<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/Adkuate</link>
		<description>User contributions</description>
		<language>en</language>
		<generator>MediaWiki 1.38.4</generator>
		<lastBuildDate>Fri, 12 Jun 2026 17:10:21 GMT</lastBuildDate>
		<item>
			<title>Template:OtherLanguages</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154063</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154063</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-cn|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CN.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-cn}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-cn-meaning|}}}|{{{zh-cn-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template used to list names, places, and things as they appear in translations of &#039;&#039;Dragon Quest&#039;&#039; games into other languages. Currently only Spanish, French, Italian, German, Netherlands, Russian, Korean, Simplified and Traditional Chinese are supported, but other languages will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Minicuración|es-meaning=From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
|fr=bonjour|fr-meaning=From {{tt|&#039;&#039;bonjour&#039;&#039;|hello}}&lt;br /&gt;
|zh-tw=防人之心不可無|zh-tw-meaning=&amp;quot;Careful with others is a must have.&amp;quot;}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{OtherLanguages&lt;br /&gt;
|es=|es-meaning=&lt;br /&gt;
|fr=|fr-meaning=&lt;br /&gt;
|zh-tw=|zh-tw-meaning=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:57:59 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:OtherLanguages</comments>
		</item>
		<item>
			<title>Template:OtherLanguages</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154062</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154062</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-ch|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CH.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-ch}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-ch-meaning|}}}|{{{zh-ch-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template used to list names, places, and things as they appear in translations of &#039;&#039;Dragon Quest&#039;&#039; games into other languages. Currently only Spanish, French, and Traditional Chinese are supported, but other languages will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Minicuración|es-meaning=From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
|fr=bonjour|fr-meaning=From {{tt|&#039;&#039;bonjour&#039;&#039;|hello}}&lt;br /&gt;
|de=bonjour|de-meaning=From {{tt|&#039;&#039;bonjour&#039;&#039;|hello}}&lt;br /&gt;
|zh-tw=防人之心不可無|zh-tw-meaning=&amp;quot;Careful with others is a must have.&amp;quot;}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{OtherLanguages&lt;br /&gt;
|es=|es-meaning=&lt;br /&gt;
|fr=|fr-meaning=&lt;br /&gt;
|zh-tw=|zh-tw-meaning=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:56:36 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:OtherLanguages</comments>
		</item>
		<item>
			<title>Template:OtherLanguages</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154061</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154061</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-ch|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CH.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-ch}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-ch-meaning|}}}|{{{zh-ch-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template used to list names, places, and things as they appear in translations of &#039;&#039;Dragon Quest&#039;&#039; games into other languages. Currently only Spanish, French, and Traditional Chinese are supported, but other languages will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Minicuración|es-meaning=From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
|fr=bonjour|fr-meaning=From {{tt|&#039;&#039;bonjour&#039;&#039;|hello}}&lt;br /&gt;
|zh-tw=防人之心不可無|zh-tw-meaning=&amp;quot;Careful with others is a must have.&amp;quot;}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{OtherLanguages&lt;br /&gt;
|es=|es-meaning=&lt;br /&gt;
|fr=|fr-meaning=&lt;br /&gt;
|zh-tw=|zh-tw-meaning=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:55:17 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:OtherLanguages</comments>
		</item>
		<item>
			<title>Template:OtherLanguages</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154060</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:OtherLanguages&amp;diff=154060</guid>
			<description>&lt;p&gt;Adkuate: Added other languages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{zh-ch|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CH.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-ch}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{zh-ch-meaning|}}}|{{{zh-ch-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;  border-right: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template used to list names, places, and things as they appear in translations of &#039;&#039;Dragon Quest&#039;&#039; games into other languages. Currently only Spanish, French, and Traditional Chinese are supported, but other languages will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Minicuración|es-meaning=From {{tt|&#039;&#039;mini&#039;&#039;|tiny or small}} and {{tt|&#039;&#039;curación&#039;&#039;|healing}}&lt;br /&gt;
|fr=bonjour|fr-meaning=From {{tt|&#039;&#039;bonjour&#039;&#039;|hello}}&lt;br /&gt;
|zh-tw=防人之心不可無|zh-tw-meaning=&amp;quot;Careful with others is a must have.&amp;quot;}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{OtherLanguages&lt;br /&gt;
|es=|es-meaning=&lt;br /&gt;
|fr=|fr-meaning=&lt;br /&gt;
|zh-tw=|zh-tw-meaning=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:51:11 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:OtherLanguages</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=154059</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=154059</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&lt;br /&gt;
{{for&lt;br /&gt;
 |for=the variety that undergoes slimification&lt;br /&gt;
 |see=Slime (amalgoomated)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime Family|Monster Family]]. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%  &lt;br /&gt;
|snes-sprites=[[File:DQ3-SNES-SLIME.png]]&lt;br /&gt;
|gbc-sprites=[[File:SLIME GBC.gif]]&lt;br /&gt;
|switch-sprites=[[File:DQIII Switch Slime.png|55px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4 PSX and NDS Slime Sprite.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=-110%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=-110%&lt;br /&gt;
|light-resist=-110%&lt;br /&gt;
|dark-resist=-110%&lt;br /&gt;
|zap-resist=-110%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family=[[Slime family|Slime]] &lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the slime family&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[GreatTree]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[Slime family|Slime]]&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous monster who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little monster sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = Spears, Whips, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the wild outside the [[Albatross]]. Higher level slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker | Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime | Slime X]] x [[Slime | Slime X]] both level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Much like previous games in the Joker series, the slime is one of the first (if not the first) monsters the player fights, although their first monster given is always a Jailcat. Slimes are Rank F monsters that give very small amounts of experience and gold. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji={{tt||}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the She-slime, and the Metal slime.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] (Surarin) - the heroic slime and player character of &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;.&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;.&lt;br /&gt;
|de=Schleim|de-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|it=Slime|it-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|nl=Slime&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|nl-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ru=Слайм&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|ru-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ko=슬라임, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|ko-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|zh-cn=史莱姆, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|zh-cn-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|zh-tw=史萊姆, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;&amp;gt;Translation sourced from &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&amp;lt;/ref&amp;gt;|zh-tw-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Similar species &amp;amp; close cousins==&lt;br /&gt;
*[[Slime (amalgoomated)]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[Queen slime]]&lt;br /&gt;
*[[Emperor slime]]&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
DQM1 and 2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;&lt;br /&gt;
Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;&lt;br /&gt;
Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Slime with dilated pupils.png|&lt;br /&gt;
Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Hard-working Slime.png|&lt;br /&gt;
Slime_and_King_Slime.png|&lt;br /&gt;
Slime hiding.png|&lt;br /&gt;
Traumatized slime.png|&lt;br /&gt;
Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
DQT Majellan.png|Majellan from &#039;&#039;[[Dragon Quest Tact]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:44:44 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=154058</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=154058</guid>
			<description>&lt;p&gt;Adkuate: /* Other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&lt;br /&gt;
{{for&lt;br /&gt;
 |for=the variety that undergoes slimification&lt;br /&gt;
 |see=Slime (amalgoomated)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime Family|Monster Family]]. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%  &lt;br /&gt;
|snes-sprites=[[File:DQ3-SNES-SLIME.png]]&lt;br /&gt;
|gbc-sprites=[[File:SLIME GBC.gif]]&lt;br /&gt;
|switch-sprites=[[File:DQIII Switch Slime.png|55px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4 PSX and NDS Slime Sprite.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=-110%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=-110%&lt;br /&gt;
|light-resist=-110%&lt;br /&gt;
|dark-resist=-110%&lt;br /&gt;
|zap-resist=-110%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family=[[Slime family|Slime]] &lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the slime family&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[GreatTree]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[Slime family|Slime]]&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous monster who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little monster sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = Spears, Whips, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the wild outside the [[Albatross]]. Higher level slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker | Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime | Slime X]] x [[Slime | Slime X]] both level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Much like previous games in the Joker series, the slime is one of the first (if not the first) monsters the player fights, although their first monster given is always a Jailcat. Slimes are Rank F monsters that give very small amounts of experience and gold. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji={{tt||}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the She-slime, and the Metal slime.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] (Surarin) - the heroic slime and player character of &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;.&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;.&lt;br /&gt;
|de=Schleim|de-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|it=Slime|it-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|nl=Slime&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;&amp;gt;Translation sourced from Super Smash Bros. Ultimate.&amp;lt;/ref&amp;gt;|nl-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ru=Слайм&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|ru-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ko=슬라임, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|ko-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|zh-cn=史莱姆, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|zh-cn-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|zh-tw=史萊姆, &#039;&#039;Slime&#039;&#039;&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|zh-tw-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Similar species &amp;amp; close cousins==&lt;br /&gt;
*[[Slime (amalgoomated)]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[Queen slime]]&lt;br /&gt;
*[[Emperor slime]]&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
DQM1 and 2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;&lt;br /&gt;
Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;&lt;br /&gt;
Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Slime with dilated pupils.png|&lt;br /&gt;
Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Hard-working Slime.png|&lt;br /&gt;
Slime_and_King_Slime.png|&lt;br /&gt;
Slime hiding.png|&lt;br /&gt;
Traumatized slime.png|&lt;br /&gt;
Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
DQT Majellan.png|Majellan from &#039;&#039;[[Dragon Quest Tact]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Aug 2021 19:43:07 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>Great Sabrecub</title>
			<link>https://dragon-quest.org/w/index.php?title=Great_Sabrecub&amp;diff=152246</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Great_Sabrecub&amp;diff=152246</guid>
			<description>&lt;p&gt;Adkuate: Redirected page to Great sabrecub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Great sabrecub]]&lt;/div&gt;</description>
			<pubDate>Wed, 23 Jun 2021 08:47:11 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Great_Sabrecub</comments>
		</item>
		<item>
			<title>Dragon Quest III: The Seeds of Salvation</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151279</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151279</guid>
			<description>&lt;p&gt;Adkuate: /* Dragon Quest III HD-2D Remake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=The Seeds of Salvation&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] ({{SFC}})&amp;lt;br /&amp;gt;[[TOSE]] ({{GBC}})&lt;br /&gt;
|publisher=[[Enix]] &lt;br /&gt;
|designer=[[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014|EU=December 4, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 24, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings=&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
|platforms=[[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], {{Game Boy Color}}, [[Cell phone]], Sony {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
|media=2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu e...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]]. It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the &#039;&#039;Dragon Quest&#039;&#039; 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS. A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]]. &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick trilogy]].    &lt;br /&gt;
&lt;br /&gt;
On May 27th, 2021 during the &#039;&#039;Dragon Quest&#039;&#039; 35th Anniversary broadcast, &#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039; was announced, which will utilize the same graphics engine seen in [[Square Enix]]&#039;s &#039;&#039;Octopath Traveler&#039;&#039;. A release date was not announced, but it will be released worldwide simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
{{main|List of locations in Dragon Quest III}}&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{main|List of characters in Dragon Quest III}}&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world. In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates a bridge, which leads the hero to [[Zoma]]&#039;s [[Zoma&#039;s Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of its predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[Vocation system|vocation]], as well as the first in which the player can determine the protagonists&#039; gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[Sleep]] or [[Confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
#Roto (1:41)&lt;br /&gt;
#Prologue (3:58)&lt;br /&gt;
#Rondo (2:59)&lt;br /&gt;
#Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
#Adventure (3:09)&lt;br /&gt;
#Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
#Distant Memories (2:52)&lt;br /&gt;
#Requiem ~ Small Shrine (3:11)&lt;br /&gt;
#Sailing (2:53)&lt;br /&gt;
#Heavenly Flight (2:44)&lt;br /&gt;
#Grueling Fight (4:05)&lt;br /&gt;
#Zoma&#039;s Castle (3:30)&lt;br /&gt;
#Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
#Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was renamed in its initial appearance in America to {{Dragon Warrior III}}. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Famicom featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The [[Super Famicom]] version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from {{DQ5}}, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;Dragon Quest III: The Seeds of Salvation&#039;&#039; have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the [[Super Famicom]] version was brought to Android and iOS mobile phones. It retains most content from the [[Super Famicom]] version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n&#039; Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.&lt;br /&gt;
&lt;br /&gt;
===North American edition ({{NES}} edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[File:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied.&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in {{DQ6}}, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the {{NES}} version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
While the game shares visually the same content as its original {{NES}} release, there are a few notable differences.&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the {{NES}} version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the {{SFC}} version, with the following differences from the remake.&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases. &lt;br /&gt;
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]&#039;s quest is also removed.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039;===&lt;br /&gt;
The game utilize the same graphics engine seen in Square Enix&#039;s &#039;&#039;Octopath Traveler&#039;&#039;, while keeping the 16-bit style from the {{SFC}} remake.&lt;br /&gt;
*The overworld and battlefield will feature 3D environments.&lt;br /&gt;
*The game&#039;s view is now positioned in a perspective angle instead of being positioned in a top down angle on the overworld, and in a front view on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2.&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dreamstone|Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, {{Dragon Quest III}} also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Original Famicom version.&lt;br /&gt;
===Scenario writer===&lt;br /&gt;
*Yuji Horii&lt;br /&gt;
&lt;br /&gt;
===Character designer===&lt;br /&gt;
*Akira Toriyama&lt;br /&gt;
&lt;br /&gt;
===Music composer===&lt;br /&gt;
*Koichi Sugiyama&lt;br /&gt;
&lt;br /&gt;
===Scenario assistant===&lt;br /&gt;
*Hiroshi Miyaoka&lt;br /&gt;
*Kenji Yanagisawa&lt;br /&gt;
&lt;br /&gt;
===Chief programmer===&lt;br /&gt;
*Hiroshi Naito&lt;br /&gt;
&lt;br /&gt;
===Programmers===&lt;br /&gt;
*Manbu Yamana&lt;br /&gt;
*Narita Togo&lt;br /&gt;
*Masaaki Okano&lt;br /&gt;
&lt;br /&gt;
===Assistant programmer===&lt;br /&gt;
*Masumi Takimoto&lt;br /&gt;
&lt;br /&gt;
===Graphic designer===&lt;br /&gt;
*Takashi Yasuno&lt;br /&gt;
&lt;br /&gt;
===Sound programmer===&lt;br /&gt;
*Tadashi Fukuzawa&lt;br /&gt;
&lt;br /&gt;
===Assistant===&lt;br /&gt;
*Rika Suzuki&lt;br /&gt;
*Keiichi Hara&lt;br /&gt;
*Kazuya Asano&lt;br /&gt;
*Satoshi Fudaba&lt;br /&gt;
&lt;br /&gt;
===Director===&lt;br /&gt;
*Koichi Nakamura&lt;br /&gt;
&lt;br /&gt;
===Producer===&lt;br /&gt;
*Yukinobu Chida&lt;br /&gt;
&lt;br /&gt;
===Publisher===&lt;br /&gt;
*Yasuhiro Fukushima&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIII Famicom Box (Front Side).jpg|Original {{Famicom}} box art&lt;br /&gt;
Dragon Warrior III Logo.png|Alternate logo&lt;br /&gt;
Dragon_Warrior_III_NES.png|{{NES}} box art&lt;br /&gt;
DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
DQIII Super Famicom.png|{{Super Famicom}} box art&lt;br /&gt;
DQIII Super Famicom guide.png|{{Super Famicom}} guide&lt;br /&gt;
DQIII_GBC.png|{{Game Boy Color}} box art (JP)&lt;br /&gt;
DWIII_GBC.png|{{Game Boy Color}} box art (NA)&lt;br /&gt;
DQIII GBC V Jump guide.png|{{GBC}} guide&lt;br /&gt;
DQ 4Koma Gekijou Extra 2.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQ 4koma Gekijou Extra 15.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQIII Hero Class.png|{{Super Famicom}} {{Hero 3}} class art&lt;br /&gt;
Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
DQIII CD Theater.png|CD Theater&lt;br /&gt;
DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
DQIII_Characters.png|Promotional artwork for the {{SNES}} release&lt;br /&gt;
DQIII iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</description>
			<pubDate>Thu, 27 May 2021 19:01:00 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_III:_The_Seeds_of_Salvation</comments>
		</item>
		<item>
			<title>Dragon Quest III: The Seeds of Salvation</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151278</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151278</guid>
			<description>&lt;p&gt;Adkuate: /* Dragon Quest III HD-2D Remake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=The Seeds of Salvation&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] ({{SFC}})&amp;lt;br /&amp;gt;[[TOSE]] ({{GBC}})&lt;br /&gt;
|publisher=[[Enix]] &lt;br /&gt;
|designer=[[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014|EU=December 4, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 24, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings=&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
|platforms=[[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], {{Game Boy Color}}, [[Cell phone]], Sony {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
|media=2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu e...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]]. It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the &#039;&#039;Dragon Quest&#039;&#039; 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS. A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]]. &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick trilogy]].    &lt;br /&gt;
&lt;br /&gt;
On May 27th, 2021 during the &#039;&#039;Dragon Quest&#039;&#039; 35th Anniversary broadcast, &#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039; was announced, which will utilize the same graphics engine seen in [[Square Enix]]&#039;s &#039;&#039;Octopath Traveler&#039;&#039;. A release date was not announced, but it will be released worldwide simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
{{main|List of locations in Dragon Quest III}}&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{main|List of characters in Dragon Quest III}}&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world. In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates a bridge, which leads the hero to [[Zoma]]&#039;s [[Zoma&#039;s Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of its predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[Vocation system|vocation]], as well as the first in which the player can determine the protagonists&#039; gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[Sleep]] or [[Confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
#Roto (1:41)&lt;br /&gt;
#Prologue (3:58)&lt;br /&gt;
#Rondo (2:59)&lt;br /&gt;
#Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
#Adventure (3:09)&lt;br /&gt;
#Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
#Distant Memories (2:52)&lt;br /&gt;
#Requiem ~ Small Shrine (3:11)&lt;br /&gt;
#Sailing (2:53)&lt;br /&gt;
#Heavenly Flight (2:44)&lt;br /&gt;
#Grueling Fight (4:05)&lt;br /&gt;
#Zoma&#039;s Castle (3:30)&lt;br /&gt;
#Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
#Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was renamed in its initial appearance in America to {{Dragon Warrior III}}. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Famicom featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The [[Super Famicom]] version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from {{DQ5}}, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;Dragon Quest III: The Seeds of Salvation&#039;&#039; have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the [[Super Famicom]] version was brought to Android and iOS mobile phones. It retains most content from the [[Super Famicom]] version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n&#039; Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.&lt;br /&gt;
&lt;br /&gt;
===North American edition ({{NES}} edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[File:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied.&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in {{DQ6}}, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the {{NES}} version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
While the game shares visually the same content as its original {{NES}} release, there are a few notable differences.&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the {{NES}} version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the {{SFC}} version, with the following differences from the remake.&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases. &lt;br /&gt;
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]&#039;s quest is also removed.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039;====&lt;br /&gt;
The game utilize the same graphics engine seen in Square Enix&#039;s &#039;&#039;Octopath Traveler&#039;&#039;, while keeping the 16-bit style from the {{SFC}} remake.&lt;br /&gt;
*The overworld and battlefield will feature 3D environments and its view is now positioned in a perspective angle.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2.&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dreamstone|Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, {{Dragon Quest III}} also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Original Famicom version.&lt;br /&gt;
===Scenario writer===&lt;br /&gt;
*Yuji Horii&lt;br /&gt;
&lt;br /&gt;
===Character designer===&lt;br /&gt;
*Akira Toriyama&lt;br /&gt;
&lt;br /&gt;
===Music composer===&lt;br /&gt;
*Koichi Sugiyama&lt;br /&gt;
&lt;br /&gt;
===Scenario assistant===&lt;br /&gt;
*Hiroshi Miyaoka&lt;br /&gt;
*Kenji Yanagisawa&lt;br /&gt;
&lt;br /&gt;
===Chief programmer===&lt;br /&gt;
*Hiroshi Naito&lt;br /&gt;
&lt;br /&gt;
===Programmers===&lt;br /&gt;
*Manbu Yamana&lt;br /&gt;
*Narita Togo&lt;br /&gt;
*Masaaki Okano&lt;br /&gt;
&lt;br /&gt;
===Assistant programmer===&lt;br /&gt;
*Masumi Takimoto&lt;br /&gt;
&lt;br /&gt;
===Graphic designer===&lt;br /&gt;
*Takashi Yasuno&lt;br /&gt;
&lt;br /&gt;
===Sound programmer===&lt;br /&gt;
*Tadashi Fukuzawa&lt;br /&gt;
&lt;br /&gt;
===Assistant===&lt;br /&gt;
*Rika Suzuki&lt;br /&gt;
*Keiichi Hara&lt;br /&gt;
*Kazuya Asano&lt;br /&gt;
*Satoshi Fudaba&lt;br /&gt;
&lt;br /&gt;
===Director===&lt;br /&gt;
*Koichi Nakamura&lt;br /&gt;
&lt;br /&gt;
===Producer===&lt;br /&gt;
*Yukinobu Chida&lt;br /&gt;
&lt;br /&gt;
===Publisher===&lt;br /&gt;
*Yasuhiro Fukushima&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIII Famicom Box (Front Side).jpg|Original {{Famicom}} box art&lt;br /&gt;
Dragon Warrior III Logo.png|Alternate logo&lt;br /&gt;
Dragon_Warrior_III_NES.png|{{NES}} box art&lt;br /&gt;
DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
DQIII Super Famicom.png|{{Super Famicom}} box art&lt;br /&gt;
DQIII Super Famicom guide.png|{{Super Famicom}} guide&lt;br /&gt;
DQIII_GBC.png|{{Game Boy Color}} box art (JP)&lt;br /&gt;
DWIII_GBC.png|{{Game Boy Color}} box art (NA)&lt;br /&gt;
DQIII GBC V Jump guide.png|{{GBC}} guide&lt;br /&gt;
DQ 4Koma Gekijou Extra 2.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQ 4koma Gekijou Extra 15.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQIII Hero Class.png|{{Super Famicom}} {{Hero 3}} class art&lt;br /&gt;
Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
DQIII CD Theater.png|CD Theater&lt;br /&gt;
DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
DQIII_Characters.png|Promotional artwork for the {{SNES}} release&lt;br /&gt;
DQIII iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</description>
			<pubDate>Thu, 27 May 2021 18:58:59 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_III:_The_Seeds_of_Salvation</comments>
		</item>
		<item>
			<title>Dragon Quest III: The Seeds of Salvation</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151277</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=151277</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=The Seeds of Salvation&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] ({{SFC}})&amp;lt;br /&amp;gt;[[TOSE]] ({{GBC}})&lt;br /&gt;
|publisher=[[Enix]] &lt;br /&gt;
|designer=[[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014|EU=December 4, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 24, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings=&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
|platforms=[[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], {{Game Boy Color}}, [[Cell phone]], Sony {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
|media=2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu e...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the {{DQSeries}} of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom/NES]]. It was later remade and released on the {{Super Famicom}} and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the Nintendo [[Wii]] in 2011 as part of the &#039;&#039;Dragon Quest&#039;&#039; 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS. A graphically modified version of this mobile port was released alongside {{DQ11}} for Sony {{PlayStation 4}}, [[Nintendo 3DS]] and [[Nintendo Switch]]. &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick trilogy]].    &lt;br /&gt;
&lt;br /&gt;
On May 27th, 2021 during the &#039;&#039;Dragon Quest&#039;&#039; 35th Anniversary broadcast, &#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039; was announced, which will utilize the same graphics engine seen in [[Square Enix]]&#039;s &#039;&#039;Octopath Traveler&#039;&#039;. A release date was not announced, but it will be released worldwide simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
{{main|List of locations in Dragon Quest III}}&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{main|List of characters in Dragon Quest III}}&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original {{DQ}} in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world. In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Sacred amulet|Seal of Rubiss]]. These items are then exchanged for the [[Rainbow Drop]]. This item creates a bridge, which leads the hero to [[Zoma]]&#039;s [[Zoma&#039;s Citadel|castle]] for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of its predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[Vocation system|vocation]], as well as the first in which the player can determine the protagonists&#039; gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[Sleep]] or [[Confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select {{NPC}}s point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
#Roto (1:41)&lt;br /&gt;
#Prologue (3:58)&lt;br /&gt;
#Rondo (2:59)&lt;br /&gt;
#Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
#Adventure (3:09)&lt;br /&gt;
#Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
#Distant Memories (2:52)&lt;br /&gt;
#Requiem ~ Small Shrine (3:11)&lt;br /&gt;
#Sailing (2:53)&lt;br /&gt;
#Heavenly Flight (2:44)&lt;br /&gt;
#Grueling Fight (4:05)&lt;br /&gt;
#Zoma&#039;s Castle (3:30)&lt;br /&gt;
#Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
#Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was renamed in its initial appearance in America to {{Dragon Warrior III}}. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Famicom featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The [[Super Famicom]] version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from {{DQ5}}, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;Dragon Quest III: The Seeds of Salvation&#039;&#039; have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the [[Super Famicom]] version was brought to Android and iOS mobile phones. It retains most content from the [[Super Famicom]] version and some of the minor balance tweaks from the {{GBC}} release, but removes Treasures n&#039; Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019.&lt;br /&gt;
&lt;br /&gt;
===North American edition ({{NES}} edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}.&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[File:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied.&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in {{DQ6}}, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the {{NES}} version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia|a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
While the game shares visually the same content as its original {{NES}} release, there are a few notable differences.&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[Bonus Dungeons|bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the {{NES}} version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the {{SFC}} version, with the following differences from the remake.&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of {{DQ}} and {{DQ2}}. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases. &lt;br /&gt;
*Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]&#039;s quest is also removed.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Dragon Quest III HD-2D Remake&#039;&#039;====&lt;br /&gt;
The game utilize the same graphics engine seen in Square Enix&#039;s &#039;&#039;Octopath Traveler&#039;&#039;, while keeping the 16-bit style from the {{SFC}} remake.&lt;br /&gt;
*The overworld and battlefield will feature 3D environments and is now positioned in a perspective angle.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Yggdrasil leaf|Leaf of World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2.&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition. This was first though to be only possible using the [[Dreamstone|Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]]. This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, {{Dragon Quest III}} also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
Original Famicom version.&lt;br /&gt;
===Scenario writer===&lt;br /&gt;
*Yuji Horii&lt;br /&gt;
&lt;br /&gt;
===Character designer===&lt;br /&gt;
*Akira Toriyama&lt;br /&gt;
&lt;br /&gt;
===Music composer===&lt;br /&gt;
*Koichi Sugiyama&lt;br /&gt;
&lt;br /&gt;
===Scenario assistant===&lt;br /&gt;
*Hiroshi Miyaoka&lt;br /&gt;
*Kenji Yanagisawa&lt;br /&gt;
&lt;br /&gt;
===Chief programmer===&lt;br /&gt;
*Hiroshi Naito&lt;br /&gt;
&lt;br /&gt;
===Programmers===&lt;br /&gt;
*Manbu Yamana&lt;br /&gt;
*Narita Togo&lt;br /&gt;
*Masaaki Okano&lt;br /&gt;
&lt;br /&gt;
===Assistant programmer===&lt;br /&gt;
*Masumi Takimoto&lt;br /&gt;
&lt;br /&gt;
===Graphic designer===&lt;br /&gt;
*Takashi Yasuno&lt;br /&gt;
&lt;br /&gt;
===Sound programmer===&lt;br /&gt;
*Tadashi Fukuzawa&lt;br /&gt;
&lt;br /&gt;
===Assistant===&lt;br /&gt;
*Rika Suzuki&lt;br /&gt;
*Keiichi Hara&lt;br /&gt;
*Kazuya Asano&lt;br /&gt;
*Satoshi Fudaba&lt;br /&gt;
&lt;br /&gt;
===Director===&lt;br /&gt;
*Koichi Nakamura&lt;br /&gt;
&lt;br /&gt;
===Producer===&lt;br /&gt;
*Yukinobu Chida&lt;br /&gt;
&lt;br /&gt;
===Publisher===&lt;br /&gt;
*Yasuhiro Fukushima&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQIII Famicom Box (Front Side).jpg|Original {{Famicom}} box art&lt;br /&gt;
Dragon Warrior III Logo.png|Alternate logo&lt;br /&gt;
Dragon_Warrior_III_NES.png|{{NES}} box art&lt;br /&gt;
DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
DQIII Super Famicom.png|{{Super Famicom}} box art&lt;br /&gt;
DQIII Super Famicom guide.png|{{Super Famicom}} guide&lt;br /&gt;
DQIII_GBC.png|{{Game Boy Color}} box art (JP)&lt;br /&gt;
DWIII_GBC.png|{{Game Boy Color}} box art (NA)&lt;br /&gt;
DQIII GBC V Jump guide.png|{{GBC}} guide&lt;br /&gt;
DQ 4Koma Gekijou Extra 2.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQ 4koma Gekijou Extra 15.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQIII Hero Class.png|{{Super Famicom}} {{Hero 3}} class art&lt;br /&gt;
Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
DQIII CD Theater.png|CD Theater&lt;br /&gt;
DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
DQIII_Characters.png|Promotional artwork for the {{SNES}} release&lt;br /&gt;
DQIII iOS Android.png|iOS/Android.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</description>
			<pubDate>Thu, 27 May 2021 18:56:59 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_III:_The_Seeds_of_Salvation</comments>
		</item>
		<item>
			<title>Template:TND1Enemy</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=148378</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=148378</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#B6530D; padding:3px; border-radius:7px; width:739px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:5px; padding-right:5px; height:32px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{name|}}}|&#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;}} {{#if:{{{kanji|}}}|({{{kanji}}}{{#if:{{{romaji|}}}|&amp;amp;nbsp;&#039;&#039;{{{romaji}}}&#039;&#039;}})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF47F; border-radius:5px; padding:3px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Item Drop&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{sprite|}}}|{{{sprite}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{hp|}}}|{{{hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{exp|}}}|{{{exp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{attack|}}}|{{{attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{defense|}}}|{{{defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{agility|}}}|{{{agility}}} tile per turn|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center&amp;quot;&amp;gt;{{#if:{{{drop|}}}|{{{drop}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table  style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%; margin-top:5px; border-right:1px solid brown; text-align:center; height:32px&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-bottom:1px solid brown; border-right:1px solid brown&amp;quot;&amp;gt;Location(s)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center; border-bottom:1px solid brown&amp;quot;&amp;gt;{{#if:{{{locations|}}}|{{{locations}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-right:1px solid brown&amp;quot;&amp;gt;Ability(ies)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{#if:{{{ability|}}}|{{{ability}}}|None}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;. For appearances in other games, see use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romaji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|exp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|drop=&lt;br /&gt;
|ability=&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 16 Feb 2021 18:55:15 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:TND1Enemy</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=148377</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=148377</guid>
			<description>&lt;p&gt;Adkuate: /* Torneko&amp;#039;s Great Adventure: Mystery Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&lt;br /&gt;
{{for&lt;br /&gt;
 |for=the variety that undergoes slimification&lt;br /&gt;
 |see=Slime (amalgoomated)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime Family|Monster Family]]. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main series appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQIII Switch Slime.png|14px]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4 PSX and NDS Slime Sprite.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=-110%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=-110%&lt;br /&gt;
|light-resist=-110%&lt;br /&gt;
|dark-resist=-110%&lt;br /&gt;
|zap-resist=-110%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family=[[Slime family|Slime]] &lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the slime family&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[GreatTree]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[Slime family|Slime]]&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous monster who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little monster sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = Spears, Whips, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the wild outside the [[Albatross]]. Higher level slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = [[Slime family | Slime]]&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = Whips, Spears, Claws, Staves&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker | Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker | Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime | Slime X]] x [[Slime | Slime X]] both level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Much like previous games in the Joker series, the slime is one of the first (if not the first) monsters the player fights, although their first monster given is always a Jailcat. Slimes are Rank F monsters that give very small amounts of experience and gold. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji={{tt||}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the She-slime, and the Metal slime.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, bounces around the Hero in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] (Surarin) - the heroic slime and player character of &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
===Similar Species===&lt;br /&gt;
*[[Slime (amalgoomated)]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
===Close Cousins===&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[Queen slime]]&lt;br /&gt;
*[[Emperor slime]]&lt;br /&gt;
===Extended Family===&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
DQM1 and 2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;&lt;br /&gt;
Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;&lt;br /&gt;
Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Slime with dilated pupils.png|&lt;br /&gt;
Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Hard-working Slime.png|&lt;br /&gt;
Slime_and_King_Slime.png|&lt;br /&gt;
Slime hiding.png|&lt;br /&gt;
Traumatized slime.png|&lt;br /&gt;
Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Tue, 16 Feb 2021 18:54:57 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>Tipper Taloon</title>
			<link>https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148328</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148328</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Tipper Taloon&lt;br /&gt;
|Game={{Dragon Quest IV}}, &#039;&#039;Torneko&#039;&#039; series&lt;br /&gt;
|Image=[[File:Torneko no Daibōken 3 Tipper.png|center|140px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ポポロ&lt;br /&gt;
|Roumaji=Poporo&lt;br /&gt;
|Old=Paolo&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=5 &amp;lt;small&amp;gt;(&#039;&#039;Dragon Quest IV, Mystery Dungeon&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.spike-chunsoft.co.jp/games/torneco3/story01.html トルネコの大冒険3　不思議のダンジョン]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;12 &amp;lt;small&amp;gt;(&#039;&#039;Daibōken 3, Rivals Ace&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot;/&amp;gt;&lt;br /&gt;
|Voice Actor=Mariya Ise &amp;lt;small&amp;gt;(&#039;&#039;Rivals Ace&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[https://twitter.com/DQ_RIVALS/status/1359469777417162753 ドラゴンクエストライバルズ エース公式 on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tipper Taloon&#039;&#039;&#039; is a minor character from {{DQ4}}. He is the only child of [[Torneko Taloon|Torneko Taloon&#039;s]] family, with his mother being [[Tessie Taloon|Tessie]]. Tipper was unnamed in the original [[NES]] version of the game, being given his moniker in the [[PlayStation|PSX]] remake.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
Tipper plays a small role in his debut appearance, living in the sleepy village of [[Lakanaba]] along with his family. His contribution to the plot is telling his father that the innkeeper wants to speak with him, kicking off the hunt for the [[Steel Strongbox]]. He enthusiastically supports his father&#039;s dream of owning a shop of his own, and quickly adjusts to city life when the family moves to the kingdom of [[Endor]]. During the ending cinematic of the game, Tipper runs out to greet his father when he returns home and is lifted in to the air as the two reunite.  &lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
Tipper plays a slightly larger supporting role in the first mystery dungeon game, relaying advice and useful information from the King to Torneko.&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
In this {{PlayStation}}/{{GBA}} release, Tipper is called Paolo.&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
Tipper plays a major role in the game, being one of the playable characters alongside his father. The main differences between the two are that Tipper uses [[Claw Weapon Family|claws]] as his weapon of choice, his inability to equip shields, use [[Bow Weapon Family|bows and arrows]] or read magical scrolls, and that he can [[Monster recruitment|tame certain monsters]].&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
In &#039;&#039;Rivals Ace&#039;&#039;, Tipper appears in the game&#039;s third card pack, &amp;quot;Starry Battle&amp;quot;.&amp;lt;ref&amp;gt;[https://twitter.com/DQ_RIVALS/status/1357301382110302212 ドラゴンクエストライバルズ エース公式 on Twitter]&amp;lt;/ref&amp;gt; His appearance is retrived from &#039;&#039;Torneko no Daibōken 3&#039;&#039;.&amp;lt;ref&amp;gt;[https://twitter.com/souIstyce/status/1357318628933308420 James ジェームズ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
TnD FnD Torneko Tess and Tipper.png|&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;.&lt;br /&gt;
Torneko_TLH_Paolo.png|&#039;&#039;Torneko: The Last Hope&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 art.png|With his parents.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Slimes.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Torneko and Tipper.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Monsters.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper dreams.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
DQIV Tessie and Tipper.png|With Tessie in the PSX remake of &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;/div&gt;</description>
			<pubDate>Sun, 14 Feb 2021 16:33:18 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Tipper_Taloon</comments>
		</item>
		<item>
			<title>Mystery Dungeon (series)</title>
			<link>https://dragon-quest.org/w/index.php?title=Mystery_Dungeon_(series)&amp;diff=148204</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Mystery_Dungeon_(series)&amp;diff=148204</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mystery Dungeon&#039;&#039;&#039;&#039;&#039; (不思議のドンジョン) is a series of video games developed by [[Chunsoft]], who also created the first five &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mystery Dungeon&#039;&#039; games are action-RPGs that challenge players to progress through a series of increasingly difficult randomly generated dungeons. Though some are unique to &#039;&#039;Mystery Dungeon&#039;&#039;, most of the games take their setting and many mechanics from an existing series, such as &#039;&#039;[[Pokémon]]&#039;&#039; or the chocobo from &#039;&#039;[[Final Fantasy]]&#039;&#039;. There have so far been four &#039;&#039;Dragon Quest&#039;&#039;-related &#039;&#039;Mystery Dungeon&#039;&#039; games, featuring either [[Torneko Taloon|Torneko]] or [[Yangus]] as the star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mystery Dungeon&#039;&#039; games are noted for their high difficulty and practice of essentially making players restart their growth every time they suffer a death, which can cause a great deal of frustration; they are therefore favoured by the serious, &amp;quot;hardcore&amp;quot; old-school RPG fanbase rather than by a broader audience.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest]]&#039;&#039;-series &#039;&#039;Mystery Dungeon&#039;&#039; games==&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (1999)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006)&lt;br /&gt;
&lt;br /&gt;
==Cover Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torneko&#039;s-Dungeon.JPG|&lt;br /&gt;
DQC_Torneko_no_Daibouken_2.png|&lt;br /&gt;
Torneko_no_Daibouken_2_GBA.png|&lt;br /&gt;
File:Torneko The Last Hope PS1.png|&lt;br /&gt;
File:DQC TnD3 PS2.png|&lt;br /&gt;
File:TornekosDungeon3.png|&lt;br /&gt;
File:Yangus1ps2 front.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Characters originating from the &#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; series appear in one of the following &#039;&#039;Dragon Quest Mystery Dungeon&#039;&#039; games:&lt;br /&gt;
** [[Gaibara]] and Saruyama in &#039;&#039;Torneko: The Last Hope&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Spinoff games]]&lt;br /&gt;
[[Category:Mystery dungeon series]]&lt;/div&gt;</description>
			<pubDate>Sun, 07 Feb 2021 07:44:45 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Mystery_Dungeon_(series)</comments>
		</item>
		<item>
			<title>Tipper Taloon</title>
			<link>https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148192</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148192</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Tipper Taloon&lt;br /&gt;
|Game={{Dragon Quest IV}}, &#039;&#039;Torneko&#039;&#039; series&lt;br /&gt;
|Image=[[File:Torneko no Daibōken 3 Tipper.png|center|140px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ポポロ&lt;br /&gt;
|Roumaji=Poporo&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=5 (Dragon Quest IV, Mystery Dungeon)&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.spike-chunsoft.co.jp/games/torneco3/story01.html トルネコの大冒険3　不思議のダンジョン]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;12 (Daibōken 3, Rivals Ace)&amp;lt;ref name=&amp;quot;:0&amp;quot;/&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Tipper Taloon&#039;&#039;&#039;, also known as &#039;&#039;&#039;Poporo&#039;&#039;&#039;, is a minor character from {{DQ4}}. He is part of [[Torneko Taloon|Torneko Taloon&#039;s]] family, with his mother being [[Tessie Taloon|Tessie]]. In the remake, Torneko&#039;s son&#039;s name is revealed to be Tipper. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
In this {{PlayStation}}/{{GBA}} release, Tipper is called Paolo.&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
In this {{PlayStation 2}}/{{GBA}} release, Tipper is called Poporo.&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
In &#039;&#039;Rivals Ace&#039;&#039;, Tipper appears in the game&#039;s third card pack, &amp;quot;Starry Battle&amp;quot;.&amp;lt;ref&amp;gt;[https://twitter.com/DQ_RIVALS/status/1357301382110302212 ドラゴンクエストライバルズ エース公式 on Twitter]&amp;lt;/ref&amp;gt; His appearance is retrived from &#039;&#039;Torneko no Daibōken 3&#039;&#039;.&amp;lt;ref&amp;gt;[https://twitter.com/souIstyce/status/1357318628933308420 James ジェームズ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
TnD FnD Torneko Tess and Tipper.png|&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;.&lt;br /&gt;
Torneko_TLH_Paolo.png|&#039;&#039;Torneko: The Last Hope&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 art.png|With his parents.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Slimes.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Torneko and Tipper.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Monsters.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper dreams.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
DQIV Tessie and Tipper.png|With Tessie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;/div&gt;</description>
			<pubDate>Sat, 06 Feb 2021 12:17:07 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Tipper_Taloon</comments>
		</item>
		<item>
			<title>Tipper Taloon</title>
			<link>https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148191</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Tipper_Taloon&amp;diff=148191</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Tipper Taloon&lt;br /&gt;
|Game={{Dragon Quest IV}}, &#039;&#039;Torneko&#039;&#039; series&lt;br /&gt;
|Image=[[File:Torneko no Daibōken 3 Tipper.png|center|140px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ポポロ&lt;br /&gt;
|Roumaji=Poporo&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=5 (Dragon Quest IV, Mystery Dungeon)&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.spike-chunsoft.co.jp/games/torneco3/story01.html トルネコの大冒険3　不思議のダンジョン]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;12 (Daibōken 3)&amp;lt;ref name=&amp;quot;:0&amp;quot;/&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Tipper Taloon&#039;&#039;&#039; (Poporo), [[Torneko Taloon|Torneko&#039;s]] son, is a minor character from {{DQ4}}. His mother is [[Tessie Taloon|Tessie]]. In the remake, Torneko&#039;s son&#039;s name is revealed to be Tipper. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
In this {{PlayStation}}/{{GBA}} release, Tipper is called Paolo.&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
In this {{PlayStation 2}}/{{GBA}} release, Tipper is called Poporo.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
TnD FnD Torneko Tess and Tipper.png|&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;.&lt;br /&gt;
Torneko_TLH_Paolo.png|&#039;&#039;Torneko: The Last Hope&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 art.png|With his parents.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Slimes.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Torneko and Tipper.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper and Monsters.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
Torneko no Daibōken 3 Tipper dreams.png|&#039;&#039;Torneko no Daibōken 3&#039;&#039;.&lt;br /&gt;
DQIV Tessie and Tipper.png|With Tessie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;/div&gt;</description>
			<pubDate>Sat, 06 Feb 2021 12:08:08 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Tipper_Taloon</comments>
		</item>
		<item>
			<title>Hero (Dragon Quest III)</title>
			<link>https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_III)&amp;diff=145799</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Hero_(Dragon_Quest_III)&amp;diff=145799</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name= Hero&lt;br /&gt;
|Game= {{DQ3}}&lt;br /&gt;
|Image=[[Image:Hero3male.png|300px]]&amp;lt;br&amp;gt;[[Image:Hero3female.png|250px]]&lt;br /&gt;
|Sprite=[[Image:Dq3hero-sprite-NES.gif|28px]][[File:Dragon Quest III hero male sprite SFC.gif|28px]][[File:Dragon Quest III hero female sprite SFC.gif|28px]]&lt;br /&gt;
|home = [[Aliahan]]&lt;br /&gt;
|appearances= {{DQ3}}&amp;lt;br&amp;gt;{{DQMBRV}}&lt;br /&gt;
|Jap=勇者 &lt;br /&gt;
|Romaji=Yuusha&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
|Family=[[Ortega]] (father)&amp;lt;br&amp;gt;[[Hero&#039;s Mother (Dragon Quest III)|Mother]]&amp;lt;br&amp;gt;[[Hero (Dragon Quest)]] (descendant)&amp;lt;br&amp;gt;[[Hero (Dragon Quest II)|Prince of Midenhall]] (descendant)&amp;lt;br&amp;gt;[[Prince of Cannock]] (descendant)&amp;lt;br&amp;gt;[[Princess of Cannock]] (descendant)&amp;lt;br&amp;gt;[[Princess of Moonbrooke]] (descendant)&lt;br /&gt;
|Voice Actor = [http://www.imdb.com/name/nm0585640/ Hikaru Midorikawa] ([[Dragon Quest III CD Theater|CD Theater]])&amp;lt;br&amp;gt; [https://www.imdb.com/name/nm0387033/ Nobuyuki Hiyama] ([[Super Smash Bros. Ultimate]], [[Dragon Quest Rivals Ace|Rivals Ace]])&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; of {{DQ3}} is a fabled, Legendary Hero from the days of lore and the ancient history of [[Alefgard]]. Though only appearing in one game, the legacy of The Hero would live on in the &amp;quot;[[Erdrick Trilogy]]&amp;quot;, so named for the [[Erdrick|title]] bestowed upon them and carried forth by their descendants. &lt;br /&gt;
&lt;br /&gt;
In {{SSB5}}, The Hero of &#039;&#039;Dragon Quest III&#039;&#039; is playable as an alternate costume for [[Hero (Super Smash Bros.)|the game&#039;s version of the Hero]], alongside [[Luminary (Dragon Quest XI)|the Luminary]] and The Heroes of &#039;&#039;[[Hero (Dragon Quest IV)|Dragon Quest IV]]&#039;&#039; and &#039;&#039;[[Hero (Dragon Quest VIII)|VIII]]&#039;&#039;. This Hero has been given the default name &#039;&#039;&#039;Arusu&#039;&#039;&#039; in order to differentiate him from the other three Heroes appearing in the game.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Although The Hero can be either male or female, their appearances are practically identical. They are of average height and build, and they have incredibly spiky, dark brown hair. The Heroine is slightly shorter than her male counterpart, her hair sticks up less, and she wears a pair of green earrings. Around their forehead is a silver circlet inlaid with a green gem. They wear a long blue tunic over a yellow long-sleeved shirt and pants, a pair of knee-length leather boots, leather gloves, and a long purple cloak around their necks. They wear a brown leather belt around their waist, and a scabbard strapped to their back. &lt;br /&gt;
&lt;br /&gt;
The Hero wields a simple sword and a grey heater shield with an insignia of a dragon&#039;s head and two crossed swords on the front. The Hero&#039;s outfit is slightly different in the [[Nintendo Entertainment System|Famicom]] illustrations, having a gold circlet with a blue gem around their forehead, and a dark blue cloak around their neck. They are seen carrying a cutlass and a round version of Erdrick&#039;s shield. There were also no illustrations of the female Erdrick until the [[Super Nintendo Entertainment System|Super Famicom]] remake: in certain illustrations, the female Erdrick&#039;s outfit is more feminized, making her blue tunic a strapless miniskirt.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Hero was raised by their [[Hero&#039;s Mother (Dragon Quest III)|mother]] and grandfather in their home in [[Aliahan]]. Their father, the renowned warrior [[Ortega]], was tasked by the king of Aliahan to assassinate the world-threatening archfiend [[Baramos]] on the very day of their birth. Sometime later, word of Ortega&#039;s supposed death at the [[Great Pit of Giaga]] reaches the kingdom and The Hero&#039;s mother proposes that her child can follow in Ortega&#039;s footsteps to free the world from Baramos&#039; growing menace. The child is then trained to become a great warrior like their father and, on their sixteenth birthday, they officially depart to save the world. The king gives a word of warning to take companions with them on their quest lest they meet the same fate as their father and instructs them to visit [[Patty&#039;s Party Planning Place]] before leaving the safety of Aliahan.&lt;br /&gt;
&lt;br /&gt;
The King of Aliahan has discreetly sent word of The Hero&#039;s journey to the monarchs of every major nation--this is why the Kings and Queen warmly receive them even though the citizenry knows nothing of their mission. The Hero encounters several towns and kingdoms throughout their journey and accomplishes many feats of heroism, such mending the wounds between the [[Elves and Faeries|Faeries]] and the people of [[Norvik]] and freeing the nation of [[Jipang]] from the deceit of a sinister [[Orochi|serpent]]. Six legendary [[Six Orbs|orbs]] are gathered by The Hero along their trek, which they use to hatch the legendary Everbird [[Ramia]]. The phoenix is the direct servant of the Goddess, and her camaraderie with The Hero is irrefutable proof of their destiny as the savior of the world. Additionally, The Hero encounters the dying [[Queen of Dragons]] in her remote mountain [[Castle of the Dragon Queen|castle]]. Before she succumbs to her age, she gives The Hero the [[Sphere of Light]] and reassures them that their destiny is on of great courage and hardship for the benefit of the entire world.&lt;br /&gt;
&lt;br /&gt;
After defeating Baramos, The Hero returns victorious to Aliahan only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat the true evil, The Hero travels through the [[Necrogond Shrine]] to the world below and arrives in [[Alefgard]], which is sealed in perpetual darkness under the devil&#039;s heel. Here, The Hero fights back against the eternal night by freeing the entrapped Goddess [[Rubiss]] and besieging Zoma&#039;s castle. Against all odds, The Hero encounters their father fighting in the depths of the castle--Ortega had fallen into the world below during his fight at the crater of the Giaga volcano and resumed his mission by seeking to kill the evil plaguing both worlds at its source. &lt;br /&gt;
&lt;br /&gt;
Tragically, Ortega is mortally wounded in a battle with the [[King Hydra]] before he can even reach Zoma, and is so severely burned by the dragon that he can no longer see. Sensing someone is present, Ortega embraces his death with despair and bemoans his inability to bring peace to his world and that he was never able to see his child grow up. Ortega then quietly dies in The Hero&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Reaching the lowest level of the castle, The Hero kills the king hydra before fighting through the [[Bones of Baramos|animated corpse of Baramos]] and the fiend&#039;s very [[Soul of Baramos|soul]] on their way to Zoma&#039;s throne. The devil mocks the would-be savior and the battle begins, with Zoma&#039;s impenetrable shroud of darkness being burned away by the sphere of light and leaving him vulnerable. After a vicious clash, The Hero emerges victorious, and Zoma begins to fade away--warning that hen though he may perish, there will always be [[Dragonlord|an evil]] to take [[Hargon|his place]]. &lt;br /&gt;
&lt;br /&gt;
The castle begins to collapse due to the force of the battle, and The Hero emerges from the [[Nail Mark]] north of Tantegel. The light of the sun has begun to shine in Alefgard for the first time in untold years, and the people receive The Hero as nothing short of a messiah sent by the Goddess. The king bestows upon them the title of Erdrick, the most sacred honor that the land has, and the stratum gap between the world above and Alefgard closes before The Hero can return. Unable to rejoin friends and family above, The Hero settles down in their new home and begins a family that will continue their legacy of standing resolute in the face of desolating evil.&lt;br /&gt;
&lt;br /&gt;
====Base Stats====&lt;br /&gt;
&#039;&#039;{{NES}} Version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}} || 15 || 446&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}} || 6 || 218&lt;br /&gt;
|-&lt;br /&gt;
| {{Strength}} || 8 || 181&lt;br /&gt;
|-&lt;br /&gt;
| {{Agility}} || 6 || 156&lt;br /&gt;
|-&lt;br /&gt;
| {{Resilience}} || 7 || 244&lt;br /&gt;
|-&lt;br /&gt;
| {{Wisdom}} || 6 || 126&lt;br /&gt;
|-&lt;br /&gt;
| {{Luck}} || 5 || 157&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the {{Super Famicom}} remake of the game and all subsequent ports, The Hero&#039;s attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, The Hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person The Hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found.&lt;br /&gt;
&lt;br /&gt;
The Hero is not a genuine jack-of-all-trades character despite a decent spell list, with their stats focusing more on physical strength and durability more than spell casting--this results in an {{MP}} shortage once expensive spells such as Kazap and Omniheal are learned. This can be corrected with the application of an {{MP}}-boosting personality and by consuming [[Seed of magic]] and [[Seed of wisdom]] when found.&lt;br /&gt;
&lt;br /&gt;
The Hero is not able to change classes like other characters in the game, with the abbot of [[Alltrades Abbey (Dragon Quest III)|Alltrades]] reprimanding them for attempting to slack in their duties. In the original {{NES}} Version of the game, The Hero must always be in the party until completing the game. In the remakes, this restriction is removed after defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
The Hero is capable of learning a balanced mix of magic from both the [[Priest]] and [[Mage]]&#039;s pools, as well as some that are unique to them, such as Kaclang and Zap.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#439CD0&amp;quot;&lt;br /&gt;
| Level Learned || Original Japanese || [[Game Boy|GBC]] Localization || Modern Localization || {{MP}} || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| 2 || メラ  &#039;&#039;Mera&#039;&#039; || Blaze || [[Frizz]] || 2 || A simple fire spell; affects one enemy.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || ホイミ &#039;&#039;Hoimi&#039;&#039; || Heal || [[Heal]] || 3 || A simple healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ニフラム &#039;&#039;Nifuramu&#039;&#039; || Expel || [[Poof]] || 2 || Blows away weak enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ルーラ &#039;&#039;Ruura&#039;&#039; || Return || [[Zoom]] || 8 || Instantaneous travel to a previously visited location.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ギラ &#039;&#039;Gira&#039;&#039; || Firebal || [[Sizz]] || 4 || A weak fire spell that affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || アストロン &#039;&#039;Asutoron&#039;&#039; || Ironize || [[Kaclang]] || 6 || Makes The Hero immune to all enemy attacks for a short period of time. &lt;br /&gt;
|-&lt;br /&gt;
| 14 || リレミト &#039;&#039;Riremito&#039;&#039; || Outside || [[Evac]] || 8 || Exit a cave/dungeon with this spell.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || ラリホー &#039;&#039;Rarihoo&#039;&#039; || Sleep || [[Snooze]] || 3 || May put a group of enemies to sleep.  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || マホトーン &#039;&#039;Mahotoon&#039;&#039; || StopSpell || [[Fizzle]] || 3 || Try to block the enemies&#039; spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || トヘロス &#039;&#039;Toherosu&#039;&#039; || Repel || [[Holy Protection]] || 4 || Causes weak enemies to leave you alone.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || ベギラマ &#039;&#039;Begirama&#039;&#039; || Firebane || [[Sizzle]] || 6 || This fire spell affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ライデイン &#039;&#039;Raidein&#039;&#039; || Zap || [[Zap]] || 8 || Affects one enemy; the first lightning type spell.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ベホイミ &#039;&#039;Behoimi&#039;&#039; || Healmore || [[Midheal]] || 5 || A stronger form of Heal.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || イオラ &#039;&#039;Iora&#039;&#039; || Boom || [[Boom]] || 9 || Damages all targets with a powerful explosion.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || ベホマ &#039;&#039;Behoma&#039;&#039; || Healall ||[[Fullheal]] || 7 || Restores an ally to full health. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || ザオラル &#039;&#039;Zaoraru&#039;&#039; || Vivify || [[Zing]] || 10 || 50% chance to revive a deceased party member.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ベホマズン &#039;&#039;Behomazun&#039;&#039; || Healusall || [[Omniheal]] || 62 || Restores the party to full health.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ギガデイン &#039;&#039;Gigadein&#039;&#039; || Thordain || [[Kazap]] || 30 || Causes around 200 points of electrical damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
The Hero has access to a very wide range of both weapons, ranging from swords, spears, axes, as well as whips and boomerangs in the remakes. They are capable of being outfitted with the heaviest armour, shields, and helmets available. Erdrick is also the only character capable of using the legendary equipment, which will prove useful when fighting against [[Zoma]]. In the remake versions, The Hero begins his journey equipped with a [[Copper sword]] and [[Wayfarer&#039;s clothes]].&lt;br /&gt;
&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine dagger]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain sickle]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thorn whip]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +26}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked steel whip]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flametang Boomerang|Flametang boomerang]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Siren sword]]♥|statModifier=Attack +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mountaincleaver]]|statModifier=Attack +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragontail whip]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Orochi&#039;s sword]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thunderbolt blade]]|statModifier=Attack +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard blade]]|statModifier=Attack +90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stormlord&#039;s sword]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bastard sword]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gringham whip]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of ruin]]|statModifier=Attack +107}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Double-edged sword]]|statModifier=Attack +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Sword of Kings}}|statModifier=Attack +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flail of destruction|Destructiball]]|statModifier=Attack +135}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hardwood headwear]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[King&#039;s crown]]|statModifier=Defense +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]♥|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver tiara]]♥|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Ortega&#039;s helmet}}|statModifier=Defense +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hapless helm]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mask of Implacability|Mask of implacability]]|statModifier=Defense +255}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scandalous swimsuit]]♥|statModifier=Defense+1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defense+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather dress]]♥|statModifier=Defense+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shell armour]]|statModifier=Defense+16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk robe]]♥|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cloak of evasion]]|statModifier=Defense+23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather kilt]]|statModifier=Defense+24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical skirt]]♥|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full plate armour]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cat suit]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic armour]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defense+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthenwear]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defense+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic bikini]]♥|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hate mail]]|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Auroral armour}}|statModifier=Defense+82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blessed bikini]]♥|statModifier=Defense+88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering dress]]♥|statModifier=Defense+90}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defense+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defense+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defense+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tempest shield]]|statModifier=Defense+35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defense+40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield of Shame]]|statModifier=Defense+42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defense+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogre shield]]|statModifier=Defense+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Hero&#039;s shield}}|statModifier=Defense+65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Strength+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Strength+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Strength+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Doh-hican]]|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leg Warmers|Leg warmers]]♥|statModifier=Defence+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ten Ton Toupee]]|statModifier=Defence+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cower ring]]|statModifier=Agility+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility+`5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mercury&#039;s bandana]]|statModifier=Agility+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agilityx2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Restless Heart]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Resilience+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Weightlifter&#039;s belt]]|statModifier=Resilience+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Resilience+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=Wisdom+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess ring]]♥|statModifier=Wisdom+33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny tail]]♥|statModifier=Luck+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden tiara]]♥|statModifier=Luck+13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hen&#039;s tooth]]|statModifier=Luck+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred amulet]]|statModifier=Luck+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Luck+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby wristband]]|statModifier=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
*♥ denotes female only equipment.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
In this game, it is possible to replicate The Hero&#039;s outfit by receiving pieces from defeating either Baramos or Zoma, who appear as [[Legacy Boss]]es in the game. An accolade is conferred to the player after wearing all of the pieces of this outfit.&lt;br /&gt;
*[[Aliahan costume]]&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
In this game’s true ending after [[Serenica]] is shown to reunite with [[Erdwin]], the beginning of &#039;&#039;Dragon Quest III&#039;&#039; is shown, with &#039;&#039;III&#039;s&#039;&#039; Hero appearing at the end to be awoken by their mother before setting off for Aliahan castle. Their mother was shown reading a red book that detailed the adventure of the [[Luminary (Dragon Quest XI)|Luminary]] before walking upstairs to awaken their child--whether this book is a historical account or a work of fiction is unknown.&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The Hero of &#039;&#039;III&#039;&#039;, under the name Arusu, appears as one of four {{Hero Smash}}es alongside the Heroes of &#039;&#039;[[Hero (Dragon Quest XI)|XI]]&#039;&#039;, &#039;&#039;[[Hero (Dragon Quest IV)|IV]]&#039;&#039;, and &#039;&#039;[[Hero (Dragon Quest VIII)|VIII]]&#039;&#039;. He wields the {{Sword of Kings}} and the {{Hero&#039;s shield}}. While playing as the Hero during Classic Mode, Arusu appears as Round 6&#039;s opponent and is fought on the third version of Castle Siege.&lt;br /&gt;
&lt;br /&gt;
==Lineage==&lt;br /&gt;
The Hero&#039;s bloodline is that of powerful men and women who save the world from the grips of darkness. While every person descended from them carries their spirit, the most notable are the protagonists of the first and second games. These are The [[Hero (Dragon Quest)|Scion of Erdrick]], The {{Prince of Midenhall}}, The [[Prince of Cannock]], and The [[Princess of Moonbrooke]]. Their own adventures would shape the course of history for the betterment of the world and ensures that the name of Erdrick never leaves the heart of Alefgard.&lt;br /&gt;
&lt;br /&gt;
==Items Iconography==&lt;br /&gt;
As the Hero&#039;s legacy has grown in the distant time between the third and first game, several items and pieces of equipment that once belonged to The Hero have Erdrick in their names. See the &#039;&#039;[[Erdrick Equipment]]&#039;&#039; article for more details on the sword and armor set, along with the emblem.&lt;br /&gt;
&lt;br /&gt;
Beyond the gear The Hero took into battle, they also left behind a tablet with a message written left for their descendant in &#039;&#039;Dragon Quest&#039;&#039;.  It gives instructions on what items are needed to create the [[Rainbow Drop]], which is the location of [[Dragonlord&#039;s Castle|Charlock Castle]]. The tablet is found in a small cave that would be named [[Erdrick&#039;s Cave]] after their passing.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ Erdricks Sword.png|Erdrick&#039;s Sword.&lt;br /&gt;
Image:ErdrickArmor.png|Erdrick&#039;s Armour.&lt;br /&gt;
File:DQII Erdricks Shield.png|Erdrick&#039;s Shield.&lt;br /&gt;
Image:ErdrickHelmet.png|Erdrick&#039;s Helmet.&lt;br /&gt;
File:DQ I NES Erdrick&#039;s Token.png|Erdrick&#039;s Emblem.&lt;br /&gt;
File:DW1 ErdricksTablet.png|Erdrick&#039;s Tablet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The manga series &#039;&#039;Gintama&#039;&#039; has a parody of &#039;&#039;Dragon Quest&#039;&#039; which stars [http://gintama.wikia.com/wiki/Leukocyte_King Leukocyte King], a character based on &#039;&#039;III&#039;s&#039;&#039; Hero.&lt;br /&gt;
*As this is the first game in the mainline, numbered Dragon Quest series to allow players to determine The Hero&#039;s gender, the female version of {{Dragon Quest III}}&#039;s Hero is the first female main protagonist in that series.&lt;br /&gt;
*The Hero shares his voice actor in the audio drama with Android 16 from Akira Toriyama&#039;s &#039;&#039;Dragon Ball&#039;&#039; series. He also shares his voice with Marth from the &#039;&#039;Fire Emblem&#039;&#039; and &#039;&#039;Super Smash Bros.&#039;&#039; series.&lt;br /&gt;
** In &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;, he shares his voice actor, [https://www.imdb.com/name/nm0387033/ Nobuyuki Hiyama], with Barry Kahn from &#039;&#039;Dragon Ball Super&#039;&#039; as well as the adult incarnation of Link from &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039; (and, by extension, Link&#039;s appearances in the first two &#039;&#039;Super Smash Bros.&#039;&#039; games). &#039;&#039;Super Smash Bros.&#039;&#039; series creator Masahiro Sakurai also noted that Hiyama&#039;s performance may be recognized as Guy Shishioh from &#039;&#039;The King of Braves GaoGaiGar&#039;&#039;, and that his recording sessions for &#039;&#039;Ultimate&#039;&#039; as &#039;&#039;DQ III&#039;s&#039;&#039; Hero were surprisingly quick and easy, thanks to his extensive prior experience in video game voice-acting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQIII Hero Famicom.png|{{Famicom}} art.&lt;br /&gt;
File:Erdrick_Wayfarers_Clothes.png|&lt;br /&gt;
File:DQIIIHeroArt.png|&lt;br /&gt;
File:Erdrick and Monsters.png|&lt;br /&gt;
File:DQIII_Characters.png|Taking flight with Ramia.&lt;br /&gt;
File:DQIII Party Super Famicom art.png|{{Super Famicom}} art.&lt;br /&gt;
File:DQIII Mutsumi Inomata.png|Art by Mutsumi Inomata.&lt;br /&gt;
File:Mutsumi Inomata DQIII novel art.png|Art by Mutsumi Inomata.&lt;br /&gt;
File:Dq3hero.jpg|&lt;br /&gt;
File:Erdrick Leather Hat.png|Wearing a [[Leather hat|leather hat]].&lt;br /&gt;
File:DQIII Iron Armour.png|Wearing [[iron armour]].&lt;br /&gt;
File:DQIII Spiked Armour.png|Wearing [[Spiked armour]].&lt;br /&gt;
File:DQ3card.jpg|&lt;br /&gt;
File:DQIII Fifers Spire.png|Exploring [[Fifer&#039;s Spire]].&lt;br /&gt;
File:For Want of a Key.png|Locked door.&lt;br /&gt;
File:Treasures n Trapdoors.png|Playing [[Treasures n&#039; Trapdoors]].&lt;br /&gt;
File:DQ Monster Storybook DQIII group.png|&#039;&#039;Dragon Quest Monster Storybook&#039;&#039;.&lt;br /&gt;
File:DQIII Erdrick and Slime.png|2011 &#039;&#039;V-jump&#039;&#039; illustration supporting the relief efforts for the  Tohoku earthquake.&lt;br /&gt;
File:dq3hero-dqv.jpg|As seen in the &#039;&#039;Monster Battle Road&#039;&#039; series.&lt;br /&gt;
File:DQMBR Heroes.png|&#039;&#039;Dragon Quest: Monster Battle Road&#039;&#039;. (third from right)&lt;br /&gt;
File:DQMBRV Erdrick.png|{{DQMBRV}}.&lt;br /&gt;
Image:DQIII Hero Figure.jpg|&#039;&#039;Dragon Quest Character Figure Collection Roto no Monshou&#039;&#039; series.&lt;br /&gt;
Image:DQ3Herosofubi.jpg|&#039;&#039;[[Dragon Quest Sofubi Character]]&#039;&#039; merchandise series.&lt;br /&gt;
Image:DQIII bringarts figure.jpg|Bring Arts action figure series.&lt;br /&gt;
Image:DQIII bringarts figurepose.jpg|{{Super Famicom}} iconic pose.&lt;br /&gt;
Image:DQIII bringarts figure1.jpg|Bring Arts figure extras.&lt;br /&gt;
Image:DQIIIHeroSSBU.png|{{SSB5}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|5mK4YwR63yo|300}}{{DQMBRV}} finishing move&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{SSBU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate characters]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2020 14:34:54 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Hero_(Dragon_Quest_III)</comments>
		</item>
		<item>
			<title>Template:TND1Enemy</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141458</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141458</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#B6530D; padding:3px; border-radius:7px; width:739px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:5px; padding-right:5px; height:32px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{name|}}}|&#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;}} {{#if:{{{kanji|}}}|({{{kanji}}}{{#if:{{{romanji|}}}|&amp;amp;nbsp;&#039;&#039;{{{romanji}}}&#039;&#039;}})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF47F; border-radius:5px; padding:3px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:#DE820A; padding:2px; width:64px; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;Item Drop&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{sprite|}}}|{{{sprite}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{hp|}}}|{{{hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{exp|}}}|{{{exp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{attack|}}}|{{{attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{defense|}}}|{{{defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center; border-right:1px solid brown&amp;quot;&amp;gt;{{#if:{{{agility|}}}|{{{agility}}} tile per turn|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding:2px; width:48px; height:24px; text-align:center&amp;quot;&amp;gt;{{#if:{{{drop|}}}|{{{drop}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table  style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%; margin-top:5px; border-right:1px solid brown; text-align:center; height:32px&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-bottom:1px solid brown; border-right:1px solid brown&amp;quot;&amp;gt;Location(s)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center; border-bottom:1px solid brown&amp;quot;&amp;gt;{{#if:{{{locations|}}}|{{{locations}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-right:1px solid brown&amp;quot;&amp;gt;Ability(ies)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center&amp;quot;&amp;gt;{{#if:{{{ability|}}}|{{{ability}}}|None}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;. For appearances in other games, see use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|exp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|drop=&lt;br /&gt;
|ability=&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 20 Aug 2020 09:43:33 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:TND1Enemy</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=141455</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=141455</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&lt;br /&gt;
{{for&lt;br /&gt;
 |for=the variety that undergoes slimification&lt;br /&gt;
 |see=Slime (amalgoomated)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime Family|Monster Family]]. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main series appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQIII Switch Slime.png|14px]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4 PSX and NDS Slime Sprite.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=-110%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=-110%&lt;br /&gt;
|light-resist=-110%&lt;br /&gt;
|dark-resist=-110%&lt;br /&gt;
|zap-resist=-110%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family=[[Slime family|Slime]] &lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the slime family&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[GreatTree]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[Slime family|Slime]]&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous monster who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|traits = [[Critical Massacre]]&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Much like previous games in the Joker series, the slime is one of the first (if not the first) monsters the player fights, although their first monster given is always a Jailcat. Slimes are Rank F monsters that give very small amounts of experience and gold. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji={{tt||}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the She-slime, and the Metal slime.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, and a hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] (Surarin) - the heroic slime and player character of &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
===Similar Species===&lt;br /&gt;
*[[Slime (amalgoomated)]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
===Close Cousins===&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[Queen slime]]&lt;br /&gt;
*[[Emperor slime]]&lt;br /&gt;
===Extended Family===&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
DQM1 and 2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;.&lt;br /&gt;
Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;.&lt;br /&gt;
Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Slime with dilated pupils.png|&lt;br /&gt;
Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Hard-working Slime.png|&lt;br /&gt;
Slime_and_King_Slime.png|&lt;br /&gt;
Slime hiding.png|&lt;br /&gt;
Traumatized slime.png|&lt;br /&gt;
Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 21:27:12 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=141454</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=141454</guid>
			<description>&lt;p&gt;Adkuate: /* Torneko&amp;#039;s Great Adventure: Mystery Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&lt;br /&gt;
{{for&lt;br /&gt;
 |for=the variety that undergoes slimification&lt;br /&gt;
 |see=Slime (amalgoomated)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own [[Slime Family|Monster Family]]. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main series appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQIII Switch Slime.png|14px]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4 PSX and NDS Slime Sprite.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-110%&lt;br /&gt;
|ice-resist=-110%&lt;br /&gt;
|wind-resist=-110%&lt;br /&gt;
|rock-resist=-110%&lt;br /&gt;
|light-resist=-110%&lt;br /&gt;
|dark-resist=-110%&lt;br /&gt;
|zap-resist=-110%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family=[[Slime family|Slime]] &lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the slime family&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of [[GreatTree]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= [[Slime family|Slime]]&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous monster who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|traits = [[Critical Massacre]]&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Much like previous games in the Joker series, the slime is one of the first (if not the first) monsters the player fights, although their first monster given is always a Jailcat. Slimes are Rank F monsters that give very small amounts of experience and gold. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji={{tt||}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the She-slime, and the Metal slime.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, and a hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] (Surarin) - the heroic slime and player character of &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
===Similar Species===&lt;br /&gt;
*[[Slime (amalgoomated)]]&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Mottle slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
===Close Cousins===&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
*[[Queen slime]]&lt;br /&gt;
*[[Emperor slime]]&lt;br /&gt;
===Extended Family===&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
DQM1 and 2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;.&lt;br /&gt;
Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;.&lt;br /&gt;
Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Slime with dilated pupils.png|&lt;br /&gt;
Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Hard-working Slime.png|&lt;br /&gt;
Slime_and_King_Slime.png|&lt;br /&gt;
Slime hiding.png|&lt;br /&gt;
Traumatized slime.png|&lt;br /&gt;
Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 21:20:38 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>File:Slime TND FND1.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=141453</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=141453</guid>
			<description>&lt;p&gt;Adkuate: Adkuate uploaded a new version of File:Slime TND FND1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==License==&lt;br /&gt;
{{SECopyright}}&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 21:15:21 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:Slime_TND_FND1.png</comments>
		</item>
		<item>
			<title>File:Slime TND FND1.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=141452</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=141452</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==License==&lt;br /&gt;
{{SECopyright}}&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 21:13:52 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:Slime_TND_FND1.png</comments>
		</item>
		<item>
			<title>Template:TND1Enemy</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141451</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141451</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#B6530D; padding:3px 3px 3px 3px; border-radius:7px; width:739px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:5px; padding-right:5px; height:32px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if:{{{name|}}}|&#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;}} {{#if:{{{kanji|}}}|({{{kanji}}}{{#if:{{{romanji|}}}|&amp;amp;nbsp;&#039;&#039;{{{romanji}}}&#039;&#039;}})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FFF47F; border-radius:5px; padding:3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item Drop&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{sprite|}}}|{{{sprite}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{hp|}}}|{{{hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{exp|}}}|{{{exp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{attack|}}}|{{{attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{defense|}}}|{{{defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{agility|}}}|{{{agility}}} tile per turn|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{drop|}}}|{{{drop}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table  style=&amp;quot;border:1px solid brown; border-radius:3px; width:100%; margin-top:5px; border-right:1px solid brown; text-align:center; height:32px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-bottom:1px solid brown; border-right:1px solid brown&amp;quot;&amp;gt;Location(s)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center; border-bottom:1px solid brown&amp;quot;&amp;gt;{{#if:{{{locations|}}}|&#039;&#039;&#039;{{{locations}}}&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:100px; height:24px; background-color:#DE820A; border-right:1px solid brown&amp;quot;&amp;gt;Ability(ies)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center; border-bottom:1px solid brown&amp;quot;&amp;gt;{{#if:{{{ability|}}}|&#039;&#039;&#039;{{{ability}}}&#039;&#039;&#039;|None}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;. For appearances in other games, see use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|exp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|drop=&lt;br /&gt;
|ability=&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 21:11:57 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:TND1Enemy</comments>
		</item>
		<item>
			<title>Template:TND1Enemy</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141450</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:TND1Enemy&amp;diff=141450</guid>
			<description>&lt;p&gt;Adkuate: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; &amp;lt;div style=&amp;quot;background-color: #B6530D; padding: 3px 3px 3px 3px; border-radius: 7px; width: 739px;&amp;quot; &amp;gt; &amp;lt;div style=&amp;quot;padding-left: 5px; padding-right: 5px; height:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #B6530D; padding: 3px 3px 3px 3px; border-radius: 7px; width: 739px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 5px; padding-right: 5px; height: 32px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | ({{{kanji}}}{{#if: {{{romanji|}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji}}}&#039;&#039; }})}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFF47F; border-radius: 5px; padding: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid brown; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Sprite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Experience&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;&#039;&#039;&#039;Agility&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #DE820A; padding: 2px; width: 64px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item Drop&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{sprite|}}}|{{{sprite}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{hp|}}}|{{{hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{exp|}}}|{{{exp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{attack|}}}|{{{attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{defense|}}}|{{{defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid brown&amp;quot;&amp;gt;{{#if:{{{agility|}}}|{{{agility}}} tile/turn|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 48px; height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{drop|}}}|{{{drop}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;table  style=&amp;quot;border: 1px solid brown; border-radius: 3px; width: 100%; margin-top: 5px; border-right: 1px solid brown; text-align: center; height: 32px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 100px; height: 24px; background-color:  #DE820A; border-bottom: 1px solid brown; border-right: 1px solid brown&amp;quot;&amp;gt;Location(s)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid brown;&amp;quot;&amp;gt;{{#if:{{{locations|}}}|&#039;&#039;&#039;{{{locations}}}&#039;&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 100px; height: 24px; background-color:  #DE820A; border-right: 1px solid brown;&amp;gt;Ability(ies)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center; border-bottom: 1px solid brown;&amp;quot;&amp;gt;{{#if:{{{ability|}}}|&#039;&#039;&#039;{{{ability}}}&#039;&#039;&#039;|None}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies that appear in &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039;. For appearances in other games, see use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=&lt;br /&gt;
|exp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|drop=&lt;br /&gt;
|ability=&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enemy templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 19 Aug 2020 18:49:04 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:TND1Enemy</comments>
		</item>
		<item>
			<title>Category:Wii U games</title>
			<link>https://dragon-quest.org/w/index.php?title=Category:Wii_U_games&amp;diff=141015</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Category:Wii_U_games&amp;diff=141015</guid>
			<description>&lt;p&gt;Adkuate: Created page with &amp;quot;Category:Games&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:33:02 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Category_talk:Wii_U_games</comments>
		</item>
		<item>
			<title>Category:Xbox One games</title>
			<link>https://dragon-quest.org/w/index.php?title=Category:Xbox_One_games&amp;diff=141014</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Category:Xbox_One_games&amp;diff=141014</guid>
			<description>&lt;p&gt;Adkuate: Created page with &amp;quot;Category:Games&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:32:34 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Category_talk:Xbox_One_games</comments>
		</item>
		<item>
			<title>Category:Nintendo Switch games</title>
			<link>https://dragon-quest.org/w/index.php?title=Category:Nintendo_Switch_games&amp;diff=141013</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Category:Nintendo_Switch_games&amp;diff=141013</guid>
			<description>&lt;p&gt;Adkuate: Created page with &amp;quot;Category:Games&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:32:30 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Category_talk:Nintendo_Switch_games</comments>
		</item>
		<item>
			<title>Category:PlayStation 4 games</title>
			<link>https://dragon-quest.org/w/index.php?title=Category:PlayStation_4_games&amp;diff=141012</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Category:PlayStation_4_games&amp;diff=141012</guid>
			<description>&lt;p&gt;Adkuate: Created page with &amp;quot;Category:Games&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:32:26 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Category_talk:PlayStation_4_games</comments>
		</item>
		<item>
			<title>Dragon Quest XI: Echoes of an Elusive Age</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=141011</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=141011</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yūji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Yūji Horii|Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = [[Sony PlayStation#PlayStation 4|PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]]&amp;lt;br&amp;gt;[[Xbox One]]&lt;br /&gt;
|released = &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017}}&#039;&#039;&#039;Microsoft Windows&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;&#039;&#039;XI S: Definitive Edition&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&#039;&#039;&#039;Microsoft Windows, PlayStation 4, Xbox One&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 4, 2020|NA=December 4, 2020|EU=December 4, 2020}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI: Echoes of an Elusive Age&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018. An enhanced port for the Nintendo Switch, titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039;, was released in September 27, 2019, then announced on July 23, 2020 to release on Microsoft Windows, PlayStation 4, and Xbox One on December 4, 2020.&lt;br /&gt;
&lt;br /&gt;
Planned as the 30th anniversary title for the series, &#039;&#039;Dragon Quest XI&#039;&#039; is a homage and celebration of the ten games that came before it that tells its own distinct story. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of the game is [[Erdrea]], a peaceful planet watched over by the floating island that carries [[Yggdrasil]], the source of all life. Though present in previous games, the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real world European nations return for the first time since {{Dragon Quest III}}, and the game&#039;s plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.&lt;br /&gt;
==Plot==&lt;br /&gt;
The story of the eleventh game turns tradition on its head, and sees the Luminary on the run soon after the beginning segment. He obtains allies as well as enemies, and a greater conspiracy that revolves around the origins of Erdrea itself is slowly uncovered.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|The Luminary]] - A young man from the village of [[Cobblestone]]. He was born with a mysterious mark on his left hand, and is declared to be the &amp;quot;Darkspawn&amp;quot; by the King of [[Heliodor]] that will bring about the end of the world if he is not killed.&lt;br /&gt;
*[[Erik]] - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.&lt;br /&gt;
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.&lt;br /&gt;
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.&lt;br /&gt;
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.&lt;br /&gt;
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.&lt;br /&gt;
*[[Hendrik]] - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary&#039;s sworn shield and companion.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.&lt;br /&gt;
*[[Chalky]] - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game&#039;s prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.&lt;br /&gt;
*[[Mia]] - Erik&#039;s younger sister and a fellow thief, forced into the Vikings&#039; servitude in their youth. Due to an incident in Erik&#039;s past involving her, he is clouded with deep regrets.&lt;br /&gt;
*[[Erdwin]] - The &amp;quot;Luminary of Legend,&amp;quot; and the protagonist&#039;s predecessor.&lt;br /&gt;
*[[Drustan]] - A warrior of great prowess and one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Serenica]] - A sage of Arboria who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Morcant]] - A wizard with a deep thirst for power who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Fun-size forge===&lt;br /&gt;
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in &#039;&#039;VIII&#039;&#039;. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects. &lt;br /&gt;
&lt;br /&gt;
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*The player can catch up on current and past events at any time by checking the &amp;quot;Info.&amp;quot; section of the main menu.&lt;br /&gt;
*The mini map on the overworld screen will highlight the direction where the next plot point is.&lt;br /&gt;
*[[Zoom]] can now be cast in doors.&lt;br /&gt;
*[[Party chat]] returns, with a menu screen similar to &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.  &lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of {{Dragon Quest X}}.  While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to {{Dragon Quest VIII}}. Specific additions to the battle system are:&lt;br /&gt;
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.&lt;br /&gt;
*The text displaying a monster&#039;s name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.&lt;br /&gt;
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.&lt;br /&gt;
*A character&#039;s HP and MP are fully restored upon leveling up.&lt;br /&gt;
*The Luminary will be revived with one HP after battle if he perishes. &lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.&lt;br /&gt;
*Fully voiced characters in English.&lt;br /&gt;
*Draconian Quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI S: Definitive Edition==&lt;br /&gt;
This version of the game includes the following new features and improvements in addition to all content seen in the international {{PS4}}/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.&lt;br /&gt;
&lt;br /&gt;
====Quality of life adjustments====&lt;br /&gt;
*Improved camera controls in 3D mode.&lt;br /&gt;
*The ability to dash in the overworld has been added for the Japanese version.&lt;br /&gt;
*Forging is now available at all times, available from the &amp;quot;+&amp;quot; button menu.&lt;br /&gt;
*Cutscenes may now be skipped immediately.&lt;br /&gt;
*Additional appearance-changing equipment.&lt;br /&gt;
**The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.&lt;br /&gt;
**A special outfit for Erik designed by mangaka Hiro Mashima, of &#039;&#039;Fairy Tail&#039;&#039; fame.&lt;br /&gt;
*The ability to switch between the Symphonic Suite and original soundtracks.&lt;br /&gt;
*The ability to switch between 3D and 2D modes as in the 3DS version.&lt;br /&gt;
&lt;br /&gt;
====Scenario additions====&lt;br /&gt;
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.&lt;br /&gt;
*A new character, Madame Cherie, has been added. She is a professor at [[L&#039;Académie de Notre Maitre des Médailles]].&lt;br /&gt;
*Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab&#039;s activities.&lt;br /&gt;
*The Luminary is able to &#039;Become Companions&#039; with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.&lt;br /&gt;
&lt;br /&gt;
====Party interaction====&lt;br /&gt;
*Additional Party Chat dialogue.&lt;br /&gt;
**In-battle speech bubbles for character commentary.&lt;br /&gt;
*Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.&lt;br /&gt;
**The ability to switch between English and Japanese voices in the International version&lt;br /&gt;
**The ability to silence the protagonists&#039; idle sounds such as yawns and battle cries&lt;br /&gt;
*Party members will follow behind the Luminary in 3D mode just as in 2D titles.&lt;br /&gt;
**Characters can be spoken to directly on the overworld without having to bring up the party chat menu.&lt;br /&gt;
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
====Mini game refinements====&lt;br /&gt;
*A photograph mode reminiscent of [[Cameron&#039;s Codex]].&lt;br /&gt;
*Horse-racing minigame has been fine-tuned.&lt;br /&gt;
*The amount of monsters to ride has been increased by four, including a [[Golem]], [[Great sabrecat]], and [[Slime knight]], and an [[Iron Maiden]].&lt;br /&gt;
**Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit and runs.&lt;br /&gt;
**A dedicated musical theme will play when riding a Great sabrecat.&lt;br /&gt;
&lt;br /&gt;
==2D and 3D art styles==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of &#039;&#039;Dragon Quest IX&#039;&#039; with chibi character proportions, and the latter is sprite-based and designed to evoke the [[SNES]] remake of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the 3DS version was not released internationally, the Nintendo Switch version is the only way for Western fans to play the game in a 16-bit style in their native language.&lt;br /&gt;
&lt;br /&gt;
==Pre-released information==&lt;br /&gt;
===Development===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yūji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yūji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yūji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main {{DQSeries}}.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main {{DQSeries}} for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses [[wikipedia:Unreal Engine 4|Unreal Engine 4]] to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yūji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing &#039;&#039;Dragon Quest XI&#039;&#039; at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto announced on Twitter that the Japanese version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 19, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1152163105272545287 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー！！！ 開発のみんなお疲れさまでした！ …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ&amp;quot;]&amp;lt;/ref&amp;gt; while the Western version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 26, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1154690968907481089 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;海外版もマスターアップしたようです - 完 -&amp;quot;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, [[Square Enix]] announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yūji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt; [[Nintendo]] announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; and will be released during Fall 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=h6dsxCfdZlk Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During E3 2019, Nintendo and Square Enix&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4FDBcv1XH6g 『ドラゴンクエストⅪ　過ぎ去りし時を求めて S』プロモーション映像]&amp;lt;/ref&amp;gt; announced that &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; will be released worldwide on September 27, 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O0K942h4BDE DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019]&amp;lt;/ref&amp;gt;. During the Pre-Xbox Games Showcase of July 23, 2020, &#039;&#039;Dragon Quest XI S&#039;&#039; was shown to have a release set for Xbox One and Windows 10 on December 4, 2020. Stated by Yuji Horii, it is the first time the franchise has a game published on Xbox.&amp;lt;ref&amp;gt;[https://www.youtu.be/Ar1dzkqt9eQ Xbox Games Showcase Livestream 2020]&amp;lt;/ref&amp;gt; After the showcase, a Steam and PlayStation 4 port of the game were published on Twitter and would be released on the same date as the Xbox One and Windows 10 port.&amp;lt;ref&amp;gt;[https://twitter.com/DragonQuest/status/1286364780173889536?s=20 DRAGON QUEST on Twitter: #DragonQuest XI S - Definitive Edition launches December 4, 2020 on both #PS4 and #Steam, and makes a series debut on #Xbox One! Including new scenarios, an orchestral soundtrack, 2D mode and more, this is the ultimate #DQXI experience for long-time fans and new adventurers.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero.&lt;br /&gt;
File:DQXI Hero art.png|Hero art.&lt;br /&gt;
Image:DQXI_Hero.png|Hero concept art.&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with {{Erdrick&#039;s sword}}.&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik.&lt;br /&gt;
File:DQXI Camus art.png|Erik art.&lt;br /&gt;
File:DQXI Camus concept.jpg| Erik concept art.&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma.&lt;br /&gt;
File:DQXI_-_Gemma.png|Gemma art.&lt;br /&gt;
File:Dqxi 04-13.jpg|Veronica.&lt;br /&gt;
File:DQXI Veronica.png|Veronica art.&lt;br /&gt;
File:DQXI Senya.png|Serena art.&lt;br /&gt;
File:Dragon-Quest-XI-Sylvando-min.jpg|Sylvando.&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art.&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art.&lt;br /&gt;
File:DQXI_Row.jpg|Rab art.&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art.&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik.&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art.&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art.&lt;br /&gt;
File:DQXI babyhero.jpg|Chalky finding the Luminary as an infant.&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle ({{3DS}} Version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI guide==&lt;br /&gt;
*[[List of Armor in Dragon Quest XI]]&lt;br /&gt;
*[[List of Weapons in Dragon Quest XI]]&lt;br /&gt;
*[[List of Spells in Dragon Quest XI]]&lt;br /&gt;
*[[List of Items in Dragon Quest XI]]&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:31:36 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_XI:_Echoes_of_an_Elusive_Age</comments>
		</item>
		<item>
			<title>Dragon Quest XI: Echoes of an Elusive Age</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=141010</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=141010</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yūji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Yūji Horii|Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
|genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = [[Sony PlayStation#PlayStation 4|PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]]&amp;lt;br&amp;gt;[[Xbox One]]&lt;br /&gt;
|released = &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017}}&#039;&#039;&#039;Microsoft Windows&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;&#039;&#039;XI S: Definitive Edition&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&#039;&#039;&#039;Microsoft Windows, PlayStation 4, Xbox One&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 4, 2020|NA=December 4, 2020|EU=December 4, 2020}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI: Echoes of an Elusive Age&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018. An enhanced port for the Nintendo Switch, titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039;, was released in September 27, 2019, then announced on July 23, 2020 to release on Microsoft Windows, PlayStation 4, and Xbox One on December 4, 2020.&lt;br /&gt;
&lt;br /&gt;
Planned as the 30th anniversary title for the series, &#039;&#039;Dragon Quest XI&#039;&#039; is a homage and celebration of the ten games that came before it that tells its own distinct story. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of the game is [[Erdrea]], a peaceful planet watched over by the floating island that carries [[Yggdrasil]], the source of all life. Though present in previous games, the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real world European nations return for the first time since {{Dragon Quest III}}, and the game&#039;s plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.&lt;br /&gt;
==Plot==&lt;br /&gt;
The story of the eleventh game turns tradition on its head, and sees the Luminary on the run soon after the beginning segment. He obtains allies as well as enemies, and a greater conspiracy that revolves around the origins of Erdrea itself is slowly uncovered.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|The Luminary]] - A young man from the village of [[Cobblestone]]. He was born with a mysterious mark on his left hand, and is declared to be the &amp;quot;Darkspawn&amp;quot; by the King of [[Heliodor]] that will bring about the end of the world if he is not killed.&lt;br /&gt;
*[[Erik]] - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.&lt;br /&gt;
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.&lt;br /&gt;
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.&lt;br /&gt;
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.&lt;br /&gt;
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.&lt;br /&gt;
*[[Hendrik]] - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary&#039;s sworn shield and companion.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.&lt;br /&gt;
*[[Chalky]] - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game&#039;s prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.&lt;br /&gt;
*[[Mia]] - Erik&#039;s younger sister and a fellow thief, forced into the Vikings&#039; servitude in their youth. Due to an incident in Erik&#039;s past involving her, he is clouded with deep regrets.&lt;br /&gt;
*[[Erdwin]] - The &amp;quot;Luminary of Legend,&amp;quot; and the protagonist&#039;s predecessor.&lt;br /&gt;
*[[Drustan]] - A warrior of great prowess and one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Serenica]] - A sage of Arboria who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Morcant]] - A wizard with a deep thirst for power who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Fun-size forge===&lt;br /&gt;
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in &#039;&#039;VIII&#039;&#039;. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects. &lt;br /&gt;
&lt;br /&gt;
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*The player can catch up on current and past events at any time by checking the &amp;quot;Info.&amp;quot; section of the main menu.&lt;br /&gt;
*The mini map on the overworld screen will highlight the direction where the next plot point is.&lt;br /&gt;
*[[Zoom]] can now be cast in doors.&lt;br /&gt;
*[[Party chat]] returns, with a menu screen similar to &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.  &lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of {{Dragon Quest X}}.  While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to {{Dragon Quest VIII}}. Specific additions to the battle system are:&lt;br /&gt;
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.&lt;br /&gt;
*The text displaying a monster&#039;s name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.&lt;br /&gt;
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.&lt;br /&gt;
*A character&#039;s HP and MP are fully restored upon leveling up.&lt;br /&gt;
*The Luminary will be revived with one HP after battle if he perishes. &lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.&lt;br /&gt;
*Fully voiced characters in English.&lt;br /&gt;
*Draconian Quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI S: Definitive Edition==&lt;br /&gt;
This version of the game includes the following new features and improvements in addition to all content seen in the international {{PS4}}/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.&lt;br /&gt;
&lt;br /&gt;
====Quality of life adjustments====&lt;br /&gt;
*Improved camera controls in 3D mode.&lt;br /&gt;
*The ability to dash in the overworld has been added for the Japanese version.&lt;br /&gt;
*Forging is now available at all times, available from the &amp;quot;+&amp;quot; button menu.&lt;br /&gt;
*Cutscenes may now be skipped immediately.&lt;br /&gt;
*Additional appearance-changing equipment.&lt;br /&gt;
**The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.&lt;br /&gt;
**A special outfit for Erik designed by mangaka Hiro Mashima, of &#039;&#039;Fairy Tail&#039;&#039; fame.&lt;br /&gt;
*The ability to switch between the Symphonic Suite and original soundtracks.&lt;br /&gt;
*The ability to switch between 3D and 2D modes as in the 3DS version.&lt;br /&gt;
&lt;br /&gt;
====Scenario additions====&lt;br /&gt;
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.&lt;br /&gt;
*A new character, Madame Cherie, has been added. She is a professor at [[L&#039;Académie de Notre Maitre des Médailles]].&lt;br /&gt;
*Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab&#039;s activities.&lt;br /&gt;
*The Luminary is able to &#039;Become Companions&#039; with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.&lt;br /&gt;
&lt;br /&gt;
====Party interaction====&lt;br /&gt;
*Additional Party Chat dialogue.&lt;br /&gt;
**In-battle speech bubbles for character commentary.&lt;br /&gt;
*Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.&lt;br /&gt;
**The ability to switch between English and Japanese voices in the International version&lt;br /&gt;
**The ability to silence the protagonists&#039; idle sounds such as yawns and battle cries&lt;br /&gt;
*Party members will follow behind the Luminary in 3D mode just as in 2D titles.&lt;br /&gt;
**Characters can be spoken to directly on the overworld without having to bring up the party chat menu.&lt;br /&gt;
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
====Mini game refinements====&lt;br /&gt;
*A photograph mode reminiscent of [[Cameron&#039;s Codex]].&lt;br /&gt;
*Horse-racing minigame has been fine-tuned.&lt;br /&gt;
*The amount of monsters to ride has been increased by four, including a [[Golem]], [[Great sabrecat]], and [[Slime knight]], and an [[Iron Maiden]].&lt;br /&gt;
**Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit and runs.&lt;br /&gt;
**A dedicated musical theme will play when riding a Great sabrecat.&lt;br /&gt;
&lt;br /&gt;
==2D and 3D art styles==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of &#039;&#039;Dragon Quest IX&#039;&#039; with chibi character proportions, and the latter is sprite-based and designed to evoke the [[SNES]] remake of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the 3DS version was not released internationally, the Nintendo Switch version is the only way for Western fans to play the game in a 16-bit style in their native language.&lt;br /&gt;
&lt;br /&gt;
==Pre-released information==&lt;br /&gt;
===Development===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yūji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yūji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yūji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main {{DQSeries}}.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main {{DQSeries}} for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses [[wikipedia:Unreal Engine 4|Unreal Engine 4]] to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yūji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing &#039;&#039;Dragon Quest XI&#039;&#039; at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto announced on Twitter that the Japanese version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 19, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1152163105272545287 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー！！！ 開発のみんなお疲れさまでした！ …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ&amp;quot;]&amp;lt;/ref&amp;gt; while the Western version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 26, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1154690968907481089 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;海外版もマスターアップしたようです - 完 -&amp;quot;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, [[Square Enix]] announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yūji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt; [[Nintendo]] announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; and will be released during Fall 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=h6dsxCfdZlk Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During E3 2019, Nintendo and Square Enix&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4FDBcv1XH6g 『ドラゴンクエストⅪ　過ぎ去りし時を求めて S』プロモーション映像]&amp;lt;/ref&amp;gt; announced that &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; will be released worldwide on September 27, 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O0K942h4BDE DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019]&amp;lt;/ref&amp;gt;. During the Pre-Xbox Games Showcase of July 23, 2020, &#039;&#039;Dragon Quest XI S&#039;&#039; was shown to have a release set for Xbox One and Windows 10 on December 4, 2020. Stated by Yuji Horii, it is the first time the franchise has a game published on Xbox.&amp;lt;ref&amp;gt;[https://www.youtu.be/Ar1dzkqt9eQ Xbox Games Showcase Livestream 2020]&amp;lt;/ref&amp;gt; After the showcase, a Steam and PlayStation 4 port of the game were published on Twitter and would be released on the same date as the Xbox One and Windows 10 port.&amp;lt;ref|[https://twitter.com/DragonQuest/status/1286364780173889536?s=20 DRAGON QUEST on Twitter: #DragonQuest XI S - Definitive Edition launches December 4, 2020 on both #PS4 and #Steam, and makes a series debut on #Xbox One! Including new scenarios, an orchestral soundtrack, 2D mode and more, this is the ultimate #DQXI experience for long-time fans and new adventurers.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero.&lt;br /&gt;
File:DQXI Hero art.png|Hero art.&lt;br /&gt;
Image:DQXI_Hero.png|Hero concept art.&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with {{Erdrick&#039;s sword}}.&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik.&lt;br /&gt;
File:DQXI Camus art.png|Erik art.&lt;br /&gt;
File:DQXI Camus concept.jpg| Erik concept art.&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma.&lt;br /&gt;
File:DQXI_-_Gemma.png|Gemma art.&lt;br /&gt;
File:Dqxi 04-13.jpg|Veronica.&lt;br /&gt;
File:DQXI Veronica.png|Veronica art.&lt;br /&gt;
File:DQXI Senya.png|Serena art.&lt;br /&gt;
File:Dragon-Quest-XI-Sylvando-min.jpg|Sylvando.&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art.&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art.&lt;br /&gt;
File:DQXI_Row.jpg|Rab art.&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art.&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik.&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art.&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art.&lt;br /&gt;
File:DQXI babyhero.jpg|Chalky finding the Luminary as an infant.&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle ({{3DS}} Version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI guide==&lt;br /&gt;
*[[List of Armor in Dragon Quest XI]]&lt;br /&gt;
*[[List of Weapons in Dragon Quest XI]]&lt;br /&gt;
*[[List of Spells in Dragon Quest XI]]&lt;br /&gt;
*[[List of Items in Dragon Quest XI]]&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;/div&gt;</description>
			<pubDate>Sat, 25 Jul 2020 14:28:58 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_XI:_Echoes_of_an_Elusive_Age</comments>
		</item>
		<item>
			<title>Hero (Super Smash Bros.)</title>
			<link>https://dragon-quest.org/w/index.php?title=Hero_(Super_Smash_Bros.)&amp;diff=140988</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Hero_(Super_Smash_Bros.)&amp;diff=140988</guid>
			<description>&lt;p&gt;Adkuate: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;The Hero Draws Near!&#039;&#039;&#039;&#039;&#039;|source=The Hero&#039;s tagline from his reveal trailer.&#039;&#039;|console=|align=center|bgcolor=fffff}}&lt;br /&gt;
[[File:AllFourHeroes.png|thumb|right|Each of the four Heroes, as they appear in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.]]&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; {{Translation|勇者|Yūsha}} is a playable character in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039; and the main representative of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, being the third DLC character and the second to be part of the Fighters Pass. He was announced alongside fellow DLC newcomers Banjo &amp;amp; Kazooie at E3 2019, and was released on July 30th, 2019, where he was also made available for individual purchase for $5.99 USD, or downloaded automatically with the purchase of the Fighters Pass.&lt;br /&gt;
&lt;br /&gt;
When the Hero originally began development, he was planned to be silent, similar to previous &#039;&#039;Dragon Quest&#039;&#039; protagonists. However, with the addition of voice acting in the Japanese version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; (as the localized version of &#039;&#039;Dragon Quest XI&#039;&#039; had voice acting from the beginning), plans were changed and voices for the Hero were added. As a result, each Hero has a different voice actor - Mitsugi Saiki for XI&#039;s Hero (reprising her role from &#039;&#039;Dragon Quest XI S&#039;&#039;), Nobuyuki Hiyama for III&#039;s Hero, Takeshi Kusao for IV&#039;s Hero, and Yuki Kaji for VIII&#039;s Hero.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Despite having a singular name, the Hero actually consists of four characters: [[Hero (Dragon Quest XI)|XI&#039;s Hero]] is the default, while [[Hero (Dragon Quest III)|III&#039;s Hero]], [[Hero (Dragon Quest IV)|IV&#039;s Hero]], and [[Hero (Dragon Quest VIII)|VIII&#039;s Hero]] are alternate characters.&lt;br /&gt;
* He has a shield that can block projectiles, much like the Links&#039; shields.&lt;br /&gt;
* His smash attacks have a 1/8 chance of acting as critical hits, accompanied by the critical hit sound effect.&lt;br /&gt;
* His Fighter Ability (a distinct character trait) is an MP Gauge that depletes each time a special attack is used, with the max amount of MP being 100. The MP Gauge automatically recharges over time, though using standard attacks also fills it up.&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
* His neutral attack consists of three hits: an upward slash, a downward slash, and an inward swipe.&lt;br /&gt;
* His dash attack is a jumping slash, similar to Link&#039;s.&lt;br /&gt;
* His forward tilt is a two-hit attack: a shield bash followed up by an outward slash. This attack can block projectiles, just like his shield.&lt;br /&gt;
* His up tilt is an upward arcing slash.&lt;br /&gt;
* His down tilt is a sliding front kick.&lt;br /&gt;
* His up smash is an upward thrust, which resembles Marth&#039;s up smash.&lt;br /&gt;
* His forward smash is a two-handed downward slash, resembling Ike&#039;s forward smash.&lt;br /&gt;
* His down smash is a kneeling inward slash in front of him, followed by a kneeling outward slash behind him, resembling Link&#039;s down smash.&lt;br /&gt;
* His neutral aerial is him swinging his sword around him, resembling Ike&#039;s neutral aerial.&lt;br /&gt;
* His forward aerial is a downward slash.&lt;br /&gt;
* His back aerial is an upward slash behind his back, which resembles Marth&#039;s back aerial.&lt;br /&gt;
* His up aerial an upward kick.&lt;br /&gt;
* His down aerial is a downward thrust, which can meteor smash opponents if hit at the beginning.&lt;br /&gt;
* His pummel is a knee strike.&lt;br /&gt;
* His up throw tosses his opponent into the air.&lt;br /&gt;
* His forward throw heaves his opponent forward.&lt;br /&gt;
* His back throw is the tomoe nage, a judo throw that involves falling backward while grappling the opponent and using his leg to flip them behind him.&lt;br /&gt;
* His down throw is a body slam.&lt;br /&gt;
* In conjunction with his MP Gauge, the Hero has a plethora of magical attacks:&lt;br /&gt;
** His neutral special is [[Frizz]], but it can be charged up into [[Frizzle]] and [[Kafrizz]]. Frizz uses 6 MP, Frizzle uses 16 MP, and Kafrizz uses 36 MP.&lt;br /&gt;
** His side special is [[Zap]], but it can be charged up into [[Zapple]] and [[Kazap]]. Zap uses 8 MP, Zapple uses 18 MP, and Kazap uses 42 MP.&lt;br /&gt;
** His up special is [[Woosh]], but it can be charged up into [[Swoosh]] and [[Kaswoosh]]. Woosh uses 5 MP, Swoosh uses 9 MP, and Kaswoosh uses 18 MP.&lt;br /&gt;
** His down special is Command Selection, which brings up a random set of four spells each time it is used. To exit the menu, the player can press the shield button, and use it again to bring up a different set of spells. The different spells that Hero is able to use are:&lt;br /&gt;
*** [[Bang]] and [[Kaboom]], both of which fire off an orb of energy that explodes upon contact with an opponent, with the latter being a much larger explosion. Bang uses 9 MP, and Kaboom uses 37 MP.&lt;br /&gt;
*** [[Sizz]] and [[Sizzle]], both of which fire a spark that bursts into flames, with the latter covering more area with the flames. Sizz uses 8 MP, and Sizzle uses 20 MP.&lt;br /&gt;
*** [[Whack]] and [[Thwack]], both of which have a random chance of KOing the opponent, the odds of which increase as the battle progresses. Thwack has more range than Whack. Whack uses 10 MP, and Thwack uses 30 MP.&lt;br /&gt;
*** [[Kamikazee]], which causes a devastatingly powerful explosion around him, but also causes the Hero to self-destruct. Uses 1 MP.&lt;br /&gt;
*** [[Magic Burst]], which uses the Hero&#039;s remaining MP to create an expanding, spherical explosion around him. The amount of MP the Hero has determines the effectiveness of the attack.&lt;br /&gt;
*** [[Snooze]], which puts any opponents it hits to sleep. Uses 16 MP.&lt;br /&gt;
*** [[Heal]], which heals Hero&#039;s damage percentage. Uses 7 MP.&lt;br /&gt;
*** [[Oomph]], which powers up attacks for a limited amount of time, but increases the damage he receives. Uses 16 MP.&lt;br /&gt;
*** [[Acceleratle]], which increases the Hero&#039;s movement speed, but increases the knockback he receives. Uses 13 MP.&lt;br /&gt;
*** [[Bounce]], which acts as a reflector. Other attacks can be used while Bounce is active. If two Heroes use Bounce, the projectile will eventually break Bounce. Uses 14 MP.&lt;br /&gt;
*** [[Kaclang]], which turns the Hero into metal, and makes him invulnerable to damage, but he cannot move. Uses 6 MP.&lt;br /&gt;
*** [[Zoom]], which has the Hero fly upwards to the top of the screen, before landing on the stage. Ceilings above the Hero will stop him from using the attack. Uses 8 MP.&lt;br /&gt;
*** [[Hocus Pocus]], which causes a random effect. It can poison or flower himself to increase his damage, remove all his MP, make him invincible, make himself tiny or large, slow himself down, turn himself invisible, or activate Acceleratle, Zoom, Magic Burst, Metal Slash, Snooze, Bounce, Sizz, Kaclang, Psyche Up, Flame Slash, Heal, or Bang. Uses 4 MP.&lt;br /&gt;
*** [[Flame Slash]] and [[Kacrackle Slash]], both of which have the Hero slash outward, with the former dealing flame damage and the latter freezing opponents. Flame Slash uses 12 MP, and Kacrackle Slash uses 11 MP.&lt;br /&gt;
*** [[Hatchet Man]], which has the Hero perform a powerful overhead slash. Uses 15 MP.&lt;br /&gt;
*** [[Metal Slash]], which instantly KOs a metal opponent, but deals almost nonexistent damage and knockback to non-metal opponents. Uses 6 MP.&lt;br /&gt;
*** [[Psyche Up]], which powers up the Hero&#039;s next attack, but doesn&#039;t go away if the attack misses. Uses 14 MP.&lt;br /&gt;
* The Final Smash is [[Gigaslash]], which involves the seven non-playable &#039;&#039;Dragon Quest&#039;&#039; heroes charging the Hero&#039;s sword with bolts of electricity.&lt;br /&gt;
&lt;br /&gt;
==Taunts==&lt;br /&gt;
* Up: The Hero puts away his sword and powers up.&lt;br /&gt;
* Side: The Hero raises his sword into the air triumphantly.&lt;br /&gt;
* Down: A [[Slime]] appears at the Hero&#039;s feet and hops, causing the Hero to lose his balance.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Hero&#039;s tagline references the message shown when encountering a monster in many &#039;&#039;Dragon Quest&#039;&#039; games.&lt;br /&gt;
* In the alternate costume for IV&#039;s Hero, his Slime earring turns [[Metal slime|metal]].&lt;br /&gt;
* Prior to update 2.0.0 of &#039;&#039;Ultimate&#039;&#039;, there existed hidden data for future downloadable characters under the placeholder names &amp;quot;packun&amp;quot;, &amp;quot;jack&amp;quot;, and &amp;quot;brave&amp;quot;; &amp;quot;packun&amp;quot; referred to [https://www.ssbwiki.com/Piranha_Plant_(SSBU) Piranha Plant], and &amp;quot;jack&amp;quot; referred to [https://www.ssbwiki.com/Joker_(SSBU) Joker]. At the time, it was unclear as to who &amp;quot;brave&amp;quot; was referring to, though a &#039;&#039;Dragon Quest&#039;&#039; character was heavily speculated to be filling the slot. Hero&#039;s Japanese name eventually confirmed this, as {{Translation|勇者|Yūsha}} can be literally translated into English as &amp;quot;brave&amp;quot;.&lt;br /&gt;
* The Hero is one of three characters to change weapons via alternate costumes, with the other two being Cloud and Bayonetta.&lt;br /&gt;
** XI&#039;s Hero wields the Supreme Sword of Light and [[Erdwin]]&#039;s Shield.&lt;br /&gt;
** III&#039;s Hero wields the [[Erdrick Equipment|Sword of Kings and Shield of Heroes]].&lt;br /&gt;
** IV&#039;s Hero wields the [[Zenithian Equipment|Zenithian Sword and Shield]]. If you look closely, he is also wearing [[Slime earrings]].&lt;br /&gt;
** VIII&#039;s Hero wields the [[Dragovian Equipment|Dragovian King Sword and Dragovian shield]].&lt;br /&gt;
* In Japanese, Hero has a chance of calling out a spell&#039;s name, excluding the Command Selection spells. This makes him the fifth character in the series to have specific lines in the Japanese language track of a game replaced by generic grunts outside of Japan after Fox, Sheik, and Falco in &#039;&#039;Super Smash Bros. Melee&#039;&#039; and Mewtwo in all of its playable appearances.&lt;br /&gt;
* When Kirby copies Hero, he gains [[Erdwin]]&#039;s cornet and shield, and the Supreme Sword of Light, all items available to XI&#039;s Hero in &#039;&#039;Dragon Quest XI&#039;&#039;.&lt;br /&gt;
** Additionally, unlike other fighters with a gauge (such as Robin or Inkling), Kirby also gains the MP Gauge&#039;s rechargeability.&lt;br /&gt;
* Depending on which version of the Hero is being played, the Critical Hit sound effect from that Hero&#039;s respective game will play when a critical hit through a smash attack or when Hatchet Man hits.&lt;br /&gt;
* On November 24, 2019, &#039;&#039;[[Dragon Quest: Scan Battlers]]&#039;&#039; added in a special battle card referencing Gigaslash&#039;s depiction in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;, as well as Hero&#039;s reveal trailer for the game.&amp;lt;ref&amp;gt;https://twitter.com/DQSB_PR/status/1198511571162390528&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQXIHeroSSBU.png|XI&#039;s Hero render.&lt;br /&gt;
Image:DQIIIHeroSSBU.png|III&#039;s Hero render.&lt;br /&gt;
Image:DQIVHeroSSBU.png|IV&#039;s Hero render.&lt;br /&gt;
Image:DQVIIIHeroSSBU.png|VIII&#039;s Hero render.&lt;br /&gt;
Image:HeroIntro.png|XI&#039;s Hero, as seen in the splash art of &amp;quot;Heroic Encounters&amp;quot;, the character trailer for the Hero in Super Smash Bros. Ultimate.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SSBU}}&lt;br /&gt;
{{Hero}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate characters]]&lt;/div&gt;</description>
			<pubDate>Fri, 24 Jul 2020 10:19:21 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Hero_(Super_Smash_Bros.)</comments>
		</item>
		<item>
			<title>Dragon Quest XI: Echoes of an Elusive Age</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=140977</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=140977</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yūji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Yūji Horii|Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = [[Sony PlayStation#PlayStation 4|PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]]&amp;lt;br&amp;gt;[[Xbox One]]&lt;br /&gt;
|released = &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017}}&#039;&#039;&#039;Microsoft Windows&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;&#039;&#039;&amp;lt;small&amp;gt;XI S: Definitive Edition&amp;lt;/small&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&#039;&#039;&#039;Microsoft Windows, PlayStation 4, Xbox One&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 4, 2020|NA=December 4, 2020|EU=December 4, 2020}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI: Echoes of an Elusive Age&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018. An enhanced port for the Nintendo Switch, titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039;, was released in September 27, 2019 then announced on July 23, 2020 on Microsoft Windows, PlayStation 4 and Xbox One on December 4, 2020.&lt;br /&gt;
&lt;br /&gt;
Planned as the 30th anniversary title for the series, &#039;&#039;Dragon Quest XI&#039;&#039; is a homage and celebration of the ten games that came before it that tells its own distinct story. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of the game is [[Erdrea]], a peaceful planet watched over by the floating island that carries [[Yggdrasil]], the source of all life. Though present in previous games the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real world European nations return for the first time since {{Dragon Quest III}}, and the game&#039;s plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.&lt;br /&gt;
==Plot==&lt;br /&gt;
The story of the eleventh game turns tradition on its head, and sees the Luminary on the run soon after the beginning segment. He obtains allies as well as enemies, and a greater conspiracy that revolves around the origins of Erdrea itself is slowly uncovered.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|The Luminary]] - A young man from the village of [[Cobblestone]]. He was born with a mysterious mark on his left hand, and is declared to be the &amp;quot;Darkspawn&amp;quot; by the King of [[Heliodor]] that will bring about the end of the world if he is not killed.&lt;br /&gt;
*[[Erik]] - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.&lt;br /&gt;
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.&lt;br /&gt;
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.&lt;br /&gt;
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.&lt;br /&gt;
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.&lt;br /&gt;
*[[Hendrik]] - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary&#039;s sworn shield and companion.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.&lt;br /&gt;
*[[Chalky]] - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game&#039;s prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.&lt;br /&gt;
*[[Mia]] - Erik&#039;s younger sister and a fellow thief, forced into the Vikings&#039; servitude in their youth. Due to an incident in Erik&#039;s past involving her, he is clouded with deep regrets.&lt;br /&gt;
*[[Erdwin]] - The &amp;quot;Luminary of Legend,&amp;quot; and the protagonist&#039;s predecessor.&lt;br /&gt;
*[[Drustan]] - A warrior of great prowess and one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Serenica]] - A sage of Arboria who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Morcant]] - A wizard with a deep thirst for power who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Fun-size forge===&lt;br /&gt;
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in &#039;&#039;VIII&#039;&#039;. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects. &lt;br /&gt;
&lt;br /&gt;
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*The player can catch up on current and past events at any time by checking the &amp;quot;Info.&amp;quot; section of the main menu.&lt;br /&gt;
*The mini map on the overworld screen will highlight the direction where the next plot point is.&lt;br /&gt;
*[[Zoom]] can now be cast in doors.&lt;br /&gt;
*[[Party chat]] returns, with a menu screen similar to &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.  &lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of {{Dragon Quest X}}.  While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to {{Dragon Quest VIII}}. Specific additions to the battle system are:&lt;br /&gt;
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.&lt;br /&gt;
*The text displaying a monster&#039;s name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.&lt;br /&gt;
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.&lt;br /&gt;
*A character&#039;s HP and MP are fully restored upon leveling up.&lt;br /&gt;
*The Luminary will be revived with one HP after battle if he perishes. &lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.&lt;br /&gt;
*Fully voiced characters in English.&lt;br /&gt;
*Draconian Quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI S: Definitive Edition==&lt;br /&gt;
The Nintendo Switch version of the game will include the following new features and improvements in addition to all content seen in the international {{PS4}}/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.&lt;br /&gt;
&lt;br /&gt;
====Quality of life adjustments====&lt;br /&gt;
*Improved camera controls in 3D mode.&lt;br /&gt;
*The ability to dash in the overworld has been added for the Japanese version.&lt;br /&gt;
*Forging is now available at all times, available from the &amp;quot;+&amp;quot; button menu.&lt;br /&gt;
*Cutscenes may now be skipped immediately.&lt;br /&gt;
*Additional appearance-changing equipment.&lt;br /&gt;
**The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.&lt;br /&gt;
**A special outfit for Erik designed by mangaka Hiro Mashima, of &#039;&#039;Fairy Tail&#039;&#039; fame.&lt;br /&gt;
*The ability to switch between the Symphonic Suite and original soundtracks.&lt;br /&gt;
*The ability to switch between 3D and 2D modes as in the 3DS version.&lt;br /&gt;
&lt;br /&gt;
====Scenario additions====&lt;br /&gt;
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.&lt;br /&gt;
*A new character, Madame Cherie, has been added. She is a professor at [[L&#039;Académie de Notre Maitre des Médailles]].&lt;br /&gt;
*Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab&#039;s activities.&lt;br /&gt;
*The Luminary is able to &#039;Become Companions&#039; with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.&lt;br /&gt;
&lt;br /&gt;
====Party interaction====&lt;br /&gt;
*Additional Party Chat dialogue.&lt;br /&gt;
**In-battle speech bubbles for character commentary.&lt;br /&gt;
*Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.&lt;br /&gt;
**The ability to switch between English and Japanese voices in the International version&lt;br /&gt;
**The ability to silence the protagonists&#039; idle sounds such as yawns and battle cries&lt;br /&gt;
*Party members will follow behind the Luminary in 3D mode just as in 2D titles.&lt;br /&gt;
**Characters can be spoken to directly on the overworld without having to bring up the party chat menu.&lt;br /&gt;
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
====Mini game refinements====&lt;br /&gt;
*A photograph mode reminiscent of [[Cameron&#039;s Codex]].&lt;br /&gt;
*Horse-racing minigame has been fine-tuned.&lt;br /&gt;
*The amount of monsters to ride has been increased by four, including a [[Golem]], [[Great sabrecat]], and [[Slime knight]], and an [[Iron Maiden]].&lt;br /&gt;
**Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit and runs.&lt;br /&gt;
**A dedicated musical theme will play when riding a Great sabrecat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2D and 3D art styles==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of &#039;&#039;Dragon Quest IX&#039;&#039; with chibi character proportions, and the latter is sprite-based and designed to evoke the [[SNES]] remake of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the 3DS version was not released internationally, the Nintendo Switch version is the only way for Western fans to play the game in a 16-bit style in their native language.&lt;br /&gt;
&lt;br /&gt;
==Pre-released information==&lt;br /&gt;
===Development===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yūji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yūji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yūji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main {{DQSeries}}.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main {{DQSeries}} for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses [[wikipedia:Unreal Engine 4|Unreal Engine 4]] to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yūji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing &#039;&#039;Dragon Quest XI&#039;&#039; at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto announced on Twitter that the Japanese version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 19, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1152163105272545287 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー！！！ 開発のみんなお疲れさまでした！ …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ&amp;quot;]&amp;lt;/ref&amp;gt; while the Western version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 26, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1154690968907481089 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;海外版もマスターアップしたようです - 完 -&amp;quot;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, [[Square Enix]] announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yūji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt; [[Nintendo]] announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; and will be released during Fall 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=h6dsxCfdZlk Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During E3 2019, Nintendo and Square Enix&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4FDBcv1XH6g 『ドラゴンクエストⅪ　過ぎ去りし時を求めて S』プロモーション映像]&amp;lt;/ref&amp;gt; announced that &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; will be released worldwide on September 27, 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O0K942h4BDE DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero.&lt;br /&gt;
File:DQXI Hero art.png|Hero art.&lt;br /&gt;
Image:DQXI_Hero.png|Hero concept art.&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with {{Erdrick&#039;s sword}}.&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik.&lt;br /&gt;
File:DQXI Camus art.png|Erik art.&lt;br /&gt;
File:DQXI Camus concept.jpg| Erik concept art.&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma.&lt;br /&gt;
File:DQXI_-_Gemma.png|Gemma art.&lt;br /&gt;
File:Dqxi 04-13.jpg|Veronica.&lt;br /&gt;
File:DQXI Veronica.png|Veronica art.&lt;br /&gt;
File:DQXI Senya.png|Serena art.&lt;br /&gt;
File:Dragon-Quest-XI-Sylvando-min.jpg|Sylvando.&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art.&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art.&lt;br /&gt;
File:DQXI_Row.jpg|Rab art.&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art.&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik.&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art.&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art.&lt;br /&gt;
File:DQXI babyhero.jpg|Chalky finding the Luminary as an infant.&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle ({{3DS}} Version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI guide==&lt;br /&gt;
*[[List of Armor in Dragon Quest XI]]&lt;br /&gt;
*[[List of Weapons in Dragon Quest XI]]&lt;br /&gt;
*[[List of Spells in Dragon Quest XI]]&lt;br /&gt;
*[[List of Items in Dragon Quest XI]]&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;/div&gt;</description>
			<pubDate>Thu, 23 Jul 2020 16:15:01 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_XI:_Echoes_of_an_Elusive_Age</comments>
		</item>
		<item>
			<title>Dragon Quest XI: Echoes of an Elusive Age</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=140976</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=140976</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|290px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yūji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Yūji Horii|Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes =&lt;br /&gt;
|platforms = [[Sony PlayStation#PlayStation 4|PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]] (West)&lt;br /&gt;
|released = &#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 28, 2017}}&#039;&#039;&#039;Microsoft Windows&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|NA=September 4, 2018|EU=September 4, 2018}}&#039;&#039;&#039;&#039;&#039;&amp;lt;small&amp;gt;XI S: Definitive Edition&amp;lt;/small&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&#039;&#039;&#039;Microsoft Windows, PlayStation 4, Xbox One&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 4, 2020|NA=December 4, 2020|EU=December 4, 2020}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media =&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI: Echoes of an Elusive Age&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; (ドラゴンクエストXI 過ぎ去りし時を求めて) is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was initially released on the [[Nintendo 3DS]] and the {{PlayStation 4}} game consoles, and later for Microsoft Windows via Steam and the Nintendo Switch.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;. The game was released on July 29th, 2017 on the {{PlayStation 4}} and [[Nintendo 3DS]] in Japan, on the PlayStation 4 and Microsoft Windows via Steam in the West on September 4, 2018. An enhanced port for the Nintendo Switch, titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039;, was released in September 27, 2019 then announced on July 23, 2020 on Microsoft Windows, PlayStation 4 and Xbox One on December 4, 2020.&lt;br /&gt;
&lt;br /&gt;
Planned as the 30th anniversary title for the series, &#039;&#039;Dragon Quest XI&#039;&#039; is a homage and celebration of the ten games that came before it that tells its own distinct story. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of the game is [[Erdrea]], a peaceful planet watched over by the floating island that carries [[Yggdrasil]], the source of all life. Though present in previous games the significance of Yggdrasil is more pronounced than before, with the almighty arbor having widespread recognition and reverence even in the most remote villages. Cities and kingdoms based upon real world European nations return for the first time since {{Dragon Quest III}}, and the game&#039;s plot is divided into acts reminiscent of the chapters and generations of the fourth and fifth games; dramatic changes mark the ending of each segment of the game, greatly changing the environment and tone of the title.&lt;br /&gt;
==Plot==&lt;br /&gt;
The story of the eleventh game turns tradition on its head, and sees the Luminary on the run soon after the beginning segment. He obtains allies as well as enemies, and a greater conspiracy that revolves around the origins of Erdrea itself is slowly uncovered.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|The Luminary]] - A young man from the village of [[Cobblestone]]. He was born with a mysterious mark on his left hand, and is declared to be the &amp;quot;Darkspawn&amp;quot; by the King of [[Heliodor]] that will bring about the end of the world if he is not killed.&lt;br /&gt;
*[[Erik]] - A blue-haired thief that the Luminary encounters in the dungeons of Heliodor who decides to accompany him on his journey. Despite his rough-and-tumble appearance, he is a kindhearted and loyal friend.&lt;br /&gt;
*{{Veronica 11}} - A strong-willed, tomboyish girl who has lost her age and hates being treated like a child. She will stand up to anyone, regardless if they are an adult or monster. She is gifted with offensive magic.&lt;br /&gt;
*{{Serena 11}} - A kind, dependable, and compassionate young woman who has a talent with healing magic and the lyre. Her hapless personality sometimes causes trouble for her sister Veronica.&lt;br /&gt;
*[[Sylvando]] - A flamboyant and carefree entertainer with a dream to make people smile around the world. He is described as the mood maker of the party and has a strong sense of justice.&lt;br /&gt;
*[[Jade]] - An expert martial artist who travels the world with Rab in order to fulfill a mysterious goal. Her beauty and dignified demeanor suggests that she is more than just a talented fighter.&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who looks like nothing more than a simple traveler, but in combat he wields ferocious martial arts skills and high level magic. He seems to know someone in every port and town around the world.&lt;br /&gt;
*[[Hendrik]] - A Heliodoran knight and general who is initially opposed to the Luminary and is tasked by the King of Heliodor to capture him. After a change of heart, he vows to become the Luminary&#039;s sworn shield and companion.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the Luminary, who was born on the same day as him. The two undertake a coming-of-age ceremony together, just before the young man departs on his journey.&lt;br /&gt;
*[[Chalky]] - A kindly old man from the village of Cobblestone who finds the Luminary as an infant while out fishing in the game&#039;s prologue. He decides to adopt the boy as his own grandson. In his youth, he was a world traveler.&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the claims that the protagonist is the reincarnation of the Luminary.&lt;br /&gt;
*[[Mia]] - Erik&#039;s younger sister and a fellow thief, forced into the Vikings&#039; servitude in their youth. Due to an incident in Erik&#039;s past involving her, he is clouded with deep regrets.&lt;br /&gt;
*[[Erdwin]] - The &amp;quot;Luminary of Legend,&amp;quot; and the protagonist&#039;s predecessor.&lt;br /&gt;
*[[Drustan]] - A warrior of great prowess and one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Serenica]] - A sage of Arboria who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
*[[Morcant]] - A wizard with a deep thirst for power who was one of Erdwin&#039;s traveling companions.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Fun-size forge===&lt;br /&gt;
The [[Fun-Size Forge]] is a complete overhaul of the [[Alchemy|alchemy system]] first seen in &#039;&#039;VIII&#039;&#039;. Instead of recycling older items, weapons, and armor to create new gear, the forge allows the player to refine existing armaments and items into more potent versions that have greater stats and effects. &lt;br /&gt;
&lt;br /&gt;
The forge is used on a separate screen, where the item being reforged is presented in a grid layout set over its rough outline. The goal is to hit the selected grind square so that the meter bar assigned to it is raised to the target level, changing the molten outline of that section of the item into its proper shape. The player has a variety of strike techniques and temperature control to raise the meters to the ideal setting, and each action requires a set number of focus points. The amount of focus the Luminary can grant at any time is proportional to his level.&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*The player can catch up on current and past events at any time by checking the &amp;quot;Info.&amp;quot; section of the main menu.&lt;br /&gt;
*The mini map on the overworld screen will highlight the direction where the next plot point is.&lt;br /&gt;
*[[Zoom]] can now be cast in doors.&lt;br /&gt;
*[[Party chat]] returns, with a menu screen similar to &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*A new camping system that serves as rest stops for the party, where the player can speak to their allies, use the fun-size forge, reallocate skill points, and purchase items from wandering merchants.  &lt;br /&gt;
&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the PlayStation 4 version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of {{Dragon Quest X}}.  While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to {{Dragon Quest VIII}}. Specific additions to the battle system are:&lt;br /&gt;
*The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage and getting a preemptive strike when battle commences.&lt;br /&gt;
*The text displaying a monster&#039;s name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%.&lt;br /&gt;
*[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged party configuration.&lt;br /&gt;
*A character&#039;s HP and MP are fully restored upon leveling up.&lt;br /&gt;
*The Luminary will be revived with one HP after battle if he perishes. &lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
The following features were implemented for the international release of the game on the PS4, and were retroactively added to the Japanese version for the Switch port.&lt;br /&gt;
*Fully voiced characters in English.&lt;br /&gt;
*Draconian Quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork, similar to the menu found in the PS2 version of &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI S: Definitive Edition==&lt;br /&gt;
The Nintendo Switch version of the game will include the following new features and improvements in addition to all content seen in the international {{PS4}}/PC release. This version is the marriage of the best features of the 3DS and PS4 versions, and will allow the player to alternate between 2D and 3D modes at any church or goddess statue.&lt;br /&gt;
&lt;br /&gt;
====Quality of life adjustments====&lt;br /&gt;
*Improved camera controls in 3D mode.&lt;br /&gt;
*The ability to dash in the overworld has been added for the Japanese version.&lt;br /&gt;
*Forging is now available at all times, available from the &amp;quot;+&amp;quot; button menu.&lt;br /&gt;
*Cutscenes may now be skipped immediately.&lt;br /&gt;
*Additional appearance-changing equipment.&lt;br /&gt;
**The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version.&lt;br /&gt;
**A special outfit for Erik designed by mangaka Hiro Mashima, of &#039;&#039;Fairy Tail&#039;&#039; fame.&lt;br /&gt;
*The ability to switch between the Symphonic Suite and original soundtracks.&lt;br /&gt;
*The ability to switch between 3D and 2D modes as in the 3DS version.&lt;br /&gt;
&lt;br /&gt;
====Scenario additions====&lt;br /&gt;
*An extensive sidequest involving Hendrick and Jasper has been added to the end-game.&lt;br /&gt;
*A new character, Madame Cherie, has been added. She is a professor at [[L&#039;Académie de Notre Maitre des Médailles]].&lt;br /&gt;
*Additional sub scenarios are added at the beginning of Act 2 focusing on various party members and what they were doing before rejoining the Luminary. In order, they elaborate on Sylvando, Jade, Erik, and Rab&#039;s activities.&lt;br /&gt;
*The Luminary is able to &#039;Become Companions&#039; with any party member (rather than just Gemma) in Act 3, with a scene added atop the Cobblestone Tor for each.&lt;br /&gt;
&lt;br /&gt;
====Party interaction====&lt;br /&gt;
*Additional Party Chat dialogue.&lt;br /&gt;
**In-battle speech bubbles for character commentary.&lt;br /&gt;
*Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively.&lt;br /&gt;
**The ability to switch between English and Japanese voices in the International version&lt;br /&gt;
**The ability to silence the protagonists&#039; idle sounds such as yawns and battle cries&lt;br /&gt;
*Party members will follow behind the Luminary in 3D mode just as in 2D titles.&lt;br /&gt;
**Characters can be spoken to directly on the overworld without having to bring up the party chat menu.&lt;br /&gt;
*Party members will move on their own while in battle, adjusting to the conditions of conflict for more player-immersion. This is an aesthetic adjustment that does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
====Mini game refinements====&lt;br /&gt;
*A photograph mode reminiscent of [[Cameron&#039;s Codex]].&lt;br /&gt;
*Horse-racing minigame has been fine-tuned.&lt;br /&gt;
*The amount of monsters to ride has been increased by four, including a [[Golem]], [[Great sabrecat]], and [[Slime knight]], and an [[Iron Maiden]].&lt;br /&gt;
**Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. Gold is not awarded by these hit and runs.&lt;br /&gt;
**A dedicated musical theme will play when riding a Great sabrecat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2D and 3D art styles==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is the first game in the series to be simultaneously released for different hardware, being the 3DS and PS4 initially. Due to the differences in processing capability between the two systems, each has a distinct art style and the 3DS version allows the player to enjoy the game in 3D and 2D styles. The former is a super-deformed presentation reminiscent of &#039;&#039;Dragon Quest IX&#039;&#039; with chibi character proportions, and the latter is sprite-based and designed to evoke the [[SNES]] remake of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the 3DS version was not released internationally, the Nintendo Switch version is the only way for Western fans to play the game in a 16-bit style in their native language.&lt;br /&gt;
&lt;br /&gt;
==Pre-released information==&lt;br /&gt;
===Development===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yūji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yūji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yūji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main {{DQSeries}}.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main {{DQSeries}} for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses [[wikipedia:Unreal Engine 4|Unreal Engine 4]] to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yūji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game was translated into are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing &#039;&#039;Dragon Quest XI&#039;&#039; at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto announced on Twitter that the Japanese version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 19, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1152163105272545287 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;最近悲しいお話がいっぱいありましたので、できるだけ明るい話をということで……… 「ドラゴンクエスト11 S」日本版 マスターアップしましたーー！！！ 開発のみんなお疲れさまでした！ …でも、海外版はまだ終わってないのでもうちょっとだけ続くのじゃ&amp;quot;]&amp;lt;/ref&amp;gt; while the Western version of &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; went gold on July 26, 2019&amp;lt;ref&amp;gt;[https://twitter.com/oh0910/status/1154690968907481089 岡本 北斗 DQ11S 9.27発売 on Twitter: &amp;quot;海外版もマスターアップしたようです - 完 -&amp;quot;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, [[Square Enix]] announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yūji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt; [[Nintendo]] announced during the Nintendo Direct presentation on February 13, 2019 that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; and will be released during Fall 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=h6dsxCfdZlk Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo Direct 2.13.2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During E3 2019, Nintendo and Square Enix&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=4FDBcv1XH6g 『ドラゴンクエストⅪ　過ぎ去りし時を求めて S』プロモーション映像]&amp;lt;/ref&amp;gt; announced that &#039;&#039;Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition&#039;&#039; will be released worldwide on September 27, 2019&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=O0K942h4BDE DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition - Nintendo E3 2019]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero.&lt;br /&gt;
File:DQXI Hero art.png|Hero art.&lt;br /&gt;
Image:DQXI_Hero.png|Hero concept art.&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with {{Erdrick&#039;s sword}}.&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik.&lt;br /&gt;
File:DQXI Camus art.png|Erik art.&lt;br /&gt;
File:DQXI Camus concept.jpg| Erik concept art.&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma.&lt;br /&gt;
File:DQXI_-_Gemma.png|Gemma art.&lt;br /&gt;
File:Dqxi 04-13.jpg|Veronica.&lt;br /&gt;
File:DQXI Veronica.png|Veronica art.&lt;br /&gt;
File:DQXI Senya.png|Serena art.&lt;br /&gt;
File:Dragon-Quest-XI-Sylvando-min.jpg|Sylvando.&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art.&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art.&lt;br /&gt;
File:DQXI_Row.jpg|Rab art.&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art.&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik.&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art.&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art.&lt;br /&gt;
File:DQXI babyhero.jpg|Chalky finding the Luminary as an infant.&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle ({{3DS}} Version).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest XI guide==&lt;br /&gt;
*[[List of Armor in Dragon Quest XI]]&lt;br /&gt;
*[[List of Weapons in Dragon Quest XI]]&lt;br /&gt;
*[[List of Spells in Dragon Quest XI]]&lt;br /&gt;
*[[List of Items in Dragon Quest XI]]&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;/div&gt;</description>
			<pubDate>Thu, 23 Jul 2020 16:13:16 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_XI:_Echoes_of_an_Elusive_Age</comments>
		</item>
		<item>
			<title>Chunsoft</title>
			<link>https://dragon-quest.org/w/index.php?title=Chunsoft&amp;diff=139740</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Chunsoft&amp;diff=139740</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Chunsoft&#039;&#039;&#039;&#039;&#039; (チュンソフト, Chunsofuto) is a [[Wikipedia:Japan|Japanese]] [[Wikipedia:video game developer|video game developer]] specializing in [[Wikipedia:console role-playing game|console RPGs]]. It was founded by [[Kōichi Nakamura]], a video game designer from [[Enix]]. They are best known as the creators of the &#039;&#039;[[Mystery Dungeon (series)|Mystery Dungeon]]&#039;&#039; series and the first five installments of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Its name is taken from Chun, a character that appeared in Enix&#039;s very first video game, &#039;&#039;[[Wikipedia:Door Door|Door Door]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Games==&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko&#039;s Great Adventure 2 Advance]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Torneko&#039;s Great Adventure 3 Advance]]&#039;&#039; (2004)&lt;br /&gt;
&lt;br /&gt;
===Nintendo Entertainment System===&lt;br /&gt;
*{{DQ}} (1986)&lt;br /&gt;
*{{DQ2}} (1987)&lt;br /&gt;
*{{DQ3}} (1988)&lt;br /&gt;
*{{DQ4}} (1990)&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko&#039;s Great Adventure 2 (The Last Hope)]]&#039;&#039; (1999)&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Torneko&#039;s Great Adventure 3]]&#039;&#039; (2002)&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo===&lt;br /&gt;
*&#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Tenkū no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure]]&#039;&#039; (1993)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia}}&lt;br /&gt;
{{Wikipedia-ja}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.chunsoft.co.jp Official website]&lt;br /&gt;
*[http://games.ign.com/objects/025/025571.html IGN page]&lt;br /&gt;
*[http://www.chunsoft.co.jp/ Chunsoft]&lt;br /&gt;
*[http://chun.sega.jp/ Sega × Chun Project]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Companies]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Sat, 20 Jun 2020 21:19:41 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Chunsoft</comments>
		</item>
		<item>
			<title>Kōichi Sugiyama</title>
			<link>https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=134479</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=134479</guid>
			<description>&lt;p&gt;Adkuate: /* Other Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the controversial lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006), with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/Mega Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), Super Nintendo&lt;br /&gt;
*&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer DS&#039;&#039; (2006), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (2019), iOS/Android, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer DS2: Magic Castle of the Desert&#039;&#039; (2008), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion&#039;&#039; (2008), Nintendo Wii, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer 3 Portable&#039;&#039; (2010), PlayStation Portable, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 4: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2010), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer 4 Plus: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2012), PlayStation Portable, with Hayato Matsuo&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</description>
			<pubDate>Wed, 29 Apr 2020 20:28:41 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:K%C5%8Dichi_Sugiyama</comments>
		</item>
		<item>
			<title>Kōichi Sugiyama</title>
			<link>https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=132023</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=132023</guid>
			<description>&lt;p&gt;Adkuate: /* Other Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the controversial lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006), with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/Mega Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), Super Nintendo&lt;br /&gt;
*&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer DS&#039;&#039; (2006), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (2019), iOS/Android, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer DS2: Magic Castle of the Desert&#039;&#039; (2008), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion&#039;&#039; (2008), Nintendo Wii, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 4: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2010), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer 4 Plus: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2012), PlayStation Portable, with Hayato Matsuo&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</description>
			<pubDate>Mon, 16 Mar 2020 23:03:02 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:K%C5%8Dichi_Sugiyama</comments>
		</item>
		<item>
			<title>Kōichi Sugiyama</title>
			<link>https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=132022</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=132022</guid>
			<description>&lt;p&gt;Adkuate: /* Other Video Games */ His trademark is shown in the menu of Shiren 4 and 4 Plus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the controversial lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II: Luminaries of the Legendary Line|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III: The Seeds of Salvation|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI: Realms of Revelation|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII: Fragments of the Forgotten Past|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006), with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI: Echoes of an Elusive Age|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/Mega Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), Super Nintendo&lt;br /&gt;
*&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer DS&#039;&#039; (2006), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (2019), iOS/Android, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer DS2: Magic Castle of the Desert&#039;&#039; (2008), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion&#039;&#039; (2008), Nintendo Wii, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 4: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2010), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer 4 Plus: The Eye of God and the Devil&#039;s Navel&#039;&#039; (2012), PlayStation Portable, with Hayato Matsuo&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</description>
			<pubDate>Mon, 16 Mar 2020 23:01:48 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:K%C5%8Dichi_Sugiyama</comments>
		</item>
		<item>
			<title>Kōichi Sugiyama</title>
			<link>https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=128869</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=128869</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3]]&#039;&#039; (2002)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039; (2006), with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/Mega Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), Super Nintendo&lt;br /&gt;
*&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer DS&#039;&#039; (2006), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
**&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (2019), iOS/Android, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
**&#039;&#039;Shiren the Wanderer DS2: Magic Castle of the Desert&#039;&#039; (2008), Nintendo DS, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion&#039;&#039; (2008), Nintendo Wii, with Hayato Matsuo&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</description>
			<pubDate>Thu, 13 Feb 2020 21:21:33 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:K%C5%8Dichi_Sugiyama</comments>
		</item>
		<item>
			<title>Kōichi Sugiyama</title>
			<link>https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=128868</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=K%C5%8Dichi_Sugiyama&amp;diff=128868</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kōichi_Sugiyama.png|right|thumb|230px]]&lt;br /&gt;
&#039;&#039;&#039;Kōichi Sugiyama&#039;&#039;&#039; (&#039;&#039;すぎやま こういち, Sugiyama Kō&#039;ichi?&#039;&#039;) (his birth name is 椙山 浩一, which is pronounced the same) (born April 11, 1931) is the lead composer of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series, with other works done for Japanese TV shows, such as &#039;&#039;Space Runaway Ideon&#039;&#039;, &#039;&#039;Cyborg 009&#039;&#039; and &#039;&#039;Gatchaman&#039;&#039;. Because of the incredible length of his career, Suigyama&#039;s accomplishments have been officially recognized by the Guinness World record association.&lt;br /&gt;
&lt;br /&gt;
==History on Dragon Quest==&lt;br /&gt;
Sugiyama started composing with a smaller Japanese home computer called the &amp;quot;PC-8801&amp;quot;, and was working for [[Enix]] (now known as [[Square Enix]]). In 1986 he composed for the hit RPG video game {{DQ}} for the [[Nintendo Entertainment System]].  That game became something like an orchestral introduction to younger people in Japan. Sugiyama is the very first video game composer to record his video game music with a live orchestra.  In 1986, the CD &amp;quot;[[Dragon Quest I Symphonic Suite]]&amp;quot; was released, utilizing the London Philharmonic Orchestra to interpret Sugiyama&#039;s melodies.&lt;br /&gt;
&lt;br /&gt;
In 1987, he composed for {{DQ2}}, and then held the very first video game music concert in the world. &amp;quot;Family Classic Concert&amp;quot; was arranged and conducted by Sugiyama himself.  It was performed by the Tokyo String Music Combination Playing Group on August 20, 1987 at Suntory Hall, Tokyo, Japan. &amp;quot;Dragon Quest I Symphonic Suite&amp;quot; and &amp;quot;[[Dragon Quest II Symphonic Suite]]&amp;quot; were performed. The &amp;quot;Family Classic Concerts&amp;quot; have done exceptionally well with audiences every time; since then, Sugiyama has held over eighteen of them all across Japan.&lt;br /&gt;
&lt;br /&gt;
Sugiyama continued to compose for video games from 1987 to 1990.  In 1991 he introduced a series of video game music concerts, five in all, called the Orchestral Game Concerts, which were performed by the Tokyo City Philharmonic Orchestra and Tokyo Symphony Orchestra. The performances included over eighteen different video game composers such as Koji Kondo, Yoko Kanno, Kentarou Haneda, Nobuo Uematsu, Keiichi Suzuki, as well as Sugiyama himself.  These concerts were held from 1991 to 1996; during this time, Sugiyama composed for other video games and arranged some of them to be performed in the Orchestral Game Concerts.&lt;br /&gt;
&lt;br /&gt;
In September 1995, Sugiyama composed the [[Dragon Quest Ballet]], which was choreographed by Minoru Suzuki.  It premiered in 1996, and came back in 1997, 1999, 2001 and 2002. During those years, Kōichi also released the Symphonic Suites for the &#039;&#039;Dragon Quest&#039;&#039; games he had worked on thus far. As this was the very first ballet inspired by a video game in the world, Sugiyama was awarded a place in the Guinness World Records book for his accomplishment.  &lt;br /&gt;
&lt;br /&gt;
In late 2004, he finished and released the {{DQ8}} Original soundtrack, and the &amp;quot;[[Dragon Quest VIII Symphonic Suite]]&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
In 2005, he was holding a series of concerts in Japan with the Tokyo Metropolitan Symphony Orchestra for {{DQ8}}, as well as his classic compositions from the past. In August 2005, his music from {{DQ}} was performed live at the European Symphonic Game Music Concert. There, for the first time, his music was presented in a live symphonic concert outside Japan.&lt;br /&gt;
&lt;br /&gt;
From 2006, he also worked on diverse projects, one of them being the music for &#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;. On August 19, 2006 Sugiyama announced {{DQ9}}&#039;s production in Japanese video game magazine Famitsu as saying &amp;quot;I&#039;m not sure when &#039;&#039;Dragon Quest IX&#039;&#039; will be released, but it seems that progress is continually being made. I&#039;m personally excited.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On January 26th, 2016, Sugiyama received his second award from &#039;&#039;Guinness World Records&#039;&#039;, celebrating his status as the world&#039;s oldest video game composer at age 85.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest Discography==&lt;br /&gt;
[[File:Torneko conducting.png|right|border|350px]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest]]&#039;&#039; (1986)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest Suite]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Electone]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest on Piano Vol. 1]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest CD Theater]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Remix Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I &amp;amp; II Symphonic Suite (London Philharmonic Orchestra)]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest in Brass 2]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Dragon Quest I Symphonic Suite (Tokyo Metropolitan Symphony Orchestra)]]&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II|Dragon Quest II: Akuryo no Kamigami]]&#039;&#039; (1987)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III|Dragon Quest III: Soshite Densetsu he]]&#039;&#039; (1988)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IV|Dragon Quest IV: Michibikareshi Monotachi]]&#039;&#039; (1990)&lt;br /&gt;
*&#039;&#039;Hanjyuku Hero: Aah Sekai yo Hanjuku Nare&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;Divertimento ~ Hanjuku Hero&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest V|Dragon Quest V: Tenku no Hanayome]]&#039;&#039; (1992)&lt;br /&gt;
*&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon]]&#039;&#039; (1993)&lt;br /&gt;
*&#039;&#039;Itadaki Street 2: Neon Sign ha Bara Iro ni&#039;&#039; (1994)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VI|Dragon Quest VI: Maboroshi no Daichi]]&#039;&#039; (1995)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; (1998)&lt;br /&gt;
*&#039;&#039;[[Torneko: The Last Hope|Torneko no Daibouken 2]]&#039;&#039; (1999)&lt;br /&gt;
**&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 1 &amp;amp; 2]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VII|Dragon Quest VII: Eden no Senshitachi]]&#039;&#039; (2000)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039; (2001)&lt;br /&gt;
*&#039;&#039;[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; (2003)&lt;br /&gt;
*&#039;&#039;[[Itadaki Street Special]]&#039;&#039; (2004)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest VIII|Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi]]&#039;&#039; (2004) (also conductor)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039; (2005)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039; (2006)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest IX|Dragon Quest IX: Hoshizora no Mamoribito]]&#039;&#039; (2009)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest X|Dragon Quest X: Onrain]]&#039;&#039; (2012)&lt;br /&gt;
*&#039;&#039;[[Dragon Quest XI|Dragon Quest XI: Sugisarishi Toki o Motomete]]&#039;&#039; (2017)&lt;br /&gt;
**&#039;&#039;[[Dragon Quest XI|Dragon Quest XI: Sugisarishi Toki o Motomete S]]&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
==Non-Dragon Quest Works==&lt;br /&gt;
Sugiyama has a lengthy career of composition spanning several decades. Some of the highlights of his work include:&lt;br /&gt;
===Political jingles===&lt;br /&gt;
*&#039;&#039;Nippon no Kokoro&#039;&#039; (Heart of Japan), official party anthem&lt;br /&gt;
&lt;br /&gt;
===Film and Animation===&lt;br /&gt;
*&#039;&#039;The Return of Ultraman&#039;&#039; (1971), television series&lt;br /&gt;
*&#039;&#039;Science Ninja Team Gatchaman: the movie&#039;&#039; (1978), animated film&lt;br /&gt;
*&#039;&#039;Cyborg 009&#039;&#039; (1979), anime&lt;br /&gt;
*&#039;&#039;Space Runaway Ideon&#039;&#039; (1980), anime&lt;br /&gt;
*&#039;&#039;The Sea Prince and the Fire Child&#039;&#039; (1981), animated film&lt;br /&gt;
*&#039;&#039;The Yearling&#039;&#039; (1983), animated film&lt;br /&gt;
*&#039;&#039;Godzilla vs Biollante&#039;&#039; (1989), voted by Japanese fans as the best Godzilla film in a 2014 poll.&lt;br /&gt;
*&#039;&#039;Magical Knight Rayearth 1 &amp;amp; 2&#039;&#039; (1994~1995), anime&lt;br /&gt;
[[File:Sugiyaman species.png|right|thumb|370px|Sugiyama&#039;s cameo as a playable and enemy species in &#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039;]]&lt;br /&gt;
===Other Video Games===&lt;br /&gt;
*&#039;&#039;World Golf&#039;&#039; (1985~1990), various&lt;br /&gt;
*&#039;&#039;Jesus&#039;&#039; (1987), Famicom&lt;br /&gt;
*&#039;&#039;Angelus: the Gospel of Evil&#039;&#039; (1987), NEC PC-8801&lt;br /&gt;
*&#039;&#039;46 Okunen Monogatari: The Shinkaron&#039;&#039; (1990), NEC PC-9801&lt;br /&gt;
*&#039;&#039;Jesus 2&#039;&#039; (1991), various&lt;br /&gt;
*&#039;&#039;Tetris 2 &amp;amp; Bombliss&#039;&#039; (1991), Famicom&lt;br /&gt;
*&#039;&#039;Master of Monsters&#039;&#039; (1991), Sega Genesis/MEga Drive&lt;br /&gt;
*&#039;&#039;E.V.O. the search for Eden&#039;&#039; (1992), SNES&lt;br /&gt;
*&#039;&#039;Mystery Dungeon: Shiren the Wanderer&#039;&#039; (1995), Super Famicom&lt;br /&gt;
**&#039;&#039;Mystery Dungeon 2: Shiren the Wanderer Special Arrange Version&#039;&#039; (1995), album arrangement&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB: Moonlight-Village Monster&#039;&#039; (1997), Game Boy&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer 2: Demon Invasion! Shiren Castle!&#039;&#039; (2000), Nintendo 64&lt;br /&gt;
*&#039;&#039;Shiren the Wanderer GB2: Magic Castle of the Desert&#039;&#039; (2001), Game Boy Color&lt;br /&gt;
*&#039;&#039;Derby Stallion 64&#039;&#039; (2001), Nintendo 64&lt;br /&gt;
&lt;br /&gt;
==Compositional Style and Inspirations==&lt;br /&gt;
Sugiyama has stated that Johann Sebastian Bach, Wolfgang Amadeus Mozart, Joseph Haydn, and George Frideric Handel are his main sources of inspiration. His style varies between games and other media, but maintains a strong thematic quality reminiscent of Baroque and early-Classical work. &lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*[http://www.geocities.ws/leergutdieb/index-2.html Music of Kōichi Sugiyama]&lt;br /&gt;
{{DQNavbox}}&lt;br /&gt;
[[Category:Staff]]&lt;/div&gt;</description>
			<pubDate>Thu, 13 Feb 2020 21:04:44 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:K%C5%8Dichi_Sugiyama</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=128588</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=128588</guid>
			<description>&lt;p&gt;Adkuate: Added the Mystery Dungeon series and Dragon Quest Builders 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Vocation)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|Slime}}&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|old=Slime&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main series appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= [[Tantegel|Near Tantegel]]&amp;lt;br&amp;gt;[[Galenholm|Near Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQI IOS Slime.png|14px]] [[File:DQI Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=[[Tantegel|Near Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=[[Midenhall|Near Middenhall]]&amp;lt;br&amp;gt;[[Zahan Wetsern Island]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[Image:SLIME_GBC.gif]] [[File:DQII IOS Slime.png|14px]] [[File:DQII Switch Slime.png|14px]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=[[Aliahan|South Aliahan area]]&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel|Tantegel area]]&amp;lt;br&amp;gt;[[Cantlin|Cantlin area]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]] [[File:DQIII Switch Slime.png|14px]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Straithbaile|Strathbaile outskirts]] (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca|Casabranca outskirts]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slimification&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=52&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=40&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=0 &amp;lt;!--(not a typo)--&amp;gt;&lt;br /&gt;
|defense=30&lt;br /&gt;
|agility=15&lt;br /&gt;
|exp=3&lt;br /&gt;
|gold=1&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for help&amp;lt;br&amp;gt;Merge into a [[King slime]] when 8 are present&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=70%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=70%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|1/2]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;[[Ancient Ruins|Outside Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna|Fortuna outskirts]]&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;[[Talon Tower|Desert near the Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&amp;lt;br&amp;gt;[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire|Wellshire area]]&amp;lt;br&amp;gt;[[Port Haven|Port Haven area]]&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Path|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime (combining)&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&amp;lt;br&amp;gt;[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=28&lt;br /&gt;
|gold=21&lt;br /&gt;
|attack=105&lt;br /&gt;
|defense=72&lt;br /&gt;
|agility=86&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|bestiaryNumber=N/A&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Slimification]]&lt;br /&gt;
|locations=&lt;br /&gt;
|items=[[Slime armor]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=50%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=100%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy|Ballymolloy area]] (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal|Grondal area]] (Present, after [[Orgodemir]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=1:8 slime&lt;br /&gt;
|kanji= スライムLv8&lt;br /&gt;
|romanji=Suraimu reberu 8&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=100&lt;br /&gt;
|exp=150 (PS1)&amp;lt;br&amp;gt;100 (3DS)&lt;br /&gt;
|gold=50 (PS1)&amp;lt;br&amp;gt;75 (3DS)&lt;br /&gt;
|attack=58&lt;br /&gt;
|defense=35&lt;br /&gt;
|agility=30&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|64}}]]&lt;br /&gt;
|bestiaryNumber=229&lt;br /&gt;
|spells=&#039;&#039;None&#039;&#039;&lt;br /&gt;
|skills=Call for Help (1:8 slime)&amp;lt;br&amp;gt;[[King slime|Fusion]]&lt;br /&gt;
|locations=[[Highendreigh Tower]]&amp;lt;br&amp;gt;[[Mountaintop Tunnel]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|4096}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=50%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console=[[Sony PlayStation|PlayStation 1]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love Monty! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console=[[Nintendo 3DS|3DS]]|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]]. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won&#039;t be able to form the stack until they are down to three.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Newid Isle)&lt;br /&gt;
|image = [[Image:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 55&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 48&lt;br /&gt;
|gold = 16&lt;br /&gt;
|attack=42&lt;br /&gt;
|defense=48&lt;br /&gt;
|agility=80&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Bloomingdale)&lt;br /&gt;
|image = [[Image:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 76&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 72&lt;br /&gt;
|gold = 24&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=65&lt;br /&gt;
|agility=128&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Bloomingdale]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=These mainstays of the monster world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Cobblestone Tor]] (Act 1)&amp;lt;br&amp;gt;[[Heliodor|Heliodor Region]] (Act 1)&amp;lt;br&amp;gt;[[Eerie Eyrie]] (Act 2)&amp;lt;br&amp;gt;[[Galenholm]] (3DS and Switch)&lt;br /&gt;
|evasion=&lt;br /&gt;
|fire-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|wind-resist=&lt;br /&gt;
|rock-resist=&lt;br /&gt;
|light-resist=&lt;br /&gt;
|dark-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|whack-resist=&lt;br /&gt;
|poof-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|fuddle-resist=&lt;br /&gt;
|snooze-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|blunt-resist=&lt;br /&gt;
|deceleratle-resist=&lt;br /&gt;
|spooky-aura-anthamatize-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|stun-resist=&lt;br /&gt;
|stumble-resist=&lt;br /&gt;
|charm-resist=&lt;br /&gt;
|beguile-resist=&lt;br /&gt;
|double-down-resist=&lt;br /&gt;
|elemental-resist=&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{spoiler|start}}{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]&amp;lt;br&amp;gt;[[Slimedrop]]&lt;br /&gt;
|locations=[[Heliodor|Heliodor Region]] (Act 2)&amp;lt;br&amp;gt;[[Emerald Coast]] (Act 2)&amp;lt;br&amp;gt;[[Champs Sauvage]] (Act 2)&amp;lt;br&amp;gt;[[Insula Orientalis]] (Act 2)&amp;lt;br&amp;gt;[[Eerie Valley]] (Act 3)&lt;br /&gt;
|fire-resist=&lt;br /&gt;
|ice-resist=&lt;br /&gt;
|wind-resist=&lt;br /&gt;
|rock-resist=&lt;br /&gt;
|light-resist=&lt;br /&gt;
|dark-resist=&lt;br /&gt;
|zap-resist=&lt;br /&gt;
|drain-resist=&lt;br /&gt;
|whack-resist=&lt;br /&gt;
|poof-resist=&lt;br /&gt;
|poison-resist=&lt;br /&gt;
|paralysis-resist=&lt;br /&gt;
|fuddle-resist=&lt;br /&gt;
|snooze-resist=&lt;br /&gt;
|dazzle-resist=&lt;br /&gt;
|sap-resist=&lt;br /&gt;
|blunt-resist=&lt;br /&gt;
|deceleratle-resist=&lt;br /&gt;
|spooky-aura-anthamatize-resist=&lt;br /&gt;
|fizzle-resist=&lt;br /&gt;
|stun-resist=&lt;br /&gt;
|stumble-resist=&lt;br /&gt;
|charm-resist=&lt;br /&gt;
|beguile-resist=&lt;br /&gt;
|double-down-resist=&lt;br /&gt;
|elemental-resist=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mystery Dungeon&#039;&#039; series==&lt;br /&gt;
===&#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime TND FND1.png]]&lt;br /&gt;
|game = &#039;&#039;[[Torneko no Daibōken: Fushigi no Dungeon|Torneko&#039;s Great Adventure: Mystery Dungeon]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 5&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 2&lt;br /&gt;
|defense = 1&lt;br /&gt;
|agility = Normal&lt;br /&gt;
|experience = 1&lt;br /&gt;
|spells = None&lt;br /&gt;
|family = [[Slime family|Slime]]}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&#039;&#039;[[Torneko: The Last Hope]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Characters: Torneko no Daibōken 3|Dragon Quest Characters: Torneko&#039;s Great Adventure 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Young Yangus and the Mysterious Dungeon]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Monsters&#039;&#039; series==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of GreatTree.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime DQM GBC.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 4/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|family = [[Slime family|Slime]]}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with Cobi and Tara&#039;s family to GreatLog.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters 2]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 6/10&lt;br /&gt;
|attack = 5/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = &lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|rank = F&lt;br /&gt;
|traits = [[Critical Massacre]]&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Super Light]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 3]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[Image:Blue_Goo.png|right|border]][[Image:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Monster Battle Road Victory]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords: The Masked Queen and the Tower of Mirrors]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes II: The Twin Kings and the Prophecy&#039;s End]]&#039;&#039;===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===&#039;&#039;Mario Sports Mix&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the slime has three different costumes that feature its normal coloration, the she-slime, and the metal slime.&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The slime appears as a spirit, a cameo figure in one of the [[Hero (Super Smash Bros.)|Hero&#039;s]] victory screens, and a hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{DQ6}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==Notable slimes==&lt;br /&gt;
*[[Rocket]] - the heroic slime the player uses in &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039; and &#039;&#039;Rocket Slime&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Surarin - the hero of &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Other languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
|fr=Gluant|fr-meaning=Literally &#039;&#039;glutinous&#039;&#039;, &#039;&#039;gummy&#039;&#039; or &#039;&#039;sticky&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[She-slime]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Dark slime (Dragon Quest VIII)|Dark slime]]&lt;br /&gt;
*[[Chocoslime]]&lt;br /&gt;
*[[Electroslime]]&lt;br /&gt;
*[[Snow slime]]&lt;br /&gt;
*[[King slime]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Artwork and media appearances&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
Image:DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
Image:DQM1+2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;.&lt;br /&gt;
Image:Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;.&lt;br /&gt;
Image:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Image:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
Image:DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Image:Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Image:DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Image:Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Image:Slime_Rags.png|Wearing [[Rags]] in &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Image:Slime with dilated pupils.png|&lt;br /&gt;
Image:Slime DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039;&lt;br /&gt;
Image:Hard-working Slime.png|&lt;br /&gt;
Image:Slime_and_King_Slime.png|&lt;br /&gt;
Image:Slime hiding.png|&lt;br /&gt;
Image:Traumatized slime.png|&lt;br /&gt;
Image:Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
Image:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime.&lt;br /&gt;
Image:Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;.&lt;br /&gt;
DQB2 Slime.png|Artwork of Slimes for &#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;small&amp;gt;&#039;&#039;&#039;Merchandise&#039;&#039;&#039;&amp;lt;/small&amp;gt;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card.&lt;br /&gt;
Image:Slime stuffed toy.jpg|Plush toy.&lt;br /&gt;
Image:Slime Hourglass.png|Slime and Metal Slime hourglasses.&lt;br /&gt;
Image:Dragon Quest PS2 Slime Controller.jpg|PS2 Slime Controller.&lt;br /&gt;
Image:Dragon Quest PS2 Slime Controller 2.jpg|PS2 Slime Controller in the package.&lt;br /&gt;
Image:Dragon Quest PS2 Slime Controller Buttons.jpg|PS2 Slime Controller Buttons.&lt;br /&gt;
Image:Dragon Quest Nintendo DS Slime Speaker.jpg|DS Slime Speaker.&lt;br /&gt;
Image:Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Image:Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Image:Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Image:Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Image:Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged&lt;br /&gt;
Image:Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller&lt;br /&gt;
Image:Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord&lt;br /&gt;
Image:Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Image:Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
Image:DQ Monster Parade Sleeping Figure Collection.png|Monster Parade Sleeping Figure Collection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Slime (Class)]]&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</description>
			<pubDate>Sun, 09 Feb 2020 10:17:34 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>File:Slime TND FND1.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=128587</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=128587</guid>
			<description>&lt;p&gt;Adkuate: Adkuate uploaded a new version of File:Slime TND FND1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 09 Feb 2020 10:17:00 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:Slime_TND_FND1.png</comments>
		</item>
		<item>
			<title>File:Slime TND FND1.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=128586</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:Slime_TND_FND1.png&amp;diff=128586</guid>
			<description>&lt;p&gt;Adkuate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 09 Feb 2020 10:13:36 GMT</pubDate>
			<dc:creator>Adkuate</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:Slime_TND_FND1.png</comments>
		</item>
</channel></rss>