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		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/24.190.5.81</link>
		<description>User contributions</description>
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		<item>
			<title>Fandangow</title>
			<link>https://dragon-quest.org/w/index.php?title=Fandangow&amp;diff=240090</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Fandangow&amp;diff=240090</guid>
			<description>&lt;p&gt;24.190.5.81: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Fandangow&lt;br /&gt;
|image=[[Image:Fandangow.png|275px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|ダンスニードル|Dance needle}}&lt;br /&gt;
|romanji=Dansu nīdoru&lt;br /&gt;
|old=Needlon&lt;br /&gt;
|firstappear={{DQ5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fandangow&#039;&#039;&#039;  is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest V}}.&lt;br /&gt;
&lt;br /&gt;
It is an orange variant of the [[Cactiball]] reminiscent of sunset in the American southwest. Oddly enough, when it appeared in {{VII}}, it was colored blue rather than orange. This was not a mistake on the artist&#039;s part, as the cerulean coloration was kept for that game&#039;s 3DS remake until the [[Dragon Quest VII Reimagined|Reimagined remake]], which restores its original coloration.&lt;br /&gt;
&lt;br /&gt;
==Characteristics== &lt;br /&gt;
This burly man-shaped spiked [[Nature family|cactus]] loves to bulk up for added strength with the &#039;&#039;&#039;double up&#039;&#039;&#039; skill, ditching defense to scratch out extra damage in order to try and swing battles in its favour. Their eyes constantly glare at awe struck adventurers, distracting them just enough to be able to roll right in and attack, spikes facing forward. &#039;&#039;&#039;Fandangows&#039;&#039;&#039; constantly dance to their own boisterous cactus beat, but it&#039;s so compelling that opponents often can&#039;t help but join in, spending turns just swinging away alongside the spiky seducer.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Fandangow&lt;br /&gt;
|kanji= ダンスニードル&lt;br /&gt;
|romanji=Dansunīdoru&lt;br /&gt;
|bestiaryNumber=#032&lt;br /&gt;
|sprite=[[Image:Fandangow DQV SFC.png]]&lt;br /&gt;
|hp=33&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=35&lt;br /&gt;
|defense=30&lt;br /&gt;
|agility=16&lt;br /&gt;
|exp=19&lt;br /&gt;
|gold=13&lt;br /&gt;
|tameRate=[[Fandangow (Recruit)|{{fraction|1|32}}]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Weird Dance]]&lt;br /&gt;
|item=[[Hardwood headwear]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Coburg]] area&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=20%&lt;br /&gt;
|fire-breath-resist=20%&lt;br /&gt;
|bang-resist=20%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=20%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=20%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=20%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Fandangow DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[Image:Fandangow DQV DS.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Fandangow&lt;br /&gt;
|kanji=ダンスニードル&lt;br /&gt;
|romanji=Dansunīdoru&lt;br /&gt;
|sprite=[[File:Needlon.gif]]&lt;br /&gt;
|hp=67&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=30 ({{PS1}})&amp;lt;br&amp;gt;45 ({{3DS}})&lt;br /&gt;
|gold=18 ({{PS1}})&amp;lt;br&amp;gt;27 ({{3DS}})&lt;br /&gt;
|attack=55&lt;br /&gt;
|defense=49&lt;br /&gt;
|agility=75&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|64}}]]&lt;br /&gt;
|bestiaryNumber=#053&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=[[Sultry Dance]]&amp;lt;br&amp;gt;[[Double Up]]&lt;br /&gt;
|locations=[[El Ciclo]]&amp;lt;br&amp;gt;[[Inside the Time Frame]]&amp;lt;br&amp;gt;[[Wetlock]]&lt;br /&gt;
|items=[[Poison needle]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|ban-dance-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=90%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Fandangow&lt;br /&gt;
|kanji=ダンスニードル&lt;br /&gt;
|romanji=Dansunīdoru&lt;br /&gt;
|bestiaryNumber=#093&lt;br /&gt;
|family={{Nature}}&lt;br /&gt;
|description=These music-mad monsters go wild-whenever they hear a rousing refrain, and won&#039;t stop dancing until every single spine has been shaken loose.&lt;br /&gt;
|sprite=[[Image:Fandangow XI sprite.png]]&lt;br /&gt;
|hp=92&lt;br /&gt;
|mp=84&lt;br /&gt;
|attack=74&lt;br /&gt;
|defense=82&lt;br /&gt;
|agility=53&lt;br /&gt;
|exp=108&lt;br /&gt;
|gold=39&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Rolling Attack|Curls up into a spiky ball and begins to spin]]. (Damages 1-3 {{party 11}} members.)&amp;lt;br&amp;gt;[[Underpants Dance]]&amp;lt;br&amp;gt;Flee&lt;br /&gt;
|items=[[Faerie fluff]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Poison needle]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Dundrasil Region]] (first act)&amp;lt;br&amp;gt;[[Rainbow Mines]] ({{3DS}} and {{Definitive Edition}} only)&lt;br /&gt;
|evasion=N/a&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=25%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=25%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=25%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Vicious fandangow&lt;br /&gt;
|kanji=ダンスニードル・強&lt;br /&gt;
|romanji={{tt|Dansunīdoru・kyō|Dance needle・strong}}&lt;br /&gt;
|bestiaryNumber=#283&lt;br /&gt;
|family={{Nature}}&lt;br /&gt;
|description=Fandangows driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[Image:Fandangow XI sprite.png]]&lt;br /&gt;
|hp=205&lt;br /&gt;
|mp=171&lt;br /&gt;
|attack=151&lt;br /&gt;
|defense=160&lt;br /&gt;
|agility=96&lt;br /&gt;
|exp=726&lt;br /&gt;
|gold=138&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Rolling Attack|Curls up into a spiky ball and begins to spin]]. (Damages 1-3 {{Party 11}} members.)&amp;lt;br&amp;gt;[[Sultry Dance]]&amp;lt;br&amp;gt;[[Underpants Dance]]&lt;br /&gt;
|items=[[Faerie fluff]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Poison needle]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Dundrasil Region]] (second act)&amp;lt;br&amp;gt;[[Zwaardsrust Region]] (second act)&amp;lt;br&amp;gt;[[The Eerie Valley|The Disciple&#039;s Trial - The Eerie Valley]] (third act)&lt;br /&gt;
|evasion=N/a&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=25%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=50%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|fuddle-resist=50%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=99%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=50%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Fandangow&lt;br /&gt;
|kanji=ダンスニードル&lt;br /&gt;
|romanji=Dansunīdoru&lt;br /&gt;
|icon=[[File:Fandangow DQM3 portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 nature family icon.png|link=Nature family]]&lt;br /&gt;
|hp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;1,310&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|mp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;430&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|attack=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;580&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|defense=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;410&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|wisdom=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;540&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|agility=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;560&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|bestiary=#186&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;C&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=These dance-crazed succulents are sentenced to a solitary life as their sharp spikes are prone to being shaken loose whenever they bust a groove, keeping potential dance partners at bay&lt;br /&gt;
|talents=[[Party Monster]] (lv. 1)&lt;br /&gt;
|traits=[[Spiky Skin]] (lv. 1)&amp;lt;br&amp;gt;[[Insta-Bounce]] (lv. 20)&amp;lt;br&amp;gt;[[Insensitive Skin]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Genius]] (lv. 1)&amp;lt;br&amp;gt;[[Supreme Sidestepper]] (lv. 1)&amp;lt;br&amp;gt;[[Uber Zombiesbane]] (lv. 60)&lt;br /&gt;
|habitat= This monster has no natural habitat&lt;br /&gt;
|items=N/A&lt;br /&gt;
|synthesis=[[File:Tartarus eagle DQM3 portrait.png|64px|link=Tartarus eagle]] X [[File:Winky DQM3 portrait.png|64px|link=Winky]]&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|earth-resist=50%&lt;br /&gt;
|explosion-resist=-25%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=0%&lt;br /&gt;
|light-resist=25%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|debilitation-resist=0%&lt;br /&gt;
|bedazzlement-resist=0%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=50%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|stun-resist=-25%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQStars}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQRivals}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Fandangow appears as a D-rank {{MFamilies}} of the [[Nature family]] as part of the limited {{Dragon Quest V}} event. It will join the [[party]] in Chapter 4, Episode 2: The [[Order of Zugzwang]] of the event quest and can be fully awakened by collecting Fandangow Crystals from every 5th basement of the [[Talon Tower]] starting from B1 until B21. It can also be recruited from Part Two of the story in Chapter 1, Episode 2: What Happened?, as well as Chapter 2, Episode 1: The Rainbough during the limited {{Dragon Quest XI}} event at any difficulty. The fandangow can participate in [[Slon the Rook]], [[Jade]], and [[Balzack|Baalzack]]&#039;s Battle Roads as a [[party]] member.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Fandangow&lt;br /&gt;
|kanji=ダンスニードル&lt;br /&gt;
|romanji=Dansunīdoru&lt;br /&gt;
|sprite=[[Image:DQT Fandangow.png|250px]]&lt;br /&gt;
|family=[[Image:Tact Icon Nature.png|48px]]&amp;lt;Br&amp;gt;{{Nature}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon D.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;{{Attack}}&lt;br /&gt;
|lvl=100&lt;br /&gt;
|hp=522&lt;br /&gt;
|mp=122&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=298&lt;br /&gt;
|defense=155&lt;br /&gt;
|agility=177&lt;br /&gt;
|wisdom=105&lt;br /&gt;
|weight=15&lt;br /&gt;
|bskill1=[[Sleep Attack]]&lt;br /&gt;
|bskill2=[[Sap]]{{tt|*|Level 16}}&lt;br /&gt;
|bskill3=N/a&lt;br /&gt;
|askill1=Max {{HP}} +15/Stats Up&lt;br /&gt;
|askill2=[[Woosh]] Res +25/Stats Up&lt;br /&gt;
|askill3=[[Sleep Attack]] Potency +5%/Stats Up&lt;br /&gt;
|askill4=[[Bang]] Res +25/Stats Up&lt;br /&gt;
|askill5=[[Sleep Attack]] Potency +5%/Stats Up&lt;br /&gt;
|lperk1=N/a&lt;br /&gt;
|bperk1=[[Sleep Attack]] Potency +2%&lt;br /&gt;
|bperk2=N/a&lt;br /&gt;
|bperk3=N/a&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Max {{HP}} +15&#039;&#039;&#039;: Raises max {{HP}} by 15.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zap-resist=Very Weak&lt;br /&gt;
|zam-resist=Normal&lt;br /&gt;
|snooze-resist=Immune&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Half Res&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Super Weak&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Super Weak&lt;br /&gt;
|paralysis-resist=Normal&lt;br /&gt;
|confusion-resist=Half Res&lt;br /&gt;
|charm-resist=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*The Fandangow&#039;s name is based on the fandango dance, a lively couple&#039;s dance that originated in Spain, which is fitting considering the {{MFamilies}}&#039;s proclivity for dancing.&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Cactiball]]&lt;br /&gt;
*[[Golden globe]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQV Dance Needle card.jpg|{{V}} Trading Card. &lt;br /&gt;
DQXI Fandangow.jpg|{{XI}} polygon model.&lt;br /&gt;
DQXI Vicious fandangow.jpg|A Vicious fandangow.&lt;br /&gt;
DQotS Fandangow.jpg|{{Stars}} model&lt;br /&gt;
DQR Dance Needle.png|{{Rivals}} card.&lt;br /&gt;
DQT Talon Tower monsters.jpg|Fandangow and other {{MFamilies}}s encountered in [[Talon Tower]] in {{Tact}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plant monsters]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[fr:Cactak]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jan 2026 19:06:53 GMT</pubDate>
			<dc:creator>24.190.5.81</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Fandangow</comments>
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			<title>Dragon Quest VII Reimagined</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII_Reimagined&amp;diff=240089</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII_Reimagined&amp;diff=240089</guid>
			<description>&lt;p&gt;24.190.5.81: &lt;/p&gt;
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&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=Dragon Quest VII Reimagined&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:Dragon_Quest_VII_Reimagined_logo.png|325px]][[File:DQVIIR key artwork no logo.jpg|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Hexadrive Co., Ltd]]&lt;br /&gt;
|publisher=[[Square Enix]] &lt;br /&gt;
|designer=[[Yuji Horii]]&lt;br /&gt;
|artist=&lt;br /&gt;
|composer=&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;[[Nintendo Switch]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=Febuary 5, 2026}} &#039;&#039;&#039;[[PlayStation 5]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=Febuary 5, 2026}} &#039;&#039;&#039;[[Xbox Series X/S]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=Febuary 5, 2026}} &#039;&#039;&#039;[[Steam]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=Febuary 5, 2026}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Switch]], [[Nintendo Switch 2]], [[PlayStation 5]], [[Xbox Series X/S]], [[Steam]]&lt;br /&gt;
|media=&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series={{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest VII Reimagined&#039;&#039;&#039; is the second remake of {{Dragon Quest VII}}, announced on September 12th 2025. Unlike the [[Nintendo 3DS]] remake released in 2013 that implemented modest balance adjustments compared to the original, &#039;&#039;Reimagined&#039;&#039; is a total reworking of the adventure that changes several elements to provide a different experience. Certain aspects that were added in the Nintendo 3DS remake have been retained, such as [[Ruff]] riding on the back of his adoptive mother and the unnamed {{Faerie}} guide dwelling in the [[Shrine of Mysteries]], newly dubbed [[The Caretaker]]. A demo that covers up to the conclusion of the [[Ballymolloy]] scenario was released on January 7th, 2026.&lt;br /&gt;
==New features==&lt;br /&gt;
===Presentation changes===&lt;br /&gt;
*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix&#039;s [https://en.wikipedia.org/wiki/Fantasian Fantasian]&lt;br /&gt;
*The proportionate size of characters in relation to the environments has been returned to the original [[PlayStation]] scale, compared to the compressed 3DS version&lt;br /&gt;
*A character&#039;s weapon and shield are now displayed in battle similar to {{Dragon Quest VIII}} and {{Dragon Quest XI}}&lt;br /&gt;
*Characters can equip alternate outfits similar to {{Dragon Quest XI}} &#039;&#039;S&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Character changes===&lt;br /&gt;
*[[Pike]] stockpiles water from [[Rainbow Cove]] to sell to his marks&lt;br /&gt;
*[[Barbatos]]es and [[Fandangow]]s now have their usual appearance, compared to both prior versions of the games where the former monster was flesh colored and the latter monster was blue colored.&lt;br /&gt;
&lt;br /&gt;
===Scenario changes===&lt;br /&gt;
*The process of opening the [[Shrine of Mysteries]] has been altered considerably:&lt;br /&gt;
:*[[Kiefer]] has filched the [[sizzling stone]] off of [[Pike]] and brought a tablet fragment with him, using both on the statue after his late mother&#039;s ring doesn&#039;t work, saving the player the trouble of walking back and forth across Estard to acquire them&lt;br /&gt;
:*A voice speaks through the statue and instructs the {{Hero 7}} and Kiefer to complete puzzles hidden through the island to obtain three fragment shards in order to be granted access to the shrine. Eventually, the voice that instructed them through the statue is revealed to be The Caretaker when Auster and Kiefer finally gain access to the Shrine of Mysteries.&lt;br /&gt;
:*[[Dermot]] the hermit has locked the way to one of these puzzles after being unable to complete it in his youth&lt;br /&gt;
*Beyond the opening the game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found&lt;br /&gt;
*The player also has more agency within a given island scenario than before. For example the player&#039;s decisions influence the strength of the [[Maeve|boss]] sealing [[Ballymolloy]] and the ending of that adventure can be slightly altered&lt;br /&gt;
*The [[Rainbow Cove]] is now accessible from the overworld, instead of needing to enter through the [[Shrine of Mysteries]]&lt;br /&gt;
*Fragment locations have been changed and a checklist has been added to the system menu to keep track of them&lt;br /&gt;
*The story of the present-day [[Roamers]] has been altered so that [[Aishe]] joins the party much sooner than in past versions&lt;br /&gt;
*New scenarios that elaborate on the {{Hero 7}} and [[Maribel]]&#039;s childhood have been added&lt;br /&gt;
*New scenario featuring an older [[Kiefer]] has been added&lt;br /&gt;
*A battle arena has been added, with one section including the three archfiends from the [[Erdrick Trilogy]]&lt;br /&gt;
*Several new monsters have been added to the game&#039;s bestiary in addition to the three archfiends, ranging from common enemies such as [[slimecicle]]s and [[Toady|toadies]] to boss characters such as [[Atlas]], [[Robbin&#039; &#039;Ood]], and even [[Xenlon]]&lt;br /&gt;
*The fog over [[Vogograd]] at [[Mount Gora]] by [[Gasputin]] is now generated by [[hammerhood]]s instead of [[forky pig]]s&lt;br /&gt;
&lt;br /&gt;
===Cut content===&lt;br /&gt;
*The woodcutter and his cabin east of [[Pilchard Bay]] have been removed&lt;br /&gt;
*The [[El Ciclo]], [[Gröndal]], &amp;amp; [[Providence]] scenarios have been removed&lt;br /&gt;
*The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] sidequests have been removed&lt;br /&gt;
*The vocation uniforms seen in the 3DS version have been removed, with characters retaining their default appearance as in the PSX original&lt;br /&gt;
===Battle changes===&lt;br /&gt;
*All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle&lt;br /&gt;
*Just like the 3DS remake, random encounters have been replaced with on-screen monsters&lt;br /&gt;
*The player can now attack monsters outside of battle for minor damage and even one-shot weaklings, similar to [https://en.wikipedia.org/wiki/Paper_Mario_(video_game) Nintendo&#039;s Paper Mario]&lt;br /&gt;
*New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], &amp;amp; [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]]&lt;br /&gt;
*The [[Woosh]]-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes &amp;amp; [[Swoosh]] hitting 2~4&lt;br /&gt;
*New skills have been added, such as [[Clap Trap]], [[Hip Drop]], [[Hymn of Light]], and [[Kiss Me Deadly]]&lt;br /&gt;
*Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12&lt;br /&gt;
*The {{Charm}}, {{Deftness}}, {{Magical Mending}}, and {{Magical Might}} stats have been added&lt;br /&gt;
:*As a result the {{Style}} and {{Wisdom}} stats have been removed&lt;br /&gt;
*Shields have a chance to block 100% of a physical attack&#039;s damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}}&lt;br /&gt;
===Vocation changes===&lt;br /&gt;
*Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones&lt;br /&gt;
*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}}&lt;br /&gt;
:*For example Ruff starts in the [[Wolf Boy]] (オオカミ少年) vocation and Aishe begins as [[Destiny&#039;s Dancer]]&lt;br /&gt;
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting&lt;br /&gt;
*All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs&lt;br /&gt;
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character&#039;s command menu in past versions of the game&lt;br /&gt;
:*The {{Hero 7}}&#039;s exclusive spells, [[The Great Leveller]] and [[The Greater Leveller]], are permanently tied to him regardless of his vocation&lt;br /&gt;
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in &#039;&#039;Dragon Quest X&#039;&#039; and [[List of medals in Dragon Quest Treasures|medals in &#039;&#039;Dragon Quest Treasures&#039;&#039;]]&lt;br /&gt;
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]&lt;br /&gt;
*Characters can change vocations on the fly after being given the [[career sphere]] by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button.  Using it will allow Jacqueline to telepathically change a character&#039;s vocation, and in the present her descendant [[Jacqui]] will handle the duties&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous changes===&lt;br /&gt;
*You can pet the cats and dogs by interacting with them, in keeping with the [[Hero (Dragon Quest VII)|Hero&#039;s]] kindly nature.&lt;br /&gt;
*[[Zoom]] now functions as it does in the HD-2D remakes of the [[Erdrick Trilogy]], allowing the player to fly to shrines and dungeons as well as towns and castles. It can now be used in the past as well, though the player cannot travel outside of an island&#039;s scenario&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
In a brief video published on the day of the game&#039;s announcement, producer [[Takeshi Ichikawa]] states that the subtitled of &amp;quot;Reimagined&amp;quot; was chosen as the game changed so much of the original&#039;s content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game&#039;s infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the &amp;quot;diorama style&amp;quot;. These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970&amp;lt;ref&amp;gt;https://x.com/stnova1970/status/1971427702130577704&amp;lt;/ref&amp;gt;, and the studio&#039;s work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Promotional images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Dragon Quest VII Reimagined opening movie Hero.jpg&lt;br /&gt;
DQ7R promo image 1.jpg&lt;br /&gt;
DQ7R promo image 11.jpg&lt;br /&gt;
DQ7R promo image 16.jpg&lt;br /&gt;
DQ7R promo image 17.jpg&lt;br /&gt;
DQ7R promo image 18.jpg&lt;br /&gt;
DQ7R promo image 19.jpg&lt;br /&gt;
DQ7R promo image 20.jpg&lt;br /&gt;
DQ7R promo image 21.jpg&lt;br /&gt;
DQ7R promo image 2.jpg&lt;br /&gt;
DQ7R promo image 3.jpg&lt;br /&gt;
DQ7R promo image 13.jpg&lt;br /&gt;
DQ7R promo image 24.jpg&lt;br /&gt;
DQ7R promo image 26.jpg&lt;br /&gt;
DQ7R promo image 4.jpg|&lt;br /&gt;
DQ7R promo image 22.jpg&lt;br /&gt;
DQ7R promo image 25.jpg&lt;br /&gt;
DQ7R promo image 27.jpg&lt;br /&gt;
DQ7R promo image 15.jpg&lt;br /&gt;
DQ7R promo image 30.jpg&lt;br /&gt;
DQ7R promo image 31.jpg&lt;br /&gt;
DQ7R promo image 32.jpg&lt;br /&gt;
DQ7R promo image 5.jpg&lt;br /&gt;
DQ7R promo image 6.jpg&lt;br /&gt;
DQ7R promo image 10.jpg&lt;br /&gt;
DQ7R promo image 12.jpg&lt;br /&gt;
DQ7R promo image 14.jpg&lt;br /&gt;
DQ7R promo image 29.jpg&lt;br /&gt;
DQ7R promo image 7.jpg&lt;br /&gt;
DQ7R promo image 8.jpg&lt;br /&gt;
DQ7R promo image 9.jpg&lt;br /&gt;
Maribel day off dress promo.jpg|Maribel&#039;s day off dress, available through the demo&lt;br /&gt;
File:DQVIIR Game Informer.png|Game Informer cover art&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined photo stand.jpg|Tokyo Game Show 2025 photo stand, featuring the [[Dragonlord]]&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined dolls.jpg|TGS 2025 display case housing the dolls used to create the main cast&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined dolls wide shot.jpg|A wider shot with the entire cast&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined dolls Maribel close up.jpg|A close up of the Maribel doll&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined dolls Maribel extreme close up.jpg|&lt;br /&gt;
Studio Nova twitter post.png|Studio Nova announcing its involvement with the game&lt;br /&gt;
Tokyo Game Show 2025 VII Reimagined monster poster ad.jpg|TGS 2025 poster ad revealing several newly added monsters&lt;br /&gt;
Square Enix Jump Festa 2026 booth.jpg|Jump Festa 2026 booth&lt;br /&gt;
Arus and Cloud Strife by Tetsuya Nomura.jpg|Collaboration art by [[Final Fantasy]] illustrator Tetsuya Nomura&lt;br /&gt;
File:Dragon Quest Eden Reimagined.jpeg|Promotional art by the Warriors of Eden author Fujiwara Kamui.&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Hero DQVIIR render.png|The {{Hero 7}}&lt;br /&gt;
Kiefer DQVIIR render.png|Prince [[Kiefer]]&lt;br /&gt;
Adult Kiefer promo image.png|Adult Kiefer&lt;br /&gt;
Maribel Mayde DQVIIR render.png|[[Maribel Mayde]]&lt;br /&gt;
Ruff DQVIIR render.png|[[Ruff]] and his adoptive mother&lt;br /&gt;
Aishe DQVIIR render.png|[[Aishe]]&lt;br /&gt;
Sir Mervyn DQVIIR render.png|[[Sir Mervyn]]&lt;br /&gt;
File:DQ7R Stone tablet guide.png|[[The Caretaker]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.dragonquest.jp/dq7r/ Official Japanese site]&lt;br /&gt;
*[https://www.square-enix-games.com/en_US/news/dragon-quest-vii-reimagined English press release]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VTTfUC4MUZs Developer interview with English subtitles]&lt;br /&gt;
&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII Reimagined]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Nintendo Switch 2 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:Steam games]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jan 2026 19:04:36 GMT</pubDate>
			<dc:creator>24.190.5.81</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_VII_Reimagined</comments>
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