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	<title>Dragon Quest Wiki - User contributions [en]</title>
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	<updated>2026-04-12T17:59:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Pink_bonbon&amp;diff=137434</id>
		<title>Pink bonbon</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Pink_bonbon&amp;diff=137434"/>
		<updated>2020-05-25T18:33:33Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: fixed mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image= [[File:DQM2 Pink Bonbon.png|220px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|japanese=ピンクボンボン&lt;br /&gt;
|romaji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest X]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;pink bonbon&#039;&#039;&#039; is a monster that was introduced in {{DQ10}}.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Pink bonbons&#039;&#039;&#039; have the appearance of a normal &#039;&#039;&#039;[[Feralball|feralball]]&#039;&#039;&#039;, however their usual fluffy fur is pink and they have purple nodes on the end of their antennae.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Feralball]]&lt;br /&gt;
*[[Feralbeast]]&lt;br /&gt;
*[[Rotten cotton]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Pink_bonbon&amp;diff=137433</id>
		<title>Pink bonbon</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Pink_bonbon&amp;diff=137433"/>
		<updated>2020-05-25T18:30:45Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: updated infobox parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image= [[File:DQM2 Pink Bonbon.png|220px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|japanese=ピンクボンボン&lt;br /&gt;
|romaji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest X]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;pink bonbon&#039;&#039;&#039; is a monster that was introduced in {{DQ10}}.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Pink bonbons&#039;&#039;&#039; have the appearance of a normal &#039;&#039;&#039;[[Feralball|feralball]]&#039;&#039;&#039;, however their usual fluffy fur is pink and they have purple nodes on the end of their antennae.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Feralball]]&lt;br /&gt;
*[[Feralbeast]]&lt;br /&gt;
*[[Rotten cotton]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=137416</id>
		<title>Dragon Quest VIII: Journey of the Cursed King</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King&amp;diff=137416"/>
		<updated>2020-05-25T17:24:05Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: added game logo, from e3 2005 square enix cd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Journey of the Cursed King&lt;br /&gt;
| image = [[File:DQVIII logo.png|325px]]&amp;lt;br&amp;gt;[[File:DQVIII_Akira_Toriyama.png|325px]]&lt;br /&gt;
| developer = [[Level-5]]&lt;br /&gt;
| publisher = [[Square Enix]]&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = {{vgrelease|JP=November 27, 2004|NA=November 15, 2005|AUS=April 12, 2006}}{{vgrelease|EU=April 13, 2006}}{{vgrelease|NA=January 20, 2017|EU=January 20, 2017}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=All ages|PEGI=12+|OFLCA=PG|USK=6}}&lt;br /&gt;
| platforms = [[Sony PlayStation#PlayStation 2|PlayStation 2]]&amp;lt;br&amp;gt;[[Nintendo 3DS]]&lt;br /&gt;
| media = [[Wikipedia:DVD|DVD]]&lt;br /&gt;
| requirements =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
|input=[[Wikipedia:DualShock|DualShock 2]]&lt;br /&gt;
|resolution=[[Wikipedia:480i|480i]] (SDTV)&lt;br /&gt;
|aspect ratio=[[Wikipedia:16:9|16:9]] / [[Wikipedia:4:3|4:3]]&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest VIII&#039;&#039;}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VIII&#039;&#039;&#039;|ドラゴンクエストVIII 空と海と大地と呪われし姫君|Dragon Quest VIII Sora to Umi to Daichi to Norowareshi Himegimi|Dragon Quest VIII: The Sky, the Ocean, the Earth, and the Cursed Princess}} is the eighth installment in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, developed by Level-5 and published by [[Square Enix]] for the PlayStation 2 video game console. It was also later released for the [[Nintendo 3DS]] in 2015.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
===Hunting for Dhoulmagus===&lt;br /&gt;
[[Image:DQVIII_characters.png|right|thumb|250px|Yangus, Medea, Trode, Munchie and the Hero]]&lt;br /&gt;
&#039;&#039;Dragon Quest VIII&#039;&#039; begins when the evil jester Dhoulmagus steals a magical sceptre from Trodain Castle. With this powerful sceptre, he transforms the inhabitants of Trodain into plant-like statues, as well as changing the king into a toad-like monster and the princess into a horse, while covering the majority of the castle in large, green magical thorns. The Hero, a young Trodain guardsman, is the only resident to remain uncursed. Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory. The Hero is eventually joined on his quest by three companions: a scarred, inarticulate bandit named Yangus, a wand-waving tomboy named Jessica, and Angelo, a rapier-wielding Templar Knight and self-proclaimed ladies&#039; man. During their travels, the party runs into Dhoulmagus several times. A couple of these encounters involve Dhoulmagus killing someone beloved by members of the Hero&#039;s party. Individuals slain by Dhoulmagus include Alistair (Jessica&#039;s brother) and Abbot Francisco, who is head of the abbey where Angelo lives. The party finally tracks down Dhoulmagus to the Dark Ruins, where they find him recuperating, and finally face off against him. After his defeat, he tries to curse the party with his sceptre, but the hero is again unaffected by the curse, blocking the blast and sparing the other party members. Dhoulmagus then uses his menacing power to change into a hideous creature. However, even with his new powers, he is no match for the might of the heroes. Much to their surprise, however, they find that even with his defeat, the curse still has not been lifted. Concluding that something else must be maintaining the curse, they leave the ruins, with Jessica picking up Dhoulmagus&#039; sceptre as they exit.&lt;br /&gt;
&lt;br /&gt;
===The Next Owners of the Staff===&lt;br /&gt;
The next morning, the Hero and the others find to their surprise that Jessica is missing. While searching for her, the party enters a town called Arcadia, arriving just in time to save a magician named Dominico from an apparently-possessed Jessica wielding the Sceptre. After chastising David, his young servant, Dominico sends the heroes to find the Kran Spinels to aid in warding off Jessica. Once the heroes return with the jewels, Dominico uses them to create a more effective barrier against Jessica. While he prepares the incantation to erect the barrier, the party engages Jessica outside in an attempt to stall her, discovering in the process that her true objective is David, an heir of one of the seven great sages. After the battle, Dominico&#039;s barrier is able to release Jessica from her possession.&lt;br /&gt;
&lt;br /&gt;
After recovery, Jessica reveals what her possessor had planned, as well as giving it a name -- Rhapthorne, The Lord of Darkness. His soul had previously been imprisoned inside the Sceptre by the seven sages, and he plots to remove the seals by killing their heirs as soon as possible. At that point, the party realizes the Sceptre is missing. They rush over to Dominico&#039;s estate, only to see that Rhapthorne has succeeded in mortally wounding David after taking control of Dominico&#039;s dog Sir Leopold as his next host. After Rhapthorne flees, David utteres his final words, as a repentant and grieving Dominico laments over him. With only two heirs left to kill, the possessed Sir Leopold absconds to the snowy mountain valley of the north. An old woman named Marta, who happens to be the one of the two remaining heirs, lives in the wintry countryside.&lt;br /&gt;
&lt;br /&gt;
After running an errand for Marta and finding her son Marek, the party comes back to Marta&#039;s house only to see it set ablaze by Sir Leopold. Holding her son Marek hostage, Sir Leopold forces Marta to come out and face him. He manages to kill her, and flies away to find the last living heir. Enlisting the aid of the legendary godbird Empyrea, the party tracks Sir Leopold down to the Lord High Priest&#039;s mansion and engage him. After putting down the possessed Sir Leopold, he loses his grip on the Sceptre, and dies. The Lord High Priest goes into shock, and faints. Meanwhile, Marcello (the new abbot, and Angelo&#039;s half-brother) enters, and frames the party for attempting to assassinate the Lord High Priest, and has them exiled to Purgatory Island. Marcello picks up the Sceptre, but manages to resist Lord Rhapthorne&#039;s evil influence. He assumes his position of the Lord High Priest thereafter.&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
The party manages to escape from [[Purgatory Island]], returning to face Marcello on the holy isle of Neos, and defeats him. In his weakened state, Marcello gives in to Rhapthorne&#039;s influence. With all seven sages killed, Rhapthorne is resurrected in flesh and blood. He transforms Neos into the Black Citadel, and raises it into the sky to stage his attack upon the world. The heroes battle their way through the Citadel and defeat Rhapthorne in his first body. However, by doing so, Rhapthorne is able to unleash his full power and incorporate the Black Citadel into himself, transforming himself into a massive devil looming over the land. Empyrea calls upon the heroes to destroy Rhapthorne once and for all. The Sceptre of Trodain, imbued with Empyrea&#039;s essence, is now an essential weapon for the party, able to unlock the power of the seven orbs containing the spirits of the seven sages, to penetrate into Rhapthorne&#039;s mighty barrier and engage him in mortal combat. After finally ending the reign of Rhapthorne, the party restored peace to the world. King Trode and Princess Medea are changed back to their human forms, and the curse of Trodain, along with its thorns, is lifted and removed.&lt;br /&gt;
&lt;br /&gt;
===The Princess&#039;s Wedding===&lt;br /&gt;
Seven months later, the Hero is assigned to escort Princess Medea to her arranged wedding with Prince Charmles of Argonia. After reuniting with his three friends, the hero sets sail for Savella Cathedral with the king and princess. Prince Charmles meets with the entourage personally, and forbids the party from attending the ceremony within the cathedral. On the day of the wedding, the Hero manages to slip into the cathedral with Yangus&#039; help. However, the Princess is nowhere to be found. The Hero escapes, and finds the Princess at the cathedral courtyard waiting for him. They return to Trodain in a carriage steered by King Trode, and live happily ever after.&lt;br /&gt;
&lt;br /&gt;
===Alternate Ending===&lt;br /&gt;
An &amp;quot;alternate ending&amp;quot; can be achieved once the first ending has been viewed, which unlocks the Dragovian Realm. A well-experienced party of heroes can challenge the Lord of the Dragovians at the Heavenly Dais. If successful, the hero&#039;s true origins are revealed, and the alternate ending will replace the first ending, where the player defeats Rhapthorne again. In the alternate ending, the Hero is revealed as the son of the lost prince of Argonia. His mother was a Dragovian maiden who escaped to the human world and met Clavius&#039; older brother, but her father did not agree to the relationship and took her home. Following after, the Prince died just short of the Dragovian homeland. The hero was born shortly afterwards, but sentenced to exile in the human world, as his birth took the life of his mother. Ashamed for his actions, the maiden&#039;s father went with his only surviving kin, as the mouse Munchie. Upon defeating the Dragovian lord, who had become mad after trying to abandon his human form, gives the Hero his father&#039;s ring. Clavius, King of Argonia and Prince Charmles&#039; father, acknowledges the hero&#039;s right to marry the Princess after seeing the ring, which allows him to finally feel at peace with his lost brother. The two are wed at Savella Cathedral, much to the scorn of Charmles, who is finally confronted by his father over his initiation test earlier in the story. The newlywed couple come out of the cathedral together and embrace each other, much to the surprise of the other party members. They return to Trodain in the same fashion as the first ending, and live happily ever after.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Image:DQVIII_cast.png|right|border|325px|thumb|The main characters of &#039;&#039;Dragon Quest VIII&#039;&#039;.]]&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest VIII)|Hero]] - The hero is a royal guard of Trodain, who journeys with King Trode to hunt down Dhoulmagus and make him pay for his crimes. His pet mouse, Munchie, usually rides in his right coat pocket.&lt;br /&gt;
&lt;br /&gt;
*[[Yangus]] - Yangus is a former bandit who journeys with the Hero and King Trode. Like the hero, he is a party member from the start of the game.&lt;br /&gt;
&lt;br /&gt;
*[[Jessica Albert]] - A voluptuous, short-tempered, and tomboyish sorceress born to a wealthy family in the town of Alexandria, and the third party member. She seeks to avenge her brother Alistair, who is slain by Dhoulmagus. &lt;br /&gt;
&lt;br /&gt;
*[[Angelo]] - Angelo is one of Maella Abbey&#039;s Templar Knights and the fourth party member. Though unable to live with the strict moral code of the Templars, with his lust for gambling and women, he is faithfully devoted to Abbot Francisco.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*King [[Trode]] - King Trode is the King of Trodain, and the titular character of &#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039;. He was transformed into a toad-like creature by the evil wizard Dhoulmagus, and is trying to find a way to lift the curse upon him. During parts of the game, if you press the Select button, King Trode will give you helpful advice.&lt;br /&gt;
&lt;br /&gt;
*[[Princess Medea]] - Medea is the daughter of King Trode. She was turned into a horse when her father was cursed by Dhoulmagus. She travels with the heroes by pulling the cart with their supplies. She and the Hero are close childhood friends.&lt;br /&gt;
&lt;br /&gt;
*[[Marcello]] - Marcello is the captain of the Templar Knights who guard the Abbot with their lives. However, Marcello wants more power than was offered, and after he takes over following the Abbot&#039;s death, he becomes a partner to High Priest [[Rolo]]. With this opening, the resulting events that Marcello causes will set the stage for the fate of the world to be decided.&lt;br /&gt;
&lt;br /&gt;
*[[Sir Leopold]] - He is the spoiled dog of the great magician [[Dominico]]. Leopold is let out of his cage by the mistake of a servant, and after the previous wielder of the Sceptre drops it, Leopold picks it up and is taken over by Rhapthorne.&lt;br /&gt;
&lt;br /&gt;
*[[Dhoulmagus]] - Dhoulmagus is a jester who, in order to get revenge on those who insulted him, stole a magical sceptre from Trodain Castle. However, when he attempted to unleash its power, it overwhelmed him, and allowed Rhapthorne to take over his body.&lt;br /&gt;
&lt;br /&gt;
*Lord [[Rhapthorne]] - Lord Rhapthorne is the main antagonist who is heard, but isn&#039;t seen until the end of the game. His spirit was trapped in the Trodain sceptre that Dhoulmagus possessed in the beginning of the game. Lord Rhapthorne took control of whoever possessed the sceptre which was first Dhoulmagus, then Jessica, then a fearsome pet dog named Sir Leopold until he killed each heir of the seven sages to release his energy and give himself his own body.&lt;br /&gt;
&lt;br /&gt;
==New Features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Random encounters are suppressed as long as the party is on a road.&lt;br /&gt;
*There is an automap feature in dungeons, and complete maps of all towns. The locations and contents of chests are marked on the map. Also, it is possible to browse the inventory of the shops while looking at the town map.&lt;br /&gt;
*[[Party Chat|Party conversation]]s return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.&lt;br /&gt;
*All items now have specific icons and illustrations, which can be viewed in the menu.&lt;br /&gt;
*The player can now select how long they wish to stay at an [[Inn]], changing the time of day.&lt;br /&gt;
*In the event of a full party wipe out, all characters are automatically revived at the last church the game was saved at.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*Individual monsters within groups can now be targeted.&lt;br /&gt;
*[[List of character statistics#Wisdom|Wisdom]] now improves the power of offensive spells, addressing the infamous schism between the usefulness of magic and skills in &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039;.&lt;br /&gt;
*A new command has been added to the battle menu, &#039;&#039;Intimidate&#039;&#039;. The purpose of this option is to end battles quickly by driving monsters off, and each terrorized beast still has a chance to drop an item. Success is dependent on the lead character&#039;s level against the monster&#039;s, even if a character not in the lead is shown doing the intimidating.&lt;br /&gt;
&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
At a certain point in the early game, the party receives an [[Krak Pot|Alchemy Pot]]. This device can be used to combine two items into a third (usually more powerful) item following various [[Alchemy recipe|recipes]]. The combination takes a certain amount of time, depending on the power of the combined item and the level of the pot. This &amp;quot;time&amp;quot; only advances as the wagon moves, on the overworld. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.&lt;br /&gt;
&lt;br /&gt;
An invalid recipe will be rejected immediately without consuming the items, allowing the player to experiment to find new recipes. In the Bonus Dungeon, the player gains a pot that can mix items instantly.&lt;br /&gt;
&lt;br /&gt;
New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. All recipes the player has discovered are listed in a &amp;quot;recipe book&amp;quot; accessed through the alchemy menu; recipes which are only partially known (from a clue) will have some item names replaced with &amp;quot;????.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Magic and Abilities#Skills|Skill]] system===&lt;br /&gt;
In addition to learning spells when reaching a certain level, characters are now able to attain new abilities by allocating skill points into one of five categories. The types of skills are the character&#039;s three favored weapon, unarmed combat, and the character&#039;s innate personality. Skill points are awarded upon leveling up, or when using a [[Seed of Skill]]], and must be used immediately or the menu will not close. &lt;br /&gt;
&lt;br /&gt;
Because skills are now tied to specific weapon groups, only the abilities learned by developing a character&#039;s personality can be used at any time--all other skills are locked to that specific type of weapon. For example, Jessica may use [[Puff-Puff]] if she is equipped with a whip, but not [[Sudden Death]].&lt;br /&gt;
&lt;br /&gt;
===[[Tension]] system===&lt;br /&gt;
There is a new &#039;&#039;Dragon Ball&#039;&#039;-inspired tension system, allowing combatants to spend a turn building up &amp;quot;tension,&amp;quot; which will increase the power level of their next attack or spell. Tension can be built up repeatedly, increasing attack power by up to seven times. There is a new party AI option to focus on using high-tension attacks, replacing the old &amp;quot;Leave it to me&amp;quot; option. &lt;br /&gt;
Attempting to reach the fourth, &amp;quot;super-high tension&amp;quot; state has a 2/3rds chance of failure. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.&lt;br /&gt;
&lt;br /&gt;
===Other changes===&lt;br /&gt;
*Characters are shown holding their equipped weapons, posture changing on the type of weapon and their state of health and status. In a few cases the character&#039;s displayed clothing will change to reflect their equipment, seen most notably with Jessica&#039;s outfits.&lt;br /&gt;
*The battle screens are shown in a dynamic view, with shifting camera angles to display the current combatant and the action being performed. The party appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving party members putting away their weapons is played.&lt;br /&gt;
*The buildings in a town are visible even from the overworld view.&lt;br /&gt;
*The [[day-night cycle]] of games &#039;&#039;III&#039;&#039;, &#039;&#039;IV&#039;&#039;, and &#039;&#039;V&#039;&#039; is restored. Time now passes even in towns, and the party can use an [[inn]] to switch from day to night, as well as vice-versa. Thus, there is no longer a [[Night light]], or related spells.&lt;br /&gt;
*[[List of character statistics#Style|Style]] has been removed.&lt;br /&gt;
*Characters cannot be renamed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use. The [[ship]] has a bridge which it uses to dock with the land, and its altitude can be changed to match the shorter cliffs, if necessary.&lt;br /&gt;
&lt;br /&gt;
The other available vehicles are a Sabrecat steed (summoned with a magic bell), which moves much faster than the hero, allowing the party to move further between random encounters (although they still occur at the same rate), and a stone, which allows the party to turn into birds.&lt;br /&gt;
&lt;br /&gt;
Although the party has a [[wagon]] throughout the game, it has no effect on gameplay, since the party is essentially fixed throughout the game. Also, it is not normally shown on the display, only appearing during cutscenes or the [[Party Chat]] screen.&lt;br /&gt;
&lt;br /&gt;
The player can also use the Godbird Soulstone, which can be obtained later, enabling flight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:DQVIII_3DS_Art.png|right|border|325px]]&lt;br /&gt;
Like the other games in the series, &#039;&#039;Dragon Quest VIII&#039;&#039;&#039;s designers include Yuji Horii as scenario director, Akira Toriyama as the art designer, and Koichi Sugiyama as the music composer.&lt;br /&gt;
&lt;br /&gt;
Unlike the original Japanese version, the North American and European localizations of the game mark a departure from previous &#039;&#039;Dragon Quest&#039;&#039; titles, due to the inclusion of voice acting in certain parts of the adventure pertaining to the advancement of the storyline. The game nevertheless retains the series&#039; tradition of allowing the player to name the lead character, reconciling the two by having the voice acting script skip all incidences of the hero&#039;s name (&#039;&#039;e.g.&#039;&#039;, the line, &amp;quot;Okay, [Hero], my boy...&amp;quot; appears onscreen, while the voice acting says, &amp;quot;Okay, my boy...&amp;quot;), and occasionally replacing the name with Yangus&#039; nickname for the hero, &amp;quot;guv&#039;&amp;quot; (as in &amp;quot;governor,&amp;quot; pronounced with a Cockney accent). In addition, small changes, such as the removal of the traditional 8-bit sound effects that accompany attacks, and magic abilities, were made. Despite other games in the series being edited during localization for North America, &#039;&#039;Dragon Quest VIII&#039;&#039; has no editing in it. The English translation is credited to Plus Alpha Translations and AltJapan.&lt;br /&gt;
&lt;br /&gt;
Several characters from previous &#039;&#039;Dragon Quest&#039;&#039; games make a cameo appearance, among which are the Fighter and Warrior from &#039;&#039;Dragon Quest III&#039;&#039;; [[Ragnar McRyan|Ragnar]], [[Healie]], and [[Torneko Taloon|Torneko]] (here called Torneko Taloon, a combination of the names by which he&#039;s known in Japan and America) from &#039;&#039;Dragon Quest IV&#039;&#039;; and the legendary bird [[Ramia]] from &#039;&#039;Dragon Quest III&#039;&#039;. There is even an allusion to the [[Dragonlord|Dracolord]] (Dragonlord) from &#039;&#039;Dragon Quest I &#039;&#039;present during the course of the game.&lt;br /&gt;
&lt;br /&gt;
===Localization===&lt;br /&gt;
&#039;&#039;Dragon Quest VIII: Journey of the Cursed King&#039;&#039; was released in North America on November 15, 2005, and shipped with a playable &#039;&#039;Final Fantasy XII&#039;&#039; demo disc. Additions and changes to the North American version of &#039;&#039;Dragon Quest VIII&#039;&#039; include: voice acting, new animations, enhanced music and sound effects, additional spells and attacks, and a new menu interface. It was also the first game in the &#039;&#039;Dragon Quest&#039;&#039; series to bear the original, Japanese &amp;quot;&#039;&#039;Dragon Quest&#039;&#039;&amp;quot; name (rather than &amp;quot;&#039;&#039;Dragon Warrior&#039;&#039;&amp;quot;) in North America. &#039;&#039;Dragon Quest&#039;&#039;&#039;s North American name was changed, due to a trademark conflict with the [http://en.wikipedia.org/wiki/Role-playing_game role-playing game] &#039;&#039;[http://en.wikipedia.org/wiki/DragonQuest DragonQuest]&#039;&#039;, which was published by wargame publisher [http://en.wikipedia.org/wiki/Simulations_Publications Simulations Publications] in the 1980s until the company&#039;s [http://en.wikipedia.org/wiki/Bankruptcy bankruptcy] in 1982 and purchase by [http://en.wikipedia.org/wiki/TSR,_Inc. TSR, Inc.], which then published it as an alternate pen-and-paper RPG line to &#039;&#039;[http://en.wikipedia.org/wiki/Dungeons_%26_Dragons Dungeons &amp;amp; Dragons]&#039;&#039; until 1987. &lt;br /&gt;
&lt;br /&gt;
In 2003, Square Enix registered the &#039;&#039;Dragon Quest&#039;&#039; [http://en.wikipedia.org/wiki/Trademark trademark] in the US, making the &amp;quot;&#039;&#039;Dragon Warrior&#039;&#039;&amp;quot; name obsolete. Thus, this instalment of the series was the first after 2003 to be released outside of Japan and to receive the word &amp;quot;&#039;&#039;Quest&#039;&#039;&amp;quot; in its title.&lt;br /&gt;
&lt;br /&gt;
A demo disc for &#039;&#039;Dragon Quest VIII&#039;&#039; was released in America during the fall of 2005 through certain venues, including &#039;&#039;Shonen Jump&#039;&#039; magazine. &#039;&#039;Dragon Quest VIII&#039;&#039; is also the first flagship &#039;&#039;Dragon Quest&#039;&#039; game to be released in Europe. It was released in Europe on April 13, 2006, under the title &#039;&#039;Dragon Quest: The Journey of the Cursed King&#039;&#039;, dropping the sequel number. Unlike the North American version, the European version does not contain a &#039;&#039;Final Fantasy XII&#039;&#039; demo.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;VIII&#039;&#039; is the first, and so far only, entry in the main series to begin with a battle sequence.&lt;br /&gt;
*&#039;&#039;VIII&#039;&#039; enjoyed a relatively smooth development process compared to its peers, being the only game to never be delayed from the initial announcement.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVIIIPS2_box_art.jpg|PlayStation 2 (NA)&lt;br /&gt;
Image:DQVIIIPS2_Europe.png|PlayStation 2 (EU)&lt;br /&gt;
File:DQVIII soundtrack.png|Soundtrack&lt;br /&gt;
File:DQVIII 4koma comics.png|4koma comics&lt;br /&gt;
Image:DQVIII_3DS_Japan.png|3DS box (Japan)&lt;br /&gt;
Image:DQVIII_3DS_box.png|3DS box (NA)&lt;br /&gt;
File:DQVIII 3DS wallpaper.png|&lt;br /&gt;
File:Dragon Quest VIII 3DS wallpaper.png|&lt;br /&gt;
File:DQVIII Main Characters.png|V Jump cover art&lt;br /&gt;
File:Monster Battle Victory DQ VIII group.png|&#039;&#039;Monster Battle Victory&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VIII|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 08}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQVIII_logo.png&amp;diff=137415</id>
		<title>File:DQVIII logo.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQVIII_logo.png&amp;diff=137415"/>
		<updated>2020-05-25T17:23:35Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: == Licensing ==
{{SECopyright‎}}
Category:Dragon Quest VIII images
Category:Logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;br /&gt;
[[Category:Dragon Quest VIII images]]&lt;br /&gt;
[[Category:Logos]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=137414</id>
		<title>Dragon Quest II: Luminaries of the Legendary Line</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=137414"/>
		<updated>2020-05-25T17:22:21Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Luminaries of the Legendary Line&lt;br /&gt;
|image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 26, 1987|NA=December 1990}}&#039;&#039;&#039;MSX&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 6, 1988}}&#039;&#039;&#039;MSX2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=May 27, 1988}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1993}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 26, 2014|NA=October 9,2014|EU=October 9,2014|AUS=October 9,2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 10, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Cell phone]], [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]], [[Nintendo Switch]],&lt;br /&gt;
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;}} is a role-playing game and sequel to the original {{Dragon Quest}}.  It was initially released for the {{Famicom}} in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms, most notably in the compilation package of {{DQ1&amp;amp;2}}.&lt;br /&gt;
&lt;br /&gt;
==Series additions==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom&#039;s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.&lt;br /&gt;
&lt;br /&gt;
===Multiple characters===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with &#039;&#039;II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Augmentative and debilitating spells===&lt;br /&gt;
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster&#039;s &#039;&#039;stats&#039;&#039; through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.&lt;br /&gt;
&lt;br /&gt;
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it&#039;s predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. &lt;br /&gt;
&lt;br /&gt;
===[[Tombola]]===&lt;br /&gt;
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[Tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief&#039;s Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. &lt;br /&gt;
&lt;br /&gt;
===Multiple save locations===&lt;br /&gt;
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead of a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
&amp;lt;small&amp;gt; See: {{DQ1&amp;amp;2}} for more detailed changes and improvements.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its original release on the {{Famicom}} and [[Nintendo Entertainment System]] four remakes have appeared, with the first being on the Super Famicom, second the on {{Game Boy Color}}, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user&#039;s stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.&lt;br /&gt;
&lt;br /&gt;
Due to spacial constraints of the Game Boy and Game Boy Color&#039;s screen, the English release of {{Dragon Warrior 1 &amp;amp; 2}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQI and II SNES artwork.png|right|thumb|250px|The three heroes.]]&lt;br /&gt;
===Prince of Midenhall===&lt;br /&gt;
:&#039;&#039;See main article: {{Prince of Midenhall}}&#039;&#039;&lt;br /&gt;
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three Luminaries, with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the {{Erdrick&#039;s sword}}. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player&#039;s choosing. &lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock&#039;s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game&#039;s cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after {{DQ}}. The offspring of the original game&#039;s hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Midenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn&#039;t know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero&#039;s party on his quest.&lt;br /&gt;
&lt;br /&gt;
Together the two cousins set out northwest towards [[Gwaelin&#039;s Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon&#039;s Horn]]: two tall towers, each fixated on one side of a river.&lt;br /&gt;
&lt;br /&gt;
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[Gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.&lt;br /&gt;
&lt;br /&gt;
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord&#039;s Castle|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord&#039;s decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. &lt;br /&gt;
&lt;br /&gt;
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:DQII_Trio_leaping.png|right|thumb|&#039;&#039;Dragon Quest II&#039;&#039; was the first game to introduce the concept of a [[party]] to japanese players, Ultima 3 Exodus being the first popular RPG to do so before in the US and Europe.|350px]]&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yūji Horii&#039;s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.&lt;br /&gt;
&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name {{Dragon Warrior II}}, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;. It was released as  {{DQ1&amp;amp;2}} on the {{Super Famicom}} and {{Game Boy Color}} in the 90&#039;s, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A smaller, simplified version of the world of &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The MSX version of the game contained a special scene involving the &amp;quot;Dangerous Swimsuit&amp;quot; and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America&#039;s strict censorship policies and the objectively poor quality of the image in question.&lt;br /&gt;
**This &amp;quot;Dangerous Swimsuit&amp;quot; scene was referenced in the 2005 PC title &#039;&#039;La-Mulana&#039;&#039;, which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the &amp;quot;Provocative Bathing Suit&amp;quot; from the NPC Dracuets at the end of the game&#039;s bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:DQI and II_GameBoy_Art.png|border|right|350px]]&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
#Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
#[[Only Lonely Boy]] (Love Song 探して/&#039;&#039;Looking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
#Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
#Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
#Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
#Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
#Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
#Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
#Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
#Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
#[[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon-Quest-II-japanese-box-art.jpg|{{Famicom}} box art.&lt;br /&gt;
Image:Dragon_Warrior_II_NES.png|{{NES}} box art.&lt;br /&gt;
Image:DQII Famicom guide.png|Famicom guide.&lt;br /&gt;
Image:Shousetsu Dragon Quest II.png|Novelization.&lt;br /&gt;
Image:DQII CD Theater.png|CD Theater.&lt;br /&gt;
Image:DQII The Gods of Evil novel.png|&#039;&#039;The Gods of Evil&#039;&#039; novel part one.&lt;br /&gt;
Image:DQII The Gods of Evil novel 2.png|&#039;&#039;The Gods of Evil&#039;&#039; novel part two.&lt;br /&gt;
Image:DQ 4koma Gekijou 11.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 19.png|&#039;&#039;4koma&#039;&#039; comics.&lt;br /&gt;
Image:DQII_Characters.png|&lt;br /&gt;
Image:DQII iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 02: Luminaries of the Legendary Line}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Template:DQ8Enemy&amp;diff=137413</id>
		<title>Template:DQ8Enemy</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Template:DQ8Enemy&amp;diff=137413"/>
		<updated>2020-05-25T17:02:36Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: html5 tag&lt;/p&gt;
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        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
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      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue; &amp;quot;&amp;gt;&#039;&#039;&#039;Bestiary no.&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
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      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Evasion&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Frizz]] Resistance&#039;&#039;&#039; {{tt|*|This includes Frizz, Frizzle, Kafrizzle, Firebird Throw &amp;amp; Big Banga}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sizz]] Resistance&#039;&#039;&#039; {{tt|*|This includes Sizz, Sizzle, Kasizzle, &amp;amp; Flame Slash}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
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        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{frizz-resist|}}}|{{{frizz-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{sizz-resist|}}}|{{{sizz-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fire Breath]]&amp;lt;br&amp;gt;Resistance&#039;&#039;&#039; {{tt|*|This includes Magic Burst, Fire Breath, Flame Breath, Inferno, &amp;amp; Scorch }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Bang]] Resistance&#039;&#039;&#039; {{tt|*|This includes Bang, Boom, Kaboom, Terrible Lightning, Lightning Slash, &amp;amp; Anger of the Gods}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Woosh]] Resistance&#039;&#039;&#039; {{tt|*|This includes Woosh, Swoosh, Kaswoosh, Vacuum Slash, Thin Air, Wind Sickles, Clean Sweep (enemy version) &amp;amp; Pearly Gates }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Crack]] Resistance&#039;&#039;&#039; {{tt|*|This includes Crack, Crackle, Kacrackle, &amp;amp; Kacrackle Slash}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{flame-resist|}}} | {{{flame-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{bang-resist|}}}|{{{bang-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{woosh-resist|}}}|{{{woosh-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{crack-resist|}}}|{{{crack-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Cool Breath|Ice breath]]&amp;lt;br&amp;gt;Resistance&#039;&#039;&#039; {{tt|*|This includes Cool Breath, Chilly Breath, Freezing Blizard, &amp;amp; Frightfully C-c-cold Breath }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[:Category:Strike skills|Strike/Rock]] Resistance {{tt|*|This includes Stone&#039;s Throw, Boulder Toss, Knuckle Sandwich, Clean Sweep (player version), Power Throw, Super Throw, Swing Both Ways, &amp;amp; Serpent&#039;s Bite}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Zap]] Resistance&#039;&#039;&#039; {{tt|*|This includes Zap, Kazap, Lightning Storm, Gigaslash, Gigagash, &amp;amp; Gigathrow}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color: #FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Drain Magic]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{ice-resist|}}}|{{{ice-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{grapple-resist|}}}|{{{grapple-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{zap-resist|}}}|{{{zap-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 4px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{drain-resist|}}}|{{{drain-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Whack]] Resistance&#039;&#039;&#039; {{tt|*|This includes Whack, Thwack, Kathwack, Kamikazee, Grim Reaper, Grimmer Reaper, Assassin&#039;s Stab, Sudden Death, Needle Shot, &amp;amp; Needle Rain }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Poison]] Resistance&#039;&#039;&#039; {{tt|*|This includes Toxic Dagger, Toxic Sword}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Paralysis]] Resistance&#039;&#039;&#039; {{tt|*|This includes Angel Eyes, Charming Look, Parallax, Whiplash, Lashings of Love, &amp;amp; Blow Kiss}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fuddle]] Resistance&#039;&#039;&#039; {{tt|*|This includes Fuddle &amp;amp; Kafuddle}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{death-resist|}}}|{{{death-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{poison-resist|}}}|{{{poison-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{paralysis-resist|}}}|{{{paralysis-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{confusion-resist|}}}|{{{confusion-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Snooze]] resistance&#039;&#039;&#039; {{tt|*|This includes Snooze, Kasnooze, &amp;amp; Sandman&#039;s Arrow }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Dazzle]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fizzle]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ban Dance]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{sleep-resist|}}} | {{{sleep-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{dazzle-resist|}}}|{{{dazzle-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{fizzle-resist|}}}|{{{fizzle-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{dance-resist|}}}|{{{dance-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Stun Resistance&#039;&#039;&#039; {{tt|*|This includes Warcry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, &amp;amp; Feel the Beat}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sap]] Resistance&#039;&#039;&#039; {{tt|*|This includes Sap, Kasap, &amp;amp; Helm Splitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Army Resistance&#039;&#039;&#039; {{tt|*|This includes Golden Oldies, Monster Mia, &amp;amp; Fire in the &#039;Ole}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{shock-resist|}}}|{{{shock-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{sap-resist|}}}|{{{sap-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{troop-resist|}}}|{{{troop-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFFF; border-radius: 5px; padding: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; color: ; background-color: #ff0000; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Remake (3DS, Mobile)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid blue; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; width: 128px; padding: 2px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Notable Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; 128px; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{remake-sprite|}}} | {{{remake-sprite}}} }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{remake-changes|}}}|{{{remake-changes}}}|None}}&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;{{clear}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in {{DQ8}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:SLIME - DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime]]&lt;br /&gt;
|description=They are very slimey.&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|locations=[[Farebury Region]]&lt;br /&gt;
|items=&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=80%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|locations=&lt;br /&gt;
|items=&lt;br /&gt;
|evasion=&lt;br /&gt;
|attack-resist=&lt;br /&gt;
|frizz-resist=&lt;br /&gt;
|sizz-resist=&lt;br /&gt;
|flame-resist=&lt;br /&gt;
|bang-resist=&lt;br /&gt;
|woosh-resist=&lt;br /&gt;
|crack-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|grapple-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|troop-resist=&lt;br /&gt;
|death-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|shock-resist=&lt;br /&gt;
|sleep-resist=&lt;br /&gt;
|confusion-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|dance-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Template:DQ8Enemy&amp;diff=137412</id>
		<title>Template:DQ8Enemy</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Template:DQ8Enemy&amp;diff=137412"/>
		<updated>2020-05-25T17:01:45Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: please, my eyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FEEB00; float: left; padding: 3px 3px 3px 3px; border-radius: 7px; width: 80%;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 5px; padding-right: 5px; height: 32px;&amp;quot;&amp;gt;&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | ({{{kanji}}}{{#if: {{{romanji|}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji}}}&#039;&#039; }})}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right&amp;quot;&amp;gt;[[File:DQ8-LOGO-ICON.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFFF; border-radius: 5px; padding: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; color: ; background-color: #ff0000; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Original (PS2)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid blue; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 20%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 20%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 20%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 20%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{sprite|}}} | {{{sprite}}} }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{hp|}}}|{{{hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{mp|}}}|{{{mp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{attack|}}}|{{{attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{defense|}}}|{{{defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{agility|}}}|{{{agility}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{exp|}}}|{{{exp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{gold|}}}|{{{gold}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;table  style=&amp;quot;border: 1px solid blue; border-radius: 3px; width: 100%; margin-top: 5px; text-align: center; height: 32px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue; &amp;quot;&amp;gt;&#039;&#039;&#039;Bestiary no.&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{bestiaryNumber|}}} | &#039;&#039;&#039;{{{bestiaryNumber}}}&#039;&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Family&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{family|}}} | &#039;&#039;&#039;{{{family}}}&#039;&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue;&amp;quot;&amp;gt;&#039;&#039;&#039;In-game description&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{description|}}} | &#039;&#039;{{{description}}}&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Spell(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{spells|}}} | &#039;&#039;&#039;{{{spells}}}&#039;&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Skill(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{skills|}}} | &#039;&#039;&#039;{{{skills}}}&#039;&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00; border-bottom: 1px solid blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Location(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{locations|}}} | &#039;&#039;&#039;{{{locations}}}&#039;&#039;&#039; }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 25%; height: 24px; background-color:#FEEB00;&amp;quot;&amp;gt;&#039;&#039;&#039;Item(s) dropped&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#if: {{{items|}}} | &#039;&#039;&#039;{{{items}}}&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid blue; border-radius: 3px; width: 100%; margin-top: 5px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Evasion&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Attack Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Frizz]] Resistance&#039;&#039;&#039; {{tt|*|This includes Frizz, Frizzle, Kafrizzle, Firebird Throw &amp;amp; Big Banga}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sizz]] Resistance&#039;&#039;&#039; {{tt|*|This includes Sizz, Sizzle, Kasizzle, &amp;amp; Flame Slash}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{evasion|}}} | {{{evasion}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{attack-resist|}}}|{{{attack-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{frizz-resist|}}}|{{{frizz-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{sizz-resist|}}}|{{{sizz-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fire Breath]]&amp;lt;br&amp;gt;Resistance&#039;&#039;&#039; {{tt|*|This includes Magic Burst, Fire Breath, Flame Breath, Inferno, &amp;amp; Scorch }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Bang]] Resistance&#039;&#039;&#039; {{tt|*|This includes Bang, Boom, Kaboom, Terrible Lightning, Lightning Slash, &amp;amp; Anger of the Gods}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Woosh]] Resistance&#039;&#039;&#039; {{tt|*|This includes Woosh, Swoosh, Kaswoosh, Vacuum Slash, Thin Air, Wind Sickles, Clean Sweep (enemy version) &amp;amp; Pearly Gates }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Crack]] Resistance&#039;&#039;&#039; {{tt|*|This includes Crack, Crackle, Kacrackle, &amp;amp; Kacrackle Slash}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{flame-resist|}}} | {{{flame-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{bang-resist|}}}|{{{bang-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{woosh-resist|}}}|{{{woosh-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{crack-resist|}}}|{{{crack-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Cool Breath|Ice breath]]&amp;lt;br&amp;gt;Resistance&#039;&#039;&#039; {{tt|*|This includes Cool Breath, Chilly Breath, Freezing Blizard, &amp;amp; Frightfully C-c-cold Breath }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[:Category:Strike skills|Strike/Rock]] Resistance {{tt|*|This includes Stone&#039;s Throw, Boulder Toss, Knuckle Sandwich, Clean Sweep (player version), Power Throw, Super Throw, Swing Both Ways, &amp;amp; Serpent&#039;s Bite}}&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Zap]] Resistance&#039;&#039;&#039; {{tt|*|This includes Zap, Kazap, Lightning Storm, Gigaslash, Gigagash, &amp;amp; Gigathrow}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color: #FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Drain Magic]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{ice-resist|}}}|{{{ice-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{grapple-resist|}}}|{{{grapple-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{zap-resist|}}}|{{{zap-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 4px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{drain-resist|}}}|{{{drain-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Whack]] Resistance&#039;&#039;&#039; {{tt|*|This includes Whack, Thwack, Kathwack, Kamikazee, Grim Reaper, Grimmer Reaper, Assassin&#039;s Stab, Sudden Death, Needle Shot, &amp;amp; Needle Rain }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Poison]] Resistance&#039;&#039;&#039; {{tt|*|This includes Toxic Dagger, Toxic Sword}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Paralysis]] Resistance&#039;&#039;&#039; {{tt|*|This includes Angel Eyes, Charming Look, Parallax, Whiplash, Lashings of Love, &amp;amp; Blow Kiss}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fuddle]] Resistance&#039;&#039;&#039; {{tt|*|This includes Fuddle &amp;amp; Kafuddle}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{death-resist|}}}|{{{death-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{poison-resist|}}}|{{{poison-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{paralysis-resist|}}}|{{{paralysis-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{confusion-resist|}}}|{{{confusion-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Snooze]] resistance&#039;&#039;&#039; {{tt|*|This includes Snooze, Kasnooze, &amp;amp; Sandman&#039;s Arrow }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Dazzle]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Fizzle]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Ban Dance]] Resistance&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{sleep-resist|}}} | {{{sleep-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{dazzle-resist|}}}|{{{dazzle-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{fizzle-resist|}}}|{{{fizzle-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{dance-resist|}}}|{{{dance-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Stun Resistance&#039;&#039;&#039; {{tt|*|This includes Warcry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, &amp;amp; Feel the Beat}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;[[Sap]] Resistance&#039;&#039;&#039; {{tt|*|This includes Sap, Kasap, &amp;amp; Helm Splitter}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FEEB00; padding: 2px; font-size: 12px; width: 25%; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Army Resistance&#039;&#039;&#039; {{tt|*|This includes Golden Oldies, Monster Mia, &amp;amp; Fire in the &#039;Ole}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{shock-resist|}}}|{{{shock-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{sap-resist|}}}|{{{sap-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{troop-resist|}}}|{{{troop-resist}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFFF; border-radius: 5px; padding: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; color: ; background-color: #ff0000; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Remake (3DS, Mobile)&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid blue; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; width: 128px; padding: 2px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:#FEEB00; padding: 2px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;&#039;&#039;&#039;Notable Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;  &lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; 128px; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if: {{{remake-sprite|}}} | {{{remake-sprite}}} }}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; height: 24px; text-align: center; border-right: 1px solid blue&amp;quot;&amp;gt;{{#if:{{{remake-changes|}}}|{{{remake-changes}}}|None}}&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;{{clear}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in {{DQ8}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:SLIME - DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime]]&lt;br /&gt;
|description=They are very slimey.&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|locations=[[Farebury Region]]&lt;br /&gt;
|items=&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=80%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|family=&lt;br /&gt;
|description=&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=&lt;br /&gt;
|locations=&lt;br /&gt;
|items=&lt;br /&gt;
|evasion=&lt;br /&gt;
|attack-resist=&lt;br /&gt;
|frizz-resist=&lt;br /&gt;
|sizz-resist=&lt;br /&gt;
|flame-resist=&lt;br /&gt;
|bang-resist=&lt;br /&gt;
|woosh-resist=&lt;br /&gt;
|crack-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|grapple-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|troop-resist=&lt;br /&gt;
|death-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|shock-resist=&lt;br /&gt;
|sleep-resist=&lt;br /&gt;
|confusion-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|dance-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=MediaWiki_talk:Copyrightwarning&amp;diff=137410</id>
		<title>MediaWiki talk:Copyrightwarning</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=MediaWiki_talk:Copyrightwarning&amp;diff=137410"/>
		<updated>2020-05-25T16:57:11Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: messages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is this here? It&#039;s the same as the default message except it omits the sentences &amp;quot;If you don&#039;t want your writing to be edited mercilessly and redistributed at will, then don&#039;t submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.&amp;quot; [[User:Limp Bizkit|Limp Bizkit]] ([[User talk:Limp Bizkit|talk]]) 12:57, 25 May 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Leokid&amp;diff=137408</id>
		<title>Leokid</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Leokid&amp;diff=137408"/>
		<updated>2020-05-25T16:56:13Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: small formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image=[[File:DQMJ2_Pro_Leokid.png|140px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|japanese=少年レオソード&lt;br /&gt;
|romaji=shōnen leosword&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Leokid&#039;&#039;&#039; is the offspring of [[Leonyx]] and aide to the hero in &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Leonyx]]&lt;br /&gt;
*[[Malevolynx]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMJ2 Leokid and Scout.png|Wallpaper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{DQMJII}}&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 characters]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 Pro enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=PudgyDragon&amp;diff=136790</id>
		<title>PudgyDragon</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=PudgyDragon&amp;diff=136790"/>
		<updated>2020-05-20T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: actually doesnt have anything from wikia anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pudgydragon.png|frame|right|Sprite]]&lt;br /&gt;
&#039;&#039;&#039;PudgyDragon&#039;&#039;&#039; is a monster that appears in &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;. It is a chubby, orange [[dragon]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Grody_Gumpdrops&amp;diff=136788</id>
		<title>Grody Gumpdrops</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Grody_Gumpdrops&amp;diff=136788"/>
		<updated>2020-05-20T19:04:06Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: minor cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image=[[File:DQVII Grody Gumpdrops.png|270px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|jap=どうくつまじん&lt;br /&gt;
|romaji=Dōkutsu majin&lt;br /&gt;
|old=Cavemon&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grody Gumpdrops&#039;&#039;&#039; (formerly &#039;&#039;&#039;Cavemon&#039;&#039;&#039;) is a boss in {{DQ7}}. He is one of the few optional bosses in the game.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Grody Gumpdrops is a green, overweight humanoid similar to a genie that constantly levitates. He has a long, unusual antenna-like structure which hangs from the top of his head and three fingers on his arms. His amorphous head has three earholes on each side and his eyes have small black pupils and are sunken. Gumpdrops is dressed somewhat like a stereotypical stage magician, wearing an extravagant dark green and yellow bodysuit with a red cape attached and a white cravat in his collar. He is capable of casting fire magic in battle, as well as utilizing light, both to blind his enemies and attack by creating a spectral sword out of his hand.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At some point prior to the events in [[Greenthumb Gardens]], Grody Gumpdrops spread the rumor that the [[Grody Grotto]] was filled with rare treasures. It was actually a ploy to get unsuspecting adventurers to the cave and kill them. The party heads there and eventually comes across him and a pair of [[Goodybag]]s, where he reveals his plan to the party before challenging them to battle. What Gumpdrops didn&#039;t expect is that the party are seasoned adventurers who are able to defeat him and claim the treasure he&#039;s been hoarding up in the cave.&lt;br /&gt;
&lt;br /&gt;
==Boss Encounter==&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Grody Gumpdrops&lt;br /&gt;
|kanji=どうくつまじん&lt;br /&gt;
|romanji=Dō kutsumaji n&lt;br /&gt;
|sprite=[[File:Cavemon DQVII PSX.gif]]&lt;br /&gt;
|hp=450&lt;br /&gt;
|mp=24&lt;br /&gt;
|exp=432&lt;br /&gt;
|gold=123&lt;br /&gt;
|attack=70&lt;br /&gt;
|defense=40&lt;br /&gt;
|agility=27&lt;br /&gt;
|tameRate=N/a&lt;br /&gt;
|bestiaryNumber=290&lt;br /&gt;
|spells=[[Sizz]]&amp;lt;br&amp;gt;[[Sizzle]]&lt;br /&gt;
|skills=Acts twice on evenly numbered turns&amp;lt;br&amp;gt;[[Dazzleflash]]&lt;br /&gt;
|locations=[[Grody Grotto]] B4&lt;br /&gt;
|items=&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=15%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=80%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|fizzle-resist=15%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=80%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=15%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=100%&lt;br /&gt;
|army-resist=80%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=Only occasionally attacks twice per turn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Grody Gumpdrop&#039;s physical attack does ~25 damage. [[Sizz]] and [[Sizzle]] hurt the party for ~20 and ~40 HP respectively. In addition, he can use [[Dazzleflash]] which reduces the party&#039;s accuracy. Sometimes he will attack twice in one turn.&lt;br /&gt;
&lt;br /&gt;
If the [[Hero (Dragon Quest VII)|Hero]] and [[Ruff]] have [[edged boomerang]]s, it makes the battle easier. They should regularly attack because their first attack will hit Grody Gumpdrops first and then the goodybags for successive damage. [[Kiefer]] should use a combination of [[Focus Strength]] and [[Flame Slash]]. Maribel should cast Sap on the Cavemon twice.&lt;br /&gt;
&lt;br /&gt;
The player is advised to take out Grody Gumpdrops first as his attacks are more devastating. When he is defeated, the goodybags become much simpler.&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Delusionist]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grody Gumpdrops is very similar in appearance to Majin Buu from [[Akira Toriyama]]&#039;s Dragon Ball manga. The two have rotund, amorphous bodies with antenna-like structures on top of their heads and possess a variety of different magical powers. His name evokes gumdrops, a type of candy which Grody Gumpdrops&#039;s body somewhat resembles, similar to how Majin Buu&#039;s body is similar to chewing gum.&lt;br /&gt;
* In the [[Nintendo 3DS]] version, Grody Gumpdrops speaks in a very stereotypical surfer fashion, using lots of slang in his speech.&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII bosses]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Template:Wikia&amp;diff=136787</id>
		<title>Template:Wikia</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Template:Wikia&amp;diff=136787"/>
		<updated>2020-05-20T19:01:30Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: updated in general&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:1px solid #E0E0E0; padding:3px; margin-bottom:5px; background-color: #F8F8F8;&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;font-size: 90%&amp;quot; | [[File:Fandom icon.png|35px]] &amp;amp;nbsp;This page uses [https://www.fandom.com/licensing CC BY-SA]-licensed content from [http://dragonquest.fandom.com FANDOM]. &lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;[[Category:Articles with content from Wikia|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File_talk:Fandom_icon.png&amp;diff=136786</id>
		<title>File talk:Fandom icon.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File_talk:Fandom_icon.png&amp;diff=136786"/>
		<updated>2020-05-20T19:01:25Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: Limp Bizkit moved page File talk:Wikia icon.png to File talk:Fandom icon.png without leaving a redirect: rebrand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think we need to update this icon. This icon predates back to the Wikicities era.&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:Fandom_icon.png&amp;diff=136785</id>
		<title>File:Fandom icon.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:Fandom_icon.png&amp;diff=136785"/>
		<updated>2020-05-20T19:01:24Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: Limp Bizkit moved page File:Wikia icon.png to File:Fandom icon.png without leaving a redirect: rebrand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Icon for Wikia.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Other free}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=PudgyDragon&amp;diff=136781</id>
		<title>PudgyDragon</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=PudgyDragon&amp;diff=136781"/>
		<updated>2020-05-20T18:58:46Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: added at least something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pudgydragon.png|frame|right|Sprite]]&lt;br /&gt;
&#039;&#039;&#039;PudgyDragon&#039;&#039;&#039; is a monster that appears in &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;. It is a chubby, orange [[dragon]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Queen_of_Isis&amp;diff=136769</id>
		<title>Queen of Isis</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Queen_of_Isis&amp;diff=136769"/>
		<updated>2020-05-20T07:42:17Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: minor cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|Image=[[File:V-Jump Queen of Isis.jpg|150px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Jap=イシス女王&lt;br /&gt;
|Romaji=ishisu-joō &lt;br /&gt;
|Race=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Queen of Isis&#039;&#039;&#039; is one of the six human sovereigns in the [[overworld (Dragon Quest III)|world of Dragon Quest III]], and the only female monarch.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Queen is the descendant of the ancient king Faro, and she rules over the [[Isis|oasis nation]] with a gentle fist, beloved by her people. Her beauty is said to be heavenly, enough so that her handmaids are confident that even [[Baramos]] would fall to his knees before her. The Queen herself finds beauty to be fleeting, even her own, and considers the heart of a person to be more admirable than a pretty face. Due to this, the Queen will have unique dialogue when the [[Hero (Dragon Quest III)|Hero]] speaks to her after using the [[Mod rod]].&lt;br /&gt;
&lt;br /&gt;
If the Hero sneaks into the Queen&#039;s bedchamber at night, she gives them a [[Prayer Ring]] and wishes them luck on their mission. Interestingly, the Queen is the only monarch to address the Hero with the &amp;quot;san&amp;quot; suffix to denote respect in the Japanese version; she does this when saving the player&#039;s game.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Treasures_n%27_Trapdoors&amp;diff=136768</id>
		<title>Treasures n&#039; Trapdoors</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Treasures_n%27_Trapdoors&amp;diff=136768"/>
		<updated>2020-05-20T07:35:28Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:V-Jump TnT board.jpg|right|border|375px]]&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Treasures n&#039; Trapdoors&#039;&#039;&#039;&#039;&#039;|すごろく|Sugoroku}}, formerly localized as &#039;&#039;Pachisi&#039;&#039;, is a minigame featured in several games of the {{DQSeries}}. It is a board game that can be played by using a particular [[T&#039;n&#039;T ticket|ticket item]] from each game. It often features beneficial prizes that can be used by the playable characters of the game. The game can be played any time with a [[T&#039;n&#039;T free pass]].&lt;br /&gt;
&lt;br /&gt;
The game is composed of an assortment of various tiles the character &amp;quot;token&amp;quot; must move around on, such as terrain, shops, hazards, and chests, that are navigated by dice &amp;quot;throws&amp;quot;. Monsters can appear on the boards, the ones encountered determined by the level of the participant. Only the lead character can play the game: other teammates must wait at the start of the board.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
T&#039;n&#039;T boards were not present in the original release of &#039;&#039;Dragon Quest III&#039;&#039; but were an added feature in the SNES and GBC versions. When the game was ported to android/ios devices in 2014, the development team was unable to adapt the boards to the program they had written and the feature was dropped.&lt;br /&gt;
&lt;br /&gt;
There are a total of 5 boards throughout the world:&lt;br /&gt;
&lt;br /&gt;
*Track 01 - Between [[Romaria]] and [[Khoryv]].&lt;br /&gt;
*Track 02 - Between [[Asham]] and the Desert Shrine.&lt;br /&gt;
*Track 03 - Between the Castle of Dragon Queen and the Shrine Jail (can be reached once you got the ship)&lt;br /&gt;
*Track 04 - In the well of [[Kol]]&lt;br /&gt;
*Track 05 - It will appear in [[Jipang]]&#039;s well after defeating [[Xenlon]] and having a wish for a new track being granted.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
T&#039;n&#039;T boards were not present in the original release of &#039;&#039;Dragon Quest V&#039;&#039; but were an added in the Playstation 2 remake and retained for all other versions of the game&lt;br /&gt;
&lt;br /&gt;
There are five boards throughout the world, in increasing difficulty:&lt;br /&gt;
&lt;br /&gt;
*[[Fortuna T&#039;n&#039;T Board]]&lt;br /&gt;
*[[Ventuno T&#039;n&#039;T Board]]&lt;br /&gt;
*[[Spring T&#039;n&#039;T Board]]&lt;br /&gt;
*[[Nadiria T&#039;n&#039;T Board]]&lt;br /&gt;
*[[Stark Raving T&#039;n&#039;T Board]]&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Treasures n&#039; Trapdoors appears in the game as a crafted item for decoration, requiring three freezia flowers, magic dye and a broken branch to construct. Adds +500 base level EXP.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
&amp;quot;Treasures n&#039; Trapdoors&amp;quot; is a pun on the board game &#039;&#039;Snakes &amp;amp; Ladders&#039;&#039;.&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQBI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;br /&gt;
[[Category:Dragon Quest V]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Magic_bikini&amp;diff=136738</id>
		<title>Magic bikini</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Magic_bikini&amp;diff=136738"/>
		<updated>2020-05-19T20:47:53Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: bikini&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image = [[File:DQVIII_Magic_Bikini.png|200px]]&lt;br /&gt;
|japanese = {{tt|まほうのビキニ|mahō no bikini}}&lt;br /&gt;
|names = Magic bikini, Sacred bikini&lt;br /&gt;
|games = [[Dragon Quest III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VIII]]&lt;br /&gt;
|buy =&lt;br /&gt;
|sell =&lt;br /&gt;
|effect = Increases defense of female characters.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;magic bikini&#039;&#039;&#039; is a special outfit in the {{DQSeries}}. This beach outfit for women provides some protection against harmful magic.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The magic bikini has a defence bonus of +40 in the NES version, +65 in all remake versions, and reduces magic damage taken by 33% in the GBC version. It can be equipped by any class as long as they are female. One can be obtained from the owner of [[Asham]]&#039;s theater after speaking to Lena in [[Damdara]]&#039;s inn. It also changes the wearer&#039;s appearance outside of battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The magic bikini has a defence bonus of +50. It can only be worn by [[Jessica Albert|Jessica]], whose appearance changes accordingly. It can be purchased in [[Arcadia]] for 13,800 gold.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Scandalous swimsuit]]&lt;br /&gt;
*[[Dangerous bikini top]]&lt;br /&gt;
*[[Hot bikini top]]&lt;br /&gt;
*[[Sizzling bikini top]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIII_Magic_Bikini.png|The female sage from &#039;&#039;Dragon Quest III&#039;&#039; wearing the magic bikini&lt;br /&gt;
File:Bikini Bliss.png|All bikini&#039;d sprites for the SNES version of &#039;&#039;III&#039;&#039;&lt;br /&gt;
File:Jessicadq4.jpg|Jessica in the magic bikini&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III armor]]&lt;br /&gt;
[[Category:Dragon Quest VIII armor]]&lt;br /&gt;
[[Category:Female-exclusive equipment]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Blessed_bikini&amp;diff=136737</id>
		<title>Blessed bikini</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Blessed_bikini&amp;diff=136737"/>
		<updated>2020-05-19T20:43:05Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: blessed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image = [[File:Blessed_bikini.png|150px]]&lt;br /&gt;
|japanese = {{tt|しんぴのビキニ|mahō no bikini}}&lt;br /&gt;
|names = Sacred bikini&lt;br /&gt;
|games = [[Dragon Quest III]]&lt;br /&gt;
|buy =&lt;br /&gt;
|sell =&lt;br /&gt;
|effect = Slowly restores HP when walking and changes wearer&#039;s appearance outside of battle&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blessed bikini&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Sacred bikini&#039;&#039;&#039;, is a special piece of clothing in {{DQ3}}. It is one of the strongest pieces of equipment for women and it slowly restores HP to the wearer when walking.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Blessed bikini has a {{Defence}} bonus of +88 and restores one {{HP}} per step. It also changes the wearer&#039;s appearance outside of battle. It can be obtained by turning in 95 [[mini medal]]s to the collector in [[Aliahan]]. The Blessed bikini only appears in remakes.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bikini Bliss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Scandalous swimsuit]]&lt;br /&gt;
*[[Magic bikini]]&lt;br /&gt;
*[[Divine bustier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III armor]]&lt;br /&gt;
[[Category:Female-exclusive equipment]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Scandalous_swimsuit&amp;diff=136736</id>
		<title>Scandalous swimsuit</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Scandalous_swimsuit&amp;diff=136736"/>
		<updated>2020-05-19T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: lovely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image=[[File:DQIII_Scandalous_Swimsuit.png|150px]]&lt;br /&gt;
|japanese={{tt|あぶないみずぎ|abunai mizugi}}&lt;br /&gt;
|names=Revealing swimsuit, Tight bikini&lt;br /&gt;
|games=[[Dragon Quest II]] (MSX2 version only)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest XI]]&lt;br /&gt;
|buy=varies&lt;br /&gt;
|sell=varies&lt;br /&gt;
|effect=Increases defense of female characters.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Scandalous swimsuit&#039;&#039;&#039; (あぶないみずぎ, &#039;&#039;dangerous swimsuit&#039;&#039;), formerly known as the &#039;&#039;revealing swimsuit&#039;&#039; and &#039;&#039;tight bikini&#039;&#039;, is a leotard that appeared in {{DQ3}}.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The scandalous swimsuit has a {{Defense}} bonus of +1. In the {{NES}} version, it can be purchased from [[Asham]] for 1,100 [[Gold]] Coins. In the remakes, the scandalous swimsuit can only be purchased in [[Damdara]] for the price of 78,000 Gold Coins and can be sold for 58,500. One can also be found in the fifth Pachisi track at [[Jipang]] (Absent from the {{NES}} and [[cell phone]] versions).&lt;br /&gt;
&lt;br /&gt;
[[File:Bikini Bliss.png|left|thumb|100px]]&lt;br /&gt;
The scandalous swimsuit can be equipped only by females and also changes their appearance on the field.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Magic bikini]]&lt;br /&gt;
*[[Blessed bikini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III armor]]&lt;br /&gt;
[[Category:Dragon Quest XI armor]]&lt;br /&gt;
[[Category:Dragon Quest Builders armor]]&lt;br /&gt;
[[Category:Female-exclusive equipment]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQVII_3DS_France.png&amp;diff=136665</id>
		<title>File:DQVII 3DS France.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQVII_3DS_France.png&amp;diff=136665"/>
		<updated>2020-05-19T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: Limp Bizkit uploaded a new version of File:DQVII 3DS France.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;br /&gt;
[[Category:Dragon Quest VII images]]&lt;br /&gt;
[[Category:Dragon Quest game covers]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQX_-_Snowball.png&amp;diff=136446</id>
		<title>File:DQX - Snowball.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQX_-_Snowball.png&amp;diff=136446"/>
		<updated>2020-05-19T05:35:42Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Snowball&amp;diff=136445</id>
		<title>Snowball</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Snowball&amp;diff=136445"/>
		<updated>2020-05-19T05:34:56Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX - Snowball.png|200px]]&lt;br /&gt;
|jap = ユキフル&lt;br /&gt;
|romaji = Yukifuru&lt;br /&gt;
|family = Plant&lt;br /&gt;
|game = &#039;&#039;Dragon Quest X&#039;&#039;}}&lt;br /&gt;
A &#039;&#039;&#039;snowball&#039;&#039;&#039; is a monster who appears in {{DQ10}}. It is one of the eight [[rarefied monster]]s created for the game by &#039;&#039;Dragon Quest&#039;&#039; fans, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[angel armor]], [[paladinsaurus]], [[golden disco]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Acorn baby]]&lt;br /&gt;
*[[Nappy wrapper]]&lt;br /&gt;
*[[Dandelion fluff]]&lt;br /&gt;
*[[Fluffy fur]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{wikia}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Golden_disco&amp;diff=136444</id>
		<title>Golden disco</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Golden_disco&amp;diff=136444"/>
		<updated>2020-05-19T05:33:12Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX - Golden disco.png|200px]]&lt;br /&gt;
|jap = ゴールデンディスコ&lt;br /&gt;
|romaji = Gōrudendisuko&lt;br /&gt;
|family = Material&lt;br /&gt;
|game = &#039;&#039;Dragon Quest X&#039;&#039;}}&lt;br /&gt;
A &#039;&#039;&#039;golden disco&#039;&#039;&#039; is a monster who appears in {{DQ10}}. It is one of eight [[rarefied monster]]s created for the game by {{DQSeries}} fans, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[angel armor]], [[paladinsaurus]], [[snowball]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Dark planet]]&lt;br /&gt;
*[[Mars face]]&lt;br /&gt;
*[[Mourning moon]]&lt;br /&gt;
*[[Mortcury]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQX_-_Golden_disco.png&amp;diff=136443</id>
		<title>File:DQX - Golden disco.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQX_-_Golden_disco.png&amp;diff=136443"/>
		<updated>2020-05-19T05:32:57Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Paladinsaurus&amp;diff=136442</id>
		<title>Paladinsaurus</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Paladinsaurus&amp;diff=136442"/>
		<updated>2020-05-19T05:30:15Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX-Paladinsaurus.png|200px]]&lt;br /&gt;
|jap = パラディノス&lt;br /&gt;
|romaji = Paradinosu&lt;br /&gt;
|family = Dragon&lt;br /&gt;
|game = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;paladinsaurus&#039;&#039;&#039; is a monster appearing in the {{DQSeries}}. It is one of eight [[rarefied monster]]s created for the game by &#039;&#039;Dragon Quest&#039;&#039; fans, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[angel armor]], [[snowball]], [[golden disco]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Axesaurus]]&lt;br /&gt;
*[[Hacksaurus]]&lt;br /&gt;
*[[Tyrantosaurus]]&lt;br /&gt;
&lt;br /&gt;
{{wikia}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQX-Paladinsaurus.png&amp;diff=136441</id>
		<title>File:DQX-Paladinsaurus.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQX-Paladinsaurus.png&amp;diff=136441"/>
		<updated>2020-05-19T05:29:34Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:Angel_armor_DQX.png&amp;diff=136439</id>
		<title>File:Angel armor DQX.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:Angel_armor_DQX.png&amp;diff=136439"/>
		<updated>2020-05-19T05:24:20Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Angel_armor&amp;diff=136438</id>
		<title>Angel armor</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Angel_armor&amp;diff=136438"/>
		<updated>2020-05-19T05:22:56Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:Angel armor DQX.png|200px]]&lt;br /&gt;
|jap = エンゼルアーマー&lt;br /&gt;
|family = Material&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Angel armor&#039;&#039;&#039; is a monster that appears in {{DQ10}}. It is one of eight [[rarefied monster]]s that {{DQSeries}} fans created for the game, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[paladinsaurus]], [[snowball]], [[golden disco]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Alarmour]]&lt;br /&gt;
*[[Bad karmour]]&lt;br /&gt;
*[[Charmour]]&lt;br /&gt;
*[[Dragooner]]&lt;br /&gt;
*[[Harmour]]&lt;br /&gt;
*[[Majin Soldier]]&lt;br /&gt;
*[[Majin Spindle]]&lt;br /&gt;
&lt;br /&gt;
{{wikia}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Death_crow&amp;diff=136437</id>
		<title>Death crow</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Death_crow&amp;diff=136437"/>
		<updated>2020-05-19T05:20:07Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX - Death crow.png|200px]]&lt;br /&gt;
|jap = 死のカラステング&lt;br /&gt;
|romaji = Shi no karasutengu&lt;br /&gt;
|family = Bird&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;death crow&#039;&#039;&#039; is a monster who appears in {{DQ10}}. It is one of eight [[rarefied monster]]s that were created by &#039;&#039;Dragon Quest&#039;&#039; fans the game, the others being [[needle rabbit]], [[fromage flay]], [[angel armor]], [[paladinsaurus]], [[snowball]], [[golden disco]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Black goyle]]&lt;br /&gt;
*[[Eagle devil]]&lt;br /&gt;
*[[Gargoyle]]&lt;br /&gt;
*[[Goregoyle]]&lt;br /&gt;
*[[Hawk man]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQX_-_Death_crow.png&amp;diff=136436</id>
		<title>File:DQX - Death crow.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQX_-_Death_crow.png&amp;diff=136436"/>
		<updated>2020-05-19T05:19:49Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQXIS_-_Fromage_flay.png&amp;diff=136435</id>
		<title>File:DQXIS - Fromage flay.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQXIS_-_Fromage_flay.png&amp;diff=136435"/>
		<updated>2020-05-19T05:15:58Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Fromage_flay&amp;diff=136434</id>
		<title>Fromage flay</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Fromage_flay&amp;diff=136434"/>
		<updated>2020-05-19T05:15:37Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: safe measure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQXIS - Fromage flay.png|200px]]&lt;br /&gt;
|jap = モッツァレーラ&lt;br /&gt;
|romaji = Mottsuarera&lt;br /&gt;
|family = Material&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;fromage flay&#039;&#039;&#039; is a monster that appears in {{DQ10}} and {{DQ11}}. In its debut appearance, fromage flay is among the eight [[rarefied monster]]s that were created by &#039;&#039;Dragon Quest&#039;&#039; fans.&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Fromage fey]]&lt;br /&gt;
*[[Fromage fray]]&lt;br /&gt;
*[[Fromage grey]]&lt;br /&gt;
*[[Goregonzolla]]&lt;br /&gt;
*[[Slush wiz]]&lt;br /&gt;
&lt;br /&gt;
{{wikia}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Fromage_flay&amp;diff=136433</id>
		<title>Fromage flay</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Fromage_flay&amp;diff=136433"/>
		<updated>2020-05-19T05:15:17Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MonsterInfo&lt;br /&gt;
|image = [[File:DQXIS - Fromage flay.png|200px]]&lt;br /&gt;
|jap = モッツァレーラ&lt;br /&gt;
|romaji = Mottsuarera&lt;br /&gt;
|family = Material&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;fromage flay&#039;&#039;&#039; is a monster that appears in {{DQ10}} and {{DQ11}}. In its debut appearance, fromage flay is among the eight [[rarefied monster]]s that were created by &#039;&#039;Dragon Quest&#039;&#039; fans.&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Fromage fey]]&lt;br /&gt;
*[[Fromage fray]]&lt;br /&gt;
*[[Fromage grey]]&lt;br /&gt;
*[[Goregonzolla]]&lt;br /&gt;
*[[Slush wiz]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Needle_rabbit&amp;diff=136432</id>
		<title>Needle rabbit</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Needle_rabbit&amp;diff=136432"/>
		<updated>2020-05-19T05:11:36Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image=[[File:DQX Needle Rabbit artwork.png|200px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|jap=ニードルうさこ&lt;br /&gt;
|romaji=Niidoru usa ko&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest X]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;needle rabbit&#039;&#039;&#039; is a rabbit monster that appears in {{DQ10}}. It is one of the eight [[rarefied monster]]s created by &#039;&#039;Dragon Quest&#039;&#039; fans for the game, the others being [[fromage flay]], [[death crow]], [[angel armor]], [[paladinsaurus]], [[snowball]], [[golden disco]], and [[rose princess]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Needleman]]&lt;br /&gt;
*[[Dirty doll]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Needle_rabbits_screenshot.png|Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Rose_princess&amp;diff=136431</id>
		<title>Rose princess</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Rose_princess&amp;diff=136431"/>
		<updated>2020-05-19T05:09:06Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: oh right, enemeis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX - Rose princess.png|200px]]&lt;br /&gt;
|jap = ローズプリンセス&lt;br /&gt;
|romaji = Rōzupurinsesu&lt;br /&gt;
|family = Plant&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;rose princess&#039;&#039;&#039; is a monster in &#039;&#039;[[Dragon Quest X]]&#039;&#039;. It is among the eight [[rarefied monster]]s created by &#039;&#039;Dragon Quest&#039;&#039; fans for &#039;&#039;Dragon Quest X&#039;&#039;, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[angel armor]], [[paladinsaurus]], [[snowball]], and [[golden disco]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Tree feller]]&lt;br /&gt;
*[[Stumpkin]]&lt;br /&gt;
*[[Holly Oliver]]&lt;br /&gt;
*[[Pumpkin kid]]&lt;br /&gt;
*[[Stumped druid]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{wikia}}&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Plant monsters]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Rose_princess&amp;diff=136430</id>
		<title>Rose princess</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Rose_princess&amp;diff=136430"/>
		<updated>2020-05-19T05:08:42Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: pretty cool stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image = [[File:DQX - Rose princess.png|200px]]&lt;br /&gt;
|jap = ローズプリンセス&lt;br /&gt;
|romaji = Rōzupurinsesu&lt;br /&gt;
|family = Plant&lt;br /&gt;
|firstappear = &#039;&#039;Dragon Quest X&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;rose princess&#039;&#039;&#039; is a monster in &#039;&#039;[[Dragon Quest X]]&#039;&#039;. It is among the eight [[rarefied monster]]s created by &#039;&#039;Dragon Quest&#039;&#039; fans for &#039;&#039;Dragon Quest X&#039;&#039;, the others being [[fromage flay]], [[needle rabbit]], [[death crow]], [[angel armor]], [[paladinsaurus]], [[snowball]], and [[golden disco]].&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Tree feller]]&lt;br /&gt;
*[[Stumpkin]]&lt;br /&gt;
*[[Holly Oliver]]&lt;br /&gt;
*[[Pumpkin kid]]&lt;br /&gt;
*[[Stumped druid]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{wikia}}&lt;br /&gt;
[[Category:Dragon Quest X monsters]]&lt;br /&gt;
[[Category:Plant monsters]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:DQX_-_Rose_princess.png&amp;diff=136429</id>
		<title>File:DQX - Rose princess.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:DQX_-_Rose_princess.png&amp;diff=136429"/>
		<updated>2020-05-19T05:07:19Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Tree_feller&amp;diff=136425</id>
		<title>Tree feller</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Tree_feller&amp;diff=136425"/>
		<updated>2020-05-19T05:04:23Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: sect stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image=[[File:DQVI Tree Feller.png|200px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ヘルボックル&lt;br /&gt;
|romaji=Hellbokkur&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|old=TreeBoy&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tree feller&#039;&#039;&#039; is a chunky faerie that wears a stump for a crown and pesters adventurers with simple magic.&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Tree fellers have teal skin, green pants with a red sash, and orange boots that match their hair. They carry a wand that shines with a white bright light, allowing them to cast holy Heal spells and bone chilling Crack spells. &lt;br /&gt;
&lt;br /&gt;
Unusually popular for a pallet swap, the Tree feller has been featured in several spin-offs over the years while the original monster, the [[Stumpkin]], has only appeared in main line titles.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Tree feller&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Harbuckle.gif]]&lt;br /&gt;
|hp=32&lt;br /&gt;
|mp=9&lt;br /&gt;
|exp=39&lt;br /&gt;
|gold=22&lt;br /&gt;
|attack=43&lt;br /&gt;
|defense=50&lt;br /&gt;
|agility=21&lt;br /&gt;
|tameRate=NA&lt;br /&gt;
|bestiaryNumber=36&lt;br /&gt;
|spells=[[Crack]]&amp;lt;br&amp;gt;[[Heal]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ghent]] region&lt;br /&gt;
|items=[[Wayfarer&#039;s clothes]]{{fraction|1|32}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=60%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=25%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=80%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Tree feller DS.png]]&lt;br /&gt;
}}&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = TreeBoy&lt;br /&gt;
|image = [[Image:Tree_boy.png]]&lt;br /&gt;
|game = {{DQM}}&lt;br /&gt;
|console = [[Game Boy|GBC]]&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 3/5&lt;br /&gt;
|attack = 3/5&lt;br /&gt;
|defense = 1/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|locations = [[List of teleportals in Dragon Quest Monsters | Gate of Judgment]], [[List of teleportals in Dragon Quest Monsters | Gate of Demolition]]&lt;br /&gt;
|spells = [[Heal]]&amp;lt;br&amp;gt;[[Crack | IceBolt]]&amp;lt;br&amp;gt;[[Sheen | CurseOff]]&lt;br /&gt;
|family = [[Plant family | Plant]]&lt;br /&gt;
|description = &#039;&#039;A spirit that lives in a very old tree&#039;&#039;}}&lt;br /&gt;
TreeBoys can be bred with a combination of any member of the [[Plant family]] as the pedigree and a [[Picksy | Pixy]] as a mate.&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest of the Stars]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Their Japanese name (ヘルボックル &#039;&#039;herubokkuru&#039;&#039;) is meant to be a reference to and play on words of [https://en.wikipedia.org/wiki/Korpokkur Korpokkur] (コロポックル &#039;&#039;koropokkuru&#039;&#039;) from Ainu folklore, a race of small people who were said to live in the northern islands of Japan.&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Stumpkin]]&lt;br /&gt;
*[[Rose princess]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Treeboy.png|DQM 2 sprite&lt;br /&gt;
File:Tree feller psx.gif|DQM I &amp;amp; II sprite&lt;br /&gt;
File:Tree feller joker 2.png|Joker 2 model&lt;br /&gt;
File:Tree feller TW3D.png|3DS model&lt;br /&gt;
File:Tree feller stars.png|Stars model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Faeries]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Malroth&amp;diff=136424</id>
		<title>Malroth</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Malroth&amp;diff=136424"/>
		<updated>2020-05-19T05:02:28Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: /* Dragon Quest: Shōnen Yangus to Fushigi no Dungeon */ stubsect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Malroth&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Malroth 87.png|280px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=シドー&lt;br /&gt;
|Roumaji=&#039;&#039;Shidō&#039;&#039;&lt;br /&gt;
|Old=Sidoh (GBC era)&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Destruction Deity&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;...Malroth! Lord and Master of Destruction! Receive of me my flesh in willing sacrifice...! Nnngh!|source=Hargon&#039;s last words|console=|align=center|bgcolor=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malroth&#039;&#039;&#039;, also known as &#039;&#039;&#039;Master of Destruction&#039;&#039;&#039;, is the final boss of the video game &#039;&#039;[[Dragon Quest II]]&#039;&#039;. Malroth is not mentioned in his debut game until the finale, except for a false idol bearing his likeness which is found in a cave and is needed to uncover the [[Cave to Rendarak]]. Malroth can use the spell of [[Fullheal]] in his original appearance, leading to infamy amongst fans and adding to the already considerable challenge of &#039;&#039;DQII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Malroth reappears in &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039; as a central figure, but as an amnesiac young man instead of a hideous demon. The circumstances to his sudden change of appearance, as well as his forgotten past, are crucial to the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Malroth is a large, chimeric abomination covered mostly in blue scales (green in the original NES &#039;&#039;Dragon Quest II&#039;&#039;) and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of demonic wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible.&lt;br /&gt;
&lt;br /&gt;
Being a god of destruction, Malroth is immensely powerful and more than capable of living up to his title. In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation. At the start of &#039;&#039;[[Dragon Quest II]]&#039;&#039;, Malroth is only alluded to and rarely by his name. All that is first hinted to is his penchant for destruction and the fact that the [[Children of Hargon]] threatens all of [[Alefgard]] by trying to summon him. Being the cult&#039;s object of worship, Malroth is highly esteemed by his devotees--not that this matters to him, as his description in &#039;&#039;IX&#039;&#039; states that he doesn&#039;t mind where his sacrifices come from.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon&#039;s throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth&#039;s return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
{{quote|style=1|quote=Malroth is a fine warrior, I warrant, but I fear his recklessness could get us all killed. I trust you will do all in your power to restrain his... darker impulses|source=[[Anessa]] on Malroth to the [[Builder (Dragon Quest Builders 2)|Builder]]}}&lt;br /&gt;
[[File:DQB2 Malroth.png|right|thumb|Malroth&#039;s human form as seen in &#039;&#039;Dragon Quest Builders 2&#039;&#039;]]&lt;br /&gt;
As aforementioned, the vast majority of his appearances Malroth has little discernible personality outside of being a god of destruction who demands sacrifices. The major exception to this is his appearance in &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;, where he is one of the game&#039;s main characters.&lt;br /&gt;
&lt;br /&gt;
In his humanoid form he initially has no inkling of his true nature as the Master of Destruction. His amnesia and severely weakened state appear to be what allow him to begin to form attachments to others.&lt;br /&gt;
&lt;br /&gt;
Regardless, Malroth retains a violent disposition and defaults to casually threatening those that annoy him; though he refrains from actually harming helpless nuisances. He has a particular habit of threatening to kill Lulu as a sacrifice to him, though he does so jokingly (probably). His tastes stray from what could be considered normal: he expresses his approval of the architecture used by the [[Children of Hargon]], enjoys dark and subterranean areas, thinks that [[False Idol]]s are &amp;quot;cool&amp;quot;, and likes Lulu&#039;s cooking.&lt;br /&gt;
&lt;br /&gt;
Malroth demonstrates a lack of knowledge on many concepts, with an almost childlike ignorance at times. During his adventure with the Builder, three concepts in particular catch his interest: &amp;quot;dreams&amp;quot;, &amp;quot;love&amp;quot;, and &amp;quot;conviction&amp;quot;. When Lulu arranges a party for him and the Builder he is not sure how to act and thinks it is a pointless gesture, but appreciates it anyway.&lt;br /&gt;
&lt;br /&gt;
Malroth does not understand typical social graces and is often prone to outbursts and bluntness, leading to some humorous exchanges early on and less humorous conflicts later. He quickly develops a habit of using a high-five with the Builder as a celebratory gesture, but he is unsure of what inspired him to start doing so. Over the course of their adventure, he becomes close friends with the Builder. {{spoiler|start}}His attachment to the Builder lasts even after [[Hargon]] forces him to attain his true form. When he and the Builder clash, he very obviously holds himself back despite expressing his desire to consume the Builder moments beforehand. The great dissonance between his newly developed sentimentality and desire for destruction causes him to split into two entities, his human avatar which retains said sentimentality, and his unrestrained true form which retains its single-minded directive for destruction. Malroth is later able to recombine and the personality developed during his time with the Builder appears to have attained dominance.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Malroth was the deity that [[Hargon]] and his cult worshiped; though he is never directly mentioned. Hargon sacrifices his body to be able to summon it as a last resort before the faux High Priest&#039;s defeat at the hands of the heroes.&lt;br /&gt;
&lt;br /&gt;
Malroth&#039;s name is only mentioned occasionally within the game and does not truly appear until the very ending. In the original NES version the False Idol is known as the Eye of Malroth, this marks the only time he is slightly referenced; but there still exist statues in several dungeons that depict him. In contemporary remakes, like the Android version, summoning a deity of destruction is mentioned to be Hargon&#039;s ultimate goal but never referred to with its name until the end. &lt;br /&gt;
&lt;br /&gt;
It is revealed in &#039;&#039;Dragon Quest Builders 2&#039;&#039; that his name is known only in the highest ranks among the Children of Hargon, this was presumably thought up by Hargon himself so that only he could address the deity and, by this tactic, it could only listen personally to his nihilist pleas. &lt;br /&gt;
&lt;br /&gt;
After its original appearance, it has become a recurring monster in the Dragon Quest Monsters series as well as other spin-offs.&lt;br /&gt;
== Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Malroth&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=Shidoh&lt;br /&gt;
|nes-sprite=[[image:Malroth.gif]]&lt;br /&gt;
|nes-hp=250&lt;br /&gt;
|nes-mp=Infinite&lt;br /&gt;
|nes-exp=0&lt;br /&gt;
|nes-gold=0&lt;br /&gt;
|nes-attack=255&lt;br /&gt;
|nes-defense=255&lt;br /&gt;
|nes-agility=110&lt;br /&gt;
|nes-spells=Blazing Fire (49~91)&amp;lt;br&amp;gt;[[Fullheal]]&lt;br /&gt;
|nes-locations=[[Hargon]]&#039;s Citadel&lt;br /&gt;
|nes-item=None&lt;br /&gt;
|nes-evasion={{fraction|7|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|7|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|4|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|7|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|2|7}}&lt;br /&gt;
|remake-sprites=&lt;br /&gt;
|remake-hp=1750&lt;br /&gt;
|remake-mp=Infinite&lt;br /&gt;
|remake-exp=0&lt;br /&gt;
|remake-gold=0&lt;br /&gt;
|remake-attack=235&lt;br /&gt;
|remake-defense=240&lt;br /&gt;
|remake-agility=110&lt;br /&gt;
|remake-spells=Blazing Fire 90~110&amp;lt;br&amp;gt;[[Kasap]]&amp;lt;br&amp;gt;[[Kabuff]]&lt;br /&gt;
|remake-locations=[[Hargon]]&#039;s Citadel&lt;br /&gt;
|remake-item=None&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|5|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|6|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|7|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Sidoh&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3/5&lt;br /&gt;
|mp = 5/5&lt;br /&gt;
|attack = 3/5&lt;br /&gt;
|defense = 2/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|locations = [[List of teleportals in Dragon Quest Monsters | Gate of Demolition]]&lt;br /&gt;
|spells = [[Fire Breath | FireAir]], [[Cool Breath | FrigidAir]], [[Lightning Storm | Hellblast]]&lt;br /&gt;
|family = [[??? family|???]]&lt;br /&gt;
|description = &#039;&#039;An evil dragon lord, ruler of all destruction&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Sidoh appears as the boss of the Gate of Demolition, though only on the second time through: players must first defeat [[Hargon]] and then go through the gate again to confront Malroth, whose presence is noted by [[Watabou]] when Hargon is defeated. It is interesting to note that this is the only time Malroth speaks in person, talking with pauses between words and occasionally syllables. Sidoh can be bred with a combination of a [[Jamirus]] as the pedigree and a [[Gripevine | Rosevine]] as the mate.&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Malroth (Sidoh at the time) is present. Additionally, like several other boss characters, he was given an additional form called &#039;&#039;&#039;Genosidoh&#039;&#039;&#039;, a far more fearsome looking form than that of his original.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;A god of destruction who plans to usher death&amp;lt;br /&amp;gt;unto all living beings.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malroth is present as a rank S member of the Demon family and is integral to synthesizing some of the most powerful monsters in the game, being needed to synthesize [[Zoma]] and [[Nimzo]]. Malroth himself can be synthesized by using a [[Living Statue]] and a [[Demon-at-arms]], though other combinations exist.&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Malroth can be synthesized by combining a [[Buffalogre|buffalogre]] with [[Hargon]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
Malroth has the same synthesis recipe here as in the previous game.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Malroth appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #151]] (only available through Wi-Fi or received at special events). He will become [[enraged]] once his health drops to orange range.&lt;br /&gt;
&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Malroth&lt;br /&gt;
|image = &lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7500&amp;lt;br&amp;gt;15066( 99)&lt;br /&gt;
|mp = 255&lt;br /&gt;
|attack = 900&amp;lt;br&amp;gt;1306( 99)&lt;br /&gt;
|defense = 480&amp;lt;br&amp;gt;720( 99)&lt;br /&gt;
|agility = 260&amp;lt;br&amp;gt;416( 99)&lt;br /&gt;
|experience = 64600&lt;br /&gt;
|gold = 2490&lt;br /&gt;
|droppedItem = [[Mini medal]] (common, 100%)&amp;lt;br/&amp;gt;[[Red Orb]] (rare, 5%-10%)&lt;br /&gt;
|family = ???&lt;br /&gt;
|bestiaryNumber = &lt;br /&gt;
|description =&amp;quot;Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. This deity of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!&amp;quot; &lt;br /&gt;
|locations = [[Grotto]]&lt;br /&gt;
| fire = 100&lt;br /&gt;
| ice = 100&lt;br /&gt;
| wind = 150&lt;br /&gt;
| earth = 100 &lt;br /&gt;
| light = 100&lt;br /&gt;
| dark = 50&lt;br /&gt;
| blast = 100&lt;br /&gt;
| drnmp = 100  &lt;br /&gt;
| mrdown = 50&lt;br /&gt;
|blunt = 5&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Midenhall boots]]||15%||[[Red Orb]]||10%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Midenhall trousers]]||15%||Red Orb||10%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||[[Midenhall gloves]]||15%||Red Orb||11%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Midenhall garb]]||15%||Red Orb||11%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||[[Midenhall helm]]||15%||Red Orb||12%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||Midenhall boots||20%||Red Orb||12%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Midenhall trousers||20%||Red Orb||13%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||Midenhall gloves||20%||Red Orb||13%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Midenhall garb||20%||Red Orb||14%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Midenhall helm||20%||Red Orb||15%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Scorch]], [[C-c-cold Breath]], critical attack, sometimes attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Disruptive Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Moreheal]]&lt;br /&gt;
|-&lt;br /&gt;
|16||Always attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Blinder]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Hellfire]] breath, begins attacking 3 times per turn, stops using Scorch and Moreheal&lt;br /&gt;
|-&lt;br /&gt;
|49||[[Psyche Up]]&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Fullheal]] (capped at 999 HP)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Malroth is a major character appearing in &#039;&#039;Dragon Quest Builders 2&#039;&#039;. He accompanies the player as a helpful NPC for the majority of the game.&lt;br /&gt;
&lt;br /&gt;
Malroth initially appears as an amnesiac humanoid, differing from true humans by his elongated pointed ears and bright red eyes, on the [[Isle of Awakening]]. Malroth decides to accompany the Builder after being intrigued by the Builder&#039;s power to create items and materials, an ability he distinctly lacks. He also decides he has nothing better to do as he is unable to remember anything. During the course of his adventure with the Builder a friendship forms between the two. He also begins to hear an unidentified voice in his head attempting to guide his actions, similarly to how the original Builder in &#039;&#039;[[Dragon Quest Builders]]&#039;&#039; heard the voice of [[Rubiss]].&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Malroth grows more powerful the more the Builder creates. He begins getting intense destructive urges with his growth, causing him increasing distress, as he does not know the source of these desires. As his power swells, the voice in his head becomes progressively more active; its suggestions begin taking darker and darker tinges. Malroth is initially only mildly annoyed, but becomes increasingly concerned by being called the &amp;quot;Master of Destruction&amp;quot; and suggestions of murdering the Builder. Despite the increasing severity, he attempts to keep the incidents with the voice in his head mostly to himself.&lt;br /&gt;
&lt;br /&gt;
Troubled by being unable to create, he begins valuing himself purely on his ability to destroy objects and defeat monsters to help the Builder. This attitude on his self-worth eventually festers and twists into resentment when the Builder starts constructing traps and other devices that he thinks he is being replaced with. This festering, and the fact that his desire for destruction grows as the Builder builds, is what allows [[Hargon]], the owner of the voice Malroth had been hearing in his thoughts, to override the personality his human form has developed and begin his transformation into his true form as the Lord and Master of Destruction.&lt;br /&gt;
&lt;br /&gt;
Hargon also reveals the world that the Builder and Malroth have been exploring is nothing but the lingering illusion created by himself; even Hargon himself is surprised that the illusory world has persisted after his death in the real one.&lt;br /&gt;
&lt;br /&gt;
Malroth&#039;s sentimentality for the Builder remains even after he attains his true form; this is demonstrated when he intentionally avoids destroying the first item the Builder ever made for him: a simple [[Oaken Club]]. Despite his threatening speech, wherein he says that he will devour the Builder as a &amp;quot;reward&amp;quot; for the happy memories they shared, he, literally using one set of arms to restrain the other, holds himself back during the battle. Upon his defeat he comments that the Builder is much stronger than the last time they were together and is happy that the Builder&#039;s promise to stop him if he changed for the worse was kept. His high-fiving habit proves strong enough that he even raises a shaking claw to receive a high-five from the Builder after being defeated.&lt;br /&gt;
&lt;br /&gt;
Malroth splits into two entities after said high-five. The humanoid Malroth, with his memories and sentimentality, is ripped from the rest of him, allowing the destruction-seeking Malroth to arise at full power unrestrained. After the Master of Destruction leaves, the humanoid Malroth is left with an injured Builder. Out of desperation, he repeatedly attempts to concoct medicinal herbs and is eventually successful, marking his first act of creation. Malroth then assists the Builder in defeating Hargon and his other half. Malroth then re-absorbs the power said half took from him. Using his newfound godlike powers, he transforms Hargon&#039;s world of illusions into a real world to prevent it from fading away. Upon completion of stabilizing the world, Malroth appears to revert to a mostly powerless state and stays with the Builder on Awakening Isle.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Malroth appears to be inspired by Shiva, the Hindu god of destruction and one of the three principle deities of Hinduism. Shiva is commonly depicted as having blue skin and multiple arms and is known as the Destroyer. However, Shiva is also known as the Creator as well, as new creation couldn&#039;t take place without first having destruction.&lt;br /&gt;
&lt;br /&gt;
* It is speculated that the gauntlet of bosses in Hargon&#039;s castle (Atlas, Pazuzu, Belial) were, worst case scenario, at least meant to stall the heroes while Hargon performed the ritual to summon Malroth. Since Hargon was defeated before the ritual was finished, he sacrificed what little life he had left as a last ditch effort to summon the God of Destruction. This raises the question of how more powerful Malroth&#039;s avatar would be if the ritual was completed properly.&lt;br /&gt;
&lt;br /&gt;
* His human form in Dragon Quest Builders 2 is voiced by [https://en.wikipedia.org/wiki/Kenjiro_Tsuda Kenjiro Tsuda], though he doesn&#039;t talk and only makes various sounds to indicate his mood. In [https://twitter.com/DQ_RIVALS/status/1227177547030384640 Dragon Quest Rivals], he can be heard speaking for the first time.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII_Malroth.png|Famicom art&lt;br /&gt;
Image:Malroth.gif|&#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
Image:Sidoh.gif|&#039;&#039;Dragon Quest Monsters 1 &amp;amp; 2&#039;&#039; (PlayStation remake)&lt;br /&gt;
Image:Sidoh.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Sidoh 1.png|&#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Genosidoh.png|Genosidoh, &#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Malroth DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Image:Genosidoh.gif|Genosidoh, &#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:SidohMetal.jpg|Special metallic version from the [[Dragon Quest Sofubi Monster]] series.&lt;br /&gt;
File:Malroth stuffed toy.jpg|Plush toy&lt;br /&gt;
File:SNES DQII.jpg|Super Famicom art&lt;br /&gt;
File:DQHII Malroth.jpg|Malroth in &#039;&#039;Dragon Quest Heroes I &amp;amp; II&#039;&#039;&lt;br /&gt;
DQB2 Malroth Human.png|Promotional polygon model for Builders 2&lt;br /&gt;
DQB2 Malroth 2.png|Alternate artwork for Builders 2&lt;br /&gt;
DQB2 Malroth 3.png|Alternate artwork for Builders 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest II bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:Malroth.gif&amp;diff=136423</id>
		<title>File:Malroth.gif</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:Malroth.gif&amp;diff=136423"/>
		<updated>2020-05-19T05:02:09Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: that no snes sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{SECopyright}}&lt;br /&gt;
[[Category:Dragon Quest II sprites]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Dragon_Quest&amp;diff=136421</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Dragon_Quest&amp;diff=136421"/>
		<updated>2020-05-19T05:00:26Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: /* Gallery */ replaced with native screen-capture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the original game in the Dragon Quest series&lt;br /&gt;
 |for=series information&lt;br /&gt;
 |see=Dragon Quest (series)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type=Main series games&lt;br /&gt;
| title=Dragon Quest&lt;br /&gt;
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer=[[Chunsoft]]&lt;br /&gt;
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
| designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Kōichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
| artist=[[Akira Toriyama]]&lt;br /&gt;
| composer=[[Kōichi Sugiyama]]&lt;br /&gt;
| released= &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=May 27, 1986|NA=August 1989}}&#039;&#039;&#039;MSX2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 21, 1986}}&#039;&#039;&#039;MSX&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1986}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1993}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 8, 2013|NA=September 11, 2014|AUS=September 11, 2014|EU=September 11, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 10, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])&lt;br /&gt;
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android &amp;amp; iOS]], [[Sony PlayStation#PlayStation 4|PlayStation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
| requirements=&lt;br /&gt;
| input=&lt;br /&gt;
| series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game &#039;&#039;[[wikipedia:DragonQuest|DragonQuest]]&#039;&#039;. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. &#039;&#039;Dragon Quest&#039;&#039;&#039;s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was developed to be simple enough for anyone to understand its intricacies, but also captivating enough to compel players to explore every inch of its digital surface. &lt;br /&gt;
&lt;br /&gt;
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat. As more enemies are defeated, the Hero becomes stronger and able to explore greater distances as he completes his quest. Ultimately, the Hero must confront the Dragonlord in his citadel, marking the end of his adventure. The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated countless times in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|The Hero]]: A descendant of The Legendary Hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.&lt;br /&gt;
*[[Princess Gwaelin]]: Daughter of King [[Lorik]]. Imprisoned in the [[Quagmire Cave]] southwest of [[Kol]], by servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Sphere of Light]] in order to infest Alefgard with horrid monsters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Princess Gwaelin in the clutches of a [[Green dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil. Gwaelin proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and establish his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Influence on the Video Game Industry===&lt;br /&gt;
[[File:DQI + II Hero.png|right|thumb|&#039;&#039;Dragon Quest&#039;&#039; allowed players to assume the role of a [[Hero (Dragon Quest)|Hero]] and live out his adventure.|200px]]&lt;br /&gt;
Before the release of &#039;&#039;Dragon Quest&#039;&#039;, the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player&#039;s imagination to fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
When [[Yūji Horii]]&#039;s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.&lt;br /&gt;
&lt;br /&gt;
A humble title from a small publishing company changed everything for games.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;See: &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; for more detailed changes and improvements.&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of games]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was closely followed by {{DQ2}} which met with similar success. &#039;&#039;Dragon Quest II&#039;&#039; featured the same timeline and setting as the original, a concept which was further extended into {{DQ3}}. Together, the first three games comprise what is known as the [[Erdrick trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.&lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, &#039;&#039;Dragon Quest&#039;&#039; has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for &#039;&#039;Dragon Quest&#039;&#039; ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and spinoffs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Dragon Quest jp manual art.png|right|border|325px]]&lt;br /&gt;
*The stat improvement algorithms depend on the player&#039;s name, deciding if the player will be more proficient in strength, agility, or magic (MP).&lt;br /&gt;
*There is no party, only a single player character.&lt;br /&gt;
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.&lt;br /&gt;
*Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel]] Castle.&lt;br /&gt;
*Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. This is because the spell&#039;s Japanese name, &#039;&#039;rura&#039;&#039;, derives from the English word &#039;&#039;Ruler&#039;&#039;.&lt;br /&gt;
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
*There is no equipment slot for helmets, despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations.&lt;br /&gt;
*[[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
*Caves are dark, and must be lit up with a [[torch]] or [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
*The original Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
*The [[Game Boy]] Color release had a more direct translation of many character and town names.&lt;br /&gt;
*A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.&lt;br /&gt;
*Erdrick&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the &#039;&#039;[[Fortune Street]]&#039;&#039; series).&lt;br /&gt;
*Although there was never a lawsuit, the game&#039;s English title was (and maybe still is) in violation of copyright with the book title &amp;quot;Dragonquest&amp;quot; by Anne McCaffrey which was copyrighted in 1971 and written for the Pern book series.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Kōichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  &#039;&#039;Dragon Quest I&#039;s&#039;&#039; symphonic suite was bundled with &#039;&#039;Dragon Quest II&#039;s&#039;&#039; symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the &#039;&#039;Dragon Quest I&#039;&#039; portion of that release:&lt;br /&gt;
&lt;br /&gt;
#[[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
#Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
#People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
#Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
#Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
#Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
#King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
#Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon Quest 1 box.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_NES.png|NES box art&lt;br /&gt;
Image:DQ Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Higuchi_Dragon_Quest.png|Adventure novel&lt;br /&gt;
Image:Shousetsu Dragon Quest.png|Novelization&lt;br /&gt;
Image:Dragon Quest Suite.png|Dragon Quest Suite&lt;br /&gt;
Image:DQI CD Theater.png|CD Theater&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 9.png|4koma comics&lt;br /&gt;
Image:Dragon Quest NES Slime battle.png|Battle against Slime&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
Image:DQI iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{Videos|The original TV commercial for &#039;&#039;Dragon Quest&#039;&#039;.|{{#ev:youtube|D2ve2cpcLi4|340}}&lt;br /&gt;
|The original TV commercial for &#039;&#039;Dragon Warrior&#039;&#039;.|{{#ev:youtube|1qL5_3EhqK8|340}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=File:Dragon_Quest_NES_Slime_battle.png&amp;diff=136420</id>
		<title>File:Dragon Quest NES Slime battle.png</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=File:Dragon_Quest_NES_Slime_battle.png&amp;diff=136420"/>
		<updated>2020-05-19T05:00:10Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: == License ==
{{SECopyright}}
Category:Dragon Quest I images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
== License ==&lt;br /&gt;
{{SECopyright}}&lt;br /&gt;
[[Category:Dragon Quest I images]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Super_Smash_Bros._Ultimate_characters&amp;diff=136418</id>
		<title>Category:Super Smash Bros. Ultimate characters</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Super_Smash_Bros._Ultimate_characters&amp;diff=136418"/>
		<updated>2020-05-19T04:40:46Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: redo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are characters who appear in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Articles_to_be_merged&amp;diff=136417</id>
		<title>Category:Articles to be merged</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Articles_to_be_merged&amp;diff=136417"/>
		<updated>2020-05-19T04:40:20Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: maintenance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles which contain the &amp;lt;nowiki&amp;gt;{{merge}}&amp;lt;/nowiki&amp;gt; template and are being suggested to be merged with another article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Maintenance&amp;diff=136416</id>
		<title>Category:Maintenance</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Maintenance&amp;diff=136416"/>
		<updated>2020-05-19T04:39:46Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the category for maintenance-related tasks around Dragon Quest Wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Policies&amp;diff=136415</id>
		<title>Category:Policies</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Policies&amp;diff=136415"/>
		<updated>2020-05-19T04:37:55Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: updated category and summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the policies and rules of Dragon Quest Wiki. All users, including administrators, are obligated to follow them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Candidates_for_speedy_deletion&amp;diff=136413</id>
		<title>Category:Candidates for speedy deletion</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Candidates_for_speedy_deletion&amp;diff=136413"/>
		<updated>2020-05-19T04:37:21Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are pages and files that can be quickly deleted without any further consideration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Category:Candidates_for_deletion&amp;diff=136410</id>
		<title>Category:Candidates for deletion</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Category:Candidates_for_deletion&amp;diff=136410"/>
		<updated>2020-05-19T04:34:16Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages and files in this category are being considered for deletion. If you wish to discuss the deletion of these pages, please use the [[Category talk:Candidates for deletion|talk page]].&lt;br /&gt;
&lt;br /&gt;
To add a page to this category, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Windbraker&amp;diff=136147</id>
		<title>Windbraker</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Windbraker&amp;diff=136147"/>
		<updated>2020-05-18T00:30:04Z</updated>

		<summary type="html">&lt;p&gt;Limp Bizkit: updated filename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image = [[File:DQII Hero Windbreaker.png|center|200px|]]&lt;br /&gt;
|japanese = {{tt|かぜのマント|kaze no manto}}&lt;br /&gt;
|names = Cloak of Wind (NES), Wind Cloak (GBC)&lt;br /&gt;
|games = {{DQ2}}&amp;lt;br&amp;gt;{{DQ7}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Windbreaker&#039;&#039;&#039; is a key item in {{DQ2}} and accessory in {{DQ7}}.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The cloak is a plot-driving item that must be equipped like an accessory, and is located in the 8th floor of the [[Pillar of Winds]]. Although the cloak has no protection benefits, equipping it enables the wearer to benefit from its special capability to jump long distances, which is needed to traverse a massive river dividing two continents. To do so, the player must jump from either apex of the [[Dragon&#039;s Horn]] towers.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}} (Nintendo 3DS)===&lt;br /&gt;
Reappearing after a long absence, the Windbreaker is an accessory that everyone but prince [[Kiefer]] can equip. It increases agility by +50, and boosts evasion by 33.3%.&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ2=Allows the wearer to ride the wind just a little.&amp;lt;ref&amp;gt;Mobile, Android and iOS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
|DQ7=&amp;lt;ref&amp;gt;Nintendo 3DS version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Windbreaker location DQII GBC.png|Finding the Windbreaker in the GBC version of &#039;&#039;Dragon Warrior II&#039;&#039;.&lt;br /&gt;
CloakOfWind.png&lt;br /&gt;
DQII_Trio_Soaring.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest II items]]&lt;br /&gt;
[[Category:Dragon Quest VII accessories]]&lt;/div&gt;</summary>
		<author><name>Limp Bizkit</name></author>
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