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		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/2603:9008:1606:3A00:4138:33E0:3ED3:3A67</link>
		<description>User contributions</description>
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			<title>Emberdale</title>
			<link>https://dragon-quest.org/w/index.php?title=Emberdale&amp;diff=126376</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Emberdale&amp;diff=126376</guid>
			<description>&lt;p&gt;2603:9008:1606:3A00:4138:33E0:3ED3:3A67: /* Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|title = Emberdale&lt;br /&gt;
|type= Town&lt;br /&gt;
|image = [[File:DQVII Engow.jpg|300px]]&lt;br /&gt;
|caption = PSX art&lt;br /&gt;
|japanese= エンゴウ&lt;br /&gt;
|romanji= Engou&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emberdale&#039;&#039;&#039; (formerly &#039;&#039;Engow&#039;&#039;) is a town on an volcanic island far north of [[Estard]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Past===&lt;br /&gt;
As the party travel through time from the [[Shrine of Mysteries]], they see a vision of a possible future where [[Burnmont]] erupts and destroys the island. When the hero&#039;s group enters Emberdale, a town that worships the [[Fire Spirit|Father of the Flame]], they see that the town is preparing for a festival. The Gaffer explains that there will be a festival known as the Flaming Festival, in which they receive a new Guiding Light and return the flame in the volcano&#039;s core. He invites the party to stay. &lt;br /&gt;
&lt;br /&gt;
The next day, they hear a commotion. It is [[Palmela]], the town&#039;s clairvoyant. She tells everyone that the volcano will erupt. The Gaffer comes outside and brings both Palmela and the party inside his house. At the Gaffer&#039;s house, Palmela presses him to cancel this year&#039;s festival because she has foreseen a terrible event at the conclusion of the festival. The Gaffer does not believe her prediction, and decides to continue the festivities.&lt;br /&gt;
&lt;br /&gt;
The group enters Palmela&#039;s house and talks to her. She says that they need to help the people because she predicts that Burnmont will erupt on the day of the festival. They agreed to help, and on the day of the festival, they journey to Burnmont. After throwing their flames into the volcano, the party goes to Palmela who charges them to explore the volcano to find out what is the cause of the eruption.&lt;br /&gt;
&lt;br /&gt;
The player is on a semi-time limit. Every time they traverse steps three time, another villager throws their flame into the volcano. When the last villager throws their flame inside the volcano, it will erupt, forcing the player to start again at the inn.&lt;br /&gt;
&lt;br /&gt;
While investigating, they discover a monster, the [[Glowering Inferno]], at the bottom of the volcano that collects the flames from the torches that the villagers throw into the volcano. They defeat the monster, but the accumulated flame caused the smoke to go black, creating a sort of a black flame. Using [[Pike]]&#039;s mysterious liquid (wholly holy water), they cleansed the black flame and the village is saved.&lt;br /&gt;
&lt;br /&gt;
The next morning, they visit Palmela, who gives them a Blue Fragment.&lt;br /&gt;
&lt;br /&gt;
===Present===&lt;br /&gt;
In the present, some hot springs were created underneath the well in Emberdale. Worship of the Father of the Flame has disappeared.&lt;br /&gt;
&lt;br /&gt;
Palmela&#039;s shop still exists in the present as well, but her descendant runs it. She can help the party find [[mini medal]]s.&lt;br /&gt;
&lt;br /&gt;
After the world has been covered in darkness due to [[Orgodemir]]&#039;s return, they go back to Emberdale to seek the help of the Fire Spirit. Palmela travels with them to the core of the volcano to investigate why the volcano has suddenly become dormant. The party reaches a door with a great power behind it that they cannot pass through, but just at that moment, Palmela&#039;s servant, Dora, arrives with the conflagration key and the kindling oil. After finding the [[Fire Spirit]], they give him the kindling oil. He challenges the party to a fight. After defeating him, he frees Emberdale and [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] from the darkness.&lt;br /&gt;
&lt;br /&gt;
==Shops and Services==&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=Past|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Copper sword|price=220|attributes=+11 Attack/+9 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Thorn whip|price=350g|attributes= +18 Attack/+7 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=+7 Defence/+6 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Leather shield|price=70|attributes=+4 Defence/+2 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Pointy hat|price=70|attributes=+5 Defence/-2 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Medicinal herb|price=8|attributes=Restores a small amount of HP}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemShop/Start|title=Item Shop|subtitle=(Past)}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures poison [[status effect]]}}&lt;br /&gt;
{{ItemShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Thorn whip|price=770|attributes=+18 Attack/+7 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Wayfarer&#039;s clothes|price=70|attributes=+7 Defence/+6 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}}&lt;br /&gt;
{{ItemShop/Item|name=Scale shield|price=180|attributes=+7 Defence/+4 Style}}&lt;br /&gt;
{{ItemShop/End|note=This shop is only open during the festival.}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=Present|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Thorn whip|price=350g|attributes= +18 Attack/ +7 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Scale armour|price=450|attributes=+15 Defence/+9 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Leather shield|price=70|attributes=+4 Defence/+2 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Scale shield|price=180|attributes=+7 Defence/+4 Style}}&lt;br /&gt;
{{WeaponShop/Item|name=Hardwood headwear|price=120|attributes=+6 Defence/-15 Style}}&lt;br /&gt;
{{WeaponShop/End|note=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*16 [[Gold]] Coins&lt;br /&gt;
*2 [[Antidotal herb]]s&lt;br /&gt;
*Blue [[fragment]] (After saving the town from the eruption of Burnmont.)&lt;br /&gt;
*[[Magic water]]&lt;br /&gt;
*[[Pointy hat]]&lt;br /&gt;
*[[Scale shield]] (on world map, 3DS version only)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
*7 [[Gold]] Coins&lt;br /&gt;
*[[Boxer shorts]]&lt;br /&gt;
*Little blue button&lt;br /&gt;
*[[Mini medal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;lt;small&amp;gt;(After Demon King&#039;s resurrection, talk to the NPCs in the following location)&amp;lt;/small&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===NW corner===&lt;br /&gt;
*[[Monarchaeopteryx]]&lt;br /&gt;
*[[Mandrake major]]&lt;br /&gt;
*[[Monarchaeopteryx]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===SW corner===&lt;br /&gt;
*[[Very devil]] (2)&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===SE corner===&lt;br /&gt;
*[[Mandrake major]]&lt;br /&gt;
*[[Monarchaeopteryx]]&lt;br /&gt;
*[[Very devil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Past===&lt;br /&gt;
*[[Choppy hopper]]&lt;br /&gt;
*[[Kingfuchsia]]&lt;br /&gt;
*[[Meowgician]]&lt;br /&gt;
*[[Shabby cat]]&lt;br /&gt;
*[[Tongue fu fighter]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===Present===&lt;br /&gt;
&amp;lt;small&amp;gt;(After Demon King&#039;s resurrection)&amp;lt;/small&amp;gt;&lt;br /&gt;
*[[Dragster]]&lt;br /&gt;
*[[Gripevine]]&lt;br /&gt;
*[[Monarchaeopteryx]]&lt;br /&gt;
*[[Skeleton squire]]&lt;br /&gt;
*[[Very devil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
*&#039;&#039;&#039;Emberdale&#039;&#039;&#039; - The town.&lt;br /&gt;
*&#039;&#039;&#039;[[Burnmont]]&#039;&#039;&#039; - The active volcano. The Flame Spirit resides here. In the present, there is a warp that leads to the [[Shrine of Mysteries]].&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
*[[Palmela]] - Refers to two clairvoyant women in both the past and the present.&lt;br /&gt;
*&#039;&#039;&#039;The Gaffer&#039;&#039;&#039; - Refers to the two leaders of Emberdale in both the past and the present. He leads the townspeople in the Flaming Festival, as well.&lt;br /&gt;
*&#039;&#039;&#039;Dora&#039;&#039;&#039; - The maidservant of Palmela.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
* Emberdale&#039;s name in the 3DS version appears to be a pun based on Emmerdale, a fictional village from a long-running British soap opera of the same name, and the word &amp;quot;ember&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jan 2020 23:31:21 GMT</pubDate>
			<dc:creator>2603:9008:1606:3A00:4138:33E0:3ED3:3A67</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Emberdale</comments>
		</item>
		<item>
			<title>Sir Mervyn</title>
			<link>https://dragon-quest.org/w/index.php?title=Sir_Mervyn&amp;diff=126375</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Sir_Mervyn&amp;diff=126375</guid>
			<description>&lt;p&gt;2603:9008:1606:3A00:4138:33E0:3ED3:3A67: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Mervyn&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:Melvin3DS.png|center|230px]]&lt;br /&gt;
|Sprite=[[Image:Dq7 melvin-sprite.gif]]&lt;br /&gt;
|Japanese name=メルビン&lt;br /&gt;
|Roumaji=Merubin&lt;br /&gt;
|Title=Legendary Hero&lt;br /&gt;
|Class=Adjustable&lt;br /&gt;
|Race=Soldier of God&lt;br /&gt;
|Age=60s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A warrior that fought alongside God in the age of the Demon Lord, when today&#039;s peace was but a distant dream. The results of that battle, and Melvin&#039;s whereabouts thereafter, remain a mystery to this very day. He would surely make a worthy traveling companion if you manage to make his acquaintance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Description from the &#039;&#039;Dragon Quest VII&#039;&#039; instructional manual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Fie upon&#039;t! We cannot allow the fiend to have his wicked way with our world any longer! Come, Hero! Gird up thy loins, and let us beard the beast once more!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=99ff33}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Mervyn&#039;&#039;&#039; (メルビン, &#039;&#039;Melvin&#039;&#039; in Japanese and the original English version) is an elderly paladin who aided [[God|the Almighty]] in the fight against [[Orgodemir]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. However, before the final battle began, the Almighty sealed him away into the Hero Stone (or, as it came to be called, the Sizzling Stone) and he was whisked away until he was needed again.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Mervyn is wrapped in chain mail from head to toe, wears red leather boots and gloves, and a sword belt wrapped around his waist. He also wears the tunic similar to the other members of the [[Holy Order of the Almighty]]. He sports a bushy white mustache. In the 3DS version, Sir Mervyn is noticeably quite taller than the rest of the party.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mervyn is quite polite in conversation. He uses very formal diction, including archaic words such as &#039;&#039;thou&#039;&#039; and &#039;&#039;prithee&#039;&#039;. He is very polite to his comrades. For example, he calls the Hero &#039;&#039;Master Hero&#039;&#039; and Maribel &#039;&#039;Miss Maribel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Mervyn has a strong sense of duty which prevents him from walking away when someone else is in need, such as in the case of [[Nottagen]]. This is also coupled with his strong sense of justice and intense hatred of the Demon King&#039;s machinations. He also has pride in his distinction as one of the Holy Order of the Almighty.&lt;br /&gt;
&lt;br /&gt;
Mervyn, so used to the fighting he endured, is fascinated by the present world and its relative peacefulness. He takes a keen interest in exploring past worlds and righting the wrongs of the past.&lt;br /&gt;
&lt;br /&gt;
Mervyn is also slightly perverted, demonstrated when he wishes to see [[Aishe]] dancing. He, at least, has the decency to apologize for this.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, if the player decides to look in a mirror while Sir Mervyn is the first character in the party line-up, he will agonize over his wrinkles, marvel over the modernity of mirrors, ponder if he should try out a bunny suit to distract from his less youthful features, comment that he is becoming more manly by day, see the glint in his eye reflected in the glass, discover another white hair, say that the wrinkles in one&#039;s face tell the story of their life, lament that he might have been a beloved hero if his nose had been straighter, sigh at his reflection, express happiness that his eyes haven&#039;t lost their sparkle, and sneeze on the mirror.&lt;br /&gt;
&lt;br /&gt;
==Past==&lt;br /&gt;
Mervyn had long fought with the Almighty against the Demon King, Orgodemir. He is a seasoned veteran of these battles. However, before the final battle began, the Almighty sealed Mervyn into a stone against Mervyn&#039;s wishes. His reasoning was because the Almighty felt as though he wouldn&#039;t survive the encounter with the Demon King. The stone, known as the Hero Stone, was sent far away from the battle. Mervyn became a legend and is venerated as a hero. The Hero Stone lore became lost.&lt;br /&gt;
&lt;br /&gt;
However, through chance, [[Pike]] came into possession of the Hero Stone. He called it the Sizzling Stone because of the heat that radiated from it. He tried to sell it to people but they didn&#039;t want it. One day, he did find a buyer in [[Bulgio]] who paid an obscene amount of gold for it, knowing its true purpose.&lt;br /&gt;
&lt;br /&gt;
Bulgio knew that the Sizzling Stone was actually the Hero Stone, and wanted to revive Mervyn to be his servant. To do so, he had to climb the World&#039;s Tallest Tower and place the Sizzling Stone on the altar. Doing so would release Mervyn from the seal.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
After Bulgio and the party release Mervyn from the Hero Stone, he thanks them for doing so. Bulgio expresses some disappointment at Mervyn, who he expected to be a muscular, refined man---or even a beautiful woman. Bulgio allows Sir Mervyn to go with [[Hero (Dragon Quest VII)|the Hero]] and his party. Mervyn expresses his wishes to find out what happened to the world after the battle between the Almighty and the Demon King.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a detailed synopsis of Mervyn&#039;s adventures, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the part defeats the Demon Lord in the past, they set themselves on reviving [[God|the Almighty]]. With the help of the [[Roamers]] and [[Johann]], they are successful in doing so. He thanks the party and the Roamers for his revival and promises that the world will enter a new era of peace.&lt;br /&gt;
&lt;br /&gt;
Months pass by as Mervyn works by God&#039;s side in the new [[Dark Palace|Crystal Palace]], created next to [[Estard]]. However, Mervyn notices a change in God. He sees that God is sealing away worlds that are steeped in evil. Being suspicious, he asks God why he is doing this and is instantly branded a traitor. Mervyn escapes the Crystal Palace and makes it to [[Buccanham]]. There, he uses MindSpeak, a telekinetic ability that allows a person to reach another and communicate with them mentally, to tell the Hero and the party what he uncovered at the Crystal Palace. Mervyn explains that God has sealed all of the worlds that he deemed evil and [[Estard]] was one of them. He asks them to try and uncover the four elemental spirits but they tell him that they are unable to go anywhere. Mervyn realizes that in order for them to continue on their quest, he must find the Pilot Fire in Coastal. By himself, he makes his way to [[The Beacon|the Beacon]] where the Guiding Light is burning. He mentally sends them the Guiding Light so the party can find the elemental spirits.&lt;br /&gt;
&lt;br /&gt;
After Estard and all of the lands are unsealed, Mervyn inexplicably returns, giving the player the option of putting him in the final party against the Demon Lord.&lt;br /&gt;
&lt;br /&gt;
==Ending==&lt;br /&gt;
When the Demon King is defeated, the party is transported to the [[Divine Shrine]]. There, the descendants of the Order thank the party for defeating the Demon King. Mervyn elects to stay in the Divine Shrine. He thanks the party for helping him save the world.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Mervyn starts out at level 19. He learns the following abilities naturally.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill/Spell&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP Required&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Bang]]&lt;br /&gt;
|5&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes an explosion that does around 20 HP damage to all enemies&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Underpants Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|One Group&lt;br /&gt;
|A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Poof]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|Banishes one group of enemies from battle. Party gains no experience points for expelled enemies&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Forbearance]]&lt;br /&gt;
|0&lt;br /&gt;
|Self&lt;br /&gt;
|Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the caster repeatedly&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Midheal]]&lt;br /&gt;
|4&lt;br /&gt;
|One Ally&lt;br /&gt;
|Heals around 80 HP to one ally&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Swoosh]]&lt;br /&gt;
|8&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes around 30 HP of wind damage to one group of enemies&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Evac]]&lt;br /&gt;
|8&lt;br /&gt;
|Field&lt;br /&gt;
|Allows the party to escape dungeons and caves&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Zoom]]&lt;br /&gt;
|1&lt;br /&gt;
|Field&lt;br /&gt;
|Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors)&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Zing]]&lt;br /&gt;
|8&lt;br /&gt;
|One Ally&lt;br /&gt;
|Has a 50 percent chance to revive the target with half their HP restored&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 19 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 176 || 820&lt;br /&gt;
|-&lt;br /&gt;
| MP || 97 || 880&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 45 || 370&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 43 || 165&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 30 || 230&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 80 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Style || 24 || 95&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Steel broadsword]], [[Chain mail]], [[Bronze shield]], [[Iron helmet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Sir Mervyn is a jack-of-all-trades who does well in any role in the party, particularly excelling in magic-based vocations due to his high MP and Wisdom growths. His main drawback is that he has the lowest Agility of the party, so it would be a good idea to give him accessories like the [[Agility ring]] or [[Mercury&#039;s bandana]] to make up for it. His equipment choices are very similar to a [[Priest]], since he can essentially equip all wands and robes, as well as some access to swords and heavy armor. Although he does join the party with quite a few useful abilities learned, he has no vocational experience whatsoever, so it is necessary to pay a visit to [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
In the 3DS version, since Mervyn will likely join the party at a lower level than the other characters, it is a good idea to have Sir Mervyn grind some vocations in [[Traveller&#039;s Tablet|Slimetree Forest]] to get him up to speed with everyone else.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mervyn_thinking.png|Artwork of Melvin from &#039;&#039;Dragon Quest VII&#039;&#039;.&lt;br /&gt;
Image:DQVII_Mervyn_and_Hero.png|With the Hero&lt;br /&gt;
Image:Mervyn_preparing_to_draw.png|&lt;br /&gt;
Image:Released From The Stone.png|&lt;br /&gt;
Image:Sir Mervyn.png|3DS artwork&lt;br /&gt;
Image:Ruff and Mervyn.png|&lt;br /&gt;
Image:Maribel curtsey.png|&lt;br /&gt;
Image:DQ VII PS1 Aishe, Sir Mervyn and Kiefer.jpg|&lt;br /&gt;
Image:Mervyn_battleready.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jan 2020 23:13:31 GMT</pubDate>
			<dc:creator>2603:9008:1606:3A00:4138:33E0:3ED3:3A67</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Sir_Mervyn</comments>
		</item>
		<item>
			<title>Aishe</title>
			<link>https://dragon-quest.org/w/index.php?title=Aishe&amp;diff=126374</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Aishe&amp;diff=126374</guid>
			<description>&lt;p&gt;2603:9008:1606:3A00:4138:33E0:3ED3:3A67: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Aishe&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQVII 3DS Aishe.png|270px]]&lt;br /&gt;
|Sprite=[[Image:Dq7 aira-sprite.gif]]&lt;br /&gt;
|Japanese name=アイラ&lt;br /&gt;
|Roumaji=Aira&lt;br /&gt;
|Title=Ceremonial Dancer&lt;br /&gt;
|Class=Warrior&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=20s&lt;br /&gt;
|Family=[[Kiefer]] (ancestor) &amp;lt;br&amp;gt; [[Lala]] (ancestor) &amp;lt;br&amp;gt; [[King Donald]] (ancestor) &amp;lt;br&amp;gt; [[Princess Lisette]] (ancestor)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;A fine sword fighter with incredible feminine charm to boot. Raised by the Roamer Tribe, her dancing skills are second to none. But a sorrowful glint in her eyes suggest a troubled past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Description from the Dragon Quest VII instructional manual.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aishe&#039;&#039;&#039; (アイラ, formerly &#039;&#039;&#039;Aira&#039;&#039;&#039;) is a character from &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. She is a ceremonial dancer of the [[Roamers|Roamers tribe]], but has shown some restlessness recently.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Aishe is an attractive young woman with tan skin, long flowing dark hair that reaches past her shoulders. She wears red lipstick and silver hoop earrings. Aishe is similar in dress to [[Kiefer]]. She wears an abbreviated red jacket that she leaves open and red leather gloves. She also dons a leather bra and with red bikini bottoms. Draped around her waist is a tattered cloth that she wears like a skirt. Around her neck, she wears a metal choker connected to her bra with leather straps. She wears tall red leather boots with straps and metal bands around her thighs. Slung on the back of her waist is a scabbard with the Sword of the Roamers with which she is quite proficient. In appearance, she looks like a dancer and a warrior, which fits her nicely.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Aishe is quite the forceful person. Many of the tribe find it hard to tell her what to do. In fact, during her initiation as the tribe&#039;s lead dancer, she walked out from the tent where the initiation was taking place, upset with the way the chief was playing the torban. During this, no one was able to stop her for fear of her swordsmanship. She finds that she is restless with the way of the Roamer Tribe. She wants to go and find new adventures.&lt;br /&gt;
&lt;br /&gt;
However, Aishe doesn&#039;t defy her duties as the tribe lead dancer. On the contrary, she is very dedicated to reviving [[God|the Almighty]]. Her reason for joining the party, first and foremost is to find a person to play the legendary Torban of Truth. &lt;br /&gt;
&lt;br /&gt;
Aishe is a very principled person, often refusing to compromise on her morals. She is quick to show compassion for troubled people around the world. She is very proud of her Roamer heritage and culture, and can become angry when she feels her people are being disrespected. She is mostly calm and patient, despite her hot-headed side. She is equally proficient in both dance and swordsmanship.&lt;br /&gt;
&lt;br /&gt;
She shares an unusually strong bond with [[Princess_Lisette|Princess Lisette]], stating that she sees her as a younger sister. [[King_Donald|King Donald]] also quickly develops an affinity for Aishe, asking her to stay on in Estard as Lisette&#039;s tutor at the end of the game.&lt;br /&gt;
&lt;br /&gt;
In the 3DS remake, if the player decides to look in a mirror while Aishe is the first character in the party line-up, she will agonize over her appearance. She will also comment on her outfit, smile at herself, strike a dancer&#039;s pose, comment on the usefulness of mirrors, use her sleeve to clean the mirror, wink at herself, fix her hair, wonder if she&#039;s put on weight, and ponder if she should start using a new lipstick.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about Aishe&#039;s past except that she was trained to lead the Roamer Tribe in dancing. Someone also taught her to fight with the sword as she is very proficient in this art as well.&lt;br /&gt;
&lt;br /&gt;
It is later revealed that Aishe is a direct descendant of [[Kiefer]] and [[Lala]], the former who traveled with the Hero before falling in love and choosing to stay in the past with Lala. This explains the strange connection Kiefer&#039;s family feels towards her.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
During the initiation to become the tribe&#039;s dancer, Aishe walks out of the tent where she is performing. She heads to a cliff by a waterfall where [[Hero (Dragon Quest VII)|the Hero]] and party catch up to her. She asks them who they are and they introduce themselves. Aishe believes that they were sent by the Chief of the Roamers. She explains that she has no desire to be a dancer. With that, she returns to the Roamer camp.&lt;br /&gt;
&lt;br /&gt;
When the party arrives, they find Aishe and the chief having a heated discussion. Aishe wants to find the legendary Torban Player but the chief doesn&#039;t want her to leave. As the party enters the tent, she quickly uses them to her advantage. She tells the chief that she will be in their capable hands. The chief asks the party if this is true. The Hero responds in the affirmative. The chief relents and tells her to be careful on her journey. Aishe is given the Torban of Truth to find the Legendary Torban Player.&lt;br /&gt;
&lt;br /&gt;
Aishe then leads the party to the cliff again and finds a grave that reads &#039;&#039;Here lies the Holy Dancer and the Holy Guardian.&#039;&#039; She digs up the grave and finds the Sword of the Roamers. She explains that this is the sword that Roamer Guardians use to protect the tribe. The chief didn&#039;t approve of her having it so she buried it. She then lies under the stars and invites the party to do the same.&lt;br /&gt;
&lt;br /&gt;
Night passes and they wake up the next morning. Aishe formally joins the party and they set off to find the Legendary Torban player.&lt;br /&gt;
&lt;br /&gt;
If the player heads to [[Estard]] first and enter the Castle, she will tell the party that she feels as though she has been there before even though she knows she hasn&#039;t. If the party talks to King Donald, he will ask Aishe to look him in the eyes and ask if she recognizes him. She will respond that she doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
The party head to [[Hubble]] and find it a place dedicated to the arts. They meet the Princess Michaela and tell her of their quest to find the Legendary Torban Player. Michaela responds that she will use her influence to organize a contest so that a Torban Player can be found. Aishe leaves the Torban of Truth with the princess and continue on their adventure.&lt;br /&gt;
&lt;br /&gt;
After completing the &amp;quot;Memories of an Old Friend&amp;quot; DLC tablet, the truth is revealed to King Donald that Aishe is in fact the descendant of Prince Kiefer and Lala, when the ring belonging to Kiefer&#039;s mother suddenly appears on Aishe&#039;s finger. The king warmly accepts the young woman who is his descendant and tells her that she will always have a place in Estard if she so chooses.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Aishe joins the party at level 21 and already several abilities learned.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill/Spell&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP Required&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Sizz]]&lt;br /&gt;
|4&lt;br /&gt;
|One Group&lt;br /&gt;
|Hit one group of enemies for 20HP in fire damage&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Flame Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Adds fire damage to an attack&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Death Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Attempts to kill all enemies with a terrifying dance&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Fuddle Dance]]&lt;br /&gt;
|5&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes confusion to one group of enemies&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Dodgy Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|Self&lt;br /&gt;
|Greatly increases evasion for 2~3 turns&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Ban Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|One Group&lt;br /&gt;
|Prevents enemies from dancing&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Sultry Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Stuns one enemy for a turn&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Song of Salvation]]&lt;br /&gt;
|10&lt;br /&gt;
|All Allies&lt;br /&gt;
|Takes two turns. First turn, the song is performed. Second turn, all allies may be revived with partial HP. 50% chance to succeed.&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
*In the 3DS version, Aishe will get a unique animation when using [[Sword Dance]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 21 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 168 || 870&lt;br /&gt;
|-&lt;br /&gt;
| MP || 71 || 620&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 63 || 360&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 58 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 31 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 65 || 340&lt;br /&gt;
|-&lt;br /&gt;
| Style || 46 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Sword of the Roamers]], [[Dancer&#039;s costume]], [[Silver platter]], [[Silver tiara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Aishe is able to equip most weapons and armors in the game. Because of this and her high strength increases, she is best suited to physical attacks.&lt;br /&gt;
&lt;br /&gt;
Being the ritual Dancer of the Roamer tribe, it isn&#039;t surprising that Aishe joins the party with the [[Dancer]] class already mastered. She joins the party as a rank three [[Warrior]]. The player should allow Aishe to become a rank five Warrior so that she can use the skill Sword Dance, a powerful skill that attacks all enemies four times.&lt;br /&gt;
&lt;br /&gt;
Because she already mastered the Dancer class, it would be a good idea to learn the [[Luminary]] class after mastering both the [[Troubadour]] and [[Jester]] classes.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Her original name &amp;quot;Aira&amp;quot; can be seen as a conglomeration of the Italian name Aria, meaning &#039;Song&#039; or &#039;Melody&#039; and the Japanese name Airi which means &#039;Love&#039; and &#039;affection&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVII_Aishe.png|&lt;br /&gt;
Image:DQVII_Aishe_Alt.png|&lt;br /&gt;
Image:Aishe_and_Maribel.png|&lt;br /&gt;
Image:Kiefer and Aishe.png|&lt;br /&gt;
Image:DQ VII PS1 Aishe, Sir Mervyn and Kiefer.jpg|&lt;br /&gt;
Image:Maribel curtsey.png|&lt;br /&gt;
Image:DQVII Aishe Battling.png|&lt;br /&gt;
Image:Aishe Alt.png|&lt;br /&gt;
Image:Aishe 3DS.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
[[Category:Dragon Quest VII characters]]&lt;br /&gt;
[[Category:Party members]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jan 2020 22:48:03 GMT</pubDate>
			<dc:creator>2603:9008:1606:3A00:4138:33E0:3ED3:3A67</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Aishe</comments>
		</item>
		<item>
			<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=126373</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=126373</guid>
			<description>&lt;p&gt;2603:9008:1606:3A00:4138:33E0:3ED3:3A67: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[3DS|Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Quest IV|Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;DQ&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is best known for its immense playtime. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in the Shrine of Mysteries. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location centuries in the past. After solving whatever problems plague the region, the party then travels back to the present. From there, they can travel via boat, carpet, or sky stone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Kiefer discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{main|List of characters in Dragon Quest VII}}&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero&#039;s official default name is &amp;quot;Auster&amp;quot;; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with Maribel, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure that begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard|Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hackrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Total play time is now marked next to save files.&lt;br /&gt;
*The ability to change message display speed and audio settings has been moved from the start screen to the in-game menu.&lt;br /&gt;
*All items can now be bought in bulk, not just weapons and armor.&lt;br /&gt;
*Brief descriptions of items are displayed when the cursor hover over them in the menu.&lt;br /&gt;
*The [[Big Book of Beasts]] debuts, displaying monster actions, exp total, gold total, number defeated, and what item is dropped per species.&lt;br /&gt;
*If the player accidentally presses a button when there is nothing to interact with, no time-consuming message is displayed.&lt;br /&gt;
*When an item or gold is found, a small icon will appear over the protagonist&#039;s sprite along with the traditional jingle.&lt;br /&gt;
*The contents of bookshelves has been embellished, with hints for the area, anecdotal stories, and bad jokes found in several.&lt;br /&gt;
:*A mimic for books has been added as well.&lt;br /&gt;
*Characters will typically move and gesture while speaking, making it easier to tell whom is talking.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*The maximum value for all stats has been set to 999.&lt;br /&gt;
*A.I. strategies can be assigned to specific characters now instead of group-wide orders.&lt;br /&gt;
*The menu for spells and skills have been split into three categories--&#039;&#039;Offensive&#039;&#039;, &#039;&#039;Defensive&#039;&#039;, and &#039;&#039;Other&#039;&#039;.&lt;br /&gt;
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].&lt;br /&gt;
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.&lt;br /&gt;
*&#039;&#039;VII&#039;&#039; includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations compared to the previous game&#039;s two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven]]===&lt;br /&gt;
Returning from &#039;&#039;III&#039;&#039;, the boom town side quest has been reworked from a passive sequence to one the player controls directly. The Haven lets the player recruit people from various towns in the PSX version, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). In the 3DS remake the system is dependent on [[Traveller&#039;s Tablet]]s after a brief tutorial, and the culture of the settlement is no longer variable. Additionally, all the inhabitants of the haven are reformed monsters instead of mundane folk, with the syntax of their past life carrying over into their current persona.&lt;br /&gt;
&lt;br /&gt;
===[[Party chat]]===&lt;br /&gt;
The ability to talk with the party members in and outside of battles was first added to the series in &#039;&#039;VII&#039;&#039;, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies, remind the player about important plot points, or simply comment on how they feel at a given moment when this feature is used. The use of this feature adds considerable personality to each character, so much so that party chat was frequently used as a marketing device for remakes of older titles in Japan.&lt;br /&gt;
:*Due to the tendency of party members reminding players what to do, the memory spells seen in &#039;&#039;VI&#039;&#039; and &#039;&#039;III&#039;&#039; have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Excellence Grading Organisation]]===&lt;br /&gt;
The E.G.O. contests allow the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Excellent equipment is awarded to anyone who can topple the reigning champions, two of whom are NPCs that can be found in the larger world.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the Super Famicom version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called Monster Meadows: here the monsters can be seen in their natural environment and be interacted with in the same manner as human NPCs. Blueprints are found to add new environs to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The &#039;&#039;infamous&#039;&#039; planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game&#039;s release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game&#039;s overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns. &lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;Final Fantasy IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to edit or censor the context of the Japanese script. The 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by the wonderfully silly [[Plus Alpha]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength &amp;amp; Muster Strength, Shove &amp;amp; Heave-ho, Muscle Dance &amp;amp; Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
*Party member appearance change immediately after switching vocations.&lt;br /&gt;
*Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.&lt;br /&gt;
*Weapons and shields are displayed in battle, some of which are animated.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
*Vocation ranks require fewer battles to advance.&lt;br /&gt;
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. The skills in question have not been removed, however, and are now available through normal vocation advancement.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Cover (Front Side).png|PlayStation (JP)&lt;br /&gt;
Image:DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
Image:DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
Image:DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manual front cover&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manual back cover&lt;br /&gt;
Image:DW VII PS1 Case (Front Side).png|PlayStation (NA)&lt;br /&gt;
Image:DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
Image:DW VII PS1 Disc 1.png|Disc 1&lt;br /&gt;
Image:DW VII PS1 Disc 2.png|Disc 2&lt;br /&gt;
Image:DQVII Japan Art.png|Cover art&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
Image:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
Image:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
Image:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
Image:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine&lt;br /&gt;
Image:DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
Image:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
Image:DQVII iOS Japan.png|iOS/Android (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*&#039;&#039;[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS site]&#039;&#039;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:3DS games]]&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jan 2020 22:43:45 GMT</pubDate>
			<dc:creator>2603:9008:1606:3A00:4138:33E0:3ED3:3A67</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past</comments>
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