<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/50.58.25.238</link>
		<description>User contributions</description>
		<language>en</language>
		<generator>MediaWiki 1.38.4</generator>
		<lastBuildDate>Wed, 24 Jun 2026 18:33:35 GMT</lastBuildDate>
		<item>
			<title>Dragon Quest VI: Realms of Revelation</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=131125</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_VI:_Realms_of_Revelation&amp;diff=131125</guid>
			<description>&lt;p&gt;50.58.25.238: /* Smartphone alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| title = Realms of Revelation (NA)&amp;lt;br&amp;gt;Realms of Reverie (EU and AUS)&lt;br /&gt;
| image = [[File:DQVI_Logo.png|320px|center]][[File:DQVI cast.png|320px|center]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer = [[Heartbeat]] ([[Super Nintendo Entertainment System|SFC]])&amp;lt;br /&amp;gt;[[ArtePiazza]] ([[Nintendo DS|DS]])&lt;br /&gt;
| publisher = [[Enix]] (SFC)&amp;lt;br /&amp;gt;[[Square Enix]] (NDS)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 9, 1995}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 28, 2010}}{{vgrelease|NA=February 14, 2011}}{{vgrelease|EU=May 20, 2011}}{{vgrelease|AUS=June 16, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=June 10, 2015|NA=June 24, 2015}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings = {{vgratings|ESRB=T (Teen)|CERO=A (all ages)}}&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System|Super Famicom]], [[Nintendo DS]], Android &amp;amp; iOS&lt;br /&gt;
| media = 32-[[Wikipedia:megabit|megabit]] [[Wikipedia:cartridge (electronics)|cartridge]], (SFAM)&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039;|ドラゴンクエストVI 幻の大地|Doragon Kuesuto Shikkusu Maboroshi no Daichi|literally meaning; Dragon Quest VI: Land of Illusion}} is the sixth installment in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the [[Zenithia trilogy]], and the first game in the series to be developed by [[Heartbeat]], rather than [[Chunsoft]].  &lt;br /&gt;
&lt;br /&gt;
An adventure filled with perils and phantasms, the mystery of &#039;&#039;Dragon Quest VI&#039;&#039; spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Like every other &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game, the setting in &#039;&#039;Dragon Quest VI&#039;&#039; is very medieval, complete with castles, knights, and magic. The main world is divided into the [[Lower World]] and the [[Upper World]], each with a separate but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map. &lt;br /&gt;
&lt;br /&gt;
If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel&#039;s Spire , in the middle of the quest. Also, another similarity to much of the series is the [[Dread Realm]]. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including [[Mortamor|The final boss]]. Also, once the Archfiend is defeated, the player can access the [[Bonus Dungeons|bonus dungeon]] and the secret final boss, [[Nokturnus|a wide-awake nightmare]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
[[File:DQVI DS Hero.png|thumb|80px|left|The &#039;&#039;Dragon Quest VI&#039;&#039; [[Hero (Dragon Quest VI)|hero]].]]&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; opens as the [[Hero (Dragon Quest VI)|Hero]], [[Milly]], and [[Carver]] approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver&#039;s Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver&#039;s Peak, insists that he is her brother.&lt;br /&gt;
&lt;br /&gt;
On his way to [[Somnia (Upper World)|Somnia Castle]], where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Captain Blade, the leader of Somnia&#039;s army, and Carver, who appears not to remember the Hero. To defeat Murdaw they will need the Mirror of Ra, and the captain sends them fourth to find the missing relic. The Hero and Carver discover another portal along their journey, which brings them to Port Haven where they can neither be heard nor seen. Milly, who does see them, reunites with the two and helps them become visible with the aid of [[List of characters in Dragon Quest VI#Major Characters|Madame Luca]]. &lt;br /&gt;
&lt;br /&gt;
The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Blade. Gaining entrance to the Moon Mirror Tower, the party meets [[Ashlynn]], a woman who was invisible in the “Phantom World” as well and together they find the Mirror of Ra. &lt;br /&gt;
&lt;br /&gt;
The four of them travel to Murdaw&#039;s [[Underkeep|castle]] in the original world. After defeating Murdaw, the Hero uses the Mirror and Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the &amp;quot;original&amp;quot; world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to [[Ghent]] to retrieve a boat to get to [[Murdaw&#039;s Keep|Murdaw&#039;s lair]]. In Ghent, [[Nevan]] the devout joins the party and allows them to use the Ghent Clan&#039;s sacred ship. Upon exploring the island, Carver discovers a statue bearing his exact likeness and realizes that Murdaw&#039;s actions in the opening scene separated his, Milly&#039;s, and the Hero&#039;s souls from their bodies, trapping them in the Dream World. During the fight with the real Murdaw, the Hero gets sent back to Weaver&#039;s Peak like before; however with the Mirror of Ra the Hero warps back into the battle and defeats Murdaw.&lt;br /&gt;
&lt;br /&gt;
After the victory celebration back at the castle, the Queen of Somnia tells the Hero that he is the Prince of Somnia and that his current existence is incomplete--Murdaw&#039;s curse still lingers, and his dream-self has not returned to his body. Told to go forth and find himself, the party&#039;s journey leads them to Arkbolt, where a [[Lizzie|terrible monster]] is blocking a nearby [[Wayfarer&#039;s Pass|tunnel to the rest of the continent. The reward for defeating the monster is the famed [[Sunderbolt blade|Sunderbolt sword]], but before the party can confront the beast a warrior by the name of [[Terry]] slays her, winning the sword. &lt;br /&gt;
&lt;br /&gt;
After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having confronted several other powerful monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]]&lt;br /&gt;
As the journey goes on, the party saves several towns and kingdoms from supernatural onslaughts and monstrous sieges, hearing legends of a forgotten city of magic known as [[Sorceria]]. Forebodingly, they also hear tales of a dreaded Arch-fiend who controlled Murdaw and the other powerful ringleaders the common monsters obeyed. After slaying a [[Gracos|demonic fish]] at the depths of the ocean, the ancient city of Sorceria is restored in the Dream World. &lt;br /&gt;
&lt;br /&gt;
In Sorceria, the party learns that this is Ashlynn&#039;s home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell [[Magic Burst]] to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armour, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver&#039;s Peak, who gets spooked, and speaks &#039;Y-You. Y-You&#039;re m-m-me!&#039;, and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done.&lt;br /&gt;
&lt;br /&gt;
The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.&lt;br /&gt;
&lt;br /&gt;
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor&#039;s doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Isaac and Benjamin, the party enters Mortamor&#039;s Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dark World is falling apart and Pegasus helps them escape.&lt;br /&gt;
&lt;br /&gt;
In a similar fashion to &#039;&#039;Dragon Quest III&#039;&#039;, the hero&#039;s weapons and armour were renamed for this installment in the [[Zenithia trilogy]].  They are known as the {{Sword of Ramias}}, {{Armour of Orgo}}, {{Shield of Valora}} and {{Helm of Sebath}}.  After the events of this game, these armaments become the [[Zenithian Equipment|Zenithian Equipment]] and are renamed as such.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQVI cast promo.png|right|250px]]&lt;br /&gt;
*[[Hero (Dragon Quest VI)|Hero]]: A lad with blue hair who lives in the mountain village of Weaver&#039;s peak with his sister [[Tania (Dragon Quest VI)|Tania]].&lt;br /&gt;
*[[Carver]]: A wandering martial artist first encountered in the kingdom of Somnia, where he enlists alongside the hero in the military.&lt;br /&gt;
*[[Milly]]: A mysterious waif who apprentices under the famed fortune teller Luca Luminesta, and aids  the hero and Carver in Port Haven.&lt;br /&gt;
*[[Ashlynn]]: An amnesiac girl who forces herself into the party at Moon Mirror Tower whose a dab hand at spell casting. She warms up the hero rather quickly.&lt;br /&gt;
*[[Nevan]]: The prodigal grandson of the head priest of the Ghent tribe. It takes a moment of divine intervention to motivate him into joining the group.&lt;br /&gt;
*[[Terry]]: A wandering swordsman with a smug attitude and skills to match. Doesn&#039;t speak much to the party at first, but he always leaves Milly speechless.&lt;br /&gt;
*[[Amos]]: The local hero of a backwoods burg who joins the party after an optional sidequest.&lt;br /&gt;
*[[Lizzie]]: A prehistoric powerhouse who nests in the wayfarer&#039;s pass near the kingdom of Arcbolt, putting local travel on lockdown until she is evicted. Less brutish than her appearance lets on, she has a soft spot under her scales for Terry. &lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
As the sixth installment to the &#039;&#039;Dragon Quest&#039;&#039; series,  the graphics and sound presentation were improved significantly from {{DQ5}}, which was criticized for being too similar to the 8-bit installments and not taking advantage of the SNES hardware. &lt;br /&gt;
&lt;br /&gt;
===[[Vocation system]]===&lt;br /&gt;
Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation.&lt;br /&gt;
Once the party reaches [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (★) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character&#039;s level being checked against the area&#039;s limit: if the level exceeds this limit then none of the battles fought therein will accumulate.&lt;br /&gt;
&lt;br /&gt;
Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the Thief&#039;s [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation.&lt;br /&gt;
&lt;br /&gt;
If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the warrior and the martial artist vocations allows a character to become a gladiator. Not all characters are suited to every class, as their natural stats may be too low to be effective even after the increase from joining the class.&lt;br /&gt;
&lt;br /&gt;
====Initial Vocations====&lt;br /&gt;
*[[Warrior]]: Strength and HP go up while agility, wisdom and magic points drop. Several basic fencing skills are learned.&lt;br /&gt;
*[[Martial Artist]]: Agility increases at the cost of MP and resilience, and melee skills are acquired. Additionally, the character&#039;s critical hit ratio improves significantly.&lt;br /&gt;
*[[Mage]]: Most attributes go down, except wisdom and MP. Attack and debilitating spells are learned.&lt;br /&gt;
*[[Priest]]: Many attributes decrease, but the priest is less frail than the mage. Restorative, support, and woosh spells are learned.&lt;br /&gt;
*[[Dancer]]:  All attributes save for style and agility drop significantly, and a variety of status inducing dances are learned&lt;br /&gt;
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Eye for Distance, are learned. The thief may also steal an item from an enemy at the end of a battle.&lt;br /&gt;
*[[Monster Master]]: All stats go down except for agility, wisdom and style. Several breath skills are learned, as well as the puff spell. In the original SFC version, monsters may join the party when there is a monster master present, and in the remake there is a chance that enemies will be asleep at the start of battle.&lt;br /&gt;
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party&#039;s income.&lt;br /&gt;
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.&lt;br /&gt;
&lt;br /&gt;
====Advanced Vocations====&lt;br /&gt;
*[[Gladiator]] (Warrior+Martial Artist): Strength, HP, agility, and resilience go up, making this an excellent melee vocation. Most skills are super effective against a particular type of enemy, such as [[Dragon Slash]]. &lt;br /&gt;
*[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned, along with elemental slashes that exploit enemy vulnerabilities.&lt;br /&gt;
*[[Paladin]] (Martial Artist+Priest): Strength, agility, and wisdom go up and a mixture of defensive and offensive skills are learned such as [[Forbearance]] and [[Pearly Gates]].&lt;br /&gt;
*[[Sage]] (Mage+Priest): Wisdom and MP go up and top tier attack and healing spells are learned. At higher ranks, the Sage will be able to cast spells for fewer MP.&lt;br /&gt;
*[[Luminary (Vocation)|Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and several support skills are learned. &lt;br /&gt;
*[[Ranger]] (Merchant+Thief+Monster Master): Agility and wisdom go up and an assortment of exploration and defensive skills are learned.&lt;br /&gt;
*[[Hero (Class)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate vocation and all stats go up save agility and resilience. Several high power attack spells/skills are learned, such as [[Gigaslash]], and characters will automatically regenerate HP at higher ranks. The [[Hero (Dragon Quest VI)|Protagonist of Dragon Quest VI]] only has to master one of the listed vocations to become a Hero.&lt;br /&gt;
&lt;br /&gt;
====Hidden Vocations====&lt;br /&gt;
In addition to those accessed through the abbey, there are two hidden classes that require the use of ancient scrolls to be unlocked.&lt;br /&gt;
*[[Dragon (Class)|Dragon]]: A powerhouse profession that yields the strongest [[Breath attack|breath]] skills in the game, and significantly increases HP,  strength, and resilience at the cost of all other stats. Requires the [[Dragonic Diligence]] to be in a character&#039;s possession.&lt;br /&gt;
*[[Liquid Metal Slime (Class)|Liquid Metal Slime]]:A high-risk, high reward class that cuts HP by 80%, MP by 30%, strength by 40% and doubles agility and resilience. Teaches the most powerful abilities, and grants full immunity to all elements and ailments once mastered. Requires the [[Liquid Metal Mind]] scroll.&lt;br /&gt;
&lt;br /&gt;
===Style and the Best Dressed Contest===&lt;br /&gt;
A &amp;quot;Kakkoyosa&amp;quot; (かっこよさ, effectively Charisma) stat makes its debut, allowing the cast to compete in a fashion show. [[List of character statistics#Style|Style]] measures how charismatic and well-dressed the characters are; it will be high for attractive characters and monsters, and low for ugly and non-humanoid ones. Various weapons and armour can increase or decrease the stat; the effects of these equipments can themselves be altered at a [[Fashion Forge|Fashionable Forge]]. A matching set of equipment will increase the stat further through hidden bonuses; these pieces of equipment are often joined by a theme such as [[Princess&#039;s robe|faerie tale]] [[Glass slippers|elegance]].  &lt;br /&gt;
&lt;br /&gt;
The Best Dressed Contest has eight ranks, which the player enters in order. Depending on rank, the contest may be limited to men, women, or monsters. While the contest is one of the mini-games in &#039;&#039;Dragon Quest VI&#039;&#039;, the party must win the third rank of the contest to gain an important item that will advance the plot.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] &amp;quot;spell&amp;quot; will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the SNES and GBC remakes of &#039;&#039;Dragon Quest III&#039;&#039;, but not in any later games.&lt;br /&gt;
:*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose.&lt;br /&gt;
*Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary.&lt;br /&gt;
*Wells can now be explored, with some leading to simple dead-ends, others small alcoves with treasure, and many leading to ambushes by [[Scarewell]]s and their relatives.&lt;br /&gt;
*Once acquired, the world map can be accessed via the R button for viewing at any time in the field, with the grayed-out sections filling in as the player explores.&lt;br /&gt;
:*In the DS version, the top screen automatically displays the map, and in the smart phone version it can be opened by pressing an icon on the screen.&lt;br /&gt;
*The Open command has been deleted, with doors automatically swinging wide when the player walks towards them. Locked doors will notify the player that they do not have the right key.&lt;br /&gt;
*The [[Zoom]] spell&#039;s MP cost has been dropped from 8 to 1, allowing for less expensive flights.&lt;br /&gt;
*During cut-scenes, exclamation points and question marks will appear over a character&#039;s head to add inflection to dialogue.&lt;br /&gt;
*[[Mini medal]] exchange has changed to one of cumulative rewards rather than individual purchases, meaning a player who has 40 medals will be given a single [[Miracle sword]], and only has to collect another ten to receive the next reward.&lt;br /&gt;
*Gold can now be carried in six figures, up to 999,999.&lt;br /&gt;
*For the first time, there is a [[bag]] to store excess items. As a result, the item vault was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all until they are placed in a character&#039;s inventory but this was changed in later games onward.&lt;br /&gt;
*Spell and skill descriptions are now displayed in-battle, forgoing the use of the instruction manual and player-notes.&lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
[[File:Monster Battle Victory DQ VI group.png|right|border|250px]]&lt;br /&gt;
*All monsters are fully animated in battle, with most having three frames per action.&lt;br /&gt;
*Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games.  This would be slightly modified in the remake, allowing for a slight range of growth. &lt;br /&gt;
*The limit for non-HP and MP stats has been raised from 255 to 500.&lt;br /&gt;
*{{Luck}} has been removed from the game.&lt;br /&gt;
*[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove.&lt;br /&gt;
*The infamous “learning period” experienced through the artificial intelligence has been abolished, with A.I. controlled party members immediately recognizing the resistances of monsters from the first turn. However, characters will never use items when using the A.I.&lt;br /&gt;
*A.I. decision making now takes place after each action in battle instead of after all four player character have acted, meaning a character will not waste their turn casting a support spell on another character who was killed at the start of battle. &lt;br /&gt;
*The &#039;&#039;Show No Mercy&#039;&#039; strategy has been added, which tells characters to defeat enemies as quickly as possible with no regard for MP.&lt;br /&gt;
*Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. &lt;br /&gt;
:*A separate window has been created for skills, instead of lumping them together with spells ala the SNES version of &#039;&#039;V&#039;&#039;.&lt;br /&gt;
*Several new accessories have been introduced, raising the total from 7 to 20.&lt;br /&gt;
*The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn.&lt;br /&gt;
*When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over.&lt;br /&gt;
*[[Encounters]] have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location.&lt;br /&gt;
*Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.&lt;br /&gt;
&lt;br /&gt;
==Returning features==&lt;br /&gt;
===Vehicles=== &lt;br /&gt;
There are seven different vehicles in the game, counting the wagon; this is the most of any game in the series so far. Also, this is the only game in the series to allow the players to travel underwater.&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
*[[Ship]]&lt;br /&gt;
*[[Mobile Island]]&lt;br /&gt;
*[[Flying Bed]]&lt;br /&gt;
*[[Flying Carpet|Magic Carpet]]&lt;br /&gt;
*[[Ship|Undersea Ship]] &lt;br /&gt;
*[[Pegasus]]&lt;br /&gt;
&lt;br /&gt;
===Monster Companions===&lt;br /&gt;
[[Monster recruitment|Monster companions]] are treated more like human party members in this game; they stay at [[Patty&#039;s Party Planning Place]] and can change vocations, but they will not join the party unless one of the active PCs belongs to the Monster Master vocation. Monster Companions are less valuable in this game, because there are a large number of human characters, who can learn through vocations most of the same skills and powers monsters obtain via leveling up .  However, each bestial buddy boasts resistances that humans do not. There are 18 types of monster that can join the party, but Patty has only 15 seats for monsters in her bar, considerably less than the fifth game.&lt;br /&gt;
&lt;br /&gt;
This feature has been removed from the DS version, as the Monster Master is incapable of recruiting monsters. It has been replaced by a system allowing recruitment of [[Slime family]] monsters only through encountering them in towns/dungeons/etc. The available slimes are:&lt;br /&gt;
*[[Goowain]]&lt;br /&gt;
*[[Healie]]&lt;br /&gt;
*[[Spot]]&lt;br /&gt;
*[[Kingsley]]&lt;br /&gt;
*[[Goober]]&lt;br /&gt;
*[[Curie]]&lt;br /&gt;
*[[Shelley]]&lt;br /&gt;
*[[Mercury]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster Arena]]===&lt;br /&gt;
Monsters of the [[slime]] type can fight in a special arena dubbed [[Slimopolis]]; one chosen slime fights a series of three battles in a tournament (controlled by the AI), and if it wins, the party receives a prize dependent on the level of the tournament (which ranges from rank A to rank H). Winning the Rank H tournament twice will allow the slime to participate in the Championship battle.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Production===&lt;br /&gt;
The scenario designer, like always, is [[Yūji Horii]]. As in all other &#039;&#039;Dragon Quest&#039;&#039; games, the art work and design are made by [[Akira Toriyama]] of &#039;&#039;[[Dragon Ball]]&#039;&#039; fame, who also worked on &#039;&#039;[[Chrono Trigger]]&#039;&#039;, &#039;&#039;[[Tobal No.1]]&#039;&#039;, and &#039;&#039;[[Blue Dragon (series)|Blue Dragon]]&#039;&#039;. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy.&lt;br /&gt;
&lt;br /&gt;
After the release of &#039;&#039;I + II&#039;&#039; in 1993 development of &#039;&#039;VI&#039;&#039; began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the &#039;&#039;very&#039;&#039; common trope of the &amp;quot;hidden world&amp;quot; scenario that RPGs and adventure games employed in the 90&#039;s. By introducing the concept of the Upper and Lower worlds within the first ten minutes of gameplay, Horii avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed &#039;&#039;VI&#039;&#039; to carry an air of genuine mystery from beginning to end.&lt;br /&gt;
&lt;br /&gt;
In order to balance the heavy plots and characterizations that &#039;&#039;IV&#039;&#039; and &#039;&#039;V&#039;&#039; enjoyed with the player&#039;s ability to explore at their leisure, the vocation system from &#039;&#039;III&#039;&#039; was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, &#039;&#039;VI&#039;s&#039;&#039; vocations gave players the ability to completely customize their party as they saw fit. &lt;br /&gt;
&lt;br /&gt;
In July 2007, Square Enix announced a series of remakes of {{DQ4}}, &#039;&#039;V&#039;&#039; and &#039;&#039;VI&#039;&#039; for the Nintendo DS. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]].  &#039;&#039;Dragon Quest VI&#039;&#039; was the final game of the subseries to be released, following &#039;&#039;Dragon Quest IV&#039;&#039; in 2008 and &#039;&#039;Dragon Quest V&#039;&#039; in 2009.  &lt;br /&gt;
&lt;br /&gt;
In January 2010, the game was re-released in Japan on the Nintendo DS. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing &#039;&#039;Dragon Quest VI&#039;&#039; on February 14, 2011. The subtitle was officially named &amp;quot;Realms of Revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A prequel, &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland&#039;&#039; in Japan), was released in 1998. This game featured Terry and Milly years before the events of &#039;&#039;Dragon Quest VI&#039;&#039;. It was released in North America the next year, even though &#039;&#039;Dragon Quest VI&#039;&#039; was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaw (Mudou in the game) do appear as very challenging, very late in-game bosses, though.&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
The initial release date in Spring of 1995 was delayed over a year, Heartbeat wanting to further develop their game. The game was eventually shown at Shoshinkai in November of 1995. &#039;&#039;Dragon Quest VI&#039;&#039; was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars before inflation adjustments). The game went on to sell over 3.20 million copies, becoming the highest-selling title in the series at the time by a wide margin. Since then, in Japan, the game actually made the news in 2005, when a Japanese student threatened another student over an argument about what &#039;&#039;Dragon Quest&#039;&#039; is the best, the student doing the threatening favoring &#039;&#039;Dragon Quest VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====North America====&lt;br /&gt;
On February 12, 2011 [[Yūji Horii]] visited Palo Alto, California for a special Nintendo launch event at Gamestop, where he signed autographs for the first 50 in attendance.  Fans were able to purchase the game two days before the official launch date, affectionately referred to by Nintendo as &#039;&#039;Valenslime Day&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Nintendo also held a trivia contest via Twitter, with the winner receiving a trip to the launch event to be the first in line to meet Horii.&lt;br /&gt;
&lt;br /&gt;
Best Buy also had special events to promote &#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039; and {{DQ9}} on February 26, 2011 and March 5, 2011.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Fan Translations===&lt;br /&gt;
Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. &lt;br /&gt;
&lt;br /&gt;
===Nintendo DS Remake===&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; did not receive an enhanced remake on a console until the Nintendo DS. The &#039;&#039;Dragon Quest VI&#039;&#039; enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. &lt;br /&gt;
&lt;br /&gt;
On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark &amp;quot;The Realms of Reverie&amp;quot; at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging &#039;&#039;Realms of Reverie&#039;&#039; as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as &#039;&#039;Dragon Quest: Realms of Reverie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning &#039;&#039;Dragon Quest VI&#039;&#039;; the game would be published by Nintendo in North America under the name &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;&#039;&#039;&#039; and would be released on February 14, 2011. As with the release of {{DQ9}}&#039;, the sword in the &#039;&#039;Dragon Quest&#039;&#039; logo was replaced with an ordinary &#039;T&#039;.&lt;br /&gt;
&lt;br /&gt;
During the following months, &#039;&#039;Dragon Quest VI&#039;&#039; would be released in Europe and Australia as &#039;&#039;&#039;&#039;&#039;Dragon Quest VI: Realms of Reverie&#039;&#039;&#039;&#039;&#039;.  The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release.&lt;br /&gt;
&lt;br /&gt;
====Remake Alterations====&lt;br /&gt;
A handful of changes were made to the game, some remaining controversial among fans:&lt;br /&gt;
*The monster recruiting function of the [[Monster Master]] vocation was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the mottle slime, were not available in the original version.&lt;br /&gt;
*A new mini-game called [[Slippin&#039; Slime]] can be played, utilizing the DS stylus. &lt;br /&gt;
*Enemies have 75% HP and give 120% EXP compared to the SNES version. Some enemy groups have been increased in number to compensate for this. This change was decried by some fans for making the game too easy.&lt;br /&gt;
*[[Magic Burst]]&#039;s damage multiplier is reduced to 2x MP (similar to later installments), instead of 3x MP.&lt;br /&gt;
*The hero&#039;s conversational memory spells have been removed.&lt;br /&gt;
*Party members&#039; natural resistances are now gone. However, [[Lizzie]] and slime companions retain the native resistances of their monster counterparts.&lt;br /&gt;
*Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.&lt;br /&gt;
*The layout of some towns and dungeons have been slightly altered.&lt;br /&gt;
*The [[party chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]].&lt;br /&gt;
*[[Terry]]&#039;s starting level was raised from 23 to 28.&lt;br /&gt;
*[[Amos]] now has a unique sprite model, where as he shared the NPC warrior sprite before.&lt;br /&gt;
*[[Zoom]] can now be used to warp to both the lower world and upper world versions of [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]].&lt;br /&gt;
====Smartphone alterations====&lt;br /&gt;
In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game.&lt;br /&gt;
*Raised level cap for each area, making it much easier to earn vocation ranks in any given section of the game.&lt;br /&gt;
*The [[Ranger]] has been slightly buffed, now gaining +20% MP instead of losing 30%.&lt;br /&gt;
*[[Terry]]&#039;s level upon joining has been raised to 33, in addition to having already mastered the [[Mage]] and [[Priest]] vocations. His strength and agility stats have been increased by +5 and +28, respectively.&lt;br /&gt;
*The sex of monster companions is now displayed in the attributes section, with [[Lizzie]] and [[Shelley]] being female and the remaining slime buddies being male. &lt;br /&gt;
*[[Suite Dreams]] sidequest has been altered to no longer rely on multiplayer and can now be done entirely in-game.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest VI: Realms of Reverie|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of &#039;&#039;Dragon Quest VI&#039;&#039;. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named &#039;&#039;Dragon Quest VI ~The Dream World~ Symphonic Suite&#039;&#039;. This version was featured on &#039;&#039;Dragon Quest Daizenshu Vol. 2&#039;&#039;, which is a compilation of &#039;&#039;Dragon Quest&#039;&#039; music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite tracklist is as follows:&lt;br /&gt;
&lt;br /&gt;
#[[Overture]] (1:20)&lt;br /&gt;
#At the Palace (3:40)&lt;br /&gt;
#In the Town ~ Happy Humming ~ Inviting Village ~ Folk Dance (7:02)&lt;br /&gt;
#Through the Fields ~ Wandering through the Silence ~ Another World (5:03)&lt;br /&gt;
#Ocean Waves (5:11)&lt;br /&gt;
#Flying Bed (2:08)&lt;br /&gt;
#Pegasus ~ Saint&#039;s Wreath (5:39)&lt;br /&gt;
#Evil World ~ Satan&#039;s Castle ~ Frightening Dungeon (4:22)&lt;br /&gt;
#Brave Fight (6:23)&lt;br /&gt;
#Melancholy (3:11)&lt;br /&gt;
#Ocarina ~ The Saint (2:07)&lt;br /&gt;
#Devil&#039;s Tower (1:36)&lt;br /&gt;
#Dungeons ~ Last Dungeon (5:52)&lt;br /&gt;
#Monsters (4:36)&lt;br /&gt;
#Demon Combat (5:15)&lt;br /&gt;
#Eternal Lullaby (6:46)&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
A survey in the magazine Famitsu in 2006 earned &#039;&#039;Dragon Quest VI&#039;&#039; the #34 spot on the list. This is a much lower spot on the list than the other games in the series, showing that, although the game is popular, it remains in the shadows compared to the rest of the series, particularly {{DQ3}} and {{DQ8}}, which were both in the top five. &#039;&#039;Dragon Quest VI&#039;&#039; was one of the best selling Super Famicom games in Japan, selling well over three million copies.&lt;br /&gt;
In volume 81 of &#039;&#039;[[Nintendo Power]]&#039;&#039;, the staff wrote an article on &#039;&#039;Dragon Quest VI&#039;&#039;, hoping the game would find a U.S. release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. The game has not been released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest VI&#039;&#039; was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by &#039;&#039;GamePro&#039;&#039; magazine in their May 2005 issue. &#039;&#039;Dragon Quest V&#039;&#039;, another Japan-only game, was also on the list, placing at #2. (the whole list can be seen here [http://www.woodus.com/den/gallery/graphics/sightings/gamepro_may2005_pg46.jpg])&lt;br /&gt;
&lt;br /&gt;
In terms of contributions to the series as a whole, &#039;&#039;VI&#039;&#039; is considered by several fans as being very significant: the addition of skills allowed further refinement to combat and added significantly more layers of depth to battles, the bag reduced the amount of frustration players could face by putting an end to shuffling items between characters, and the Hero&#039;s ability to memorize and recall lines of dialogue directly lead to the creation of Party Chat in &#039;&#039;VII&#039;&#039;. Furthermore, the raising of stat limits from 255 to 510 allowed for more dynamic character growth and battle potential, complimented by a significant increase in stat-enhancing accessories. Smaller touches also enhanced the quality of the series from then on, such as the three tone vocal range for men, women, and children, and the mini medal exchange program becoming one where awards are dispensed based on the total collected, rather than being used as an alternate type of currency.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;VI&#039;&#039; may not be among the most popular games in the series, it is assuredly one of the most important in &#039;&#039;Dragon Quest&#039;s&#039;&#039; history.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
A 10-volume manga adaptation of the game titled &amp;quot;Maboroshi no Daichi&amp;quot; was made by [[Masomi Kanzaki]]. It was published by [[Enix]] in the &#039;&#039;Monthly Shonen Gangan&#039;&#039; between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The game is likely a prequel to &#039;&#039;IV&#039;&#039; and &#039;&#039;V&#039;&#039;, based on small details and hints scattered throughout the story. In typical Horii fashion, many of these hints are not concrete and are up to the player to decide for themselves. That being said, the similarities between Zenithia and Cloudsgate Citadel are objectively clear even at a cursory glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Box art&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VI Super Famicom Box (Front Side).png|Super Famicom box art (front)&lt;br /&gt;
Image:Dq6boxb.jpg|Super Famicom box art (back)&lt;br /&gt;
Image:DQVI DS Box.png|Nintendo DS box art (NA)&lt;br /&gt;
Image:DQ6dsEuropeBox.jpg|Nintendo DS box art (Europe)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVI_Super_Famicom_guidebook.png|Super Famicom guide 1&lt;br /&gt;
Image:DQVI_Super_Famicom_guide.png|Super Famicom guide 2&lt;br /&gt;
Image:DQ VI V-Jump Character Poster.jpg|Character Poster from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
Image:DQ VI V-Jump Intro Page.jpg|Intro page from &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
Image:DQ VI V-Jump Never Stop.jpg|&lt;br /&gt;
Image:DQVI_V_Jump_guide.png|&#039;&#039;V Jump&#039;&#039; guide&lt;br /&gt;
Image:DQVIManga1.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 1&lt;br /&gt;
Image:DQVI_Manga_2.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 2&lt;br /&gt;
Image:DQVI_Manga_3.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 3&lt;br /&gt;
Image:DQVI_Manga_4.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 4&lt;br /&gt;
Image:DQVI Manga vol 9.png|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 9&lt;br /&gt;
Image:DQVI_Manga_10.jpg|&#039;&#039;Maboroshi no Daichi&#039;&#039; manga Vol. 10&lt;br /&gt;
Image:DQ 4koma Gekijou 12.png|4koma comics&lt;br /&gt;
Image:DQVI CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQVI CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQVISuperFamicomArt.png|Super Famicom cover art&lt;br /&gt;
Image:Shopping in VI.jpg|&lt;br /&gt;
Image:Battle in the Abyss.jpg|&lt;br /&gt;
Image:DQVI_Characters.png|&lt;br /&gt;
Image:DQVI Michikusa adventure guide.png|Michikusa guide&lt;br /&gt;
Image:DQVI iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/zenithia/ Official Nintendo DS Dragon Quest Zenithia Portal site]&lt;br /&gt;
*[http://dragonquest6.nintendo.com/ Official Dragon Quest VI website]&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest VI|*!]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 06}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest VI&#039;&#039;}}&lt;/div&gt;</description>
			<pubDate>Fri, 06 Mar 2020 15:31:06 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_VI:_Realms_of_Revelation</comments>
		</item>
		<item>
			<title>Peep</title>
			<link>https://dragon-quest.org/w/index.php?title=Peep&amp;diff=129468</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Peep&amp;diff=129468</guid>
			<description>&lt;p&gt;50.58.25.238: /* Dragon Quest VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Peep&lt;br /&gt;
|image = [[Image:Borya Peep.png|170px]]&lt;br /&gt;
|japanese = インパス&lt;br /&gt;
|romaji = Inpasu&lt;br /&gt;
|type = Field&lt;br /&gt;
|old=X-Ray, Identify&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Peep&#039;&#039;&#039; is a spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, Peep was then learned by magi but has since extended to a less narrow range.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Peep is a field spell that was introduced alongside the monster that gave worth to the spell: [[Mimic]]. Casting Peep will determine whether or not a treasure chest is safe and, in later installments/reprises, can be used to appraise items. The aura on any chest or container gauges what kind of contents it has:&lt;br /&gt;
&lt;br /&gt;
*Blue aura - contains an item&lt;br /&gt;
*Yellow aura - contains gold&lt;br /&gt;
*Red aura - it&#039;s a trap&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The spell is learned by [[Mage]]s &amp;amp; [[Sage]]s at Level 18.  The chests in the [[Pyramid]] containing [[Mummy man|Mummy men]] will glow yellow if the spell is used on them.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Peep is learned by [[Borya]] at Level 15.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Only [[Hero (Dragon Quest V)|the hero]] and [[Hero&#039;s Son (Dragon Quest V)|his son]] can learn Peep. In &#039;&#039;Dragon Quest V&#039;&#039;, once learned at level 12, the spell also enables the hero to [[appraise]] items and equipment.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The [[Hero (Dragon Quest VI)|hero]] learns Peep at level 12, or level 6 in the DS release. Other characters can obtain the spell at the first rank of the [[Merchant]] vocation.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;in Dragon Quest V&#039;&#039;, Peep enables item appraisal. It is also required to open the front door to the [[Spiegelspire]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Peep is exclusive to the 3DS version. The [[Thief]] learns the skill at level 4 and costs 2 MP to use.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest XI]]&#039;&#039;===&lt;br /&gt;
[[Erik]] learns Peep at level 22 and costs 1 MP to use.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:DQ3 Spell Peep.png|&#039;&#039;DQIII&#039;&#039; Famicom art&lt;br /&gt;
Image:DQIII Peep.png|&#039;&#039;DQIII&#039;&#039; Super Famicom art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;/div&gt;</description>
			<pubDate>Tue, 18 Feb 2020 16:33:51 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Peep</comments>
		</item>
		<item>
			<title>Left wing</title>
			<link>https://dragon-quest.org/w/index.php?title=Left_wing&amp;diff=121553</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Left_wing&amp;diff=121553</guid>
			<description>&lt;p&gt;50.58.25.238: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Left wing&lt;br /&gt;
|image=[[Image:DQVIII_Left_Wing.png|center|150px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ドーラー&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;left wing&#039;&#039;&#039; (&#039;&#039;&#039;other right wing&#039;&#039;&#039; in the 3DS remake) is an enemy introduced in &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039;. It is part of a much bigger enemy called a [[Democrobot|democrobot]].&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Left_wing.png]]&lt;br /&gt;
|hp=396&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=280&lt;br /&gt;
|gold=20&lt;br /&gt;
|attack=163&lt;br /&gt;
|defense=159&lt;br /&gt;
|agility=115&lt;br /&gt;
|bestiaryNumber=225&lt;br /&gt;
|family=[[Humanoid family|Humanoid]]&lt;br /&gt;
|description=Incessantly complains about the activities of the right wing, body politic, and head of state, but lacks the motivation to actually do anything about it.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Heavenly Dais]]&lt;br /&gt;
|items=[[Highly-strung cheese]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Power shield]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=50%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVIII PS2 Left wing.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Woc]]&lt;br /&gt;
*[[Boe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 10 Jun 2019 19:46:30 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Left_wing</comments>
		</item>
		<item>
			<title>Orichalcum</title>
			<link>https://dragon-quest.org/w/index.php?title=Orichalcum&amp;diff=121510</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Orichalcum&amp;diff=121510</guid>
			<description>&lt;p&gt;50.58.25.238: Adding links to monsters in DQ8 section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Orichalcum.png|border|right|180px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orichalcum&#039;&#039;&#039; (formerly localized as &#039;&#039;Oricon&#039;&#039; due to display constraints) is a key recurring item in the series. It is a mythical metal harder than any other known substance, is typically used to create powerful weapons and/or armor in the games in which it appears. This is done using processes such as [[alchemy]] and [[Sword tempering in Dragon Quest Swords|sword tempering]].&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Orichalcum is needed to reforge the [[Sword of kings]]. To accomplish this, retrieve the unrefined ingot from the stables in [[Damdara]] and sell it to the [[Jipang|Jipanese]] blacksmith in [[Kol]]. The legendary sword can then be purchased from the town&#039;s item shop for 22500G.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Orichalcum is an ingredient of the alchemization items such as the [[Sage&#039;s Stone]], [[Meteorite Bracer]], [[Metal king shield]], [[Metal king armour]], [[Liquid metal sword]], [[Megaton Hammer]] and [[Goddess Ring]].&lt;br /&gt;
&lt;br /&gt;
The almighty azure alloy can be found in the Godbird&#039;s Eyrie (light world), the Black Citadel, automatically dropped by [[Ruin]], exchanged for 83 [[Mini medal]]s, and found a chest in the post-game Heavenly Dias. Additionally, monsters [[Metal King Slime]] ({{fraction|1|256}}) and [[Pandora&#039;s Box]] ({{fraction|1|128}}). Using [[Yangus]]&#039; &#039;&#039;Stainless Steal Sickle&#039;&#039; with the [[Skull helm]] will help against the latter, but will lower the acquirement rate to {{fraction|1|256}}.  &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Orichalcum is again a crucial component in several [[List of alchemy recipes in Dragon Quest IX|alchemy recipes]]. It can be acquired in treasure chests of [[List of treasure map treasure chest ranks in Dragon Quest IX|rank 9 and 10]] in treasure map grottos, found inside a red chest in the cave on the lonely coast, near Apus Major&#039;s throne in a red chest, purchased for 15 [[mini medal]]s a piece from [[Cap&#039;n Max Meddlin&#039;]] after completing the standard reward list, and it can be dropped by a [[Gem Slime]] ({{fraction|1|256}}) as well as [[Greygnarl|Greygnarl (Grotto)]] (5%).&lt;br /&gt;
It is used to create:&lt;br /&gt;
*Metal Slime equipment&lt;br /&gt;
*Liquid Metal Slime equipment&lt;br /&gt;
*Metal King Slime equipment&lt;br /&gt;
*Erdrick&#039;s Equipment&lt;br /&gt;
*[[Orichalcum claws]]&lt;br /&gt;
*[[Orichalcudgel]]&lt;br /&gt;
*[[Sage&#039;s Stone]]&lt;br /&gt;
&lt;br /&gt;
Game description:&#039;&#039; A highly prized mineral of magnificent hardness. Alchemise it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
Orichalcum is used as ammunition for the [[Schleiman tank|Schleiman Tank]], and may be used in alchemy to create other ammunition, such as the [[orichalcum slime]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords]]&#039;&#039;===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Orichalcum comes from Greek mythology, specifically Plato&#039;s tales of the fabled Atlantis. The original word, &#039;&#039;Oreichalkos&#039;&#039;, translates directly to &amp;quot;mountain copper&amp;quot;, though the material is said to have been several times more durable. It&#039;s value was second only to gold, and it was used int he construction of sacred temples and government buildings.&lt;br /&gt;
[[Category:Greek mythology]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;br /&gt;
[[Category:Dragon Quest VIII items]]&lt;br /&gt;
[[Category:Dragon Quest VIII alchemy ingredients]]&lt;br /&gt;
[[Category:Dragon Quest IX items]]&lt;br /&gt;
[[Category:Dragon Quest IX alchemy ingredients]]&lt;br /&gt;
[[Category:Dragon Quest Swords items]]&lt;/div&gt;</description>
			<pubDate>Wed, 05 Jun 2019 13:25:43 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Orichalcum</comments>
		</item>
		<item>
			<title>Fallen priest</title>
			<link>https://dragon-quest.org/w/index.php?title=Fallen_priest&amp;diff=121265</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Fallen_priest&amp;diff=121265</guid>
			<description>&lt;p&gt;50.58.25.238: /* Dragon Quest VIII */ I can&amp;#039;t speak to what their resistance level is, but I&amp;#039;ve successfully inflicted fizzle multiple times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Fallen priest&lt;br /&gt;
|image=[[File:DQVIII_Fallen_Priest.png|center|200px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=なぞの神官&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;Dragon Quest VIII&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:DQVIII PS2 Fallen priest.png]]&lt;br /&gt;
|hp=138&lt;br /&gt;
|mp=50&lt;br /&gt;
|exp=183&lt;br /&gt;
|gold=63&lt;br /&gt;
|attack=103&lt;br /&gt;
|defense=90&lt;br /&gt;
|agility=76&lt;br /&gt;
|bestiaryNumber=157&lt;br /&gt;
|family=[[Humanoid family|Humanoid]]&lt;br /&gt;
|description=Former priests of the cult of the Lord of Darkness. Their enslaved souls remain on earth to punish those who dare intrude into the Dark Ruins.&lt;br /&gt;
|spells=[[Kasizzle]]&amp;lt;br&amp;gt;[[Kazing]]&lt;br /&gt;
|skills=Chants a [[Cursed|curse]]&lt;br /&gt;
|locations=[[Dark Ruins]]&lt;br /&gt;
|items=[[Magic vestment]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Steel scythe]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist=50%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=No longer immune to Fizzle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;===&lt;br /&gt;
[[Image:Fallenpriest DQMJ DS.png]]&lt;br /&gt;
===&#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
===Dark minister===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Dark minister&lt;br /&gt;
|image=[[File:DQVIII_Dark_Minister.png|center|200px]]&lt;br /&gt;
|caption= Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=闇の司祭&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=193&lt;br /&gt;
|mp=16&lt;br /&gt;
|exp=416&lt;br /&gt;
|gold=101&lt;br /&gt;
|attack=163&lt;br /&gt;
|defense=177&lt;br /&gt;
|agility=108&lt;br /&gt;
|bestiaryNumber=185&lt;br /&gt;
|family=[[Demon family|Demon]]&lt;br /&gt;
|description=Loyal creatures that have dedicated their lives to evil.&lt;br /&gt;
|spells=[[Kaswoosh]]&lt;br /&gt;
|skills=Chants a [[Cursed|curse]]&lt;br /&gt;
|locations=[[Godbird&#039;s Eyrie]]&lt;br /&gt;
|items=[[Leather cape]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Saint&#039;s ashes]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unholy bishop===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Unholy bishop&lt;br /&gt;
|image=[[Image:DQVIII_Unholy_Bishop.png|center|200px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ブラックルーン&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;Dragon Quest VIII&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=412&lt;br /&gt;
|mp=58&lt;br /&gt;
|exp=416&lt;br /&gt;
|gold=101&lt;br /&gt;
|attack=153&lt;br /&gt;
|defense=180&lt;br /&gt;
|agility=102&lt;br /&gt;
|bestiaryNumber=233&lt;br /&gt;
|family=[[Humanoid family|Humanoid]]&lt;br /&gt;
|description=Fearsome magician who hold the power of life and death in their cruel hands. Masters of magic, they are adept at casting every form of spell.&lt;br /&gt;
|spells=[[Dazzle]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Fullheal]]&amp;lt;br&amp;gt;[[Kasnooze]]&amp;lt;br&amp;gt;[[Kathwack]]&amp;lt;br&amp;gt;[[Zing]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Heavenly Dais]]&lt;br /&gt;
|items=[[Spangled dress]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Velvet cape]]{{fraction|1|245}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=50%&lt;br /&gt;
|woosh-resist=50%&lt;br /&gt;
|crack-resist=50%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVIII PS2 Dark minister.png|&#039;&#039;Dragon Quest V&#039;&#039; (PS2).&lt;br /&gt;
Image:DQVIII PS2 Unholy bishop.png|&#039;&#039;Dragon Quest V&#039;&#039; (PS2).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;/div&gt;</description>
			<pubDate>Wed, 22 May 2019 17:45:10 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Fallen_priest</comments>
		</item>
		<item>
			<title>Dragonlord</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragonlord&amp;diff=121148</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragonlord&amp;diff=121148</guid>
			<description>&lt;p&gt;50.58.25.238: The origin information comes only from the american manual, which lacking any other references isn&amp;#039;t canon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I am the Dragonlord, master of masters, king of kings! Long have I awaited this moment. Come! Take thy rightful place at my side! Do so, and I will grant unto thee dominion over half the world!&#039;&#039;&#039;&#039;&#039;|source=Dragonlord|console=}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=&amp;quot;Dragonlord&amp;quot;&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQ Dragonlord.png|300px|The Dragonlord in his first form.]]&lt;br /&gt;
|Sprite=[[Image:Dq1dragonlord-sprite-NES.gif|class=pixels]]&lt;br /&gt;
|Japanese name=りゅうおう&lt;br /&gt;
|Roumaji=Ryuō&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Unknown&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Dragonlord&#039;s grandson|Dragonlord&#039;s Grandson]] (Descendant)&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;Dragonlord&#039;&#039;&#039; (りゅうおう &#039;&#039;Ryuō&#039;&#039;) is the main antagonist and final boss of the original &#039;&#039;[[Dragon Quest]]&#039;&#039;. Before the game starts, he steals the [[Sphere of Light]] from [[Tantegel|Tantegel Castle]] to unleash his forces of darkness upon [[Alefgard]]; he then kidnaps [[Princess Gwaelin]] to hold her hostage and prevent her father from challenging his new tyranny.&lt;br /&gt;
&lt;br /&gt;
At the end of &#039;&#039;Dragon Quest&#039;&#039;, the [[Hero (Dragon Quest)|hero]] defeated the Dragonlord and returned peace to all of [[Alefgard]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Dragonlord resides in [[Charlock Castle]], which is located to the southeast across the water from Tantegel Castle. Within the castle, the Dragonlord resides on the bottom-most level. Throughout the game, the Dragonlord never leaves the castle, similar to [[Hargon]] in &#039;&#039;[[Dragon Quest II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Being the first villain of the series, the Dragonlord displays several traits that would define the archetypal arch-fiend; he is a vain, power-hungry despot who will stop at nothing to get what he wants, whether it be imprisoning a maiden deep beneath the earth or wiping an [[Domdora|opposing town]] off the map just to make a point.&lt;br /&gt;
&lt;br /&gt;
Though brutal and mindlessly savage at first glace, these actions are actually well planned tactics meant to secure the scaley lord&#039;s political power in Alefgard. As mentioned above the kidnapping of the princess is meant to keep the king and citizens from so much as daring to think about standing up to him, and the obliteration of the kingdom&#039;s highest commerce center meant that trade with outer lands would be crippled. Indeed, the very fact that the Dragonlord&#039;s first move in his plan was to steal the Sphere of Light shows that the would-be despot plans his actions very carefully.&lt;br /&gt;
&lt;br /&gt;
When confronted by the [[Hero (Dragon Quest I) |Hero]], the Dragonlord offers him the chance to split the world and rule half of it as his ally. This was an unprecedented move for a video game villain in 1986, when most antagonists had either no personality to speak of or theirs was confined to the pages of a manual. By offering to make a deal when cornered by the Hero, the Dragonlord proves that his aspirations are truly political in nature, and not blindly dedicated to chaos for chaos&#039; sake.&lt;br /&gt;
&lt;br /&gt;
In battle, the Dragonlord appears as a humanoid sorcerer who possesses the skill of magic but is fairly weak, physically speaking. After receiving enough damage, the Dragonlord [[Puff|transforms]] into a more powerful, dragon form (his &amp;quot;true&amp;quot; form). The music also changes to the final battle theme.&lt;br /&gt;
&lt;br /&gt;
===Select Quotes===&lt;br /&gt;
&#039;&#039;&amp;quot;So, thou art come before me at last, Hero! And bearing tribute unto my glory in the form of [[Princess Gwaelin|a fair princess]] no less! Hm hm hm! I am honoured in deed!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am the Dragonlord, master of masters, king of kings! Long have I awaited this moment. Come! Take thy rightful place at my side! Do so, and I will grant unto thee dominion over half the world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What say&#039;st thou? Wilt thou rule beside me?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Thou art a fool!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot; Very well. Then half of the world shall be thine. And if ever thou should fall in battle, I shall revive thee at no cost! Now, fall into a deep, dark sleep! HAHAHAHAHAHAHAHAHAHA!!!!!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Descendants===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest II]]&#039;&#039;, a more friendly [[Dragonlord&#039;s grandson|descendant of the Dragonlord]] resides in the ruins of [[Charlock Castle]]. The child is very proud of his grandfather&#039;s attempt at world domination, and is very annoyed at Hargon&#039;s own attempts, seeing the effort as an upstaging of his family&#039;s legacy. He aid&#039;s the party by giving vital information regarding the [[5 Sigils]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
The Dragonlord is the villain of the original game. He is the last obstacle the player must overcome before peace in Alefgard is ensured.&lt;br /&gt;
The original NES sprite is on the left, while the remake SNES sprite is on the right.&lt;br /&gt;
&lt;br /&gt;
When spoken to, the Dragonlord will present the Hero with an opportunity to rule half of Alefgard with him. Answering &#039;no&#039; results in the start of the battle with the Dragonlord. Answering &#039;yes&#039; varies between the different versions. In the originals, the Dragonlord will give control of the World of Darkness to the hero, the screen fades to black, and the menus become red, as if the Hero had been fainted/killed in battle. He will also state he will revive the hero if he falls in battle, even giving him a password in the Japanese Version. Gameplay will stop at this point. In the remakes, accepting the offer simply causes the hero to faint, and reappear outside Tantegel Castle.&lt;br /&gt;
&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Dragonlord&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|nes-sprite=[[image:Dragonlord_DQ_NES.png|class=pixels]]&lt;br /&gt;
|nes-hp=100&lt;br /&gt;
|nes-mp=40&lt;br /&gt;
|nes-exp=0&lt;br /&gt;
|nes-gold=0&lt;br /&gt;
|nes-attack=90&lt;br /&gt;
|nes-defense=75&lt;br /&gt;
|nes-agility=55&lt;br /&gt;
|nes-spells= [[Fizzle]], [[Sizzle]]&lt;br /&gt;
|nes-locations=[[Charlock Castle]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|15|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|15|16}}&lt;br /&gt;
|remake-sprites=[[image:Dragonlord_DQ_SNES.gif]][[File:DQ-GBC-DRAGONLORD.png]]&lt;br /&gt;
|remake-hp=240&lt;br /&gt;
|remake-mp=40&lt;br /&gt;
|remake-exp=0&lt;br /&gt;
|remake-gold=0&lt;br /&gt;
|remake-attack=107&lt;br /&gt;
|remake-defense=110&lt;br /&gt;
|remake-agility=55&lt;br /&gt;
|remake-spells=[[Sizzle]], [[Midheal]], [[Snooze]]&lt;br /&gt;
|remake-locations=[[Charlock Castle]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|4|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Dragonlord (Second Form)&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|nes-sprite=[[image:Dragonlord2_DQ_NES.png]]&lt;br /&gt;
|nes-hp=130&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=0&lt;br /&gt;
|nes-gold=0&lt;br /&gt;
|nes-attack=140&lt;br /&gt;
|nes-defense=200&lt;br /&gt;
|nes-agility=90&lt;br /&gt;
|nes-spells=Breathes fire (16~23)&amp;lt;br/&amp;gt;Breathes intense fire (65~72)&lt;br /&gt;
|nes-locations=[[Charlock Castle]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|15|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|15|16}}&lt;br /&gt;
|remake-sprites=[[image:Dragonlord2_DQ_SNES.gif]][[File:DQ-GBC-DRAGONLORD-SECOND-FORM.png]]&lt;br /&gt;
|remake-hp=361&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=0&lt;br /&gt;
|remake-gold=0&lt;br /&gt;
|remake-attack=130&lt;br /&gt;
|remake-defense=150&lt;br /&gt;
|remake-agility=90&lt;br /&gt;
|remake-spells= Breathes fire (16~23)&amp;lt;br/&amp;gt;Breathes intense fire (65~72)&lt;br /&gt;
|remake-locations=[[Charlock Castle]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|2|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The [[Dragonlord&#039;s grandson|grandson of the Dragonlord]] resides in the same location in &#039;&#039;Dragon Quest II&#039;&#039;. He is a character of core importance as he informs the heroes of their need to collect the Crests and contact Rubiss.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Although not specifically mentioned, the Dragonlord inherits Charlock Castle sometime after [[Zoma]] was defeated by the hero at the end of &#039;&#039;Dragon Quest III&#039;&#039;. Also, according to the &#039;&#039;[[The Emblem of Roto|Emblem of Roto]]&#039;&#039; manga, the [[Dragon Queen]]&#039;s egg is most likely Dragonlord.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Dragonlord&lt;br /&gt;
|image = [[File:King Dragon.png|center|60px]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 1600&amp;lt;br&amp;gt;15066 (99)&lt;br /&gt;
|mp = 255&lt;br /&gt;
|attack = 900&amp;lt;br&amp;gt;1286 (99)&lt;br /&gt;
|defense = 450&amp;lt;br&amp;gt;675 (99)&lt;br /&gt;
|agility = 190&amp;lt;br&amp;gt;304 (99)&lt;br /&gt;
|experience = 63600&lt;br /&gt;
|gold = 2490&lt;br /&gt;
|droppedItem = [[Mini medal]] (common, 100%)&amp;lt;br/&amp;gt;[[Red Orb]] (rare, 5%~10%)&lt;br /&gt;
|family = ???&lt;br /&gt;
|bestiaryNumber = 295&lt;br /&gt;
|description = &amp;quot;Lizard lord who ravages all with great gusts of flame, and whose fire-retardant scales stop any such scorching in return.&lt;br /&gt;
&amp;quot;This proud and mighty beast rules over all the dragon clans of the world with a high and haughty hand.&amp;quot;&lt;br /&gt;
|locations = [[Grotto]]&lt;br /&gt;
| fire = 75&lt;br /&gt;
| ice = 100&lt;br /&gt;
| wind = 100 &lt;br /&gt;
| earth = 100 &lt;br /&gt;
| light = 100 &lt;br /&gt;
| dark = 100&lt;br /&gt;
| blast = 150&lt;br /&gt;
| charm = 5 &lt;br /&gt;
| drnmp = 100 &lt;br /&gt;
| dazzle = 25&lt;br /&gt;
| atdown = 10&lt;br /&gt;
| defdown = 25&lt;br /&gt;
| agidown = 75&lt;br /&gt;
| mrdown = 50&lt;br /&gt;
|blunt = 10&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dragonlord appears as a [[Legacy Boss]] in [[Dragon Quest IX]]. His map can only be obtained as a rare drop from [[Greygnarl]] in [[Treasure map IX|grottoes]]. Unlike most other legacy bosses, he does not use magic, relying on breath attacks and physical strikes, and is [[enraged]] by anyone that inflicts a critical hit or haywire spell on him. Note that the Dragonlord is classified under the ??? family, which means [[Dragon Slash]] and related effects do not apply to him.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Hero_(Dragon Quest)|Alefgard boots]]||15%||[[Red Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Hero_(Dragon Quest)|Alefgard helm]]||15%||Red Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||[[Hero_(Dragon Quest)|Alefgard armour]]||15%||Red Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Psaro the Manslayer|Psaro&#039;s]] Map||10%||Red Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Psaro&#039;s Map||15%||Red Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||Psaro&#039;s Map||20%||Red Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Psaro&#039;s Map||25%||Red Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||Psaro&#039;s Map||30%||Red Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Psaro&#039;s Map||35%||Red Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Psaro&#039;s Map||40%||Red Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Scorch]], critical attack, sometimes attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|16||Always attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Party Pooper]]&lt;br /&gt;
|-&lt;br /&gt;
|33||[[Hellfire]]&lt;br /&gt;
|-&lt;br /&gt;
|41||Begins attacking 3 times per turn, stops using Scorch&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Dark Breath]]&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Disruptive Wave]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Dracolord&lt;br /&gt;
|image = [[image:Dragonlord DQM GBC.png|class=pixels]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 5/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 2/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[Firebal]], [[Meditate]], [[BeDragon]]&lt;br /&gt;
|family = [[Boss Family]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = right&lt;br /&gt;
|name = Dracolord&lt;br /&gt;
|image = [[image:Dragonlord2 DQM GBC.png|class=pixels]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 4/5&lt;br /&gt;
|attack = 3/5&lt;br /&gt;
|defense = 2/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[FireAir]], [[Massacre]], [[Surge]]&lt;br /&gt;
}}&lt;br /&gt;
The Dragonlord (DracoLord at the time) acts as the boss of the Gate of Ambition and will attempt to draw [[Terry]] over to his side in the same way he attempts to bargain with the Hero in the original &#039;&#039;Dragon Quest&#039;&#039;. but even if you replied yes, he would laugh and still challenge you.&lt;br /&gt;
&lt;br /&gt;
In addition, a Dragonlord may be bred as a useable monster in both his human and dragon forms.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = DracoLord&lt;br /&gt;
|image = [[image:Dragonlord DQM2 GBC.png|class=pixels]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 5/10&lt;br /&gt;
|mp = 9/10&lt;br /&gt;
|attack = 6/10&lt;br /&gt;
|defense = 5/10&lt;br /&gt;
|agility = 7/10&lt;br /&gt;
|spells = [[Firebal]], [[Meditate]], [[BeDragon]]&lt;br /&gt;
|family = [[Boss Family]]&lt;br /&gt;
|locations = Breed a [[Servant]] with an [[Andreal]] or [[GreatDrak]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = right&lt;br /&gt;
|name = DracoLord&lt;br /&gt;
|image = [[image:Dragonlord2 DQM2 GBC.png|class=pixels]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 9/10&lt;br /&gt;
|attack = 7/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 7/10&lt;br /&gt;
|spells = [[FireAir]], [[Massacre]], [[Surge]]&lt;br /&gt;
|family = [[Boss Family]]&lt;br /&gt;
|locations = Breed a DracoLord (human) with a [[Divinegon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
Game Description: This monarch was once bested by the Legendary Dragon Warrior in the days of yore.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Both forms, known as Dracolord for his humanoid form and Dragonlord for his dragon form, appear in the game as usable monsters. His humanoid form is a Rank S monster and can be made by fusing together a [[Great dragon|great dragon]] and a [[Demon-at-arms|demon-at-arms]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
[[Image:Dragonlordvinyl.png|right|260px|thumb|The Dragonlord in his second form. This Dragonlord is from the [[Sofubi Monster]] merchandise series.]]&lt;br /&gt;
Both forms, humanoid and dragon, appear in the game as usable monsters.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Builders]]&#039;&#039;===&lt;br /&gt;
The nature of &#039;&#039;Builders&#039;&#039; is a what-if story in which the Hero fell for the Dragonlord&#039;s ruse and took his offer for half the world. Warping the hero&#039;s mind into that of a bumbling barbarian, none stood in the Dragonlord&#039;s way as he cast the entire archipelago of Alefguard into darkness. Furthermore, the scaled sovereign placed a curse upon the population that blocked all memory of building from their minds--while a person may recognize the individual materials used to construct something, the moment they move to craft the curse activates and seals the person&#039;s memory of &#039;&#039;how&#039;&#039; the materials are used, effectively sending the population to the stone age and forcing them into an arduous existence living off the bare expanse of the despoiled land.&lt;br /&gt;
&lt;br /&gt;
From his perverse perspective, the Dragonlord considered this to be an act of mercy--he stats that through building humans rebel against their fates and in turn only bring upon more miserable ones to their lives. He explains that he had no choice but to muddle minds, for if he did not the world would be thrown out of balance and fall into ruin. As the Builder is the last remaining vestige of the spark of creativity, they must be snuffed out under his heel.&lt;br /&gt;
&lt;br /&gt;
The Dragonlord is unimpressed with the [[Builder]], stating they are nothing more than but a mere puppet of [[Rubiss]]. Privy to the Goddess&#039; forsaking of the Builder near the end of Chapter four, he attempts to use this schism and uncertainty to cloud the child&#039;s mind when he is bested in his humanoid form. Offering half the world, the Dragonlord states that the Builder&#039;s role in Rubiss&#039;s scheme has ended and they should now allow themselves to be a slave to one that has already abandoned them. Whispering with a forked-tongue, he sweetens the deal by &#039;&#039;promising&#039;&#039; the land the Builder will inherit will not be one of ashen darkness that Alefguard has become, but one of light where they may build their own kingdom as they see fit. If the Builder refuses the offer, the Dragonlord points out that if they fail to defeat him then all the towns, villages, and friends they have made will be rent asunder.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End|Dragon Quest Heroes II]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Itadaki Street Special]]&#039;&#039;===&lt;br /&gt;
The Dragonlord, in his human form, is a playable character in &#039;&#039;[[Itadaki Street Special]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In Animation==&lt;br /&gt;
The Dragonlord appeared as an antagonist to The N Team in &#039;&#039;[[Captain N: The Game Master]]&#039;&#039;, and worked with Mother Brain in his first appearance.  He appeared in:&lt;br /&gt;
*Episode 7: &amp;quot;Three Men &amp;amp; A Dragon&amp;quot;&lt;br /&gt;
*Episode 23: &amp;quot;Trojan Dragon&amp;quot;&lt;br /&gt;
*Episode 24: &amp;quot;I Wish I Was a Wombatman&amp;quot; (Robotic replica)&lt;br /&gt;
&lt;br /&gt;
The Dragonlord is the only character from a &#039;&#039;Dragon Quest&#039;&#039; game to appear in both episodes, with a [[Blue dragon]] appearing in Episode 7, and [[Slime]]s, as well [[Knight Errant#Knight Aberrant|Axe knight]] appearing in Episode 23.&lt;br /&gt;
&lt;br /&gt;
In the show, he is merely a giant red dragon and lacks a human form.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Dragonlord bears a striking resemblance to Maleficent of Disney&#039;s &#039;&#039;Sleeping Beauty&#039;&#039;, with both wielding staves, donning flowing, high-collared robes, and possessing the ability to transform into large, purple dragons. Additionally, while it is unclear whether the Dragonlord has horns, a headpiece of some kind, or simply unusually-shaped hair, it is nevertheless similar in appearance to Maleficent&#039;s own horned headpiece.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Neo Dragonlord]]&lt;br /&gt;
*Ultimate Dragon&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery class=&amp;quot;pixels&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dracolord.png|First forme, Famicom art.&lt;br /&gt;
Image:Dragonlord.png|First forme, Famicom art.&lt;br /&gt;
Image:King_Dragon.png|True forme, Famicom art.&lt;br /&gt;
Image:Dragonlord_DQ_GBC.png|First forme, Dragon Warrior I (GBC).&lt;br /&gt;
Image:Dragonlord2_DQ_GBC.png|True forme, Dragon Warrior I (GBC).&lt;br /&gt;
Image:Dragonlord2_DQMCH_GBA.png|&#039;&#039;Dragon Quest Monsters: Caravan Heart&#039;&#039;.&lt;br /&gt;
Image:DW1GBC IntroBallOfLight.png|Stealing the Ball of Light (GBC).&lt;br /&gt;
Image:Kenshin DQ Dragonlord.png|&#039;&#039;Kenshin Dragon Quest&#039;&#039; - true forme.&lt;br /&gt;
Image:Dragonlord2_DQMJ_DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;.&lt;br /&gt;
Image:DragonlordSofubi-1.jpg|First forme, as seen in the [[Sofubi Monster]] merchandise series.&lt;br /&gt;
Image:Dragonlord_and_Lady_Lora.png|With Princess Gwaelin.&lt;br /&gt;
Image:ISS Terry Slime and Dragonlord.png|&#039;&#039;Itadaki Street Special&#039;&#039;.&lt;br /&gt;
Image:Fortune Street Dragonlord.png|&#039;&#039;Fortune Street&#039;&#039;.&lt;br /&gt;
Image:DQB Dragonlord.png|&#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
Image:DQB Dragonlord True Forme.png|&lt;br /&gt;
Image:DQHII Dragonlord First Forme.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039; first forme.&lt;br /&gt;
Image:DQHII Dragonlord Second Forme.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039; true forme.&lt;br /&gt;
Image:DQHII Dragonlord.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039;.&lt;br /&gt;
Image:Dragonlord animated.gif|&lt;br /&gt;
Image:Captain N Dragonlord.jpg||Dragonlord on &#039;&#039;Captain N: The Game Master&#039;&#039;.&lt;br /&gt;
Image:Dragonlord two forms NES.gif|Dragonlord&#039;s human and monster form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
{{DQHII}}&lt;br /&gt;
[[Category:Dragon Quest I characters]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest I bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Dragon Quest Builders bosses]]&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Final bosses]]&lt;/div&gt;</description>
			<pubDate>Fri, 03 May 2019 19:30:23 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragonlord</comments>
		</item>
		<item>
			<title>Dragon Quest III: The Seeds of Salvation</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=121131</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=121131</guid>
			<description>&lt;p&gt;50.58.25.238: /* Character customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| title = The Seeds of Salvation&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu he...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]&#039;s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]], as well as the first in which the player can determine the protagonists&#039; gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was renamed in its initial appearance in America to &#039;&#039;Dragon Warrior III&#039;&#039;. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series, &#039;&#039;[[Dragon Quest X]]&#039;&#039;, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039; have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n&#039; Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.&lt;br /&gt;
&lt;br /&gt;
===North American edition (NES edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in &#039;&#039;[[Dragon Quest IV|Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the &#039;&#039;[[Dragon Quest VI]]&#039;&#039; engine as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the NES Version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia| a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel| the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the SFC version, with the following differences:&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of &#039;&#039;[[Dragon Quest I]]&#039;&#039; and &#039;&#039;[[Dragon Quest II]]&#039;&#039;. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket|T&#039;n&#039;T tickets]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases. &lt;br /&gt;
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega&#039;s]] quest is also removed.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, &#039;&#039;Dragon Quest III&#039;&#039; also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:2342772-dragon quest iii.jpg|Original Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_III_NES.png|NES box art&lt;br /&gt;
Image:DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIII Super Famicom.png|Super Famicom box art&lt;br /&gt;
Image:DQIII Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:DQIII_GBC.png|Game Boy Color box art (JP)&lt;br /&gt;
Image:DWIII_GBC.png|Game Boy Color box art (NA)&lt;br /&gt;
Image:DQIII GBC V Jump guide.png|GBC guide&lt;br /&gt;
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 15.png|4koma comics&lt;br /&gt;
Image:DQIII Hero Class.png|Super Famicom Hero class art&lt;br /&gt;
Image:Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
Image:DQIII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
Image:DQIII_Characters.png|Promotional artwork for the SNES release&lt;br /&gt;
Image:DQIII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</description>
			<pubDate>Wed, 01 May 2019 20:47:43 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_III:_The_Seeds_of_Salvation</comments>
		</item>
		<item>
			<title>Hero (Dragon Quest III)</title>
			<link>https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_III)&amp;diff=121130</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_III)&amp;diff=121130</guid>
			<description>&lt;p&gt;50.58.25.238: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name= &amp;quot;Hero&amp;quot;&lt;br /&gt;
|Game= &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:Hero3male.png|300px]]&lt;br /&gt;
[[Image:Hero3female.png|250px]]&lt;br /&gt;
|Sprite=[[Image:Dq3hero-sprite-NES.gif|32px|class=pixels]]&amp;lt;!--2:1 from 16x16--&amp;gt;&lt;br /&gt;
|home = [[Aliahan]]&lt;br /&gt;
|beginstats = &lt;br /&gt;
|appearances= &#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Monster Battle Road: Victory]]&#039;&#039;&lt;br /&gt;
|Japanese name=勇者 &lt;br /&gt;
|Roumaji=Yuusha&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
|Family=[[Ortega]] (father)&amp;lt;br&amp;gt;{{spoiler|start}}[[Hero (Dragon Quest)]] (descendant)&amp;lt;br&amp;gt;[[Prince of Midenhall]] (descendant)&amp;lt;br&amp;gt;[[Prince of Cannock]] (descendant)&amp;lt;br&amp;gt;[[Princess of Moonbrooke]] (descendant){{spoiler|end}}&lt;br /&gt;
|Voice Actor   = [http://www.imdb.com/name/nm0585640/ Hikaru Midorikawa] ([[Dragon Quest III CD Theater|CD Theater]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; of Dragon Quest III is a fabled, legendary hero from the days of lore and the ancient history of [[Alefgard]]. Though only appearing in one game, the legacy of the hero would live on in the &amp;quot;[[Erdrick Trilogy]]&amp;quot;, so named for the [[Erdrick|title]] bestowed upon them and carried forth by their descendants. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In &#039;&#039;III&#039;&#039; the hero, who may be either male or female, departs from their home [[Aliahan]] on their sixteenth birthday in order to follow in the footsteps of their brave father [[Ortega]] to  defeat the [[Demon Lord|archfiend]] [[Baramos]].  After defeating Baramos, the hero returns victorious to [[Aliahan]] only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat [[Zoma]], the hero travels through the [[Great Pit of Giaga]] to [[Alefgard]], which is sealed in darkness.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although the hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back. &lt;br /&gt;
&lt;br /&gt;
The hero wields a simple sword and a grey heater shield with an insignia of a dragon&#039;s head and two crossed swords on the front. The hero&#039;s outfit is slightly different in the Famicom illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of Erdrick&#039;s shield. There were also no illustrations of the female Erdrick until the Super Famicom remake: in certain illustrations, the female Erdrick&#039;s outfit is more feminized, making her blue tunic a strapless miniskirt, and giving her knee-length yellow stockings instead of pants, as well as elbow length yellow sleeves.&lt;br /&gt;
&lt;br /&gt;
==Lineage==&lt;br /&gt;
In &#039;&#039;[[Dragon Quest]]&#039;&#039;, Erdrick was the ancestor of [[Hero (Dragon Quest)|the Hero]].  The hero follows in the footsteps of Erdrick to ultimately reach [[Charlock Castle]] and confront the [[Dragonlord]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest II]]&#039;&#039;, the heroes are descendants of Erdrick, and also of the hero from &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039;, the origins of the hero are revealed; therefore, the chronological order of the first three games is III, I, II.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&#039;&#039;NES Version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 15 || 446&lt;br /&gt;
|-&lt;br /&gt;
| MP || 6 || 218&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 8 || 181&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 6 || 156&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 7 || 244&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 6 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 5 || 157&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In all remakes of the game, the hero&#039;s attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, the hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person the hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found. The hero is a true jack-of-all-trades in any case, being able to fulfill a variety of different roles in combat, such as being a powerful physical attacker or dedicated healer. The hero is not able to change classes like other characters in the game. In the original NES version of the game, the hero must always be in the party until completing the game. In the remakes, this restriction is removed after defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The hero has access to a very wide range of both weapons, ranging from swords, spears, axes, as well as whips and boomerangs in the remakes. They are capable of being outfitted with the heaviest armour, shields, and helmets available. Erdrick is also the only character capable of using the legendary equipment, which will prove useful when fighting against [[Zoma]]. In the remake versions, the hero begins his journey equipped with a [[copper sword]] and [[wayfarer&#039;s clothes]].&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon Blade]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken Club]]|statModifier=Attack +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper Sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine Dagger]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Sickle]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thorn Whip]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Edged Boomerang]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Lance]]|statModifier=Attack +26}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel Broadsword]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Axe]]|statModifier=Attack +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked Steel Whip]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flametang Boomerang]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Siren Sword]]♥|statModifier=Attack +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mountaincleaver]]|statModifier=Attack +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragontail Whip]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Orochi&#039;s Sword]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thunderbolt Blade]]|statModifier=Attack +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard Blade]]|statModifier=Attack +90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stormlord&#039;s Sword]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bastard Sword]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gringham Whip]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of Ruin]]|statModifier=Attack +107}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Double-Edged Sword]]|statModifier=Attack +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of Kings]]|statModifier=Attack +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Destructiball]]|statModifier=Attack +135}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Hat]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hardwood Headwear]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[King&#039;s Crown]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur Hood]]♥|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Helmet]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Tiara]]♥|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Mask]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ortega&#039;s Helm]]|statModifier=Defense +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hapless Helm]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril Helm]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great Helm]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mask of Implacability]]|statModifier=Defense +255}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scandalous Swimsuit]]♥|statModifier=Defense+1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain Clothes]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s Clothes]]|statModifier=Defense+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Armour]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Dress]]♥|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shell Armour]]|statModifier=Defense+16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain Mail]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk Robe]]♥|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cloak of Evasion]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Kilt]]|statModifier=Defense+24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Armour]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical Skirt]]♥|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full Plate Armour]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cat Suit]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Armour]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Mail]]|statModifier=Defense+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthenwear]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked Armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Bikini]]♥|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hate Mail]]|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Auroral Armour]]|statModifier=Defense+82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blessed Bikini]]♥|statModifier=Defense+88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering Dress]]♥|statModifier=Defense+90}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot Lid]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather Shield]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze Shield]]|statModifier=Defense+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale Shield]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron Shield]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic Shield]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon Shield]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tempest Shield]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver Shield]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield of Shame]]|statModifier=Defense+42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power Shield]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogre Shield]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hero&#039;s Shield]]|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength Ring]]|statModifier=Strength+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough Guy Tattoo]]|statModifier=Strength+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty Armlet]]|statModifier=Strength+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Doh-Hican]]|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Rosary]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leg Warmers]]♥|statModifier=Defence+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ten Ton Toupee]]|statModifier=Defence+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cower Ring]]|statModifier=Agility+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull Ring]]|statModifier=Agility+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility Ring]]|statModifier=Agility+`5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mercury&#039;s Bandana]]|statModifier=Agility+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite Bracer]]|statModifier=Agilityx2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Restless Heart]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold Chain]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Weightlifter&#039;s Belt]]|statModifier=Resilience+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery Ring]]|statModifier=Resilience+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care Ring]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s Specs]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess Ring]]♥|statModifier=Wisdom+33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny Tail]]♥|statModifier=Luck+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden Tiara]]♥|statModifier=Luck+13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hen&#039;s Tooth]]|statModifier=Luck+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred Amulet]]|statModifier=Luck+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating Shoes]]|statModifier=Luck+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime Earrings]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
*♥ denotes female only equipment.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
The Hero is capable of learning a balanced mix of magic from both the [[Priest]] and [[Mage]]&#039;s pools, as well as some that are unique to them, such as Kaclang and Zap.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#439CD0&amp;quot;&lt;br /&gt;
| Level Learned || Original Japanese || GBC Localization || Modern Localization || MP || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| 2 || メラ  &#039;&#039;Mera&#039;&#039; || Blaze || [[Frizz]] || 2 || A simple fire spell; affects one enemy.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || ホイミ &#039;&#039;Hoimi&#039;&#039; || Heal || [[Heal]] || 3 || A simple healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ニフラム &#039;&#039;Nifuramu&#039;&#039; || Expel || [[Poof]] || 2 || Blows away weak enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ルーラ &#039;&#039;Ruura&#039;&#039; || Return || [[Zoom]] || 8 || Instantaneous travel to a previously visited location.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ギラ &#039;&#039;Gira&#039;&#039; || Firebal || [[Sizz]] || 4 || A weak fire spell that affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || アストロン &#039;&#039;Asutoron&#039;&#039; || Ironize || [[Kaclang]] || 6 || Makes the hero immune to all enemy attacks for a short period of time. &lt;br /&gt;
|-&lt;br /&gt;
| 14 || リレミト &#039;&#039;Riremito&#039;&#039; || Outside || [[Evac]] || 8 || Exit a cave with this spell.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || ラリホー &#039;&#039;Rarihoo&#039;&#039; || Sleep || [[Snooze]] || 3 || May put a group of enemies to sleep.  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || マホトーン &#039;&#039;Mahotoon&#039;&#039; || StopSpell || [[Fizzle]] || 3 || Try to block the enemies&#039; spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || トヘロス &#039;&#039;Toherosu&#039;&#039; || Repel || [[Holy Protection]] || 4 || Causes weak enemies to leave you alone.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || ベギラマ &#039;&#039;Begirama&#039;&#039; || Firebane || [[Sizzle]] || 6 || This fire spell affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ライデイン &#039;&#039;Raidein&#039;&#039; || Zap || [[Zap]] || 8 || Affects one enemy; the first lightning type spell.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ベホイミ &#039;&#039;Behoimi&#039;&#039; || Healmore || [[Midheal]] || 5 || A stronger form of Heal.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || イオラ &#039;&#039;Iora&#039;&#039; || Boom || [[Boom]] || 9 || Damages all targets with a powerful explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || ベホマ &#039;&#039;Behoma&#039;&#039; || Healall ||[[Fullheal]] || 7 || Restores an ally to full health. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || ザオラル &#039;&#039;Zaoraru&#039;&#039; || Vivify || [[Zing]] || 10 || 50% chance to revive a deceased party member.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ベホマズン &#039;&#039;Behomazun&#039;&#039; || Healusall || [[Omniheal]] || 62 || Restores the party to full health.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ギガデイン &#039;&#039;Gigadein&#039;&#039; || Thordain || [[Kazap]] || 30 || Causes around 200 points of electrical damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items Iconography==&lt;br /&gt;
In the [[Nintendo Entertainment System]] versions of &#039;&#039;[[Dragon Quest]]&#039;&#039;, several items that once belonged to the hero have Erdrick in their names. See the &#039;&#039;[[Erdrick Equipment]]&#039;&#039; article for more detail.&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s sword====&lt;br /&gt;
This is the most powerful sword in &#039;&#039;[[Dragon Quest]]&#039;&#039;  and &#039;&#039;[[Dragon Quest III]]&#039;&#039;.  Other names for this sword include Sword of Erdrick (&#039;&#039;[[Dragon Quest II]]&#039;&#039;) and Sword of Kings (&#039;&#039;[[Dragon Quest III]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Armour====&lt;br /&gt;
The most powerful armour in &#039;&#039;[[Dragon Quest]]&#039;&#039;, which protects against the hit point damage from poison swamps and barriers.  It is also known as Armour of Erdrick in &#039;&#039;[[Dragon Quest II]]&#039;&#039; and as Auroral Armour in &#039;&#039;[[Dragon Quest III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Shield of Erdrick====&lt;br /&gt;
The Hero&#039;s Shield was discovered in the [[Nail Mark]].  This is the name found in &#039;&#039;[[Dragon Quest II]]&#039;&#039;.  It is called the Shield of Erdrick only in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, as it does not exist in &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Helmet of Erdrick====&lt;br /&gt;
This item exists only in &#039;&#039;[[Dragon Quest II]]&#039;&#039;, as there is no specific helm referred to as such in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. In the remakes the player can acquire &#039;&#039;[[Ortega&#039;s helmet]]&#039;&#039;, which bears a distinct similarity to  Erdrick&#039;s helmet from &#039;&#039;II&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
====[[Emblem of Erdrick|Erdrick’s Emblem]]====&lt;br /&gt;
An object which proves the hero&#039;s lineage in &#039;&#039;[[Dragon Quest]]&#039;&#039;, which is found in a swamp south of [[Cantlin]]. In &#039;&#039;III&#039;&#039;, the emblem is referred to as the [[Sacred amulet]].&lt;br /&gt;
&lt;br /&gt;
====Erdrick&#039;s Tablet====&lt;br /&gt;
A message written in stone by Erdrick in &#039;&#039;[[Dragon Quest III]]&#039;&#039; and left for the hero in &#039;&#039;[[Dragon Quest]]&#039;&#039;.  It gives instructions on what items are needed to reach the Isle of Dragons, which is the location of [[Charlock Castle]].  The tablet is found in a cave called [[Erdrick&#039;s Cave]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Erdricks Sword.png|Erdrick&#039;s Sword&lt;br /&gt;
Image:ErdrickArmor.png|Erdrick&#039;s Armour&lt;br /&gt;
File:DQII Erdricks Shield.png|Erdrick&#039;s Shield&lt;br /&gt;
Image:ErdrickHelmet.png|Erdrick&#039;s Helmet&lt;br /&gt;
File:DQ I NES Erdrick&#039;s Token.png|Erdrick&#039;s Emblem&lt;br /&gt;
File:DW1 ErdricksTablet.png|Erdrick&#039;s Tablet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
In this game, it is possible to replicate the hero&#039;s outfit by receiving pieces from defeating either Baramos or Zoma, who appear as [[Legacy Boss]]es in the game. An accolade is conferred to the player after wearing all of the pieces of this outfit.&lt;br /&gt;
*[[Aliahan clothes]]&lt;br /&gt;
*[[Aliahan headpiece]]&lt;br /&gt;
*[[Aliahan trousers]]&lt;br /&gt;
*[[Aliahan boots]]&lt;br /&gt;
*[[Aliahan gloves]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest XI]]&#039;&#039;===&lt;br /&gt;
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of &#039;&#039;[[Dragon Quest III]]&#039;&#039; is shown, with III&#039;s hero appearing at the end to be awoken by their mother before setting off for Aliahan castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The manga series &#039;&#039;Gintama&#039;&#039; has a parody of &#039;&#039;Dragon Quest&#039;&#039; which stars [http://gintama.wikia.com/wiki/Leukocyte_King Leukocyte King], a character based on III&#039;s hero.&lt;br /&gt;
*As this is the first game in the mainline, numbered Dragon Quest series to allow players to determine the Hero&#039;s gender, the female version of &#039;&#039;[[Dragon Quest III]]&#039;&#039;s Hero is the first female main protagonist in that series.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIII Hero Famicom.png|Famicom art&lt;br /&gt;
File:Erdrick_Wayfarers_Clothes.png|&lt;br /&gt;
File:DQIIIHeroArt.png&lt;br /&gt;
File:Erdrick and Monsters.png|&lt;br /&gt;
File:DQIII_Characters.png|&lt;br /&gt;
File:DQIII Party Super Famicom art.png|Super Famicom art&lt;br /&gt;
File:DQIII Mutsumi Inomata.png|Art by Mutsumi Inomata&lt;br /&gt;
File:Mutsumi Inomata DQIII novel art.png|Art by Mutsumi Inomata&lt;br /&gt;
File:Dq3hero.jpg&lt;br /&gt;
File:Erdrick Leather Hat.png|Wearing a [[Leather hat|leather hat]]&lt;br /&gt;
File:DQIII Iron Armour.png|Wearing [[iron armour]]&lt;br /&gt;
File:DQIII Spiked Armour.png|Wearing [[spiked armour]]&lt;br /&gt;
File:DQ3card.jpg|&lt;br /&gt;
File:DQIII Fifers Spire.png|Exploring [[Fifer&#039;s Spire]]&lt;br /&gt;
File:For Want of a Key.png|Locked door&lt;br /&gt;
File:Treasures n Trapdoors.png|Playing [[Treasures n&#039; Trapdoors]]&lt;br /&gt;
File:DQ Monster Storybook DQIII group.png|&#039;&#039;Dragon Quest Monster Storybook&#039;&#039;&lt;br /&gt;
File:DQIII Erdrick and Slime.png&lt;br /&gt;
File:dq3hero-dqv.jpg|As seen in the &#039;&#039;Monster Battle Road&#039;&#039; series&lt;br /&gt;
File:DQMBR Heroes.png|&#039;&#039;Dragon Quest: Monster Battle Road&#039;&#039; (third from right)&lt;br /&gt;
File:DQMBRV Erdrick.png|&#039;&#039;Dragon Quest: Monster Battle Road Victory&#039;&#039;&lt;br /&gt;
Image:DQ3Herosofubi.jpg|&#039;&#039;[[Dragon Quest Sofubi Character]]&#039;&#039; merchandise series&lt;br /&gt;
Image:DQIII bringarts figure.jpg|Bring Arts action figure series&lt;br /&gt;
Image:DQIII bringarts figurepose.jpg|Super Famicom iconic pose&lt;br /&gt;
Image:DQIII bringarts figure1.jpg|Bring Arts figure extras&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|5mK4YwR63yo|300}}&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039; finishing move&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
:# {{note|dw_manual}} (1989) Nintendo, Enix Corporation &#039;&#039;Dragon Warrior Instruction Manual&#039;&#039; (in English).&lt;br /&gt;
:# {{note|np7_40}} Editors of Nintendo Power: &#039;&#039;Nintendo Power July - August, 1989; issue 7&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 40.&lt;br /&gt;
:# {{note|dw2_manual}} Enix Corporation &#039;&#039;Unveiled Secrets of Dragon Warrior II&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|np16_67}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September/October, 1990; issue 16&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 67.&lt;br /&gt;
:# {{note|dw_np_guide}} (1989) Nintendo of America Inc., Tokuma Shoten U.S. Edition, Enix Corporation Licensed exclusively to Nintendo of America Inc., Nintendo Power Strategy Guide Published by Nintendo of America Inc. and Tokuma Shoten &#039;&#039;Dragon Warrior Strategy Guide&#039;&#039; (in English).&lt;br /&gt;
:# {{note|dw2_map}} (1990) Nintendo, Enix America Corporation Licensed Nintendo of America Inc. &#039;&#039;Dragon Warrior II Map&#039;&#039; (in English) ENI-D2-US.&lt;br /&gt;
:# {{note|dw3_manual}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Explorer&#039;s Handbook&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|dw3_map}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Map&#039;&#039; (in English) ENI-D3-US.&lt;br /&gt;
:# {{note|np8_23}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September - October, 1989; issue 8&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 23.&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest III]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 May 2019 20:43:43 GMT</pubDate>
			<dc:creator>50.58.25.238</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Hero_(Dragon_Quest_III)</comments>
		</item>
</channel></rss>