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		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/142.163.73.148</link>
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			<title>Status effect</title>
			<link>https://dragon-quest.org/w/index.php?title=Status_effect&amp;diff=111244</link>
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			<description>&lt;p&gt;142.163.73.148: Fix &amp;quot;affects&amp;quot; -&amp;gt; &amp;quot;effects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status effects&#039;&#039;&#039; are a recurring element of the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]].&lt;br /&gt;
&lt;br /&gt;
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the [[Inn|inn]] or a visit to the [[church]].&lt;br /&gt;
&lt;br /&gt;
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.&lt;br /&gt;
&lt;br /&gt;
A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available.&lt;br /&gt;
&lt;br /&gt;
==List of recurring status effects==&lt;br /&gt;
===Negative Status Ailments===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898; width: 700px;&amp;quot;|Effect&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Debut&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898; width: 120px;&amp;quot;|Remains After Battle?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Blunt|Blunted]]&#039;&#039;&#039;&lt;br /&gt;
| Attack is reduced.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Confused.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Confused&#039;&#039;&#039;&lt;br /&gt;
| The character may attacks their fellow party members or themselves. They might also do nothing at all.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Cursed.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Cursed&#039;&#039;&#039;&lt;br /&gt;
| The one of the character&#039;s statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:&lt;br /&gt;
*HP being reduced by 1 every four steps&lt;br /&gt;
*MP being reduced by 1 every four steps&lt;br /&gt;
*Randomly becoming stunned during battle&lt;br /&gt;
*Spells and skills randomly failing during battle&lt;br /&gt;
*Attacking a random ally&lt;br /&gt;
| &#039;&#039;[[Dragon Quest II]]&#039;&#039; &amp;amp; &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
| Varies&lt;br /&gt;
|- &lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Dazzled&#039;&#039;&#039;&lt;br /&gt;
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.&lt;br /&gt;
| {{DQ2}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Dead&#039;&#039;&#039;&lt;br /&gt;
| The character cannot act in any way until they are revived by a spell, item, or at the church.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Deceleratle|Decelerated]]&#039;&#039;&#039;&lt;br /&gt;
| Agility is reduced&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisoned.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Envenomated&#039;&#039;&#039;&lt;br /&gt;
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in &#039;&#039;[[Dragon Quest V]]&#039;&#039;. Starting with &#039;&#039;[[Dragon Quest VI]]&#039;&#039; this was reduced to {{fraction|1|8}} of the maximum.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
| Yes. The condition becomes &#039;&#039;Poisoned&#039;&#039; after battle ends. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Fizzled&#039;&#039;&#039; &lt;br /&gt;
| The character cannot cast spells until the the condition wears off, or the battle ends.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paralysis.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Paralyzed&#039;&#039;&#039;&lt;br /&gt;
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in &#039;&#039;III&#039;&#039;, but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with &#039;&#039;VI&#039;&#039;. &lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisoned.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Poisoned&#039;&#039;&#039;&lt;br /&gt;
| The character takes damage while traveling on the field. Originally, from &#039;&#039;[[Dragon Quest]]&#039;&#039; to &#039;&#039;[[Dragon Quest IV]]&#039;&#039; it was dealt every four steps. In &#039;&#039;[[Dragon Quest V]]&#039;&#039; and &#039;&#039;[[Dragon Quest VI]]&#039;&#039; it was increased to eight steps. Since &#039;&#039;[[Dragon Quest VII]]&#039;&#039; it has been every single step.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Sapped&#039;&#039;&#039;&lt;br /&gt;
| The character&#039;s [[defence]] is decreased.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sleep.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Sleep&#039;&#039;&#039;&lt;br /&gt;
| The character cannot act until awoken by an attack, or until a random number of turns have passed.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paralysis.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Stunned&#039;&#039;&#039;&lt;br /&gt;
| The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Positive Status Enhancements===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:white;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Image&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Effect&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Debut&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#989898;&amp;quot;|Remains After Battle?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Acceleratle|Accelerated]]&#039;&#039;&#039;&lt;br /&gt;
| Agility is increased. Amount varies between titles, 25% to 100%. In &#039;&#039;VIII&#039;&#039;, this also increases evasion.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Bounce]]&#039;&#039;&#039;&lt;br /&gt;
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No &lt;br /&gt;
|- &lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Buff|Buffed]]&#039;&#039;&#039;&lt;br /&gt;
| Defence is increased. &lt;br /&gt;
| &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Vanish|Camouflaged]]&#039;&#039;&#039;&lt;br /&gt;
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Puff!|Dragon]]&#039;&#039;&#039;&lt;br /&gt;
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Insulatle|Insulated]]&#039;&#039;&#039;&lt;br /&gt;
| Damage from fire- and ice-based attacks is decreased by 50%&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Kaclang]]&#039;&#039;&#039; &lt;br /&gt;
| Turned into invincible steel.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|  No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Absorb Magic|Magic absorbent]]&#039;&#039;&#039;&lt;br /&gt;
| Spells that target the user will restore their MP.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Oomph]]&#039;&#039;&#039;&lt;br /&gt;
| Attack power doubled.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Reverse Cycle]]&#039;&#039;&#039;&lt;br /&gt;
| Reflects breath attacks.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
| No  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|center]]&amp;lt;!--4:1 from 19x18--&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Snub|Snubbed]]&#039;&#039;&#039;&lt;br /&gt;
| Magical attacks have no effect on the target from now on.&lt;br /&gt;
| &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game_Mechanics}}&lt;br /&gt;
[[Category:Recurring elements]]&lt;/div&gt;</description>
			<pubDate>Mon, 23 Oct 2017 12:27:20 GMT</pubDate>
			<dc:creator>142.163.73.148</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Status_effect</comments>
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