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		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/76.136.198.194</link>
		<description>User contributions</description>
		<language>en</language>
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		<lastBuildDate>Thu, 16 Apr 2026 22:52:09 GMT</lastBuildDate>
		<item>
			<title>Gold digger</title>
			<link>https://dragon-quest.org/w/index.php?title=Gold_digger&amp;diff=229809</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Gold_digger&amp;diff=229809</guid>
			<description>&lt;p&gt;76.136.198.194: Typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Gold golem&lt;br /&gt;
|image=[[File:DQIII Famicom Gold Basher.png|300px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|ゴールドマン|Gorudo man}}&lt;br /&gt;
|romanji=Gorudoman&lt;br /&gt;
|old=Gold basher ([[NES]])&amp;lt;br&amp;gt;Gold golem (Android/iOS)&lt;br /&gt;
|firstappear={{Dragon Quest III}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;gold digger&#039;&#039;&#039; is a mass of once-liquid gold that has since hardened into uneven ingots. The pile of precious metal serves as an ideal target for amassing quick cash.&lt;br /&gt;
&lt;br /&gt;
The monster formerly shared it&#039;s Japanese name with the [[Gold golem (Recurring)|gold golem]] from its debut in 1988 through 2025, when it was rechristened in the May 23rd update patch for {{DQ3HD}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Gold golem&lt;br /&gt;
|kanji= ゴールドマン&lt;br /&gt;
|romanji=Gorudoman&lt;br /&gt;
|bestiaryNumber=#113&lt;br /&gt;
|sprite=[[File:Gold golem III NES.png]]&lt;br /&gt;
|lvl=40&lt;br /&gt;
|hp=210&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=390&lt;br /&gt;
|gold=1,023&lt;br /&gt;
|attack=165&lt;br /&gt;
|defense=50&lt;br /&gt;
|agility=60&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Golden claws]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Rimuldar]] region&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]]&amp;lt;br&amp;gt;{{Cloudsgate Citadel 3}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=100%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|snes-sprites=[[Image:Goldgolem3snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:Gold golem III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:Gold golem III switch.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Gold digger&lt;br /&gt;
|kanji= ゴールドマン&lt;br /&gt;
|romanji=Gorudoman&lt;br /&gt;
|bestiaryNumber=#121&lt;br /&gt;
|family=None&lt;br /&gt;
|description=The gaudiest of golems with bodies that are built from bricks of pure gold. They drop a fortune when defeated and are targeted by greedy adventuerers after a big payday&lt;br /&gt;
|sprite=[[File:Gold golem DQ III HD sprite.png]]&lt;br /&gt;
|hp=336&lt;br /&gt;
|mp=63&lt;br /&gt;
|exp=737&lt;br /&gt;
|gold=3,072&lt;br /&gt;
|attack=284&lt;br /&gt;
|defense=378&lt;br /&gt;
|agility=148&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Defending Champion]]&lt;br /&gt;
|item=[[Golden tiara]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Rimuldar]] region&amp;lt;br&amp;gt;[[Zoma&#039;s Citadel]]&amp;lt;br&amp;gt;{{Cloudsgate Citadel 3}}&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|explosion-resist=75%&lt;br /&gt;
|ice-resist=75%&lt;br /&gt;
|wind-resist=75%&lt;br /&gt;
|strike-resist=25%&lt;br /&gt;
|lightning-resist=100%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The gold digger has demonstrated full immunity to Lightning damage in all of it&#039;s appearances despite gold being used as a conductor of electricity in real life.&lt;br /&gt;
&lt;br /&gt;
==Similar species &amp;amp; close cousins==&lt;br /&gt;
*[[Magmalice]]&lt;br /&gt;
*[[Magmalice&#039;s hand]]&lt;br /&gt;
*[[Firn fiend]]&lt;br /&gt;
*[[Firn fiend&#039;s hand]]&lt;br /&gt;
*[[Geothaum]]&lt;br /&gt;
*[[Gold golem (Recurring)]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Gold golem DQ III HD sprite sheet.png|HD sprites&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Jun 2025 16:47:42 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Gold_digger</comments>
		</item>
		<item>
			<title>Bonus dungeon</title>
			<link>https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=229784</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=229784</guid>
			<description>&lt;p&gt;76.136.198.194: Fixed several typos and instances of odd grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game, usually accessible only after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or Easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and at least one has appeared in subsequent installment of the series, as well as several remakes of past titles.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon awaits the dragon [[Xenlon]], who can grant few wishes if the {{Party 3}} can defeat him in a strict limit of time.&lt;br /&gt;
 &lt;br /&gt;
In the {{Game Boy Color}} version, the spot that was occupied by [[Ramia]] in [[Rimland]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with its [[Gran Dragon|own boss]]. The entrance will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and Chapter Six. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in the original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating [[Estark]] a special {{T&#039;n&#039;T}} board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]]: the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of Eden to approach it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeons are composed of the [[Dragovian Path]], followed by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places – the latter featuring a sidequest that uncovers {{Eight}}&#039;s heritage. After defeating the [[Lord of the Dragovians]], the Dragovian Trials become available and a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The [[Altar of Wroth]] can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor and the Memories Lane is unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivaling those seen in previous games--not to mention those old foes themselves in the form of {{Legacy Boss}}es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in Act 3, the entrance of [[Drustan&#039;s labyrinth]] opens in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, and wishes are granted based on defeating these bosses within a certain turn limit. The {{3DS}} and the {{Definitive Edition}} versions of the game feature the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon|*]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</description>
			<pubDate>Fri, 20 Jun 2025 20:35:01 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bonus_dungeon</comments>
		</item>
		<item>
			<title>Elfin elixir</title>
			<link>https://dragon-quest.org/w/index.php?title=Elfin_elixir&amp;diff=229782</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Elfin_elixir&amp;diff=229782</guid>
			<description>&lt;p&gt;76.136.198.194: /* {{DQ3HD}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = &#039;&#039;Elfin elixir&#039;&#039;&lt;br /&gt;
|image = [[Image:DQVIII_Elfin_Elixir.png|160px|center]]&lt;br /&gt;
|japanese = エルフののみぐすり&lt;br /&gt;
|romaji=Erufu no nomi-gusuri&lt;br /&gt;
|names = None&lt;br /&gt;
|games = {{DQ3HD}}&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest V]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest VII]]&#039;&#039; 3DS&amp;lt;br&amp;gt;{{Dragon Quest VIII}}&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest X]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&amp;lt;br&amp;gt;{{DQMJ}}&amp;lt;br&amp;gt;{{DQMJ2}}&amp;lt;br&amp;gt;{{DQM3D}}&amp;lt;br&amp;gt;{{DQM23D}}&amp;lt;br&amp;gt;{{DQM3}}&lt;br /&gt;
|buy = &lt;br /&gt;
|sell = &lt;br /&gt;
|effect = Recovers all MP to a single party member.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elfin elixirs&#039;&#039;&#039; are some of the most potent items in the &#039;&#039;Dragon Quest&#039;&#039; series, replenishing every MP to whomever drinks a flask. They first appeared in &#039;&#039;[[Dragon Quest V]]&#039;&#039;, and have become a series mainstay with the dawn of the 3D era in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQIIIHDItem&lt;br /&gt;
|header=[[File:ICON-Elfin elixir III HD.png]]&lt;br /&gt;
|name=&amp;lt;big&amp;gt;Elfin elixir&amp;lt;/big&amp;gt;&lt;br /&gt;
|kanji=エルフののみぐすり&lt;br /&gt;
|description=Completely restores a single ally&#039;s MP. Consumed upon use.&lt;br /&gt;
|effect=Replenishes all MP&lt;br /&gt;
|price=40,000/8,800&lt;br /&gt;
|location=Sold in:&amp;lt;br&amp;gt;[[Super Secret Faerie Village]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
10 elfin elixirs are required to pass the southwest portion of the [[Temple of Trials]], requiring spending 400,000 gold if the player has no elixirs on hand. Previous to the May 23, 2025 patch, 25 elfin elixirs were required – necessitating an eye-watering 1,000,000 gold. It is strongly advised to make use of the cash prizes available in the higher ranks of the [[Monster Arena]] to meet this steep requirement.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{Descriptions&lt;br /&gt;
|DQ5=A mental medicine that restores one party member&#039;s [[MP]] to the max.&amp;lt;ref&amp;gt;[[Nintendo DS]] Version&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;A mental medicine that restores a party member&#039;s [[MP]] to the max.&amp;lt;ref&amp;gt;[[Cell phone]] Version&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Debuting in this game, the elfin elixir is available through purchase at the [[casino]]s for 300 tokens.  It can also be found in:&lt;br /&gt;
*[[Ancient Ruins]]&lt;br /&gt;
*[[Cataract Caves]]&lt;br /&gt;
*[[Neverglade]]&lt;br /&gt;
*[[Talon Tower]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Estark&#039;s Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Available in the [[Nintendo 3DS]] version of the game, elfin elixirs can sometime be won through a game of [[Tombola]], as well as being found in a high level custom made [[Traveller&#039;s Tablet]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
Elfin elixirs can be found in various locations, including:&lt;br /&gt;
*[[Argonia]] Castle&lt;br /&gt;
*The [[Arcadia]] area&lt;br /&gt;
*[[Herb Grotto]]&lt;br /&gt;
*[[Tryan Gully]]&lt;br /&gt;
*The Isolated Plateau&lt;br /&gt;
*The [[Dragovian Path]]&lt;br /&gt;
*[[Memories Lane]] ([[Nintendo 3DS]] Version)&lt;br /&gt;
&lt;br /&gt;
They can dropped rarely by [[gigantes]] and [[soulspawn]]s. They can also be created in the [[Alchemy Pot]].&lt;br /&gt;
&lt;br /&gt;
Recipe: [[yggdrasil dew]] + [[magic water]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{DQIXItem&lt;br /&gt;
|header=[[File:Elfin elixir DQIX icon.png]]&lt;br /&gt;
|name=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|kanji=エルフののみぐすり&lt;br /&gt;
|description=An enchanted elixir that totally tops up a single ally&#039;s MP&lt;br /&gt;
|rarity=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;★★☆☆☆&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|price=NA/1,500&lt;br /&gt;
|location=Dropped by:&amp;lt;br&amp;gt;[[Cobra cardinal]] (1/256)&lt;br /&gt;
|recipe=[[File:Yggdrasil leaf DQIX icon.png|link=Yggdrasil leaf]]&amp;lt;br&amp;gt;[[File:Royal soil DQIX icon.png|link=Royal soil]][[File:Royal soil DQIX icon.png|link=Royal soil]][[File:Royal soil DQIX icon.png|link=Royal soil]]&amp;lt;br&amp;gt;[[File:Nectar DQIX icon.png|link=Nectar]][[File:Nectar DQIX icon.png|link=Nectar]][[File:Nectar DQIX icon.png|link=Nectar]][[File:Nectar DQIX icon.png|link=Nectar]][[File:Nectar DQIX icon.png|link=Nectar]]&lt;br /&gt;
|ingredient=N/A&lt;br /&gt;
}}&lt;br /&gt;
Elfin elixirs can be obtained by trading five [[Mini medal|mini medals]] to [[Captain Max Meddlin]] after trading the first eighty medals to him. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest XI]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
Elfin elixirs will completely restore the MP of the character being controlled by the player when picked up. They appear in later stages of the game, being dropped by some monsters or smashing pots and barrels. Like other healing items, elfin elixirs will not carry over between stages and should be used as needed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQV_Elfin_Elixir.png|&#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing items]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake items]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest VII items]]&lt;br /&gt;
[[Category:Dragon Quest VIII items]]&lt;br /&gt;
[[Category:Dragon Quest IX items]]&lt;br /&gt;
[[Category:Dragon Quest X items]]&lt;br /&gt;
[[Category:Dragon Quest XI items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 items]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince items]]&lt;br /&gt;
[[Category:Dragon Quest Heroes items]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Élixir elfique]]&lt;/div&gt;</description>
			<pubDate>Fri, 20 Jun 2025 18:17:36 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Elfin_elixir</comments>
		</item>
		<item>
			<title>Temple of Trials</title>
			<link>https://dragon-quest.org/w/index.php?title=Temple_of_Trials&amp;diff=229781</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Temple_of_Trials&amp;diff=229781</guid>
			<description>&lt;p&gt;76.136.198.194: /* Southwest chamber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{DQ3HD}}&lt;br /&gt;
|title = Temple of Trials&lt;br /&gt;
|type= [[Bonus dungeon]]&lt;br /&gt;
|image = &lt;br /&gt;
|caption = &lt;br /&gt;
|japanese={{tt|試練の神殿|Temple of trials}}&lt;br /&gt;
|romanji= Shiren no shinten&lt;br /&gt;
|old=None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Temple of Trials&#039;&#039;&#039; is the second [[bonus dungeon]] found in {{DQ3HD}}, hidden from the player until the godly [[Xenlon]] has been defeated. It is the celestial replacement for the [[Ice Cave]] that was found in the {{GBC}} version of &#039;&#039;Dragon Quest III&#039;&#039;, and contains all the monsters that remained exclusive to that iteration of the game for several decades. The temple more than lives up to its name, challenging the player with the most difficult ordeals in the game.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
The temple is a heavenly palace made of gold that sits in the highest reaches of the world, towering even higher than the lofty {{Cloudsgate Citadel 3}}, with the apex of the holy place standing parallel with the moon. The only way to access the Temple of Trials is make a wish on Xenlon after besting Him in battle——this wish is represented by a blank space under the list of choices presented after the battle is over. Doing so will leave Him utterly shocked as to how the player even knows of its existence, but He never the less grants the request by opening a glowing portal high in the sky to the north of [[Aliahan]]. Reaching the ephemeral gate requires [[Ramia]]&#039;s assistance, and she will perch on plinth in the temple&#039;s central chamber until the player opts to leave.&lt;br /&gt;
&lt;br /&gt;
The crux of the bonus dungeon is that the player is forbidden entry to the road leading to the top of the temple until the five pedestals surrounding Ramia&#039;s plinth have been set alight by the five grey ghosts inhabiting the palace. These spirits dwell in the the five chambers accessible via [[teleportal]]s and each presents a different challenge to the player.&lt;br /&gt;
&lt;br /&gt;
====Northeast chamber====&lt;br /&gt;
This trial forces the player to equip [[Axe Weapon Family|axes]] or [[Staff Weapon Family|staves]] before entering, otherwise the party&#039;s damage output will be cut to 10% and the power of all monsters will be multiplied tenfold. The test at the end of the maze is a boulder puzzle similar to the one found in the basement of [[Edina]] castle, leading the way to the [[pandora&#039;s box]] boss fight. These super-charged mimmics far outclass their common kin and are almost impossible to defeat normally, but are thankfully vulnerable to [[Blasto]] and [[Poof]].&lt;br /&gt;
&lt;br /&gt;
====Northwest chamber====&lt;br /&gt;
The trial demands that all characters be equipped with [[Boomerang Weapon Family|boomerangs]] or [[Claw Weapon Family|claws]] lest the party suffer the same penalties as in the northeast chamber. The puzzle is floor of rotating tiles like those found in the [[Tower of Rubiss]] and [[Zoma&#039;s Citadel]], with the boss battle being another group of pandora&#039;s boxes that can be bested via banishment.&lt;br /&gt;
&lt;br /&gt;
====Southwest chamber====&lt;br /&gt;
This trial consists of a spirit requesting to see several items and equipment before it will light it&#039;s pedestal, being in order:&lt;br /&gt;
&lt;br /&gt;
*[[Hardwood headwear]] x4&lt;br /&gt;
*[[Staff of sentencing]] x4&lt;br /&gt;
*[[Epic apron]] x4&lt;br /&gt;
*[[Slime earrings]] x4&lt;br /&gt;
*[[Magic water]] x25&lt;br /&gt;
*[[Elfin elixir]] x10 (x25 prior to the May 23, 2025 patch)&lt;br /&gt;
*[[Flame armour]] x4&lt;br /&gt;
&lt;br /&gt;
The elfin elixir is sold in the [[Super Secret Faerie Village]] for an exorbitant 40,000 gold per phial, costing the player 400,000 gold in total (1,000,000 gold prior to the May 23, 2025 patch) if none are already on hand. The cash prizes for conquering the higher ranks of the [[Monster Arena]] will go a long way to covering this steep bill, and none of the necessary items are taken from the party during the trial.&lt;br /&gt;
&lt;br /&gt;
====Southeast chamber====&lt;br /&gt;
This trial also consists of a spirit that wishes to see certain items before lighting it&#039;s pedestal, only the objects are almost exclusively high-end equipment:&lt;br /&gt;
&lt;br /&gt;
*[[Sword of Kings]]&lt;br /&gt;
*[[Auroral helm]]&lt;br /&gt;
*[[Gringham whip]]&lt;br /&gt;
*[[Mod rod]]&lt;br /&gt;
&lt;br /&gt;
Due to the removal of the [[Treasures n&#039; Trapdoors]] boards in the HD remake the only way to get a spare mod rod is by winning rank 8 of the Monster Arena in [[Cantlin]]. The gringham whip is the most difficult piece as it can only be obtained by collecting 105 [[List of mini medal locations in Dragon Quest III HD-2D Remake|mini medals]]; as there are only 110 medals in the game and five of those are within Cloudsgate Citadel and the Temple of Trials itself, the player can only miss five medals.&lt;br /&gt;
&lt;br /&gt;
====Southern chamber====&lt;br /&gt;
The spirit of this trial will only light it&#039;s pedestal once the player has [[List of recruitable monsters in Dragon Quest III HD-2D Remake|recruited 100 monsters]]. &lt;br /&gt;
&lt;br /&gt;
====Northern chamber====&lt;br /&gt;
Once all five pedestals are activate the door to the north opens, revealing a winding road that leads to none other than the [[Grand Dragon]]. Despite quite literally towering over all other life on the planet, the golden serpent maintains a more approachable disposition towards mortals than Xenlon and will bequeath the party with the lofted [[grand medal]] if he can be defeated in twenty turns or less.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
*[[Destructiball]] (northeast chamber)&lt;br /&gt;
*[[Duplic hat]] (northeast chamber)&lt;br /&gt;
*[[Godbird armour]] (northeast chamber)&lt;br /&gt;
*[[Godbird sceptre]] (northwest chamber)&lt;br /&gt;
*[[Goddess shield]] (northwest chamber)&lt;br /&gt;
*[[Mini medal]] (northeast chamber)&lt;br /&gt;
*[[Mini medal]] (northwest chamber)&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
*[[Arcticore]]&lt;br /&gt;
*[[Blue dragon]]&lt;br /&gt;
*[[Dread dragon]]&lt;br /&gt;
*[[Golden gloom]]&lt;br /&gt;
*[[Hardy hand]]&lt;br /&gt;
*[[Iron knight]]&lt;br /&gt;
*[[Pandora&#039;s box]]&lt;br /&gt;
*[[Steely statue]]&lt;br /&gt;
*[[Ursa argentum]]&lt;br /&gt;
&lt;br /&gt;
====[[List of recruitable monsters in Dragon Quest III HD-2D Remake|Recruitable monsters]]====&lt;br /&gt;
*[[Baramonster]], in the northwest chamber&lt;br /&gt;
*[[Great keeper]], in the northeast chamber&lt;br /&gt;
*[[Slime]], in a corner of the southern chamber&lt;br /&gt;
*[[Xenlon]], lounging on the path to the Grand Dragon&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The temple being a heavenly palace made of gold and only being accessible via a high-altitude portal once a superboss is defeated, as well as housing the game&#039;s ultimate superboss, is not unlike the rift in the skies of [[Erdrea]] that houses the [[Timewyrm]]&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Bonus dungeon]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake locations]]&lt;/div&gt;</description>
			<pubDate>Fri, 20 Jun 2025 18:14:45 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Temple_of_Trials</comments>
		</item>
		<item>
			<title>Bonus dungeon</title>
			<link>https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224410</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224410</guid>
			<description>&lt;p&gt;76.136.198.194: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each new installment and several remakes of past titles since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon wait the dragon [[Xenlon]] who can grant few wishes if the {{Party 3}} can defeat her in a strict limit of time.&lt;br /&gt;
 &lt;br /&gt;
In the {{Game Boy Color}} version, in [[Rimland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with his [[Gran Dragon|own boss]]. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating [[Estark]] a special {{T&#039;n&#039;T}} board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeons is composed of the [[Dragovian Path]], following by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places, which features a sidequest that uncovers {{Eight}}&#039;s heritage. After defeating the [[Lord of the Dragovians]], the Dragovians Trials become available and a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The [[Altar of Wroth]] can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor and  the Memories Lane is unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of {{Legacy Boss}}es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in Act 3, the entrance of [[Drustan&#039;s labyrinth]], opens in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, and wishes are granted based on defeating these bosses within a certain turn limit. The {{3DS}} and the {{Definitive Edition}} feature the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon|*]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jan 2025 06:04:54 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bonus_dungeon</comments>
		</item>
		<item>
			<title>Bonus dungeon</title>
			<link>https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224409</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224409</guid>
			<description>&lt;p&gt;76.136.198.194: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each new installment and several remakes of past titles since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon wait the dragon [[Xenlon]] who can grant few wishes if the {{Party 3}} can defeat her in a strict limit of time.&lt;br /&gt;
 &lt;br /&gt;
In the {{Game Boy Color}} version, in [[Rimland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with his [[Gran Dragon|own boss]]. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating [[Estark]] a special {{T&#039;n&#039;T}} board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The bonus dungeons is composed of the [[Dragovian Path]], following by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places, which features a sidequest that uncovers {{Eight}}&#039;s heritage. After defeating the [[Lord of the Dragovians]], the Dragovians Trials become available and a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The [[Altar of Wroth]] can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor and  the Memories Lane is unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of {{Legacy Boss}}es.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in Act 3, the entrance of the bonus dungeon, [[Drustan&#039;s labyrinth]], is open in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, each of whom grant wishes if they are beaten under a turn limit. The {{3DS}} and the {{Definitive Edition}} have the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonus dungeon|*]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jan 2025 06:01:28 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bonus_dungeon</comments>
		</item>
		<item>
			<title>Bonus dungeon</title>
			<link>https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224408</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bonus_dungeon&amp;diff=224408</guid>
			<description>&lt;p&gt;76.136.198.194: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Bonus dungeon&#039;&#039;&#039; is a location in a {{Main Series}} game which is accessible after completing the main storyline of the game. It is considered additional &#039;&#039;bonus&#039;&#039; content to the main content of the game and typically features special rewards, challenges, or easter eggs.&lt;br /&gt;
&lt;br /&gt;
The concept of a bonus dungeon first appeared in {{DQ5}}, and has appeared in each new installment and several remakes of past titles since.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Both the {{Super Famicom}} and {{Game Boy Color}} versions contain a bonus dungeon that is accessible from the [[Castle of the Dragon Queen]] after defeating [[Zoma]].  A lone [[Baramonster]] appears at the end of the dungeon, which in turn leads to {{Cloudsgate Citadel 3}} (Zenithia).  The dungeon is a cave made up of layouts from the previous dungeons. At the end of the dungeon wait the dragon [[Xenlon]] who can grant few wishes if the {{Party 3}} can defeat her in a strict limit of time.&lt;br /&gt;
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In the {{Game Boy Color}} version, in [[Rimland]] the spot that was occupied by [[Ramia]] will become a portal to the [[Ice Cave]], a second Bonus Dungeon with his [[Gran Dragon|own boss]]. The entrance, will become available after making a wish to [[Xenlon]] to open it.&lt;br /&gt;
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==={{DQ4}}===&lt;br /&gt;
The remakes of the fourth title introduced the {{Fungeon 4}} and chapter. Located beneath [[The Azimuth]], this immense and strange dungeon featured many creatures from later games and culminated with the bizarre bonus bosses [[Chow Mein and Foo Yung]]. After defeating them the first time, a side quest starts that enables the player to resurrect an [[Rose|individual]] and recruit a {{Psaro 9}} as a {{Party 4}} member. The bonus bosses can be fought again to obtain [[Pandemonic Equipment|special gear exclusive to the new character]].&lt;br /&gt;
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==={{DQ5}}===&lt;br /&gt;
The first bonus dungeon included in an original release is [[Estark&#039;s Labyrinth]], which contains the eponymous superboss [[Estark]] as a cameo from {{IV}}. In all remakes, after defeating [[Estark]] a special {{T&#039;n&#039;T}} board aptly named &amp;quot;Stark Raving Mad&amp;quot; will be made available to the player; if the player manages to reach the finish square, it unlocks two [[Starkers|unique]] and [[Rebjørn|powerful]] [[Monster recruitment|monster companions]].&lt;br /&gt;
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==={{DQ6}}===&lt;br /&gt;
After defeating the [[Mortamor|final boss]], if the {{Party 6}} have between them reached the fifth rank of every single {{Vocation}}, including the secret {{Dragon V}} and [[Liquid metal slime (vocation)|Liquid metal slime]], then they can enter the {{Fungeon 6}} through the back chamber of {{Alltrades Abbey 6}} in the [[Upper World]]. Besides taking the {{Hero 6}} and {{Party 6}} to a grim mirror of [[Weaver&#039;s Peak]], with some of the rarest items for purchase, the {{Fungeon 6}} is home to one of the most powerful {{MFamilies}}s in the entire series, the demon lord who destroyed [[Castle Graceskull]], the great and terrible [[Nokturnus]]. If the {{Party 6}} can defeat him within 20 turns, the player will be treated to a very special ending variant of the final battle against [[Mortamor]].&lt;br /&gt;
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==={{DQ7}}===&lt;br /&gt;
The seventh title features two bonus dungeons to spelunk once the demonlord is vanquished: the [[Cave to Another World]] and the [[Cave to Yet Another World]]. Both of these extras require their own sets of [[Fragment]]s to be amassed and assembled in the [[Shrine of Mysteries]], and consist of recycled areas explored earlier in the game with more powerful monsters and greater treasures. At the end of the first bonus dungeon is [[Numen|a deity]], who will offer the {{Party 7}} a friendly bout after congratulating them for their undertakings. The fight at the end of the second dungeon is the quartet of elementals: the [[Earth Spirit]], [[Fire Spirit]], [[Water Spirit]], and [[Wind Spirit]]. They aggressively defend the humble dwelling of the first bonus boss and will not even allow the warriors of eden to approach it. &lt;br /&gt;
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==={{DQ8}}===&lt;br /&gt;
The bonus dungeons is composed of the [[Dragovian Path]], following by the [[Heavenly Dais]] with the [[Dragovian Sanctuary]] serving as rest area between the two places, which features a sidequest that uncovers {{Eight}}&#039;s heritage. After defeating the [[Lord of the Dragovians]], the Dragovians Trials become available and a new ending occurs after defeating [[Rhapthorne|the final boss]] again. In the {{3DS}} version, there are two new bonus dungeons, the [[Altar of Wroth]] and [[Memories Lane]]. The [[Altar of Wroth]] can be accessed after the destruction of [[Neos]] and visiting the depths of [[Dragon Graveyard]] to talk to Golding&#039;s ancestor and  the Memories Lane is unlocked by the [[Lord of the Dragovians]] as a prize for completing one of the Dragovian Trials.&lt;br /&gt;
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==={{DQ9}}===&lt;br /&gt;
The [[Tower of Nod]] becomes available after completing the main storyline and obtaining the [[Starflight Express]]. Furthermore, the extensive {{Grotto}} system functions as sort of bonus dungeon in and of itself, with the absurdly [[List of treasure map bosses in Dragon Quest IX|powerful bosses]] waiting within rivialing those seen in previous games--not to mention those old foes themselves in the form of {{Legacy Boss}}es.&lt;br /&gt;
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==={{DQ11}}===&lt;br /&gt;
After enhancing [[Cetacea]] to reach the [[Calasmos|final boss]] in the Act 3, the entrance of the bonus dungeon, [[Drustan&#039;s labyrinth]], is open in the ruins of the [[Zwaardsrust region]]. The dungeon is composed of several recycled parts of the game with the [[Trial Isle]] as rest area in the middle of the dungeon. Three trials with powerful bonus bosses await, each of whom grant wishes if they are beaten under a turn limit. The {{3DS}} and the {{Definitive Edition}} have the [[Echo Chamber]], which has different dungeons referencing areas and bosses of previous {{Main Series}} entries. These dungeons open up as [[Tockle]]s are found in the world.&lt;br /&gt;
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{{DQIII}}&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{DQV}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
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[[Category:Bonus dungeon|*]]&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest IV locations]]&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;br /&gt;
[[Category:Dragon Quest VI locations]]&lt;br /&gt;
[[Category:Dragon Quest VII locations]]&lt;br /&gt;
[[Category:Dragon Quest VIII locations]]&lt;br /&gt;
[[Category:Dragon Quest IX locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;/div&gt;</description>
			<pubDate>Wed, 01 Jan 2025 06:01:01 GMT</pubDate>
			<dc:creator>76.136.198.194</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bonus_dungeon</comments>
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