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		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/67.164.174.231</link>
		<description>User contributions</description>
		<language>en</language>
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		<item>
			<title>Triumgorate</title>
			<link>https://dragon-quest.org/w/index.php?title=Triumgorate&amp;diff=27670</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Triumgorate&amp;diff=27670</guid>
			<description>&lt;p&gt;67.164.174.231: /* Goresby-Purrvis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Triumgorate&#039;&#039;&#039; is a trio of generals that serve the [[Gittish Empire]] in [[Dragon Quest IX]]. All of them are based off of animals, have hyphenated names, and have &amp;quot;gore&amp;quot; somewhere in their names.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
===[[Goreham-Hogg]]===&lt;br /&gt;
A pig that is the prison warden of the [[Goretress]] and the first member of the Triumgorate you actually fight. It was revealed after he is defeated that the Gittish Seal the [[Hero (Dragon Quest IX)|hero]] was recieved from [[Greygnarl]] was initially his, and that he had lost it when he was initially killed at Greygnarl&#039;s hands.&lt;br /&gt;
====First Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| boss&lt;br /&gt;
| num=270&lt;br /&gt;
| name=Goreham-Hogg&lt;br /&gt;
| family = Beast&lt;br /&gt;
| image=GorehamHogg.png&lt;br /&gt;
| hp=1235&lt;br /&gt;
| mp=40&lt;br /&gt;
| atk=206&lt;br /&gt;
| def=192&lt;br /&gt;
| agi=136&lt;br /&gt;
| exp=15500&lt;br /&gt;
| gold=0&lt;br /&gt;
| drop={{9i|accessory}} Tough guy tattoo (100%)&lt;br /&gt;
| note=One of the [[Triumgorate]]. He sealed those who fell from the skies in cells and sucked out their power. Was burnt to a cinder by [[Greygnarl|Greygnarl&#039;s]] blazing breath three centuries ago, and brought back as a horrific hog. &lt;br /&gt;
| location=[[Gortress]]&#039;&#039;&#039; - L1&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
====Second Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| mini boss&lt;br /&gt;
| num=270&lt;br /&gt;
| name=Goreham-Hogg&lt;br /&gt;
| family = Beast&lt;br /&gt;
| image=GorehamHogg.png&lt;br /&gt;
| hp=2470&lt;br /&gt;
| mp=40&lt;br /&gt;
| atk=196&lt;br /&gt;
| def=192&lt;br /&gt;
| agi=130&lt;br /&gt;
| exp=17500&lt;br /&gt;
| gold=3350&lt;br /&gt;
| drop={{9i|accessory}} Tough guy tattoo&amp;lt;br/&amp;gt;{{9i|item}} Densinium&lt;br /&gt;
| note=Mini-boss, pretty much the same as it was except its HP is doubled, Attack and Agility is a little less, and give more reward after its defeat. &lt;br /&gt;
|location=[[Realm of the Mighty]] - L3&lt;br /&gt;
}}&lt;br /&gt;
====Attributes Resistance====&lt;br /&gt;
{{EnemyAttrTable| fire=75 | ice=125 | light=150 | dark=50 | petri=25 | attract=10 | defdown=75 | agidown=50 | mrdown=75}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hootingham-Gore]]===&lt;br /&gt;
An owl that often says hoo in place of who. Is the first member of the Triumgorate seen in the game as well as the first member of the [[Gittish Empire]].  He defends the entrance to [[Gittingham Palace]]. Of all the triumgorate, he is the only one that doesn&#039;t belong to the [[Beast Family]].&lt;br /&gt;
====First Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| boss&lt;br /&gt;
|image=HootinghamGore.png&lt;br /&gt;
|name=Hootingham-Gore&lt;br /&gt;
|hp=1027&lt;br /&gt;
|mp=255&lt;br /&gt;
|atk=125&lt;br /&gt;
|def=238&lt;br /&gt;
|agi=156&lt;br /&gt;
|exp=16500&lt;br /&gt;
|gold=0&lt;br /&gt;
|drop={{9i|item}} Malicite (100%)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Bird&lt;br /&gt;
|num=271&lt;br /&gt;
|note=One of the [[Triumgorate]]. Used stolen celestial power to bring back [[Barbarus]] and bend him to the will of the [[Gittish Empire|Empire]]. Threw his lot in with the ghastly [[Gittish Empire]] three hundred years ago, and was brought back as a beastly bird. &lt;br /&gt;
|location=[[Gittingham Palace]] - Entrance&lt;br /&gt;
}}&lt;br /&gt;
====Second Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| mini boss&lt;br /&gt;
| num=271&lt;br /&gt;
| name=Hootingham-Gore&lt;br /&gt;
| family = Bird&lt;br /&gt;
| image=HootinghamGore.png&lt;br /&gt;
| hp=1854&lt;br /&gt;
| mp=255&lt;br /&gt;
| atk=125&lt;br /&gt;
| def=238&lt;br /&gt;
| agi=148&lt;br /&gt;
| exp=18500&lt;br /&gt;
| gold=4050&lt;br /&gt;
| drop={{9i|item}} Sage&#039;s elixir&amp;lt;br/&amp;gt;{{9i|item}} Malicite&lt;br /&gt;
| note=Mini-boss, pretty much the same as it was except its HP is more, Agility is a little less, and give more reward after its defeat. &lt;br /&gt;
|location=[[Realm of the Mighty]] - L8&lt;br /&gt;
}}&lt;br /&gt;
====Attributes Resistance====&lt;br /&gt;
{{EnemyAttrTable| wind=50 | earth=125 | light=150 | dark=50 | blast=125 | illus=25 | petri=25 | atkdown=50 | defdown=25 | agidown=25 | mrdown=50 | attract=5}}&lt;br /&gt;
&lt;br /&gt;
===[[Goresby-Purrvis]]===&lt;br /&gt;
A leopard with what appears to be a samurai sword that also guards Gittingham palace and the last member of the Triumgorate the Hero faces.&lt;br /&gt;
====First Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| mini boss&lt;br /&gt;
|image=Goresby-Purrvis.png&lt;br /&gt;
| num=272&lt;br /&gt;
|name=Goresby-Purrvis&lt;br /&gt;
|hp=1653&lt;br /&gt;
|mp=25&lt;br /&gt;
|atk=234&lt;br /&gt;
|def=256&lt;br /&gt;
|agi=172&lt;br /&gt;
|exp=18000&lt;br /&gt;
|gold=0&lt;br /&gt;
|drop={{9i|accessory}} Agility ring (100%)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Beast&lt;br /&gt;
| note=One of the [[Triumgorate]]. A swordsman who swore allegiance to the [[Gittish Empire|Empire]] hoping to meet with some worthy adversaries. Died faithfully protecting its master some three hundred years ago, and was brought back in a new, feline form. &lt;br /&gt;
|location=[[Gittingham Palace]] - Outside L4&lt;br /&gt;
}}&lt;br /&gt;
====Second Fight====&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| mini boss&lt;br /&gt;
| num=272&lt;br /&gt;
| name=Goresby-Purrvis&lt;br /&gt;
| family = Beast&lt;br /&gt;
| image=Goresby-Purrvis.png&lt;br /&gt;
| hp=2306&lt;br /&gt;
| mp=25&lt;br /&gt;
| atk=220&lt;br /&gt;
| def=256&lt;br /&gt;
| agi=162&lt;br /&gt;
| exp=4550&lt;br /&gt;
| gold=20000&lt;br /&gt;
| drop={{9i|item}} Fizzle oil&amp;lt;br/&amp;gt;{{9i|accessory}} Agility ring&lt;br /&gt;
| note=Mini-boss, many of its attributes are weaker than it was, except its HP are doubled and it gives a better reward after its defeat. &lt;br /&gt;
|location=[[Realm of the Mighty]] - Outside L11&lt;br /&gt;
}}&lt;br /&gt;
====Attributes Resistance====&lt;br /&gt;
{{EnemyAttrTable| fire=75 | ice=75 | wind=125 | light=75 | dark=125 | blast=125 | petri=25 | defdown=50 | agidown=25 | mrdown=75}}&lt;br /&gt;
[[Category:Dragon Quest IX characters]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sun, 24 Oct 2010 22:19:19 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Triumgorate</comments>
		</item>
		<item>
			<title>King Godwyn</title>
			<link>https://dragon-quest.org/w/index.php?title=King_Godwyn&amp;diff=26003</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=King_Godwyn&amp;diff=26003</guid>
			<description>&lt;p&gt;67.164.174.231: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MonsterInfo&lt;br /&gt;
| name=King Godwyn&lt;br /&gt;
| image=KingGodwyn1.png&lt;br /&gt;
| family=???&lt;br /&gt;
| type=King&lt;br /&gt;
| game= Dragon Quest IX&lt;br /&gt;
| japanese=暗黒皇帝ガナサダイ&lt;br /&gt;
| romanji=Dark Emperor Ganasadai&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;King Godwyn&#039;&#039;&#039; is the king responsible for the rise of the [[Gittish Empire]]. His army was beaten by [[Greygnarl]] and his allies 300 years ago, but has recently returned.....&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Godwyn was once the heir to the House of Gitt, who ruled over [[Coffinwell]]. Ambitious, he began creating his own world spanning empire, and assassinated his father [[King Godfrey|Godfrey]] along with any other threats to his power. Fearing that someone could surpass him, his army had captured the Celestrian [[Corvus]] and began siphoningt his power in order to summon [[Barbaros|Barbarus]] and eliminate all opposition. He was seemingly stopped when [[Greygnarl]] and his forces to put a stop to Godwyn&#039;s reign.&lt;br /&gt;
&lt;br /&gt;
However, his prisoner Corvus remained in the Oubliette beneath his palace. Consumed with bitter hatred at the Empire&#039;s abuse and the betrayal of the citizens of Wormwood Creek while chained down there for the 300 years, he resurrected Godwyn, Barbarus, &amp;amp; the [[Triumgorate]] in order to bring ruin to the world. Godwyn&#039;s forces quickly captured the Celestrians that descended after the [[fygg]]s feell to the [[Protectorate]], and he sought the fyggs to assure his own world domination (unaware that Corvus was using him).&lt;br /&gt;
&lt;br /&gt;
[[Aquila]], posing as a defector, presented counterfeit fyggs to Godwyn, intending to slay the king and rescue Corvus. However, Godwyn killed him, leaving the task to [[Hero (Dragon Quest IX)|the hero]].&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; form==&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| mini boss&lt;br /&gt;
|image=KingGodwyn1.png&lt;br /&gt;
|num=273&lt;br /&gt;
|name=King Godwyn&lt;br /&gt;
|family=???&lt;br /&gt;
|hp=1970&lt;br /&gt;
|mp=255&lt;br /&gt;
|atk=168&lt;br /&gt;
|def=266&lt;br /&gt;
|agi=145&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|drop=None&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|note=Cruel king of the [[Gittish Empire]] who tasked the [[Triumgorate]] with seeking out the [[Fygg|fyggs]] so he could rule the world. His evil spread across the world three centuries ago, when he fought [[Greygnarl]] and his gang. His death is shrouded in mystery. &lt;br /&gt;
|locations=[[Gittingham Palace]] - L4&lt;br /&gt;
}}&lt;br /&gt;
===Attributes Resistance===&lt;br /&gt;
{{EnemyAttrTable| wind=125 | light=125 | dark=50 | silent=25 | petri=25 | atkdown=25 | defdown=75 | agidown=25 | mrdown=75}}&lt;br /&gt;
&lt;br /&gt;
===Powers and Abilities===&lt;br /&gt;
*Scepter Ball&lt;br /&gt;
*[[Disruptive Wave]]&lt;br /&gt;
&lt;br /&gt;
==2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; form==&lt;br /&gt;
{{NotableEnemy&lt;br /&gt;
| boss&lt;br /&gt;
|image=KingGodwyn2.png&lt;br /&gt;
|num=273&lt;br /&gt;
|name=King Godwyn&lt;br /&gt;
|family=???&lt;br /&gt;
|hp=3250&lt;br /&gt;
|mp=255&lt;br /&gt;
|atk=220&lt;br /&gt;
|def=266&lt;br /&gt;
|agi=155&lt;br /&gt;
|exp=26500&lt;br /&gt;
|gold=6000&lt;br /&gt;
|drop={{9i|staff}} Sceptre of Gitt (100%)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|note=[[King Godwyn]] of the House of Gitt&#039;s ultimate form. Far fiercer than any of the [[Triumgorate]], he was a truly formidable foe. Consumed by his ambitions of three centuries ago, he tried to use the [[Fygg|fyggs]] to take over the world. He also murdered [[Aquila]]. &lt;br /&gt;
|locations=[[Gittingham Palace]]&lt;br /&gt;
}}&lt;br /&gt;
===Attributes Resistance===&lt;br /&gt;
{{EnemyAttrTable| fire=125 | ice=75 | wind=125 | earth=75 | light=150 | dark=50 | defdown=75 | agidown=50 | mrdown=50}}&lt;br /&gt;
&lt;br /&gt;
===Powers and Abilities===&lt;br /&gt;
*[[Disruptive Wave]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQ9 Boss}}&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sun, 24 Oct 2010 22:14:43 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:King_Godwyn</comments>
		</item>
		<item>
			<title>Magic Burst</title>
			<link>https://dragon-quest.org/w/index.php?title=Magic_Burst&amp;diff=24675</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Magic_Burst&amp;diff=24675</guid>
			<description>&lt;p&gt;67.164.174.231: /* Dragon Quest IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic Burst&#039;&#039;&#039; (Japanese: &amp;lt;!--insert kanji here, yo, cuz I don&#039;t know it!--&amp;gt;, &#039;&#039;Madante&#039;&#039;, originally &#039;&#039;&#039;MegaMagic&#039;&#039;&#039;) is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it uses all the user&#039;s remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest IV]]&#039;&#039;==&lt;br /&gt;
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes, and is also used by the [[Aamon|true final boss]] in Chapter 6.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
The game of the spell&#039;s introduction, it is acquired by [[Barbara]] through an event. It can also be learned by assuming the [[liquid metal slime]] class.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VII]]&#039;&#039;==&lt;br /&gt;
Acquired through the [[rosevine]] class, it is one of the most powerful spells in the game, dealing about 3 damage per MP used (and thus capable of nearly 3000 damage if the user has the maximum of 999 MP).&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;==&lt;br /&gt;
Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. Its power has been decreased from the earlier games, likely due to the ability to [[psyche up]] to raise an attack&#039;s potency.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest IX]]&#039;&#039;==&lt;br /&gt;
Sages who reach level 78 in the vocation will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;==&lt;br /&gt;
The spell&#039;s nature has changed little from its introduction, applying to some resistances existing in the monster population. Powerful monsters, such as the [[prism peacock]], acquire the spell, though, humorously enough, the basic [[slime]] is capable of learning it if their stats and lineage will allow.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;==&lt;br /&gt;
The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;==&lt;br /&gt;
Magic Burst can be learned through the Muspell skill set. &amp;lt;!--I&#039;m sure their are others, like the boss skill sets, but I can&#039;t recall any at the mo&#039;. Sorries--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sun, 24 Oct 2010 18:43:46 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Magic_Burst</comments>
		</item>
		<item>
			<title>Lullab-Eye</title>
			<link>https://dragon-quest.org/w/index.php?title=Lullab-Eye&amp;diff=18791</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Lullab-Eye&amp;diff=18791</guid>
			<description>&lt;p&gt;67.164.174.231: /* Dragon Quest IX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lullab-Eye&#039;&#039;&#039; is an enemy skill in the [[Dragon Quest]] series. The eyes gleam eerily to put a party member to sleep (cannot be resisted).&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
Appearing only in the remakes, Lullab-Eye is used by [[Aamon]]&#039;s ultimate form.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
Used by [[Rhapthorne]] during the final battle.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
Lullab-Eye is used by several legacy bosses, as well as [[Corvus]] and Boa bishops.&lt;br /&gt;
[[Category:Skills]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sun, 24 Oct 2010 18:38:11 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Lullab-Eye</comments>
		</item>
		<item>
			<title>Metal king slime gloves</title>
			<link>https://dragon-quest.org/w/index.php?title=Metal_king_slime_gloves&amp;diff=19410</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Metal_king_slime_gloves&amp;diff=19410</guid>
			<description>&lt;p&gt;67.164.174.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metal king slime gloves&#039;&#039;&#039; is a high-class handwear harbouring the brilliance of a metal king slime.&lt;br /&gt;
&lt;br /&gt;
{{Equipment|header|name={{DQ9Icon|hand}} Metal king slime gloves|console=DS:DQ9}}&lt;br /&gt;
{{Equipment|stat|name=Type|modifier=Armor (Arms)}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★★★★☆}}&lt;br /&gt;
{{Equipment|stat|name=Defence|modifier=+24}}&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=[[List_of_armour_alchemy_recipes_in_Dragon_Quest_IX|Alchemy]]}}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Liquid metal slime gloves]] × 1 + [[Orichalcum]] × 1 + Slime crown × 1}}&lt;br /&gt;
{{Equipment|stat|name=Vocations|modifier={{DQ9Icon|warrior}}{{DQ9Icon|minstrel}}{{DQ9Icon|gladiator}}{{DQ9Icon|paladin}}{{DQ9Icon|armamentalist}}{{DQ9Icon|luminary}}}}&lt;br /&gt;
{{Equipment|footer|buyPrice=N/A|sellPrice=10250&lt;br /&gt;
   |flavor= High-class handwear harbouring the brilliance of a metal king slime.&lt;br /&gt;
   |notes=-30% chance from being affected by Blunt&lt;br /&gt;
-30% chance from being affected by Sap}}&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</description>
			<pubDate>Tue, 19 Oct 2010 23:05:39 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Metal_king_slime_gloves</comments>
		</item>
		<item>
			<title>Metal king slime gloves</title>
			<link>https://dragon-quest.org/w/index.php?title=Metal_king_slime_gloves&amp;diff=19409</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Metal_king_slime_gloves&amp;diff=19409</guid>
			<description>&lt;p&gt;67.164.174.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metal king slime gloves&#039;&#039;&#039; is a high-class handwear harbouring the brilliance of a metal king slime.&lt;br /&gt;
&lt;br /&gt;
{{Equipment|header|name={{DQ9Icon|hand}} Metal king slime gloves|console=DS:DQ9}}&lt;br /&gt;
{{Equipment|stat|name=Type|modifier=Armor (Arms)}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★★★★☆}}&lt;br /&gt;
{{Equipment|stat|name=Defence|modifier=+24}}&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=[[List_of_armour_alchemy_recipes_in_Dragon_Quest_IX|Alchemy]]}}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Liquid Metal Slime Gloves]] × 1 + [[Orichalcum]] × 1 + Slime crown × 1}}&lt;br /&gt;
{{Equipment|stat|name=Vocations|modifier={{DQ9Icon|warrior}}{{DQ9Icon|minstrel}}{{DQ9Icon|gladiator}}{{DQ9Icon|paladin}}{{DQ9Icon|armamentalist}}{{DQ9Icon|luminary}}}}&lt;br /&gt;
{{Equipment|footer|buyPrice=N/A|sellPrice=10250&lt;br /&gt;
   |flavor= High-class handwear harbouring the brilliance of a metal king slime.&lt;br /&gt;
   |notes=-30% chance from being affected by Blunt&lt;br /&gt;
-30% chance from being affected by Sap}}&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</description>
			<pubDate>Tue, 19 Oct 2010 23:04:58 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Metal_king_slime_gloves</comments>
		</item>
		<item>
			<title>Treasure map (Dragon Quest IX)</title>
			<link>https://dragon-quest.org/w/index.php?title=Treasure_map_(Dragon_Quest_IX)&amp;diff=33130</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Treasure_map_(Dragon_Quest_IX)&amp;diff=33130</guid>
			<description>&lt;p&gt;67.164.174.231: /* Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;treasure map&#039;&#039;&#039; is a specialty item in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, which can be acquired in a number of different ways. When opened, a treasure map marks a particular spot on the world map where a secret grotto can be found. Treasure maps come in 2 varieties: normal and legacy boss. Overall, treasure maps play a key role in extending Dragon Quest IX&#039;s post-game by adding enormous amounts of additional content.&lt;br /&gt;
&lt;br /&gt;
==Map description==&lt;br /&gt;
When viewed on the item screen, each treasure map displays description data on the top screen of the DS. This data contains the following:&lt;br /&gt;
* Image of the map&#039;s grotto which must be located on the world map&lt;br /&gt;
* Name of the original owner of the map, aka the player whose game originally generated the map.&lt;br /&gt;
* Name of the player who completed the map.&lt;br /&gt;
* A 3 item list of treasure drops received upon completion of the map. These items have increasing rareness and are listed as question marks until they have been received for the first time. For all maps, the first item is always received 100% of the time. On normal maps, the first item is always another normal treasure map. For legacy boss maps, the first item is a [[mini medal]]. The second and third items are directly correlated to the treasure map boss&#039; item drops, including their drop percentage.{{spoiler|start}}&lt;br /&gt;
&lt;br /&gt;
*There is one exception to this rule on normal maps: [[Greygnarl]], as a normal grotto boss, drops an [[Yggdrasil Leaf]] as his 100% drop. This is due to the [[Dragonlord]] &#039;s Map lvl. 1 being his 5% drop. His 10% drop is a lump of [[Orichalcum]].{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==World map locations==&lt;br /&gt;
Each treasure maps displays a location on the world map that the player must find in order to access the map&#039;s grotto/dungeon. There is a fixed number of possible world map locations where a map&#039;s grotto can appear. For almost all maps, the grotto location is randomly selected from all the possible world map locations. However, maps shared using Tag Mode or by completing quests retain the same world map location.&lt;br /&gt;
&lt;br /&gt;
To access a map&#039;s grotto, the player must find the location marked by the map on the overworld. When the map is activated, meaning it is in use and displayed on the top screen, the player will see an exclamation point above the hero&#039;s head on the bottom screen when they are in the correct location. Pressing the &#039;A&#039; button when this happens will cause the map&#039;s grotto to appear. Pressing &#039;A&#039; again, enters the grotto.&lt;br /&gt;
&lt;br /&gt;
Once a map is put away, its grotto also disappears from the overworld. However, activating the map again allows the player to re-activate the grotto. The world map location of a map is permanent after it has been received by the player.&lt;br /&gt;
&lt;br /&gt;
For images of all the possible world map locations for each map, see [[List of treasure map grotto locations in Dragon Quest IX]] .&lt;br /&gt;
&lt;br /&gt;
==Types of maps==&lt;br /&gt;
===Normal maps===&lt;br /&gt;
Normal treasure maps lead to grottos/dungesons which consist of a number of floors containing enemies and possibly treasure chests, as well as a boss in the final basement. Each normal map is given a descriptive title which includes a level number. This level is a measure of difficulty for the associated grotto. All normal maps which are not received via Tag Mode are randomly generated based on various criteria. See [[#Normal map generation mechanics]] for a full description of the normal map generation process.&lt;br /&gt;
&lt;br /&gt;
===Legacy boss maps===&lt;br /&gt;
Legacy Boss maps are treasure maps which lead to grottos/dungeons which contain only 1 floor holding a legacy boss from Dragon Quest I - VIII. These maps are considered bonus material and are only received using Tag Mode, by completing specific quests, and as item drops from certain other treasure map bosses. There are exactly 13 legacy boss maps in Dragon Quest IX.&lt;br /&gt;
&lt;br /&gt;
The Legacy Bosses are unusual in that you can give them the EXP normally obtained from defeating them so they can level up. This increases their strength in battle, and adjusts their treasure drops.&lt;br /&gt;
&lt;br /&gt;
==Methods to acquire maps==&lt;br /&gt;
===Tag Mode===&lt;br /&gt;
:&#039;&#039;See main article: [[Tag Mode]]&#039;&#039;&lt;br /&gt;
Treasure maps can be received via Tag Mode with other copies of Dragon Quest IX. When entering Tag Mode, each player is able to choose a single treasure map which they possess to share with other games. This map will be &amp;quot;copied&amp;quot;, meaning the original player does not lose it by sharing it on Tag Mode. This method of sharing treasure maps is also used for various Dragon Quest IX events in order to share maps. The 2 most famous maps traded via Tag Mode are the [[Masayuki map]] and the [[Locker map]].&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
The following [[Quests (Dragon Quest IX)|quests]] give a treasure map as a reward for their completion. &lt;br /&gt;
{{DQIXQuest|015}}&lt;br /&gt;
{{DQIXQuest|058}}&lt;br /&gt;
{{DQIXQuest|062}}&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #151 - #160|Quest 151]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #151 - #160|Quest 152]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #151 - #160|Quest 158]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #161 - #170|Quest 167]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest 176]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #171 - #180|Quest 179]]&lt;br /&gt;
* [[List of quests in Dragon Quest IX#Quest #181 - #184|Quest 184]]&lt;br /&gt;
{{DQIXQuest|151}}&lt;br /&gt;
{{DQIXQuest|152}}&lt;br /&gt;
{{DQIXQuest|158}}&lt;br /&gt;
{{DQIXQuest|167}}&lt;br /&gt;
{{DQIXQuest|176}}&lt;br /&gt;
{{DQIXQuest|179}}&lt;br /&gt;
{{DQIXQuest|184}}&lt;br /&gt;
&lt;br /&gt;
Note that quests 151 and higher are only available through the [[DQVC]]. See [[List of quests in Dragon Quest IX]] for more info.&lt;br /&gt;
&lt;br /&gt;
===Treasure map boss item drop===&lt;br /&gt;
After defeating certain treasure map bosses multiple times, the possibility exists that the boss will drop a specific treasure map. However, only 5 bosses have the possibility of dropping a map and each of the 5 has a specific map which they drop.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Boss !! Map Dropped&lt;br /&gt;
|-&lt;br /&gt;
| [[Baramos]] || [[Mudou|Murdaw]]&lt;br /&gt;
|-&lt;br /&gt;
| Murdaw || [[Dhoulmagus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greygnarl]] || [[Dragonlord]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonlord || [[Psaro]]&lt;br /&gt;
|-&lt;br /&gt;
| Psaro || [[Nimzo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The drop percentages are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Boss Level !! Map Drop Percentage&lt;br /&gt;
|-&lt;br /&gt;
| 16 - 25 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 26 - 40 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 41 - 56 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 57 - 68 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 69 - 80 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 81 - 90 || 35%&lt;br /&gt;
|-&lt;br /&gt;
| 91 - 99 || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
===King Schott===&lt;br /&gt;
King Schott of [[Stornway Castle]] will give the player 1 random treasure map when speaking with him after completing the game.&lt;br /&gt;
&lt;br /&gt;
===Completion of a normal treasure map===&lt;br /&gt;
Each normal treasure map has a specific number of floors, always culminating with a boss monster on the final basement. Defeating this boss monster gives the player another normal treasure map. This is the primary method of obtaining new treasure maps, as there is no limit to the number of maps a player can complete. A new map is given each time the player completes a normal treasure map, however, each map must be closed and reopened before it can be completed again. For information on how each normal map is generated, see [[#Normal map generation mechanics]].&lt;br /&gt;
&lt;br /&gt;
==Normal map generation mechanics==&lt;br /&gt;
After completing a normal treasure map, another map is randomly generated and given to the player. The mechanics of how a new map is generated are somewhat complex.&lt;br /&gt;
===1. Determining quality===&lt;br /&gt;
&#039;&#039;Quality&#039;&#039; is a computed number between 2 and 248 that is later used to determine how good the next map will be. A higher quality value yields more rare maps. The formula for quality is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
q = (h + (5 * r) + m) + p()&lt;br /&gt;
&lt;br /&gt;
q: quality value&lt;br /&gt;
h: hero&#039;s highest vocation level&lt;br /&gt;
r: hero&#039;s highest number of revocations (max of 10)&lt;br /&gt;
m: level of previous treasure map&lt;br /&gt;
p(): randomly generated value between -/+ 10% &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hero&#039;s highest vocation level is the highest level they currently hold in any single vocation. The hero&#039;s highest number of revocations is the highest number of times they have used [[revocation]] in any single vocation. Note that revocation is the process used to change from level 99 in any single vocation back to level 1. The high and low values for quality are thus computed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
h: 1&lt;br /&gt;
r: 0&lt;br /&gt;
m: 1&lt;br /&gt;
&lt;br /&gt;
q = (1 + (5 * 0) + 1) + p() = 2 &lt;br /&gt;
&lt;br /&gt;
h: 99&lt;br /&gt;
r: &amp;gt;= 10&lt;br /&gt;
m: 99&lt;br /&gt;
&lt;br /&gt;
q = (99 + (5 * 10) + 99) + p() = 248&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that p() in these examples is negated by the max and min values of 2 and 248 respectively.&lt;br /&gt;
&lt;br /&gt;
===2. Grotto content generation===&lt;br /&gt;
After computing the quality value, the game randomly selects one of 32768 maps for that quality value. Since quality can range from 2 to 248, the total normal map possibilities can be computed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(248 - 2) * 32,768 = 8,060,928 different maps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hence the reason high quality maps are so rare. Even with the highest quality value (248), there is still only a 1/32768 chance of getting a specific map. For higher quality values, the possible maps contain grottos which are much longer and hold more powerful enemies, bosses, and treasures. The following table shows the relation between the quality value and the map contents.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Quality !! # of Floors !! Monster Rank !! Boss #&lt;br /&gt;
|-&lt;br /&gt;
| 2-55 || 2-4 || 1-3 || 1-3&lt;br /&gt;
|-&lt;br /&gt;
| 56-60 || 4-6 || 2-4 || 1-3&lt;br /&gt;
|-&lt;br /&gt;
| 61-75 || 4-6 || 2-4 || 2-5&lt;br /&gt;
|-&lt;br /&gt;
| 76-80 || 6-10 || 1-5 || 2-5&lt;br /&gt;
|-&lt;br /&gt;
| 81-100 || 6-10 || 1-5 || 3-7&lt;br /&gt;
|-&lt;br /&gt;
| 101-120 || 8-12 || 2-6 || 4-7&lt;br /&gt;
|-&lt;br /&gt;
| 121-140 || 10-14 || 2-6 || 5-9&lt;br /&gt;
|-&lt;br /&gt;
| 141-160 || 10-16 || 3-7 || 6-9&lt;br /&gt;
|-&lt;br /&gt;
| 161-180 || 10-16 || 3-7 || 7-10&lt;br /&gt;
|-&lt;br /&gt;
| 181-200 || 11-16 || 4-9 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
| 201-220 || 12-16 || 5-9 || 1-12&lt;br /&gt;
|-&lt;br /&gt;
| 221-248 || 14-16 || 9 || 1-12&lt;br /&gt;
|}&lt;br /&gt;
Using this table, the game randomly selects an eligible value from each column according to the computed quality value. For example, for the highest quality brackets (201-220 and 221-248), a random boss is selected from all 12 possible bosses.&lt;br /&gt;
&lt;br /&gt;
====a. Monster Rank====&lt;br /&gt;
The monster rank value is used both for determining monsters and treasure chest rank within the grotto. Higher values equate to more difficult monsters and better chest contents.&lt;br /&gt;
&lt;br /&gt;
Monster Rank increases in value on lower floors of a grotto. The increase can summarized as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
r = b + floor(f / 5)&lt;br /&gt;
&lt;br /&gt;
r: rank of floor f&lt;br /&gt;
b: base rank of grotto, where K = 1 ... S = 12&lt;br /&gt;
f: floor number&lt;br /&gt;
Note that floor() is the mathematical floor function.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More simply stated, the rank increases by 1 for every 4 floors completed. So for the largest grotto (16 floors), the break down would be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
floor 1 rank = C (9) + floor(1 / 5) = C (9)&lt;br /&gt;
...&lt;br /&gt;
floor 5 rank = C (9) + floor(5 / 5) = B (10)&lt;br /&gt;
...&lt;br /&gt;
floor 10 rank = C (9) + floor(10 / 5) = A (11)&lt;br /&gt;
...&lt;br /&gt;
floor 15 rank = C (9) + floor(15 / 5) = S (12)&lt;br /&gt;
floor 16 rank = C (9) + floor(16 / 5) = S (12)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Therefore, rank S (12) is the highest any grotto can contain, and can only appear on the 15th and 16th floors. Also note that not all monsters within a particular rank may appear on a floor. Which monsters within the rank appear and their frequency is determined randomly. This fact is tied to the popularity of the [[Masayuki map]], as it contains a floor where only [[metal king slime|Metal King Slimes]] appear.&lt;br /&gt;
&lt;br /&gt;
For the list of monsters in each rank, see [[List of treasure map monster ranks in Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
====b. Treasure chest rank====&lt;br /&gt;
Treasure chest rank is derived from the monster rank value. Treasure chest rank only has 10 values rather than 12.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Monster Rank !! Treasure Chest Rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1-3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1-4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2-5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2-6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3-7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3-8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4-9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5-9&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1-10&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 5-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Treasure chest rank is determined on a per chest basis. This means that for a floor with monster rank 5, each chest could have a rank between 2 and 5. Each chest permanently retains its rank, so a rank 8 chest will always contain rank 8 items. The treasure map must be closed and reopened in order for chests to respawn their items.&lt;br /&gt;
&lt;br /&gt;
The number of actual chests on any one floor is determined randomly. This variability in the number of chests and their rank is the reason for the [[Locker map]]&#039;s popularity, as it has a high amount of rank 9 and 10 chests.&lt;br /&gt;
&lt;br /&gt;
For details treasure chest rank items, [[List of treasure map treasure chest ranks in Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
====c. Normal map bosses====&lt;br /&gt;
There are 12 possible bosses for normal treasure maps. These bosses are indexed below in increasing order of difficulty:&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! # !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Equinox]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Nemean]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Shogum]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Trauminator]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Elusid]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Sir Sanguinus]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Atlas]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Hammibal]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Fowleye]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Excalipurr]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Tyrannosaurus Wrecks]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Greygnarl]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first ten bosses are implied at several points throughout the game (and stated outright by Fowleye) to be aspects of the Almighty, who was fragmented by Corvus and sealed into the grottos to ensure that he would not regain his power.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the treasure map must be closed and reopened in order for the boss to reappear.&lt;br /&gt;
&lt;br /&gt;
For a full list of treasure map bosses, see [[List of treasure map bosses in Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
===5. Map name generation===&lt;br /&gt;
The treasure map name is generated based on the treasure map grotto contents and is structured as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
prefix + environment + &amp;quot;of&amp;quot; + suffix + level&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
Clay Tunnel of Bliss Lv.1  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each portion of the map name represents an attribute of the grotto contents. Since the grotto contents are determined by the &#039;&#039;quality&#039;&#039; value listed above, the name is determined by randomly selecting from the eligible options for each portion of the name according to the grotto contents.&lt;br /&gt;
====Level====&lt;br /&gt;
The level formula is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|l| = (((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r()&lt;br /&gt;
&lt;br /&gt;
l: new map level&lt;br /&gt;
f: number of grotto floors/basements, not including boss floor&lt;br /&gt;
m: base monster rank of grotto&lt;br /&gt;
b: boss number&lt;br /&gt;
r(): random number between -5 and 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a map that has 8 floors (not including boss floor), monster rank 5, and boss 5 the level would be computed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
|l| = (((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r()&lt;br /&gt;
|l| = (18 + 12 + 12) + r()&lt;br /&gt;
|l| = 42 + r()&lt;br /&gt;
37 &amp;lt;= l &amp;lt;= 47&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
So the level will be between 37 and 47, depending on the random value generated between -5 and 5.&lt;br /&gt;
&lt;br /&gt;
====Prefix====&lt;br /&gt;
Prefix is related to the rank of the treasure map grotto. Rank is determined by the &#039;&#039;quality&#039;&#039; value computed above, and the prefix is randomly selected from the possible prefixes associated with the base rank.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Prefix !! Base Monster Rank&lt;br /&gt;
|-&lt;br /&gt;
| Clay || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Granite || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Basalt || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| Graphite || 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3-4&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 3-8&lt;br /&gt;
|-&lt;br /&gt;
| Bronze || 3-8&lt;br /&gt;
|-&lt;br /&gt;
| Steel || 5-8&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 5-8&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 5-8&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || 5-8&lt;br /&gt;
|-&lt;br /&gt;
| Ruby || 6-9&lt;br /&gt;
|-&lt;br /&gt;
| Emerald || 7-9&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire || 7-9&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || 7-9&lt;br /&gt;
|}&lt;br /&gt;
There is a fair amount of ambiguity with each rank, as a map with rank 8 could have 10 out of 16 possible prefixes.&lt;br /&gt;
&lt;br /&gt;
====Environment====&lt;br /&gt;
Environment is the word in the treasure map title that describes the &#039;theme&#039; of the treasure map grotto. There are 5 possible themes:&lt;br /&gt;
* Cave/Nature&lt;br /&gt;
* Ruins&lt;br /&gt;
* Ice&lt;br /&gt;
* Water&lt;br /&gt;
* Volcano&lt;br /&gt;
There are a variety of environment words used to describe each of these different themes. The environment word used is related to the number of floors the grotto contains.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! # of Floors !! Cave !! Ruin !! Ice !! Water !! Volcano&lt;br /&gt;
|-&lt;br /&gt;
! 2-7&lt;br /&gt;
| Cave || Tunnel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Cave&lt;br /&gt;
|-&lt;br /&gt;
! 2-11&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Mine&lt;br /&gt;
| Crevasse || Marsh || Mine&lt;br /&gt;
|-&lt;br /&gt;
! 4-13&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Lair&lt;br /&gt;
| Icepit || Lake || Crater&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Path&lt;br /&gt;
| Snowhall || Moor || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
! 8-15&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Crypt&lt;br /&gt;
|-&lt;br /&gt;
! 10-16&lt;br /&gt;
| Nest || Ruins || Tundra || Waterway || Nest&lt;br /&gt;
|-&lt;br /&gt;
! 12-16&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | World&lt;br /&gt;
|-&lt;br /&gt;
! 14-16&lt;br /&gt;
| Abyss || Maze || Glacier || Chasm || Void&lt;br /&gt;
|}&lt;br /&gt;
The ambiguity is high related to number of floors. A grotto with 11 floors could have any environment word except for Tunnel and Cave.&lt;br /&gt;
&lt;br /&gt;
====Suffix====&lt;br /&gt;
The suffix of the treasure map name is related to the number of the boss on the last floor of the grotto.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Boss Number !! Suffix&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Joy, Bliss, Glee&lt;br /&gt;
|-&lt;br /&gt;
| 1-6 || Doubt, Woe, Dolour&lt;br /&gt;
|-&lt;br /&gt;
| 4-9 || Regret, Bane, Fear&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || Dread, Hurt, Gloom&lt;br /&gt;
|-&lt;br /&gt;
| 10-12 || Death, Ruin, Evil, Doom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure map calculators==&lt;br /&gt;
Calculators have been developed to compute the possible values related to treasure maps using the mechanics discussed above.&lt;br /&gt;
* [http://www.woodus.com/den/games/dq9ds/dq9_grotto.html Calculator 1]&lt;br /&gt;
* [http://plumeria.vmth.ucdavis.edu/~saintly/gaming/dq9_grotto.html Calculator 2]&lt;br /&gt;
&lt;br /&gt;
==Obtaining better maps==&lt;br /&gt;
A common question is how to obtain better maps. The answer to this question is to improve the quality value computed when each new map is generated. This can be done by doing the following:&lt;br /&gt;
* Level up the hero, in any vocation, as high as possible (eventually level 99).&lt;br /&gt;
* Level up the hero, in many other vocations to level 99 and begin using revocation.&lt;br /&gt;
* Continue completing the highest level treasure maps available, as the level of the previous map is used in computing the quality of the next map.&lt;br /&gt;
* Use revocation up to 10 times for maximum effect.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of treasure map grotto locations in Dragon Quest IX]]&lt;br /&gt;
* [[List of treasure map monster ranks in Dragon Quest IX]]&lt;br /&gt;
* [[List of treasure map treasure chest ranks in Dragon Quest IX]]&lt;br /&gt;
* [[List of treasure map bosses in Dragon Quest IX]]&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX items]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Tue, 19 Oct 2010 19:55:17 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Treasure_map_(Dragon_Quest_IX)</comments>
		</item>
		<item>
			<title>Liquid metal slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Liquid_metal_slime&amp;diff=30693</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Liquid_metal_slime&amp;diff=30693</guid>
			<description>&lt;p&gt;67.164.174.231: /* Dragon Quest Monsters: Joker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MonsterInfo&lt;br /&gt;
| name=Liquid metal slime&lt;br /&gt;
| image=DQ9LiquidMetalSlime.png&lt;br /&gt;
| family=Slime&lt;br /&gt;
| type=Metal/Liquid&lt;br /&gt;
| game= Dragon Quest II&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Metabble.gif|150px|right]]&lt;br /&gt;
The &#039;&#039;&#039;liquid metal slime&#039;&#039;&#039; (originally &#039;&#039;&#039;metal babble&#039;&#039;&#039;; later &#039;&#039;&#039;metabble&#039;&#039;&#039; due to display constraints) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest II]]&#039;&#039;, it is a metallic [[bubble slime]] that acts as a large source of experience points.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
In terms of appearance, liquid metal slimes are essentially identical to bubble slimes, but are metallic in color and shine.&lt;br /&gt;
&lt;br /&gt;
Liquid metal slimes have the standard qualities of [[metal monsters]]: high speed, high defense, immunity to essentially all forms of magic and skill, very low HP, very high experience payout, and the unfavorable habit of running away from battle frequently. Although a step up from the metal slime, the liquid metal slime is rarely shown to be competent at fighting, its only enhancements being its HP and the experience it gives when compared to metal slimes.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime (Metal babble)&lt;br /&gt;
|image = [[Image:Metalbabble.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 35&lt;br /&gt;
|experience = 1050&lt;br /&gt;
|gold = 255&lt;br /&gt;
}}&lt;br /&gt;
Though the game of the liquid metal slime&#039;s introduction, it does not appear until nearing the game&#039;s end, appearing only in Rhone and a few areas with access to it.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime (Metal babble)&lt;br /&gt;
|image = [[Image:Metalbabble.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 6&lt;br /&gt;
|experience = 53600&lt;br /&gt;
|gold = 1023&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Liquid metal slimes appear within the vicinity of [[Rimuldar]], among several with in the dark world of Alefgard dungeons. A popular strategy for vanquishing the slime is to have your [[Wizard]] and [[Priest]] cast Puff and Accelerate on the first turn of the encounter, incenrating them automatically on the next turn.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime (Metal babble)&lt;br /&gt;
|image = [[Image:Metalbabble.gif]][[Image:Metabble.gif]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|hp = 5&lt;br /&gt;
|experience = 10050&lt;br /&gt;
|gold = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:nopic.png]]&lt;br /&gt;
|name=Metal babble&lt;br /&gt;
|game=[[Dragon Quest V]]&lt;br /&gt;
|console=SNES&lt;br /&gt;
|hp= 7&lt;br /&gt;
|mp= 255&lt;br /&gt;
|attack= 61&lt;br /&gt;
|defense=2047&lt;br /&gt;
|agility=150&lt;br /&gt;
|experience=10050&lt;br /&gt;
|gold=10&lt;br /&gt;
|droppedItem=[[Small Medal]]&lt;br /&gt;
|spells=Firebal&lt;br /&gt;
|family=[[Liquid slime family]]&lt;br /&gt;
|captureRate=1/256&lt;br /&gt;
|description=This enemy runs often.&lt;br /&gt;
|locations=Granbania Pass&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[File:Liquid_metal_slime1.png]][[File:Liquid_metal_slime2.png]]&lt;br /&gt;
|name=Liquid metal slime&lt;br /&gt;
|game=[[Dragon Quest V]]&lt;br /&gt;
|console=DS&lt;br /&gt;
|hp= 6&lt;br /&gt;
|mp= infinite&lt;br /&gt;
|attack= 61&lt;br /&gt;
|defense=1023&lt;br /&gt;
|agility=150&lt;br /&gt;
|experience=10050&lt;br /&gt;
|gold=10&lt;br /&gt;
|family=[[Liquid slime family]]&lt;br /&gt;
|bestiaryNumber=65&lt;br /&gt;
|captureRate=1/256&lt;br /&gt;
|locations=Gotha Pass&lt;br /&gt;
}}&lt;br /&gt;
Liquid metal slimes can be encountered shortly after the player obtains a ship. Though they remain an excellent source of experience points, they also have a habit of appearing alongside troublesome monsters such as [[hoodlum]]s and [[hocus chimaera]]s. Exceptionally lucky and/or vigilant players may obtain a defeated liquid metal slime as an ally, one of the most potent monster partners that can be had in the game.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime&lt;br /&gt;
|image = [[Image:nopic.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|hp = 6&lt;br /&gt;
|experience = 1050&lt;br /&gt;
|gold = 10&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Metabble.gif]]&lt;br /&gt;
|name=Metabble&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=6&lt;br /&gt;
|mp=50&lt;br /&gt;
|attack=90&lt;br /&gt;
|defense=999&lt;br /&gt;
|agility=255&lt;br /&gt;
|experience=10050&lt;br /&gt;
|gold=20&lt;br /&gt;
|droppedItem=LUCK Shoes&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=Fireball&lt;br /&gt;
|family=Slime&lt;br /&gt;
|bestiaryNumber=123&lt;br /&gt;
|captureRate=Hard&lt;br /&gt;
|description=Tendency to run away&lt;br /&gt;
|locations=Coastal &amp;lt;br&amp;gt; Deja &amp;lt;br&amp;gt; Demon Lord&#039;s Lair &amp;lt;br&amp;gt; Mentare &amp;lt;br&amp;gt; Krage &amp;lt;br&amp;gt; Loomin&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Metabble can be found in the [[Halfling&#039;s Cave]] in the past, the [[Great Lighthouse]] in the past and present, the [[Excavated Cave]], the [[Demon Lord&#039;s Lair]], the [[Mentare]] region in Disc 2, the [[Krage]] region in Disc 2 and the [[Loomin]] region in Disc 2. It is also one of the forms that the [[WonderEgg]] can become when hatched.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime&lt;br /&gt;
|image = [[Image:Liquid_metal_slime.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|hp = 8&lt;br /&gt;
|experience = 10050&lt;br /&gt;
|gold = 18&lt;br /&gt;
}}&lt;br /&gt;
Liquid metal slimes can first be encountered in Trodain Castle, though their appearances there are very rare and only indicated by the hunter mechs in the area.  They also appear in most places accessible by flight, most commonly at nighttime.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime&lt;br /&gt;
|image = [[Image:nopic.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = Nintendo DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = Unlimited&lt;br /&gt;
|attack = 100&lt;br /&gt;
|defense = 256&lt;br /&gt;
|agility = 179&lt;br /&gt;
|experience = 40200&lt;br /&gt;
|gold = 40&lt;br /&gt;
|droppedItem = agility ring (1/32), depressing shoes (1/128)&lt;br /&gt;
|skills = attack, flee&lt;br /&gt;
|spells = Bang&lt;br /&gt;
|family = Slime&lt;br /&gt;
|bestiaryNumber = 153&lt;br /&gt;
|description = Game description: Their defense and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give!&lt;br /&gt;
Guide description: They&#039;re constantly striving to see who can last the longest without getting whacked and still succeed in scarpering.&lt;br /&gt;
|locations = the Bowhole, Angel Falls area (high ground), grotto&lt;br /&gt;
}}&lt;br /&gt;
They can be found in [[The Bowhole]] and rarely at the cliff at Angel&#039;s falls&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime (Metabble)&lt;br /&gt;
|image = [[Image:Metabble.png1]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;&lt;br /&gt;
|hp = 1&lt;br /&gt;
|experience = ???&lt;br /&gt;
|gold = ???&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime (Metabble)&lt;br /&gt;
|image = [[Image:Metabble.png1]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;&lt;br /&gt;
|hp = 35&lt;br /&gt;
|experience = ???&lt;br /&gt;
|gold = ???&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Metabble.png2]]&lt;br /&gt;
|name=Liquid metal slime (Metabble)&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=???&lt;br /&gt;
|experience=???&lt;br /&gt;
|gold=???&lt;br /&gt;
|droppedItems=&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|description=&lt;br /&gt;
|location=???&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Put stuff here, yo --&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
{{Monster&lt;br /&gt;
&lt;br /&gt;
|name = Liquid metal slime&lt;br /&gt;
|image = [[Image:Liquidmetalslime.jpg]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;&lt;br /&gt;
|hp = 9-12&lt;br /&gt;
|experience = 30072&lt;br /&gt;
|gold = ???&lt;br /&gt;
|skills = flee&lt;br /&gt;
|spells = frizzle&lt;br /&gt;
|family = slime&lt;br /&gt;
|locations = tartarus, metal menagerie&lt;br /&gt;
}}&lt;br /&gt;
Liquid Metal Slimes appear as rank C members of the Slime family and can be fought on Palaish Isle within Madame Rummy&#039;s Metal Menagerie. They can also be fought inside Tartarus, the final dungeon, before and after beating the game, though the player won&#039;t be able to see them on the overworld until after the game has been completed. Synthesizing two Metal Slimes together will result in a Liquid Metal Slime.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: right;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Bubble slime]]&lt;br /&gt;
*[[King bubble slime]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Metalbabble.gif|NES&lt;br /&gt;
File:Liquid_metal_slime1.png|&#039;&#039;Dragon Quest V&#039;&#039; DS&lt;br /&gt;
File:Liquid_metal_slime2.png|Mugshot, &#039;&#039;Dragon Quest V&#039;&#039; DS&lt;br /&gt;
Image:Metalbabble.gif1&lt;br /&gt;
Image:Liquid_metal_slime.png|&#039;&#039;Dragon Quest VIII&#039;&#039;&lt;br /&gt;
Image:Metabble.png1|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Metabble.png2|&#039;&#039;Dragon Quest Monsters: Caravan Heart&#039;&#039;&lt;br /&gt;
Image:Liquidmetalslime.jpg|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Slimes]]&lt;br /&gt;
[[Category:Metal Monsters]]&lt;/div&gt;</description>
			<pubDate>Sun, 17 Oct 2010 01:39:26 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Liquid_metal_slime</comments>
		</item>
		<item>
			<title>Malroth</title>
			<link>https://dragon-quest.org/w/index.php?title=Malroth&amp;diff=28258</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Malroth&amp;diff=28258</guid>
			<description>&lt;p&gt;67.164.174.231: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Malroth&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;Sidoh&#039;&#039;&#039;, used in the GBC translations) is an antagonist in &#039;&#039;[[Dragon Quest II]]&#039;&#039; and a recurring enemy in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Also known as &#039;The Destroyer&#039;, he is a god of destruction that hungers for the eradication of all things.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Malroth is a large demon covered mostly in blue scales (green in the original NES &#039;&#039;Dragon Quest II&#039;&#039;) and wearing only a necklace with a skull on it. He has six limbs, four of which appear to be arms, a massive pair of wings and a serpent for a tail. His mouth is always shown as being a wide-opened grin, fangs clearly visible.&lt;br /&gt;
&lt;br /&gt;
Being a god of destruction, Malroth is clearly powerful and capable of both altering his stats and those of his opponents, at least in the installment he originates from. He is also capable of breathing fire and can launch crippling physical attacks.&lt;br /&gt;
&lt;br /&gt;
In all of his appearances Malroth has almost never spoken, preferring annihilation over conversation.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
&amp;lt;!-- Old info: As far as I recall, Malroth was merely the being Hargon was trying to summon so calling him the &#039;leader of everything evil in Alefgard&#039; seems more like speculation than supported info, but I might need to brush up my DQII play...&lt;br /&gt;
Malroth is the leader of everything evil in [[Alefgard]]. He is the true being responsible for the chaos spreading from one town to the next and the destruction of the once beautiful forests and rivers. He is the one behind the attempted annhilation of [[Moonbroke]] and all of its citizens, though he makes the mistake of leaving the [[Princess of Moonbrooke|Princess]] alive, and able to get her revenge upon the demon.&lt;br /&gt;
&lt;br /&gt;
The three brave warriors must face him in the end of [[Dragon Quest II]] to fully restore full peace to their kingdoms. He uses strong spells such as , and has an ability that will make one party member instantly die. However, his [[HP]] is really no higher than that of [[Hargon|Hargon the Sorcerer]]&#039;s.--&amp;gt;&lt;br /&gt;
At the start of the game, Malroth is only referenced to and rarely by his name. All that is first hinted to is his penchant for destruction and the fact that [[Hargon]] threatens all of [[Alefgard]] by trying to summon him.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s party does not come face-to-face with the mighty demon until after Hargon is slain. When the party tries to move away from Hargon&#039;s throne their path will be blocked by flames and the floor will begin to break apart, heralding Malroth&#039;s return. Though successful in defeating Hargon, the sorcerer summoned the god of destruction in death, leaving the heroes to contend with him in the final battle of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
Malroth (Sidoh at the time) is one of the many boss characters players can breed to obtain. He also appears as the boss of the Gate of Demolition, though only on the second time through: players must first defeat Hargon and then go through the gate again to confront Malroth, whose presence is noted by [[Watabou]] when Hargon is defeated. It is interesting to note that this is the only time Malroth speaks in person, talking with pauses between words and occasionally syllables.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
Malroth (Sidoh at the time) is present. Additionally, like several other boss characters, he was given an additional form called &#039;&#039;&#039;Genosidoh&#039;&#039;&#039;, a far more fearsome looking form than that of his original.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;A god of destruction who plans to usher death&amp;lt;br /&amp;gt;unto all living beings.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malroth is present as a rank S member of the Demon family and is integral to synthesizing some of the most powerful monsters in the game, being needed to synthesize [[Zoma]] and [[Nimzo]]. Malroth himself can be synthesized by using a [[Living Statue]] and a [[Demon-at-arms]], though other combinations exist.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
:&#039;&#039;&amp;quot;Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness. This deity of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!&amp;quot; - Dragon Quest IX bestiary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malroth appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #151]] (or received at special events).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||Midenhall Boots||15%||[[Red Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Midenhall Trousers||15%||Red Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||Midenhall Gloves||15%||Red Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||Midenhall Garb||15%||Red Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Midenhall Helm||15%||Red Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||Midenhall Boots||20%||Red Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Midenhall Trousers||20%||Red Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||Midenhall Gloves||20%||Red Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Midenhall Garb||20%||Red Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Midenhall Helm||20%||Red Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Blazing Fire]] breath, [[Dazzleflash]], [[Psych Up|Psyche Up]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Disruptive Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Moreheal]]&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Blinder]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Hellfire]] breath, begins attacking 3 times per turn&lt;br /&gt;
|-&lt;br /&gt;
|49||[[C-c-cold Breath]]&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Fullheal]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Malroth.gif|&#039;&#039;Dragon Quest II&#039;&#039;&lt;br /&gt;
Image:Sidoh.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
Image:Sidoh.png1|&#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Genosidoh.png|Genosidoh, &#039;&#039;Dragon Quest Monsters 2&#039;&#039;&lt;br /&gt;
Image:Demon-malroth.jpg|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;[[File:Genosidoh.gif]][[File:Sidoh.gif]]&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest II bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;/div&gt;</description>
			<pubDate>Fri, 08 Oct 2010 02:05:36 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Malroth</comments>
		</item>
		<item>
			<title>List of item alchemy recipes in Dragon Quest IX</title>
			<link>https://dragon-quest.org/w/index.php?title=List_of_item_alchemy_recipes_in_Dragon_Quest_IX&amp;diff=27182</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=List_of_item_alchemy_recipes_in_Dragon_Quest_IX&amp;diff=27182</guid>
			<description>&lt;p&gt;67.164.174.231: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all item-based alchemy recipes in [[Dragon Quest IX]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable listTable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#00AAFF;&amp;quot;| Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#00AAFF;&amp;quot;| Alchemy Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#00AAFF;&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|[[Agate of Evolution]]&lt;br /&gt;
|&lt;br /&gt;
*[[Sainted Soma]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Ethereal Stone]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Chronocrystal]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggressence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fisticup]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Wakerobin]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Softwort]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Astral Plume]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flurry Feather]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Fresh Water]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Angel Bell]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Birdsong Nectar]]&lt;br /&gt;
|&lt;br /&gt;
*[[Nectar]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Fresh Water]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Sleeping Hibiscus]]&amp;amp;nbsp;(5)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Skein]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fresh Water]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Tangleweb]]&amp;amp;nbsp;(5)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Densinium]]&lt;br /&gt;
|&lt;br /&gt;
*[[Flintstone]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Iron Ore]]&amp;amp;nbsp;(3)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elfin Elixir]]&lt;br /&gt;
|&lt;br /&gt;
*[[Yggdrasil Leaf]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Royal Soil]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Nectar]]&amp;amp;nbsp;(5)&lt;br /&gt;
|An enchanted elixir that totally tops up a single ally&#039;s MP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted Stone]]&lt;br /&gt;
|&lt;br /&gt;
*[[Thunderball]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Ice Crystal]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Mystifying Mixture]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ethereal Stone]]&lt;br /&gt;
|&lt;br /&gt;
*[[Enchanted Stone]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Perfect Panacea]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Narspicious]]&amp;amp;nbsp;(2)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Finessence]]&lt;br /&gt;
|&lt;br /&gt;
*[[Fisticup]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Slipweed]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Superior Medicine]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Bar]]&lt;br /&gt;
|&lt;br /&gt;
*[[Sainted Soma]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Ethereal Stone]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Birdsong Nectar]]&amp;amp;nbsp;(5)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hephaestus&#039; Flame]]&lt;br /&gt;
|&lt;br /&gt;
*[[Lava Lump]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Royal Soil]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Toad Oil]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucida Shard]]&lt;br /&gt;
|&lt;br /&gt;
*[[Brighten Rock]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Evencloth]]&amp;amp;nbsp;(3)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunaria]]&lt;br /&gt;
|[[Moonwort Bulb]]&lt;br /&gt;
&amp;amp;nbsp;(3)&lt;br /&gt;
|An antidote to paralysis for a single ally that also adds around 90 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Water]]&lt;br /&gt;
|&lt;br /&gt;
*[[Holy Water]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Royal Soil]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Nectar]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An enchanted elixir that restores 30 MP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicite]]&lt;br /&gt;
|&lt;br /&gt;
*[[Pink Pearl]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Terrible Tattoo]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Narspicious]]&amp;amp;nbsp;(3)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mystifying Mixture]]&lt;br /&gt;
|&lt;br /&gt;
*[[Belle Cap]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Manky Mud]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Cowpat]]&amp;amp;nbsp;(3)&lt;br /&gt;
|A potion that sends a single enemy into a state of confusion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Panacea]]&lt;br /&gt;
|&lt;br /&gt;
*[[Special Medicine]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Superior Medicine]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Moonwort Bulb]]&amp;amp;nbsp;(1)&lt;br /&gt;
|A remedy that removes poison and paralysis and restores around 90 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Panacea]]&lt;br /&gt;
|&lt;br /&gt;
*[[Panacea]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Angel Bell]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Wakerobin]]&amp;amp;nbsp;(1)&lt;br /&gt;
|A remedy that removes all manner of ills and restores around 90 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage&#039;s Elixir]]&lt;br /&gt;
|&lt;br /&gt;
*[[Magic Water]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Royal Soil]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Nectar]]&amp;amp;nbsp;(3)&lt;br /&gt;
|An enchanted elixir that restores around 90 MP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sage&#039;s Stone]]&lt;br /&gt;
|&lt;br /&gt;
*[[Orichalcum]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Birdsong Nectar]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Silver Ore]]&amp;amp;nbsp;(1)&lt;br /&gt;
|A rock that restores everyone&#039;s HP when used in battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sainted Soma]]&lt;br /&gt;
|&lt;br /&gt;
*[[Lucida Shard]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Sage&#039;s Elixir]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Astral Plume]]&amp;amp;nbsp;(2)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Softwort]]&lt;br /&gt;
|&lt;br /&gt;
*[[Strong Medicine]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Moonwort Bulb]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An antidote to paralysis for a single ally that also adds around 60 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Antidote]]&lt;br /&gt;
|[[Strong Antidote]]&lt;br /&gt;
&amp;amp;nbsp;(2)&lt;br /&gt;
|A herb that heals poison and restores around 90 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special Medicine]]&lt;br /&gt;
|[[Strong Medicine]]&lt;br /&gt;
&amp;amp;nbsp;(2)&lt;br /&gt;
|A herb that restores around 90 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strong Antidote]]&lt;br /&gt;
|&lt;br /&gt;
*[[Antidotal Herb]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Medicinal Herb]]&amp;amp;nbsp;(1)&lt;br /&gt;
|A herb that heals poison and restores around 40 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strong Medicine]]&lt;br /&gt;
|[[Medicinal Herb]]&lt;br /&gt;
&amp;amp;nbsp;(2)&lt;br /&gt;
|A herb that restores around 40 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstone]]&lt;br /&gt;
|&lt;br /&gt;
*[[Lucida Shard]]&amp;amp;nbsp;(2)&lt;br /&gt;
*[[Mirrorstone]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Hepaestus&#039; Flame]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superior Medicine]]&lt;br /&gt;
|&lt;br /&gt;
*[[Medicinal Herb]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Strong Medicine]]&amp;amp;nbsp;(1)&lt;br /&gt;
|A herb that restores around 60 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Technicolour Dreamcloth]]&lt;br /&gt;
|&lt;br /&gt;
*[[Grubby Bandage]]&amp;amp;nbsp;(3)&lt;br /&gt;
*[[Brighten Rock]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Celestial Skein]]&amp;amp;nbsp;(1)&lt;br /&gt;
|An alchemy ingredient. See [[List of alchemy ingredients in Dragon Quest IX]] for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yggdrasil Dew]]&lt;br /&gt;
|&lt;br /&gt;
*[[Yggdrasil Leaf]]&amp;amp;nbsp;(1)&lt;br /&gt;
*[[Elfin Elixir]]&amp;amp;nbsp;(1)&lt;br /&gt;
| Divine drop that brings the whole party back to full health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[List of weapon alchemy recipes in Dragon Quest IX]]&lt;br /&gt;
*[[List of armour alchemy recipes in Dragon Quest IX]]&lt;br /&gt;
*[[List of accessory alchemy recipes in Dragon Quest IX]]&lt;br /&gt;
*[[List of alchemy ingredients in Dragon Quest IX]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest IX lists]]&lt;br /&gt;
[[Category:Alchemy lists]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sun, 03 Oct 2010 20:18:54 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:List_of_item_alchemy_recipes_in_Dragon_Quest_IX</comments>
		</item>
		<item>
			<title>Falcon sword</title>
			<link>https://dragon-quest.org/w/index.php?title=Falcon_sword&amp;diff=16006</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Falcon_sword&amp;diff=16006</guid>
			<description>&lt;p&gt;67.164.174.231: Created page with &amp;quot;the falcon sword is an extremly fast sword allowing the weilder to attack twice in one turn. However, it always misses metal monsters.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the falcon sword is an extremly fast sword allowing the weilder to attack twice in one turn. However, it always misses metal monsters.&lt;/div&gt;</description>
			<pubDate>Fri, 17 Sep 2010 03:49:57 GMT</pubDate>
			<dc:creator>67.164.174.231</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Falcon_sword</comments>
		</item>
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