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		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/AnimeGamer676</link>
		<description>User contributions</description>
		<language>en</language>
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		<item>
			<title>Kadal</title>
			<link>https://dragon-quest.org/w/index.php?title=Kadal&amp;diff=125482</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Kadal&amp;diff=125482</guid>
			<description>&lt;p&gt;AnimeGamer676: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kadal&#039;&#039;&#039; is a character who originates for the manga &#039;&#039;Dragon Quest: [[The Emblem of Roto]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Kadal  He is a sage who fought with [[Erdrick]] against [[Zoma]].  He is still living at 120 years old when he meets [[Arus]] in the series.  After their meeting in the desert he decides to train [[Arus]] and his friend [[Kira]] at his mirage tower in order to prepare them for their upcoming fight against evil.  While he doesn&#039;t travel with [[Arus]] after his training is completed he leaves him with some last words of wisdom to seek out the three masters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Manga/Anime]]&lt;/div&gt;</description>
			<pubDate>Wed, 18 Dec 2019 00:44:37 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Kadal</comments>
		</item>
		<item>
			<title>Aamon</title>
			<link>https://dragon-quest.org/w/index.php?title=Aamon&amp;diff=125333</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Aamon&amp;diff=125333</guid>
			<description>&lt;p&gt;AnimeGamer676: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Aamon&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|Image=[[Image:Aamon.png|center|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=エビルプリースト&lt;br /&gt;
|Roumaji=Evil Priest&lt;br /&gt;
|Old=Radimvice&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Demon&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aamon&#039;&#039;&#039; is an antagonist from &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. He is a powerful magus and subversive subordinate of [[Psaro the Manslayer]] who, in the remakes, is the true final boss.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
A spell-casting fiend and one of Psaro&#039;s higher ranked minions, Aamon is first encountered near the end of the game, when the player must defeat him and several other monsters in order to destroy the barrier protecting [[Castle Nadiria]].&lt;br /&gt;
&lt;br /&gt;
Aamon embodies the worst stereotypes of his kind, using Psaro&#039;s faith in monsterkind to avoid suspicion while sowing seeds of strife amongst the ranks and trigger the events that would lead to the final battle of &#039;&#039;Dragon Quest IV&#039;&#039; by ordering the assassination of [[Rose]] through the use of hired humans. His original hope was that Psaro and the [[Hero (Dragon Quest IV)|Hero]]&#039;s party would destroy each other in their battle, enabling him to ascend to Psaro&#039;s position as master of all monsters unchallenged. He is killed in Nadiria in the original version of the game, but the PSX remake (and subsequent ports) expands his role to that of the game&#039;s true villain. Having cultivated the [[Secret of Evolution]] unbeknownst to Psaro, he takes control of the [[Diabolic Hall]].&lt;br /&gt;
&lt;br /&gt;
When the bonus dungeon of the remakes is completed, Psaro becomes an ally and Aamon will engage the party when he is present. The Secret of Evolution quickly changes him into a likeness of what Psaro became under of the secret&#039;s effect, though he is leagues stronger than the white-haired demon was when under that power&#039;s influence, having access to the most devastating of [[Breath|breath]] attacks and even [[Magic Burst]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
Aamon&#039;s natural state is that of a pink skinned, wizened looking demon garbed in priestly attire. Once transformed, he takes on the stumpy appearance Psaro bore after losing his arms and head during the original conflict, and mutates into [[Psaro the Manslayer|the familiar five-eyed form]] as the fight continues. His coloration is different than Psaro&#039;s was, with boney white being the primary hue along with purple for his musculature and blood red for the horns and talons. When he is pushed to the brink, Aamon will mutate a final time and his skin will turn jet black, muscles and horns shifting to a sickening teal.&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
====First encounter====&lt;br /&gt;
Aamon is first battled at the barrier tower in [[Nadiria]]. He is flanked by three [[drooling ghoul]]s.&lt;br /&gt;
&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Aamon&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=207&lt;br /&gt;
|sprite=[[Image:Aamon_DQIV_NES.gif]]&lt;br /&gt;
|hp=1,600&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=165&lt;br /&gt;
|defense=190&lt;br /&gt;
|agility=99&lt;br /&gt;
|exp=6,300&lt;br /&gt;
|gold=0&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Frizzle]]&amp;lt;br&amp;gt;[[Kacrackle]]&amp;lt;br&amp;gt;[[Kaswoosh]]&lt;br /&gt;
|skills=Occasionally acts twice per turn&amp;lt;br&amp;gt;Recovers 20 HP per turn&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=The [[Four Dens of Nadiria]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=100%&lt;br /&gt;
|sizz-resist=75%&lt;br /&gt;
|bang-resist=100%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|woosh-resist=75%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=75%&lt;br /&gt;
|remake-sprites=[[File:Aamon ds.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Final Showdown====&lt;br /&gt;
In the remakes, Aamon resurfaces in Chapter 6 as the true final boss, having survived his run-in with the hero at Nadiria to assume control of Diabolic Hall. Much like [[Psaro the Manslayer]], he has several forms:&lt;br /&gt;
&lt;br /&gt;
{{DQ4RemakeExclusiveEnemy&lt;br /&gt;
|name=First phase&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=None&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=1,800&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=320&lt;br /&gt;
|defense=150&lt;br /&gt;
|agility=80&lt;br /&gt;
|exp=None&lt;br /&gt;
|gold=None&lt;br /&gt;
|spells=[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&lt;br /&gt;
|skills=Chews character (150%+ paralysis)&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Meditation]]&amp;lt;br&amp;gt;[[Scorch]]&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Diabolic Hall]]&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=75%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ4RemakeExclusiveEnemy&lt;br /&gt;
|name=Second phase&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=None&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=2,000&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=340&lt;br /&gt;
|defense=150&lt;br /&gt;
|agility=135&lt;br /&gt;
|exp=None&lt;br /&gt;
|gold=None&lt;br /&gt;
|spells=[[Kaboom]]&lt;br /&gt;
|skills=Occasionally acts twice per turn&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Inferno]]&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;Stomp attack (+50 damage)&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Diabolic Hall]]&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ4RemakeExclusiveEnemy&lt;br /&gt;
|name=Phase three&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=None&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=2,000&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=380&lt;br /&gt;
|defense=170&lt;br /&gt;
|agility=116&lt;br /&gt;
|exp=None&lt;br /&gt;
|gold=None&lt;br /&gt;
|spells=[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&lt;br /&gt;
|skills=Occasionally acts twice per turn&amp;lt;br&amp;gt;Crushes character in hand (attack/2 +150)&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;Stomps on character (+50 damage)&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Diabolic Hall]]&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=75%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ4RemakeExclusiveEnemy&lt;br /&gt;
|name=Phase four&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=None&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=3,800&lt;br /&gt;
|mp=254&lt;br /&gt;
|attack=400&lt;br /&gt;
|defense=200&lt;br /&gt;
|agility=110&lt;br /&gt;
|exp=None&lt;br /&gt;
|gold=None&lt;br /&gt;
|spells=[[Kafrizzle]]&amp;lt;br&amp;gt;[[Magic Burst]] (Insulatle will not cut damage)&lt;br /&gt;
|skills=Occasionally acts twice per turn&amp;lt;br&amp;gt;[[C-c-cold Breath]]&amp;lt;br&amp;gt;Crushes character in hand (attack/2 +150)&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Lullab-Eye]] (ignores equipment resistance)&amp;lt;br&amp;gt;[[Evil Prayer]]&amp;lt;br&amp;gt;Stomps on character (+50 damage)&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Diabolic Hall]]&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=25%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Psaro the Manslayer]]&lt;br /&gt;
*[[Vis mager (Dragon Quest IV)|Vis mager]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aamon transformed.png|Fully transformed&lt;br /&gt;
File:Aamon joker 2.png|&#039;&#039;Joker 2&#039;&#039; model&lt;br /&gt;
File:Aamon monster battle road.png|Art for &#039;&#039;Monster Battle Road&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;/div&gt;</description>
			<pubDate>Sun, 15 Dec 2019 18:53:45 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Aamon</comments>
		</item>
		<item>
			<title>Estark</title>
			<link>https://dragon-quest.org/w/index.php?title=Estark&amp;diff=125327</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Estark&amp;diff=125327</guid>
			<description>&lt;p&gt;AnimeGamer676: /* Dragon Quest Monsters 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Estark&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQIV_Estark.png|275px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=エスターク&lt;br /&gt;
|Roumaji=Estaku&lt;br /&gt;
|Old=Esturk&lt;br /&gt;
|Title=Lord of the Underworld&amp;lt;br&amp;gt;Emperor of Monsterkind&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=Ancient beyond memory&lt;br /&gt;
|Family={{spoiler|start}}[[Starkers]] (Son){{spoiler|end}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Ersatz Estark (Vocation)]].&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Estark&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series and an antagonist in &#039;&#039;[[Dragon Quest IV]]&#039;&#039;. Introduced in &#039;&#039;Dragon Quest IV&#039;&#039;, he is generally viewed as the Lord of the Underworld and the Emperor of Monsterkind and is often one of the most powerful beings in the games he appears in.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Estark is a large demon armed with two swords and has a body that looks more like an insect&#039;s exoskeleton than flesh. He has three eyes and a somewhat crazed, open-mouthed grin and is generally portrayed as being golden brown in color, though his original appearance had a cerulean blue color scheme.&lt;br /&gt;
&lt;br /&gt;
Though folklore within the games usually state Estark as having caused troubles in the past, he is almost always asleep when encountered and must be awakened in order to fight. In some cases Estark has been asleep for so long that he can only remember his name and nothing else, not even if he is a good or evil being. This is not to say that his strength has waned during his slumber, however: Estark is a horrifyingly powerful demon that appears as a superboss in nearly all of his subsequent appearances.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Estark&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=208&lt;br /&gt;
|sprite=[[File:Estark nes.gif]]&lt;br /&gt;
|hp=2,700&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=210&lt;br /&gt;
|defense=140&lt;br /&gt;
|agility=63&lt;br /&gt;
|exp=15,000&lt;br /&gt;
|gold=0&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice per turn&amp;lt;br&amp;gt;[[Chilly Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Eerie Light (45~65 damage)&amp;lt;br&amp;gt;[[Muster Strength]]&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Mamon Mine]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=75%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=75% &lt;br /&gt;
|remake-sprites=[[File:Estark.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
He is the current Lord of the Underworld. A thousand years before the game begins, he used the [[Secret of Evolution]] to become the ultimate life-form, but was sealed into slumber and entombed under [[Mamon]] by the [[Zenith Dragon]].&lt;br /&gt;
&lt;br /&gt;
Roughly three-quarters of the way through the game, the miners in Mamon accidentally uncover the tomb and awaken him, driving all [[demon]]s wild with the return of their lord. However, the [[Hero (Dragon Quest IV)|Hero of Dragon Quest IV]] acts quickly and leads his or her party into the catacombs to fight him. Estark is not fully awake yet and is thus much weaker than he would be otherwise - with his only resistances being 25% [[crack]] and an immunity to [[woosh]]. He has a 75% resistance to [[sap]] and [[snooze]], but due to the way the game is programmed, [[Meena]]&#039;s [[Kasnooze]] will put him to sleep 75% of the time.&lt;br /&gt;
&lt;br /&gt;
Later, a nun in [[Azimuth]] states that Estark is gathering power for a future comeback, which foreshadows his appearances in other Dragon Quest games. If the player loses to [[Aamon]] in Chapter 6 and speaks to him again for a rematch, he will mention Estark while mocking Psaro, stating that &amp;quot;Estark awaits him (Psaro) in hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Estark&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=Unnumbered boss&lt;br /&gt;
|sprite=[[Image:Estark DQV SNES.gif]]&lt;br /&gt;
|lvl=&lt;br /&gt;
|hp=9,000&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=450&lt;br /&gt;
|defense=260&lt;br /&gt;
|agility=85&lt;br /&gt;
|exp=5,000&lt;br /&gt;
|gold=510&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|spells=[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&lt;br /&gt;
|skills=Attacks twice per round&amp;lt;br&amp;gt;[[C-c-cold Breath]]&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Scorch]]&lt;br /&gt;
|item=[[Mini medal]] {{fraction|1|8}}&lt;br /&gt;
|locations=[[Estark&#039;s Labyrinth]]&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=20%&lt;br /&gt;
|cool-breath-resist=20%&lt;br /&gt;
|woosh-resist=67%&lt;br /&gt;
|zap-resist=100%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|snooze-resist=67%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=67%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|stun-resist=67%&lt;br /&gt;
|ps2-sprites=[[Image:Estark DQV PS2.png|150px]]&lt;br /&gt;
|ds-mobile-sprites=[[File:Estark DQV DS.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Estark is a superboss that can be encountered in the post-completion dungeon players can find in [[Nadiria]]. As a superboss he is extremely powerful, much more than the main antagonist of the game [[Nimzo|Grandmaster Nimzo]]. Estark favors all out offensive attacks, pausing only to use Disruptive Wave. Having Multiheal or Omniheal is necessary to withstand the fierce barrage of attacks. He has no resistance to [[bang]], [[frizz]], or [[sizz]], but has a 20% resistance to [[crack]], 67% for [[woosh]], and complete immunity to [[zap]]. Tempting as it is to go all out with offensive magic, it&#039;s better to cut into him with [[Blizzard Blade]]s for extra damage. Furthermore, Estark also has a 33% chance to get hit with [[snooze]], [[fizzle]], and any stun technique. [[Kasnooze]]s unique programming will raise this probability, but be warned that Estark will awaken very quickly.&lt;br /&gt;
&lt;br /&gt;
Upon first defeating him, Estark will allow the party to use his personal T&#039;n&#039;T board: &amp;quot;Stark Raving Mad.&amp;quot; He is revealed to have a son called [[Starkers]], who will join the party if they manage complete the board. If the player can defeat Estark in 15 turns or less, they will receive the Catas Trophy knick-knack&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Estark&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=25600&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=55555&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=999&lt;br /&gt;
|defense=256&lt;br /&gt;
|agility=333&lt;br /&gt;
|bestiaryNumber=331&lt;br /&gt;
|family=[[??? family|???]]&lt;br /&gt;
|spells=[[Kafrizzle]](400~500)&amp;lt;br&amp;gt;[[Kaboom]](350~400)&lt;br /&gt;
|skills=Attacks twice per turn&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Hurricane From Hell (260~396)&amp;lt;br&amp;gt;[[Gigagash]] to one character for 1000~1200&amp;lt;br&amp;gt;[[Scorch]](300~400)&lt;br /&gt;
|locations=[[Memories Lane]]&lt;br /&gt;
|items=[[Lord&#039;s bracer]] (only once)&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|zap-resist=50%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|grapple-resist=25%&lt;br /&gt;
|troop-resist=25%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
Estark makes his appearance in the 3DS remake of &#039;&#039;Dragon Quest VIII&#039;&#039;, in a new area called the &#039;&#039;[[Memories Lane]]&#039;&#039;. This ancient maze allows for players to re-battle bosses from earlier in the game, with much higher difficulty, gaining rewards with each victory. Once they reach the end, the player will find Estark taking his usual nap. Once the battle begins, it becomes apparent that this is the &#039;&#039;&#039;strongest&#039;&#039;&#039; he has ever been.&lt;br /&gt;
&lt;br /&gt;
He possess a resistance to all offensive spells and skill elements, and complete immunity to all status afflictions save for [[Kasnooze|slumber]]. Needless to say, [[Omniheal]] is going to see a lot of use during the battle.&lt;br /&gt;
&lt;br /&gt;
Upon his first defeat, he gives out the [[Lord&#039;s bracer]], with further rewards being 10 of a particular [[List of character statistics|stat]] boosting seed.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|image=[[File:Estark IX.png]]&lt;br /&gt;
|name=Estark&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=8000&amp;lt;br&amp;gt;16070 (99)&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=710&amp;lt;br&amp;gt;1507 (99)&lt;br /&gt;
|defense=590&amp;lt;br&amp;gt;885 (99)&lt;br /&gt;
|agility=320&amp;lt;br&amp;gt;512 (99)&lt;br /&gt;
|experience=65600&lt;br /&gt;
|gold=2490&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=???&lt;br /&gt;
|bestiaryNumber=300&lt;br /&gt;
|description=&amp;quot;Not only can he pound opponents with Kafrizzle and Kaboom, but he packs a powerful punch as well. Good luck! &lt;br /&gt;
This emperor of the underworld evolved into his horrific form after hibernating for many millennia.&amp;quot; &lt;br /&gt;
|locations=&lt;br /&gt;
| fire = 50&lt;br /&gt;
| ice = 100&lt;br /&gt;
| wind = 100&lt;br /&gt;
| earth = 100 &lt;br /&gt;
| light = 100&lt;br /&gt;
| dark = 150&lt;br /&gt;
| blast = 50&lt;br /&gt;
| drnmp = 100  &lt;br /&gt;
| mrdown = 25&lt;br /&gt;
|sleep = 0&lt;br /&gt;
|fizzle = 0&lt;br /&gt;
|charm = 5&lt;br /&gt;
|blunt = 10&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Estark appears as a Legacy Boss, obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #152]] (or received at special events). He is similar to his superboss incarnation from &#039;&#039;Dragon Quest V&#039;&#039;, and becomes [[enraged]] by anyone that inflicts a critical hit on him.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Zenithian gauntlets]]||15%||[[Green Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Zenithian gauntlets||20%||Green Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||Zenithian gauntlets||25%||Green Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||[[Zenithian leggings]]||15%||Green Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Zenithian leggings||20%||Green Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||Zenithian leggings||25%||Green Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||[[Zenithian helm]]||25%||Green Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||[[Zenithian leotard]]||15%||Green Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Zenithian leotard||20%||Green Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Zenithian leotard||25%||Green Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Disruptive Wave]], [[Kafrizzle]], [[Kaboom]], [[Scorch]], critical attack, attacks twice per round&lt;br /&gt;
|-&lt;br /&gt;
|8||[[C-c-cold Breath]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hellfire]], stops using Scorch&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Psyche Up]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Kaboomle]], begins attacking 3 times per turn, stops using Kaboom&lt;br /&gt;
|-&lt;br /&gt;
|57||[[Gigagash]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
Estark appears as the boss of the Gate of Sleep, the gate of zombies. Although the dungeon theme is that of Dragon Quest IV, the surrounding area and his dialogue are based off of his Dragon Quest V appearance.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
 - See DQM -&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
Estark is present as a rank X member of the Material family and the last member listed in that group. He is also the only rank X monster the player can obtain in the game outside of the Wildcard World Cup, though not until beating the game and the subsequent post-game challenge. Players can find him at rest within the sewers of Domus Isle once they obtain the key to get to him, a battle in order before he joins you. Amusingly, although awake when spoken to, Estark is sleeping at the start of the fight. He can be synthesized using a [[Psaro]] and [[Beetlebully]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Estark is a huge three-slot Rank X monster. He can be synthesized by combining [[Psaro the Manslayer|Psaro]] and the [[Marquis de Léon]]. Again, Estark can be found as a recruitable superboss, this time under the condition that he be defeated in ten turns or less. Estark is located in a cave near the Zip portal, once again under deep slumber.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes II]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Estark&#039;s blue coloration in his first appearance is an indicator that he is not fighting at the full power seen in &#039;&#039;V&#039;&#039; and later games, supported by [[Meena]]&#039;s party chat after the battle.&lt;br /&gt;
*Despite [[Starkers]] claiming to be his son, Estark cannot recall ever siring an heir at the time of &#039;&#039;DQV&#039;&#039;.&lt;br /&gt;
*In the &#039;&#039;Monsters&#039;&#039; series, Estark’s bestiary descriptions state that he is a being from the ancient past. However, in the games that portray Terry as either the protagonist or a supporting character (namely &#039;&#039;DQM&#039;&#039;, &#039;&#039;DQM2&#039;&#039; and their remakes), this would be inaccurate as Terry lived before Estark’s time.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Slaughtomaton]]&lt;br /&gt;
*[[Psaro the Manslayer]]&lt;br /&gt;
*[[Metal heavy]]&lt;br /&gt;
*[[Ersatz Estark]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Esterk.png|&#039;&#039;Dragon Quest Monsters&#039;&#039; sprite&lt;br /&gt;
File:Esterk1.gif| &#039;&#039;DQM I+II&#039;&#039; sprite&lt;br /&gt;
Image:Estark DQMJ DS.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039; model&lt;br /&gt;
File:Estark joker 2.png|&#039;&#039;Dragon Quest Monsters: Joker&#039;&#039; model 2&lt;br /&gt;
File:DQHII Estark.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039;&lt;br /&gt;
File:DQHII Estarks Swords.png|&#039;&#039;DQHII&#039;&#039; weapons&lt;br /&gt;
File:EsturkSofubi.jpg| Estark from the &amp;quot;[[Dragon Quest Sofubi Monster| Dragon Quest Sofubi Monsters line]]&amp;quot;&lt;br /&gt;
File:DQTCG Estark.png|&#039;&#039;DQ&#039;&#039; Trading Card Game card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
{{DQXBossNav}}&lt;br /&gt;
{{DQHII}}&lt;br /&gt;
[[Category:Dragon Quest IV characters]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV bosses]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest V bosses]]&lt;br /&gt;
[[Category:Dragon Quest VIII bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;/div&gt;</description>
			<pubDate>Sun, 15 Dec 2019 04:10:17 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Estark</comments>
		</item>
		<item>
			<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=123879</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=123879</guid>
			<description>&lt;p&gt;AnimeGamer676: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[3DS|Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Quest IV|Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;DQ&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is best known for its immense playtime. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in the Shrine of Mysteries. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location centuries in the past. After solving whatever problems plague the region, the party then travels back to the present. From there, they can travel via boat, carpet, or sky stone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Kiefer discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero&#039;s official default name is &amp;quot;Auster&amp;quot;; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with Maribel, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure that begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard|Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolf&#039;s|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Total play time is now marked next to save files.&lt;br /&gt;
*The ability to change message display speed and audio settings has been moved from the start screen to the in-game menu.&lt;br /&gt;
*All items can now be bought in bulk, not just weapons and armor.&lt;br /&gt;
*Brief descriptions of items are displayed when the cursor hover over them in the menu.&lt;br /&gt;
*The [[Big Book of Beasts]] debuts, displaying monster actions, exp total, gold total, number defeated, and what item is dropped per species.&lt;br /&gt;
*If the player accidentally presses a button when there is nothing to interact with, no time-consuming message is displayed.&lt;br /&gt;
*When an item or gold is found, a small icon will appear over the protagonist&#039;s sprite along with the traditional jingle.&lt;br /&gt;
*The contents of bookshelves has been embellished, with hints for the area, anecdotal stories, and bad jokes found in several.&lt;br /&gt;
:*A mimic for books has been added as well.&lt;br /&gt;
*Characters will typically move and gesture while speaking, making it easier to tell whom is talking.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*The maximum value for all stats has been set to 999.&lt;br /&gt;
*A.I. strategies can be assigned to specific characters now instead of group-wide orders.&lt;br /&gt;
*The menu for spells and skills have been split into three categories--&#039;&#039;Offensive&#039;&#039;, &#039;&#039;Defensive&#039;&#039;, and &#039;&#039;Other&#039;&#039;.&lt;br /&gt;
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].&lt;br /&gt;
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.&lt;br /&gt;
*&#039;&#039;VII&#039;&#039; includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations compared to the previous game&#039;s two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven]]===&lt;br /&gt;
Returning from &#039;&#039;III&#039;&#039;, the boom town side quest has been reworked from a passive sequence to one the player controls directly. The Haven lets the player recruit people from various towns in the PSX version, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). In the 3DS remake the system is dependent on [[Traveller&#039;s Tablet]]s after a brief tutorial, and the culture of the settlement is no longer variable. Additionally, all the inhabitants of the haven are reformed monsters instead of mundane folk, with the syntax of their past life carrying over into their current persona.&lt;br /&gt;
&lt;br /&gt;
===[[Party chat]]===&lt;br /&gt;
The ability to talk with the party members in and outside of battles was first added to the series in &#039;&#039;VII&#039;&#039;, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies, remind the player about important plot points, or simply comment on how they feel at a given moment when this feature is used. The use of this feature adds considerable personality to each character, so much so that party chat was frequently used as a marketing device for remakes of older titles in Japan.&lt;br /&gt;
:*Due to the tendency of party members reminding players what to do, the memory spells seen in &#039;&#039;VI&#039;&#039; and &#039;&#039;III&#039;&#039; have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Excellence Grading Organisation]]===&lt;br /&gt;
The E.G.O. contests allow the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Excellent equipment is awarded to anyone who can topple the reigning champions, two of whom are NPCs that can be found in the larger world.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the Super Famicom version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called Monster Meadows: here the monsters can be seen in their natural environment and be interacted with in the same manner as human NPCs. Blueprints are found to add new environs to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The &#039;&#039;infamous&#039;&#039; planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game&#039;s release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game&#039;s overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns. &lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;Final Fantasy IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to edit or censor the context of the Japanese script. The 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by the wonderfully silly [[Plus Alpha]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength &amp;amp; Muster Strength, Shove &amp;amp; Heave-ho, Muscle Dance &amp;amp; Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
*Party member appearance change immediately after switching vocations.&lt;br /&gt;
*Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.&lt;br /&gt;
*Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
*Vocation ranks require fewer battles to advance&lt;br /&gt;
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Cover (Front Side).png|PlayStation (JP)&lt;br /&gt;
Image:DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
Image:DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
Image:DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manuel front cover&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manuel back cover&lt;br /&gt;
Image:DW VII PS1 Case (Front Side).png|PlayStation (NA)&lt;br /&gt;
Image:DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
Image:DW VII PS1 Disc 1.png|Disc 1&lt;br /&gt;
Image:DW VII PS1 Disc 2.png|Disc 2&lt;br /&gt;
Image:DQVII Japan Art.png|Cover art&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
Image:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
Image:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
Image:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
Image:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine&lt;br /&gt;
Image:DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
Image:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
Image:DQVII iOS Japan.png|iOS/Android (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*&#039;&#039;[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS site]&#039;&#039;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:3DS games]]&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</description>
			<pubDate>Wed, 25 Sep 2019 20:59:54 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past</comments>
		</item>
		<item>
			<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=123878</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=123878</guid>
			<description>&lt;p&gt;AnimeGamer676: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[3DS|Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of &#039;&#039;[[Dragon Quest IV|Dragon Warrior IV]]&#039;&#039; in North America in [[wikipedia:1992 in video gaming|1992]], and the last &#039;&#039;DQ&#039;&#039; title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;VII&#039;&#039; is best known for its immense playtime. Without completing the game&#039;s side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take a hundred hours or more. The main flow of the game is different than the other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in the Shrine of Mysteries. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location centuries in the past. After solving whatever problems plague the region, the party then travels back to the present. From there, they can travel via boat, carpet, or sky stone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and Kiefer discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found shards on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as God and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Dark Palace and with the aid of the Flying Rock, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest VII)|Hero]] — The Hero&#039;s official default name is &amp;quot;Auster&amp;quot;; as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with Maribel, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure than begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard|Estard Island]], and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039; as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolf&#039;s|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hacrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Total play time is now marked next to save files.&lt;br /&gt;
*The ability to change message display speed and audio settings has been moved from the start screen to the in-game menu.&lt;br /&gt;
*All items can now be bought in bulk, not just weapons and armor.&lt;br /&gt;
*Brief descriptions of items are displayed when the cursor hover over them in the menu.&lt;br /&gt;
*The [[Big Book of Beasts]] debuts, displaying monster actions, exp total, gold total, number defeated, and what item is dropped per species.&lt;br /&gt;
*If the player accidentally presses a button when there is nothing to interact with, no time-consuming message is displayed.&lt;br /&gt;
*When an item or gold is found, a small icon will appear over the protagonist&#039;s sprite along with the traditional jingle.&lt;br /&gt;
*The contents of bookshelves has been embellished, with hints for the area, anecdotal stories, and bad jokes found in several.&lt;br /&gt;
:*A mimic for books has been added as well.&lt;br /&gt;
*Characters will typically move and gesture while speaking, making it easier to tell whom is talking.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*The maximum value for all stats has been set to 999.&lt;br /&gt;
*A.I. strategies can be assigned to specific characters now instead of group-wide orders.&lt;br /&gt;
*The menu for spells and skills have been split into three categories--&#039;&#039;Offensive&#039;&#039;, &#039;&#039;Defensive&#039;&#039;, and &#039;&#039;Other&#039;&#039;.&lt;br /&gt;
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[Paralysis]].&lt;br /&gt;
*[[Cursed]] equipment has been reinstated, requiring the use of a priest to remove.&lt;br /&gt;
*&#039;&#039;VII&#039;&#039; includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations compared to the previous game&#039;s two, which can be unlocked by using the appropriate Monster Heart at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] or by mastering prerequisite Monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
:*In the 3DS remake these vocations are often the only way to permanently learn excellent abilities.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven]]===&lt;br /&gt;
Returning from &#039;&#039;III&#039;&#039;, the boom town side quest has been reworked from a passive sequence to one the player controls directly. The Haven lets the player recruit people from various towns in the PSX version, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). In the 3DS remake the system is dependent on [[Traveller&#039;s Tablet]]s after a brief tutorial, and the culture of the settlement is no longer variable. Additionally, all the inhabitants of the haven are reformed monsters instead of mundane folk, with the syntax of their past life carrying over into their current persona.&lt;br /&gt;
&lt;br /&gt;
===[[Party chat]]===&lt;br /&gt;
The ability to talk with the party members in and outside of battles was first added to the series in &#039;&#039;VII&#039;&#039;, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies, remind the player about important plot points, or simply comment on how they feel at a given moment when this feature is used. The use of this feature adds considerable personality to each character, so much so that party chat was frequently used as a marketing device for remakes of older titles in Japan.&lt;br /&gt;
:*Due to the tendency of party members reminding players what to do, the memory spells seen in &#039;&#039;VI&#039;&#039; and &#039;&#039;III&#039;&#039; have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Excellence Grading Organisation]]===&lt;br /&gt;
The E.G.O. contests allow the player to compete for the highest stats, like the Best Dressed Contest from &#039;&#039;[[Dragon Quest VI]]&#039;&#039;. Excellent equipment is awarded to anyone who can topple the reigning champions, two of whom are NPCs that can be found in the larger world.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the Super Famicom version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called Monster Meadows: here the monsters can be seen in their natural environment and be interacted with in the same manner as human NPCs. Blueprints are found to add new environs to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The &#039;&#039;infamous&#039;&#039; planning document for VII. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was designed by series creator [[Yuji Horii]] and directed by Manabu Yamana. Shintaro Majima signed on as art director, while series veterans [[Akira Toriyama]] and [[Kōichi Sugiyama]] designed the characters and composed the music respectively. Horii has stated in interviews since the game&#039;s release that the team focused more on the puzzle solving aspect and the individual stories of the antiquated towns than the game&#039;s overarching story. For inspiration, the team pulled from the Old Testament of the Bible, incorporating several judeo-christian themes into the backstory and the scenarios of several plagued towns. &lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 and originally planned for the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, it was announced that development had been moved to the PlayStation. By the next day, both stock in [[Wikipedia:Sony|Sony]] and Enix rose significantly in Japan. By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;Final Fantasy IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to edit or censor the context of the Japanese script. The 2013 remake for the Nintendo 3DS was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by the wonderfully silly [[Plus Alpha]].&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the [[Sony PlayStation 2|Playstation 2&#039;s]] release, which created some negative feedback, particularly about the game&#039;s graphics. IGN commented on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers (Focus Strength &amp;amp; Muster Strength, Shove &amp;amp; Heave-ho, Muscle Dance &amp;amp; Roundhouse Kick, etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==3DS version==&lt;br /&gt;
===Changes in the 3DS version===&lt;br /&gt;
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. You can also get Streetpass Stones by making a party of monsters from your monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
*Party member appearance change immediately after switching vocations.&lt;br /&gt;
*Party member appearance also changes immediately for monster vocations, not just upon mastery like in the PS1 version.&lt;br /&gt;
*Weapons and shields are displayed in battle.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
*Vocation ranks require fewer battles to advance&lt;br /&gt;
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. These skills have not been removed, however.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ VII PS1 Cover (Front Side).png|PlayStation (JP)&lt;br /&gt;
Image:DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
Image:DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
Image:DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manuel front cover&lt;br /&gt;
Image:DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manuel back cover&lt;br /&gt;
Image:DW VII PS1 Case (Front Side).png|PlayStation (NA)&lt;br /&gt;
Image:DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
Image:DW VII PS1 Disc 1.png|Disc 1&lt;br /&gt;
Image:DW VII PS1 Disc 2.png|Disc 2&lt;br /&gt;
Image:DQVII Japan Art.png|Cover art&lt;br /&gt;
Image:DQVII_guide.png|Guide&lt;br /&gt;
Image:DQVII soundtrack.png|Symphonic Suite + OST&lt;br /&gt;
Image:DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements&lt;br /&gt;
Image:DQVII_3DS.png|3DS box art (Japan)&lt;br /&gt;
Image:DQVII 3DS Box.png|3DS box art (NA)&lt;br /&gt;
Image:DQVII_3DS_Europe.png|3DS box art (Europe)&lt;br /&gt;
Image:DQVII All Aglow.png|3DS art&lt;br /&gt;
Image:DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine&lt;br /&gt;
Image:DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2&lt;br /&gt;
Image:DQVII_Manga.png|Manga Vol. 1&lt;br /&gt;
Image:DQVII_Manga 2.png|Manga Vol. 2&lt;br /&gt;
Image:DQVII_Manga 3.png|Manga Vol. 3&lt;br /&gt;
Image:DQVII_Manga 4.png|Manga Vol. 4&lt;br /&gt;
Image:DQVII_Manga 5.png|Manga Vol. 5&lt;br /&gt;
Image:DQVII_Manga 6.png|Manga Vol. 6&lt;br /&gt;
Image:DQVII Manga 7.png|Manga Vol. 7&lt;br /&gt;
Image:DQVII iOS Japan.png|iOS/Android (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External link==&lt;br /&gt;
*&#039;&#039;[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS site]&#039;&#039;&lt;br /&gt;
{{DQVII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:3DS games]]&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;/div&gt;</description>
			<pubDate>Wed, 25 Sep 2019 20:58:25 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past</comments>
		</item>
		<item>
			<title>Dragon Quest IV: Chapters of the Chosen</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=123864</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV:_Chapters_of_the_Chosen&amp;diff=123864</guid>
			<description>&lt;p&gt;AnimeGamer676: /* PlayStation and DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Chapters of the Chosen&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;Heartbeat, [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call(&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android &amp;amp; iOS&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IV&#039;&#039;&#039;|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; &#039;&#039;The People Who Are Shown the Way&#039;&#039;}} is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the [[Nintendo Entertainment System|NES]], but has been remade several times for different systems. It begins the &#039;&#039;Tenkuu&#039;&#039; (&#039;&#039;Celestial&#039;&#039;) trilogy, known better as the &#039;&#039;Zenithian&#039;&#039; trilogy in English.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the NES in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;IV&#039;&#039; is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of &#039;&#039;III&#039;&#039;, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The story in &#039;&#039;IV&#039;&#039; is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero&#039;s companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro]] the Manslayer to drive the human race to extinction via Estark&#039;s hellish power.&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Prologue|Prologue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are introduced to the [[Hero (Dragon Quest IV)|Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya]] the dancer and her younger sister [[Meena]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilogue continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of &#039;&#039;Dragon Quest IV&#039;&#039;, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous  in the original release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Artificial intelligence===&lt;br /&gt;
In a bold move for an NES title, a significant portion of the game&#039;s memory was dedicated to an intricate artificial intelligence that controls party members during the fifth chapter. In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
===Party expansion===&lt;br /&gt;
*Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story&#039;s tone.&lt;br /&gt;
*A [[wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however.&lt;br /&gt;
&lt;br /&gt;
===Collectibles===&lt;br /&gt;
*[[Mini medals]] are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal king]]. &lt;br /&gt;
*Items are now hidden in drawers, cabinets, and urns in addition to chests. Contents range from stat boosting seeds to common item and small sums of gold.&lt;br /&gt;
&lt;br /&gt;
===[[Casino]]===&lt;br /&gt;
Building upon the gambling featured in the monster arenas of &#039;&#039;III&#039;&#039;, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[File:DQIV_Group.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (female and male), [[Borya]], [[Maya]], [[Meena]], and [[Torneko]]. |380px]]&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using &#039;&#039;[[Dragon Quest VII]]&#039;&#039; &#039;s 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of &#039;&#039;VII&#039;&#039;&#039;s, an [[Party chat|inter-party talk]] command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game&#039;s story, gameplay, or bonus features, aside from modifying the boom town&#039;s immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]&#039;s [[Critical Hit]]s. The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[bonus dungeon]]) changed it&#039;s layout to random locations for each floor, whereas the Playstation Version was a mix of previous areas from the game and from &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.  This portable version was released internationally in September of 2008. An oversight in the localization process created a bug in the programming that made it impossible to access the party chat, despite all dialogue being fully translated into English.&lt;br /&gt;
&lt;br /&gt;
On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna&#039;s critical hit ratio, and a slight change adding a detour in the boom town development.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;[[Dragon Quest V]]&#039;&#039; has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the Zenithian trilogy from it&#039;s predecessor.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Monster Battle Victory DQ IV group.png|right|border|450px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:&lt;br /&gt;
# &#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
# &#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
# &#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
# &#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
# &#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
# &#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
# &#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
# &#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
# &#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
# &#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
# &#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
# &#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation and DS===&lt;br /&gt;
[[File:Dragon Quest IV characters.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;|350px]]&lt;br /&gt;
*Both the [[Sony PlayStation]] and [[Nintendo DS]] versions have a &#039;&#039;Prologue&#039;&#039; chapter to introduce the [[Hero (Dragon Quest IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The PlayStation version uses the graphics engine from &#039;&#039;[[Dragon Quest VII]]&#039;&#039; and the [[Nintendo DS]] remake uses nearly the same style, with some minor compression to account for the handheld&#039;s screen size.&lt;br /&gt;
&lt;br /&gt;
*A [[Pioneer Town]] was added, similar to [[The Haven]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It is located in place of the [[Desert Bazaar]] (which in the NES version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).&lt;br /&gt;
&lt;br /&gt;
*A new dungeon was added in the &amp;quot;after-game&amp;quot;, along with a new [[Zoom]] point within. Completing this dungeon a certain number of times grants access to get Psaro&#039;s equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Pioneer Town.&lt;br /&gt;
&lt;br /&gt;
*In the NES Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.&lt;br /&gt;
&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.&lt;br /&gt;
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of &#039;&#039;Dragon Quest IV&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*While still uncontrollable during combat, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.&lt;br /&gt;
&lt;br /&gt;
*The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item.&lt;br /&gt;
&lt;br /&gt;
*In the PS and DS version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.&lt;br /&gt;
&lt;br /&gt;
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.&lt;br /&gt;
&lt;br /&gt;
*In the remakes, the player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.&lt;br /&gt;
&lt;br /&gt;
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
&lt;br /&gt;
*[[Boomerang]]s were replaced by [[Hunter&#039;s Bow]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Thorn Whip]]s were replaced by [[Divine Dagger]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Morning star]]s were replaced by [[Holy lance]]s.&lt;br /&gt;
&lt;br /&gt;
*Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[falcon sword]]s for 65,000 coins.&lt;br /&gt;
&lt;br /&gt;
*There&#039;s only one Liquid metal shield in the Nintendo DS, iOS, Android game that you can get by trading in 52 mini medals to the medal king.&lt;br /&gt;
&lt;br /&gt;
*[[Liquid metal armour]] now costs 35,000 Gold Coins, as opposed to the 15,000 in the NES Version.&lt;br /&gt;
&lt;br /&gt;
*Mild profanity such as damnedest, hell, helliva is used in the DS, Android, iOS versions of the game.&lt;br /&gt;
&lt;br /&gt;
*The DS uses 2 separate screens in the game, the top screen displaying the map and the heroes&#039; battle information.&lt;br /&gt;
&lt;br /&gt;
*Religious references that were removed from Dragon Warrior IV NES are now included in the game.&lt;br /&gt;
&lt;br /&gt;
*Name changes to Weapons, Armor, items.&lt;br /&gt;
&lt;br /&gt;
*The bonus Chapter 6, including Psaro being a playable character and brand new dungeons.&lt;br /&gt;
&lt;br /&gt;
*The gospel ring accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino.&lt;br /&gt;
&lt;br /&gt;
*The Big book of Beast is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters.&lt;br /&gt;
&lt;br /&gt;
===Mobile changes===&lt;br /&gt;
In addition to the changes from the previous two versions, the smartphone port adds the following:&lt;br /&gt;
*The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen.&lt;br /&gt;
*Zoom and Evac&#039;s MP cost have been reduced to 1 MP each.&lt;br /&gt;
*The immigrant town&#039;s upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest IV: Chapters of the Chosen|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIV_Famicom.png|Original artwork of the Famicom release&lt;br /&gt;
Image:Dragon_Warrior_IV_NES.png|NES box art&lt;br /&gt;
File:DQIV PS Box Art.png|PlayStation box art&lt;br /&gt;
Image:DQIV_DS_Box.png|Nintendo DS box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite&lt;br /&gt;
File:DQIV Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIVCast.png|Cast&lt;br /&gt;
Image:DQIV_Cast battling monsters.png|&lt;br /&gt;
File:DQIV Into The Fray.png|&lt;br /&gt;
Image:DQIV Camping.png|&lt;br /&gt;
Image:DQIV_Group_cheering.png|&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
File:DQIV Random Encounter.png|&lt;br /&gt;
Image:DQIV CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 3.png|CD Theater&lt;br /&gt;
File:DQIV Legend in the Dark.png|&amp;quot;Legend in the Dark&amp;quot; novel&lt;br /&gt;
File:DQ 4koma Gekijou 1.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 2.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 3.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 4.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 5.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 6.png|4koma comics&lt;br /&gt;
File:DQIV V Jump guide.png|PlayStation guide&lt;br /&gt;
File:DQIVPSArt.png|PlayStation art&lt;br /&gt;
File:DQIV PS Group.jpg|PlayStation group&lt;br /&gt;
File:DQIV iOS Android.png|iOS/Android&lt;br /&gt;
File:DQTCG DQIV Bosses card sleeve.jpg|&amp;quot;Bosses&amp;quot; Trading Card Game sleeve&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 04}}&lt;/div&gt;</description>
			<pubDate>Wed, 25 Sep 2019 15:06:09 GMT</pubDate>
			<dc:creator>AnimeGamer676</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_IV:_Chapters_of_the_Chosen</comments>
		</item>
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