amp;diff=153488"/>
		<updated>2021-07-28T03:44:00Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: /* {{DQSwords}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image = [[Image:Copper_Sword.png|210px]]&lt;br /&gt;
|japanese = {{tt|どうのつるぎ|Dō no tsurugi}}&lt;br /&gt;
|names = Same&lt;br /&gt;
|games = {{Dragon Quest}}&amp;lt;br&amp;gt;{{Dragon Quest II}}&amp;lt;br&amp;gt;{{Dragon Quest III}}&amp;lt;br&amp;gt;{{Dragon Quest IV}}&amp;lt;br&amp;gt;{{Dragon Quest V}}&amp;lt;br&amp;gt;{{Dragon Quest VI}}&amp;lt;br&amp;gt;{{Dragon Quest VII}}&amp;lt;br&amp;gt;{{Dragon Quest VIII}}&amp;lt;br&amp;gt; {{Dragon Quest IX}}&amp;lt;br&amp;gt;{{Dragon Quest X}}&amp;lt;br&amp;gt;{{Dragon Quest XI}}&amp;lt;br&amp;gt;{{DQB}}&amp;lt;br&amp;gt;{{DQMJ}}&amp;lt;br&amp;gt;{{DQMJ2}}&amp;lt;br&amp;gt;{{Dragon Quest Swords}}&amp;lt;br&amp;gt;{{Torneko 1}}&lt;br /&gt;
|buy = Varies, see article&lt;br /&gt;
|sell = Varies, see article&lt;br /&gt;
|effect = N/A&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Copper sword&#039;&#039;&#039; is a common weapon in the {{DQSeries}}. It is a fairly weak sword for beginner adventurers, often being one of the first obtainable weapons in the game. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The design of the Copper sword has changed slightly over the years. In some of the early illustrations, the entire sword was colored red-pink, though it has shifted to ochre in later illustrations. The sword has an uncomplicated design, with some of the early illustrations having a small blue gem in the crossguard, and the blade and hilt are usually all the same color. The sword&#039;s blade was quite broad in earlier games, but over time became narrower.&lt;br /&gt;
&lt;br /&gt;
Due to its ease of use, this sword is usable by a variety of different characters and vocations, such as [[Priest]]s and [[Merchant]]s, although [[Martial Artist]]s and other barehanded brawlers can actually have their attack decreased if they equip it. In many of the instruction manuals of the games, the Copper sword is noted as being better suited for bludgeoning attacks than cutting due to its weight and lack of sharpness.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
Due to text restrictions in the [[Game Boy|Game Boy Color]] remake of {{DQ}}, the Copper sword was renamed to &#039;&#039;&#039;Copper&#039;&#039;&#039; with an icon of a sword beside it in said version. &lt;br /&gt;
{{DQEquipment&lt;br /&gt;
|name=Copper sword&lt;br /&gt;
|kanji=どうのつるぎ&lt;br /&gt;
|romanji=dō no tsurugi&lt;br /&gt;
|buy=180 [[Gold]]&lt;br /&gt;
|sell=90 [[Gold]]&lt;br /&gt;
|attributes={{Attack}} +10&lt;br /&gt;
|can-equip={{Icon|Hero (Dragon Quest)}}&lt;br /&gt;
|type=[[Sword]]&lt;br /&gt;
|in-battle=no&lt;br /&gt;
|shops=[[Tantegel|Breconnary]], [[Galenholm]], [[Cantlin]], [[Kol]], and [[Rimuldar]]&lt;br /&gt;
|locations=&lt;br /&gt;
|description=A sturdy sword of copper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +10. The Hero is given one at the beginning of his journey by his father, the King of [[Midenhall]]. It can be equipped by the {{Hero 2}} and the [[Prince of Cannock]] and is sold in [[Leftwyne]] and [[Cannock]] for 100 Gold.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=A sturdy sword of copper.&amp;lt;ref&amp;gt;[[Cell phone]] Version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +12. It can be equipped by the {{Hero 3}}, [[Warrior]]s, [[Martial Artist]]s, [[Priest]]s, [[Merchant]]s, [[Gadabout]]s, and [[Sage]]s. The Hero has one equipped at the beginning of the game. It can also be purchased from [[Aliahan]] and [[Reeve]] for 100 gold and is dropped by [[Restless armour]]s. If a Martial Artist equips the copper sword, it actually decreases their {{Attack}} by 6.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +12. It can be equipped by the {{Hero 4}}, {{Ragnar}}, [[Kiryl]], {{Meena}}, {{Torneko}}, and [[Psaro (Character)|Psaro]]. It can be purchased from various weapon shops for 100 Gold and is initially equipped by both the Hero and Ragnar.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ4=Doesn&#039;t appear to have any special effect.&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;[[Cell phone]] and [[Nintendo DS]] Version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +13. It can only be purchased early in [[Whealbrook]] and [[Faerie Lea]] for 270 Gold and sold for 135 gold. It can be equipped by the {{Hero 5}}, his [[Hero&#039;s son|son]], [[Tuppence]], and various monster companions.&lt;br /&gt;
&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=Doesn&#039;t appear to have any special effect.&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
The Copper sword has an attack bonus of +13 and a style bonus of +9. It can be equipped by the {{Hero 6}}, [[Carver]], [[Terry]], [[Amos]], [[Lizzie]], and [[Goowain]]. Copper swords can be purchased at [[Weaver&#039;s Peak]], [[Haggleton]], and [[Somnia]] for 270 gold and sold for 202 gold. They can also be dropped by [[Slime knight]]s.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +11 and a {{Style}} bonus of +9. It can be equipped by the {{Hero 7}}, [[Kiefer]], [[Ruff]], [[Sir Mervyn]], and [[Aishe]]. It can first be bought at [[Ballymolloy]] for 220 Gold. If equipped by Ruff, his attack actually decreases by 5. Copper swords can also be won as prizes from the Lucky Panel at the [[Casino]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The Copper sword has an {{Attack}} bonus of +13. It can be equipped by the {{Hero 8}}, {{Jessica}}, and [[Red]], provided the latter two have enough skill points to equip swords. It can be purchased in [[Farebury]] and [[Alexandria]] for 270 Gold and one can be found in the [[Waterfall Cave]]. Copper swords can also be crafted in the [[Alchemy Pot]].&lt;br /&gt;
&lt;br /&gt;
Recipe: [[Bronze knife]] x2&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Equipment|header|image=DQIX Copper sword.png|name=Copper sword|console=}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+7}}&lt;br /&gt;
{{Equipment|footer|buyPrice=150|sellPrice=75|equipableBy=[[Warrior]], [[Thief]], [[Minstrel]], [[Armamentalist]], [[Gladiator]], Omnivocational Swordmaster&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=Buy in [[Angel Falls]].&amp;lt;br&amp;gt;Rarely dropped or stolen from [[Skeleton]]s.}}&lt;br /&gt;
|flavor=A commonplace cutter made of copper.&lt;br /&gt;
}}&lt;br /&gt;
The Hero will be equipped with a Copper sword at the outset of the game. Additionally, certain classes will be holding a Copper Sword when recruited at the [[inn]] in [[Stornway]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Equipment|header|name=Copper sword}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name= Attack&amp;lt;br&amp;gt;(forge buffs)|modifier=+13 &amp;lt;br&amp;gt;(+15, +17, +20)}}&lt;br /&gt;
{{Equipment|footer|buyPrice=270|sellPrice=135|equipableBy=[[Hero (Dragon Quest XI)|The Hero]], [[Erik]], [[Sylvando]], [[Hendrik]]&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=Sold in [[Heliodor]]}}&lt;br /&gt;
|flavor=A straightforward, workable weapon crafted from solid copper.&lt;br /&gt;
|notes=Dropped by [[Gloomy grublin]]s at a rate of {{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSwords}}===&lt;br /&gt;
The copper sword can be purchased for 100 gold and has a power of 15.  It can be tempered into a steel broadsword for 500 gold&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The copper sword increases the [[Builder (Dragon Quest Builders 2)|Builder]]&#039;s {{Attack}} by +40, it can be crafted with 3 copper ingots at an anvil. The Builder learns the recipe at level 11.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Coppersword.JPG&lt;br /&gt;
DQII_Copper_Sword.png|&#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
DQIII_Copper_Sword.png|&#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
DQIV_Copper_Sword.png|&#039;&#039;Dragon Quest IV&#039;&#039;.&lt;br /&gt;
DQVIICopperSword.png|The Copper sword from &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
File:Copper sword IX artwork.png| the sword as seen in &#039;&#039;IX&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Dragon Quest I weapons]]&lt;br /&gt;
[[Category:Dragon Quest II weapons]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker weapons]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 weapons]]&lt;br /&gt;
[[Category:Dragon Quest Swords weapons]]&lt;br /&gt;
[[Category:Dragon Quest Builders weapons]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 weapons]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_accessories_in_Dragon_Quest_Swords&amp;diff=153487</id>
		<title>List of accessories in Dragon Quest Swords</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_accessories_in_Dragon_Quest_Swords&amp;diff=153487"/>
		<updated>2021-07-28T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Band of Bravery&lt;br /&gt;
** Start the game with this equipped&lt;br /&gt;
* Bunny Tail&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_accessories_in_Dragon_Quest_Swords&amp;diff=153486</id>
		<title>List of accessories in Dragon Quest Swords</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_accessories_in_Dragon_Quest_Swords&amp;diff=153486"/>
		<updated>2021-07-28T03:38:21Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Created page with &amp;quot;* Band of Bravery&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Band of Bravery&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=148945</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=148945"/>
		<updated>2021-03-17T08:02:48Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
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    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by desktop view skins only. */&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for desktop skins ***************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    margin:2px 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-body {&lt;br /&gt;
    display:table;&lt;br /&gt;
    width:100%;&lt;br /&gt;
    border-spacing:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-section {&lt;br /&gt;
    display:table-row;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    vertical-align:middle;&lt;br /&gt;
    padding:2px 5px 2px 2px; &lt;br /&gt;
    white-space:nowrap; &lt;br /&gt;
    text-align:right;&lt;br /&gt;
    width:1%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    padding:2px 2px 2px 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navbox-section:nth-child(even) .navMainSeriesContent {&lt;br /&gt;
    background: #EAEFFA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=148944</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=148944"/>
		<updated>2021-03-17T08:01:19Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.css and vice versa. */&lt;br /&gt;
/* CSS placed here will be used by both desktop view and mobile view skins. */&lt;br /&gt;
&lt;br /&gt;
/* Galleries */&lt;br /&gt;
/* help to replace deprecated &amp;lt;center&amp;gt; tags */&lt;br /&gt;
.gallery.mw-gallery-traditional {&lt;br /&gt;
 text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.page-Main_Page #firstHeading { display:none; }&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    padding-top: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.main li {&lt;br /&gt;
    padding-right: 2px;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOn {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/tick.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOff {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/cross.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabs {&lt;br /&gt;
    font-size: 1.05em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Shrink an element to fit its container, similar to images in mobile skins */&lt;br /&gt;
.shrink-to-fit {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Class to retain pixelation when zoomed */&lt;br /&gt;
.pixels {&lt;br /&gt;
    -ms-interpolation-mode:nearest-neighbor;   /* IE 7-11 */&lt;br /&gt;
    image-rendering:-webkit-optimize-contrast; /* old Webkit browsers */&lt;br /&gt;
    image-rendering:pixelated;                 /* Chrome / Opera */&lt;br /&gt;
    image-rendering:-webkit-crisp-edges;       /* Safari */&lt;br /&gt;
    image-rendering:-moz-crisp-edges;          /* Firefox */&lt;br /&gt;
    image-rendering:-o-crisp-edges;            /* old Opera */&lt;br /&gt;
    image-rendering:crisp-edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Recent changes byte indicators */&lt;br /&gt;
.mw-plusminus-pos { color: #006500; }&lt;br /&gt;
.mw-plusminus-neg { color: #8B0000; }&lt;br /&gt;
&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    float: right;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    font-size: .85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add scroll bars to dragscroll elements if needed */&lt;br /&gt;
.dragscroll {&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlinks a {&lt;br /&gt;
    background: transparent none repeat scroll 0 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr ul.inline-list, .mw-content-ltr ol.inline-list, .inline-list ul, .inline-list ol {&lt;br /&gt;
    margin:0.5em 0;&lt;br /&gt;
    overflow-x:hidden;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li {&lt;br /&gt;
    display:inline;&lt;br /&gt;
    margin:0 1.18em 0 0;&lt;br /&gt;
    white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li {&lt;br /&gt;
    margin-left:-1.18em;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li:before {&lt;br /&gt;
    content:&amp;quot;\a0•\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr ul.plain-list, .mw-content-ltr ol.plain-list, .plain-list ul, .plain-list ol {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
    list-style-image:none;&lt;br /&gt;
}&lt;br /&gt;
.plain-list li {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    text-align:left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** Infobox related styles **************************&lt;br /&gt;
 *****************************************************/&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
   background-color: #f9f9f9;&lt;br /&gt;
   color: black;&lt;br /&gt;
   margin-bottom: 0.5em;&lt;br /&gt;
   margin-left: 1em;&lt;br /&gt;
   padding: 0.2em;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: right;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
   font-size: larger;&lt;br /&gt;
   margin-left: inherit;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
   border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
   border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End infobox related styles ****************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** List table styles *************************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
.listTable {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable tr {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable th {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td.highlight {&lt;br /&gt;
    background-color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
tr.odd {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/*** End list table styles ********************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Location template styles *****************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
.locationTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 5px 10px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.locationTemplateHeader {&lt;br /&gt;
    background-color: #258E36;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by desktop view skins only. */&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for desktop skins ***************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    margin:2px 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-body {&lt;br /&gt;
    display:table;&lt;br /&gt;
    width:100%;&lt;br /&gt;
    border-spacing:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-section {&lt;br /&gt;
    display:table-row;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    vertical-align:middle;&lt;br /&gt;
    padding:2px 5px 2px 2px; &lt;br /&gt;
    white-space:nowrap; &lt;br /&gt;
    text-align:right;&lt;br /&gt;
    width:1%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    padding:2px 2px 2px 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navbox-section:nth-child(even) .navMainSeriesContent {&lt;br /&gt;
    background: #EAEFFA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=148940</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=148940"/>
		<updated>2021-03-17T07:45:30Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: adding Xeno Series Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Dragon Quest Wiki:About|About&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
&lt;br /&gt;
* Latest Updates&lt;br /&gt;
** Special:NewPages|New Articles&lt;br /&gt;
** Special:NewFiles|New Files&lt;br /&gt;
** Special:WantedPages|Wanted Articles&lt;br /&gt;
&lt;br /&gt;
* Affiliates&lt;br /&gt;
** https://www.woodus.com/den/home.php|Dragon&#039;s Den&lt;br /&gt;
&lt;br /&gt;
* SEIWA&lt;br /&gt;
** https://chronowiki.org|Chrono Wiki&lt;br /&gt;
** https://dragon-quest.org Dragon Quest Wiki&lt;br /&gt;
** https://khwiki.com|Kingdom Hearts Wiki&lt;br /&gt;
** http://seiwanetwork.org/wiki/index.php/Main_Page|Square Enix Wiki&lt;br /&gt;
** https://strategywiki.org|StrategyWiki&lt;br /&gt;
** https://finalfantasywiki.com|Final Fantasy Wiki&lt;br /&gt;
&lt;br /&gt;
* NIWA&lt;br /&gt;
** https://armswiki.org|ARMS Institute&lt;br /&gt;
** https://bulbapedia.bulbagarden.net/wiki/Main_Page|Bulbapedia&lt;br /&gt;
** https://dragon-quest.org/wiki/Main_Page|Dragon Quest Wiki&lt;br /&gt;
** https://www.fireemblemwiki.org/Main_Page|Fire Emblem Wiki&lt;br /&gt;
** http://mutecity.org/wiki/F-Zero_Wiki|F-Zero Wiki&lt;br /&gt;
** https://www.goldensunwiki.net/wiki/Main_Page|Golden Sun Universe&lt;br /&gt;
** http://harddrop.com/wiki/Main_Page|Hard Drop Tetris Wiki&lt;br /&gt;
** http://www.kidicaruswiki.org/Main_Page|Icaruspedia&lt;br /&gt;
** https://splatoonwiki.org/wiki/Main_Page|Inkipedia&lt;br /&gt;
** https://www.starfoxwiki.info/Lylat_Wiki|Lylat Wiki&lt;br /&gt;
** https://www.metroidwiki.org/wiki/Main_Page|Metroid Wiki&lt;br /&gt;
** http://www.niwanetwork.org/wiki/Main_Page|NintendoWiki&lt;br /&gt;
** https://www.nookipedia.com/wiki/Main_Page|Nookipedia&lt;br /&gt;
** https://www.pikminwiki.com/|Pikipedia&lt;br /&gt;
** https://www.ssbwiki.com/Main_Page|SmashWiki&lt;br /&gt;
** http://www.starfywiki.org/wiki/Main_Page|Starfy Wiki&lt;br /&gt;
** https://strategywiki.org/wiki/Main_Page|StrategyWiki&lt;br /&gt;
** https://www.mariowiki.com/Main_Page|Super Mario Wiki&lt;br /&gt;
** https://warswiki.org/wiki/Main_Page|Wars Wiki&lt;br /&gt;
** https://www.wikibound.info|Wikibound&lt;br /&gt;
** https://wikirby.com/wiki/Kirby_Wiki|Wikirby&lt;br /&gt;
** https://www.xenoserieswiki.org/wiki/Main_Page|Xeno Series Wiki&lt;br /&gt;
** https://zelda.gamepedia.com/Main_Page|Zelda Wiki&lt;br /&gt;
&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MSX&amp;diff=148723</id>
		<title>MSX</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MSX&amp;diff=148723"/>
		<updated>2021-03-05T01:23:37Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.css&amp;diff=147779</id>
		<title>MediaWiki:Mobile.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.css&amp;diff=147779"/>
		<updated>2021-01-13T02:02:34Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: fixing missing }&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Common.css and vice versa. */&lt;br /&gt;
/* CSS placed here will be used by both desktop view and mobile view skins. */&lt;br /&gt;
&lt;br /&gt;
/* Galleries */&lt;br /&gt;
/* help to replace deprecated &amp;lt;center&amp;gt; tags */&lt;br /&gt;
.gallery.mw-gallery-traditional {&lt;br /&gt;
 text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.page-Main_Page #firstHeading { display:none; }&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    padding-top: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.main li {&lt;br /&gt;
    padding-right: 2px;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOn {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/tick.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOff {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/cross.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabs {&lt;br /&gt;
    font-size: 1.05em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Shrink an element to fit its container, similar to images in mobile skins */&lt;br /&gt;
.shrink-to-fit {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Class to retain pixelation when zoomed */&lt;br /&gt;
.pixels {&lt;br /&gt;
    -ms-interpolation-mode:nearest-neighbor;   /* IE 7-11 */&lt;br /&gt;
    image-rendering:-webkit-optimize-contrast; /* old Webkit browsers */&lt;br /&gt;
    image-rendering:pixelated;                 /* Chrome / Opera */&lt;br /&gt;
    image-rendering:-webkit-crisp-edges;       /* Safari */&lt;br /&gt;
    image-rendering:-moz-crisp-edges;          /* Firefox */&lt;br /&gt;
    image-rendering:-o-crisp-edges;            /* old Opera */&lt;br /&gt;
    image-rendering:crisp-edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Recent changes byte indicators */&lt;br /&gt;
.mw-plusminus-pos { color: #006500; }&lt;br /&gt;
.mw-plusminus-neg { color: #8B0000; }&lt;br /&gt;
&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    float: right;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    font-size: .85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add scroll bars to dragscroll elements if needed */&lt;br /&gt;
.dragscroll {&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlinks a {&lt;br /&gt;
    background: transparent none repeat scroll 0 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr ul.inline-list, .mw-content-ltr ol.inline-list, .inline-list ul, .inline-list ol {&lt;br /&gt;
    margin:0.5em 0;&lt;br /&gt;
    overflow-x:hidden;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li {&lt;br /&gt;
    display:inline;&lt;br /&gt;
    margin:0 1.18em 0 0;&lt;br /&gt;
    white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li {&lt;br /&gt;
    margin-left:-1.18em;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li:before {&lt;br /&gt;
    content:&amp;quot;\a0•\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr ul.plain-list, .mw-content-ltr ol.plain-list, .plain-list ul, .plain-list ol {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
    list-style-image:none;&lt;br /&gt;
}&lt;br /&gt;
.plain-list li {&lt;br /&gt;
    margin:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** Infobox related styles **************************&lt;br /&gt;
 *****************************************************/&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
   background-color: #f9f9f9;&lt;br /&gt;
   color: black;&lt;br /&gt;
   margin-bottom: 0.5em;&lt;br /&gt;
   margin-left: 1em;&lt;br /&gt;
   padding: 0.2em;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: right;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
   font-size: larger;&lt;br /&gt;
   margin-left: inherit;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
   border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
   border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End infobox related styles ****************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** List table styles *************************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
.listTable {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable tr {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable th {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td.highlight {&lt;br /&gt;
    background-color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
tr.odd {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/*** End list table styles ********************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Location template styles *****************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
.locationTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 5px 10px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.locationTemplateHeader {&lt;br /&gt;
    background-color: #258E36;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by mobile view skins only. */&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=147778</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=147778"/>
		<updated>2021-01-13T02:02:21Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: fixing missing }&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.css and vice versa. */&lt;br /&gt;
/* CSS placed here will be used by both desktop view and mobile view skins. */&lt;br /&gt;
&lt;br /&gt;
/* Galleries */&lt;br /&gt;
/* help to replace deprecated &amp;lt;center&amp;gt; tags */&lt;br /&gt;
.gallery.mw-gallery-traditional {&lt;br /&gt;
 text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.page-Main_Page #firstHeading { display:none; }&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    padding-top: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.main li {&lt;br /&gt;
    padding-right: 2px;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOn {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/tick.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOff {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/cross.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabs {&lt;br /&gt;
    font-size: 1.05em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Shrink an element to fit its container, similar to images in mobile skins */&lt;br /&gt;
.shrink-to-fit {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Class to retain pixelation when zoomed */&lt;br /&gt;
.pixels {&lt;br /&gt;
    -ms-interpolation-mode:nearest-neighbor;   /* IE 7-11 */&lt;br /&gt;
    image-rendering:-webkit-optimize-contrast; /* old Webkit browsers */&lt;br /&gt;
    image-rendering:pixelated;                 /* Chrome / Opera */&lt;br /&gt;
    image-rendering:-webkit-crisp-edges;       /* Safari */&lt;br /&gt;
    image-rendering:-moz-crisp-edges;          /* Firefox */&lt;br /&gt;
    image-rendering:-o-crisp-edges;            /* old Opera */&lt;br /&gt;
    image-rendering:crisp-edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Recent changes byte indicators */&lt;br /&gt;
.mw-plusminus-pos { color: #006500; }&lt;br /&gt;
.mw-plusminus-neg { color: #8B0000; }&lt;br /&gt;
&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    float: right;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    font-size: .85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add scroll bars to dragscroll elements if needed */&lt;br /&gt;
.dragscroll {&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlinks a {&lt;br /&gt;
    background: transparent none repeat scroll 0 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr ul.inline-list, .mw-content-ltr ol.inline-list, .inline-list ul, .inline-list ol {&lt;br /&gt;
    margin:0.5em 0;&lt;br /&gt;
    overflow-x:hidden;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li {&lt;br /&gt;
    display:inline;&lt;br /&gt;
    margin:0 1.18em 0 0;&lt;br /&gt;
    white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li {&lt;br /&gt;
    margin-left:-1.18em;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li:before {&lt;br /&gt;
    content:&amp;quot;\a0•\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr ul.plain-list, .mw-content-ltr ol.plain-list, .plain-list ul, .plain-list ol {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
    list-style-image:none;&lt;br /&gt;
}&lt;br /&gt;
.plain-list li {&lt;br /&gt;
    margin:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** Infobox related styles **************************&lt;br /&gt;
 *****************************************************/&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
   background-color: #f9f9f9;&lt;br /&gt;
   color: black;&lt;br /&gt;
   margin-bottom: 0.5em;&lt;br /&gt;
   margin-left: 1em;&lt;br /&gt;
   padding: 0.2em;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: right;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
   font-size: larger;&lt;br /&gt;
   margin-left: inherit;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
   border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
   border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End infobox related styles ****************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** List table styles *************************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
.listTable {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable tr {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable th {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td.highlight {&lt;br /&gt;
    background-color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
tr.odd {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/*** End list table styles ********************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Location template styles *****************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
.locationTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 5px 10px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.locationTemplateHeader {&lt;br /&gt;
    background-color: #258E36;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by desktop view skins only. */&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for desktop skins ***************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    margin:2px 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-body {&lt;br /&gt;
    display:table;&lt;br /&gt;
    width:100%;&lt;br /&gt;
    border-spacing:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-section {&lt;br /&gt;
    display:table-row;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    vertical-align:middle;&lt;br /&gt;
    padding:2px 5px 2px 2px; &lt;br /&gt;
    white-space:nowrap; &lt;br /&gt;
    text-align:right;&lt;br /&gt;
    width:1%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    padding:2px 2px 2px 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navbox-section:nth-child(even) .navMainSeriesContent {&lt;br /&gt;
    background: #EAEFFA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.css&amp;diff=147477</id>
		<title>MediaWiki:Mobile.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Mobile.css&amp;diff=147477"/>
		<updated>2021-01-08T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Common.css and vice versa. */&lt;br /&gt;
/* CSS placed here will be used by both desktop view and mobile view skins. */&lt;br /&gt;
&lt;br /&gt;
/* Galleries */&lt;br /&gt;
/* help to replace deprecated &amp;lt;center&amp;gt; tags */&lt;br /&gt;
.gallery.mw-gallery-traditional {&lt;br /&gt;
 text-align: center;&lt;br /&gt;
&lt;br /&gt;
.page-Main_Page #firstHeading { display:none; }&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    padding-top: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.main li {&lt;br /&gt;
    padding-right: 2px;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOn {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/tick.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOff {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/cross.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabs {&lt;br /&gt;
    font-size: 1.05em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Shrink an element to fit its container, similar to images in mobile skins */&lt;br /&gt;
.shrink-to-fit {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Class to retain pixelation when zoomed */&lt;br /&gt;
.pixels {&lt;br /&gt;
    -ms-interpolation-mode:nearest-neighbor;   /* IE 7-11 */&lt;br /&gt;
    image-rendering:-webkit-optimize-contrast; /* old Webkit browsers */&lt;br /&gt;
    image-rendering:pixelated;                 /* Chrome / Opera */&lt;br /&gt;
    image-rendering:-webkit-crisp-edges;       /* Safari */&lt;br /&gt;
    image-rendering:-moz-crisp-edges;          /* Firefox */&lt;br /&gt;
    image-rendering:-o-crisp-edges;            /* old Opera */&lt;br /&gt;
    image-rendering:crisp-edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Recent changes byte indicators */&lt;br /&gt;
.mw-plusminus-pos { color: #006500; }&lt;br /&gt;
.mw-plusminus-neg { color: #8B0000; }&lt;br /&gt;
&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    float: right;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    font-size: .85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add scroll bars to dragscroll elements if needed */&lt;br /&gt;
.dragscroll {&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlinks a {&lt;br /&gt;
    background: transparent none repeat scroll 0 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr ul.inline-list, .mw-content-ltr ol.inline-list, .inline-list ul, .inline-list ol {&lt;br /&gt;
    margin:0.5em 0;&lt;br /&gt;
    overflow-x:hidden;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li {&lt;br /&gt;
    display:inline;&lt;br /&gt;
    margin:0 1.18em 0 0;&lt;br /&gt;
    white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li {&lt;br /&gt;
    margin-left:-1.18em;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li:before {&lt;br /&gt;
    content:&amp;quot;\a0•\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr ul.plain-list, .mw-content-ltr ol.plain-list, .plain-list ul, .plain-list ol {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
    list-style-image:none;&lt;br /&gt;
}&lt;br /&gt;
.plain-list li {&lt;br /&gt;
    margin:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** Infobox related styles **************************&lt;br /&gt;
 *****************************************************/&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
   background-color: #f9f9f9;&lt;br /&gt;
   color: black;&lt;br /&gt;
   margin-bottom: 0.5em;&lt;br /&gt;
   margin-left: 1em;&lt;br /&gt;
   padding: 0.2em;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: right;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
   font-size: larger;&lt;br /&gt;
   margin-left: inherit;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
   border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
   border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End infobox related styles ****************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** List table styles *************************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
.listTable {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable tr {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable th {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td.highlight {&lt;br /&gt;
    background-color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
tr.odd {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/*** End list table styles ********************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Location template styles *****************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
.locationTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 5px 10px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.locationTemplateHeader {&lt;br /&gt;
    background-color: #258E36;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by mobile view skins only. */&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=147476</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Common.css&amp;diff=147476"/>
		<updated>2021-01-08T17:43:34Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** Begin shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* Make sure any changes are copied to MediaWiki:Mobile.css and vice versa. */&lt;br /&gt;
/* CSS placed here will be used by both desktop view and mobile view skins. */&lt;br /&gt;
&lt;br /&gt;
/* Galleries */&lt;br /&gt;
/* help to replace deprecated &amp;lt;center&amp;gt; tags */&lt;br /&gt;
.gallery.mw-gallery-traditional {&lt;br /&gt;
 text-align: center;&lt;br /&gt;
&lt;br /&gt;
.page-Main_Page #firstHeading { display:none; }&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    padding-top: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li.main li {&lt;br /&gt;
    padding-right: 2px;&lt;br /&gt;
    text-align: left;&lt;br /&gt;
    padding-left: 20px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOn {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/tick.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.columnOff {&lt;br /&gt;
    background: url(&amp;quot;/images/gfx/cross.png&amp;quot;) no-repeat scroll 0 50% transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabs {&lt;br /&gt;
    font-size: 1.05em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Shrink an element to fit its container, similar to images in mobile skins */&lt;br /&gt;
.shrink-to-fit {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height:auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Class to retain pixelation when zoomed */&lt;br /&gt;
.pixels {&lt;br /&gt;
    -ms-interpolation-mode:nearest-neighbor;   /* IE 7-11 */&lt;br /&gt;
    image-rendering:-webkit-optimize-contrast; /* old Webkit browsers */&lt;br /&gt;
    image-rendering:pixelated;                 /* Chrome / Opera */&lt;br /&gt;
    image-rendering:-webkit-crisp-edges;       /* Safari */&lt;br /&gt;
    image-rendering:-moz-crisp-edges;          /* Firefox */&lt;br /&gt;
    image-rendering:-o-crisp-edges;            /* old Opera */&lt;br /&gt;
    image-rendering:crisp-edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Recent changes byte indicators */&lt;br /&gt;
.mw-plusminus-pos { color: #006500; }&lt;br /&gt;
.mw-plusminus-neg { color: #8B0000; }&lt;br /&gt;
&lt;br /&gt;
.collapseButton {&lt;br /&gt;
    float: right;&lt;br /&gt;
    text-align: right;&lt;br /&gt;
    font-size: .85em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Add scroll bars to dragscroll elements if needed */&lt;br /&gt;
.dragscroll {&lt;br /&gt;
    overflow: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.plainlinks a {&lt;br /&gt;
    background: transparent none repeat scroll 0 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-content-ltr ul.inline-list, .mw-content-ltr ol.inline-list, .inline-list ul, .inline-list ol {&lt;br /&gt;
    margin:0.5em 0;&lt;br /&gt;
    overflow-x:hidden;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li {&lt;br /&gt;
    display:inline;&lt;br /&gt;
    margin:0 1.18em 0 0;&lt;br /&gt;
    white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li {&lt;br /&gt;
    margin-left:-1.18em;&lt;br /&gt;
}&lt;br /&gt;
.inline-list li + li:before {&lt;br /&gt;
    content:&amp;quot;\a0•\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr ul.plain-list, .mw-content-ltr ol.plain-list, .plain-list ul, .plain-list ol {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    list-style-type:none;&lt;br /&gt;
    list-style-image:none;&lt;br /&gt;
}&lt;br /&gt;
.plain-list li {&lt;br /&gt;
    margin:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** Infobox related styles **************************&lt;br /&gt;
 *****************************************************/&lt;br /&gt;
&lt;br /&gt;
.infobox {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
   background-color: #f9f9f9;&lt;br /&gt;
   color: black;&lt;br /&gt;
   margin-bottom: 0.5em;&lt;br /&gt;
   margin-left: 1em;&lt;br /&gt;
   padding: 0.2em;&lt;br /&gt;
   float: right;&lt;br /&gt;
   clear: right;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
   font-size: larger;&lt;br /&gt;
   margin-left: inherit;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
   border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
   border: 1px solid #aaaaaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
   border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End infobox related styles ****************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** List table styles *************************************&lt;br /&gt;
 ***********************************************************/&lt;br /&gt;
&lt;br /&gt;
.listTable {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable tr {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable th {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td {&lt;br /&gt;
    border: 1px solid #AAAAAA;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    background-color: #F2F2F2;&lt;br /&gt;
    padding: 3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.listTable td.highlight {&lt;br /&gt;
    background-color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.hidden {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
tr.odd {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tr.even {&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
/*** End list table styles ********************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Location template styles *****************************&lt;br /&gt;
 **********************************************************/&lt;br /&gt;
&lt;br /&gt;
.locationTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 5px 10px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.locationTemplateHeader {&lt;br /&gt;
    background-color: #258E36;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.locationTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End location template styles ****************************&lt;br /&gt;
 *************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Equipment template styles *******************************&lt;br /&gt;
 *************************************************************/&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateTable {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.equipmentTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.equipmentTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End equipment template styles *********************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Enemy template styles *****************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    width: 300px;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
}&lt;br /&gt;
.enemyTemplateHeader {&lt;br /&gt;
    background-color: #CC5B14;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.enemyTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End enemy template styles ********************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Character template styles ************************************&lt;br /&gt;
 ******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.characterTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:5px;&lt;br /&gt;
}&lt;br /&gt;
.characterTemplateHeader {&lt;br /&gt;
    background-color: #33339F;&lt;br /&gt;
    color:white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateHeader a {&lt;br /&gt;
    color:white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.characterTemplateSubheader {&lt;br /&gt;
   border: 1px solid black;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.characterTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End character template styles **********************************&lt;br /&gt;
 ********************************************************************&lt;br /&gt;
&lt;br /&gt;
/*** Spell template styles ******************************************&lt;br /&gt;
 ********************************************************************/&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable {&lt;br /&gt;
    font-size:90%;&lt;br /&gt;
    margin: 0px 5px 5px 0px;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateTable td {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
.spellTemplateHeader {&lt;br /&gt;
    background-color: firebrick;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border:1px solid black;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.spellTemplateCell {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    vertical-align: middle;&lt;br /&gt;
    border: 1px solid black;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End spell template styles *************************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for all skins *******************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox {&lt;br /&gt;
    clear:both;&lt;br /&gt;
    border:1px solid silver; &lt;br /&gt;
    text-align:center;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox a,&lt;br /&gt;
.navbox a.external,&lt;br /&gt;
.navbox a.external:visited {&lt;br /&gt;
    color:#FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox .mw-collapsible-toggle {&lt;br /&gt;
    position:relative;&lt;br /&gt;
    top:3px;&lt;br /&gt;
    right:3px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    padding:2px;&lt;br /&gt;
    font-size:85%; &lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#000000;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navMainSeries,&lt;br /&gt;
.navMainSeries a {&lt;br /&gt;
    background: #3366CC;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent {&lt;br /&gt;
    background: #D6E0F5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navMainSeriesContent a {&lt;br /&gt;
    color: #3366CC;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navGameSeries,&lt;br /&gt;
.navGameSeries a {&lt;br /&gt;
    background: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navClasses,&lt;br /&gt;
.navClasses a {&lt;br /&gt;
    background: #E65C00;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tnav {&lt;br /&gt;
    float:left;&lt;br /&gt;
    font-size:70%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;br /&gt;
&lt;br /&gt;
/* Message box styles (taken from Wikipedia Common.css) */&lt;br /&gt;
.mbox-text {                     /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;       /* 0.9em left/right */&lt;br /&gt;
    width: 100%;                 /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
.mbox-image {                    /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;    /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.mbox-empty-cell {               /* An empty narrow cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0px;&lt;br /&gt;
    width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 1px solid #aaa;       /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
    background: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.mbox-notice, .mbox-walkthrough, .mbox-disambig, .mbox-incomplete, .mbox-s-stub {&lt;br /&gt;
    border: 1px solid #aaa;       /* Gray */&lt;br /&gt;
}&lt;br /&gt;
.mbox-speedy, .mbox-delete {&lt;br /&gt;
    border: 2px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
.mbox-stub, .mbox-sitenotice {&lt;br /&gt;
    border: 2px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
.mbox-guideline {&lt;br /&gt;
    border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
.mbox-future {&lt;br /&gt;
    border: 1px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
.mbox-localization {&lt;br /&gt;
    border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
.mbox-protection {&lt;br /&gt;
    border: 2px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/** End shared desktop + mobile view styles **/&lt;br /&gt;
&lt;br /&gt;
/* CSS placed below will be used by desktop view skins only. */&lt;br /&gt;
&lt;br /&gt;
/*** Navigation styles for desktop skins ***************************&lt;br /&gt;
 *******************************************************************/&lt;br /&gt;
&lt;br /&gt;
.navbox-header {&lt;br /&gt;
    margin:2px 2px 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-body {&lt;br /&gt;
    display:table;&lt;br /&gt;
    width:100%;&lt;br /&gt;
    border-spacing:2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-section {&lt;br /&gt;
    display:table-row;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-subheader {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    vertical-align:middle;&lt;br /&gt;
    padding:2px 5px 2px 2px; &lt;br /&gt;
    white-space:nowrap; &lt;br /&gt;
    text-align:right;&lt;br /&gt;
    width:1%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.navbox-content {&lt;br /&gt;
    display:table-cell;&lt;br /&gt;
    padding:2px 2px 2px 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * custom styles for navigation templates&lt;br /&gt;
 * Note: these groups of style classes exist as a set &lt;br /&gt;
 * for a particular &#039;theme&#039; of nav bars.&lt;br /&gt;
 * for example, navMainSeries is the default &#039;theme&#039;&lt;br /&gt;
 */&lt;br /&gt;
&lt;br /&gt;
.navbox-section:nth-child(even) .navMainSeriesContent {&lt;br /&gt;
    background: #EAEFFA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*** End of navigation styles **********************************&lt;br /&gt;
 ***************************************************************/&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:FFWIcon.pngFFWIcon.png&amp;diff=147177</id>
		<title>File:FFWIcon.pngFFWIcon.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:FFWIcon.pngFFWIcon.png&amp;diff=147177"/>
		<updated>2020-12-14T02:24:34Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Other free}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=147176</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki:Sidebar&amp;diff=147176"/>
		<updated>2020-12-14T02:22:51Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: adding final fantasy wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Dragon Quest Wiki:About|About&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
&lt;br /&gt;
* Latest Updates&lt;br /&gt;
** Special:NewPages|New Articles&lt;br /&gt;
** Special:NewFiles|New Files&lt;br /&gt;
** Special:WantedPages|Wanted Articles&lt;br /&gt;
&lt;br /&gt;
* Affiliates&lt;br /&gt;
** https://www.woodus.com/den/home.php|Dragon&#039;s Den&lt;br /&gt;
&lt;br /&gt;
* SEIWA&lt;br /&gt;
** https://chronowiki.org|Chrono Wiki&lt;br /&gt;
** https://dragon-quest.org Dragon Quest Wiki&lt;br /&gt;
** https://khwiki.com|Kingdom Hearts Wiki&lt;br /&gt;
** http://seiwanetwork.org/wiki/index.php/Main_Page|Square Enix Wiki&lt;br /&gt;
** https://strategywiki.org|StrategyWiki&lt;br /&gt;
** https://finalfantasywiki.com|Final Fantasy Wiki&lt;br /&gt;
&lt;br /&gt;
* NIWA&lt;br /&gt;
** https://armswiki.org|ARMS Institute&lt;br /&gt;
** https://bulbapedia.bulbagarden.net/wiki/Main_Page|Bulbapedia&lt;br /&gt;
** https://dragon-quest.org/wiki/Main_Page|Dragon Quest Wiki&lt;br /&gt;
** https://www.fireemblemwiki.org/Main_Page|Fire Emblem Wiki&lt;br /&gt;
** http://mutecity.org/wiki/F-Zero_Wiki|F-Zero Wiki&lt;br /&gt;
** https://www.goldensunwiki.net/wiki/Main_Page|Golden Sun Universe&lt;br /&gt;
** http://harddrop.com/wiki/Main_Page|Hard Drop Tetris Wiki&lt;br /&gt;
** http://www.kidicaruswiki.org/Main_Page|Icaruspedia&lt;br /&gt;
** https://splatoonwiki.org/wiki/Main_Page|Inkipedia&lt;br /&gt;
** https://www.starfoxwiki.info/Lylat_Wiki|Lylat Wiki&lt;br /&gt;
** https://www.metroidwiki.org/wiki/Main_Page|Metroid Wiki&lt;br /&gt;
** http://www.niwanetwork.org/wiki/Main_Page|NintendoWiki&lt;br /&gt;
** https://www.nookipedia.com/wiki/Main_Page|Nookipedia&lt;br /&gt;
** https://www.pikminwiki.com/|Pikipedia&lt;br /&gt;
** https://www.ssbwiki.com/Main_Page|SmashWiki&lt;br /&gt;
** http://www.starfywiki.org/wiki/Main_Page|Starfy Wiki&lt;br /&gt;
** https://strategywiki.org/wiki/Main_Page|StrategyWiki&lt;br /&gt;
** https://www.mariowiki.com/Main_Page|Super Mario Wiki&lt;br /&gt;
** https://warswiki.org/wiki/Main_Page|Wars Wiki&lt;br /&gt;
** https://www.wikibound.info|Wikibound&lt;br /&gt;
** https://wikirby.com/wiki/Kirby_Wiki|Wikirby&lt;br /&gt;
** https://zelda.gamepedia.com/Main_Page|Zelda Wiki&lt;br /&gt;
&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Gigalumph&amp;diff=147035</id>
		<title>Gigalumph</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Gigalumph&amp;diff=147035"/>
		<updated>2020-12-10T17:59:19Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Icysugarspike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Gigalumph&lt;br /&gt;
|image=[[File:GigaMute.png|center|170px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Gigalumph&#039;&#039;&#039; (formerly &#039;&#039;&#039;GigaMute&#039;&#039;&#039;) is both a monster and a boss in the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Dragon Quest VII&#039;&#039; Enemy===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Gigamute.gif]]&lt;br /&gt;
|name=GigaMute&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=400&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=205&lt;br /&gt;
|defense=110&lt;br /&gt;
|agility=92&lt;br /&gt;
|experience=240&lt;br /&gt;
|gold=125&lt;br /&gt;
|droppedItem=Steel Claw &amp;lt;br&amp;gt; Gigalumph Heart (rare)&lt;br /&gt;
|skills=Ice Air&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Demon&lt;br /&gt;
|bestiaryNumber=189&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Rexwood &amp;lt;br&amp;gt; Orph &amp;lt;br&amp;gt; Deja &amp;lt;br&amp;gt; Probina&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Gigalumph can be found in the [[Rexwood]] region in Disc 2, the [[Orph]] region in Disc 2, the [[Deja]] region in Disc 2, and the [[Probina]] region in Disc 2. The Gigalumph has a rare chance of dropping a Gigalumph Heart, allowing one party member to become a Gigalumph when the heart is taken to the [[Alltrades Abbey (Dragon Quest VI)|Temple of Dharma]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Galumph]]&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Galumph (Class)]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Spiny_mine&amp;diff=147034</id>
		<title>Spiny mine</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Spiny_mine&amp;diff=147034"/>
		<updated>2020-12-10T17:59:17Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Follower of Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Spiny mine&lt;br /&gt;
|image=[[Image:DQVII_Pummeler.png|center|180px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=リビングハンマー&lt;br /&gt;
|romanji=Living hammer&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|old=Pummeler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spiny Mine&#039;&#039;&#039; is a monster from the game &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It can be found in the [[Dungeon of Descent]] and the [[Likeness of the Great Evil]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Spiny mines&#039;&#039;&#039; are ugly anthropomorphic explosive flails that float threateningly into battle. They worryingly resemble [[Material family|naval mines]], causing most adventurers to run at the first sight of them. Their bodies consist of a rotten round iron ball covered in sharp stabbing spikes with an evil one-eyed face and a mouth with sharp fangs, as well as a long clanking chain that dangles below their bodies. &#039;&#039;&#039;Spiny mines&#039;&#039;&#039; attack by swinging their spiked bodies in a circle, smashing into enemies and protruding their sharp spines into their flesh. They&#039;re also prone to simply self-destructing at will, damaging every single enemy in a massive manic explosion.&lt;br /&gt;
&lt;br /&gt;
In the 3DS version, spiny mines and its ilk do not move around much, making them easy to avoid unless directly blocking the path of the party. However, if it is threatened by a much stronger enemy, spiny mines can actually move very fast by rolling themselves on the ground in order to flee.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Spiny mine&lt;br /&gt;
|kanji= リビングハンマー&lt;br /&gt;
|romanji=Ribinguhanmā&lt;br /&gt;
|sprite=[[Image:Pummeler.gif]]&lt;br /&gt;
|hp=55&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=25 (PS1)&amp;lt;br&amp;gt;38 (3DS)&lt;br /&gt;
|gold=16 (PS1)&amp;lt;br&amp;gt;24 (3DS)&lt;br /&gt;
|attack=60&lt;br /&gt;
|defense=65&lt;br /&gt;
|agility=45&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|32}}]]&lt;br /&gt;
|bestiaryNumber=039&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Self-destruct&lt;br /&gt;
|locations=[[Dungeon of Descent]]&amp;lt;br&amp;gt;[[Likeness of the Great Evil]]&lt;br /&gt;
|items=[[Bone stake]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=50%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=15%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=480%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Briny mine]]&lt;br /&gt;
*[[Mastermine]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=User_talk:Follower_of_Light&amp;diff=147033</id>
		<title>User talk:Follower of Light</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=User_talk:Follower_of_Light&amp;diff=147033"/>
		<updated>2020-12-10T17:59:15Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Follower of Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome|Follower of Light|}}&lt;br /&gt;
&lt;br /&gt;
==Could use some imput if your could==&lt;br /&gt;
http://dragon-quest.org/wiki/Cursed_belt&lt;br /&gt;
&lt;br /&gt;
In articles like that, I&#039;ve tried to incorporate the image into that infobox.  Basically ones like &amp;lt;nowiki&amp;gt;[[File:(insert image here)]]&amp;lt;/nowiki&amp;gt; or Image:(insert image here), but nothing.  Any ideas?  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 14:16, 14 April 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
--It&#039;s the way the template is set up; you can adjust the spaces and change what goes where, but it won&#039;t effect how it&#039;s presented unfortunately. Whomever designed it wanted to keep the pictures and information separate, so it might be easier to select an alternative template instead. Wish I had more to say on the matter, but its just a design flaw.[[User:Follower_of_Light]] 15:25, 14 April 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Merchant rejoining in all versions?==&lt;br /&gt;
Now, when you say that the [[merchant]] in &#039;&#039;[[Dragon Quest III]]&#039;&#039; rejoins in all versions, are you merely talking about all remakes?  Cause I do know for sure that he/she remains jailed for the rest of the original [[Nintendo Entertainment System|NES]] version.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 20:45, 28 May 2014 (CDT)&lt;br /&gt;
:...I could have swarm that mustachio&#039;d dolt rejoined in the nes version. My bad. But if you or anyone else finds a goof in one of my edits or thinks something is up, by all means feel free to change it. I know a lot of wikimedia is totalitarian about, well....everything, but this place is way more chill. We&#039;re like the Jimmy Buffet of Wikis that way. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:14, 30 May 2014 (CDT))&lt;br /&gt;
&lt;br /&gt;
== それはちょうど小さなことだ ==&lt;br /&gt;
&lt;br /&gt;
うーん...私はバンダルよん&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/50.136.149.237|50.136.149.237]] 22:11, 10 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Main Page Updates ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added some news about the mobile releases on the main page.  I&#039;ve also unprotected that page, so you and others can make updates if you want to.  I haven&#039;t done a good job of keeping things up to date recently, so feel free to go for it.  If we end up having vandalism problems, we may have to work on an alternative.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 01:24, 6 December 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== German Wiki ==&lt;br /&gt;
Hi, thank you for your help. Please could you activate interwiki here? Thank you!! We have so much to do :) -- [http://dragonquest-wiki.de/wiki/Benutzer:Lycon Lycon] 08:48, 17 February 2015 (CST)&lt;br /&gt;
:I&#039;ve contacted flyingragnar about enabling the feature, so with any luck he&#039;ll do so shortly!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:22, 18 February 2015 (CST))&lt;br /&gt;
:: Thank you! -- [http://dragonquest-wiki.de/wiki/Benutzer:Lycon Lycon] 08:24, 20 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Re: Great start ==&lt;br /&gt;
&lt;br /&gt;
Salut! And thanks for welcoming me at the wiki. Thank you for liking the templates as well. Dragon Quest is one of my favorite games and would like to help out with modernizing the wiki. I want to give the entire wiki a great layout and make it feel very original along with its NIWA and SEIWA affiliates. If you would like to help out or have any ideas to share feel free, and if I need help I will tell you. By the way, thanks for stopping that random vandal from last week :). [[User:IceKidd|&#039;&#039;&#039;IceKidd&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;([[User:IceKidd|Local Userpage]] ⁝ [[User talk:IceKidd|Local Talk]])&amp;lt;/sup&amp;gt; 15:23, 23 September 2015 (CDT)&lt;br /&gt;
:Hmm... If you are talking about the content in the tabber, then I have an idea for it, but further... I do not know what you actually mean, sorry. For the monster infoboxes, I can probably fix that within one or two days (only if the codes can give me a chance to have what I want). So the monster infobox is not a problem. I will await what you actually mean about showing multiple versions of equipment lists, spells etc. because I see a tabber holding such content. Thanks. [[User:IceKidd|&#039;&#039;&#039;IceKidd&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;([[User:IceKidd|Local Userpage]] ⁝ [[User talk:IceKidd|Local Talk]])&amp;lt;/sup&amp;gt; 09:36, 25 September 2015 (CDT)&lt;br /&gt;
::Oh, like that. That&#039;s possible. [[User:IceKidd|&#039;&#039;&#039;IceKidd&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;([[User:IceKidd|Local Userpage]] ⁝ [[User talk:IceKidd|Local Talk]])&amp;lt;/sup&amp;gt; 02:26, 1 October 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Royal Missive? ==&lt;br /&gt;
So I&#039;m guessing this is what the Royal Scroll is called now?  Does the Mobile version of &#039;&#039;[[Dragon Quest IV]]&#039;&#039; use that name now? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 17:18, 5 October 2015 (CDT)&lt;br /&gt;
:Will check IV when I get to that point. Here&#039;s the list of name changes for III http://www.woodus.com/den/games/dq3andios/namechanges.php Will fix more when I get an actual chance to edit again, probably just throw up a disambiguation page if it calls for it ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:45, 6 October 2015 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Regarding uploads... ==&lt;br /&gt;
Is there a page to provide a general request for uploads (One such example for &#039;&#039;DQ IV&#039;&#039; that you may not have unless you have access to the Japanese Playstation port and can read the language enough to play)?  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:36, 14 November 2015 (CST)&lt;br /&gt;
:Unfortunately I&#039;ve got no clue if such a method exists; what I&#039;ve been doing is using the scanned guide books and ripping the images from those to fill in the gaps and make the items/equipment pages more in-line with VIII&#039;s. I know the assorted fan pages and tumblr accounts have some of the japanese-only images, so browsing around there might be your best bet. If you have any in particular you really want I can double check the Brady guides and see if it&#039;s in there for you ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:41, 15 November 2015 (CST))&lt;br /&gt;
::Well, I could at the very least benefit with the various images for IV&#039;s version of [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] and though I won&#039;t likely get to it until next year (I&#039;m actually planning to do a playthrough of my brother&#039;s copy of &#039;&#039;VIII&#039;&#039; for the PS2 and make edits accordingly) the Fungeon, [[Vault of Vrenor]] (especially the added portion for the [[Lightning staff]]) and the [[Pinnacle Chapel]] in relations to the DS port.  If doable, it would be nice to have a more separate image for both [[Mamon]] and [[Mamon Mine]] as it is before &amp;amp; after the monster meeting in [[Diabolic Hall]].  Especially as the before image I have also includes the town, whereas I think it would be redundant if I had the appropriate pic for it. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 19:30, 15 November 2015 (CST)&lt;br /&gt;
:::I don&#039;t think immigrant town artwork exists, not unless some was made for 7&#039;s remake. For the fungeon and vault, do you mean dungeon maps? If so I can rip the ones Brady made for you. For the Mamon issue we could just merge the pages; I mean they are directly connected after all. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:48, 16 November 2015 (CST))&lt;br /&gt;
::::Actually, I was going to just say that any images from the guide if any would do for Immigrant Town if they had an in-game rendering of the map if no official artwork is present.  And yeah, the dungeon maps for Fungeon and Vault were what I was requesting, so cool.  As for Mamon, I suggested it to FlyingRagner, but he suggested Mamon&#039;s town and mine remain separate.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 13:48, 16 November 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just for an opinion on the side. ==&lt;br /&gt;
While I figured it relevant enough, my creating of the article for &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; was pretty much an indulgence on my part.  That said, how well together would you say it is (i.e. format, grammar)?  Character section in particular was made to be similar to &#039;&#039;[[Itadaki Street]]&#039; Character section. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 19:30, 15 November 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==Yay==&lt;br /&gt;
I&#039;m not alone here anymore! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:17, 8 May 2016 (CDT)&lt;br /&gt;
:I can&#039;t edit as frequently as I&#039;d like, but I&#039;m trying to help out with what I can. Thanks again for uploading all of those amazing equipment and item images--they&#039;re &#039;&#039;exactly&#039;&#039; what this place needed! Just remember to take breaks now and again so you don&#039;t get burned out!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:01, 11 May 2016 (CDT))&lt;br /&gt;
:Addendum to what I said before: is there anything in particular you&#039;d like some help with? Just let me know how I can pitch in and I&#039;ll give it my all ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:41, 17 May 2016 (CDT))&lt;br /&gt;
I&#039;m an obsessive type, so I don&#039;t get burned out (too much), but thanks for the concern. The scans in question come from the original Famicom guides for I-IV and the Super Famicom guide for V. Don&#039;t have VI yet, and the VIII enemy images I&#039;m currently working on come from the VIII guide. I&#039;ll try and upload the cover images of them (the guides) sometime. Surely, they have a place here somewhere on this wiki.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 17:43, 20 May 2016 (CDT)&amp;lt;br&amp;gt;&lt;br /&gt;
Computer&#039;s not booting up. Says something&#039;s wrong with the startup disk. Still here, just won&#039;t be uploading anything for a while. [https://cdn.shopify.com/s/files/1/0318/2649/products/513ciJ1WgnL_large.jpeg?v=1416415198 This] came in the mail, too, which makes it more frustrating.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:54, 25 May 2016 (CDT)&lt;br /&gt;
:That&#039;s a major bummer, but congratulations for such a sweet find! Consider this your vacation period, ha ha. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:59, 31 May 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==Apparently, there&#039;s a certain site you don&#039;t much care for==&lt;br /&gt;
Ummm, so you&#039;re just leaving [[Dragon Quest Localization History|these pages]] &#039;&#039;blank&#039;&#039;?  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:19, 3 June 2016 (CDT)&lt;br /&gt;
:Shouldn&#039;t you delete [[Localization Differences|them]]?  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:22, 3 June 2016 (CDT)&lt;br /&gt;
::I&#039;m not a member of the moderation, so deleting articles is beyond me at the moment. As for tumblr, you&#039;re absolutely right =P ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:26, 3 June 2016 (CDT))&lt;br /&gt;
:Ha. Half the time, those lazy bastards are stealing the art I&#039;ve been uploading, but this is the chance anyone takes, eh?  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:29, 3 June 2016 (CDT)&lt;br /&gt;
::BTW, it wasn&#039;t really Tumblr I was hinting at in the headline of this chat.  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:44, 3 June 2016 (CDT)&lt;br /&gt;
:::The Den is a fine resource and Woodus himself is a capital bro, but the inhabitants of the forum have the unfortunate tendency to make NeoGaf and Gamefaqs users look well cultured, civilized, and perfectly rational.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:57, 9 June 2016 (CDT))&lt;br /&gt;
::::Hahaha.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:03, 10 June 2016 (CDT)&lt;br /&gt;
==The Essential Guide to Blowing A Series of Arteries==&lt;br /&gt;
I wrote the book.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:35, 27 June 2016 (CDT)&lt;br /&gt;
:Ok Rowsdower, just make sure you don&#039;t explode all over the servers.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:07, 10 July 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==About Consolidating==&lt;br /&gt;
I think it&#039;s a good idea. However, I think that bosses (or mini-bosses) merit their own page still (Abominable Showman, etc.). I believe this consolidation would go a long way in differentiating us from &amp;quot;that other wiki&amp;quot;. We each have things to contribute to each other that the Other Wiki doesn&#039;t have. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example of probably the way it should be (redirecting all palette swap monsters to the original monster they are &amp;quot;inspired by&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powie yowie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Descriptive line.&lt;br /&gt;
*appearances in each game.&lt;br /&gt;
*sub-headings:&lt;br /&gt;
**Sweaty yeti&lt;br /&gt;
**sasquash&lt;br /&gt;
**see also: abominable showman&amp;lt;br&amp;gt;&lt;br /&gt;
etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, include all official art within their sections (or at the bottom in a gallery ?)&lt;br /&gt;
&lt;br /&gt;
The only problem might be, if someone is cross-referencing a certain monster by categorization (at the bottom of each entry&#039;s page), they might still arrive at the page in question, but to find out where and in what game this certain monster appeared, things might get a tad confusing. Maybe not.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:33, 20 July 2016 (CDT)&lt;br /&gt;
: Makes sense to me, but if a pallet swap gains significance on its own it deserves its own page. Liquid Metal Slimes are more popular than Bubble Slimes, for example, so it wouldn&#039;t work out if they were included in the latter&#039;s page. I&#039;ll experiment with a She-Slime sub-heading in the Slime page, and if that format looks good I can go from there. Feel free to change a few things around while I&#039;m doing this until a set order is established though, and that goes for anyone reading this paragraph as well. Also, I&#039;d like to try and consolidate shared names as well, like I had done with the Prestidialligator. For monsters that previously shared names, such as the quadrupedal and bipedal dragons, I can toss up a disambiguation page.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:34, 23 July 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
Yikes, I&#039;m not...the manager. No, no, thank you. I&#039;ve been down that road before (a couple of times). Anyway, go with the original base monsters (if you&#039;re sure that&#039;s what it is), &#039;&#039;then&#039;&#039; the most prominent (as the case might be).  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:55, 25 August 2016 (CDT)&lt;br /&gt;
:Can do. Do you have any favorites you&#039;d like for me to work on as well? Right now I&#039;m going to my favorite families and working my way down the list.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:41, 26 August 2016 (CDT))&lt;br /&gt;
::No requests from me, thanks. And of course you&#039;ll work on your favorite families first. We don&#039;t want this to become &#039;&#039;work&#039;&#039; on this wiki (when you&#039;re not having fun anymore, just in case you forgot)! There&#039;s enough of that going on the rest of the day!  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:52, 26 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Please help==&lt;br /&gt;
At first, I thought perhaps this was [[Rubiss]], but she is in human form in this game, is she not? [http://dragon-quest.org/wiki/File:Row_Row_Your_Boat.png The image in question]. They are being terrorized (?) by some water goddess? &#039;&#039;Help&#039;&#039;, please!  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:48, 18 August 2016 (CDT)&lt;br /&gt;
:I believe this is the ghost of [[Olivia]] keeping the party from passing the strait at the prison shrine. The j-wiki is temporarily down, but once it&#039;s up I&#039;ll double check. I&#039;ve actually found &#039;&#039;&#039;no&#039;&#039;&#039; illustrations of Rubiss aside from the cover to her lite novel, so I&#039;m inclinded to think it&#039;s another ethereal lass.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:17, 18 August 2016 (CDT))&lt;br /&gt;
::This makes much sense. It&#039;s the only thing it &#039;&#039;could&#039;&#039; be. Thanks!  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 11:22, 18 August 2016 (CDT)&lt;br /&gt;
:::Any time mate. Half the fun of working on this wiki is deciphering older pictures as if they were hieroglyphics([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:18, 19 August 2016 (CDT))&lt;br /&gt;
::::Is [http://dragon-quest.org/wiki/File:Rubiss.png this] the novel you&#039;re talking about? -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 11:57, 2 September 2016 (CDT)&lt;br /&gt;
::::yes, that&#039;s her. Doing some more research, she&#039;s appeared in a few illustrations of the ITEM STORY book, and a small cameo in the Slime chapter of the MONSTER STORY book. Green hair reaching her wide hips, Jessica-tier boobs, pointed elf ears, and a purple vest-like blouse that goes over her white gown. I&#039;ll upload those pictures today and we&#039;ll figure out where to put them later. I do get the impression that Horii wants to leave hr design up to the player&#039;s imagination now though, since only has the two teeny sprites from &#039;&#039;III&#039;&#039; and &#039;&#039;VI&#039;&#039;, and nothing at all in Builders. Perhaps she&#039;s higher up on the deity ladder than Doc Agon?([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:42, 3 September 2016 (CDT))&lt;br /&gt;
Hey, how are you? Please, let me direct your attention to [http://dragon-quest.org/wiki/Talk:Mercado this]. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:56, 19 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==New guidebooks==&lt;br /&gt;
Just got in guidebooks for two &#039;&#039;Slime MoriMori&#039;&#039; games and three &#039;&#039;Mystery Dungeon&#039;&#039; games. This wiki needs more art in those categories, so I forked over the cash. Good things are coming...  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:20, 5 September 2016 (CDT)&lt;br /&gt;
:Jesus man, just don&#039;t forget to cast kazing on your wallet! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:41, 6 September 2016 (CDT))&lt;br /&gt;
They were only five dollars each, so no kazing required. -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 15:45, 6 September 2016 (CDT)&lt;br /&gt;
:Well still--we all appreciate you taking financial hits for the wiki&#039;s sake, just make sure you don&#039;t damper your bank account, ok? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:01, 6 September 2016 (CDT))&lt;br /&gt;
::But, this is probably what I would be spending my money on, anyway. The wife hasn&#039;t tossed me out yet, so it can&#039;t be all bad. -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 17:15, 6 September 2016 (CDT)&lt;br /&gt;
:::The magic of Tori art quells even the most angered wife =P([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:17, 6 September 2016 (CDT))&lt;br /&gt;
::::You mean, Tori art like [http://3.bp.blogspot.com/-CdjW6vAkTho/UZYJWw2kumI/AAAAAAAABMw/viGa85FPhZU/s1600/476974_412334102123225_177100258_o.jpg this]? -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 18:30, 6 September 2016 (CDT)&lt;br /&gt;
:::::Or that Noah&#039;s ark girl? I hadn&#039;t even heard of her until I googled her. Yechh.  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:50, 7 September 2016 (CDT)&lt;br /&gt;
::::::I&#039;m talking about Toriyama you cheeky rotter =P ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:26, 9 September 2016 (CDT))&lt;br /&gt;
:::::::Mm, he&#039;s quite good, too, isn&#039;t he? -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 9 September 2016 (CDT)&lt;br /&gt;
==Mystery art==&lt;br /&gt;
I&#039;ve uploaded a picture below of extremely low quality. I find it tantalizingly interesting, as I have never seen it before (and I&#039;ve seen just about &#039;&#039;all&#039;&#039; DQ art - official and otherwise). At first, I thought &amp;quot;fan art&amp;quot;, maybe even obscure Japanese fan art, but, from what I can make out, it looks frighteningly official. Can you tell me your opinion and, if you possess any artbooks with said image, can you upload it?&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Image:DQIV_low_quality.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks.  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:46, 14 September 2016 (CDT)&lt;br /&gt;
:Looks like part of the ps1 guide books--the style matches the period he was in, especially the shading. I&#039;ll double check and see what I can find.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:24, 14 September 2016 (CDT))&lt;br /&gt;
::Yeah, its a composite image of the two ps1 guide book covers.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:27, 14 September 2016 (CDT))&lt;br /&gt;
:::Thanks, I&#039;ll see if I can get hold of those images. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 15:13, 14 September 2016 (CDT)&lt;br /&gt;
::::I&#039;m giving up. Maybe, I&#039;ll fork out the cash someday for those particular guides, but not in the immediate future. Money&#039;s getting a bit too tight to mention.  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:23, 18 September 2016 (CDT)&lt;br /&gt;
:::::Absolutely, no need to shell out when more important things are on your plate. You&#039;re responsible for providing 90% of the images here in the first place, so I believe a financial vacation is well deserved.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:22, 18 September 2016 (CDT))&lt;br /&gt;
:::::::) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:26, 19 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==For Your Perusal==&lt;br /&gt;
[http://www.usgamer.net/articles/the-new-dark-age-of-dragon-quest Depressingly honest article] about the series&#039; chances outside of Japan. Nothing you probably don&#039;t know already, but it makes you wish that SE would let Dragon Quest go and hand it over to someone who doesn&#039;t expect so much in sales to consider it a success. (XSeed, Atlus, etc.) Read when you have the time. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:38, 20 September 2016 (CDT)&lt;br /&gt;
:This is three years old mate. I&#039;m not one for doom and gloom regarding the series anyways, least of all when Heroes sold well enough to justify bringing over its sequel and Builders. Add the sales from the Mobile releases and Steam, and you&#039;ve got a very steady income for SE. Remember, Kek teaches us that perception defines reality, so stay positive ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:53, 20 September 2016 (CDT))&lt;br /&gt;
::Thanks. You&#039;re right. Staying positive is what it&#039;s all about for me here lately. ;)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 17:05, 20 September 2016 (CDT)&lt;br /&gt;
:::This is probably none of my business, but all this time I thought you were a Brit, but since your Griffith jokes comment, now I&#039;m thinking you&#039;re Australian. Wrong on both counts? Don&#039;t answer if you don&#039;t want to. I might come to your very doorstep one day, ha! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:53, 21 September 2016 (CDT)&lt;br /&gt;
::::Griffith is the bad guy from Kentaro Miura&#039;s Berserk, and is a class of demon called a Godhand. I&#039;m from Atlanta, I just shit-post as well as any Australian and I have the unfortunate circumstance of having British friends. I do have the heads of 3287 abbos in my freezer collection if that makes you feel better about your assumption though([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:57, 21 September 2016 (CDT))&lt;br /&gt;
:::::No, I figured I was wrong. And you&#039;ve got a very strange collection. Try ice pops instead. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 15:04, 21 September 2016 (CDT)&lt;br /&gt;
==[http://movie-sounds.org/disney-movie-sound-clips/sound-clips-from-pinocchio-1940/music-professor?Itemid= Muuuu-sic, Professor!]==&lt;br /&gt;
As you may have noticed, I&#039;ve been recently uploading a lot of album covers. We need somebody (you did ask a while back if there was any way you could help out, if you could) to create pages for these images. It would be easy to copy and paste (if it had to be done), but there is research that could be done. My strong point is getting the images, at the highest resolution I can find. If you don&#039;t wish to take this on, that&#039;s fine. Your thoughts? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 09:39, 22 September 2016 (CDT)&lt;br /&gt;
:Sure, I can create pages for the albums. There are a few resources that list the tracks for damn near all of the releases, so fact-checking shouldn&#039;t be difficult. If I&#039;m going to work on this project I&#039;ll need some help on IX&#039;s equipment pages though--working on the weapon&#039;s section by myself nearly killed me earlier this year.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:55, 24 September 2016 (CDT))&lt;br /&gt;
::Nearly killed y---? Like I&#039;ve said before, if it starts to become &#039;&#039;work&#039;&#039; on this wiki and not done out of pure passion for the series, then it&#039;s time to start demanding a paycheck you&#039;ll never get. (?) Anyway, thanks! You are awesome! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:55, 24 September 2016 (CDT)&lt;br /&gt;
:::It wasn&#039;t an all night marathon or anything similar--just the tedium of filling out the tables over the course of a week gets old. Many hands make light work though, so any contributions to IX&#039;s various equipment pages will always be appreciated.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:41, 24 September 2016 (CDT))&lt;br /&gt;
==Who&#039;s That Boy?==&lt;br /&gt;
You have said half the fun on this wiki is deciphering older pictures as if they were hieroglyphics. So then, [http://dragon-quest.org/wiki/File:DQM1%2B2_Boy.png who&#039;s this boy]? He&#039;s from &#039;&#039;DQM&#039;&#039; (first game with Terry and Milly), I can tell you that much. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 18:04, 28 September 2016 (CDT)&lt;br /&gt;
:I believe that&#039;s Pulio, the ranch hand who babysits your monsters. Not 100% sure, but his old sprite and current polygon model are very close.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:59, 28 September 2016 (CDT))&lt;br /&gt;
::And this must be his 3DS design in this picture. So it is then! Thanks. [[:File:DQM 3DS Feeding Time.png]]. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:37, 29 September 2016 (CDT)&lt;br /&gt;
:::Yup, that&#039;s what he looked like in the screenshot I saw.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:37, 29 September 2016 (CDT))&lt;br /&gt;
==Being the Pain in the Arse that I am==&lt;br /&gt;
Have a request, please. Do you have this image any larger? [[:File:DQVII gathering.png]] - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:31, 29 September 2016 (CDT)&lt;br /&gt;
:Not on my person at the moment, but I&#039;ll see if I can&#039;t find it([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:20, 30 September 2016 (CDT))&lt;br /&gt;
::Thank you, sir. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:38, 30 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Could we make the Enemy template work somehow horizontal?==&lt;br /&gt;
[[User:Icysugarspike|Icysugarspike]] directed me to you. :) &lt;br /&gt;
&lt;br /&gt;
I have a suggestion about the Enemy template. Currently each one forces a line break, and so on pages like [[Slime]], it&#039;s not uncommon to get huge columns of them, making pages much longer than they ought to be. Considering most monsters have multiple boxes per game entry I was thinking we could figure out a way to get them aligned horizontally per game (if there is a sub-type of monster like Slimification, they&#039;d be in their own horizontal row.) What do you think? I don&#039;t know if it&#039;s possible with CSS floats, and I was thinking of using HTML tables (a preview edit worked fine), but I don&#039;t wanna complicate anything for other users. Feedback would be great! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:39, 12 October 2016 (CDT)&lt;br /&gt;
:This is a good idea, but the sad fact is that I&#039;m not the best when it comes to template modification. The best I&#039;ve been able to do thus far when it comes to displaying differing stats between versions of one game is to use &amp;lt; br &amp;gt; to segregate the numbers and point out where the differences come from in parenthesis. DQ is &#039;&#039;&#039;very&#039;&#039;&#039; consistent with stats across remakes and ports once the initial change is made, so its always safe to assume that a monster from an SNES remake will have the same stats as in the latest smart phone version.&lt;br /&gt;
:I&#039;m sorry I can&#039;t be of more direct help, I really am, but I think you&#039;re on to something with this idea and I wish you the best of luck in your experiments. Don&#039;t worry about any serious changes to the templates being a hassle for the other users either--we just copy/paste what we need then blank it to fill it out with the info we&#039;re adding, so the actual process won&#039;t change much for anyone. If you need to, pick a lonely page bare of information and use that as a sandbox--the DQM3 exclusive monsters won&#039;t ever be filled out properly for a long time, so don&#039;t worry about &amp;quot;wrecking&amp;quot; one of those pages. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:54, 14 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
::Okay, so after a few experiments I think the easiest way to achieve what I had in mind is the add a HTML div and float it. You can see an example here: [[Iron ant#Dragon Quest II]] Unfortunately this requires doing it manually for each instance, but it gives us the most control, and doesn&#039;t break anything in the meantime. Look at the Wikitext and tell me if you think it would confuse other editors. &lt;br /&gt;
&lt;br /&gt;
::As for the DQIX Enemy template, could you explain in greater detail what you&#039;re trying to achieve? Forgive me, but it&#039;s still a bit hazy to me. But if I can, I will try my best to implement it. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:08, 16 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don&#039;t think having to do it manually will be a problem for anyone; the change is out in the open and easy enough to see. If it ever becomes a serious problem I just fix it myself. Ye did good lad.&lt;br /&gt;
&lt;br /&gt;
:::Regarding the dq9 box, if you go to [[Corvus]]&#039; page and click on &#039;&#039;Additional Details&#039;&#039; at the bottom of his box, you&#039;ll see it lists his elemental weaknesses and ailment resistances in color coded boxes. The problem is it doesn&#039;t cover all the ailments in the game, like [[blunt]], and for the life of me I don&#039;t know how to add the missing boxes. Do you think there is anyway to rectify this?([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:54, 16 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
::::Okay, so I did a preview edit on the DQ9 enemy box, and I was able to add the extra row. If you could just give me a list of the ailments to add, and the colors you&#039;d like associated with them I should be able to do it. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 16:44, 16 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; I decided to add blunt to the infobox so you could tell me if it looked like what you wanted :)&lt;br /&gt;
&lt;br /&gt;
:::::You&#039;re a right Rubiss-send mate! The only other status ailments are Sap and Decelerate; I&#039;m not picky about colors so go with whatever you think looks best. Because there are only two more boxes to go, you can try spelling out decelerate fully to see if that helps close the gap. If that looks too gaudy to you, feel free to shorten it to whatever you like! &lt;br /&gt;
:::::Seriously, thank you so much for doing this. If you ever need an article made or a fact-checked, come to me and I&#039;ll have it done in less than an hour guaranteed! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:12, 18 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
::::::You&#039;re most very welcome, my friend. :) I added the two other attributes to the DQ9 enemy template. I think it all checks out A-OK. Eventually I&#039;d like to go in and make attributes link to their proper articles, where possible, if that&#039;s ok with you.&lt;br /&gt;
&lt;br /&gt;
::::::Also, going back to making [[Template:Enemy]] work horizontal, seeing my idea in action on [[Slime]] has proven it&#039;s flaws. The wikitext is messy even for me. So I&#039;d like to propose a secondary solution that was inspired by what they do over at the Final Fantasy wiki. Basically I think we could make an enemy infobox specific to each game, and it would:&lt;br /&gt;
::::::# work horizontally (yay!)&lt;br /&gt;
::::::# Include only two segments: one for the original version, and one for all remakes&lt;br /&gt;
::::::# include game specific attributes (like catch rates)&lt;br /&gt;
::::::# Break nothing, and make things cleaner.&lt;br /&gt;
&lt;br /&gt;
::::::I spent this afternoon coming up with a design, that you can see [[User:TheCodingGamer/Sandbox|here]]. What do you think? :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:26, 18 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::It looks good! Considering that 9 has no remake (yet) and 10 is still up in the air, this ought to work out well. So long as it recruit rates, drop rates, skills, and the bestiary number are added, I cannot for see a problem with this template. It will take a bit, but I&#039;ll try and change the monster pages I&#039;ve been condensing to use it once you&#039;ve finished. This bestiary project is starting to feel like my own vietnam at this point, ha ha.&lt;br /&gt;
&lt;br /&gt;
:::::::As far as the elements linking back to their own articles, you might want to hold off on that though--Level5 opted not to differentiate between spells and skills when it comes to elemental classification, so there wouldn&#039;t be much chance for a player to confuse themselves by thinking, say, that Kafrizz is different from Fire Fource. It&#039;s a &#039;&#039;&#039;big&#039;&#039;&#039; departure from the days of 6, 7, and 8 where THREE types of fire existed, and I&#039;m glad its gone forward into 10 and 11. On top of that, Blast and Lightning use the same elemental marker, so it would be difficult to split them between Bang and Lightning Storm.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:59, 19 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==Know of any good DQ art sites==&lt;br /&gt;
Just curious. I know there are some Tumblr ones and some japanese blogs out there, but do you know of any good ones, specifically? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 15:01, 14 October 2016 (CDT)&lt;br /&gt;
:Other than realms of darkness and japanese google, I do not. That being said, you could try asking members on the Den for specific images if you have those in mind.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:36, 14 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==Could use your opinion on the PlayStation articles==&lt;br /&gt;
As there is no article for the 3rd or 4th PlayStations, plus the articles for [[Sony PlayStation]] &amp;amp; [[Sony PlayStation 2]] are pretty slim, I was wondering if you think it might be a good idea to just merge the two articles and just make it an article for any PS console from here on out.  Thanks. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 14:39, 22 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Should we reduce fractions? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m about halfway done with re-doing all of the templates for DQ1&#039;s monsters, and I&#039;ve noticed that among the evasion and resistances, there&#039;s a lot of fractions that could be simplified. Example: an evasion of {{fraction|8|64}} could be written simpler as {{fraction|1|8}}. Should we do so? Or should we leave them at there base denominator for clarity? :)[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:11, 24 October 2016 (CDT)&lt;br /&gt;
:I think the base rate of 1/64 for evasion and crits is much more commonly understood among fans than it was in years prior, so I don&#039;t see a problem with displaying the simpler fractions. I still need to add the remake resistance rates for the remaining monsters, so I&#039;ll save you the trouble and handle the change. Really starting to wish we had an internal polling system that wasn&#039;t reliant on the dragon&#039;s den now that situations like this are popping up more often. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:34, 24 October 2016 (CDT))&lt;br /&gt;
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== Should we add a &amp;quot;Did you know?&amp;quot; section to the homepage? ==&lt;br /&gt;
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Seeing as the homepage has been undergoing some updates recently, I was wondering if you think it would be appropriate if we made a &amp;quot;Did you know?&amp;quot; trivia section. Perhaps 4-5 little facts with links to well written articles to help new visitors explore around a bit. Many wikis offer this, and I thought I&#039;d be nice if we did too. So, what do you say? :)&lt;br /&gt;
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As a side note, I finished updating the enemy infoboxes for all DQ1 monsters, and I&#039;m currently working on doing it for all DQ2 monsters. If you&#039;re working on any specific game(s) or project(s) just let me know, and I could whip up whatever infoboxes or templates you&#039;d like; even if it&#039;s just a redesign. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:13, 5 November 2016 (CDT)&lt;br /&gt;
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:I think that would be a fantastic idea! Registered users could contribute tidbits and obscure facts, and the front page could display up to three of them at once. You&#039;ll need the owner&#039;s approval, but you&#039;ve got my vote.&lt;br /&gt;
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:As for the infobox face-lifts, I imagine that VII would get a priority as it&#039;s the hot new sensation at the moment. There are tons of resistance tabs to add for that, but I help if you need to double check which ones are real and others fan speculation. More importantly though, its better to tackle the projects you find the most fun first. That helps prevent burnout and will keep you more motivated. You&#039;ve done a lot to improve the site already, so don&#039;t feel guilty if you decide to give priority to personal goals for a while.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:33, 5 November 2016 (CDT))&lt;br /&gt;
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::If you need any trivia tidbits, I&#039;d be more than happy to contribute! How would we post them though? Maybe a thread or something similar? [[User:Aphelion|Aphelion]] ([[User talk:Aphelion|talk]]) 17:52, 5 November 2016 (CDT)&lt;br /&gt;
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:::@[[User:Follower of Light|Follower of Light]] If you&#039;d like I could make a DQ7Enemy infobox designed with the stats found at: http://www7b.biglobe.ne.jp/~dqwiz/dq7re/monster.html Would that work best?&lt;br /&gt;
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:::And yes I was starting to get a tad burned out on filling in all those those enemy infoboxes. I think I&#039;ll slow that down for a bit. If I may, I&#039;d like to give a facelift (aesthetic only) to some of our other templates. Many seem really generic and I think visitors might be more intrigued if we show style and effort. Just my opinion, and I&#039;ll always run everything by you guys. :)&lt;br /&gt;
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:::@[[User:Aphelion|Aphelion]] Glad you&#039;re on board! Well I was just thinking we&#039;d have a template like [[User:TheCodingGamer/Sandbox|this]] with a list that any registered user could contribute to (replacing one of the current facts.) I trust all of you to contribute fun trivia. Considering the traffic we currently get it would only need to be updated every 2-3 weeks. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:00, 6 November 2016 (CDT)&lt;br /&gt;
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::::@[[User:TheCodingGamer|TheCodingGamer]] I&#039;m so glad I found that site. Also, &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039; are fundamentally the same when it comes to battle elements, so you&#039;ll be hitting two birds at once if you do one or the other. The only real difference on the top of my head would be adding an asterisk to the &#039;&#039;VI&#039;&#039; tame rate that points out it only works in the 16-bit version. I still need to add tame rates for the bulk of &#039;&#039;VII&#039;&#039;s bestiary, so I going the extra mile of converting the rest of the data to the new template wouldn&#039;t be a problem.&lt;br /&gt;
::::If the future template changes look as good as the one for &#039;&#039;I&#039;&#039; and &#039;&#039;II&#039;&#039;, go right ahead! The reason I brought up burn out is that I lost a big drive to edit for weeks after touching up &#039;&#039;IX&#039;&#039;s weapon page. Large projects can get very Sisyphian before long. As far a style goes, what kind of look would be fundamentally &amp;quot;Dragon Questy&amp;quot;? Should the monster templates reflect the logo of the game the data is coming from, as would equipment and items? Should vocation icons be used, or just a space to type in the text? I suppose I&#039;m looking at this as more of an art project than an encyclopedia at this rate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:29, 6 November 2016 (CST))&lt;br /&gt;
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::::@[[User:Aphelion|Aphelion]] Awesome, glad to have another contributor! As Coding said, we should be fine with updating it every two weeks or so, unless we all go berserk and add enough to justify adding a feature that changes the trivia with each page refresh.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:29, 6 November 2016 (CST))&lt;br /&gt;
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:::::@[[User:Follower of Light|Follower of Light]] Alright, I&#039;ll get to work on the template for VII ASAP, and then eventually reuse it for VI. I&#039;ll tell you as soon as I finish it so you can review it and ensure it&#039;s accurate. &lt;br /&gt;
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:::::Also I was thinking the exact same things. Logos, icons, etc. should all be integrated as much as possible. I&#039;ll add logos to all DQ enemy infoboxes today if I can. Okay, starting with [[Template:Monster Infobox]] I was thinking to update to look like the DQ enemy infoboxes, but with a blue-style scheme. I&#039;m trying to think of any extra parameters we could add. I think a &#039;&#039;Latest Appearance&#039;&#039; might be useful, and height/weight information would be cool, but I don&#039;t know if that even exists...any further suggestions?&lt;br /&gt;
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:::::@[[User:Aphelion|Aphelion]] Okay, so I copied that mockup to [[Template:Did You Know]], so you and [[User:Follower of Light|Follower]] should go ahead and add your facts to the list, and then let me know when you&#039;re done so I can get it on the homepage.&lt;br /&gt;
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::::::Awesome, thanks a million! I remember there being older logos for the individual titles that had unique colors to them, like IV being lavender and III having a slightly greenish-blue tone. Unless there is a way to add specific icons and other customized bits to the tables, color coding might be the way to go.Unfortunately, non-battle data like height and weight are &#039;&#039;&#039;never&#039;&#039;&#039; consistent in this series--I&#039;ve got the old bestiary book from 96 and it flat out glosses over details like that. The Latest Appearance parameter would be good as well for quick-refferencing, especially when we don&#039;t have monster lists complete for the rest of the 3ds games.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:23, 6 November 2016 (CST))&lt;br /&gt;
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== Dragon Quest VII Enemy Template ==&lt;br /&gt;
Okay, so it took several days, a Japanese dictionary, and more snacks than I&#039;d care to mention, but [[Template:DQ7Enemy]] is now usable. I did my best to make it as accurate as possible, but translating spells was very difficult because not every spell&#039;s Japanese name is available on here (a good project to start on soon!) There were a few that I couldn&#039;t figure out for the life of me, and if you know what they are feel free to translate them. If you find any errors, I&#039;ll take care of them ASAP.&lt;br /&gt;
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I still need to update [[Template:Monster Infobox]], so I&#039;ll get on that soon, and I&#039;m still re-doing DQ2 enemies on the side. Are there any other projects that need help? :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:49, 11 November 2016 (CST)&lt;br /&gt;
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:Really wish you would have let me help you with this rather than shouldering the burden all on your own, but thanks regardless for doing this! I have the english names for all the skills/resistances you left in Japanese, but I can&#039;t get any of the changes to stick when I preview them. If you can tell me how to make those changes work I&#039;ll implement them immediately (already have everything copied, just need to paste) and get to work stamping the template on &#039;&#039;VII&#039;s&#039;&#039; monsters. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:25, 11 November 2016 (CST))&lt;br /&gt;
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::Are you clicking the &amp;quot;Show preview&amp;quot; button at the bottom? That forces the template preview to refresh so you can see changes. On a side note, I used terms like &amp;quot;Very Low&amp;quot; and &amp;quot;High&amp;quot; to describe the resistances, since that was all I could find on the site I used. If you happen to have exact numbers that&#039;d probably preferred. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:22, 12 November 2016 (CST)&lt;br /&gt;
:::Updated everything, but ban dance&#039;s resistance won&#039;t show up on the PSX side. That aside, everything looks awesome and you&#039;re doing Numen&#039;s work. May need to add another section for skills, unless you&#039;ve got a plan for how to separate those within the spell bracket.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:59, 12 November 2016 (CST))&lt;br /&gt;
::::Okay, ban dance and the army resistances should now show up. I also added a skill section. Well then, assuming everything is fully functional, I&#039;m off to keep updating the DQ2 enemies. Hopefully by mid-2017 most monsters will have I-VI data finished, and sometime around Christmas and New Year we should probably work on cleaning up DQ8 content in anticipation of the 3DS release, but we can worry about that when the time comes. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:40, 12 November 2016 (CST)&lt;br /&gt;
:::::I&#039;m aiming for early Spring myself, but we&#039;ll have to see what other bombs drop first, like &#039;&#039;XI&#039;&#039; or anew monsters game. &#039;&#039;VIII&#039;s&#039;&#039; documentation is actually available in english already, so that will help tremendously. For &#039;&#039;VII&#039;s&#039;&#039; template, is there a way to post just the PSX or remake versions without the other? Nearly every monster is identical in each version and it would save a lot of editing time to just fill in one, and for the bonus monsters in the remake it would look a little silly shown as a bunch of question marks and &amp;quot;Not Applicable&amp;quot;s. I do feel bad tossing you under the bus all the time with these requests though; let me handle the rest of &#039;&#039;II&#039;s&#039;&#039; mons to make up for it! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:10, 13 November 2016 (CST))&lt;br /&gt;
::::::Well, for &#039;&#039;VII&#039;s&#039;&#039; template we have the option to simplify [[Template:DQ7Enemy]] to just have the PSX section, and turn the remake section into just a sprite and any notable changes. Monsters exclusive to the remake could receive their own template, say [[Template:DQ7RemakeExclusiveEnemy]] (I admit the name sucks), that would not contain any PSX sections at all. This solution would probably be the easiest to implement. To make things cleaner it&#039;d probably be best to rename parameters to drop their prefixes (e.g. &amp;quot;psx-hp&amp;quot; would just become &amp;quot;hp&amp;quot;.) This would screw up the instances where it&#039;s already being used, but I&#039;ll clean up any I find. :)&lt;br /&gt;
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::::::And thanks for helping me with &#039;&#039;II&#039;s&#039;&#039; monsters! Don&#039;t feel obligated to do &#039;&#039;all&#039;&#039; of them. If you fill in the data, I&#039;d be more than happy to gather all the sprites. :D [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:32, 13 November 2016 (CST)&lt;br /&gt;
:::::::Thanks a ton for everything man, you&#039;re making this wiki great. Let me hit the bosses for VII real quick and I&#039;ll start finishing up II! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:56, 19 November 2016 (CST))&lt;br /&gt;
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==Magic water clean-up (in Aisle Six) ==&lt;br /&gt;
Ahh, FoL, the way you complement my writing is like when the Celestrial gives mortals benevolessence! Erm, what I mean to say is, you are a pro! :) - 16:23, 29 November 2016 (CST)&lt;br /&gt;
:Was having trouble wording the magic water thing correctly, thanks! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:47, 29 November 2016 (CST)&lt;br /&gt;
::I find aping Plus-Alpha&#039;s silly syntax is a nice way to cool off after Pizzagate research.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:57, 2 December 2016 (CST))&lt;br /&gt;
:::Don&#039;t make fun of [[Plus Alpha]], or I&#039;ve a mind &#039;&#039;to skin your hide, I have!&#039;&#039; - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:39, 2 December 2016 (CST)&lt;br /&gt;
::::Not bad! I wish they&#039;d be brought back for future localizations; the other groups are missing that special spark in their dialogue.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:22, 2 December 2016 (CST))&lt;br /&gt;
:::::I whole-heartedly agree! C&#039;mon, they started &amp;quot;slurp&amp;quot;, amongst other classics. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:24, 2 December 2016 (CST)&lt;br /&gt;
::::::You and I should start a &amp;quot;Plus Beta&amp;quot;. Do you have to be British? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:28, 2 December 2016 (CST)&lt;br /&gt;
:::::::Ha, probably.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:46, 2 December 2016 (CST))&lt;br /&gt;
::::::::Hope you are well, my friend. Happy new year! [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:03, 31 December 2016 (CST) - 13:02, 31 December 2016 (CST)&lt;br /&gt;
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== Re: Looking for opinions on potential features ==&lt;br /&gt;
Sounds like a good idea to me.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 14:48, 23 December 2016 (CST)&lt;br /&gt;
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==Chapter 30: &amp;quot;In Which Icysugarspike Finds New Direction&amp;quot;==&lt;br /&gt;
I appreciate you giving me some direction! Now, I know what area need the most work. I&#039;ll see what I can do. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 21:47, 3 January 2017 (CST)&lt;br /&gt;
:I should be the one thanking you! It&#039;s hard being a digital shutter-bug.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:40, 8 January 2017 (CST))&lt;br /&gt;
There aren&#039;t many images in the newer guide books; I&#039;ll have to scour some of the Famicom/Super Famicom ones. Digital shutter-bug, nice one. :) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:48, 8 January 2017 (CST)&lt;br /&gt;
::Hope you are good. was just thinking it was time for some well-deserved and long-time-coming flattery on my part. Every time I read something (true, you could be merely copy-and-pasting, but I think not) cleverly written in that great &amp;quot;Dragon Quest style&amp;quot;, I think, oh, that FoL, he is greatly appreciated (by me, at least, anyway). Now that I&#039;ve swelled your head, let us get back to doing what we both do best: making this wiki the greatest DQ wiki it can be! (Whew! There, that&#039;s done.) :)  - 13:26, 14 January 2017 (CST)&lt;br /&gt;
:::Don&#039;t mind me, just feeling very pleased. Bob Marley tunes (and all that Tori) helps, too. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:29, 14 January 2017 (CST)&lt;br /&gt;
::::MTDQWGA. Doesn&#039;t roll off the tongue as well though. I do worry about holding up the standards Plus-Alpha set, but it is reassuring to know at least one person thinks I&#039;m hitting the bullfinch&#039;s eye. I do appreciate the commendations and you have my sincere thanks; years of anonymous shitposting have steeled my resolve against the vanity of name recognition, so as long as the wiki looks good and the other dq fans get their questions answered, I&#039;m happy. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:28, 15 January 2017 (CST))&lt;br /&gt;
:::Awesome! :) = [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:59, 16 January 2017 (CST)&lt;br /&gt;
I have not been uploading anything anymore, since when I try to upload a new image, I am automatically signed out. I can&#039;t figure out how to remain signed in, either. I feel like I&#039;m banned from the wiki. I know this isn&#039;t true, but in the meantime, I guess there will be no more uplaods from me. Any ideas on what the problem  is? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:54, 4 February 2017 (CST)&lt;br /&gt;
:Also, my &amp;quot;Dragon Quest News&amp;quot; feed does not show up on the main page. What&#039;s going on with this wiki? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:57, 4 February 2017 (CST)&lt;br /&gt;
::Okay, apparently I CAN upload images, so long as the images are brand-new, not uploading over a pre-existing image (which, strangely enough, I&#039;ve always been able to do until now). If I load up a page with an existing image, I am automatically signed out and am of course not given permission to upload anything. Weird, huh? - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:09, 4 February 2017 (CST)&lt;br /&gt;
:::Have you recently installed any script blocking add ons to your browser? That usually interferes with me whenever I try to upload something on a site and forget to allow certain scripts. I&#039;ll experiment and see if I can&#039;t find what&#039;s wrong--I&#039;ve never heard of an up-load limit on &#039;&#039;any&#039;&#039; wiki before. Until I can get this sorted out, consider it an unpaid vacation ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:31, 4 February 2017 (CST))&lt;br /&gt;
::::Ok, I tried uploading a brand new image and was promptly booted out. When I tried to log back in I was told I was already signed in, and that I was not accepting cookies from the site. The newsfeed is also down for me. If I had to hazard a guess, I&#039;d say its a bug in the site&#039;s programming and that Zenithian or Flyingragnar will to address it. Damn, I&#039;ve brought bad karma to us all by cheating on DQ with the earthbound wiki this past week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:43, 4 February 2017 (CST))&lt;br /&gt;
:::::I left messages on FlyingRagnar and Zenithian&#039;s page. Aphelion has the same problem as us. Until this is resolved, I&#039;m laying low. :(  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 09:03, 5 February 2017 (CST)&lt;br /&gt;
::::::No worries m8, you deserve some well-earned time off! If you find something you want edited or uploaded while you&#039;re in the Bahamas, leave me a note and I&#039;ll take care of it.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:56, 7 February 2017 (CST))&lt;br /&gt;
:::::::My pal! I may be a little biased in saying this, but there&#039;s no one here funnier, kinder or more eloquent than you! It&#039;s been a pleasure working with you! Now, has anybody seen my Bahama Mama?  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 09:00, 8 February 2017 (CST)&lt;br /&gt;
::::::::Thanks for caring, and I really, deeply mean that, no joke! Just working on things that have made me lose sight of what&#039;s really important to me: my family. Things are getting better, thanks again, my friend. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:28, 10 April 2017 (CDT)&lt;br /&gt;
::::::::: Your family will always come first mate--take all the time you need to settle things because the wiki isn&#039;t going anywhere. We all miss you but real life should come first. That being said, we&#039;ll back you a king slime cake once you return =P ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:32, 12 April 2017 (CDT))&lt;br /&gt;
::::::::::Must we go to Japan to find a King Slime cake, or can we make one ourselves? Anyway, aw shucks, you are too, &#039;&#039;too&#039;&#039; kind. I hope you don&#039;t miss me too much, and I &#039;&#039;shall&#039;&#039; return. Keep hope alive!  -  [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:59, 13 April 2017 (CDT)&lt;br /&gt;
:Almost ready to return. The Return of the King? That might sound a little selfish; there are a few Kings around here. First, I need to get better. It&#039;s not the End of the World, or is it? Let&#039;s hope not, my friend. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 08:27, 14 April 2017 (CDT)&lt;br /&gt;
::Hope you are well, FoL. Enjoying DQHII, I hope. Don&#039;t know if you picked it up or not. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 15 May 2017 (CDT)&lt;br /&gt;
:::I&#039;ll admit, Spring has not been as easy on me as I would have liked. Gripes aside, I&#039;m still hanging in there as best I can. New work hours prevent me from editing as much as I&#039;d like to, but I&#039;m going to try and set aside time to add content. Haven&#039;t gotten to HII, but I&#039;ll be the first on the continent to nab the switch version when it comes out! How&#039;ve you been though lately Ice? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:28, 20 May 2017 (CDT))&lt;br /&gt;
::::Work + Hours = Money to buy new games (and other paltry sundries)! Hang in there! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 11:20, 29 May 2017 (CDT)&lt;br /&gt;
==Various ability pics==&lt;br /&gt;
Greetings, I hope you have been well. I have uploaded a handful of &#039;&#039;DQVI&#039;&#039; ability artworks from the Super Famicom guide. It seems you have uploaded a few of these in the past. If you could help me identify them, I would be most grateful.  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:12, 28 July 2017 (CDT)&lt;br /&gt;
:Lets see...&lt;br /&gt;
:Ashlynn shouting is her casting Hocus Pocus&lt;br /&gt;
:Carver shouting is Kerplunk&lt;br /&gt;
:Ashlynn slide kick is Leg sweep&lt;br /&gt;
:Ashlynn fighting is Stone&#039;s throw&lt;br /&gt;
:Hero fighting is Knuckle Sandwich &lt;br /&gt;
:Carver fighting is Flying knee &lt;br /&gt;
:Terry slashing is Mercurial thrust&lt;br /&gt;
:The rest are just battle illustrations to add flavor to the guide. How have you been though? I hope July hasn&#039;t melted your will to live like it has mine.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]))&lt;br /&gt;
::Thanks for the response, your help is greatly appreciated! I have been a bit happier, now that &#039;&#039;DQXI&#039;&#039; is being localized! I&#039;d rather play that than oh, say....Pokemon Ultra Sun and Moon...Won&#039;t be uploading anything for a while, so I wish you well!  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 15:07, 4 August 2017 (CDT)&lt;br /&gt;
:::I completely understand, its hard to get excited for the same rehash over and over. XI is looking fantastic and, judging by how early the localization as announced (by the man himself no less) its likely that nintendo is going to give it as big a push as IX recieved--the switch&#039;s library is still rather thin, and they need all the AAA games they can get right now. Don&#039;t worry about taking some time off either, it is amusement park season after all! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:21, 5 August 2017 (CDT))&lt;br /&gt;
::::Yeah it is, going to Orlando in two weeks, in fact! W00t! W00t!  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 13:38, 6 August 2017 (CDT)&lt;br /&gt;
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== Site Feedback ==&lt;br /&gt;
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Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:50, 1 October 2017 (EDT)&lt;br /&gt;
:Can do; everything is running smoothly thus far, so I don&#039;t think there are many coding bugs left if any at all. I really appreciate you adding a feature that details which templates are active on a page--it makes it so much easier to sort through things and help with presentation. If I can make one request, it would be awesome if there was a guide for using quote box colors more effectively. I think it looks nicer when the text matches the color of the character. Thanks for maintaining the site for all us users over the years, and giving us a place to share our knowledge of this incredible series without having to go through the hell of wikia. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:02, 7 October 2017 (EDT))&lt;br /&gt;
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== DQ3 Enemy Template ==&lt;br /&gt;
Well, it&#039;s shameful it took this long, but [[Template:DQ3Enemy]] is now up and running. Please let me know if anything is missing/wrong, and if you need a version for remake exclusive enemies (if any) I&#039;d be more than happy to whip that up too. I&#039;ll try to be more active around here when I can, but hopefully this will help us make some progress. Cheers! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:40, 12 October 2017 (EDT)&lt;br /&gt;
:Excellent work! You&#039;ve captured all the parameters, and the presentation is top-notch as usual. Only thing that needs to be added is a section for skills, and it&#039;s perfect! Orochi, Baramos, and Zoma have buffed stats in the remakes, but because its only those three I don&#039;t think there&#039;s a need to have a separate section installed--I&#039;ll just post the box again and put remake in parenthesis in the name section. You&#039;re doing plenty of vital work as is, so please don&#039;t feel pressured to over-exert yourself. Believe me, these templates are exactly what the place needed and we wouldn&#039;t have them without you.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:28, 15 October 2017 (EDT))&lt;br /&gt;
::Alright, I added the section and conformed the remake section to be like it is in [[Template:DQ7Enemy]]/[[Template:DQ8Enemy]]. Unless you spot any bugs, then it&#039;s ready to go into full use.&lt;br /&gt;
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::Also, I hate to hijack this section so abruptly but I wanted to get your opinion on an idea I&#039;ve been floating for a bit. As of right now there isn&#039;t really any set format for articles about items/equipment. Generally they just have sections with text descriptions and the available information varies vastly (for example some list locations, enemy drops, prices, etc., others don&#039;t). Others use templates for different classes of items (generally just [[Template:Equipment]].) I think it would be a good idea to, just like we&#039;re doing with the enemies, standardize all of the statistics into one format and make templates for items/equipment for each game so that readers can see all of that important information in one glance, as well as helping editors know exactly what information each game offers/is still needed. I imagined the template offering sections for item/equipment&#039;s name, buy/sell price, effect, locations found, enemies dropping it, description, sprite (in the newer entries), and who it is equipable by (if it applies). I might be forgetting something, but regardless, I think you get an good idea. On top of that, any unique properties or general descriptions for any particular game could still be added outside of the template in the proper section as we do for some enemies. I hope this all made sense. Let me know your thoughts on it, and I&#039;d be more than happy to recycle a template to whip up a demo for us to test. Cheers! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 17 October 2017 (EDT)&lt;br /&gt;
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:::Sorry for the late response, life got a little wild for a moment. I think you&#039;ve got a brilliant idea with the consolidation of item and equipment templates--there are far too many floating about right now and it reflects badly upon the site. I don&#039;t mean to sound like I&#039;m throwing the users who created them under the bus or anything; I am grateful they took the initiative and created something to help organize information more effectively, but it seems like there was a lack of an over all cooperation between the users that lead to the inconsistent designs between templates. I think the armor and weapon templates you&#039;ve created in the period its taken me to respond are an excellent start, and the equipable classes/characters can be typed up underneath the boxes for tidiness&#039; sake. I&#039;d also like to take a moment to express my gratitude for all you&#039;ve done for the site during your tenure here--coding is fairly well beyond me, and its all thanks to your efforts that the site is gaining a professional look that perfectly informs readers easily and cohesively. If it weren&#039;t for yourself and Icy, I&#039;d be at wits end trying to do it all myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:18, 21 October 2017 (EDT))&lt;br /&gt;
::::Well thank you so much for saying that! I just try to do what I know. And don&#039;t think your efforts aren&#039;t appreciated either. You&#039;re able to get your hands on and interpret game data a lot better than me. What use is a bunch of template if they&#039;re just empty? :)&lt;br /&gt;
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::::Anyways, I went ahead and whipped up [[Template:DQItem]] as a trial. I&#039;ll change the color scheme in just a bit, but I think it gives you a good idea of what I had in mind. How&#039;s it look? Anything missing that I forgot? Since it will only need tiny tweaks for the rest of the games, producing the rest should be &#039;&#039;much&#039;&#039; easier than it is with the enemy templates. Let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 17:12, 23 October 2017 (EDT)&lt;br /&gt;
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:::::Everything is looking good! Smart thinking with the section for use in battle, and I&#039;ll start uploading the mobile descriptions once the enemy data for 3 is finished.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:19, 25 October 2017 (EDT))&lt;br /&gt;
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== Your welcome ==&lt;br /&gt;
Yeah between my &#039;&#039;Captain N&#039;&#039; related edits (which while not violating the wiki topics is to be honest a case of self indulgence for myself), I wanted to do something a little more practical, and noticing your uploads I found it to be something within my ability to take care of.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:30, 14 February 2018 (EST)&lt;br /&gt;
:Hey let&#039;s be honest, the whole NIWA sphere is a tribute to self-indulgence--heck, the mario wiki has an article on milli vanilli. Every it of knowledge is another experience point, so keep it up! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:22, 15 February 2018 (EST))&lt;br /&gt;
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== To simplify things a bit concerning some &#039;&#039;DQ&#039;&#039; ports. ==&lt;br /&gt;
Think it would be accurate enough to rename the Mobile phone page as Cell phone?  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 01:07, 10 September 2018 (EDT)&lt;br /&gt;
:That sounds like a good idea, the things are ubiquitous enough for the two terms to be synonymous by now.[[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:30, 13 September 2018 (EDT)&lt;br /&gt;
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== Site Updates ==&lt;br /&gt;
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Hey there, I upgraded some of the back end stuff on the site tonight.  The Recent Changes page is currently not working.  I believe I know what the issue is and will fix it in the next day or two.  Let me know if you find anything else that is not working for some reason.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 02:14, 12 March 2019 (EDT)&lt;br /&gt;
:The edit bar that goes above the text box is missing some features now, that&#039;s the biggest thing I&#039;ve found so far [[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:45, 12 March 2019 (EDT)&lt;br /&gt;
:: I&#039;m glad you pointed that out.  That actually was something I had disabled temporarily but forgot to re-enable.  I did the rest of the upgrade tonight to update MediaWiki to the latest version.  Some things may look different, but everything should be working.  Let me know if you spot anything not working.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 02:24, 13 March 2019 (EDT)&lt;br /&gt;
:::So far so good boss, I think the coast is clear. Also, this isn&#039;t said nearly often enough but thanks a million for hosting this site--it&#039;s given me an incredible opportunity to spread knowledge about the series and clear up some major misconceptions that have built up over the years and I&#039;ll always be thankful for that. You&#039;re doing God&#039;s work R.F! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:12, 14 March 2019 (EDT))&lt;br /&gt;
:::: You make great contributions to the site and really validate having it available, so thank you!  A couple other notes I can share...the site host gave us some additional storage space for free, which was nice.  We were not super close to running out, but now we should be good for a while assuming there are no giant files that get added.  Second, the new version of MediaWiki includes a new skin.  I left it available as an option which you can try out if you go to your Preferences.  It&#039;s called Timeless.  We might consider whether we might want to switch or redecorate or something at some point.  I know I&#039;m not the greatest at coming up with good ideas for new site designs/images/etc.  The default skin is still Vector and is what non-users will see by default. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:28, 15 March 2019 (EDT)&lt;br /&gt;
:::::Thanks, the extra space is always much appreciated. Heck, I wouldn&#039;t mind buying a terrabyte drive and making a hard copy to be updated each month if it came to that. Timeless looks pretty good, it&#039;s like fandom&#039;s layout but smoother and without fifteen ads going on in the background. I&#039;m all thumbs myself when it comes to style implementation, but the Den ought to able to help in that regard. Best regards, and give me a head&#039;s up whenever you need something ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:01, 15 March 2019 (EDT))&lt;br /&gt;
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== General Question ==&lt;br /&gt;
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Hello &#039;&#039;&#039;Follower of Light&#039;&#039;&#039;,&lt;br /&gt;
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you are the most active user here at the moment, aren&#039;t you? Because than I would ask you.&lt;br /&gt;
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Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
:Salutations Königsschleim! If there is anything I can help you out with, all you need to do is say so and I&#039;ll do my best to help.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:33, 1 April 2019 (EDT))&lt;br /&gt;
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::As you probably know there are not many sources where you get information about Dragon Quest. So I thought we could maybe connect all wikis about this topic to create a bigger database. I am an administrator in two other german Dragon Quest Wikis and I want to ask you for your opinion about my idea.&lt;br /&gt;
::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::I agree whole-heartedly, and as the French wiki is already doing so you have all rights to connect this wiki with your own. Additionally, here are the resources I myself use for fact-checking;&lt;br /&gt;
:::http://www7b.biglobe.ne.jp/~dqwiz/ This site has info on all mainline games, the remake changes (if any), and is continuously updated.&lt;br /&gt;
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:::http://wikiwiki.jp/dqdic3rd/ This is the largest Japanese DQ wiki I have found, and it is incredible for series trivia, staff details, and all information beyond the game data.&lt;br /&gt;
:::If there is any other information I can provide, do not hesitate to ask ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:01, 14 April 2019 (EDT))&lt;br /&gt;
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::::Hello &#039;&#039;&#039;Follower of Light&#039;&#039;&#039;,&lt;br /&gt;
::::first of all thank you for mentioning these resources, but I think it could be hard to read them, because I do not understand the language. :) To that &#039;connection&#039;: Your wiki is a NIWA member, so I think you aren&#039;t be able to accept something like a partnership with a wiki, which is not independent, are you?&lt;br /&gt;
::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::::I&#039;ve been mentioned here, so let me clarify that the French wiki, on its side, won&#039;t accept interlanguage links with non-independent wikis. As Wikians &amp;quot;refugees&amp;quot; and militants for independant wikis, it&#039;s basically against our policies, really sorry about that. Feel free to snatch some information from us, though; we&#039;ve got nothing whatsoever against sharing information with Wikia/Gamepedia/other hosts&#039; wikis. &lt;br /&gt;
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:::::PS: There are two active german wikis? --[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 15:51, 15 April 2019 (EDT)&lt;br /&gt;
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::::::Hello &#039;&#039;&#039;Tigali&#039;&#039;&#039;,&lt;br /&gt;
::::::I accept your decision and I understand that you want to stay independent. And to answer your question: Yes there are two german wikis, one FANDOM Wikia and one hosted by Miraheze, but to say that they are active would be completely wrong. The biggest problem is that Dragon Quest is very unpopular in Germany, so I am not be able to find active authors.&lt;br /&gt;
::::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::::::Yea, I get that... France is Dragon Quest&#039;s most active european fandom, yet I too struggle to find editors. I wish you good luck. Could you give me a link to the Miraheze wiki? I couldn&#039;t find it through googling. --[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 08:22, 16 April 2019 (EDT)&lt;br /&gt;
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::::::::Of course. But I just have founded it and I haven&#039;t had the time to improve it yet, so you won&#039;t find a lot there.&lt;br /&gt;
::::::::Link: https://dragonquest.miraheze.org/wiki/Hauptseite&lt;br /&gt;
::::::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::::::::Oh. Why creating a second one though? Are you trying to rival the first one, to do something completely different, to migrate the first one&#039;s content to the second?--[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 06:54, 17 April 2019 (EDT)&lt;br /&gt;
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::::::::::I want to migrate the content, yes. &lt;br /&gt;
::::::::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
:::::::::::Have you heard of making a database dump from the Wikia and importing it directly to Miraheze? That&#039;s what I did from my Wikia to the independent host. I think the Miraheze staff might even be able to help with that. If you wanna discuss this further, I certainly invite you to join our discord https://discord.gg/n6JKYZC or even contact Ciencia Al Poder from the Spanish Pokémon wiki, who can be considered an expert on migrating data from one place to another (https://www.wikidex.net/wiki/Usuario_discusión:Ciencia_Al_Poder. He speaks English). --[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 09:34, 19 April 2019 (EDT)&lt;br /&gt;
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::::::::::::Thank you for the information. I have joined the server.&lt;br /&gt;
::::::::::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::::::::::::I&#039;m glad this story had a happy ending. Best of luck European DQ fans! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 9 May 2019 (EDT))&lt;br /&gt;
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::::::::::::::Hello Follower of Light,&lt;br /&gt;
::::::::::::::one last thing. Your Japanese websites are very difficult to translate by Google translator. Did you find a solution for that or do you have the same problems?&lt;br /&gt;
::::::::::::::Greetings, [[User:Königsschleim|&#039;&#039;&#039;Königsschleim&#039;&#039;&#039;]]&lt;br /&gt;
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:::::::::::::::I am afraid I struggle with google&#039;s translation services as well, and most of the time I can only decipher the translated text due to familiarity with the games--one time I had to print an untranslated page and go to a Japanese restaurant for help. I have heard that Yandex&#039;s translation service is more reliable though, so that might be worth a shot: https://translate.yandex.com/ ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:40, 27 May 2019 (EDT))&lt;br /&gt;
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== Hi there! ==&lt;br /&gt;
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Greetings from SmashWiki! I am here to help provide information on the Smash Bros. end of things, but I also come to you with an inquiry.&lt;br /&gt;
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[https://www.ssbwiki.com/Talk:Hero#Heroes.27_Names We at SmashWiki seem to be having a debate on what to exactly call these Heroes individually]. Perhaps someone like you who knows this franchise and works on this wiki would like to pop in on the discussion and help settle things once and for all? [[User:Aidanzapunk|Aidanzapunk]] ([[User talk:Aidanzapunk|talk]]) 15:17, 12 June 2019 (EDT)&lt;br /&gt;
:You got it, always happy to help. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:53, 12 June 2019 (EDT))&lt;br /&gt;
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== Dragon Quest XI Equipment ==&lt;br /&gt;
Hey there! So I am slowly starting to add equipment info for XI as we are sorely lacking with that game. I don&#039;t mind doing it as I&#039;m currently in the process of getting every piece of equipment I can in my own file, but I was wondering if there is a better way to display all that stuff for XI since almost every piece of equipment has quality levels/lots of different stats. I&#039;m using the template that I used for IX&#039;s equipment, but modified it a bit to try displaying all that stuff, but I wanted to hear your thoughts if maybe that&#039;s the best way I can do it. [[User:Aphelion|Aphelion]] ([[User talk:Aphelion|talk]]) 15:31, 5 September 2019 (EDT)&lt;br /&gt;
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:Taking a look at how the J-wiki handles things, I plagiarized their table method for XI;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Saintess shield !! Default !! +1 !! +2 !! +3&lt;br /&gt;
|-&lt;br /&gt;
| Defense || 46 || 47 || 49 || 51&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 19 || 20 || 21 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Block rate || 11% &lt;br /&gt;
|-&lt;br /&gt;
| Special&amp;lt;br&amp;gt;effect || 7% defense against all elements&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:It&#039;s a little crude and trying to add flavor text and recipes would make it stretch out the default block too much, but if we place that information in a paragraph and then use the description header Antiyonder made, it might just work until. If that doesn&#039;t look good to you, what about keeping the refinement buffs behind parentheses for IX&#039;s template, like this?&lt;br /&gt;
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{{Equipment|header|name=Witch&#039;s robe}}&lt;br /&gt;
{{Equipment|stat|name=Defence (forge buffs)|modifier=+43 (+45,+47,+50)}}&lt;br /&gt;
{{Equipment|stat|name=Magical Might (forge buffs)|modifier=+18 (+19,+20,+22)}}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Narspicious]] x2 + [[Wing of bat]] x2 + [[Belle cap]] x2}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★★☆☆☆}}&lt;br /&gt;
{{Equipment|footer|buyPrice=N/a|sellPrice=2,300|equipableBy=[[Veronica (Dragon Quest XI)|Veronica]]|class=Robe&lt;br /&gt;
|flavor=Garments worn by ancient enchantresses that can help stop the wearer&#039;s spells being sealed away.&lt;br /&gt;
|notes=Chance of being prevented from casting spells reduced by 40%.&lt;br /&gt;
}}&lt;br /&gt;
:That looks better to me because it keeps the template height reasonable without sacrificing clarity or readability. How&#039;s it look to you?([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:55, 6 September 2019 (EDT))&lt;br /&gt;
::Yeah, I agree. No reason not to keep using the same template for IX. It&#039;s good for displaying a lot of information plus the flavor text and I got used to using it already. Thanks for your input! [[User:Aphelion|Aphelion]] ([[User talk:Aphelion|talk]]) 15:30, 6 September 2019 (EDT)&lt;br /&gt;
:::Any time, and thanks for helping out so much with XI&#039;s equipment and VII&#039;s bestiary. Once I wrap up V&#039;s bestiary I want to finish the header template for all weapons before tackling XI, so having someone lend a hand like you have is very much appreciated.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:01, 6 September 2019 (EDT))&lt;br /&gt;
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== Imput on uploading via cellphone. ==&lt;br /&gt;
:1. If I take screenshots on my cellphone and wanted to upload them while acknowledging that the contents belong to Square Enix (Like shots of the Float o Copiers from &#039;&#039;IV&#039;&#039; when they turn into your party member(s)), would that be fine as far as the wiki policy is concerned?&lt;br /&gt;
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:2 For that matter have there been any good quality pics that came from someone&#039;s cellphone? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 19:22, 15 December 2019 (EST)&lt;br /&gt;
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::1. Yes, that copyright acknowledgement will keep the site in the clear legaly speaking. The Den hosts several cell phone screenshots and it&#039;s never been hit with a DCMA to my knowledge.&lt;br /&gt;
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::2. I don&#039;t believe so, but it is possible to get crystal clear screen shots via phones. It&#039;d be a fine feather in your cap to start thing off and become the trendsetter([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:45, 16 December 2019 (EST))&lt;br /&gt;
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:::So what do you think of these Float-o-copier pics?  Figured of how to crop the battle menu off for the desire parts of the pic.  Psaro&#039;s copy on the other hand I had to edit since that battle didn&#039;t have a single one, thus I had to do a heavier crop job. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:52, 16 December 2019 (EST)&lt;br /&gt;
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::::They look fantastic! Really good job on all of these, you&#039;ve gone above and beyond. It may take a bit, but I can edit out the backgrounds and just have the sprites on hand.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:57, 17 December 2019 (EST))&lt;br /&gt;
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:::::Cool, additionally I&#039;m going to later upload the bestiaries of &#039;&#039;IV&#039;&#039;, &#039;&#039;V&#039;&#039;, &#039;&#039;VI&#039;&#039; and &#039;&#039;VIII&#039;&#039; since I can screenshot them from the phone. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 17:06, 17 December 2019 (EST)&lt;br /&gt;
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::::::You&#039;ve never been one to shy away from the daunting tasks, but please make sure to pace yourself out. Burnout is never fun, believe me. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:27, 17 December 2019 (EST))&lt;br /&gt;
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:::::::Definitely.  Just going to test one of the pics and take it slow for the next few weeks (retitling before uploading). Especially cause I have a lot of comics either checked out from the library or purchased to read. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:10, 17 December 2019 (EST)&lt;br /&gt;
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::::::::And last thing for the moment, I uploaded another version of Copy of Psaro with the size more consistent from the others since you mentioned editing the background out.  So just pick either upload. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:28, 17 December 2019 (EST)&lt;br /&gt;
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:::::::::This took much longer than it should have, but that&#039;s every copied character on their own page. I&#039;ll get the floatocopiers and other mimics set up soon as well, so anytime you want a sprite cleaned up and given transparency just let me know.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:01, 15 January 2020 (EST))&lt;br /&gt;
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::::::::::Thanks though I didn&#039;t have anymore sprite uploads in mind at the moment.  Just adding pics I haven&#039;t seen online or had access to prior.  Anyway, I am working on modifying the PlayStation article to just cover each of the newer and older consoles since there hasn&#039;t been a page made for the PS3 or PS4.[[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:47, 20 January 2020 (EST)&lt;br /&gt;
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== Something I could use your help on currently, templatewise... ==&lt;br /&gt;
Now something you may or may not notice when I do minor edits is basically trying maintain consistency and lessen redirects as often as possible (i.e. 3DS to [[Nintendo 3DS]]), but as far as titles for &#039;&#039;Dragon Quest&#039;&#039; games past the first ones go the template to say {{ }}, the item/equipment descriptions, monster bestiary profile and &#039;&#039;&#039;etc&#039;&#039;&#039; go, they all were made before the articles for each game past the first were officially title.&lt;br /&gt;
&lt;br /&gt;
No hurry of course, just whenever/whatever you can.  Maybe even showing me as an example of how to make say templates leading directly to &#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line]]&#039;&#039; rather than &#039;&#039;Dragon Quest II&#039;&#039; [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 20:57, 23 January 2020 (EST)&lt;br /&gt;
:Changing the {{}} templates to include the subtitles wouldn&#039;t be too hard, it&#039;s just a matter of opening a page that uses them, selecting to edit the template and then adding the text. The problem is that not every page link uses those templates, with some being the full game title typed out instead of the short hand { DQ3 }. It would be a big undertaking to go through every page and get the subtitles added in, and since the game pages themselves highlight to subtitles I don&#039;t think it would be a good use of time. Lessening redirects as been a big help with organizing the piping between the pages, and I&#039;m very grateful to have someone who can pitch in for tasks like that. This is a fan operation and as such I don&#039;t have any authority or tendency to tell people what to do with their time, but I do think that combing through every page to add those subtitles would be a big task with little pay off. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:09, 25 January 2020 (EST))&lt;br /&gt;
::Well if time is the issue, I can still give it a shot.  Anything I can do to help out.  At any rate, [https://dragon-quest.org/w/index.php?title=User:Molacarthy Molacarthy] helped me figure out how edit the templates for abbreviate the titles.  At any rate, know how to do the same for description template like the one for the [[argon heart]] in &#039;&#039;VIII&#039;&#039;? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:33, 25 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::You&#039;re doing a ton to help out and you&#039;re worth your weight in gold, so no worries there. For the item template, what can I help you with? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:30, 25 January 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
::::Thanks.  As to the what, is there a way to make sure that the icon (I&#039;m guessing) leads directly to the main article for VIII with leaving a redirect?  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 20:39, 25 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Looking at the icons, they all lead to the page they&#039;re supposed to. Which ones are giving you problems? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:47, 25 January 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::The Dragon Quest VIII logo in the section, Descriptions.  It leads to the DQ VIII article, but it&#039;s through Redirect. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 22:16, 25 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::That should do it--if it doesn&#039;t take effect site-wide in a few hours then I&#039;ll hit the purge button and force the update through. If you ever need to edit a template&#039;s finer details, all you need to do is open the page editor, scroll to the bottom to find that template and then hit the edit link in parenthesis. You&#039;ll have to sift through the guts of that template&#039;s page and you won&#039;t be able to see the effects on the preview tab, but it will work. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:46, 26 January 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::::I&#039;ll try to keep that in mind and thank you.  The Argon heart on What Links Here shows no evidence of redirect.  I found that page earlier, but yeah I had no clue where to begin until I saw your edit change.  I will be going through a little at a time this week.  First I&#039;ll be finishing on the PlayStation 2 to Sony PlayStation.  Also, it seems there were no &#039;&#039;DQ&#039;&#039; titles for the GameCube, but since all of the GBC/GBA titles can be played on it through the Game Boy Player accessory, do you think a GC article would be appropriate? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:25, 26 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Am I missing something here (https://dragon-quest.org/wiki/Template:DQMJII)?  I looked at the templates on other articles like say [[Frou-fry‎]] while on my Android phone and it&#039;s the only one where the View, Edit and Discussion options aren&#039;t viewable, while I&#039;m currently looking at the aforementioned article right now on my laptop with nothing amiss.  I&#039;m the one who made the template to begin with, so did I leave anything out? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:57, 4 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::::It might be the browser your phone is using,  it&#039;s looking alright on my end. How old was the template when you were first looking at it? Sometimes it takes a second for everything to kick in like it&#039;s supposed to. Speaking of phones though, could I trouble you with a few screenshot requests? Mainly the sovereigns in III so that I can justify a gallery when I write up all the pages. I don&#039;t have any specific lines of dialogue in mind either, so even just standing next to them will done. Of course there&#039;s no rush if you decide to take this up either. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:09, 6 February 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
:::::::::::It&#039;s been around for a while.  I did move it from DQMJ2 to DQMJII (Monday or Tuesday) to make it more consistent with the template scheme of the classic series and to make DQMJ2 a shortcut for typing the full title.  Did the same for a bunch of others, but experienced no trouble with the them. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:54, 6 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sovereigns? ==&lt;br /&gt;
Yeah I&#039;m focusing on other games at the moment, but I plan to do a full replay of &#039;&#039;III&#039;&#039; nonetheless.  But refresh my memory on what the Sovereigns are again? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:54, 6 February 2020 (EST)&lt;br /&gt;
:The royalty; king of Edina, queen of Isis, dragon queen, faerie queen, etc. By all means take your time, you&#039;ve been on fire lately and I&#039;m not going to mess with that tempo ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:59, 7 February 2020 (EST))&lt;br /&gt;
::Would you probably be making a similar page for other games in time?  Cause I can at least do the same for &#039;&#039;I-II&#039;&#039;, &#039;&#039;IV-VI&#039;&#039; and &#039;&#039;VIII&#039;&#039; in time.  Heck, besides &#039;&#039;VIII&#039;&#039; having good graphics despite the cell phone limitations, I could probably take some pics of human Trode.  Also speaking of frequent edits, can heavier amounts of editing slow down other aspects of the wiki?  I removed the redirects from the [[Knick-knackatory]] to [[Knick-knacks]], yet despite finishing that edit at 1:04 AM this page (https://dragon-quest.org/w/index.php?title=Special:WhatLinksHere/Knick-knacks&amp;amp;limit=500) still suggests that I haven&#039;t cleared them.  Usually these things seemed to clear up in half of 24 hours, but as of posting this it&#039;s 11:51 PM.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:51, 9 February 2020 (EST)&lt;br /&gt;
:::It can take a while for the changes to stick now and again, but if it&#039;s ever giving you trouble you can use the Purge option to force the new edit to take effect faster. When you make your edit, go to the history page and highlight the webpage on your search bar and hit right until you see &amp;quot;&amp;amp;action=history&amp;quot;. replace the word history with purge and then hit enter, you&#039;ll be taken to a new page where you can purge the history and force the new edit to take precedent. Looking at the knick-knackatory page, the new redirects take me to the section but not the specific item, but that&#039;s fine since any reader can take it up from there. &lt;br /&gt;
:::I do plan on getting all the NPCs in each game their own pages, even if it would be brief, and leave the list of characters as a directory so if you want me to work on people from a particular title I can jump into that first. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 09:24, 9 February 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
== Another thing of modifications I could use help on... ==&lt;br /&gt;
Namely removing redirects to [[Tombola ticket]] and [[Boomerang (weapon)]].  For the most part no problem, but to give some example of what I&#039;m looking for:&lt;br /&gt;
*[[Leftwyne]]- Yeah help with modifying the template specifying that [[Tombola]] can be played at some locations in the {{DQ2}} and {{DQ5}}.  Those tend to lead to Lottery.&lt;br /&gt;
*[[Roundbeck]]- Modified weapon shop templates means I can&#039;t easily add Boomerang (weapon).&lt;br /&gt;
&lt;br /&gt;
No hurry, just check them out when you can.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 23:34, 7 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The boomerang icon gave me some trouble, and when I uploaded one for the modified link it failed to appear unless you clicked on it directly. It&#039;ll just have to be soemthing the wiki lives with, but that shouldn&#039;t be a problem since readers can make the logistical leap from the disambiguation page immediately. As for those location attribute icon templates, I&#039;ve always found those to be as distasteful as the icons for door types and about as useful--I can just as easily slip the information into the descriptive paragraphs and have it flow much more naturally thank a bunch of clunky boxes shoved in at the very end of an article. I can&#039;t seem to get that particular edit to stick either, so I&#039;ll just be working my way through the pages and removing them as I update the monster names, install the weapon templates, and so forth. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:05, 8 February 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
:Maybe not.  Whoever did the [[Lakanaba]] page found a way around the Boomerang thing I think.[[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 15:14, 8 February 2020 (EST)&lt;br /&gt;
::Nice, everything&#039;s turned out well in the end then([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:36, 8 February 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
== Capital question. ==&lt;br /&gt;
Not going to link to them from here, but when doing a minor grinding session on &#039;&#039;V&#039;&#039;, I noticed that Yggdrasil Leaf and Flametang Boomerang weren&#039;t capitalized completely, rather the game presents them as Yggdrasil leaf and Flametang boomerang.  Oversight on the wiki or do some games capitalize Leaf and Boomerang?  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 16:20, 5 March 2020 (EST)&lt;br /&gt;
:Looking at V, it almost seems random which words are capitalized and which are not--the herb in medicinal herb isn&#039;t, but the regale in pallium regale is even though it is not a propper noun. I wouldn&#039;t worry about it too much. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:04, 5 March 2020 (EST))&lt;br /&gt;
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:It&#039;s no for me to work on.  Especially not all the redirects on them have been fixed. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:18, 5 March 2020 (EST)&lt;br /&gt;
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== Discord-Server ==&lt;br /&gt;
&lt;br /&gt;
Hello Follower of Light,&lt;br /&gt;
&lt;br /&gt;
I am Hydrotoxinlaser - maybe you remember me - and I am the administrator of the two German Dragon Quest Wikis powerded by Miraheze and FANDOM.&lt;br /&gt;
&lt;br /&gt;
I have created a Discord-Server to improve the communication between the authors of our Wikis. Actually I have created it for the German Wikis only, but I thought about it and want to ask if your Wiki or the (active) members of your Wiki want to join our Discord-Server.&lt;br /&gt;
&lt;br /&gt;
Of course you can think about it. If you want to join, I will send you the invitation link.&lt;br /&gt;
&lt;br /&gt;
Greetings --&#039;&#039;&#039;[[User:Königsschleim|Königsschleim]]&#039;&#039;&#039; ([[User talk:Königsschleim|talk]]) 13:48, 29 March 2020 (EDT)&lt;br /&gt;
:It sounds like a good idea to me, please send an invite whenever is convenient.  ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:19, 30 March 2020 (EDT))&lt;br /&gt;
::Great! Here is the invitation link: https://discord.gg/J7ytZ8d&lt;br /&gt;
::Everybody of this wiki, who wants to join, is welcome.&lt;br /&gt;
::Greetings --&#039;&#039;&#039;[[User:Königsschleim|Königsschleim]]&#039;&#039;&#039; ([[User talk:Königsschleim|talk]]) 13:47, 31 March 2020 (EDT)&lt;br /&gt;
:::And joined; talk to you guys soon. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:23, 1 April 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
== Presentation Standards ==&lt;br /&gt;
Hey there, I&#039;ve had no interaction with a user by the name of limp bizkit.  Feel free to revert anything in the standards you don&#039;t agree with.  You have my support.  Any changes should likely be discussed in a talk page before changing them anyway. &lt;br /&gt;
--[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 22:13, 4 May 2020 (EDT)&lt;br /&gt;
:I was just trying to make wiki look better? [[User:Limp Bizkit|Limp Bizkit]] ([[User talk:Limp Bizkit|talk]]) 23:11, 4 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::...and that is not a bad thing, but making changes to things like templates when you are relatively new to a wiki are often viewed as stepping over the line.  For template changes or major category updates, use talk pages to submit ideas first.  For templates, create an updated template using user sub-pages and ask for feedback about whether it is an improvement over the current template in use.  A lot of your edits were clean up related, and those are very welcome, as there is a lot of stuff to clean up. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 23:36, 4 May 2020 (EDT)&lt;br /&gt;
:::Gotcha, thank you. Sorry for going so edit crazy as if it were attempted takeover of wiki. [[User:Limp Bizkit|Limp Bizkit]] ([[User talk:Limp Bizkit|talk]]) 23:41, 4 May 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
After some discussions on Discord, I&#039;ve promoted you to admin on the wiki.  I&#039;m not sure if you really want that or not, heh, but there is no question that you have made a ton of great updates to the wiki over the years.  You are without a doubt a major contributor to how things are done around here, and deserve to be viewed as being an authority on content.  This new role adds a few new capabilities, but none that I can think of that are all that useful.  I do not have any expectation that you have to do anything more than whatever you currently want to do.  I also wanted to make it clear to the Discord crowd that you are welcome to represent the wiki in any promotion/collaboration discussions and/or private servers.  Any topics or discussions that you would prefer to avoid, or anything related to the backend administration of the site, feel free to continue to send my way.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 23:30, 4 May 2020 (EDT)&lt;br /&gt;
:&#039;&#039;Slipping into the conversation&#039;&#039;&lt;br /&gt;
:Congratulations! --[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 10:59, 22 July 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trying some new cellphone shots. ==&lt;br /&gt;
Been playing {{DQStars}} and while I didn&#039;t think to take pics early on, I started doing so when I got to areas containing story elements of the early games.  Namely the profile pics of characters who have seldom artwork of them like say the King of [[Aliahan]].  Sent two photos to test out which types you think we could work with.  The zoomed in version with the name still present or the unaltered photo:&lt;br /&gt;
:https://dragon-quest.org/wiki/File:DQ_Stars_Android_King_of_Aliahan.jpg&lt;br /&gt;
:https://dragon-quest.org/wiki/File:DQ_Stars_Android_King_of_Aliahan_2.jpg&lt;br /&gt;
&lt;br /&gt;
Let me know what you think.[[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:34, 29 July 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Both of these look great! I think going with the full screen capture would work better, because then I can extract the dialogue box along with the character art for a more focused picture--that is, taking the second image you&#039;ve uploaded and adding a transparent background to everything around the dialogue box and the character art extending beyond the screen boarder. That may take some time on my part, but I know I can clear out all the unneeded info like the boss detail in the upper background and then upload the modification as a new version of the file. Please be extra careful to make sure none of your phone&#039;s personal data is accidentally captured in these screen shots though, even small details can slip in easily. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 29 July 2020 (EDT))&lt;br /&gt;
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::Advice heeded.  What kind of info are you talking about and how specifically would you say to make sure I&#039;m not leaking personal data? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 22:36, 29 July 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[https://www.howtogeek.com/203592/what-is-exif-data-and-how-to-remove-it/ Here is a good example of what I mean], and the article covers ways to remove data in existing photos and prevent it from happening with new ones. As for the profile pics themselves, go with whichever ones you want first and I can take it from there--play favorites! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:30, 31 July 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
== About the edit you&#039;ve removed ==&lt;br /&gt;
&lt;br /&gt;
I added this based on Dragon Quest II&#039;s enemy table (see [[Slime]] as an example) where Fire Resistance includes [[Woosh]]. Is it that Fire Resistance does not working due to a bug or glitch, or did I worded it wrong? (--[[Special:Contributions/2406:3003:2005:3FAB:64FE:B7C7:C812:8FF8|2406:3003:2005:3FAB:64FE:B7C7:C812:8FF8]] 07:04, 16 August 2020 (EDT))&lt;br /&gt;
:No you&#039;ve got the right idea in that all attack spells are lumped under &amp;quot;fire&amp;quot; in the game&#039;s programming, its just that the way resistance works in the first four games is based on the chance of a monster dodging a spell altogether instead of taking less damage; woosh will always deal 17~33 damage if it hits. I know its a dumb idea and in all honesty squenix should have tweaked the formula to follow later games, but for whatever reason it was decided to stick with the original system. Sorry about the confusion. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:20, 16 August 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
== Catching up on DQS pics.==&lt;br /&gt;
If you still wanted to edit them yourself for character pics (like you did for those Morph based monsters).  I&#039;ll do 5-6 pics a day. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:43, 19 September 2020 (EDT)&lt;br /&gt;
:Sure, I&#039;m always up for touching up pics and the ones you capture are always the easiest. Don&#039;t feel that you &#039;&#039;have&#039;&#039; to do 5~6 pics a day though, take your time with them and go with a pace that&#039;s comfortable. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:11, 19 September 2020 (EDT))&lt;br /&gt;
::Noted, though I&#039;m doing it for myself cause I built up a whole thing of photos and wanted to do some space clearing. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 19:28, 19 September 2020 (EDT)&lt;br /&gt;
:::Ok, here&#039;s a test image I threw together--&lt;br /&gt;
:::https://dragon-quest.org/wiki/File:Pimiko test.jpg&lt;br /&gt;
:::I thought that crunching down the focus to only include the text box and portrait would be best, and by removing the background details it would draw attention on to the art work and have the bonus effect of resembling the NES games. How does it look to you?([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:18, 20 September 2020 (EDT))&lt;br /&gt;
::::Looks good to me. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 16:06, 21 September 2020 (EDT)&lt;br /&gt;
:::::Also, some characters will get multiple pics due to different facial expressions made. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 13:45, 22 September 2020 (EDT)&lt;br /&gt;
::::::Sure thing, the gallery tab has plenty of space for extra expressions. It may take me a second to edit them all, but don&#039;t let that halt your upload speed. Once I finish a character I can go ahead and add them to their page. Thanks again for doing this! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:30, 22 September 2020 (EDT))&lt;br /&gt;
:::::::At any rate, you can just look at my recent contributions to keep track of uploaded material.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 01:25, 23 September 2020 (EDT)&lt;br /&gt;
::::::::Upload the other variants of Ortega from &#039;&#039;Stars&#039;&#039;.  Feel free to ignore any you deem unnecessary but while I&#039;ve missed some pic opportunities in general I tried to be as thorough as possible.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:54, 27 September 2020 (EDT)&lt;br /&gt;
:::::::::There&#039;s no such thing as a redundancy when these characters have almost never been drawn before, its all good. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:11, 27 September 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
== Friend code offer and links of previous pics gathered. ==&lt;br /&gt;
My {{DQStars}} code is ABNJYJ3578 if you play it or still do if you want to friend up.  Going to put it on my profile shortly.&lt;br /&gt;
&lt;br /&gt;
Also going to upload more pics soon to clear space in my folder, especially since I&#039;m caught up on the story content until the next update.  But for easy access to my first set of pics needed for updating so they aren&#039;t buried:&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*King Aliahan&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_King_of_Aliahan_2.jpg&lt;br /&gt;
*Rimuldar citizens&lt;br /&gt;
**File:DQ Stars Android Enid of Rimuldar.jpg&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Roderick_of_Rimuldar.jpg&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Man_of_Rimuldar.jpg&lt;br /&gt;
*Moonbrooke Soldier&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Soldier_of_Moonbrooke.jpg&lt;br /&gt;
*King Midenhall&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_King_Midenhall.jpg&lt;br /&gt;
*King Cannock&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_King_Cannock.jpg&lt;br /&gt;
*Elderly Man of Wellspring&lt;br /&gt;
**File:DQ Stars Android Wellspring Elderly Man.jpg&lt;br /&gt;
*King Dirkandor&lt;br /&gt;
**File:DQ Stars Android King Dirkandor.jpg&lt;br /&gt;
*Female Warrior&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Female_Warrior.jpg&lt;br /&gt;
*Male Warrior&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Male_Warrior_1.jpg&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Male_Warrior_2.jpg&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Male_Warrior_3.jpg&lt;br /&gt;
**https://dragon-quest.org/wiki/File:DQ_Stars_Android_Male_Warrior_4.jpg&lt;br /&gt;
*Female Priest&lt;br /&gt;
**File:DQ Stars Android Female Priest 1.jpg&lt;br /&gt;
**File:DQ Stars Android Female Priest 2.jpg&lt;br /&gt;
**File:DQ Stars Android Female Priest 3.jpg&lt;br /&gt;
**File:DQ Stars Android Female Priest 4.jpg&lt;br /&gt;
*Male Mage&lt;br /&gt;
**File:DQ Stars Android Male Mage 1.jpg&lt;br /&gt;
**File:DQ Stars Android Male Mage 2.jpg&lt;br /&gt;
**File:DQ Stars Android Male Mage 3.jpg&lt;br /&gt;
**File:DQ Stars Android Male Mage 4.jpg&lt;br /&gt;
*Female Gadabout&lt;br /&gt;
**File:DQ Stars Android Female Gadabout 1.jpg&lt;br /&gt;
**File:DQ Stars Android Female Gadabout 2.jpg&lt;br /&gt;
**File:DQ Stars Android Female Gadabout 3.jpg&lt;br /&gt;
**File:DQ Stars Android Female Gadabout 4.jpg&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
Just for faster, easy access. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 17:18, 1 October 2020 (EDT)&lt;br /&gt;
:Sorry, life got in the way for a bit there and I&#039;ve not been able to edit as quickly as I should. I appreciate the offer for the friend code on &#039;&#039;Stars&#039;&#039; but my phone is a toaster; the reason I&#039;m so grateful that you&#039;ve been uploading these images is because I don&#039;t have the means, and as far as I can tell you&#039;re the only one in the West who has been doing so. I&#039;ll hack through these tonight and get them on the proper pages.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:42, 2 October 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
::Honestly I&#039;ll be happy to put them on the proper pages.  I just need you for the altering of the photos since that&#039;s not something I can do or at least yet [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:28, 4 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::OH and last of the older ones: https://dragon-quest.org/w/index.php?title=File:DQ_Stars_Android_King_Aliahan.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 03:45, 4 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So Final Fantasy... ==&lt;br /&gt;
First off, still no hurry on the alterations to my pics, but do you want me to continue sending the rest or wait until you modified the rest?&lt;br /&gt;
&lt;br /&gt;
Also, I&#039;ve been wondering since &#039;&#039;DQ&#039;&#039; became represented in &#039;&#039;Smash Ultimate&#039;&#039;, you think &#039;&#039;Super Mario&#039;&#039; and &#039;&#039;Final Fantasy&#039;&#039; would merit articles on the wiki?  You know since they both crossed over with DQ in &#039;&#039;[[Itadaki Street (series)]]&#039;&#039; games?&lt;br /&gt;
&lt;br /&gt;
Not to mention it was announced on {{Stars}} that they would be doing a crossover event with &#039;&#039;Dissidia Final Fantasy Opera Omnia&#039;&#039;.  Plus &#039;&#039;DQ&#039;&#039; enemies I believe appeared in &#039;&#039;Mobius Final Fantasy&#039;&#039;.  Mind you I could do some work on the &#039;&#039;Mario&#039;&#039; page, &#039;&#039;FF&#039;&#039; isn&#039;t something I&#039;m as knowledgeable on or &#039;&#039;Itadaki Street&#039;&#039;, so others could probably help in those regards.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 02:07, 12 October 2020 (EDT)&lt;br /&gt;
:I think having Mario and FF pages would be a rational idea as the series have appeared together beyond smash brothers. I can handle the data for Dissidia as well as Mobius and I can figure out more for Itadaki street. Sorry about the delay in getting the edited pictures up, life threw me for a loop last week but I&#039;ve got half of the last set done already and I&#039;m cutting into the remainder. I grab every image you upload in a cluster so that they don&#039;t get lost, so don&#039;t worry about overwhelming me or anything like that--this moves at whatever pace you&#039;re comfy with. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:22, 12 October 2020 (EDT))&lt;br /&gt;
::No problem.  Just wanted to be sure as again clearing up the phone.  Have over 300 pics saved and still have some I plan to take later on.  Also more an indulgent idea, but how about Pokémon?  Besides the heavy usage in &#039;&#039;Smash&#039;&#039;, there&#039;s the talk about it&#039;s mechanics being inspired by &#039;&#039;DQ&#039;&#039; (Like the [[Mad cap]] being the reason trading exists) and in turn I believe it being say the reason that in turn {{DQMSeries}} exists.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 19:59, 12 October 2020 (EDT)&lt;br /&gt;
:::Actually I think I might start &#039;&#039;FF&#039;&#039; with what I can on &#039;&#039;Stars&#039;&#039; and anything missing you can do, plus I will focus on crossover photos for the article. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 03:33, 13 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Pokemon is a bit of s stretch at first glance, but if its done in such a way that it shows how both series influenced one another then I think it can work well. DQM is a direct response to Red and Green&#039;s popularity, so that connection is inarguable. Should be done with this set of images by tomorrow evening.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:26, 15 October 2020 (EDT))&lt;br /&gt;
:::::So how would you say those pages look to you?  Had help with Alex95 on &#039;&#039;[[Super Mario]]&#039;&#039;, and did the best I could so far with &#039;&#039;[[Pokémon]]&#039;&#039; (The inspiration section I copy/pasted from other pages) and &#039;&#039;[[Final Fantasy]]&#039;&#039;.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:53, 17 October 2020 (EDT)&lt;br /&gt;
::::::Oh and the PM trivia was also copyed from the monster pages mentioned.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 21:54, 17 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::They look great! Especially pointing out the voice actor connections on the Pokemon page. I&#039;ll do some research and see how Final Fantasy and DQ bounced off each other prior to the company mergers.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:09, 17 October 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
::::::::So while I don&#039;t have it in me to do a summary of the {{Stars}} at the time, do you think having enough pics for a gallery (like for Cyril and Gaius) would justify starting an article? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 23:08, 19 October 2020 (EDT)&lt;br /&gt;
:::::::::Just checking more time, you sure it&#039;s no trouble if I get a heavy amount a pics loaded?  No trouble for me as again I&#039;m working to empty my folder out and if anything it becomes less work if I keep said game pic folder light anyway.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 14:40, 22 October 2020 (EDT)&lt;br /&gt;
::::::::::Its no trouble at all, having them uploaded here en masse means I can&#039;t miss any of them. As for Cyril and Gaius, I don&#039;t see how being in a mobile phone game invalidates their status as DQ characters. The fact that all the important NPCs have their own illustrations makes it easier to see who deserves a page as well, so I&#039;d say most of them will end up with their own before long. If you know of any longplay videos or the like, I can watch those and write the summaries from there.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:47, 22 October 2020 (EDT))&lt;br /&gt;
&lt;br /&gt;
== Anyway, ==&lt;br /&gt;
Take your time on the edits.  I only uploaded as frequently as I did cause I had over 300 pics in my folder and wanted to trim down.  Not done uploading photos, but now I don&#039;t have a huge backlog to clear out.  But yeah still good to just go through several at a time so that they can all be articled without missing any.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 23:20, 25 October 2020 (EDT)&lt;br /&gt;
:Also whether they debuted in {{Stars}} or not, I&#039;ll use the game pages&#039; gallery section for Monsters that don&#039;t have their own page yet. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 20:18, 1 November 2020 (EST)&lt;br /&gt;
::Sorry for the late response, but that sounds like a good idea for monsters lacking their own pages. I&#039;m about half done with the current set of pictures. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 20:54, 1 November 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ll be applying your recent edited pics tomorrow.  Just been having some me time and doing some of my page cleaning stuff for the &#039;&#039;Gargoyles&#039;&#039; wiki articles too.  Anyone the order you do the file edits is of course your call, just if I can request one to be done as soon as possible is this (https://dragon-quest.org/wiki/File:DQ_Stars_Android_Heavenly_Brides.jpg).  I planned the [[Heavenly Bride]] page sooner and meant to take this picture myself, but it slipped my mind.  But this one I&#039;m not just using it only for usual gallery filler.  I aim for it to be the head pic of that article. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:02, 25 November 2020 (EST)&lt;br /&gt;
::::How does it look now? I think its a little too small, but if I resize it the quality dips by a lot. Would you like the brides separated into individual images as well?([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:16, 25 November 2020 (EST))&lt;br /&gt;
:::::Size is perfect, and no I&#039;m fine with them being on one pic.  Thanks. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 17:38, 25 November 2020 (EST)&lt;br /&gt;
:::::Just to be sure, I notice some cases like files of Paula 1-3 and Setesh the Punisher 1-2 weren&#039;t uploaded.  That&#039;s fine, I just wanted to know if you go through my uploads in a particular order or at random.  Either is fine, just curious.  Thanks so far on the edits, going to apply them to article tomorrow or Tuesday.  [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:58, 29 November 2020 (EST)&lt;br /&gt;
::::::Putting these up for a deletion since the [[Metal king slime]] pics I took from {{Stars}} has a good view of [[Liquid metal slime]]s:&lt;br /&gt;
*https://dragon-quest.org/wiki/File:DQ_Stars_Android_Liquid_Metal_Slime_1.jpg&lt;br /&gt;
*https://dragon-quest.org/wiki/File:DQ_Stars_Android_Liquid_Metal_Slime_2.jpg&lt;br /&gt;
:::::Just figured I point it out so you don&#039;t spend any editing time on them. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 04:13, 5 December 2020 (EST)&lt;br /&gt;
::::::Sorry again for taking so long to reply, but the order I&#039;m going in is how they were originally posted; I open the file in a new table, download it, and move on to the next. Once I have everything edited down I do the same for uploading the new versions.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:43, 7 December 2020 (EST))&lt;br /&gt;
&lt;br /&gt;
== DQ Status page merger? ==&lt;br /&gt;
[[Status effect]] and [[List of status conditions]] don&#039;t seem all that different.  Plus the latter has no pages leading to it.  Going to think it over while I take care of other Wiki edits, but might merge them sooner or later.  Any objection? [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 18:19, 5 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=User_talk:Flying_Ragnar&amp;diff=147032</id>
		<title>User talk:Flying Ragnar</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=User_talk:Flying_Ragnar&amp;diff=147032"/>
		<updated>2020-12-10T17:59:10Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by DragonQuestWiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Flying Ragnar}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 10:45, 10 December 2020 (EST)&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Hardwood_headwear&amp;diff=147031</id>
		<title>Hardwood headwear</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Hardwood_headwear&amp;diff=147031"/>
		<updated>2020-12-10T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by 73.121.193.84&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Hardwood headwear&lt;br /&gt;
|image = [[Image:DQIX_Hardwood_Headwear.png|center]]&lt;br /&gt;
|japanese = {{tt|きのぼうし|ki no bōshi}}&lt;br /&gt;
|names = Wooden hat&lt;br /&gt;
|games = [[Dragon Quest III]] (remakes only)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest V]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest IX]]&lt;br /&gt;
|buy = varies&lt;br /&gt;
|sell = varies&lt;br /&gt;
|effect = Increases wielder&#039;s defence.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;hardwood headwear&#039;&#039;&#039;, also known as the &#039;&#039;&#039;wooden hat&#039;&#039;&#039;, is a piece of headwear in the [[Dragon Quest series|&#039;&#039;Dragon Quest&#039;&#039;]] series, first introduced in [[Dragon Quest IV]]. It is a low-level piece of headwear that can be equipped by many characters.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The hardwood headwear has a defence bonus of +6. It can be equipped by the [[Hero (Dragon Quest III)|Hero]], [[Warrior]]s, [[Priest]]s, [[Merchant]]s, [[Gadabout]]s, [[Thief|Thieves]], and [[Sage]]s. One can be found in [[Dreamer&#039;s Tower]] in a chest locked behind a door that can be opened with the [[Thief&#039;s Key]]. Hardwood headwear can also be purchased in [[Khoryv]]&#039;s item shop for 140 gold. It only appears in remake versions of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The hardwood headwear has a defense bonus of +6. It can be equipped by everyone except [[Maya]] and [[Borya]].  [[Tom Foolery]] has this among his equipment.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for 120 [[gold]] coins, and sold for 90.  [[Tessie]] will sell it at [[Torneko&#039;s shop]] for 180.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Hardwood headwear has a defense bonus of +6 and can be bought for 120 gold. The [[Hero (Dragon Quest V)|Hero]], [[Harry]], and [[Sancho]] can equip it.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The hardwood headwear has a defense bonus of +6, but decreases style by 15. It can be equipped by the [[Hero (Dragon Quest VII)|Hero]], [[Kiefer]], [[Sir Mervyn]], and [[Aishe]]. It can be purchased in [[Emberdale]] in the present for 120 gold.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Equipment|header|image=DQIX hardwood headwear.png|name=Hardwood headwear|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Defence|modifier=+4}}&lt;br /&gt;
{{Equipment|stat|name=Magical Might|modifier=+2}}&lt;br /&gt;
{{Equipment|footer|buyPrice=120|sellPrice=60|equipableBy=[[Warrior]], [[Priest]], [[Mage]], [[Thief]], [[Gladiator]], [[Paladin]], [[Armamentalist]], [[Ranger]], [[Sage]]|class=Hat&lt;br /&gt;
|flavor=A humdrum headpiece made out of a hallowed out stump.&lt;br /&gt;
|notes=Sold in [[Coffinwell]] and [[Zere]].&amp;lt;br&amp;gt;Commonly dropped or stolen from [[Teaky mask]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords]]&#039;&#039;===&lt;br /&gt;
====Info====&lt;br /&gt;
{{Equipment|header|image=|name=Hardwood headwear}}&lt;br /&gt;
{{Equipment|stat|name=Defense|modifier=+6}}&lt;br /&gt;
{{Equipment|footer|buyPrice=160 gold|sellPrice=80g}}&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
{{ItemLocation|header|image=|name=Hardwood headwear}}&lt;br /&gt;
{{ItemLocation|entry|location=[[Castle Avalonia]]|info=Sold at armor shop (160g)}}&lt;br /&gt;
{{ItemLocation|footer}}&lt;br /&gt;
====Equipping characters====&lt;br /&gt;
{{CharacterList|header}}&lt;br /&gt;
{{CharacterList|entry|character=[[Hero (Dragon Quest Swords)|Hero]]}}&lt;br /&gt;
{{CharacterList|footer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ragnar_Hardwood_Headwear.png|Ragnar McRyan&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Swords helmets]]&lt;br /&gt;
[[Category:Dragon Quest IV helmets]]&lt;br /&gt;
[[Category:Dragon Quest V helmets]]&lt;br /&gt;
[[Category:Dragon Quest VI helmets]]&lt;br /&gt;
[[Category:Dragon Quest VII helmets]]&lt;br /&gt;
[[Category:Dragon Quest IX helmets]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=List_of_shrines_and_teleportals_in_Dragon_Quest_VI&amp;diff=147030</id>
		<title>List of shrines and teleportals in Dragon Quest VI</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=List_of_shrines_and_teleportals_in_Dragon_Quest_VI&amp;diff=147030"/>
		<updated>2020-12-10T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Antiyonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of shrines, teleportals and other smaller locations in &#039;&#039;[[Dragon Quest VI: Realms of Revelation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Chasm West of Haggleton==&lt;br /&gt;
The &#039;&#039;&#039;Chasm West of [[Haggleton]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;Name given when [[Storeyteller]] is used in the [[Nintendo DS]] and [[Cell phone]] version.&amp;lt;/ref&amp;gt; is a pit west of the town that leads [[Hero (Dragon Quest VI)|The Hero]] from the [[Upper World]] to the [[Lower World]] near the town of [[Wellshire]].&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forest West of Somnia==&lt;br /&gt;
The &#039;&#039;&#039;Forest West of [[Somnia (Upper World)|Somnia]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is the location that both The Hero and [[Carver]] travel to, in order to find a wild horse to tame in hopes of getting the [[wagon]] from the castle.&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Checkpoint Northeast of Somnia==&lt;br /&gt;
The &#039;&#039;&#039;Checkpoint NE of [[Somnia (Upper World)|Somnia]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can passed by The Hero and Carver once they have acquired their horse &amp;amp; wagon and spoken to Captain Blade.  It leads to the Forest Chapel and Woodcutter&#039;s Cottage.&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forest Chapel==&lt;br /&gt;
The &#039;&#039;&#039;Forest Chapel&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is NE the upper [[Somnia (Upper World)|Somnia]] Checkpoint and is a resting place for travelers.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Treasures===&lt;br /&gt;
*[[Holy water]]&lt;br /&gt;
*[[Pretty betsy]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Other notable attribute===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Woodcutter&#039;s Cottage==&lt;br /&gt;
The &#039;&#039;&#039;Woodcutter&#039;s Cottage&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is south of the Forest Chapel where a dwarf resides and wants to build a second house.  Upon making it with Carver&#039;s help, he informs both him and The Hero of a secret [[Underwater Tunnel|cave]] that leads to the [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Treasures===&lt;br /&gt;
*[[Antidotal herb]]&lt;br /&gt;
*[[Hardwood headwear]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cape Somnia==&lt;br /&gt;
The &#039;&#039;&#039;Cape [[Somnia (Lower World)|Somnia]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is first reached by The Hero, Carver and [[Milly]] from [[Port Haven]] after being able to get [[ship]] boarding passes.&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Checkpoint Southeast of Somnia==&lt;br /&gt;
The &#039;&#039;&#039;Checkpoint SE of [[Somnia (Upper World)|Somnia]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be passed by The Hero and [[party]] once they&#039;ve shown the [[Ra&#039;s Mirror]] to the King of [[Somnia (Upper World)|Somnia]].  It leads to the [[Underkeep]] of [[Murdaw]].&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====([[Somnia (Upper World)|Somnia]] Side)====&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====([[Underkeep]] Side)====&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Checkpoint North of Somnia==&lt;br /&gt;
The &#039;&#039;&#039;Checkpoint SE of [[Somnia (Lower World)|Somnia]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be passed by The Hero and party upon receiving the [[Royal Missive]] in order to visit [[Ghent]].&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====([[Somnia (Lower World)|Somnia]] Side)====&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
====([[Ghent]] Side)====&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==House North of Castle Swanstone==&lt;br /&gt;
The &#039;&#039;&#039;House North of [[Castle Swanstone]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be accessed by ship after the party defeats [[Murdaw]] in the Lower World.  The resident informs them of Castle Swanstone and how it would normally be approachable by ship, but currently isn&#039;t due to the floodgate being closed.&lt;br /&gt;
&lt;br /&gt;
==Hut East of Weaver&#039;s Peak==&lt;br /&gt;
The &#039;&#039;&#039;Hut East of [[Weaver&#039;s Peak]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be approached through use of the [[Mobile Island]] on a small island north of the Forest Chapel.  In it is an old man who shares with the party about a [[Zenithia|Celestial Castle]] that can be reach with four pieces of [[Zenithian Equipment|rare equipment]].&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
&lt;br /&gt;
==Hut South of Alltrades Abbey==&lt;br /&gt;
The &#039;&#039;&#039;Hut South of [[Alltrades Abbey (Dragon Quest VI)]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be approached through use of the [[Mobile Island]] on some land south of the Abbey in the [[Upper World]].  A man living at the house informs the party of a Well south of [[Amor]] in the [[Lower World]].&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
&lt;br /&gt;
==Checkpoint North of Howsworth==&lt;br /&gt;
The &#039;&#039;&#039;Checkpoint North of [[Howsworth]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is where the party goes to enter the Kingdom of Howsworth.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Treasures===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|20 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|37&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shrine Southwest of Howcastle/Well Northwest of Clearvale==&lt;br /&gt;
The &#039;&#039;&#039;Shrine SW of [[Howcastle]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; requires a [[Magic Key]] for full entry and leads to the &#039;&#039;&#039;Well NW of [[Clearvale]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; in the Upper World.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Monster===&lt;br /&gt;
*[[Scarewell]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===[[Vocation system|Vocation]] Level Cap===&lt;br /&gt;
Party members can [[Grinding|Grind]] to increase their vocation as long as they are at the specified level or lower.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;[[Nintendo DS]] version&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;[[Cell phone]] version&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|27 (Howcastle Side)&amp;lt;br&amp;gt;28 (Clearvale Side)&lt;br /&gt;
|37 (Howcastle Side)&amp;lt;br&amp;gt;38 (Clearvale Side)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cave East of Clearvale==&lt;br /&gt;
The &#039;&#039;&#039;Cave East of Clearvale&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; in the Upper World is blocked from the town by mountains, but can be reached through sailing from [[Aridea]] in the [[Mobile Island]].  Free of monsters, there is only a soldier who mentions his intent to find the [[Zenithian Equipment#Shield of Valora|Shield of Valora]].&lt;br /&gt;
===Treasures===&lt;br /&gt;
*[[Medicinal herb]]&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
&lt;br /&gt;
==Small Hut East of Weaver&#039;s Peak/Shrine North to Turnscote==&lt;br /&gt;
The &#039;&#039;&#039;Small Hut East of Weaver&#039;s Peak&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be found in the Upper World after obtaining the Flying Bed.  It is an early means to the &#039;&#039;&#039;Shrine North to [[Turnscote]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; Which leads to the village of Turnscote in the Lower World.&lt;br /&gt;
&lt;br /&gt;
==Church South of Sorceria==&lt;br /&gt;
The &#039;&#039;&#039;Church South of [[Sorceria]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; can be accessed by traveling on the Flying Bed west of the Upper World Clearvale.  A nun tells the party inside of [[Castle Graceskull|Castle]] of a king who was destroyed and his possession of the [[Zenithian Equipment#Armour of Orgo|Armour of Orgo]].&lt;br /&gt;
===Treasures===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
&lt;br /&gt;
==Well South of Amor/Hut West of Castle Swanstone==&lt;br /&gt;
The &#039;&#039;&#039;Well South of [[Amor]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; in the Upper World can be approached through usage of the Flying Bed and contains both a house and another well leading to the &#039;&#039;&#039;Hut West of Castle Swanstone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;.  The house bookshelf contains a [[Suite Dream|Dreamscape]] in the [[Nintendo DS]] and [[Cell phone]] version.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
===Monster===&lt;br /&gt;
*[[Scarewell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Well North of Castle Swanstone==&lt;br /&gt;
The &#039;&#039;&#039;Well North of Castle Swanstone&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is home to an old man who mentions to The Hero and party of a [[Spiegel|sorcerer]] who lives atop a [[The Spiegelspire|tower]] in a desert.  He falls into a deep sleep after the party encounters the sorcerer.&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
&lt;br /&gt;
==Seabed Shrine North of Mt. Snowhere==&lt;br /&gt;
The &#039;&#039;&#039;[[Undersea|Seabed]] Shrine North of Mt. Snowhere&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is where the party learns of a [[Zentihian Equipment#Sword of Ramias|legendary sword]] on the land south of the shrine from an old man.&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
&lt;br /&gt;
==Underwater Inn==&lt;br /&gt;
:&#039;&#039;Main article: [[Underwater Inn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Seabed Shrine South of Howcastle==&lt;br /&gt;
The &#039;&#039;&#039;Seabed Shrine South of [[Howcastle]]&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; contains a house belonging to an old woman who survived the destruction of [[Sorceria]] and tells the party about it happening not to long after the spell, [[Magic Burst]], was discovered.  The house bookshelf contains a [[Suite Dream|Dreamscape]] in the [[Nintendo DS]] and [[Cell phone]] version.&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Poison needle]]&lt;br /&gt;
&lt;br /&gt;
==Seabed Shrine East of Mt. Howsworth==&lt;br /&gt;
The &#039;&#039;&#039;Seabed Shrine East of Mt. Howsworth&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is found under the river between [[Howsworth]] and [[Clearvale]].  The party arrive to find the skeleton of a man whose journal mentioned him giving up hope of surviving in his current location and hoping his Ethyl &amp;amp; Welda to be happy.&lt;br /&gt;
===Treasure===&lt;br /&gt;
*[[Seed of magic]]&lt;br /&gt;
&lt;br /&gt;
==Tom Foolery&#039;s Shrine==&lt;br /&gt;
&#039;&#039;&#039;Tom Foolery&#039;s Shrine&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is found [[undersea]] south of the former [[Castle Graceskull]].  It&#039;s the home of an kid, a nun and an amnesia stricken Tom Foolery.&lt;br /&gt;
&lt;br /&gt;
==Shrine in the Southwest Sea==&lt;br /&gt;
The &#039;&#039;&#039;Shrine in the SW Sea&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt; is on an island between [[Slimopolis]] and [[Castle Graceskull]].  The island has a resident who has long since passed away, as well as the [[Magma staff]] which requires the Ultimate Key and a [[Mini medal]] that can be obtained anytime.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VI SFC Little Church.png|Forest Chapel.&lt;br /&gt;
Image:DQ VI SFC Old Man&#039;s Cabin.png|Woodcutter&#039;s Cottage.&lt;br /&gt;
Image:DQ VI SFC Cape Near Reidock.png|Cape Somnia.&lt;br /&gt;
Image:DQ VI SFC Holstock Howcastle Gate.png|Shrine Southwest of Howcastle/Well Northwest of Clearvale.&lt;br /&gt;
Image:DQ VI SFC Cave East of Clear Vale.png|Cave East of Clearvale.&lt;br /&gt;
Image:DQ VI SF Fortune Teller&#039;s Hut.png|&lt;br /&gt;
Image:DQ VI SFC Well to Foan Castle.png|Well South of Amor/Hut West of Castle Swanstone.&lt;br /&gt;
Image:DQ VI SFC Underwater Inn.png|Underwater Inn.&lt;br /&gt;
Image:DQ VI SFC Underwater Old Woman&#039;s House.png|Seabed Shrine South of Howcastle.&lt;br /&gt;
Image:DQ VI SFC Shrine North of Longadeseo.png|&lt;br /&gt;
Image:DQ VI SFC Underwater Church.png|Tom Foolery&#039;s Shrine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest VI lists]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Portoga&amp;diff=147029</id>
		<title>Portoga</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Portoga&amp;diff=147029"/>
		<updated>2020-12-10T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Follower of Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|title = Portoga&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:Portoga gbc art.png|center|270px]]&lt;br /&gt;
|caption = Famicom artwork.&lt;br /&gt;
|japanese=ポルトガ&lt;br /&gt;
|romanji= Porutoga&lt;br /&gt;
|old=Same&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portoga&#039;&#039;&#039; is a [[List of Kingdoms in Dragon Quest|kingdom]] and a castle town found in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. It is a seafaring kingdom of many sailing vessels and a high trade industry, and it&#039;s location in the [[Overworld (Dragon Quest III)|world]] corresponds to Portugal in the real world.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Portoga is ruled by a [[King of Portoga|King]] who has a particular fondness for the fiery flavor of [[black pepper]]. Black pepper is a rarity in the West, however, and it is said to grow in the East; the kingdom has attempted eastern expeditions for more pepper, and many have died in the attempts due to the ferocious monsters.&lt;br /&gt;
&lt;br /&gt;
When the [[Hero (Dragon Quest III)|Hero]] arrived in Portoga looking for a ship, the King promised to award them his flagship in exchange for black pepper. He gives the Hero the [[Royal Missive]], to present to [[Nordy the Dwarf]] and gain passage through [[Nordy&#039;s Grotto|the mountain chain&#039;s tunnel]]. When the Hero returns with the black pepper, he honors his promise and gives them his ship. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it is mentioned that Portoga has established trade routes with the eastern countries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Remake changes====&lt;br /&gt;
The King of Portoga now has an adviser in the throne room to save Hero&#039;s progress.&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; service====&lt;br /&gt;
{{ItemShop/Start|title=Item shop|subtitle=|float=}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=30|attributes=}}&lt;br /&gt;
{{ItemShop/End|note=}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{WeaponShop/Start|title=Weapon and armor shop (remakes)|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=1,300|attributes=Attack +33}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron axe|price=2,500|attributes=Attack +38}}&lt;br /&gt;
{{WeaponShop/Item|name=Spiked steel whip|price=3,100|attributes=Attack +40}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron armour|price=1,100|attributes=Defense +25}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron shield|price=1,200|attributes=Defense +20}}&lt;br /&gt;
{{WeaponShop/Item|name=Black Pyjamas|price=2,400|attributes=Defense +29}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
[[File:KingOfPortogaArt.png|right|thumb|160px|The King of Portoga]]&lt;br /&gt;
*88 [[Gold]] Coins&lt;br /&gt;
*[[Mini medal]] x2&lt;br /&gt;
*[[Seed of resilience]]&lt;br /&gt;
*[[Seed of strength]]&lt;br /&gt;
*[[Siren sword]]&lt;br /&gt;
*[[Staff of antimagic]]&lt;br /&gt;
*[[Tangleweb]]&lt;br /&gt;
*[[The Saddest Story Ever Told]]&lt;br /&gt;
*[[Tough guy tattoo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nearby monsters====&lt;br /&gt;
*[[Bullmastiff]]&lt;br /&gt;
*[[Lump wizard]]&lt;br /&gt;
*[[Morphean mushroom]]&lt;br /&gt;
*[[Raven lunatic]]&lt;br /&gt;
*[[Restless armour]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The value that the King places on common pepper is based on the history of the plant in the middle ages, when it had become very difficult to acquire after the fall of the Roman empire and the collapse of the empire&#039;s trade routes to India. Pepper had become a luxury item due to it&#039;s strong flavor and rarity, and demand increased to the point that in 1498 the Portuguese had sailed around the African continent to establish a new trade route with India and avoid the  Arab bandits that had made land travel impossible.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Portoga.jpg|Famicom illustration &lt;br /&gt;
Image:DQ III NES Portoga town.png|Town 8-bit&lt;br /&gt;
Image:DQ III NES Portoga castle.png|Castle 8-bit&lt;br /&gt;
File:Portoga 16-bit.png|Portoga in 16-bits&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Crested_loon&amp;diff=147028</id>
		<title>Crested loon</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Crested_loon&amp;diff=147028"/>
		<updated>2020-12-10T17:58:50Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by TwoHeadedGiraffe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Crested loon&lt;br /&gt;
|image=[[File:DQVI Crested Loon.png|center|225px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ガンコどり&lt;br /&gt;
|romanji=Gankodori&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|old=StubBird&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Crested loon&#039;&#039;&#039; is a recurrent monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series and it was introduced in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Crested loons&#039;&#039;&#039; are little bird, hen-like, monsters with colorful plumage and demonic charcteristics. The color of their plumage is blue and yellow, and mostly of the yellow ones are situated in the feathered tail. The demonic feature of their body is the head which only have one big red eye and a thick purple helm-like protuberance at the top of it. They can defend in battle by flipping their hardened tail feathers to face their foe.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Crested loon&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Ganko.gif]]&lt;br /&gt;
|hp=18&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=18&lt;br /&gt;
|gold=13&lt;br /&gt;
|attack=28&lt;br /&gt;
|defense=24&lt;br /&gt;
|agility=12&lt;br /&gt;
|tameRate=NA&lt;br /&gt;
|bestiaryNumber=016&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Defend&lt;br /&gt;
|locations=&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|32}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=50%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=StubBird&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Stubbird.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=3/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=2/5&lt;br /&gt;
|wisdom=5/5&lt;br /&gt;
|agility=4/5&lt;br /&gt;
|family= [[Bird family | Bird]]&lt;br /&gt;
|in-game-description=A very stubborn bird&lt;br /&gt;
|abilities=[[Fly Swat | BugBlow]], [[Multislice | RainSlash]], [[Oomph | TwinHits]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Happiness]], [[List of teleportals in Dragon Quest Monsters | Gate of Control]]&lt;br /&gt;
|breeding=[[Bird family]] x [[RockSlime]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=Strong&lt;br /&gt;
|ice-breath-resist=Strong&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=Strong&lt;br /&gt;
|zap-resist=Strong&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=Strong&lt;br /&gt;
|magic-burst-resist=Weak&lt;br /&gt;
|drain-resist=Weak&lt;br /&gt;
|whack-resist=Weak&lt;br /&gt;
|kamikazee-resist=Weak&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Weak&lt;br /&gt;
|dazzle-resist=Weak&lt;br /&gt;
|sap-resist=Weak&lt;br /&gt;
|decelerate-resist=Weak&lt;br /&gt;
|fizzle-resist=Weak&lt;br /&gt;
|stun-resist=Strong&lt;br /&gt;
|ban-dance-resist=Strong&lt;br /&gt;
|gobstopper-resist=Strong&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=StubBird&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=7/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=5/10&lt;br /&gt;
|wisdom=6/10&lt;br /&gt;
|agility=5/10&lt;br /&gt;
|family= [[Bird]]&lt;br /&gt;
|in-game-description=&lt;br /&gt;
|abilities=[[Fly Swat | BugBlow]], [[RainSlash]], [[TwinHits]]&lt;br /&gt;
|habitat=[[Eastern Mountain]]&lt;br /&gt;
|breeding=[[Bird family]] x [[RockSlime]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=Strong&lt;br /&gt;
|ice-breath-resist=Strong&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=Strong&lt;br /&gt;
|zap-resist=Strong&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=Strong&lt;br /&gt;
|magic-burst-resist=Weak&lt;br /&gt;
|drain-resist=Weak&lt;br /&gt;
|whack-resist=Weak&lt;br /&gt;
|kamikazee-resist=Weak&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Weak&lt;br /&gt;
|dazzle-resist=Weak&lt;br /&gt;
|sap-resist=Weak&lt;br /&gt;
|decelerate-resist=Weak&lt;br /&gt;
|fizzle-resist=Weak&lt;br /&gt;
|stun-resist=Strong&lt;br /&gt;
|ban-dance-resist=Strong&lt;br /&gt;
|gobstopper-resist=Strong&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ganko.gif|&amp;lt;center&amp;gt;Sprite in &#039;&#039;Dragon Quest VI&#039;&#039; (SNES)&amp;lt;/center&amp;gt;&lt;br /&gt;
DQM2-3D Crested Loon Icon.jpg|&amp;lt;center&amp;gt;Icon in &#039;&#039;Monsters 2: 3D&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ruffled goon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Tenda&amp;diff=147027</id>
		<title>Tenda</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Tenda&amp;diff=147027"/>
		<updated>2020-12-10T17:58:44Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Mariosmentor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Tenda&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest X]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQX Lady Abba artwork.png]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=アバ様&lt;br /&gt;
|Roumaji=Aba-sama&lt;br /&gt;
|Title=Elder of Tenton&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age= 66 years&lt;br /&gt;
|Family= [[Lady Elba]] (grandmother)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Singh]] (grandson)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lady Tenda&#039;&#039;&#039; (アバ様 &#039;&#039;Aba-sama&#039;&#039;) is a character from the tenth installment [[Dragon Quest (series)|Dragon Quest]] video game: &#039;&#039;[[Dragon Quest X]]&#039;&#039;. &lt;br /&gt;
She is an important person in [[Tenton]] and cares about the [[Hero (Dragon Quest X)|Hero/Heroine]] and his/her [[Hero&#039;s sibling|sibling]]. She is the grandmother of [[Singh]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The player sees Tenda at two different occasions of her life:&lt;br /&gt;
&lt;br /&gt;
* As a child she is a skinny little girl wears a red overalls with long sleeves and an U-shaped cleavage, although this cleavage is covered with a red cloak that has yellow triangulated details on its edges. She also wears a pair of leather boots. She also wears pigtails in her white hair to resemble her grandmother, [[Lady Elba|lady Elba]].&lt;br /&gt;
&lt;br /&gt;
* As an old woman she seems to have gained weight since she was a child and she hasn&#039;t changed her outfit. However she has inherited the staff of her grandmother and the cleavage of her overalls is more visible.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
As a child Tenda was a girl with a cheerful and childish personality, and is also really expressive like the moment she wanted to talk to the [[Hero&#039;s sibling]], she behave like a [[Walking corpse|walking corpse]] to gain their attention. Tenda beloved by the town&#039;s villager because of her innocent and pure actions. As an old woman she isn&#039;t as cheerful as she were as a child, especially in front of [[Singh]] with whom she is very strict, however she has displayed that she cares about every villager of Tenton and that she loves so much Singh, the [[Hero (Dragon Quest X)|hero]] and [[Heros&#039; sibling|their sibling]]. She is showed to be a bit cruel with Singh but she indicates that it&#039;s for for the sake of her grandson.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Dragon Quest X]]&#039;&#039;==&lt;br /&gt;
===Offline tutorial and Prologue===&lt;br /&gt;
Lady Tenda first appears in the dreams of the [[Hero (Dragon Quest X)|hero]] riding the [[Galapogod]] with the [[Hero&#039;s sibling|hero&#039;s sibling]], when the sibling offers the hero to ride with them lady Tenda refuses and talks to the hero seriously about something.&lt;br /&gt;
&lt;br /&gt;
Later, at the church she receives the hero along with [[Singh]] because they&#039;ll offer her a pillow that Singh made just for her and he tells her about the destruction of the stockpiles of [[Perky beans|perky beans]], she gets angered by this and calls useless to Singh, however it is shown that she will use the pillow to have a nap. Before having a nap she orders the hero to find his sibling because she wants to tell them something, but they need to be together; when the hero and Singh exit her room she starts her nap.&lt;br /&gt;
&lt;br /&gt;
Later the same day, Singh and the sibling enters her room again and they find her revitalized and making pirouettes in the air. Then she summons all the villagers in front of the church and tells them that she has predicted that the town will be destroyed soon and no villager will survive this attack, however she says that they can change the destiny if a villager manages to bring to Tenton some flowers of Tensu. She explains that 3 people will be needed and that she has already chosen 2 of them: the hero and his sibling; however they still need one volunteer. When the villagers are discussing about this one of them screams when he sees that one [[Ornery onion|ornery onion]] has successfully sneaked into the town, Singh reacts and takes care of it using a [[Frizz|fire spell]], Tenda surprised selects Singh as the third participant of the mission and goes back into the church growling. It is implied, that she is waiting for the group to come back with the flower in its possesion.&lt;br /&gt;
&lt;br /&gt;
However when the groups return to Tenton after fulfilling their mission they encounter that the town is being attacked by an horde of demons and that nearly all the villagers have died. Singh runs for the church to see if lady Tenda is okay but seconds later the church is destroyed. Whether it was her demise, it is confirmed that Tenda was already dead when the Online Tutorial ended.&lt;br /&gt;
&lt;br /&gt;
===Extended campaign===&lt;br /&gt;
She is seen in the Tenton of the past as a child when her grandmother, the Elder [[Lady Elba|Elba]], introduced her to the town villagers and she announce that their village will cultivate [[Perky beans]] from that moment because a foreigner, the [[Hero&#039;s sibling]] who came from the future, brought one bean to the village and gave it to the church as an offering. After the conclusion of the villager reunion she tried to gain the sibling&#039;s attention acting like a zombie and starting asking who they were and thanking them about the bean. Then she reacted when the sibling&#039;s prayer created a flash of light that reached the sky.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Tenda&#039;s Japanese name is an anagram for Babba, the word for old woman.&lt;br /&gt;
&lt;br /&gt;
{{DQX}}&lt;br /&gt;
[[Category:Dragon Quest X characters]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Lump_wizard&amp;diff=147026</id>
		<title>Lump wizard</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Lump_wizard&amp;diff=147026"/>
		<updated>2020-12-10T17:58:42Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by TwoHeadedGiraffe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Lump wizard&lt;br /&gt;
|image=[[Image:DQIII_Lump_Wizard.png|230px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ドルイド&lt;br /&gt;
|romanji=&lt;br /&gt;
|old=Lumpus, druid&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Lump wizard&#039;&#039;&#039; is easily the most bizarre looking monsters in the [[Humanoid family]], being little more than a countenanced carbuncle holding a staff. The wrinkles in their skin is matched only by those on their brains, and they possess an annoyingly high level of resistance to status ailments.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Lump wizard&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=035&lt;br /&gt;
|sprite=[[Image:Lumpwizard DQIII NES.gif]]&lt;br /&gt;
|lvl=13&lt;br /&gt;
|hp=35&lt;br /&gt;
|mp=10&lt;br /&gt;
|exp=82&lt;br /&gt;
|gold=35&lt;br /&gt;
|attack=55&lt;br /&gt;
|defense=47&lt;br /&gt;
|agility=29&lt;br /&gt;
|spells=[[Woosh]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Seed of Luck]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Portoga]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=70%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|fuddle-resist=70%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=70%&lt;br /&gt;
|remake-sprites=[[file:Lumpwizard3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Lump wizard&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:DQVIII PS2 Lump wizard.png]]&lt;br /&gt;
|hp=108&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=112&lt;br /&gt;
|gold=22&lt;br /&gt;
|attack=87&lt;br /&gt;
|defense=72&lt;br /&gt;
|agility=60&lt;br /&gt;
|bestiaryNumber=125&lt;br /&gt;
|family=[[Humanoid family|Humanoid]]&lt;br /&gt;
|description=These otherwise unassuming little lumps of flesh are in fact powerful magicians capable of casting both fire and air air-based spells.&lt;br /&gt;
|spells=[[Fizzle]]&amp;lt;br&amp;gt;[[Swoosh]]&lt;br /&gt;
|skills=Fission&lt;br /&gt;
|locations=[[Argonia|West Argonia]]&lt;br /&gt;
|items=[[Holy water]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Wizard&#039;s staff]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=50%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Lump wizard&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Demon family | Demon]]&lt;br /&gt;
|rank = E&lt;br /&gt;
|description = &#039;&#039;The bodies of these wizards are highly resistant to the effects of magic.&#039;&#039;&lt;br /&gt;
|weapons = Swords, Spears, Hammers, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Health Professional]]&lt;br /&gt;
|resistances = Attack Magicproof (except [[Magic Burst]])&lt;br /&gt;
|skill = [[Bang &amp;amp; Woosh]], [[Woosh Ward]]&lt;br /&gt;
|location = [[Palaish Isle]] (Temple), [[Fert Isle]] (Night)&lt;br /&gt;
|breeding chart = [[Imp]] x [[King kelp]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Dr Lump is a lump wizard who provides synthesis services at the monster pen in the [[Albatross]] once unlocked. His name is a tribute to [[Akira Toriyama]]&#039;s previous creation, [https://en.wikipedia.org/wiki/Dr._Slump &#039;&#039;Dr. Slump&#039;&#039;].&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Lump wizard&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Demon family | Demon]]&lt;br /&gt;
|rank = E&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Swords, Spears, Hammers, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Health Professional]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Magic Drainer]]&lt;br /&gt;
|resistances = Immune to [[Drain Magic]] and [[Fizzle]]&lt;br /&gt;
|skill = [[Bang &amp;amp; Woosh]]&lt;br /&gt;
|location = [[Cragravation]]&lt;br /&gt;
|breeding chart = [[Imp]] x [[Chainine]] or [[Dracky]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The lump wizard and it&#039;s pallet swap cousins bear a resemblance to the [http://yokai.com/nuppeppou/| Nuppeppou], a blob-like yokai that vaguely resembles a human and whose folds of flesh give it the impression of having a face. The lump wizard bears the closest resemblance, having the same flesh-tone skin as the yokai.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Item_Storybook_Lump_Wizards.png|&#039;&#039;Dragon Quest Item Storybook&#039;&#039;&lt;br /&gt;
Image:Lumpwizard DQMJ DS.png|Joker 1 model&lt;br /&gt;
File:Lump wizard joker 2.png|Joker 2 model&lt;br /&gt;
File:Lump wizard terry&#039;s wonderland.png|TW3D model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Lump mage]]&lt;br /&gt;
*[[Lump shaman]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Raven_lunatic&amp;diff=147025</id>
		<title>Raven lunatic</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Raven_lunatic&amp;diff=147025"/>
		<updated>2020-12-10T17:58:37Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Trig Jegman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Raven lunatic&lt;br /&gt;
|image=[[File:DQIII Raven Lunatic.png|165px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=デスフラッター&lt;br /&gt;
|romanji=Death Flutter&lt;br /&gt;
|old=Avenger rave, MadRaven&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Raven lunatic&#039;&#039;&#039; is a green crow perched on top of a human skull, and is the first enemy in the series to be able to attack twice in a single round. &lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Raven Lunatic&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:Raven Lunatic DQIII NES.png]]&lt;br /&gt;
|lvl=9&lt;br /&gt;
|hp=25&lt;br /&gt;
|mp=20&lt;br /&gt;
|exp=45&lt;br /&gt;
|gold=22&lt;br /&gt;
|attack=36&lt;br /&gt;
|defense=18&lt;br /&gt;
|agility=14&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice&amp;lt;br&amp;gt;Flee&lt;br /&gt;
|item=[[Seed of Agility]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Norvik]] region&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[File:Ravenlunatic3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=MadRaven&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Raven lunatic dqm 1.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=2/5&lt;br /&gt;
|attack=3/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=1/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family= [[Bird family|Bird]]&lt;br /&gt;
|in-game-description=Attacks by dropping skulls from the air&lt;br /&gt;
|abilities=[[Backdraft | TailWind]], [[Dragon Slash | DrakSlash]], [[HighJump]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Monster Farm Gate]], [[List of teleportals in Dragon Quest Monsters | Gate of Control]]&lt;br /&gt;
|breeding=[[Bird family]] x [[Zombie family]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=Strong&lt;br /&gt;
|zap-resist=Strong&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=Strong&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=None&lt;br /&gt;
|whack-resist=Weak&lt;br /&gt;
|kamikazee-resist=None&lt;br /&gt;
|poison-resist=Weak&lt;br /&gt;
|paralysis-resist=Weak&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Weak&lt;br /&gt;
|dazzle-resist=Weak&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=Strong&lt;br /&gt;
|ban-dance-resist=Strong&lt;br /&gt;
|gobstopper-resist=Strong&lt;br /&gt;
|curse-resist=Weak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=MadRaven&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Raven lunatic dqm 2.png]]&lt;br /&gt;
|level=&lt;br /&gt;
|hp=3/10&lt;br /&gt;
|mp=5/10&lt;br /&gt;
|attack=6/10&lt;br /&gt;
|defense=7/10&lt;br /&gt;
|wisdom=3/10&lt;br /&gt;
|agility=7/10&lt;br /&gt;
|family= [[Bird family|Bird]]&lt;br /&gt;
|in-game-description=Always carries its skull roost.&lt;br /&gt;
|abilities=[[HighJump]], [[TailWind]], [[EagleEye]]&lt;br /&gt;
|habitat=[[Sky World]]&lt;br /&gt;
|breeding=[[Bird family]] x [[Zombie family]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=Strong&lt;br /&gt;
|rock-resist=Strong&lt;br /&gt;
|zap-resist=Strong&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=Strong&lt;br /&gt;
|magic-burst-resist=None&lt;br /&gt;
|drain-resist=None&lt;br /&gt;
|whack-resist=Weak&lt;br /&gt;
|kamikazee-resist=None&lt;br /&gt;
|poison-resist=Weak&lt;br /&gt;
|paralysis-resist=Weak&lt;br /&gt;
|fuddle-resist=Weak&lt;br /&gt;
|snooze-resist=Weak&lt;br /&gt;
|dazzle-resist=Weak&lt;br /&gt;
|sap-resist=None&lt;br /&gt;
|decelerate-resist=None&lt;br /&gt;
|fizzle-resist=None&lt;br /&gt;
|stun-resist=Strong&lt;br /&gt;
|ban-dance-resist=Strong&lt;br /&gt;
|gobstopper-resist=Strong&lt;br /&gt;
|curse-resist=Weak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Related monster==&lt;br /&gt;
*[[Stark raven]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Raven lunatic dqm 1.png|DQM 1 sprite&lt;br /&gt;
Raven lunatic dqm 2.png|DQM 2 sprite&lt;br /&gt;
Raven lunatic psx.gif|DQM I&amp;amp;II sprite&lt;br /&gt;
Raven lunatic TW3D.png|Terry&#039;s Wonderland 3D model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 enemies]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragonlord%27s_great-grandson&amp;diff=147024</id>
		<title>Dragonlord&#039;s great-grandson</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragonlord%27s_great-grandson&amp;diff=147024"/>
		<updated>2020-12-10T17:58:33Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by Limp Bizkit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Game={{DQ2}}&lt;br /&gt;
|Image=&lt;br /&gt;
|Sprite=[[File:Dq2dragonlordsgrandson-sprite-NES.gif|class=pixels]]&lt;br /&gt;
|Jap=竜王のひ孫&lt;br /&gt;
|Romaji=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Dragonlord]] (Ancestor)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dragonlord&#039;s great-great-grandson&#039;&#039;&#039; (previously considered his grandson or great-grandson) is a non-player character in {{DQ2}}. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The Dragonlord&#039;s great-great-grandson resides in [[Dragonlord&#039;s Castle|Charlock Castle]] and stands in the same location where his [[Dragonlord|great-great-grandfather]] stood in {{DQ}}. However, rather than fighting the trio, he instead offers critical advice about defeating [[Hargon]]. In particular, he describes that the [[5 Sigils]] must be gathered from around the world of [[Torland]], starting with the one in the island [[Lighthouse (Dragon Quest II)|Lighthouse]] south of where [[Cantlin]] once stood.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
After Hargon and [[Malroth]]&#039;s defeat, the Dragonlord&#039;s great-great-grandson suggest that he and the trio be friends.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragonlords_Great-Great-Grandson.png|Character art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Kafrizz&amp;diff=147023</id>
		<title>Kafrizz</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Kafrizz&amp;diff=147023"/>
		<updated>2020-12-10T17:58:30Z</updated>

		<summary type="html">&lt;p&gt;FlyingRagnar: Reverted edits by Flying Ragnar (talk) to last revision by TwoHeadedGiraffe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kafrizz&lt;br /&gt;
|image = &lt;br /&gt;
|japanese =  メラゾーマ&lt;br /&gt;
|romaji = Merazoma&lt;br /&gt;
|old = Blazemost&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kafrizz&#039;&#039;&#039; is a spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]] that first appeared in the &#039;&#039;Joker&#039;&#039; sub-series of the DQM spin offs before being added to the main titles.&lt;br /&gt;
==Localization history==&lt;br /&gt;
The Japanese spell &#039;&#039;Merazoma&#039;&#039; had previously been localized as [[Kafrizzle]] in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; and the [[Zenithia trilogy]] for the Nintendo DS.  When the spell &#039;&#039;[[Meragaia]]&#039;&#039; was introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it was localized as Kafrizzle and &#039;&#039;Merazoma&#039;&#039; was changed to Kafrizz.&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
Learned by: [[Mage]] Level 53&lt;br /&gt;
Incinerates a single enemy with an enormous fireball, dealing 180~200 base damage for 18 MP. Once the caster&#039;s magical might surpasses 220, the spell will steadily grow towards it&#039;s cap of 307~331.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
Kafrizz is a late-game spell, with magi learning it at level 64. It costs 12 MP to cast, and the damage formula is &#039;&#039;Magical Might x 0.386 + 46&#039;&#039;. The base range is 152~164, and once the sorcerer&#039;s spellcasting skillfulness reaches 871 the range will hit its cap of  376~388.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] learns Kafrizz at level 54 and the [[Hero (Dragon Quest XI)|Hero]] at level 56. It costs 21 MP to cast and deals a base range of 146~170 damage before capping off at 287~344.&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Blazemost in this game, it is an upgraded form of [[Blazemore]]. Blazemore will grow into Blazemost when a monster reaches as least level 28 with at least 112 MP and 146 intelligence.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Blazemost now requires 263 intelligence to upgrade.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster&#039;s [[wisdom]] exceeds 250, it will slowly approach its max range of 297~327 at 999 wisdom. It is learned from:&lt;br /&gt;
&lt;br /&gt;
* [[Fire | Fire II]] (60 points)&lt;br /&gt;
* [[Fire | Fire III]] (39 points)&lt;br /&gt;
* [[Frizz &amp;amp; Bang | Frizz &amp;amp; Bang II]] (45 points)&lt;br /&gt;
* [[Frizz &amp;amp; Bang | Frizz &amp;amp; Bang III]] (8 points)&lt;br /&gt;
* [[Frizz &amp;amp; Woosh | Frizz &amp;amp; Woosh II]] (58 points)&lt;br /&gt;
* [[Frizz &amp;amp; Woosh | Frizz &amp;amp; Woosh III]] (15 points)&lt;br /&gt;
* [[Frizz &amp;amp; Zam | Frizz &amp;amp; Zam II]] (30 points)&lt;br /&gt;
* [[Frizz &amp;amp; Zam | Frizz &amp;amp; Zam III]] (8 points)&lt;br /&gt;
* [[Frizz &amp;amp; Zap | Frizz &amp;amp; Zap II]] (43 points)&lt;br /&gt;
* [[Frizz &amp;amp; Zap | Frizz &amp;amp; Zap III]] (9 points)&lt;br /&gt;
* [[Hawkhart (skill) | Hawkhart II]] (30 points)&lt;br /&gt;
* [[Nimzo (skill) | Nimzo]] (50 points)&lt;br /&gt;
* [[Über Dark Dynamiter]] (4 points)&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Kafrizz can be learned from all the previous skills as well as:&lt;br /&gt;
&lt;br /&gt;
* [[Frizz &amp;amp; Sizz | Frizz &amp;amp; Sizz II]] (45 points)&lt;br /&gt;
* [[Frizz &amp;amp; Sizz | Frizz &amp;amp; Sizz III]] (8 points)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Kafrizz appears as the [[Hero (Super Smash Bros.)|Hero]]&#039;s neutral special move in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;. It is the fully charged version of [[Frizz]], and creates an explosive, multi-hit flame upon contact with an opponent for 36 MP. The first hit deals 19% damage, with each subsequent flare searing for 3% and totaling for 31% if all six fireballs connect with an opponent. Kafrizz has high knockback and deals excellent shield damage, but the ending lag the Hero suffers means he can be punished if he casts it at the wrong time.&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
When cast by a monster in &#039;&#039;IX&#039;&#039; kafrizz will deal 104~127 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Kafrizz.gif]]|game={{DQ9}}|platform=DS}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Kafrizz.gif]]|game={{DQ11}}|platform=PS4}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fire spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>FlyingRagnar</name></author>
	</entry>
</feed>