<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Dragon Quest Wiki - User contributions [en]</title>
		<link>https://dragon-quest.org/w/index.php?title=Special:Contributions/TheCodingGamer</link>
		<description>User contributions</description>
		<language>en</language>
		<generator>MediaWiki 1.38.4</generator>
		<lastBuildDate>Tue, 23 Jun 2026 07:34:11 GMT</lastBuildDate>
		<item>
			<title>Great sabrecub</title>
			<link>https://dragon-quest.org/w/index.php?title=Great_sabrecub&amp;diff=113332</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Great_sabrecub&amp;diff=113332</guid>
			<description>&lt;p&gt;TheCodingGamer: added minor DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Great sabrecub&lt;br /&gt;
|image=[[File:DQMJ_Great_Sabrecub.png|200px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;great sabrecub&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest V]]&#039;&#039;, it is the infant form of a [[great sabrecat]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Great sabrecubs have many of the defining characteristics of their mature alternates, such as spotted fur and and a fiery red mane running from head to back. Other than their lacking stature, the only thing missing from the cubs that the adults have are their developed, saber-like fangs.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The first appearance of the great sabrecub, and also the first monster the player befriends in the game. Oddly, it is no longer a random encounter monster in the remakes&amp;lt;!--not sure if this applies to the PS2 release, yo--&amp;gt;, being replaced by the [[Jailcat]] since the [[Nintendo DS]] Version, though the player still befriends a great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many NPCs only regard it as a &#039;strange cat&#039;, though a few recognize what it is and what it will eventually become.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
In the Nintendo Switch version of {{DQB}} a great sabrecub can be encountered in [[Terra Incognita]]. After being saved, it can be ridden to travel faster and assist in combat.&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Great sabrecat]]&lt;br /&gt;
*[[Jailcat]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Great Sabrecub Super Famicom.png|Super Famicom artwork&lt;br /&gt;
File:Greatsabrecub DQMCH GBA.png&lt;br /&gt;
File:DQMJ2 Treepidation.png|&#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;&lt;br /&gt;
File:DQTCG Great sabrecub.png|&#039;&#039;DQ&#039;&#039; Trading Card Game card&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Thu, 05 Apr 2018 18:51:50 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Great_sabrecub</comments>
		</item>
		<item>
			<title>Rainbow Drop</title>
			<link>https://dragon-quest.org/w/index.php?title=Rainbow_Drop&amp;diff=113171</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Rainbow_Drop&amp;diff=113171</guid>
			<description>&lt;p&gt;TheCodingGamer: updated to new DQ item template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Rainbow Drop&lt;br /&gt;
|image = [[Image:DQ Rainbow Drop.png|200px|center]]&lt;br /&gt;
|japanese = &lt;br /&gt;
|names = &lt;br /&gt;
|games = {{DQ}}&lt;br /&gt;
|buy = N/A&lt;br /&gt;
|sell = ?&lt;br /&gt;
|effect = Creates a bridge&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rainbow Drop&#039;&#039;&#039; is an item in {{DQ}} and {{DQ3}}. It is used to create a [[Rainbow Bridge|bridge]] between the southeastern and south central continents in [[Alefgard]]. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQItem&lt;br /&gt;
|name=Chimaera wing&lt;br /&gt;
|kanji=キメラのつばさ &lt;br /&gt;
|romanji=kimera no tsubasa&lt;br /&gt;
|buy=N/A&lt;br /&gt;
|sell=N/A&lt;br /&gt;
|effect=Used to create a [[Rainbow Bridge|bridge]] between the southeastern and south central continents in [[Alefgard]]. &lt;br /&gt;
|out-of-battle=yes&lt;br /&gt;
|in-battle=no&lt;br /&gt;
|shops={{CannotBuy}}&lt;br /&gt;
|locations=The player must bring the [[Staff of Rain]] and the [[Sunstone]] to the [[Southern Shrine]]. The old man in the shrine will combine the items and give the player the Rainbow Drop.&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest I items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;/div&gt;</description>
			<pubDate>Wed, 21 Mar 2018 00:33:57 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Rainbow_Drop</comments>
		</item>
		<item>
			<title>User talk:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=113009</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=113009</guid>
			<description>&lt;p&gt;TheCodingGamer: replied to message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Miguel|name=TheCodingGamer}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 17:00, 20 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact-checking resources ==&lt;br /&gt;
&lt;br /&gt;
Salutations! This is just a courtesy call of sorts to help spread awareness of some very useful websites from across the pacific. These tools ought to help clear up any confusion when it comes to the less documented things. They&#039;ve helped me out a ton with my contributions, and hopefully they&#039;ll be just as useful for you!&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
http://wikiwiki.jp/dqdic3rd/&lt;br /&gt;
Character ages, nicknames, how often monsters appear, developer quotes, etc. Only thing they lack are pictures.&lt;br /&gt;
&lt;br /&gt;
===Hard data===&lt;br /&gt;
http://www7b.biglobe.ne.jp/~dqwiz/&lt;br /&gt;
The one most regarded by the gamefaqs crowd. Its ceased updates as of VII&#039;s remake, but covers monster resistances, stats, equipment price, you name it.&lt;br /&gt;
&lt;br /&gt;
https://www.d-navi.info/&lt;br /&gt;
Absolutely &#039;&#039;&#039;the&#039;&#039;&#039; best resource for IX&#039;s data, providing all the calculations for skills and spells, as well as hidden equipment stats.&lt;br /&gt;
&lt;br /&gt;
http://dq-gh.com/&lt;br /&gt;
Not quite as detailed as Navi, but they do provide images for most games, and it pays to have additional sources&lt;br /&gt;
&lt;br /&gt;
==Transparencies==&lt;br /&gt;
I must admit it made me a little nervous at first when you started removing the backgrounds of the images I&#039;ve uploaded, but you&#039;re a real professional! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:53, 12 October 2016 (CDT)&lt;br /&gt;
:I mostly handle images on the wiki. Please, direct your comments to [[User:Follower of Light]]. He&#039;s a nice guy. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:19, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Improving the DQIX enemy template ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know how to add % boxes to templates? I&#039;ve got all the legacy boss data for status and element resistances, but the way the template is set up right now I can&#039;t add Blunt, Sap, and Decelerate. I hate to have to ask this of you, but I simply don&#039;t know how to edit templates([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:19, 15 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==[[Cloak of evasion]]==&lt;br /&gt;
Sorry, but could you add the transparency to this image? I uploaded a better image. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:02, 17 December 2016 (CST)&lt;br /&gt;
:Sure thing, my friend! I took care of it. Feel free to leave me lists of high priority images, and I&#039;ll be more than happy to take care of them for you.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:41, 17 December 2016 (CST)&lt;br /&gt;
::Thank you! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 17 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Potential request features ==&lt;br /&gt;
I&#039;ve brought up this idea to Zenithian, but do you have any ideas as to how we can better serve our readers? By this I mean address what people really want to know about Dragon Quest--the staff, development history, cultural impact, things like that. You&#039;ve been a tremendous help with my monster data, truly, but I fear I might be making the wiki a bit impersonal by focusing on raw data. The problem is I have no way of knowing what the readers would prefer to know about, and any attempts to address that would be like playing blind darts. If you could, would you mind brainstorming from the perspective of a casual reader and decide what you think the best way to allow readers to make requests. No rush or anything, especially considering its Christmas. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:46, 23 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
:First off, Merry Christmas, and Happy New Year, my friend! :)&lt;br /&gt;
&lt;br /&gt;
: Anyways, some ways we could get feedback would be:&lt;br /&gt;
* Directly contacting DQ fans through communities like Dragon&#039;s Den and /r/dragonquest, and asking them what they&#039;re looking for.&lt;br /&gt;
* Creating an online survey and linking to it on the homepage.&lt;br /&gt;
* Creating some type of public chatroom, and allowing people to discuss it there. (Bonus the editors could use it for casual discussion too)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d be more than happy to help out with this in any way I can. Just let me know.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:24, 25 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll admit I&#039;m a bit leery of reddit overall, but I&#039;ll give it a shot. These are some good ideas to work upon, and I think the should be easy enough to implement once the holiday malaise wears off. Until then, Happy New Year!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:00, 26 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
== Happy New Year! ==&lt;br /&gt;
Hopefully it isn&#039;t quite as frozen where you are! This past year has been one of the site&#039;s most productive, and the next looks to be even better thanks to your help! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 31 December 2016 (CST))&lt;br /&gt;
:Happy New Year to you as well my friend! Let&#039;s make 2017 the year this site gets the (reader) attention it deserves! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 23:02, 1 January 2017 (CST)&lt;br /&gt;
==DQVIII==&lt;br /&gt;
You&#039;re swelling my head up with praise, I thank you. I do have something I&#039;ve been keeping under my hat for the 3DS &#039;&#039;DQVIII&#039;&#039; release, it&#039;s the rest of this image: [http://dragon-quest.org/wiki/File:DQ_VIII.PNG]&amp;lt;br&amp;gt; It&#039;s the home page icon that takes you directly to the &#039;&#039;DQVIII&#039;&#039; page. I&#039;m just not sure how to incorporate it into the page (or if I even should). The entire image, in all its splendor, is coming. I think you can guess why I&#039;m saving it. ;) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:31, 2 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy infobox templates ==&lt;br /&gt;
I don&#039;t mean to throw you off your groove or place you under the bus, but would it be alright if we start spitballing ideas for 8&#039;s infoboxes now that the portable version is out? I&#039;d also like to toss around ideas for the other games as well, namely color patterns to give them just a bit more individuality. By all means though, please don&#039;t take this as an &amp;quot;order&amp;quot; or anything--I&#039;m still way behind on 7&#039;s data so I&#039;d be calling the kettle black if I implied we were behind any miscellaneous schedule! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:21, 21 January 2017 (CST))&lt;br /&gt;
:Thank you for this! I&#039;ve been itching to make the other infoboxes, but I was waiting for a green light. I think 8 should be done first and then handle the rest in order. It&#039;s probably best for the sake of the wiki to have the infoboxes for all games set up quickly, that way popular articles like [[slime]] won&#039;t be half updated for a long time.&lt;br /&gt;
&lt;br /&gt;
:Okay, so I&#039;ll need a good link to 8&#039;s monster data, unless [http://www7b.biglobe.ne.jp/~dqwiz/dq8/monster.html the site you gave me] is good. Also, did the 3DS version shake things up statistically, or will we go the route we did for 7? What color scheme would you like? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:14, 22 January 2017 (CST)&lt;br /&gt;
::Hey now, no need to thank me and certainly don&#039;t wait on me for any kind of signal to begin your own undertakings--I&#039;m nobody&#039;s boss here and all of you lot are more than clever enough to know what&#039;s best! The best part about 8 is that there is plenty of documentation in english, [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/44904|with this one] being the best I&#039;ve seen thus far. Aside from bosses, I haven&#039;t found any monsters who have been given significant changes so maybe a secondary bracket for those changes could be added, like how you pulled it for for 7? I could always just post the template twice and but a notice underneath it as well. Not sure about colors just yet, but I was thinking they could either be based on the schemes from the japanese logos, or perhaps the main colors of the heroes. So for 8, it could be blue with white accents, or saffron-yellow with blue highlights. You&#039;re the muscle behind all of this, so the choice is yours!&lt;br /&gt;
&lt;br /&gt;
::Regarding the various elements and statuses, 8 is &#039;&#039;&#039;much&#039;&#039;&#039; more coherent than the cluster**ck 7 was. For example, if a monster is resistant to frizz then it will have the same resistance against sizz and fire breath, so a single &amp;quot;flame&amp;quot; attribute would work well for readers AND save yourself valuable time. The full list of attributes is &#039;&#039;Flame, Ice, Wind, Blast, Lightning, Stone/Strike, Army*, Sap, Drain Magic, Dazzle, Fuddle, Snooze, Fizzle, Ban Dance, Paralysis, Poison, Stun, and Death&#039;&#039;. There is an odd little one for regular attacks that factors in after regular damage calculations, but it only appears on ghoulies and elementals. Monster stats are the same as ever, just no tame rate due to system changes.&lt;br /&gt;
::*There&#039;s only ONE move that uses that event flag, ha!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:22, 22 January 2017 (CST))&lt;br /&gt;
:::Haha well thanks for trusting me. :) &lt;br /&gt;
&lt;br /&gt;
:::Anyways, I&#039;ll handle it with the 7 route. Are there any exclusive monsters in the remake? or will we only need one box for everything? And I think I&#039;ll try the saffron/blue scheme on this one. &lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the link. My English is a lot better than my Japanese. ;) On question though, in the monster resistances, the guide uses &amp;quot;@&amp;quot;, &amp;quot;$&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;^&amp;quot;. Got a key on how to read them? I scrolled through the guide twice, but I either missed it, or it&#039;s presumed goin&#039; in.&lt;br /&gt;
&lt;br /&gt;
:::Also should the monsters &amp;quot;spells&amp;quot; and &amp;quot;skills&amp;quot; section be seperate, on should we combine then under a single &amp;quot;attacks&amp;quot; field? And if we do, should we retcon the boxes for 1,2,&amp;amp;7 as well? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:23, 23 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You&#039;re welcome! There are a handful of new mons for the remake, but they don&#039;t have any special attributes or &amp;quot;new&amp;quot; systems to them, so a copypasta&#039;d window like with 7 works perfectly. Resistance benchmarks are &#039;&#039;100%, 80%, 50% &amp;amp; 0%&#039;&#039; for spells/skills, and &#039;&#039;100%, 85%, 50%, &amp;amp; 0%&#039;&#039; for status ailments. &lt;br /&gt;
&lt;br /&gt;
::::Regarding the skills &amp;amp; spells section, I honestly think it makes more sense to have separate sections for them-- there isn&#039;t much that&#039;s magical about Body Slam for example, except maybe for how dumb it is. If that adds a lot to the work load, I can do my best to add that section in myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:30, 23 January 2017 (CST))&lt;br /&gt;
:::::Minor, off-topic question: do you know how the information for quote boxes is organized? I&#039;d like to customize the colors for each character, but for now I&#039;m stuck with the grey set up.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:40, 4 February 2017 (CST))&lt;br /&gt;
::::::Okay, so I just fixed the bgcolor parameter on [[Template:quote]], so you can now color them to your hearts content. Hope that helps :)&lt;br /&gt;
{{quote|style=3|quote=[[User:Follower of Light]] is awesome.|source=[[User:TheCodingGamer]]|bgcolor=ff9}}&lt;br /&gt;
&lt;br /&gt;
::::::Also, sorry I haven&#039;t gotten the DQ8 template done yet. I&#039;ve been really busy with life, and so I have a half finished copy on my desktop making me feel extremely guilty. I&#039;ll try to wrap it up ASAP. Also, if you happen to have a convenient list of which spells and skills fall into which resistances, that&#039;d be great. Otherwise I&#039;ll just scour the FAQ you gave me. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 19:20, 5 February 2017 (CST)&lt;br /&gt;
:::::::Code, you&#039;re a saint. Don&#039;t feel guilty about a thing, &#039;&#039;&#039;everyone&#039;&#039;&#039; has real life obligations they need to handle first and foremost. Besides, there isn&#039;t a quota editors need to meet each week or anything. Thanks so much for helping out with the quotation boxes--all I need to do now is find the list of colors and their assigned codes. Gah, trying to figure things like that out is my least favorite part of all this. Ever feel like Indiana Jones plumbing the depths of an ancient crypt when you peruse the older bits of a wiki?&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the spells and skills for each resistance marker:&lt;br /&gt;
:::::::*Fire = Frizz, Frizzle, Kafrizzle, Sizz, Sizzle, Kasizzle, Flame Slash, Firebird Throw, Big Banga, Magic Burst, Pit of Fire, Arena of Flames, fire breath skills&lt;br /&gt;
:::::::*Ice = Crack, Crackle, Kacrackle, ice breath&lt;br /&gt;
:::::::*Blast = Bang, Boom, Kaboom, Shining Shot, Starburst Throw&lt;br /&gt;
:::::::*Wind = Woosh, Swoosh, Kaswoosh, Axes of Evil, Typhoeus&#039; Maul, Wind Sickles, Thin Air, Pink Typhoon, Pearly Gates,&lt;br /&gt;
:::::::*Lightning = =Zap, Kazap, Lighting Storm, Gigaslash, Gigagash, Gigathrow&lt;br /&gt;
:::::::*Strike/Stone = Knuckle Sandwich, Stone&#039;s Throw, Boulder Toss, Clean Sweep, Power Throw, Super Throw, Swing Both Ways, Serpent&#039;s Bite, Monster Mia (Mazin summon)&lt;br /&gt;
:::::::*Army = Golden Oldies, Fire in the &#039;Ole, Monster Mia (sabercat pride), Dosh Toss,&lt;br /&gt;
:::::::*Death = Assassin&#039;s Stab, Sudden Death, Needle Shot, Needle Rain, Grim Reaper, Grimmer Reaper, Death Dance, Whip Whack, Whack, Thwack, Kathwack, Kamikazee&lt;br /&gt;
:::::::*Sleep = Snooze, Kasnooze, Sandman&#039;s Arrow&lt;br /&gt;
:::::::*Blinding = Dazzle, Flower Shower&lt;br /&gt;
:::::::*Fizzle = Fizzle&lt;br /&gt;
:::::::*Fuddle = Fuddle, Kafuddle, Sexy Beam, Hypno Whip&lt;br /&gt;
:::::::*Sap = Sap, Kasap, Helm Splitter, Morrie&#039;s shield breaker&lt;br /&gt;
:::::::*MP absorption = Drain Magic (Cherub&#039;s arrow and Seraph&#039;s arrow ignore DM resistances)&lt;br /&gt;
:::::::*Poison = Toxic Dagger, Toxic Sword&lt;br /&gt;
:::::::*Ban dance = ban dance&lt;br /&gt;
:::::::*Stun = War Cry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, Blow Kiss (causes paralysis but uses the stun resistance), Feel the Beat&lt;br /&gt;
:::::::*Paralysis = Parallax, Whiplash, Lashings of Love, Angel eyes, Charming Look,&lt;br /&gt;
&lt;br /&gt;
== In that I don&#039;t end up pestering you every week ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know of an adequate user manual on how to create templates, alter box color, and generally more easily change the style of something? I realize that&#039;s a much more hefty request than what I usually burden you with, but its about time I learn to do these things on my own and not place undue stress upon yourself. I&#039;ve got several ideas on how to improve the presentation of the site, but I lack the actual knowledge to implement them.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:46, 7 March 2017 (CST))&lt;br /&gt;
&lt;br /&gt;
:Unfortunately a universal guide for this stuff essentially non-existent. I had to just teach myself through trial and error, but it helped that I had a background in computer science. However if you really want to take the time, I recommend you look into the basics of HTML. [http://www.quackit.com/html/tutorial/ Here&#039;s a good tutorial to start with.] Once you learn how the tags work then you&#039;d probably only need to read the section on tables (since nothing else applies to the wiki.) From there you could look at the basics of CSS for styling things. It&#039;s once you get to the wiki markup that things get really messy. Overall it&#039;s a pain no matter what! And remember, feel free to start work on something, and if you get stuck midway I&#039;d be more than happy to help out. Besides you&#039;ll probably learn more from experience anyways :)&lt;br /&gt;
&lt;br /&gt;
:Also, I&#039;ve finished the DQ8 template, but I haven&#039;t documented it or added the spell/skills list for each resistance. If I can I&#039;ll post a rough cut today and you can consider it to be in beta. It should be usable, and I&#039;ll update slowly, but it can already start appearing for some monsters.&lt;br /&gt;
&lt;br /&gt;
:Also has there been any luck contacting the admins? The problem with image uploads and the news feed seems to be beyond the reach of users like me, so unless we can bring it to their attention there&#039;s nothing we can really do.&lt;br /&gt;
[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:47, 9 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve sent out an email to Woodus asking for assistance, so here&#039;s hoping things happen soon. Been a bit of a long day today but I&#039;ll check out the guides as soon as I can. I&#039;ve no true knowledge of computing at all, but crash courses tend to be fun more often than not. I&#039;m certain the beta version of 8&#039;s template is more than up to snuff, and if I can I&#039;ll add in the missing data bits. Thanks again for everything TCG! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:16, 9 March 2017 (CST))&lt;br /&gt;
:::Woodus responded and says he&#039;s sent PMs and emails to both Zenithian and Flyingragnar, and will respond again once they get back to him. Shouldn&#039;t take too much longer.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:51, 11 March 2017 (CST))&lt;br /&gt;
::::Awesome. It&#039;d be nice to have admins running this place again. :) Anyways, I finally &#039;&#039;finished&#039;&#039; the [[Template:DQ8Enemy|DQ8 Enemy template]]. It&#039;s a pretty rough cut, and I&#039;m sure there&#039;s a bug or two still in it, but you should be able to start using it. Just let me know if anything&#039;s wrong with it, or if you don&#039;t like the design. Also, I&#039;ll slowly add the list of spells/skills for each resistance, so don&#039;t fret there. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 13 March 2017 (CDT)&lt;br /&gt;
:::::Beat you to it =P. I removed the asterisk marks for the handful of statuses that only have one skill/spell to inflict them on the principal of redundancy. No word yet from Woods, but its still early in the week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:07, 14 March 2017 (CDT))&lt;br /&gt;
::::::You&#039;re just too good, Follower! Thanks for that. :) Keep me posted on the hunt for the admins! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:02, 14 March 2017 (CDT)&lt;br /&gt;
:::::::Would you mind if I removed the logo images from the enemy templates? Its a wonderful touch, but they keep clashing with info boxes and require large amounts of space to compensate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 06:55, 28 March 2017 (CDT))&lt;br /&gt;
::::::::Yeah, go ahead my friend. I trust your judgement over mine. :) Just curious though, what do you mean by clashing with infoboxes? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:23, 28 March 2017 (CDT)&lt;br /&gt;
:::::::::If the infobox is directly above the enemy template, then the game&#039;s logo is pushed down and covers whatever is directly beneath it, such as agility in 8&#039;s case.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 1 April 2017 (CDT))&lt;br /&gt;
::::::::::Dang, I&#039;m missing them more than I thought I would :( lol Do you remember any specific articles the problem occurred on? Would they work on the left side by, or in place of the monster name and kanji? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:35, 2 April 2017 (CDT)&lt;br /&gt;
:::::::::::It happens on any article in which an infoboxe appears above a template. Conducting a quick experiment on blue fang&#039;s page, I&#039;m seeing that its everything in the first layer (name, kanji, romanji) that&#039;s being pushed down and not just the logo. The sprite box is unaffected, and that leads me to assume that its just the coding for the three name spaces and the logo that needs looking into, in that they&#039;re missing the &amp;quot;hard-set&amp;quot; definitions the lower sections have if that makes any sense.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:31, 2 April 2017 (CDT))&lt;br /&gt;
::::::::::::Duly noted and I&#039;ll look into it. It doesn&#039;t seem to be a huge issue site wide, but hopefully I can find a solution that&#039;ll prevent this from happening (and maybe keep the logos.) I&#039;ll see what I can do. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:58, 3 April 2017 (CDT)&lt;br /&gt;
:::::::::::::I must thank you personally for uploading my images and transforming them into beautiful transparencies (I&#039;ll admit at first, I was a little nervous). You are aiding in keeping this Wonderful Wiki alive, while some of  us have important matters to attend to. Again, keep up the excellent work! And I shall return, when the time is right. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 13 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Image problem ==&lt;br /&gt;
&lt;br /&gt;
Re: security certificates.  Agreed.  I&#039;m not sure how much I can do about that at the moment.  The site currently runs on shared hosting from hostgator.  I&#039;m not sure if there is a way to install a certificate from somewhere that generates them for free or not.  Hostgator may be enforcing that we would have to pay to do that.  I&#039;ll make a note to investigate.  For the record, nothing about how the site operates in terms of security has changed, we just haven&#039;t upgraded to use certificates yet. &lt;br /&gt;
&lt;br /&gt;
Re: Uploads.  You might try adding the purge parameter to the URL to see if that helps clear the cached images faster.  See [https://www.mediawiki.org/wiki/Manual:Purge Manual:Purge].  The problem with the log outs will still happen on any page that you visit which ends with a file ending.  It actually doesn&#039;t really log you out, it is just the cookie information is not processed so it thinks you are just a regular visitor instead of someone logged in.  I&#039;m not sure I can do much about that yet or not.  My first effort on the rewrite rule was to see if I can trick the webserver into thinking the pages didn&#039;t actual end with file endings.  However after that didn&#039;t succeed, I feel back on having it redirect the user to a page that would actually work instead.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t have control over how they administer PHP rules for the server because we are on shared hosting.  I&#039;ll see if I can find out more about why the policy changed at some point since this was not an issue until recently.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 21:54, 16 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Re: Random Page.  You&#039;re right!  I had not seen that before.  It is broken for me too and always goes to the same page.  I&#039;m not sure what would be causing that.  I will look into it. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 20:36, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
TheCodingGamer, I need your talents to get rid of those green backgrounds for me! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:25, 19 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the bug you&#039;re referring to?==&lt;br /&gt;
One I&#039;m aware of is that if you go back to reedit a page immediately, there seems to be no signs of one&#039;s recent additions.  Though I get around it by refreshing on that particular page. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:41, 10 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Burning Down the House?==&lt;br /&gt;
You said you&#039;ve been &amp;quot;juggling a lot these past few months that it&#039;s felt good to do even the smallest edits&amp;quot;. I&#039;ve been doing more of a &amp;quot;guardian angel&amp;quot; thing. And I love the DQ series and this wiki so very much, I&#039;ve got to pop in now and again just to see what&#039;s new and to make sure this &amp;quot;house&amp;quot; does not &amp;quot;catch fire&amp;quot; because of some idiot. It&#039;s happened to me before. PAX. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:50, 17 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The next bestiary project ==&lt;br /&gt;
Now that I&#039;ve got 8&#039;s monsters taken care of (bloody took me long enough), which band of of beasties would you like for me to fill out next? You&#039;re doing the hardwork by coding, so by all means you should be allow do decide which one gets the taxonomical treatment!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:41, 25 July 2017 (CDT))&lt;br /&gt;
:Sorry for the late reply, friend. The tiny number of contributions I&#039;ve made in recent times is rather pitiful, but you know how busy things can get. Anyways, perhaps now that the more modern realeases (VII &amp;amp; VIII) are done, we should focus on the slightly older titles. Considering IV and V are frequently recommended as starting points (at least from what I&#039;ve seen), I say that&#039;d be a good area to work on. Give me a reference and I&#039;ll whip up those templates as soon as I can. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Also, this seems like the perfect time to bring up a point I&#039;ve been wanting to discuss for a while. As it currently stands, all variants of a monster are placed into a single article (e.g. [[dracky]], [[drackolyte]], [[drackyma]], [[drackmage]] are all found on the article [[dracky]]) While this works for monsters with few appearances and variants it can get messier with others. It causes articles like [[slime]] to be unnecessarily long, as well as causing all of the titles and headings for the variants to be one level deeper than they normally would. My idea was that we&#039;d go back to breaking each variant-monster into individual articles, but to keep the idea of variants intact I was thinking we could modify [[Template:Monster Infobox]] to include a section labeled &amp;quot;Variants&amp;quot;, and there a small list could cross-reference all of them. It&#039;d be cleaner for both readers and editors. What do you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyways, we just gotta keep working I guess. I can&#039;t believe how much this site is improving everyday! Lots of work on the horizon, but at least we have a year until XI drops on us! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:34, 3 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I started combining the pallet swaps with the original monsters&#039; pages to try and prevent &amp;quot;hollow&amp;quot; pages from popping up here and there, where its just the monster info box and a stat dump. I&#039;ll admit the slime page did become pretty bloated though--maybe the old collapsing tab our paragraph reveal button would help things look a little cleaner? Now that I&#039;ve put more of your data templates up I&#039;m going to start combining pages again, but none of them should be anywhere close to how big the slime became. I will keep an eye out for the problem though and experiment with a few of the above methods to see if it doesn&#039;t keep things tidy.&lt;br /&gt;
&lt;br /&gt;
::As for the monster data, we&#039;re actually in luck! 3 and 4 are very consistent with elements and monster stats, with the only differences being that 3 lumps frizz, sizz, fire breath, and bang damage into a single fire element when 4 only combines sizz and breath, and that 3 also has an element for deceleratle resistance. 5 is a little more complex, having elements for poison, stun, and recruitment rates. Beyond that, all three are the standard elements and stats like in 2 and 8. If you need any help at all though, just say the word! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:46, 5 August 2017 (CDT))&lt;br /&gt;
:::Alright, thanks for the breakdown. Sounds easy enough. I guess I&#039;ll start with 3, and go from there. I&#039;ll try getting on those ASAP. Keep up the good work! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:57, 8 August 2017 (CDT)&lt;br /&gt;
:::Now that 3&#039;s bestiary is finished, save for the gbc exclusive monsters, I&#039;m going to shift gears for a bit and focus on pulling an Icy and adding some sprites to the wiki in between fusing monster pages. I&#039;d like to add the ds icons for equipment as well for your tables, but I don&#039;t know how to actually &#039;&#039;add&#039;&#039; them to the coding in the first place. Once I get that figured out I can go nuts and mass upload the zenithian trilogy for you, along with whichever set of sprite art you&#039;d deem appropriate for the other titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:51, 15 December 2017 (EST))&lt;br /&gt;
::::Sounds good, my friend! :) As for the format for adding icons, it&#039;s all automatic if they&#039;re uploaded in the right filename format. I&#039;ve documented it [[Template:Icon|here]]. Hope it makes sense. Just let me know if any issues popup.&lt;br /&gt;
&lt;br /&gt;
::::As for me I&#039;m wrapping up DQ1&#039;s items and equipment, and I&#039;m trying to figure out where to focus next. I think it would be nice to get a headstart on some of the 2018 releases like DQ11 or Builders on Switch, that way fans can find (at least some) useful information day one. Problem is I haven&#039;t touched either, so I&#039;ll need a really good guide. Any thoughts are welcome. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:55, 18 December 2017 (EST)&lt;br /&gt;
:::::Uploaded a few icons as an experiment and didn&#039;t see them apply to the templates so I&#039;m assuming it&#039;s a time thing and I haven&#039;t waited long enough yet. I lack a ps4 myself so I haven&#039;t been able to get deep into builders or heroes outside of playthrough footage, but in the former&#039;s case it seems that all a template would need is construction materials required, location(s), and durability. Food &#039;&#039;might&#039;&#039; deserve a template, but everything about those items could just as easily be conveyed in a paragraph since they have to be intuitive by default. As for a guide [https://www.gamefaqs.com/ps4/178200-dragon-quest-builders/faqs/73983| this] one looks pretty handy!&lt;br /&gt;
&lt;br /&gt;
:::::Regarding Eleven I&#039;m afraid my sources haven&#039;t datamined it as thoroughly as I&#039;d like just yet--Sword &amp;amp; Magic has only just begun to catalog equipment and items and D-navi is still polishing up their bestiary. Hopefully things will clear up in time for the western release, but even if they haven&#039;t we&#039;ll still be able to cut our way through the fog of ignorance the good old fashioned way.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:53, 21 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::Yeah, icons should take a while to appear because of template needing to refresh or something. If they&#039;re still not working let me know. Also, don&#039;t worry too much about sizing options and such. I can resize/reupload any that are too big or have too much margin.&lt;br /&gt;
&lt;br /&gt;
::::::Well, that&#039;s to be expected with DQ11. Considering we don&#039;t even have a date yet, I&#039;ll just let that one sit. In the meantime I think I&#039;ll focus on Builders. Between the link you gave me, and a $10 guide I ordered I should be able to whip something up. I&#039;ll buy the game on Switch when it comes out, so I&#039;ll also be able to document as I play soon. In the meantime, I&#039;ll also keep at the cleanup. There&#039;s still a lot of articles in need of shop templates and sprites. Glad we&#039;re heading into 2018 with a full-plate! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:25, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::Silver shield and iron axe popped in after an hour, so the system looks good thus far even if I&#039;m slightly annoyed the latter is a little large. I&#039;ll be snagging Builders as well when it comes out so we&#039;ll both have notes to compare on that one, and it should all come along fairly smoothly since there isn&#039;t a lot of number crunching behind the scenes. I&#039;ll finish up with the zenithian icons soon and start implementing shop templates once I finally get around to combining monster pages--which would be happening much quicker if I didn&#039;t have the occasional spergout over empty articles like the legerdemantle. We&#039;re going to be busy for sure in 2018, but the site looks better every day thanks to us. And hey, at least we&#039;re not working on a series like &#039;&#039;Romancing SaGa&#039;&#039;; we&#039;d be so lost in the dark not even the spere of light would save then!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:19, 23 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
== Site Feedback ==&lt;br /&gt;
Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:51, 1 October 2017 (EDT)&lt;br /&gt;
:Thanks! I&#039;ll definitely report any issues I come across. Also, sorry I haven&#039;t been as active recently. I&#039;ll try to find time to keep working on this awesome site! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:36, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick question about your spell animations template ==&lt;br /&gt;
I managed to find some videos showcasing every iteration of the main attack spells and have already turned the sizz line into a series of gifs, but I can&#039;t quite get the test copy to fit properly in your template&#039;s dimensions. On a side note, I slowed the footage down to a third so the finer details could be more easily seen--it&#039;s not the site acting buggy or anything. &lt;br /&gt;
Also, did I ever link you to Gilder&#039;s translations of the zenithian bestiaries? His pdfs are a direct copy of the data on sword and magic so they&#039;d be much easier to reference than forcing you to wrestle with google translate again. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:08, 8 January 2018 (EST))&lt;br /&gt;
:Hm, could you give me a reference to look at? If you&#039;d like you could implement it on the [[Sizz]] article, and we&#039;ll just fix it. Is the error coming from being unable to resize the image as it is embedded, or is it being unable to crop it before the upload? If you&#039;d link me the footage, I could just crop it in Sony Movie Studio real quick to remove the black bars and watermarks on the side, then repost it for you to use.&lt;br /&gt;
&lt;br /&gt;
:Also yes, awesome. I&#039;ll definitely take those, and any other, guides you&#039;ve got. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:41, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Testing the gif out at 300px shows it can get close to the sizes of the original three windows, but it&#039;s width extends beyond the white background too much to mesh properly . I appreciate you offering to cut out the water marks and bars, but please allow me to crop the actual gifs-- can&#039;t keep piling work onto you when I&#039;ve got an early winter free period I can fill with productivity. As for the clips themselves, here we go;&lt;br /&gt;
::Sizz: https://www.youtube.com/watch?v=-iojlWf3gek&lt;br /&gt;
::Frizz: https://www.youtube.com/watch?v=fOTr-SBL1Ok&lt;br /&gt;
::Crack: https://www.youtube.com/watch?v=BImLJwmY5h8&lt;br /&gt;
::Bang: https://www.youtube.com/watch?v=W4-XHSwjDSU&lt;br /&gt;
::Woosh: https://www.youtube.com/watch?v=KjjBvYejlw0&lt;br /&gt;
::Zap: https://www.youtube.com/watch?v=YpWZXAZLQp4&lt;br /&gt;
::Zam: https://www.youtube.com/watch?v=EiPcJusP1OA&lt;br /&gt;
::I don&#039;t want to shove too much in your face at once so lets skip the skills for now. As for the zenithian bestiaries, saint gilder is here to help us out;&lt;br /&gt;
::Violent Russian: https://drive.google.com/file/d/0By71FF2itqqlQU1UdEZJQkx0Sk0/view&lt;br /&gt;
::Dating simulator: https://drive.google.com/file/d/0By71FF2itqqlaUtBWGU2ckl1bEE/view&lt;br /&gt;
::Shin Godzilla: https://drive.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/view&lt;br /&gt;
::VI&#039;s looks scary but it&#039;s really the same as the one for VII, give or take a few abilities. I copied your template for the latter and tweaked it to get it out of the way early a while ago, but it&#039;s still interesting to look at and get a glimpse of the developer mindset. As for actual guide scans I can only wish I had those since nicoblog decided to have an aneurysm and delete all of their guide and artbook scans :T([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 03:23, 11 January 2018 (EST))&lt;br /&gt;
:::First off, really sorry it took me so long to sit down and take a look at this. Basically, for 4:3 aspect ratio, you&#039;ll need to crop 107 pixels off each side of the gifs. The maximum width can be 256px, but you can set that in the wiki link. I&#039;ll make a slight adjustment to the template so that it aligns 16:9 footage properly, but if we stick to those dimensions it should work. Again, if you have any questions, just let me know! :)&lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the guides. Can&#039;t believe how nice it is to read and actually be able to understand everything! haha Also, if you&#039;re referring to the English language strategy guides, I have scans of 4, 5, and 9&#039;s, I could send your way if you&#039;d like. Just let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:15, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Took me long enough but I think I&#039;ve got the hang of it now, at least for the cropping bit. It may be slow going but I&#039;ll try to shoot for a branch of spells per day with priority given to the main entries. Once those are done I&#039;ll hopefully have the time to get to the monsters spinoffs. The American guidebooks are very well done, but I meant the Yamato ones--nicoblog used to have 1~8 and a handful of the older spinoff material, like the monster story book. Thankfully Flyingragnar archived a few of them to the Den before the big purge. Still, thanks much for the offer! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:56, 14 January 2018 (EST))&lt;br /&gt;
&lt;br /&gt;
:::::And that should be enough fire to satisfy anyone&#039;s marshmallow munchies. Do you have any requests for the next set I can work on? Also I was fiddling with the version tab template to follow your suggestion on condensing the pages with several pallet swaps, but I can&#039;t seem to get it to blend properly with your work--it just pops up as a series of bullet points and then your templates below.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:41, 18 January 2018 (EST))&lt;br /&gt;
::::::Awesome work, my friend. I can&#039;t believe how much flair those gifs are adding to the site! As far as request go, nothing special. Anything debilitating would be nice, but I&#039;m sure it will all get done eventually. And I really dislike that version tab template. It&#039;s rather fragile (exploding like it did for you) and it can&#039;t be visually stylized, so it&#039;ll always stick out like a sore thumb. My suggestion would be to perhaps just integrate a variants section into the enemy templates. Basically it would host a set of links to all members on the line that and they&#039;d each crosslink each other, allowing quick navigation through the family. I think I can even set it up to jump to the right section for each game. We wouldn&#039;t even need to break up articles yet, even though I&#039;d prefer it ;) Just an idea, so let me know [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:21, 22 January 2018 (EST)&lt;br /&gt;
:::::::Debilitating stuff may take a little longer, but I ought to be able to come up with something for them! I&#039;ll admit I would like to keep pallet swap enemies on the same page, but more often than not it&#039;s just too much to link together--I think going with your idea or keeping the info boxes in the base monster page and adding a link to the variant&#039;s article might be the best way to go about it.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:19, 25 January 2018 (EST))&lt;br /&gt;
::::::::Alright then. When I get a chance I&#039;ll add a variant section to all of the different infoboxes. For the time being there is no rush to break apart articles or anything, since the links still will work and will automatically point to the right place once some redirects are adjusted. Perhaps for now it can be on case-by-case basis. It&#039;ll gives us something to work on when we&#039;re not putting in numbers and gifs :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:14, 29 January 2018 (EST)&lt;br /&gt;
:::::::::Mind if I take you up on that sony movie maker offer? I&#039;ve found a decent quality clip of the international version of 8&#039;s Gigagash, but the uploader slapped a watermark for a defunct website on it. Would any of your programs be able to clean something like that after I upload the gif? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:18, 25 February 2018 (EST))&lt;br /&gt;
::::::::::Hey, really sorry I didn&#039;t get back to you sooner. :( Anyways, I&#039;ll definitely take a look at it. Unless the watermark is huge or smack dab in the middle of the footage, I could probably crop it out. I could do it with a gif, but then it&#039;d render as a video and have to be turned back into a gif, which is just asking for a lot of quality loss. If possible the original video would be best, and I could just convert it for you. :) If you got a link I&#039;ll take a look at it, and see what I can do. Just let me know! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:44, 7 March 2018 (EST)&lt;br /&gt;
:::::::::::No worries! The video is [https://www.youtube.com/watch?v=65gkoR7LgAY| here] and gigagash starts at the 15 second point. The website watermark isn&#039;t too big, but it just sticks out too much for me to be satisfied with it. I find EZgif is a great tool, so if you need a quick way to turn the footage into gif form the website is perfect for it. Thanks for helping out! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:29, 7 March 2018 (EST))&lt;br /&gt;
::::::::::::[[File:DQ8-PS2-GIGASLASH.gif|275px|left]] Alright so here it is. I ran it through Movie Studio, and then EZGif. I&#039;m not too happy with some of the quality loss, but tell me what you think. I could redo any issues you&#039;ve got. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:12, 9 March 2018 (EST)&lt;/div&gt;</description>
			<pubDate>Fri, 09 Mar 2018 23:12:56 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>File:DQ8-PS2-GIGASLASH.gif</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQ8-PS2-GIGASLASH.gif&amp;diff=113008</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQ8-PS2-GIGASLASH.gif&amp;diff=113008</guid>
			<description>&lt;p&gt;TheCodingGamer: Battle animation of the Gigaslash skill in {{DQ8}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Battle animation of the [[Gigaslash]] skill in {{DQ8}}. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Fairuse}}&lt;/div&gt;</description>
			<pubDate>Fri, 09 Mar 2018 23:06:46 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQ8-PS2-GIGASLASH.gif</comments>
		</item>
		<item>
			<title>Light Source</title>
			<link>https://dragon-quest.org/w/index.php?title=Light_Source&amp;diff=112979</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Light_Source&amp;diff=112979</guid>
			<description>&lt;p&gt;TheCodingGamer: created page, not sure how to categorize this one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Light Sources&#039;&#039;&#039; are a type of functional item in {{DQB}} required for most [[buildings]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
====List of Light Sources====&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
* [[Fireplace]]&lt;br /&gt;
* [[Bonfire]]&lt;br /&gt;
* [[Brazier]]&lt;br /&gt;
* [[Candelabrum]]&lt;br /&gt;
* [[Candlestick]]&lt;br /&gt;
* [[Lantern]]&lt;br /&gt;
* [[Naughty night light]]&lt;br /&gt;
* [[Sconce]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</description>
			<pubDate>Thu, 08 Mar 2018 00:13:45 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Light_Source</comments>
		</item>
		<item>
			<title>User talk:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112978</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112978</guid>
			<description>&lt;p&gt;TheCodingGamer: replied to message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Miguel|name=TheCodingGamer}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 17:00, 20 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact-checking resources ==&lt;br /&gt;
&lt;br /&gt;
Salutations! This is just a courtesy call of sorts to help spread awareness of some very useful websites from across the pacific. These tools ought to help clear up any confusion when it comes to the less documented things. They&#039;ve helped me out a ton with my contributions, and hopefully they&#039;ll be just as useful for you!&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
http://wikiwiki.jp/dqdic3rd/&lt;br /&gt;
Character ages, nicknames, how often monsters appear, developer quotes, etc. Only thing they lack are pictures.&lt;br /&gt;
&lt;br /&gt;
===Hard data===&lt;br /&gt;
http://www7b.biglobe.ne.jp/~dqwiz/&lt;br /&gt;
The one most regarded by the gamefaqs crowd. Its ceased updates as of VII&#039;s remake, but covers monster resistances, stats, equipment price, you name it.&lt;br /&gt;
&lt;br /&gt;
https://www.d-navi.info/&lt;br /&gt;
Absolutely &#039;&#039;&#039;the&#039;&#039;&#039; best resource for IX&#039;s data, providing all the calculations for skills and spells, as well as hidden equipment stats.&lt;br /&gt;
&lt;br /&gt;
http://dq-gh.com/&lt;br /&gt;
Not quite as detailed as Navi, but they do provide images for most games, and it pays to have additional sources&lt;br /&gt;
&lt;br /&gt;
==Transparencies==&lt;br /&gt;
I must admit it made me a little nervous at first when you started removing the backgrounds of the images I&#039;ve uploaded, but you&#039;re a real professional! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:53, 12 October 2016 (CDT)&lt;br /&gt;
:I mostly handle images on the wiki. Please, direct your comments to [[User:Follower of Light]]. He&#039;s a nice guy. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:19, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Improving the DQIX enemy template ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know how to add % boxes to templates? I&#039;ve got all the legacy boss data for status and element resistances, but the way the template is set up right now I can&#039;t add Blunt, Sap, and Decelerate. I hate to have to ask this of you, but I simply don&#039;t know how to edit templates([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:19, 15 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==[[Cloak of evasion]]==&lt;br /&gt;
Sorry, but could you add the transparency to this image? I uploaded a better image. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:02, 17 December 2016 (CST)&lt;br /&gt;
:Sure thing, my friend! I took care of it. Feel free to leave me lists of high priority images, and I&#039;ll be more than happy to take care of them for you.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:41, 17 December 2016 (CST)&lt;br /&gt;
::Thank you! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 17 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Potential request features ==&lt;br /&gt;
I&#039;ve brought up this idea to Zenithian, but do you have any ideas as to how we can better serve our readers? By this I mean address what people really want to know about Dragon Quest--the staff, development history, cultural impact, things like that. You&#039;ve been a tremendous help with my monster data, truly, but I fear I might be making the wiki a bit impersonal by focusing on raw data. The problem is I have no way of knowing what the readers would prefer to know about, and any attempts to address that would be like playing blind darts. If you could, would you mind brainstorming from the perspective of a casual reader and decide what you think the best way to allow readers to make requests. No rush or anything, especially considering its Christmas. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:46, 23 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
:First off, Merry Christmas, and Happy New Year, my friend! :)&lt;br /&gt;
&lt;br /&gt;
: Anyways, some ways we could get feedback would be:&lt;br /&gt;
* Directly contacting DQ fans through communities like Dragon&#039;s Den and /r/dragonquest, and asking them what they&#039;re looking for.&lt;br /&gt;
* Creating an online survey and linking to it on the homepage.&lt;br /&gt;
* Creating some type of public chatroom, and allowing people to discuss it there. (Bonus the editors could use it for casual discussion too)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d be more than happy to help out with this in any way I can. Just let me know.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:24, 25 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll admit I&#039;m a bit leery of reddit overall, but I&#039;ll give it a shot. These are some good ideas to work upon, and I think the should be easy enough to implement once the holiday malaise wears off. Until then, Happy New Year!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:00, 26 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
== Happy New Year! ==&lt;br /&gt;
Hopefully it isn&#039;t quite as frozen where you are! This past year has been one of the site&#039;s most productive, and the next looks to be even better thanks to your help! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 31 December 2016 (CST))&lt;br /&gt;
:Happy New Year to you as well my friend! Let&#039;s make 2017 the year this site gets the (reader) attention it deserves! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 23:02, 1 January 2017 (CST)&lt;br /&gt;
==DQVIII==&lt;br /&gt;
You&#039;re swelling my head up with praise, I thank you. I do have something I&#039;ve been keeping under my hat for the 3DS &#039;&#039;DQVIII&#039;&#039; release, it&#039;s the rest of this image: [http://dragon-quest.org/wiki/File:DQ_VIII.PNG]&amp;lt;br&amp;gt; It&#039;s the home page icon that takes you directly to the &#039;&#039;DQVIII&#039;&#039; page. I&#039;m just not sure how to incorporate it into the page (or if I even should). The entire image, in all its splendor, is coming. I think you can guess why I&#039;m saving it. ;) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:31, 2 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy infobox templates ==&lt;br /&gt;
I don&#039;t mean to throw you off your groove or place you under the bus, but would it be alright if we start spitballing ideas for 8&#039;s infoboxes now that the portable version is out? I&#039;d also like to toss around ideas for the other games as well, namely color patterns to give them just a bit more individuality. By all means though, please don&#039;t take this as an &amp;quot;order&amp;quot; or anything--I&#039;m still way behind on 7&#039;s data so I&#039;d be calling the kettle black if I implied we were behind any miscellaneous schedule! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:21, 21 January 2017 (CST))&lt;br /&gt;
:Thank you for this! I&#039;ve been itching to make the other infoboxes, but I was waiting for a green light. I think 8 should be done first and then handle the rest in order. It&#039;s probably best for the sake of the wiki to have the infoboxes for all games set up quickly, that way popular articles like [[slime]] won&#039;t be half updated for a long time.&lt;br /&gt;
&lt;br /&gt;
:Okay, so I&#039;ll need a good link to 8&#039;s monster data, unless [http://www7b.biglobe.ne.jp/~dqwiz/dq8/monster.html the site you gave me] is good. Also, did the 3DS version shake things up statistically, or will we go the route we did for 7? What color scheme would you like? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:14, 22 January 2017 (CST)&lt;br /&gt;
::Hey now, no need to thank me and certainly don&#039;t wait on me for any kind of signal to begin your own undertakings--I&#039;m nobody&#039;s boss here and all of you lot are more than clever enough to know what&#039;s best! The best part about 8 is that there is plenty of documentation in english, [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/44904|with this one] being the best I&#039;ve seen thus far. Aside from bosses, I haven&#039;t found any monsters who have been given significant changes so maybe a secondary bracket for those changes could be added, like how you pulled it for for 7? I could always just post the template twice and but a notice underneath it as well. Not sure about colors just yet, but I was thinking they could either be based on the schemes from the japanese logos, or perhaps the main colors of the heroes. So for 8, it could be blue with white accents, or saffron-yellow with blue highlights. You&#039;re the muscle behind all of this, so the choice is yours!&lt;br /&gt;
&lt;br /&gt;
::Regarding the various elements and statuses, 8 is &#039;&#039;&#039;much&#039;&#039;&#039; more coherent than the cluster**ck 7 was. For example, if a monster is resistant to frizz then it will have the same resistance against sizz and fire breath, so a single &amp;quot;flame&amp;quot; attribute would work well for readers AND save yourself valuable time. The full list of attributes is &#039;&#039;Flame, Ice, Wind, Blast, Lightning, Stone/Strike, Army*, Sap, Drain Magic, Dazzle, Fuddle, Snooze, Fizzle, Ban Dance, Paralysis, Poison, Stun, and Death&#039;&#039;. There is an odd little one for regular attacks that factors in after regular damage calculations, but it only appears on ghoulies and elementals. Monster stats are the same as ever, just no tame rate due to system changes.&lt;br /&gt;
::*There&#039;s only ONE move that uses that event flag, ha!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:22, 22 January 2017 (CST))&lt;br /&gt;
:::Haha well thanks for trusting me. :) &lt;br /&gt;
&lt;br /&gt;
:::Anyways, I&#039;ll handle it with the 7 route. Are there any exclusive monsters in the remake? or will we only need one box for everything? And I think I&#039;ll try the saffron/blue scheme on this one. &lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the link. My English is a lot better than my Japanese. ;) On question though, in the monster resistances, the guide uses &amp;quot;@&amp;quot;, &amp;quot;$&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;^&amp;quot;. Got a key on how to read them? I scrolled through the guide twice, but I either missed it, or it&#039;s presumed goin&#039; in.&lt;br /&gt;
&lt;br /&gt;
:::Also should the monsters &amp;quot;spells&amp;quot; and &amp;quot;skills&amp;quot; section be seperate, on should we combine then under a single &amp;quot;attacks&amp;quot; field? And if we do, should we retcon the boxes for 1,2,&amp;amp;7 as well? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:23, 23 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You&#039;re welcome! There are a handful of new mons for the remake, but they don&#039;t have any special attributes or &amp;quot;new&amp;quot; systems to them, so a copypasta&#039;d window like with 7 works perfectly. Resistance benchmarks are &#039;&#039;100%, 80%, 50% &amp;amp; 0%&#039;&#039; for spells/skills, and &#039;&#039;100%, 85%, 50%, &amp;amp; 0%&#039;&#039; for status ailments. &lt;br /&gt;
&lt;br /&gt;
::::Regarding the skills &amp;amp; spells section, I honestly think it makes more sense to have separate sections for them-- there isn&#039;t much that&#039;s magical about Body Slam for example, except maybe for how dumb it is. If that adds a lot to the work load, I can do my best to add that section in myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:30, 23 January 2017 (CST))&lt;br /&gt;
:::::Minor, off-topic question: do you know how the information for quote boxes is organized? I&#039;d like to customize the colors for each character, but for now I&#039;m stuck with the grey set up.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:40, 4 February 2017 (CST))&lt;br /&gt;
::::::Okay, so I just fixed the bgcolor parameter on [[Template:quote]], so you can now color them to your hearts content. Hope that helps :)&lt;br /&gt;
{{quote|style=3|quote=[[User:Follower of Light]] is awesome.|source=[[User:TheCodingGamer]]|bgcolor=ff9}}&lt;br /&gt;
&lt;br /&gt;
::::::Also, sorry I haven&#039;t gotten the DQ8 template done yet. I&#039;ve been really busy with life, and so I have a half finished copy on my desktop making me feel extremely guilty. I&#039;ll try to wrap it up ASAP. Also, if you happen to have a convenient list of which spells and skills fall into which resistances, that&#039;d be great. Otherwise I&#039;ll just scour the FAQ you gave me. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 19:20, 5 February 2017 (CST)&lt;br /&gt;
:::::::Code, you&#039;re a saint. Don&#039;t feel guilty about a thing, &#039;&#039;&#039;everyone&#039;&#039;&#039; has real life obligations they need to handle first and foremost. Besides, there isn&#039;t a quota editors need to meet each week or anything. Thanks so much for helping out with the quotation boxes--all I need to do now is find the list of colors and their assigned codes. Gah, trying to figure things like that out is my least favorite part of all this. Ever feel like Indiana Jones plumbing the depths of an ancient crypt when you peruse the older bits of a wiki?&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the spells and skills for each resistance marker:&lt;br /&gt;
:::::::*Fire = Frizz, Frizzle, Kafrizzle, Sizz, Sizzle, Kasizzle, Flame Slash, Firebird Throw, Big Banga, Magic Burst, Pit of Fire, Arena of Flames, fire breath skills&lt;br /&gt;
:::::::*Ice = Crack, Crackle, Kacrackle, ice breath&lt;br /&gt;
:::::::*Blast = Bang, Boom, Kaboom, Shining Shot, Starburst Throw&lt;br /&gt;
:::::::*Wind = Woosh, Swoosh, Kaswoosh, Axes of Evil, Typhoeus&#039; Maul, Wind Sickles, Thin Air, Pink Typhoon, Pearly Gates,&lt;br /&gt;
:::::::*Lightning = =Zap, Kazap, Lighting Storm, Gigaslash, Gigagash, Gigathrow&lt;br /&gt;
:::::::*Strike/Stone = Knuckle Sandwich, Stone&#039;s Throw, Boulder Toss, Clean Sweep, Power Throw, Super Throw, Swing Both Ways, Serpent&#039;s Bite, Monster Mia (Mazin summon)&lt;br /&gt;
:::::::*Army = Golden Oldies, Fire in the &#039;Ole, Monster Mia (sabercat pride), Dosh Toss,&lt;br /&gt;
:::::::*Death = Assassin&#039;s Stab, Sudden Death, Needle Shot, Needle Rain, Grim Reaper, Grimmer Reaper, Death Dance, Whip Whack, Whack, Thwack, Kathwack, Kamikazee&lt;br /&gt;
:::::::*Sleep = Snooze, Kasnooze, Sandman&#039;s Arrow&lt;br /&gt;
:::::::*Blinding = Dazzle, Flower Shower&lt;br /&gt;
:::::::*Fizzle = Fizzle&lt;br /&gt;
:::::::*Fuddle = Fuddle, Kafuddle, Sexy Beam, Hypno Whip&lt;br /&gt;
:::::::*Sap = Sap, Kasap, Helm Splitter, Morrie&#039;s shield breaker&lt;br /&gt;
:::::::*MP absorption = Drain Magic (Cherub&#039;s arrow and Seraph&#039;s arrow ignore DM resistances)&lt;br /&gt;
:::::::*Poison = Toxic Dagger, Toxic Sword&lt;br /&gt;
:::::::*Ban dance = ban dance&lt;br /&gt;
:::::::*Stun = War Cry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, Blow Kiss (causes paralysis but uses the stun resistance), Feel the Beat&lt;br /&gt;
:::::::*Paralysis = Parallax, Whiplash, Lashings of Love, Angel eyes, Charming Look,&lt;br /&gt;
&lt;br /&gt;
== In that I don&#039;t end up pestering you every week ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know of an adequate user manual on how to create templates, alter box color, and generally more easily change the style of something? I realize that&#039;s a much more hefty request than what I usually burden you with, but its about time I learn to do these things on my own and not place undue stress upon yourself. I&#039;ve got several ideas on how to improve the presentation of the site, but I lack the actual knowledge to implement them.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:46, 7 March 2017 (CST))&lt;br /&gt;
&lt;br /&gt;
:Unfortunately a universal guide for this stuff essentially non-existent. I had to just teach myself through trial and error, but it helped that I had a background in computer science. However if you really want to take the time, I recommend you look into the basics of HTML. [http://www.quackit.com/html/tutorial/ Here&#039;s a good tutorial to start with.] Once you learn how the tags work then you&#039;d probably only need to read the section on tables (since nothing else applies to the wiki.) From there you could look at the basics of CSS for styling things. It&#039;s once you get to the wiki markup that things get really messy. Overall it&#039;s a pain no matter what! And remember, feel free to start work on something, and if you get stuck midway I&#039;d be more than happy to help out. Besides you&#039;ll probably learn more from experience anyways :)&lt;br /&gt;
&lt;br /&gt;
:Also, I&#039;ve finished the DQ8 template, but I haven&#039;t documented it or added the spell/skills list for each resistance. If I can I&#039;ll post a rough cut today and you can consider it to be in beta. It should be usable, and I&#039;ll update slowly, but it can already start appearing for some monsters.&lt;br /&gt;
&lt;br /&gt;
:Also has there been any luck contacting the admins? The problem with image uploads and the news feed seems to be beyond the reach of users like me, so unless we can bring it to their attention there&#039;s nothing we can really do.&lt;br /&gt;
[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:47, 9 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve sent out an email to Woodus asking for assistance, so here&#039;s hoping things happen soon. Been a bit of a long day today but I&#039;ll check out the guides as soon as I can. I&#039;ve no true knowledge of computing at all, but crash courses tend to be fun more often than not. I&#039;m certain the beta version of 8&#039;s template is more than up to snuff, and if I can I&#039;ll add in the missing data bits. Thanks again for everything TCG! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:16, 9 March 2017 (CST))&lt;br /&gt;
:::Woodus responded and says he&#039;s sent PMs and emails to both Zenithian and Flyingragnar, and will respond again once they get back to him. Shouldn&#039;t take too much longer.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:51, 11 March 2017 (CST))&lt;br /&gt;
::::Awesome. It&#039;d be nice to have admins running this place again. :) Anyways, I finally &#039;&#039;finished&#039;&#039; the [[Template:DQ8Enemy|DQ8 Enemy template]]. It&#039;s a pretty rough cut, and I&#039;m sure there&#039;s a bug or two still in it, but you should be able to start using it. Just let me know if anything&#039;s wrong with it, or if you don&#039;t like the design. Also, I&#039;ll slowly add the list of spells/skills for each resistance, so don&#039;t fret there. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 13 March 2017 (CDT)&lt;br /&gt;
:::::Beat you to it =P. I removed the asterisk marks for the handful of statuses that only have one skill/spell to inflict them on the principal of redundancy. No word yet from Woods, but its still early in the week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:07, 14 March 2017 (CDT))&lt;br /&gt;
::::::You&#039;re just too good, Follower! Thanks for that. :) Keep me posted on the hunt for the admins! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:02, 14 March 2017 (CDT)&lt;br /&gt;
:::::::Would you mind if I removed the logo images from the enemy templates? Its a wonderful touch, but they keep clashing with info boxes and require large amounts of space to compensate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 06:55, 28 March 2017 (CDT))&lt;br /&gt;
::::::::Yeah, go ahead my friend. I trust your judgement over mine. :) Just curious though, what do you mean by clashing with infoboxes? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:23, 28 March 2017 (CDT)&lt;br /&gt;
:::::::::If the infobox is directly above the enemy template, then the game&#039;s logo is pushed down and covers whatever is directly beneath it, such as agility in 8&#039;s case.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 1 April 2017 (CDT))&lt;br /&gt;
::::::::::Dang, I&#039;m missing them more than I thought I would :( lol Do you remember any specific articles the problem occurred on? Would they work on the left side by, or in place of the monster name and kanji? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:35, 2 April 2017 (CDT)&lt;br /&gt;
:::::::::::It happens on any article in which an infoboxe appears above a template. Conducting a quick experiment on blue fang&#039;s page, I&#039;m seeing that its everything in the first layer (name, kanji, romanji) that&#039;s being pushed down and not just the logo. The sprite box is unaffected, and that leads me to assume that its just the coding for the three name spaces and the logo that needs looking into, in that they&#039;re missing the &amp;quot;hard-set&amp;quot; definitions the lower sections have if that makes any sense.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:31, 2 April 2017 (CDT))&lt;br /&gt;
::::::::::::Duly noted and I&#039;ll look into it. It doesn&#039;t seem to be a huge issue site wide, but hopefully I can find a solution that&#039;ll prevent this from happening (and maybe keep the logos.) I&#039;ll see what I can do. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:58, 3 April 2017 (CDT)&lt;br /&gt;
:::::::::::::I must thank you personally for uploading my images and transforming them into beautiful transparencies (I&#039;ll admit at first, I was a little nervous). You are aiding in keeping this Wonderful Wiki alive, while some of  us have important matters to attend to. Again, keep up the excellent work! And I shall return, when the time is right. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 13 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Image problem ==&lt;br /&gt;
&lt;br /&gt;
Re: security certificates.  Agreed.  I&#039;m not sure how much I can do about that at the moment.  The site currently runs on shared hosting from hostgator.  I&#039;m not sure if there is a way to install a certificate from somewhere that generates them for free or not.  Hostgator may be enforcing that we would have to pay to do that.  I&#039;ll make a note to investigate.  For the record, nothing about how the site operates in terms of security has changed, we just haven&#039;t upgraded to use certificates yet. &lt;br /&gt;
&lt;br /&gt;
Re: Uploads.  You might try adding the purge parameter to the URL to see if that helps clear the cached images faster.  See [https://www.mediawiki.org/wiki/Manual:Purge Manual:Purge].  The problem with the log outs will still happen on any page that you visit which ends with a file ending.  It actually doesn&#039;t really log you out, it is just the cookie information is not processed so it thinks you are just a regular visitor instead of someone logged in.  I&#039;m not sure I can do much about that yet or not.  My first effort on the rewrite rule was to see if I can trick the webserver into thinking the pages didn&#039;t actual end with file endings.  However after that didn&#039;t succeed, I feel back on having it redirect the user to a page that would actually work instead.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t have control over how they administer PHP rules for the server because we are on shared hosting.  I&#039;ll see if I can find out more about why the policy changed at some point since this was not an issue until recently.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 21:54, 16 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Re: Random Page.  You&#039;re right!  I had not seen that before.  It is broken for me too and always goes to the same page.  I&#039;m not sure what would be causing that.  I will look into it. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 20:36, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
TheCodingGamer, I need your talents to get rid of those green backgrounds for me! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:25, 19 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the bug you&#039;re referring to?==&lt;br /&gt;
One I&#039;m aware of is that if you go back to reedit a page immediately, there seems to be no signs of one&#039;s recent additions.  Though I get around it by refreshing on that particular page. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:41, 10 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Burning Down the House?==&lt;br /&gt;
You said you&#039;ve been &amp;quot;juggling a lot these past few months that it&#039;s felt good to do even the smallest edits&amp;quot;. I&#039;ve been doing more of a &amp;quot;guardian angel&amp;quot; thing. And I love the DQ series and this wiki so very much, I&#039;ve got to pop in now and again just to see what&#039;s new and to make sure this &amp;quot;house&amp;quot; does not &amp;quot;catch fire&amp;quot; because of some idiot. It&#039;s happened to me before. PAX. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:50, 17 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The next bestiary project ==&lt;br /&gt;
Now that I&#039;ve got 8&#039;s monsters taken care of (bloody took me long enough), which band of of beasties would you like for me to fill out next? You&#039;re doing the hardwork by coding, so by all means you should be allow do decide which one gets the taxonomical treatment!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:41, 25 July 2017 (CDT))&lt;br /&gt;
:Sorry for the late reply, friend. The tiny number of contributions I&#039;ve made in recent times is rather pitiful, but you know how busy things can get. Anyways, perhaps now that the more modern realeases (VII &amp;amp; VIII) are done, we should focus on the slightly older titles. Considering IV and V are frequently recommended as starting points (at least from what I&#039;ve seen), I say that&#039;d be a good area to work on. Give me a reference and I&#039;ll whip up those templates as soon as I can. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Also, this seems like the perfect time to bring up a point I&#039;ve been wanting to discuss for a while. As it currently stands, all variants of a monster are placed into a single article (e.g. [[dracky]], [[drackolyte]], [[drackyma]], [[drackmage]] are all found on the article [[dracky]]) While this works for monsters with few appearances and variants it can get messier with others. It causes articles like [[slime]] to be unnecessarily long, as well as causing all of the titles and headings for the variants to be one level deeper than they normally would. My idea was that we&#039;d go back to breaking each variant-monster into individual articles, but to keep the idea of variants intact I was thinking we could modify [[Template:Monster Infobox]] to include a section labeled &amp;quot;Variants&amp;quot;, and there a small list could cross-reference all of them. It&#039;d be cleaner for both readers and editors. What do you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyways, we just gotta keep working I guess. I can&#039;t believe how much this site is improving everyday! Lots of work on the horizon, but at least we have a year until XI drops on us! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:34, 3 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I started combining the pallet swaps with the original monsters&#039; pages to try and prevent &amp;quot;hollow&amp;quot; pages from popping up here and there, where its just the monster info box and a stat dump. I&#039;ll admit the slime page did become pretty bloated though--maybe the old collapsing tab our paragraph reveal button would help things look a little cleaner? Now that I&#039;ve put more of your data templates up I&#039;m going to start combining pages again, but none of them should be anywhere close to how big the slime became. I will keep an eye out for the problem though and experiment with a few of the above methods to see if it doesn&#039;t keep things tidy.&lt;br /&gt;
&lt;br /&gt;
::As for the monster data, we&#039;re actually in luck! 3 and 4 are very consistent with elements and monster stats, with the only differences being that 3 lumps frizz, sizz, fire breath, and bang damage into a single fire element when 4 only combines sizz and breath, and that 3 also has an element for deceleratle resistance. 5 is a little more complex, having elements for poison, stun, and recruitment rates. Beyond that, all three are the standard elements and stats like in 2 and 8. If you need any help at all though, just say the word! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:46, 5 August 2017 (CDT))&lt;br /&gt;
:::Alright, thanks for the breakdown. Sounds easy enough. I guess I&#039;ll start with 3, and go from there. I&#039;ll try getting on those ASAP. Keep up the good work! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:57, 8 August 2017 (CDT)&lt;br /&gt;
:::Now that 3&#039;s bestiary is finished, save for the gbc exclusive monsters, I&#039;m going to shift gears for a bit and focus on pulling an Icy and adding some sprites to the wiki in between fusing monster pages. I&#039;d like to add the ds icons for equipment as well for your tables, but I don&#039;t know how to actually &#039;&#039;add&#039;&#039; them to the coding in the first place. Once I get that figured out I can go nuts and mass upload the zenithian trilogy for you, along with whichever set of sprite art you&#039;d deem appropriate for the other titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:51, 15 December 2017 (EST))&lt;br /&gt;
::::Sounds good, my friend! :) As for the format for adding icons, it&#039;s all automatic if they&#039;re uploaded in the right filename format. I&#039;ve documented it [[Template:Icon|here]]. Hope it makes sense. Just let me know if any issues popup.&lt;br /&gt;
&lt;br /&gt;
::::As for me I&#039;m wrapping up DQ1&#039;s items and equipment, and I&#039;m trying to figure out where to focus next. I think it would be nice to get a headstart on some of the 2018 releases like DQ11 or Builders on Switch, that way fans can find (at least some) useful information day one. Problem is I haven&#039;t touched either, so I&#039;ll need a really good guide. Any thoughts are welcome. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:55, 18 December 2017 (EST)&lt;br /&gt;
:::::Uploaded a few icons as an experiment and didn&#039;t see them apply to the templates so I&#039;m assuming it&#039;s a time thing and I haven&#039;t waited long enough yet. I lack a ps4 myself so I haven&#039;t been able to get deep into builders or heroes outside of playthrough footage, but in the former&#039;s case it seems that all a template would need is construction materials required, location(s), and durability. Food &#039;&#039;might&#039;&#039; deserve a template, but everything about those items could just as easily be conveyed in a paragraph since they have to be intuitive by default. As for a guide [https://www.gamefaqs.com/ps4/178200-dragon-quest-builders/faqs/73983| this] one looks pretty handy!&lt;br /&gt;
&lt;br /&gt;
:::::Regarding Eleven I&#039;m afraid my sources haven&#039;t datamined it as thoroughly as I&#039;d like just yet--Sword &amp;amp; Magic has only just begun to catalog equipment and items and D-navi is still polishing up their bestiary. Hopefully things will clear up in time for the western release, but even if they haven&#039;t we&#039;ll still be able to cut our way through the fog of ignorance the good old fashioned way.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:53, 21 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::Yeah, icons should take a while to appear because of template needing to refresh or something. If they&#039;re still not working let me know. Also, don&#039;t worry too much about sizing options and such. I can resize/reupload any that are too big or have too much margin.&lt;br /&gt;
&lt;br /&gt;
::::::Well, that&#039;s to be expected with DQ11. Considering we don&#039;t even have a date yet, I&#039;ll just let that one sit. In the meantime I think I&#039;ll focus on Builders. Between the link you gave me, and a $10 guide I ordered I should be able to whip something up. I&#039;ll buy the game on Switch when it comes out, so I&#039;ll also be able to document as I play soon. In the meantime, I&#039;ll also keep at the cleanup. There&#039;s still a lot of articles in need of shop templates and sprites. Glad we&#039;re heading into 2018 with a full-plate! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:25, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::Silver shield and iron axe popped in after an hour, so the system looks good thus far even if I&#039;m slightly annoyed the latter is a little large. I&#039;ll be snagging Builders as well when it comes out so we&#039;ll both have notes to compare on that one, and it should all come along fairly smoothly since there isn&#039;t a lot of number crunching behind the scenes. I&#039;ll finish up with the zenithian icons soon and start implementing shop templates once I finally get around to combining monster pages--which would be happening much quicker if I didn&#039;t have the occasional spergout over empty articles like the legerdemantle. We&#039;re going to be busy for sure in 2018, but the site looks better every day thanks to us. And hey, at least we&#039;re not working on a series like &#039;&#039;Romancing SaGa&#039;&#039;; we&#039;d be so lost in the dark not even the spere of light would save then!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:19, 23 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
== Site Feedback ==&lt;br /&gt;
Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:51, 1 October 2017 (EDT)&lt;br /&gt;
:Thanks! I&#039;ll definitely report any issues I come across. Also, sorry I haven&#039;t been as active recently. I&#039;ll try to find time to keep working on this awesome site! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:36, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick question about your spell animations template ==&lt;br /&gt;
I managed to find some videos showcasing every iteration of the main attack spells and have already turned the sizz line into a series of gifs, but I can&#039;t quite get the test copy to fit properly in your template&#039;s dimensions. On a side note, I slowed the footage down to a third so the finer details could be more easily seen--it&#039;s not the site acting buggy or anything. &lt;br /&gt;
Also, did I ever link you to Gilder&#039;s translations of the zenithian bestiaries? His pdfs are a direct copy of the data on sword and magic so they&#039;d be much easier to reference than forcing you to wrestle with google translate again. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:08, 8 January 2018 (EST))&lt;br /&gt;
:Hm, could you give me a reference to look at? If you&#039;d like you could implement it on the [[Sizz]] article, and we&#039;ll just fix it. Is the error coming from being unable to resize the image as it is embedded, or is it being unable to crop it before the upload? If you&#039;d link me the footage, I could just crop it in Sony Movie Studio real quick to remove the black bars and watermarks on the side, then repost it for you to use.&lt;br /&gt;
&lt;br /&gt;
:Also yes, awesome. I&#039;ll definitely take those, and any other, guides you&#039;ve got. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:41, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Testing the gif out at 300px shows it can get close to the sizes of the original three windows, but it&#039;s width extends beyond the white background too much to mesh properly . I appreciate you offering to cut out the water marks and bars, but please allow me to crop the actual gifs-- can&#039;t keep piling work onto you when I&#039;ve got an early winter free period I can fill with productivity. As for the clips themselves, here we go;&lt;br /&gt;
::Sizz: https://www.youtube.com/watch?v=-iojlWf3gek&lt;br /&gt;
::Frizz: https://www.youtube.com/watch?v=fOTr-SBL1Ok&lt;br /&gt;
::Crack: https://www.youtube.com/watch?v=BImLJwmY5h8&lt;br /&gt;
::Bang: https://www.youtube.com/watch?v=W4-XHSwjDSU&lt;br /&gt;
::Woosh: https://www.youtube.com/watch?v=KjjBvYejlw0&lt;br /&gt;
::Zap: https://www.youtube.com/watch?v=YpWZXAZLQp4&lt;br /&gt;
::Zam: https://www.youtube.com/watch?v=EiPcJusP1OA&lt;br /&gt;
::I don&#039;t want to shove too much in your face at once so lets skip the skills for now. As for the zenithian bestiaries, saint gilder is here to help us out;&lt;br /&gt;
::Violent Russian: https://drive.google.com/file/d/0By71FF2itqqlQU1UdEZJQkx0Sk0/view&lt;br /&gt;
::Dating simulator: https://drive.google.com/file/d/0By71FF2itqqlaUtBWGU2ckl1bEE/view&lt;br /&gt;
::Shin Godzilla: https://drive.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/view&lt;br /&gt;
::VI&#039;s looks scary but it&#039;s really the same as the one for VII, give or take a few abilities. I copied your template for the latter and tweaked it to get it out of the way early a while ago, but it&#039;s still interesting to look at and get a glimpse of the developer mindset. As for actual guide scans I can only wish I had those since nicoblog decided to have an aneurysm and delete all of their guide and artbook scans :T([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 03:23, 11 January 2018 (EST))&lt;br /&gt;
:::First off, really sorry it took me so long to sit down and take a look at this. Basically, for 4:3 aspect ratio, you&#039;ll need to crop 107 pixels off each side of the gifs. The maximum width can be 256px, but you can set that in the wiki link. I&#039;ll make a slight adjustment to the template so that it aligns 16:9 footage properly, but if we stick to those dimensions it should work. Again, if you have any questions, just let me know! :)&lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the guides. Can&#039;t believe how nice it is to read and actually be able to understand everything! haha Also, if you&#039;re referring to the English language strategy guides, I have scans of 4, 5, and 9&#039;s, I could send your way if you&#039;d like. Just let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:15, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Took me long enough but I think I&#039;ve got the hang of it now, at least for the cropping bit. It may be slow going but I&#039;ll try to shoot for a branch of spells per day with priority given to the main entries. Once those are done I&#039;ll hopefully have the time to get to the monsters spinoffs. The American guidebooks are very well done, but I meant the Yamato ones--nicoblog used to have 1~8 and a handful of the older spinoff material, like the monster story book. Thankfully Flyingragnar archived a few of them to the Den before the big purge. Still, thanks much for the offer! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:56, 14 January 2018 (EST))&lt;br /&gt;
&lt;br /&gt;
:::::And that should be enough fire to satisfy anyone&#039;s marshmallow munchies. Do you have any requests for the next set I can work on? Also I was fiddling with the version tab template to follow your suggestion on condensing the pages with several pallet swaps, but I can&#039;t seem to get it to blend properly with your work--it just pops up as a series of bullet points and then your templates below.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:41, 18 January 2018 (EST))&lt;br /&gt;
::::::Awesome work, my friend. I can&#039;t believe how much flair those gifs are adding to the site! As far as request go, nothing special. Anything debilitating would be nice, but I&#039;m sure it will all get done eventually. And I really dislike that version tab template. It&#039;s rather fragile (exploding like it did for you) and it can&#039;t be visually stylized, so it&#039;ll always stick out like a sore thumb. My suggestion would be to perhaps just integrate a variants section into the enemy templates. Basically it would host a set of links to all members on the line that and they&#039;d each crosslink each other, allowing quick navigation through the family. I think I can even set it up to jump to the right section for each game. We wouldn&#039;t even need to break up articles yet, even though I&#039;d prefer it ;) Just an idea, so let me know [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:21, 22 January 2018 (EST)&lt;br /&gt;
:::::::Debilitating stuff may take a little longer, but I ought to be able to come up with something for them! I&#039;ll admit I would like to keep pallet swap enemies on the same page, but more often than not it&#039;s just too much to link together--I think going with your idea or keeping the info boxes in the base monster page and adding a link to the variant&#039;s article might be the best way to go about it.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:19, 25 January 2018 (EST))&lt;br /&gt;
::::::::Alright then. When I get a chance I&#039;ll add a variant section to all of the different infoboxes. For the time being there is no rush to break apart articles or anything, since the links still will work and will automatically point to the right place once some redirects are adjusted. Perhaps for now it can be on case-by-case basis. It&#039;ll gives us something to work on when we&#039;re not putting in numbers and gifs :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:14, 29 January 2018 (EST)&lt;br /&gt;
:::::::::Mind if I take you up on that sony movie maker offer? I&#039;ve found a decent quality clip of the international version of 8&#039;s Gigagash, but the uploader slapped a watermark for a defunct website on it. Would any of your programs be able to clean something like that after I upload the gif? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 12:18, 25 February 2018 (EST))&lt;br /&gt;
::::::::::Hey, really sorry I didn&#039;t get back to you sooner. :( Anyways, I&#039;ll definitely take a look at it. Unless the watermark is huge or smack dab in the middle of the footage, I could probably crop it out. I could do it with a gif, but then it&#039;d render as a video and have to be turned back into a gif, which is just asking for a lot of quality loss. If possible the original video would be best, and I could just convert it for you. :) If you got a link I&#039;ll take a look at it, and see what I can do. Just let me know! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:44, 7 March 2018 (EST)&lt;/div&gt;</description>
			<pubDate>Wed, 07 Mar 2018 23:44:53 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>Cantlin</title>
			<link>https://dragon-quest.org/w/index.php?title=Cantlin&amp;diff=112518</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Cantlin&amp;diff=112518</guid>
			<description>&lt;p&gt;TheCodingGamer: added list of areas in DQB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Builders]]&#039;&#039;&lt;br /&gt;
|title = Cantlin&lt;br /&gt;
|type= City&lt;br /&gt;
|image = [[Image:Mercado.jpg|center|350px]]&lt;br /&gt;
|caption = Official art of Cantlin.&lt;br /&gt;
|japanese=メルキド&lt;br /&gt;
|romanji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantlin&#039;&#039;&#039; (メルキド, &#039;&#039;Merukido&#039;&#039;, &#039;&#039;&#039;Mercado&#039;&#039;&#039;) is a walled city located in the south central region of [[Alefgard]]. It exists in &#039;&#039;[[Dragon Quest]]&#039;&#039; and &#039;&#039;[[Dragon Quest III]]&#039;&#039;. It does not appear in &#039;&#039;[[Dragon Quest II]]&#039;&#039; similar to many other locations in Alefgard. Cantlin is most famous for being guarded by a [[golem]] in the original game. It was recently featured in &#039;&#039;[[Dragon Quest Builders]]&#039;&#039; as the starting city, followed by [[Rimuldar]].&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===&#039;&#039;Dragon Quest&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Dragon Quest]]&#039;&#039;, the city of Cantlin is typically the last major city the hero visits. It is surrounded by some of the strongest outer world monsters. When first approached, the city is guarded by a [[golem]] monster, which is triggered when the hero first attempts to enter the mountain range surrounding the city. This battle is a one time event, and is the only place where a golem can be encountered. The weapons and armor shop in Cantlin sells the best equipment the character can purchase in the game. [[File:DQB Golem.png|right|thumb|150px|&#039;&#039;Dragon Quest Builders&#039;&#039;]]Despite all of this, Cantlin is a not a required location to visit in order to complete the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest III&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039;, Cantlin contains references to its future representation in &#039;&#039;Dragon Quest&#039;&#039;, such as a man contemplating the construction of a [[golem]] to protect the city from attackers. Although all of the shops listed below exist, none of them are occupied or sell anything. The residents of the town have given up working due to the archfiend.&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
In this game, the Cantlin region consists of four different areas that can be reached by using teleportals:&lt;br /&gt;
&lt;br /&gt;
* [[The Ravaged Realm]]&lt;br /&gt;
* [[Hammerhood Heights]]&lt;br /&gt;
* [[Damdara Desert]]&lt;br /&gt;
* [[Rockbomb Ravine]]&lt;br /&gt;
&lt;br /&gt;
==Weapon/Armor shop 1==&lt;br /&gt;
This shop is located right next to the northern entrance to town.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[bamboo pole|Bamboo Pole]]|price=10g|attributes=+2 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[club|Club]]|price=60g|attributes=+4 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[copper sword|Copper Sword]]|price=180g|attributes=+10 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[leather armor|Leather Armor]]|price=70g|attributes=+4 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[chain mail|Chain Mail]]|price=300g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[large shield|Large Shield]]|price=800g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[bamboo pole|Bamboo Pole]]|price=10g|attributes=+2 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Club]]|price=60g|attributes=+4 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[copper sword|Copper Sword]]|price=180g|attributes=+10 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[leather clothes|Leather Clothes]]|price=70g|attributes=+4 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[chain mail|Chain Mail]]|price=300g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[iron shield|Iron Shield]]|price=800g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Bamboo Pole]]|price=10g|attributes=+2 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Club]]|price=60g|attributes=+4 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Copper Sword]]|price=180g|attributes=+10 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Leather Armor]]|price=70g|attributes=+4 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chain Armor]]|price=300g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Iron Shield]]|price=800g|attributes=+10 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Weapon/Armor shop 2==&lt;br /&gt;
This shop is located in the southeastern corner of town.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Iron axe|Hand axe]]|price=560g|attributes=+15 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Steel broadsword|Broad sword]]|price=1500g|attributes=+20 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Full plate armour|Full plate]]|price=3000g|attributes=+24 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Magic armour|Magic armor]]|price=7700g|attributes=+24 Defense&amp;lt;br /&amp;gt;Heals 1 HP every 4 steps}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Iron axe]]|price=560g|attributes=+15 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Steel broadsword|Steel Sword]]|price=1500g|attributes=+20 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Full plate armour|Steel Armor]]|price=3000g|attributes=+24 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Magic armour|Magic armor]]|price=7700g|attributes=+24 Defense&amp;lt;br /&amp;gt;Heals 1 HP every 4 steps}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Iron axe]]|price=560g|attributes=+15 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Steel broadsword|Steel Sword]]|price=1500g|attributes=+20 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Full plate armour|Steel armor]]|price=3000g|attributes=+24 Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Magic armour|Magic armor]]|price=7700g|attributes=+24 Defense&amp;lt;br /&amp;gt;Heals 1 HP every 4 steps}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Weapon/Armor shop 3==&lt;br /&gt;
This shop is located on the east side of town behind a [[magic key]] door.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Flame sword]]|price=9800g|attributes=+28 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Silver shield]]|price=14800g|attributes=+20 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Flame sword]]|price=9800g|attributes=+28 Attack&amp;lt;br /&amp;gt;Casts Firebal when used as an item}}&lt;br /&gt;
{{Shop|entry|item=[[Mirror shield]]|price=14800g|attributes=+20 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Flame sword]]|price=9800g|attributes=+28 Attack}}&lt;br /&gt;
{{Shop|entry|item=[[Silver Shield]]|price=14800g|attributes=+20 Defense}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Magic key shop==&lt;br /&gt;
This shop is located on the east side of town behind a [[magic key]] door.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Magic Key]]|price=98g|attributes=Opens a magic key door, one use only}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Magic Key]]|price=32g|attributes=Opens a magic key door, one use only}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|| }}&lt;br /&gt;
&lt;br /&gt;
==Item shop 1==&lt;br /&gt;
This shop is located in the northwestern part of town. This shop does not appear in the SNES and GBC versions of the game. In the NES version, the item shop is referred to as a &#039;&#039;tools&#039;&#039; shop.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Medicinal herb|Herb]]|price=24g|attributes=Heals a small amount of HP}}&lt;br /&gt;
{{Shop|entry|item=[[Torch]]|price=8g|attributes=Lights a radius around the Hero}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}} }}&lt;br /&gt;
&lt;br /&gt;
==Item shop 2==&lt;br /&gt;
This shop is located in the western part of town, just south of item shop 1. In the NES version, the item shop is referred to as a &#039;&#039;tools&#039;&#039; shop.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing|Wings]]|price=70g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing||Wing of the Chimera]]|price=24g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale|D-Scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing|Warp Wing]]|price=24g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Item shop 3==&lt;br /&gt;
This shop does not exist in the original NES version. Instead the fairy water shop is located in its place.&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing||Wing of the Chimera]]|price=24g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale|D-Scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing|Warp Wing]]|price=24g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Fairy water shop==&lt;br /&gt;
This shop is located in the central eastern part of town in the NES version. In the other versions, it has been moved to the southeastern corner of town.&lt;br /&gt;
{{VersionTabs|NES|&lt;br /&gt;
&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[fairy water|Fairy Water]]|price=38g|attributes=Keeps low level monsters away}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|SNES|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Holy water|Fairy water]]|price=12g|attributes=Keeps low level monsters away}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}|GBC|&lt;br /&gt;
{{Shop|header|title=[[Dragon Quest]]|subtitle=GBC}}&lt;br /&gt;
{{Shop|subtable}}&lt;br /&gt;
{{Shop|entry|item=[[Dragon&#039;s scale|D-Scale]]|price=20g|attributes=Provides a small amount of Defense}}&lt;br /&gt;
{{Shop|entry|item=[[Chimaera wing|Warp Wing]]|price=24g|attributes=Warps the Hero to [[Tantegel Castle]]}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}| }}&lt;br /&gt;
&lt;br /&gt;
==Locked doors==&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest|&lt;br /&gt;
&lt;br /&gt;
{{LockedDoor|header|title=[[Dragon Quest]]|subtitle=NES}}&lt;br /&gt;
{{LockedDoor|entry|keytype=[[magic key|Magic Key]]|info=2 doors in southwestern part of town. Lead to man with clue about Erdrick&#039;s Armor}}&lt;br /&gt;
{{LockedDoor|entry|keytype=[[magic key|Magic Key]]|info=2 doors in south central part of town. Lead to old man with clue about Erdrick&#039;s Token}}&lt;br /&gt;
{{LockedDoor|entry|keytype=[[magic key|Magic Key]]|info=Door in eastern part of town. Leads to Magic Key and Weapon/Armor shop.}}&lt;br /&gt;
{{LockedDoor|footer}}|III|&lt;br /&gt;
{{LockedDoor|header|title=[[Dragon Quest III]]|subtitle=NES}}&lt;br /&gt;
{{LockedDoor|entry|keytype=[[Thief&#039;s Key]]|info=3 doors in the 2nd floor of a house}}&lt;br /&gt;
{{LockedDoor|entry|keytype=[[Thief&#039;s Key]]|info=2 doors in south central part of town}}&lt;br /&gt;
{{LockedDoor|footer}} }}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{VersionTabs|SNES|&lt;br /&gt;
{{LocationItem|header|title=[[Dragon Quest]]|subtitle=SNES}}&lt;br /&gt;
{{LocationItem|entry|item=[[defense seed|Defense Seed]]|location=Dresser in the inn}}&lt;br /&gt;
{{LocationItem|entry|item=[[magic key|Magic Key]]|location=Dresser in southwestern man&#039;s house}}&lt;br /&gt;
{{LocationItem|footer}}|GBC|&lt;br /&gt;
{{LocationItem|subtablefooter}} }}&lt;br /&gt;
{{LocationItem|header|title=[[Dragon Quest III]]|subtitle=GBC}}&lt;br /&gt;
{{LocationItem|entry|item=[[Mini medal|Tiny medal]]|location=Search in the building in the top left corner of town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Prayer ring|Wizard&#039;s ring]]|location=Search in the center of the building on the lower left corner of town}}&lt;br /&gt;
{{LocationItem|entry|item=[[T&#039;n&#039;T ticket|Token]]|location=Search by the counter in the building on the lower right corner of town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Dark robe]]|location=It will be available to search for in a grassy area in the center building after getting the second riddle in [[Zenith]]}}&lt;br /&gt;
{{LocationItem|entry|item=[[Punk ring]]|location=Dresser in the inn}}&lt;br /&gt;
{{LocationItem|entry|item=[[T&#039;n&#039;T ticket|Token]]|location=Left drawer upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Party dress]]|location=Right drawer upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Kindly book]]|location=On a bookshelf upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Lady book]]|location=On a bookshelf upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Smart book]]|location=On a bookshelf upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Hero book]]|location=On a bookshelf upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|entry|item=[[Defy book]]|location=On a bookshelf upstair in the huge shop on the left side of the town}}&lt;br /&gt;
{{LocationItem|footer}}&lt;br /&gt;
&lt;br /&gt;
==Location attributes==&lt;br /&gt;
{{LocationAttr|bank}}&lt;br /&gt;
{{LocationAttr|casino}}&lt;br /&gt;
&lt;br /&gt;
Note: The vault only appears in the SNES and GBC versions of &#039;&#039;Dragon Quest&#039;&#039;. The monster arena only appears in &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Inn]]==&lt;br /&gt;
{{VersionTabs|Dragon&amp;amp;nbsp;Quest|{{VersionTabs|NES|&lt;br /&gt;
{{Inn|game=[[Dragon Quest]]|console=NES|price=100g}}|SNES|&lt;br /&gt;
{{Inn|game=[[Dragon Quest]]|console=NES|price=50g}}|GBC||}}|III|{{VersionTabs|NES|&lt;br /&gt;
{{Inn|entry|game=[[Dragon Quest III]]|console=NES|price=25g/per person}}|SNES||GBC||}} }}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
*[[Boss troll]]&lt;br /&gt;
*[[Ghoul]]&lt;br /&gt;
*[[Muddy hand|Goopi]]&lt;br /&gt;
*[[Stone guardian|Granite titan]] (Called by Goopi)&lt;br /&gt;
*[[Walking corpse|Hork]] (Called by Voodoo warlock)&lt;br /&gt;
*[[Scalgon]]&lt;br /&gt;
*[[Voodoo shaman]] (Called by Ghoul)&lt;br /&gt;
*[[Voodoo warlock]]&lt;br /&gt;
*[[Chimaera|Wyvern]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CANTLIN.png&lt;br /&gt;
File:Golem Battle.png|&#039;&#039;DQ I&#039;&#039; Golem battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I locations]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders locations]]&lt;/div&gt;</description>
			<pubDate>Wed, 14 Feb 2018 23:10:14 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Cantlin</comments>
		</item>
		<item>
			<title>Chimaera</title>
			<link>https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112517</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112517</guid>
			<description>&lt;p&gt;TheCodingGamer: Added DQB Location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Chimaera (class)]].&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Chimaera&lt;br /&gt;
|image=[[Image:DQ_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=キメラ&lt;br /&gt;
|romanji=Chimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chimaera&#039;&#039;&#039; (formerly &#039;&#039;Wyvern&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in the [[Dragon Quest|original game]], it is a monster with the body of a serpent and the wings and head of a bird.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The standard chimaera has what appears to be a vulture&#039;s head with a ring of downy feathers around its neck. Its body is serpentine but also somewhat bloated, making it look more grub-like than snake-like. Its wings are feathered and constantly beat to keep the creature airborne.&lt;br /&gt;
&lt;br /&gt;
Having appeared many times throughout the series, chimaeras have proven themselves to be formidable creatures, often having great potential for strength, magic, and natural skills such as breathing fire and ice. They can be terrible creatures to face in battle and terrific allies to have at one&#039;s side.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Introduced along with the first installment, chimaeras (then Wyverns) are likely to be encountered when first approaching [[Hauksness]].&lt;br /&gt;
&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=キメラ &lt;br /&gt;
|romanji=kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=42&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=24&lt;br /&gt;
|nes-gold=99&lt;br /&gt;
|nes-attack=56&lt;br /&gt;
|nes-defense=48&lt;br /&gt;
|nes-agility=48&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|4}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-CHIMAERA.png]][[File:DQ-GBC-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=42&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=64&lt;br /&gt;
|remake-gold=105&lt;br /&gt;
|remake-attack=56&lt;br /&gt;
|remake-defense=48&lt;br /&gt;
|remake-agility=31&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=084&lt;br /&gt;
|sprite=[[file:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|lvl=38&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1780&lt;br /&gt;
|gold=75&lt;br /&gt;
|attack=120&lt;br /&gt;
|defense=70&lt;br /&gt;
|agility=68&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Critical Hit|Brutal Strike]]&amp;lt;br/&amp;gt;[[Flame Breath]]&lt;br /&gt;
|item=[[Chimaera wing]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Damdara]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[File:Chimaera DQIII GBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:wyvern.gif1]][[File:Chimaera DQV DS.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 65 (SNES)&amp;lt;br/&amp;gt;81 (DS)&lt;br /&gt;
|mp = 7&lt;br /&gt;
|attack = 72&lt;br /&gt;
|defense = 65&lt;br /&gt;
|agility = 44 (SNES)&amp;lt;br/&amp;gt;54 (DS)&lt;br /&gt;
|experience = 110 (SNES)&amp;lt;br/&amp;gt;90 (DS)&lt;br /&gt;
|gold = 45&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Midheal]]&lt;br /&gt;
|bestiaryNumber = 79&lt;br /&gt;
|captureRate=[[Chimaera (Recruit)|1/16]]&lt;br /&gt;
|locations=[[Mount Magmageddon]] area&amp;lt;br&amp;gt;[[Mount Magmageddon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.gif2]][[image:dq6wyvernds.png]]&lt;br /&gt;
|game = Dragon Quest VI&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 123&lt;br /&gt;
|mp = 17&lt;br /&gt;
|attack = 103&lt;br /&gt;
|defense = 73&lt;br /&gt;
|agility = 94&lt;br /&gt;
|experience = 103&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimera wing]]&lt;br /&gt;
|bestiaryNumber = 91&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= キメラ&lt;br /&gt;
|romanji= Chimera&lt;br /&gt;
|sprite=[[File:DQVII Chimaera.png]]&lt;br /&gt;
|hp=61&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=29&lt;br /&gt;
|gold=18&lt;br /&gt;
|attack=73&lt;br /&gt;
|defense=69&lt;br /&gt;
|agility=40&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|16}}]]&lt;br /&gt;
|bestiaryNumber=044&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Dungeon of Descent]]&amp;lt;br&amp;gt;[[Alltrades Abbey]]&amp;lt;br&amp;gt;[[Temple Palace]]&amp;lt;br&amp;gt;[[Al-Balad]]&amp;lt;br&amp;gt;[[Likeness of the Great Evil]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|64}}&amp;lt;br&amp;gt;Chimaera heart{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=15%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=60%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=45&lt;br /&gt;
|mp=6&lt;br /&gt;
|exp=54&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=46&lt;br /&gt;
|agility=48&lt;br /&gt;
|bestiaryNumber=56&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=The wings of these monsters are useful items that allow travelers to teleport to previously visited locations instantly.&lt;br /&gt;
|spells=[[Heal]]&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Kingdom of Ascantha]]&lt;br /&gt;
|items=[[Chimaera Wing]]{{fraction|1|8}}&amp;lt;br/&amp;gt;[[Hairband]]{{fraction|1|32}}&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=50%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=50%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=25%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=15%&lt;br /&gt;
|shock-resist=15%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:dq9wyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 180&lt;br /&gt;
|gold = 89&lt;br /&gt;
|hp=75&lt;br /&gt;
|mp=9&lt;br /&gt;
|attack=70&lt;br /&gt;
|defense=72&lt;br /&gt;
|agility=86&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common 1/8)&amp;lt;br/&amp;gt;[[Flurry Feather]] (rare, 1/32)&lt;br /&gt;
|bestiaryNumber = 059&lt;br /&gt;
|locations = [[Tywll Cave]]&amp;lt;br&amp;gt;[[Slurry Coast]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3/5&lt;br /&gt;
|mp = 3/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 4/5&lt;br /&gt;
|spells = Level 2 - [[Heal]]&amp;lt;br/&amp;gt;Level 4 - [[FrigidAir]]&amp;lt;br/&amp;gt;Level 5 - [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png1]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 4/10&lt;br /&gt;
|attack = 4/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[FrigidAir]], [[Heal]], [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
|locations = Breed a member of the [[Bird family]] with a member of the [[Dragon family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
The player is liable to encounter chimaeras while exploring [[Xeroph Isle]] at night, the winged monsters appearing inside the bowl structure of the island during this time.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Chimaeras when synthesised over level twenty create a &#039;&#039;&#039;Chimaera X&#039;&#039;&#039;. Two level fifty Chimaera X&#039;s make a &#039;&#039;&#039;Chimaera XY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
In this game, it is quite important to loot defeated chimaeras for their feathers. Collected chimaera feathers can be made into [[Chimaera wing|chimaera wings]] which can instantly transport the player back to the base.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-1-hp=12&lt;br /&gt;
|chapter-1-attack=12&lt;br /&gt;
|chapter-1-defense=2&lt;br /&gt;
|chapter-1-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]]&lt;br /&gt;
|chapter-2-hp=19&lt;br /&gt;
|chapter-2-attack=12&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-3-hp=20 ~ 82&lt;br /&gt;
|chapter-3-attack=12 ~ 22&lt;br /&gt;
|chapter-3-defense=3 ~ 4&lt;br /&gt;
|chapter-3-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|final-chapter-hp=28&lt;br /&gt;
|final-chapter-attack=12&lt;br /&gt;
|final-chapter-defense=2&lt;br /&gt;
|final-chapter-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Hocus Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Hocus chimaera&lt;br /&gt;
|image=[[Image:DQ_Hocus_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Hocus Chimaeras look just like their normal kin, but are composed of warmer colors such as reds and oranges. True to their name, they have learned a wingfull of spells.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=58&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=34&lt;br /&gt;
|nes-gold=139&lt;br /&gt;
|nes-attack=78&lt;br /&gt;
|nes-defense=68&lt;br /&gt;
|nes-agility=68&lt;br /&gt;
|nes-spells=[[Snooze]]&lt;br /&gt;
|nes-locations=South of [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|8}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:magwyvernsnes.gif]][[File:DQ-GBC-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=50&lt;br /&gt;
|remake-mp=12&lt;br /&gt;
|remake-exp=83&lt;br /&gt;
|remake-gold=135&lt;br /&gt;
|remake-attack=68&lt;br /&gt;
|remake-defense=62&lt;br /&gt;
|remake-agility=44&lt;br /&gt;
|remake-spells=[[Heal]], [[Snooze]]&lt;br /&gt;
|remake-locations=South of [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|1|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
====&#039;&#039;[[Dragon Quest III]]&#039;&#039;====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Hocus chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=121&lt;br /&gt;
|sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|lvl=30&lt;br /&gt;
|hp=100&lt;br /&gt;
|mp=53&lt;br /&gt;
|exp=2240&lt;br /&gt;
|gold=125&lt;br /&gt;
|attack=105&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=150&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Fullheal]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Mad cap]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tower of Rubiss]]&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=25%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|fuddle-resist=70%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[file:hocuschimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest V]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:magiwyvern.gif]][[image:Hocus_chimaera1.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 99&lt;br /&gt;
|mp = 50&lt;br /&gt;
|attack = 82&lt;br /&gt;
|defense = 67&lt;br /&gt;
|agility = 57 (SNES)&amp;lt;br/&amp;gt;63 (DS)&lt;br /&gt;
|experience = 181 (SNES)&amp;lt;br/&amp;gt;171 (DS)&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Sizz]]&amp;lt;br&amp;gt;[[Crack]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Heal]]&lt;br /&gt;
|bestiaryNumber = 105&lt;br /&gt;
|locations=[[Gotha]] area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VII]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Magwyvern.gif]]&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX, 3DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=95&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=87&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=77&lt;br /&gt;
|experience=65&lt;br /&gt;
|gold=51&lt;br /&gt;
|droppedItem=Chimaera wing&lt;br /&gt;
|skills=[[Flame breath]]&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Avian&lt;br /&gt;
|bestiaryNumber=99&lt;br /&gt;
|captureRate=Moderate&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Aeolus Vale]] &amp;lt;br&amp;gt; [[Vogograd]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hocus chimaeras can be found in the [[Sanctum of the Cirrus]] and Vogograd regions in the past.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;====&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[image:hocus_chimaera.png]]&lt;br /&gt;
|hp=108&lt;br /&gt;
|mp=8&lt;br /&gt;
|exp=115&lt;br /&gt;
|gold=35&lt;br /&gt;
|attack=106&lt;br /&gt;
|defense=108&lt;br /&gt;
|agility=98&lt;br /&gt;
|bestiaryNumber=133&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=Though they are capable of casting spells, these monsters are rather more hocus-pocus than proper magicians.&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|skills=[[Flame Breath]]&lt;br /&gt;
|locations=[[Rydon&#039;s Tower]]&amp;lt;br&amp;gt;[[Royal Hunting Grounds]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Magic water]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|bestiaryNumber = 076&lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:dq9magwyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 70&lt;br /&gt;
|experience = 288&lt;br /&gt;
|gold = 126&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=12&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=86&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common, 1/16)&amp;lt;br/&amp;gt;[[Prayer Ring]] (rare, 1/128)&lt;br /&gt;
|locations = [[Heights of Loneliness]]&amp;lt;br&amp;gt;[[Bloomingdale]] (lighthouse)&amp;lt;br&amp;gt;[[Djust Desert]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cosmic Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Cosmic  chimaera&lt;br /&gt;
|image=[[Image:DQ_Cosmic_Chimaera.png|230px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Cosmic chimaeras look just like their normal kin, but are composed of strange colors such as pinks and purples.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Cosmic chimera&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=sutā kimera&lt;br /&gt;
|nes-sprite=[[image:Starwyvern.png‎]]&lt;br /&gt;
|nes-hp=65&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=43&lt;br /&gt;
|nes-gold=159&lt;br /&gt;
|nes-attack=86&lt;br /&gt;
|nes-defense=80&lt;br /&gt;
|nes-agility=80&lt;br /&gt;
|nes-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|nes-locations=West of [[Cantlin]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|2}}&lt;br /&gt;
|nes-sizz-resist={{fraction|1|16}}&lt;br /&gt;
|remake-sprites=[[image:starwyvernsnes.gif]][[image:Starwyvrn GBC.png]]&lt;br /&gt;
|remake-hp=73&lt;br /&gt;
|remake-mp=15&lt;br /&gt;
|remake-exp=105&lt;br /&gt;
|remake-gold=169&lt;br /&gt;
|remake-attack=82&lt;br /&gt;
|remake-defense=65&lt;br /&gt;
|remake-agility=52&lt;br /&gt;
|remake-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|remake-locations=West of [[Cantlin]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Dqix_cosmic_chimaera.png‎]]&lt;br /&gt;
|name=Cosmic chimaera&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=516&lt;br /&gt;
|mp=48&lt;br /&gt;
|attack=378&lt;br /&gt;
|defense=396&lt;br /&gt;
|agility=275&lt;br /&gt;
|experience=5200&lt;br /&gt;
|gold=178&lt;br /&gt;
|droppedItem=[[Brighten rock]] (common, 1/8)&amp;lt;br&amp;gt;[[Lucida shard]] (rare, 1/128)&lt;br /&gt;
|skills=[[Blazing Fire]] breath&lt;br /&gt;
|spells=[[Multiheal]]&lt;br /&gt;
|family=Bird&lt;br /&gt;
|bestiaryNumber=210&lt;br /&gt;
|description=These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.&lt;br /&gt;
|locations=[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===={{DQB}}====&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Cosmic chimaera&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-1-hp=68&lt;br /&gt;
|chapter-1-attack=30&lt;br /&gt;
|chapter-1-defense=33&lt;br /&gt;
|chapter-1-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★☆)&lt;br /&gt;
|final-chapter-hp=36&lt;br /&gt;
|final-chapter-attack=28&lt;br /&gt;
|final-chapter-defense=28&lt;br /&gt;
|final-chapter-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal Chimaera===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Metal chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=137&lt;br /&gt;
|sprite=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=150&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=9000&lt;br /&gt;
|gold=50&lt;br /&gt;
|attack=170&lt;br /&gt;
|defense=350&lt;br /&gt;
|agility=120&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Chilly Breath]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&lt;br /&gt;
|item=[[Elevating shoes]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Cloudsgate Citadel]]&lt;br /&gt;
|evasion={{fraction|1|8}}&lt;br /&gt;
|fire-resist=100%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=70%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=70%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lunar Chimaera===&lt;br /&gt;
&#039;&#039;&#039;Lunar chimaeras&#039;&#039;&#039; debuted in &#039;&#039;[[Dragon Quest X]]&#039;&#039; and have the appearance of a normal &#039;&#039;&#039;[[Chimaera|chimaera]]&#039;&#039;&#039;, however the plumage of this bird is made of golden and night blue feathers, except the ones of the wings, which are silver. The beak and the feathers of the neck are the only ones with a brown tonality. Lastly, their eyes are red.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chimaera_Famicom.png|Famicom art&lt;br /&gt;
Image:DQ_Chimaera_Battle.png|&#039;&#039;Dragon Quest&#039;&#039; art&lt;br /&gt;
File:Chimaera DQIII GBC.gif|Dragon Quest III (GBC)&lt;br /&gt;
Image:Wyvern.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
File:ChimaeraMUG DQV DS.png|Mugshot in &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
File:DQV Chimaera Recruit.png|[[Chimaera (Recruit)|Recruit]] in &#039;&#039;DQV&#039;&#039;&lt;br /&gt;
File:DW1NES_Wyvern.png&lt;br /&gt;
File:Slime MoriMori DQ Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
Image:DQB_Chimaera.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Hocus_Chimaera.png|Hocus chimaera&lt;br /&gt;
Image:magwyvernsnes.gif|&#039;&#039;Dragon Quest&#039;&#039; (SNES)&lt;br /&gt;
Image:Hocus_chimaera1.png|&#039;&#039;Dragon Quest V&#039;&#039; (DS)&lt;br /&gt;
Image:Hocus_chimaera.png|&#039;&#039;Dragon Quest VIII&#039;&#039; (PS2)&lt;br /&gt;
Image:MagWyvern GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
Image:SMMDQ_Hocus_Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
File:DW1NES_Magiwyvern.png&lt;br /&gt;
File:DQB Hocus Chimaera.png|Hocus Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Cosmic_Chimaera.png|Cosmic Chimaera&lt;br /&gt;
File:DW1NES_Starwyvern.png|&amp;lt;center&amp;gt;From &#039;&#039;[[Dragon Warrior]]&#039;&#039;, with game&#039;s battle background.&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Starwyvern.png‎|Dragon Warrior NES&lt;br /&gt;
image:starwyvernsnes.gif|&#039;&#039;Dragon Quest I&#039;&#039; SNES&lt;br /&gt;
image:Starwyvrn GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
image:Dqix_cosmic_chimaera.png‎|&#039;&#039;Dragon Quest IX&#039;&#039;&lt;br /&gt;
Image:DQB_Cosmic_Chimaera.png|Cosmic Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
File:DQTCG Metal Chimaera.png|Metal chimaera&lt;br /&gt;
Image:DQMJ3 Lunar Chimaera.png|Lunar chimaera &lt;br /&gt;
Image:DQ2-3D Lunar Chimaera Icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Wed, 14 Feb 2018 23:08:23 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Chimaera</comments>
		</item>
		<item>
			<title>Crabid</title>
			<link>https://dragon-quest.org/w/index.php?title=Crabid&amp;diff=112516</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Crabid&amp;diff=112516</guid>
			<description>&lt;p&gt;TheCodingGamer: fixed heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Crabid&lt;br /&gt;
|image=[[File:Crabid.png|center|270px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;crabid&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, it is a monstrous crab.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The standard crabid has a red carapace, yellow on the underside, arms, and legs. They have large eyes and even larger, gaping mouths lined with pointed teeth. A trail of drool can be seen on their lower jaw.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Crabid&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[file:Crabid DQIII NES.gif]]&lt;br /&gt;
|lvl=8&lt;br /&gt;
|hp=28&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=35&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=32&lt;br /&gt;
|defense=60&lt;br /&gt;
|agility=12&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for help&lt;br /&gt;
|item=[[Wayfarer&#039;s Clothes]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Khoryv]] region&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=70%&lt;br /&gt;
|remake-sprites=[[file:Crabidsnes.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Crabid DQIX DS|200px]]&lt;br /&gt;
|name=Crabid&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=72&lt;br /&gt;
|defense=83&lt;br /&gt;
|agility=15&lt;br /&gt;
|experience=220&lt;br /&gt;
|gold=96&lt;br /&gt;
|droppedItem=[[Tortoiseshell]] (common, 1/16)&amp;lt;br&amp;gt;[[Crimson coral]] (rare, 1/64)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Aquatic&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly.&amp;lt;br&amp;gt;People think that  clusters of crabids crawl the shoes prowling for prey, but they&#039;re just pals out on a seaside stroll.&lt;br /&gt;
|locations=[[Western Coffinwell]]&amp;lt;br&amp;gt;[[Tywll Cave]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
The crabid is a Rank D monster in &#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-2-hp=28&lt;br /&gt;
|chapter-2-attack=18&lt;br /&gt;
|chapter-2-defense=8&lt;br /&gt;
|chapter-2-items=[[Crab claw]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Crabber dabber doo]]&lt;br /&gt;
*[[Handsome crab]]&lt;br /&gt;
*[[King crab]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Crabid Famicom.png|Famicom art&lt;br /&gt;
Image:Crabid DQM GBC.png&lt;br /&gt;
Image:Crabid DQM2 GBC.png&lt;br /&gt;
Image:Crabid DQMCH GBA.png&lt;br /&gt;
Image:DQB_Crabid.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Wed, 14 Feb 2018 23:06:50 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Crabid</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=112515</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=112515</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB locations (incomplete)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Class)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|slime}}&lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main Series Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= Near [[Tantegel]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=Near [[Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|nes-sprite=[[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Middenhall]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[Image:SLIME_GBC.gif]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIMIFICATION.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image =  [[File:DQ4-PSX,NDS-SLIMIFICATION.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime DQV PS2.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ5-NDS-SLIME.png]] [[File:DQ5-NDS-SLIME-MUGSHOT.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:Slime DQV PS2.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 12&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 4&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Herb]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 9&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 5&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 150&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 105&lt;br /&gt;
|defense = 72&lt;br /&gt;
|agility = 86&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Slime Armor]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate={{fraction|1|4}}&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy]]&amp;lt;br&amp;gt;[[Grondal]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime 1:8&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=100&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=58&lt;br /&gt;
|defense=35&lt;br /&gt;
|agility=30&lt;br /&gt;
|tameRate={{fraction|1|32}}&lt;br /&gt;
|bestiaryNumber=229&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for Help&amp;lt;br&amp;gt;[[King slime|Fusion]]&lt;br /&gt;
|locations=[[Wetlock]]&amp;lt;br&amp;gt;[[Providence]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|4096}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]]. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won&#039;t be able to form the stack until they are down to three.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Newid Isle)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 55&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 48&lt;br /&gt;
|gold = 16&lt;br /&gt;
|attack=42&lt;br /&gt;
|defense=48&lt;br /&gt;
|agility=80&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Bloomingdale)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 76&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 72&lt;br /&gt;
|gold = 24&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=65&lt;br /&gt;
|agility=128&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Bloomingdale]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters series==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of GreatTree.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime DQM GBC.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 4/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|family = [[Slime Family]]}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with Cobi and Tara&#039;s family to GreatLog.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters 2]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 6/10&lt;br /&gt;
|attack = 5/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[Image:Blue_Goo.png|right|border]][[Image:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 [[Gold]] Coins each.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===She-slime===&lt;br /&gt;
{{Monster Infobox | style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|title=She-slime&lt;br /&gt;
|image=[[File:SheSlimeArt.png|240px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=Suraimubesu&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;She-slime&#039;&#039;&#039; (originally &#039;&#039;Red Slime/RedSlime&#039;&#039;) is the first pallet swap monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest ]]&#039;&#039; series. Introduced in the [[Dragon Quest|very first game]], they are basically reddish, ever-so-slightly-stronger slimes.&lt;br /&gt;
&lt;br /&gt;
Despite the name, the scarlet slimes&#039; sexes are as ambiguous as those of regular slimes. The change from red slime may be on account that their modern depictions; with more shades available to them than what the graphical limitations of the NES allowed, the globs are more of an orange shade than red. According to some games, the she-slimes are a different color than ordinary slimes due to an uncommon genetic mutation; this relative rarity has led them to be referred to as &amp;quot;don&#039;t-often-see-slimes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=She-slime&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=suraimubesu&lt;br /&gt;
|nes-sprite=[[Image:She-slime_DQ_NES.png]]&lt;br /&gt;
|nes-hp=4&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=3&lt;br /&gt;
|nes-attack=7&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=4&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-SHE-SLIME.png]] [[image:REDSLIMEGBC.gif]]&lt;br /&gt;
|remake-hp=4&lt;br /&gt;
|remake-mp=&lt;br /&gt;
|remake-exp=2&lt;br /&gt;
|remake-gold=4&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=4&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest III]]&#039;&#039;====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=She-slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=105&lt;br /&gt;
|sprite=[[Image:She-slime_DQ_NES.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=6&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=11&lt;br /&gt;
|gold=3&lt;br /&gt;
|attack=18&lt;br /&gt;
|defense=6&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tantegel Castle|Tantegel]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[file:Sheslime3snes.png]]&amp;lt;br&amp;gt;[[image:REDSLIMEGBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IV]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[image:redslime.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber = 018&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber = 018&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VI]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-Slime&lt;br /&gt;
|image = [[image:DQ6REDSLIMESNES.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 16&lt;br /&gt;
|attack = 24&lt;br /&gt;
|defense = 20&lt;br /&gt;
|agility = 8&lt;br /&gt;
|experience = 9&lt;br /&gt;
|gold = 6&lt;br /&gt;
|droppedItem = [[Fairy Water]]&lt;br /&gt;
|bestiaryNumber = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-Slime&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 16&lt;br /&gt;
|attack = 24&lt;br /&gt;
|defense = 20&lt;br /&gt;
|agility = 8&lt;br /&gt;
|experience = 9&lt;br /&gt;
|gold = 6&lt;br /&gt;
|droppedItem = [[Holy water]]&lt;br /&gt;
|bestiaryNumber = 21&lt;br /&gt;
}}&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VII]]&#039;&#039;====&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|hp=33&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=10&lt;br /&gt;
|gold=4&lt;br /&gt;
|attack=24&lt;br /&gt;
|defense=15&lt;br /&gt;
|agility=25&lt;br /&gt;
|tameRate={{fraction|1|8}}&lt;br /&gt;
|bestiaryNumber=021&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Roamers]] region&amp;lt;br&amp;gt;[[Faraday]]&amp;lt;br&amp;gt;[[Grondal]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=She-Slime&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=Suraimubesu&lt;br /&gt;
|sprite=[[Image:She-slime DQVIII PS2.png]]&lt;br /&gt;
|hp=18&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=8&lt;br /&gt;
|gold=6&lt;br /&gt;
|attack=16&lt;br /&gt;
|defense=15&lt;br /&gt;
|agility=25&lt;br /&gt;
|bestiaryNumber=008&lt;br /&gt;
|description=Slimes of a different color, apparently due to a sudden mutation. Although commonly referred to as &#039;she-slimes&#039;, their true gender remains unknown.&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Maella Region]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Slime Earrings]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{DQ9}}====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|bestiaryNumber = 14&lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[image:She-slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 19&lt;br /&gt;
|mp = 4&lt;br /&gt;
|attack = 23&lt;br /&gt;
|defense = 18&lt;br /&gt;
|agility = 25&lt;br /&gt;
|experience = 20&lt;br /&gt;
|gold = 22&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (Common, 1/8)&amp;lt;br /&amp;gt;[[Slimedrop]] (Rare, 1/8)&lt;br /&gt;
|family = Slime&lt;br /&gt;
|description = Game description: These slimes are the result of a rare genetic mutation, and are also known as &amp;quot;don&#039;t-often-see-slimes.&amp;quot;&lt;br /&gt;
Guide description: They&#039;re bitter rivals of standard slimes, who they match for shape, size and colour, but can&#039;t beat as far as fan base goes.&lt;br /&gt;
|locations = Western [[Stornway]], Eastern [[Stornway]], [[Zere]] area (southern, daytime), [[Angel Falls]] area (high ground)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;====&lt;br /&gt;
Gootrude, [[Bo]], Itsy, and [[Morrie|Morrie-Morrie]] all appear to be she-slimes. Of the four, Gootrude is the one who most resembles a she-slime as Bo, [[Rocket|Rocket&#039;s]] sister, is a bit smaller and wears a white bow, Itsy is very small, and Morrie-Morrie sports facial hair and a white headband.&lt;br /&gt;
&lt;br /&gt;
===Dark Slime===&lt;br /&gt;
{{Monster Infobox | style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|title=Dark slime&lt;br /&gt;
|image=[[File:DQVIII Dark Slime.png|240px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スライムダーク&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dark slimes&#039;&#039;&#039; in &#039;&#039;Dragon Quest VIII&#039;&#039; are simply black-and-white palette swaps of normal slimes. They are not the same as the [[Dark slime (Dragon Quest Monsters)|Dark Slimes]] in the &#039;&#039;Monsters&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
&#039;&#039;A slime from the World of Darkness who has mastered the Slime Spank, a secret attack technique used only by slimes. A fearsome foe indeed.&#039;&#039;&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Dark Slime&lt;br /&gt;
|kanji=スライムダーク&lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Darkslime DQVIII PS2.png]]&lt;br /&gt;
|hp=97&lt;br /&gt;
|mp=16&lt;br /&gt;
|exp=87&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=1138&lt;br /&gt;
|defense=97&lt;br /&gt;
|agility=87&lt;br /&gt;
|bestiaryNumber=161&lt;br /&gt;
|family=[[Slime Spank]]&lt;br /&gt;
|spells=[[Frizzle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[World of Darkness]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Magical hat]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=20%&lt;br /&gt;
|sizz-resist=20%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=20%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=20%&lt;br /&gt;
|ice-resist=20%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=15%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=15%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist15%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime, as drawn by Akira Toriyama, had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;Nintendo Power&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Rocket]] - the heroic slime the player uses in &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039; and &#039;&#039;Rocket Slime&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;Dragon Quest: [[Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Surarin - the hero of &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
Image:DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
Image:DQM1+2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;&lt;br /&gt;
Image:Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;&lt;br /&gt;
Image:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
Image:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
Image:DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Image:Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Image:DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Image:Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Image:Slime_Rags.png|&#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Image:Slime with dilated pupils.png|&lt;br /&gt;
Image:Hard-working Slime.png|&lt;br /&gt;
Image:Slime_and_King_Slime.png|&lt;br /&gt;
Image:Slime hiding.png|&lt;br /&gt;
Image:Traumatized slime.png|&lt;br /&gt;
Image:DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Image:Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Image:She-Slime_Famicom.png|She-slime Famicom art&lt;br /&gt;
Image:SheSlimeArt.png|She-slime (modern)&lt;br /&gt;
Image:DQB She-Slime.png|&lt;br /&gt;
Image:DQMB She-slime.png|She-slime &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
Image:Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
Image:DQVIII Dark Slime.png|Dark slime&lt;br /&gt;
Image:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
Image:Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;Captain N: The Game Master&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Slime (Class)]]&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Slimes|*]]&lt;/div&gt;</description>
			<pubDate>Wed, 14 Feb 2018 23:02:58 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>Template:DQBEnemy</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:DQBEnemy&amp;diff=112514</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:DQBEnemy&amp;diff=112514</guid>
			<description>&lt;p&gt;TheCodingGamer: added location parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f4ce81; float: left; padding: 3px 3px 3px 3px; border-radius: 7px; width: 739px;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 5px; padding-right: 5px; height: 36px; line-height: 32px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;{{#if: {{{name|}}} | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039; }} {{#if: {{{kanji|}}} | ({{{kanji}}}{{#if: {{{romanji|}}} | &amp;amp;nbsp;&#039;&#039;{{{romanji}}}&#039;&#039; }})}}&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:right&amp;quot;&amp;gt;[[File:DQB-LOGO-ICON.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffecc1; border-radius: 5px; padding: 3px;&amp;quot;&amp;gt;{{#if: {{{chapter-1-hp|}}}{{{chapter-1-attack|}}}{{{chapter-1-defense|}}}{{{chapter-1-items|}}} | &lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Chapter 1&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid orange; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item(s) Dropped&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-1-hp|}}}|{{{chapter-1-hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-1-attack|}}}|{{{chapter-1-attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-1-defense|}}}|{{{chapter-1-defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-1-items|}}}|{{{chapter-1-items}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f4ce81; padding: 2px; border-top: 1px solid orange; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Location(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-1-locations|}}}|{{{chapter-1-locations}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;}}{{#if: {{{chapter-2-hp|}}}{{{chapter-2-attack|}}}{{{chapter-2-defense|}}}{{{chapter-2-items|}}} | &lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Chapter 2&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid orange; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item(s) Dropped&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-2-hp|}}}|{{{chapter-2-hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-2-attack|}}}|{{{chapter-2-attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-2-defense|}}}|{{{chapter-2-defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-2-items|}}}|{{{chapter-2-items}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f4ce81; padding: 2px; border-top: 1px solid orange; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Location(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-2-locations|}}}|{{{chapter-2-locations}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;}}{{#if: {{{chapter-3-hp|}}}{{{chapter-3-attack|}}}{{{chapter-3-defense|}}}{{{chapter-3-items|}}} | &lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Chapter 3&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid orange; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item(s) Dropped&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-3-hp|}}}|{{{chapter-3-hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-3-attack|}}}|{{{chapter-3-attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{chapter-3-defense|}}}|{{{chapter-3-defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-3-items|}}}|{{{chapter-3-items}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f4ce81; padding: 2px; border-top: 1px solid orange; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Location(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{chapter-3-locations|}}}|{{{chapter-3-locations}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;}}{{#if: {{{final-chapter-hp|}}}{{{final-chapter-attack|}}}{{{final-chapter-defense|}}}{{{final-chapter-items|}}} | &lt;br /&gt;
    &amp;lt;div style=&amp;quot;height: 24px; width: 99%; background-color: #ffc456; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Final Chapter&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 3px; &amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;table style=&amp;quot;border: 1px solid orange; border-radius: 3px; width: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;background-color:  #f4ce81; padding: 2px; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Item(s) Dropped&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{final-chapter-hp|}}}|{{{final-chapter-hp}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{final-chapter-attack|}}}|{{{final-chapter-attack}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px; width: 100px; height: 24px; text-align: center; border-right: 1px solid orange&amp;quot;&amp;gt;{{#if:{{{final-chapter-defense|}}}|{{{final-chapter-defense}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{final-chapter-items|}}}|{{{final-chapter-items}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f4ce81; padding: 2px; border-top: 1px solid orange; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Location(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;padding: 2px;  height: 24px; text-align: center;&amp;quot;&amp;gt;{{#if:{{{final-chapter-locations|}}}|{{{final-chapter-locations}}}|?}}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
     &amp;lt;table  style=&amp;quot;border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px; border-right: 1px solid orange; text-align: center; height: 32px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;width: 100px; height: 24px; background-color:  #f4ce81; border-right: 1px solid orange;&amp;quot;&amp;gt;Sprite&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#if: {{{sprite|}}} | {{{sprite}}} }}&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;{{clear}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a template for enemies as they appear in {{DQB}}. For appearances in other games, please use the corresponding enemy template. &lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|chapter-1-hp=&lt;br /&gt;
|chapter-1-attack=&lt;br /&gt;
|chapter-1-defense=&lt;br /&gt;
|chapter-1-items=&lt;br /&gt;
|chapter-1-locations=&lt;br /&gt;
|chapter-2-hp=&lt;br /&gt;
|chapter-2-attack=&lt;br /&gt;
|chapter-2-defense=&lt;br /&gt;
|chapter-2-items=&lt;br /&gt;
|chapter-2-locations=&lt;br /&gt;
|chapter-3-hp=&lt;br /&gt;
|chapter-3-attack=&lt;br /&gt;
|chapter-3-defense=&lt;br /&gt;
|chapter-3-items=&lt;br /&gt;
|chapter-3-locations=&lt;br /&gt;
|final-chapter-hp=&lt;br /&gt;
|final-chapter-attack=&lt;br /&gt;
|final-chapter-defense=&lt;br /&gt;
|final-chapter-items=&lt;br /&gt;
|final-chapter-locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 14 Feb 2018 22:59:12 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:DQBEnemy</comments>
		</item>
		<item>
			<title>Alefgard</title>
			<link>https://dragon-quest.org/w/index.php?title=Alefgard&amp;diff=112500</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Alefgard&amp;diff=112500</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQI_Sprite_Overworld.gif|thumb|250px|right|Alefgard, as it appears in the first [[Dragon Quest]] game released in North America, &#039;&#039;[[Dragon Warrior]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alefgard&#039;&#039;&#039; is both a land and a [[List of Kingdoms in Dragon Quest|kingdom]] featured prominently in the first three games of the &#039;&#039;[[Dragon Quest]]&#039;&#039; series: &#039;&#039;[[Dragon Warrior]]&#039;&#039;, &#039;&#039;[[Dragon Warrior II]]&#039;&#039;, and &#039;&#039;[[Dragon Warrior III]]&#039;&#039;.  Alefgard is also found in &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;, &#039;&#039;[[Dragon Quest Builders]]&#039;&#039;, &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, and &#039;&#039;[[Itadaki Street DS]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alefgard is a series of continents connected by bridges and caves, making it easily traversable on foot.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]&lt;br /&gt;
Alefgard is the original &amp;quot;overworld&amp;quot; in the &#039;&#039;Dragon Quest&#039;&#039; series.  It is akin to [[Torland]] in &#039;&#039;Dragon Quest II&#039;&#039;.  However, in later &#039;&#039;Dragon Quest&#039;&#039; games, the concept of giving a name to the overall world map was dropped.&lt;br /&gt;
&lt;br /&gt;
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Alefgard is the geographical setting of the original &#039;&#039;Dragon Quest&#039;&#039;. It contains every component of the game and must be fully explored in order to reach [[Charlock Castle]] and defeat the [[Dragonlord]]. Towns featured include [[Tantegel]], [[Galenholm]], [[Kol]], [[Rimuldar]], [[Damdara]], and [[Cantlin]]. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
Alefgard has been severely minimized in favor of the larger world map for &#039;&#039;[[Dragon Quest II]]&#039;&#039;.  Almost all of the Alefgard locations have been removed with the exception of [[Tantegel]], [[Charlock Castle]], and the [[Southern Shrine]].  Overall, Alefgard plays no significant role in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Alefgard is the &#039;underworld&#039; or &#039;dark world&#039; of &#039;&#039;[[Dragon Quest III]]&#039;&#039; and is reached late in the game.  This game features a full Alefgard, including some locations which did not appear in the original &#039;&#039;Dragon Quest&#039;&#039; such as the [[Tower West of Kol]].  It also featured [[Damdara]] as a regular town, whereas the first game has it as a deserted town consisting of random monster encounters.  At the end of &#039;&#039;Dragon Quest III&#039;&#039;, Alefgard is sealed off from the [[Overworld (Dragon Quest III)|overworld]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Builders]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
Alefgard has its own specific world music which is used in the first 3 &#039;&#039;Dragon Quest&#039;&#039; games.  This musical theme is one of the most well known in the series.&lt;br /&gt;
&lt;br /&gt;
The [[Nintendo Entertainment System|NES]] Versions of &#039;&#039;DQ II&#039;&#039; and &#039;&#039;DW III&#039;&#039; would only use the overworld music from the first game while Tantegel for example would use the castle music of &#039;&#039;II&#039;&#039; and &#039;&#039;III&#039;&#039;.  The remakes of both games would incorporate more of the first game&#039;s music into the appropriate areas&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Expanded Alefgard]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:DQI_Sprite_Overworld.gif|Overworld Sprite Map (NES)&lt;br /&gt;
Image:DQI_Artwork_Overworld.jpg|Overworld Artwork Map&lt;br /&gt;
Image:DQIII_Sprite_DarkWorld.gif|{{DQ3}} Dark World Sprite Map (NES)&lt;br /&gt;
File:DQB-Alefgard Map.png|Map of Alefgard for {{DQB}} &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I locations]]&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest III locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders locations]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Feb 2018 01:47:17 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Alefgard</comments>
		</item>
		<item>
			<title>File:DQB-Alefgard Map.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQB-Alefgard_Map.png&amp;diff=112499</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQB-Alefgard_Map.png&amp;diff=112499</guid>
			<description>&lt;p&gt;TheCodingGamer: Artwork map of Alefgard from {{DQB}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artwork map of Alefgard from {{DQB}}.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Fairuse}}&lt;/div&gt;</description>
			<pubDate>Tue, 13 Feb 2018 01:45:22 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQB-Alefgard_Map.png</comments>
		</item>
		<item>
			<title>User:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User:TheCodingGamer&amp;diff=112498</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User:TheCodingGamer&amp;diff=112498</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m still fairly new to &#039;&#039;Dragon Quest&#039;&#039; and I&#039;m not scared to admit it, but I&#039;d like to help in any way I can. :)&lt;br /&gt;
&lt;br /&gt;
==My Dragon Quest Timeline==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 9/15/2016 || Began {{DQ8}} on PS2 || Named [[Hero (Dragon Quest VIII)|Hero]] Edmund.&lt;br /&gt;
|-&lt;br /&gt;
| 9/21/2016 || Began {{DQ}} on SNES || Named [[Hero (Dragon Quest)|Hero]] Eustace.&lt;br /&gt;
|-&lt;br /&gt;
| 10/7/2016 || Beat {{DQ}} on SNES ||&lt;br /&gt;
[[Hero (Dragon Quest)|Hero]] was Level 22.&lt;br /&gt;
&lt;br /&gt;
Game froze at end, so I&#039;ll have to re-beat [[Dragonlord]] for a completed save... :(&lt;br /&gt;
|- &lt;br /&gt;
| 10/8/2016 || Began {{DQ2}} on SNES || Named [[Hero (Dragon Quest II)|Hero]] Digory.&lt;br /&gt;
|-&lt;br /&gt;
| 12/24/2016 || Began {{DQ4}} on Nintendo DS || Named [[Hero (Dragon Quest IV)|Hero]] Lucy.&lt;br /&gt;
|-&lt;br /&gt;
| 3/1/2017 || Beat {{DQ4}} on Nintendo DS || [[Hero (Dragon Quest IV)|Hero]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]] was Level 36.&lt;br /&gt;
&lt;br /&gt;
[[Alena]] was Level 40.&lt;br /&gt;
&lt;br /&gt;
[[Kiryl]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Borya]] was Level 35.&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Maya Mahabala]] was Level 35.&lt;br /&gt;
&lt;br /&gt;
[[Meena Mahabala]] was Level 38.&lt;br /&gt;
&lt;br /&gt;
Time spent was 56 hours and 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Monsters defeated were 3118.&lt;br /&gt;
|-&lt;br /&gt;
| 4/20/2017 || Began {{DQ5}} on Nintendo DS || Named [[Hero (Dragon Quest V)|Hero]] Emeth.&lt;br /&gt;
|-&lt;br /&gt;
| 1/29/2018 || Beat {{DQ5}} on Nintendo DS || [[Hero (Dragon Quest V)|Hero]] was Level 42.&lt;br /&gt;
&lt;br /&gt;
[[Hero&#039;s Son (Dragon Quest V)|Son]] (named Rilian) was Level 41.&lt;br /&gt;
&lt;br /&gt;
[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]] (named Susan) was Level 41.&lt;br /&gt;
&lt;br /&gt;
[[Bianca]] was Level 34.&lt;br /&gt;
&lt;br /&gt;
[[Sancho]] was Level 42.&lt;br /&gt;
&lt;br /&gt;
[[Tuppence]] was Level 39.&lt;br /&gt;
&lt;br /&gt;
[[Golem (Recruit)|Golem]] (named Mason) was Level 31.&lt;br /&gt;
&lt;br /&gt;
[[Small fry (Recruit)|Smally fry]] (named Newton) was Level 30.&lt;br /&gt;
&lt;br /&gt;
Time spent was 81 hours and 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 2/10/2018 || Began {{DQB}} on Nintendo Switch || Named Builder Pippin.&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Mon, 12 Feb 2018 21:40:18 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>User:LloydMactier108</title>
			<link>https://dragon-quest.org/w/index.php?title=User:LloydMactier108&amp;diff=112297</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User:LloydMactier108&amp;diff=112297</guid>
			<description>&lt;p&gt;TheCodingGamer: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jan 2018 20:12:26 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:LloydMactier108</comments>
		</item>
		<item>
			<title>User:SandyY5054</title>
			<link>https://dragon-quest.org/w/index.php?title=User:SandyY5054&amp;diff=112296</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User:SandyY5054&amp;diff=112296</guid>
			<description>&lt;p&gt;TheCodingGamer: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jan 2018 20:12:08 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:SandyY5054</comments>
		</item>
		<item>
			<title>User:TobiasHarrel94</title>
			<link>https://dragon-quest.org/w/index.php?title=User:TobiasHarrel94&amp;diff=112291</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User:TobiasHarrel94&amp;diff=112291</guid>
			<description>&lt;p&gt;TheCodingGamer: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jan 2018 20:07:52 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TobiasHarrel94</comments>
		</item>
		<item>
			<title>Knick-knacks</title>
			<link>https://dragon-quest.org/w/index.php?title=Knick-knacks&amp;diff=112282</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Knick-knacks&amp;diff=112282</guid>
			<description>&lt;p&gt;TheCodingGamer: added a DQ5 description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Knick-knacks&#039;&#039;&#039; (or &#039;&#039;&#039;souvenirs&#039;&#039;&#039;) are special items found in &#039;&#039;[[Dragon Quest V]]&#039;&#039;. They can be placed at the [[Knick-knackatory]] museum on display after collecting them. Note that while most are just collection items to place in the museum, some can be used in battle or equipped.&lt;br /&gt;
&lt;br /&gt;
==List of Knick-knacks==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
! Description&amp;lt;br&amp;gt;[[Nintendo DS]] Version&lt;br /&gt;
! Description&amp;lt;br&amp;gt;[[Nintendo DS]] Version after upgraded&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:DQV Annalum Retentium.png|center|70px]] || Annalum Retentium || Talk to the [[moosifer]] NPC in [[Precaria]] watermill to obtain this scroll. || NA || An illustrated scroll of such dread that it doesn&#039;t bear looking at. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Batten Binnacle.png|center|60px]] || Batten binnacle || It is found in [[Battenburg]], if you speak to an old woman after a child near [[Gotha Pass]] mentions losing his binnacle. || Can be used to cast [[Storeyteller]] on the field. || A miraculous compass that can pinpoint its bearer&#039;s current location. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Blooming Branch.png|center|60px]] || Blooming branch || It is given as a gift from [[Honey]] after helping retrieve the [[Herald of Spring]], and is placed in a vase by [[Sancho]]. If the player did not retrieve it before leaving with Pankraz, it can be found in the cellar in the ruins of Whealbrook. || NA || This beautiful blossoming bough was a present from [[Honey]] the faerie. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:nopic.png|center|60px]] || Catas Trophy || Defeat [[Estark]] in 15 turns or less to obtain this ultimate prize. || If used, it gives the inscription &#039;For Beating the Most Barbaric of Bosses&#039;. || A prize from a mystery boss monster. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Chocolate Medalliyum.png|center|60px]] || Chocolate medalliyum || Buy in [[Dominicus&#039; Dominion]] for 480 [[Gold]] Coins. || Can be sold for 240 [[Gold]] Coins. || A sweet speciality of King Dominicus. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Crown of Uptaten.png|center|60px]] || Crown of Uptaten || Polish [[Toff&#039;s tea set]] with the [[chamois]], then show it to the ghost of Count Uptaten. || Can be worn as a helmet with a defence bonus of +30. || A superb crown with countless embellishments. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Crude Image.png|center|45px]] || Crude image ||It is a simple figurine crafted by the nuns of [[Heaven&#039;s Above Abbey]]; one is given to [[Hero (Dragon Quest V)|The Hero]] as a good luck charm. || Can be equipped to increase Luck by 15 || A simply crafted figurine of the serene [[Goddess]]. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Desert Rose.png|center|60px]] || Desert rose || Check desert south of [[Helmunaptra]] in the morning after staying at the [[Inn]]. || One is needed to trade for scintillating sinter in [[Stockenbarrel]]. || A sandy bloom that blossoms in the desert. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Faerie Quill.png|center|60px]] || Faerie quill || &#039;&#039;&#039;Post-game&#039;&#039;&#039;, requires visit to Faerie Palace and then Faerie Lea (See below for details). || NA || A beautiful pen with a most delicate touch. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Forget-Me-Knot Flag.png|center|75px]] || Forget-me-Knot flag || Stay at [[Knot Welcome Inne]] with a full party for this promotional item. || NA || A pennant for tenants of the Knot Welcome Inne. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Ghoulroarer.png|center|60px]] || Ghoulroarer || This strange musical instrument is found in one of the chambers within [[Mt. Zugzwang]]. || A noise can be heard upon using it. || A musical instrument for monsters! || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Honey Buns.png|center|70px]] || Honey buns || Received after the wedding || NA || These sticky buns are a sweet reminder of [[Hero (Dragon Quest V)|The Hero]] and his wife&#039;s wedding day. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Lofty Lilts.png|center|70px]] || Lofty Lilts&#039; || This book of psalms was one in possession of [[Madalena]]. At [[Lofty Peak]], a woman in Mada&#039;s old residence will bestow this book as a gift. || NA || A fine folio of rousing hymns. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Madalenas Locket.png|center|60px]] || Madalena&#039;s locket || Given by [[Sancho]] at the start of generation 3 in [[Gotha]], can be upgraded in post-game (See below for details). || NA || This locket was inherited from Pankraz. || This locket with a picture of Mada inside is a treasured memento.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Marital Organ (ver.2).png|center|50px]] || Marital organ || This rather embarrassing gift is received from [[Prince Harry]] upon visiting him after he marries [[Maria]] (By the time the [[Zoom]] spell is obtain). According to staff at Castle [[Coburg]], they wanted to place a jewel in the music box, but were unable to get ahold of the craftsman from [[Gotha]].  See the Whealbrook sapphire section below for more detail on improving Organ. || Makes music if examine on a pedestal. || A music box made to commemorate [[Harry]] and [[Maria]]&#039;s wedding. || A splendid music box with an insert jewel.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Maxi Medal.png|center|60px]] || Maxi medal || [[Dominicus&#039; Dominion]] || Can be equipped as a shield with a defence bonus of +40. || An enormous medal. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Monster Chess Set.png|center|70px]] || Monster chess set || It is all the rage among Castle [[Gotha]] guards, and has distracted them from their duties.  Speak with Thruppence in gen 2 at Patty&#039;s bar. If missed, speak with [[Tuppence]] when he is not in the party || NA || Masterfully crafted pieces make up this savage set. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Scintillating Sinter.png|center|60px]] || Scintillating sinter || Trade a desert rose to the man in the well in [[Stockenbarrel]]. || NA || Balmy bath salts from Stockenbarrel. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Scuttlebutt Alledger.png|center|60px]] || Scuttlebutt Alledger || This racy tabloid can be found on the counter at the [[Inn]] in [[Scuttlebutt]] settlement. || NA || Barely a drop of juicy gossip misses the pages of the Alledger. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Ship in a Bottle.png|center|70px]] || Ship in a bottle || Buy in [[Lodestar Harbour]] at the shipyard for 1,000 [[Gold]] Coin (after wedding). || Can be sold for 500 [[Gold]] Coins. || The ship inside is intricately constructed...but how did it get in there? || NA &lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Slime Curio.png|center|70px]] || Slime curio || Buy from [[Fortuna]] Curiosity Shop for 5,000 [[Gold]] Coins. || Can be equipped by slime companions.  It has the defence bonus of +50 and can restore 10~15 HP per turn. || A special something from [[Fortuna]], full of the town&#039;s get-up-and-go pizzazz. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Terrorcrow.png|center|50px]] || Terrorcrow || After getting [[Saber]], talk to the farmer in [[Hay]] and he&#039;ll realize he doesn&#039;t need the scarecrow anymore, letting [[Hero (Dragon Quest V)|the Hero]] have it. || Can cause an enemy to miss a turn due to fear. || Even monsters would likely jump at the sight of this scary thing! || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Toffs Tea Set.png|center|75px]] || [[Toff&#039;s tea set]] || Get all three silver pieces in [[Uptaten Towers]] || Trade to the King of Uptaten to obtain the crown. || A rather tired-looking tea set. || A rejuvenated tea set that gleams proudly.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Tusk-Tusk Tusk Inkwell.png|center|60px]] || Tusk-tusk tusk inkwell || It is obtained from the researcher at [[Northminster]] abbey, during 3rd generation only. It is assumed it was made from the remains of a [[Eyevory tusk-tusk|eyevory tusk-tusk]], hence the name. || NA || This inkwell is full of ink taken from the tusk of an eyevory tusk-tusk. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Whealbrook Sapphire.png|center|50px]] || Whealbrook sapphire || Trade the [[Whealbrook bluestone]] to the craftsman in [[Lofty Peak]], then stay the night at the [[Inn]]. || Place within the Martial Organ while it&#039;s on a pedestal. || A truly splendid, gleaming gemstone! || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Yggdrasil Sapling.png|center|50px]] || Yggdrasil sapling || Given by tenders at [[Zenithia]] (once it&#039;s airbourne). || Can be watered using [[aspersorium]] to receive [[Yggdrasil Leaf|leaves]]. || A young shoot that waves proudly in the breeze. || A verdant young plant, bursting with life.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Zizzwizz Pillow.png|center|70px]] || Zizzwizz Pillow || Sleep at [[Roundbeck]] inn at least twice after first timeskip. || Casts [[Snooze]] if used a tool during battle. || This pillow&#039;s so fluffy, even monsters start to yawn when they see it. || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Zoomshine.png|center|50px]] || Zoomshine || Speak with old man in [[Zoomingale]] church and respond with &amp;quot;no&amp;quot;, return at night, speak with man by the jar inside church, then speak with Professor Trubbles. || NA || This is the famous brew dubbed &#039;Life is but a Drink&#039;! || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Knick-knacks relevant items==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
! Description&amp;lt;br&amp;gt;[[Nintendo DS]] Version&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Chamois.jpg|center|50px]] || Chamois || It is given by [[Old Man Nick Knack]] to polish knick-knacks on display. || Used to polish Toff&#039;s Tea Set || There&#039;s no better way to polish all those important items than with this.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Stone from whealbrooke.jpg|center|50px]] || Stone from Whealbrook || [[Hero (Dragon Quest V)|The Hero]] finds it in the well outside his house. || Show to a farmer in Whealbrook to find out how to get the Whealbrook Bluestone || It&#039;s just a bit of rock found in Whealbrook, really.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Knick-knacks components==&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#B1ED00;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Notes&lt;br /&gt;
! Description&amp;lt;br&amp;gt;[[Nintendo DS]] Version&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Silver teacup.jpg|center|50px]] || Silver teacup || Right treasure chest in storage cellar at [[Uptaten Towers]]. || Part of Toff&#039;s Tea Set. || An old cup and saucer set.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Silver teapot.jpg|center|50px]] || Silver teapot || Part of Toff&#039;s Tea Set. || Left treasure chest reached by falling through hole in darkened room at [[Uptaten Towers]]. || An antiquated and somewhat dull silver teapot.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Silver teatray.jpg|center|50px]] || Silver tea tray || Master bedroom at [[Uptaten Towers]] ||  Part of Toff&#039;s Tea Set. || An ancient-looking tray with some intricate engraving.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Whealbrook Bluestone.png|center|50px]] || Whealbrook Bluestone || Examine the rock in [[Whealbrook Adit]] || Give to the craftsman in [[Lofty Peak]] and stay at the [[Inn]]. || There are visible patches of sparkling gemstone in this rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtaining the Faerie quill==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
First, visit the Faerie palace on the lake and examine the painting on the second floor. The player will be transported to Lofty Peak, where they will meet a younger [[Pankraz]] who wishes to have a portrait of [[Madalena]] place into a locket]. After speaking with him and his artisan Remembrant, the player will be informed about the Faerie Quill and Ivory Tusk-Tusk Inkwell. Leave the painting and return to [[Faerie Lea]] after this, and speak with the little faerie in the library. After letting Remembrant do his magic, the quill will be returned to the player.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Upgrading the locket==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Return to the Faerie Palace and examine the painting on the second floor. After being transported to the past, at the base of [[Lofty Peak]], the player can speak with a younger Pankraz. He will be in dismay that his artist, Remembrant, does not have the adequate supplies to complete his portrait of Madalena. The tools that he needs are the Faerie Quill (from the library in [[Faerie Lea]]) and the Tusk-tusk tusk inkwell. Once these are presented to him, Remembrant can complete his painting and alter the locket in the present time.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
[[Category:Dragon Quest V]]&lt;br /&gt;
[[Category:Dragon Quest V accessories]]&lt;br /&gt;
[[Category:Dragon Quest V armor]]&lt;br /&gt;
[[Category:Dragon Quest V helmets]]&lt;br /&gt;
[[Category:Dragon Quest V items]]&lt;br /&gt;
[[Category:Dragon Quest V shields]]&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jan 2018 10:36:21 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Knick-knacks</comments>
		</item>
		<item>
			<title>User:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User:TheCodingGamer&amp;diff=112270</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User:TheCodingGamer&amp;diff=112270</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m still fairly new to Dragon Quest and I&#039;m not scared to admit it, but I&#039;d like to help in any way I can. :)&lt;br /&gt;
&lt;br /&gt;
==My Dragon Quest Timeline==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Event !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 9/15/2016 || Began {{DQ8}} on PS2 || Named [[Hero (Dragon Quest VIII)|Hero]] Edmund.&lt;br /&gt;
|-&lt;br /&gt;
| 9/21/2016 || Began {{DQ}} on SNES || Named [[Hero (Dragon Quest)|Hero]] Eustace.&lt;br /&gt;
|-&lt;br /&gt;
| 10/7/2016 || Beat {{DQ}} on SNES ||&lt;br /&gt;
[[Hero (Dragon Quest)|Hero]] was Level 22.&lt;br /&gt;
&lt;br /&gt;
Game froze at end, so I&#039;ll have to re-beat [[Dragonlord]] for a completed save... :(&lt;br /&gt;
|- &lt;br /&gt;
| 10/8/2016 || Began {{DQ2}} on SNES || Named [[Hero (Dragon Quest II)|Hero]] Digory.&lt;br /&gt;
|-&lt;br /&gt;
| 12/24/2016 || Began {{DQ4}} on Nintendo DS || Named [[Hero (Dragon Quest IV)|Hero]] Lucy.&lt;br /&gt;
|-&lt;br /&gt;
| 3/1/2017 || Beat {{DQ4}} on Nintendo DS || [[Hero (Dragon Quest IV)|Hero]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]] was Level 36.&lt;br /&gt;
&lt;br /&gt;
[[Alena]] was Level 40.&lt;br /&gt;
&lt;br /&gt;
[[Kiryl]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Borya]] was Level 35.&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] was Level 37.&lt;br /&gt;
&lt;br /&gt;
[[Maya Mahabala]] was Level 35.&lt;br /&gt;
&lt;br /&gt;
[[Meena Mahabala]] was Level 38.&lt;br /&gt;
&lt;br /&gt;
Time spent was 56 hours and 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Monsters defeated were 3118.&lt;br /&gt;
|-&lt;br /&gt;
| 4/20/2017 || Began {{DQ5}} on Nintendo DS || Named [[Hero (Dragon Quest V)|Hero]] Emeth.&lt;br /&gt;
|-&lt;br /&gt;
| 1/29/2018 || Beat {{DQ5}} on Nintendo DS || [[Hero (Dragon Quest V)|Hero]] was Level 42.&lt;br /&gt;
&lt;br /&gt;
[[Hero&#039;s Son (Dragon Quest V)|Son]] (named Rilian) was Level 41.&lt;br /&gt;
&lt;br /&gt;
[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]] (named Susan) was Level 41.&lt;br /&gt;
&lt;br /&gt;
[[Bianca]] was Level 34.&lt;br /&gt;
&lt;br /&gt;
[[Sancho]] was Level 42.&lt;br /&gt;
&lt;br /&gt;
[[Tuppence]] was Level 39.&lt;br /&gt;
&lt;br /&gt;
[[Golem (Recruit)|Golem]] (named Mason) was Level 31.&lt;br /&gt;
&lt;br /&gt;
[[Small fry (Recruit)|Smally fry]] (named Newton) was Level 30.&lt;br /&gt;
&lt;br /&gt;
Time spent was 81 hours and 8 minutes.&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Mon, 29 Jan 2018 19:34:32 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>User talk:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112269</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112269</guid>
			<description>&lt;p&gt;TheCodingGamer: replied to message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Miguel|name=TheCodingGamer}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 17:00, 20 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact-checking resources ==&lt;br /&gt;
&lt;br /&gt;
Salutations! This is just a courtesy call of sorts to help spread awareness of some very useful websites from across the pacific. These tools ought to help clear up any confusion when it comes to the less documented things. They&#039;ve helped me out a ton with my contributions, and hopefully they&#039;ll be just as useful for you!&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
http://wikiwiki.jp/dqdic3rd/&lt;br /&gt;
Character ages, nicknames, how often monsters appear, developer quotes, etc. Only thing they lack are pictures.&lt;br /&gt;
&lt;br /&gt;
===Hard data===&lt;br /&gt;
http://www7b.biglobe.ne.jp/~dqwiz/&lt;br /&gt;
The one most regarded by the gamefaqs crowd. Its ceased updates as of VII&#039;s remake, but covers monster resistances, stats, equipment price, you name it.&lt;br /&gt;
&lt;br /&gt;
https://www.d-navi.info/&lt;br /&gt;
Absolutely &#039;&#039;&#039;the&#039;&#039;&#039; best resource for IX&#039;s data, providing all the calculations for skills and spells, as well as hidden equipment stats.&lt;br /&gt;
&lt;br /&gt;
http://dq-gh.com/&lt;br /&gt;
Not quite as detailed as Navi, but they do provide images for most games, and it pays to have additional sources&lt;br /&gt;
&lt;br /&gt;
==Transparencies==&lt;br /&gt;
I must admit it made me a little nervous at first when you started removing the backgrounds of the images I&#039;ve uploaded, but you&#039;re a real professional! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:53, 12 October 2016 (CDT)&lt;br /&gt;
:I mostly handle images on the wiki. Please, direct your comments to [[User:Follower of Light]]. He&#039;s a nice guy. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:19, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Improving the DQIX enemy template ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know how to add % boxes to templates? I&#039;ve got all the legacy boss data for status and element resistances, but the way the template is set up right now I can&#039;t add Blunt, Sap, and Decelerate. I hate to have to ask this of you, but I simply don&#039;t know how to edit templates([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:19, 15 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==[[Cloak of evasion]]==&lt;br /&gt;
Sorry, but could you add the transparency to this image? I uploaded a better image. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:02, 17 December 2016 (CST)&lt;br /&gt;
:Sure thing, my friend! I took care of it. Feel free to leave me lists of high priority images, and I&#039;ll be more than happy to take care of them for you.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:41, 17 December 2016 (CST)&lt;br /&gt;
::Thank you! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 17 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Potential request features ==&lt;br /&gt;
I&#039;ve brought up this idea to Zenithian, but do you have any ideas as to how we can better serve our readers? By this I mean address what people really want to know about Dragon Quest--the staff, development history, cultural impact, things like that. You&#039;ve been a tremendous help with my monster data, truly, but I fear I might be making the wiki a bit impersonal by focusing on raw data. The problem is I have no way of knowing what the readers would prefer to know about, and any attempts to address that would be like playing blind darts. If you could, would you mind brainstorming from the perspective of a casual reader and decide what you think the best way to allow readers to make requests. No rush or anything, especially considering its Christmas. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:46, 23 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
:First off, Merry Christmas, and Happy New Year, my friend! :)&lt;br /&gt;
&lt;br /&gt;
: Anyways, some ways we could get feedback would be:&lt;br /&gt;
* Directly contacting DQ fans through communities like Dragon&#039;s Den and /r/dragonquest, and asking them what they&#039;re looking for.&lt;br /&gt;
* Creating an online survey and linking to it on the homepage.&lt;br /&gt;
* Creating some type of public chatroom, and allowing people to discuss it there. (Bonus the editors could use it for casual discussion too)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d be more than happy to help out with this in any way I can. Just let me know.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:24, 25 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll admit I&#039;m a bit leery of reddit overall, but I&#039;ll give it a shot. These are some good ideas to work upon, and I think the should be easy enough to implement once the holiday malaise wears off. Until then, Happy New Year!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:00, 26 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
== Happy New Year! ==&lt;br /&gt;
Hopefully it isn&#039;t quite as frozen where you are! This past year has been one of the site&#039;s most productive, and the next looks to be even better thanks to your help! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 31 December 2016 (CST))&lt;br /&gt;
:Happy New Year to you as well my friend! Let&#039;s make 2017 the year this site gets the (reader) attention it deserves! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 23:02, 1 January 2017 (CST)&lt;br /&gt;
==DQVIII==&lt;br /&gt;
You&#039;re swelling my head up with praise, I thank you. I do have something I&#039;ve been keeping under my hat for the 3DS &#039;&#039;DQVIII&#039;&#039; release, it&#039;s the rest of this image: [http://dragon-quest.org/wiki/File:DQ_VIII.PNG]&amp;lt;br&amp;gt; It&#039;s the home page icon that takes you directly to the &#039;&#039;DQVIII&#039;&#039; page. I&#039;m just not sure how to incorporate it into the page (or if I even should). The entire image, in all its splendor, is coming. I think you can guess why I&#039;m saving it. ;) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:31, 2 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy infobox templates ==&lt;br /&gt;
I don&#039;t mean to throw you off your groove or place you under the bus, but would it be alright if we start spitballing ideas for 8&#039;s infoboxes now that the portable version is out? I&#039;d also like to toss around ideas for the other games as well, namely color patterns to give them just a bit more individuality. By all means though, please don&#039;t take this as an &amp;quot;order&amp;quot; or anything--I&#039;m still way behind on 7&#039;s data so I&#039;d be calling the kettle black if I implied we were behind any miscellaneous schedule! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:21, 21 January 2017 (CST))&lt;br /&gt;
:Thank you for this! I&#039;ve been itching to make the other infoboxes, but I was waiting for a green light. I think 8 should be done first and then handle the rest in order. It&#039;s probably best for the sake of the wiki to have the infoboxes for all games set up quickly, that way popular articles like [[slime]] won&#039;t be half updated for a long time.&lt;br /&gt;
&lt;br /&gt;
:Okay, so I&#039;ll need a good link to 8&#039;s monster data, unless [http://www7b.biglobe.ne.jp/~dqwiz/dq8/monster.html the site you gave me] is good. Also, did the 3DS version shake things up statistically, or will we go the route we did for 7? What color scheme would you like? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:14, 22 January 2017 (CST)&lt;br /&gt;
::Hey now, no need to thank me and certainly don&#039;t wait on me for any kind of signal to begin your own undertakings--I&#039;m nobody&#039;s boss here and all of you lot are more than clever enough to know what&#039;s best! The best part about 8 is that there is plenty of documentation in english, [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/44904|with this one] being the best I&#039;ve seen thus far. Aside from bosses, I haven&#039;t found any monsters who have been given significant changes so maybe a secondary bracket for those changes could be added, like how you pulled it for for 7? I could always just post the template twice and but a notice underneath it as well. Not sure about colors just yet, but I was thinking they could either be based on the schemes from the japanese logos, or perhaps the main colors of the heroes. So for 8, it could be blue with white accents, or saffron-yellow with blue highlights. You&#039;re the muscle behind all of this, so the choice is yours!&lt;br /&gt;
&lt;br /&gt;
::Regarding the various elements and statuses, 8 is &#039;&#039;&#039;much&#039;&#039;&#039; more coherent than the cluster**ck 7 was. For example, if a monster is resistant to frizz then it will have the same resistance against sizz and fire breath, so a single &amp;quot;flame&amp;quot; attribute would work well for readers AND save yourself valuable time. The full list of attributes is &#039;&#039;Flame, Ice, Wind, Blast, Lightning, Stone/Strike, Army*, Sap, Drain Magic, Dazzle, Fuddle, Snooze, Fizzle, Ban Dance, Paralysis, Poison, Stun, and Death&#039;&#039;. There is an odd little one for regular attacks that factors in after regular damage calculations, but it only appears on ghoulies and elementals. Monster stats are the same as ever, just no tame rate due to system changes.&lt;br /&gt;
::*There&#039;s only ONE move that uses that event flag, ha!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:22, 22 January 2017 (CST))&lt;br /&gt;
:::Haha well thanks for trusting me. :) &lt;br /&gt;
&lt;br /&gt;
:::Anyways, I&#039;ll handle it with the 7 route. Are there any exclusive monsters in the remake? or will we only need one box for everything? And I think I&#039;ll try the saffron/blue scheme on this one. &lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the link. My English is a lot better than my Japanese. ;) On question though, in the monster resistances, the guide uses &amp;quot;@&amp;quot;, &amp;quot;$&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;^&amp;quot;. Got a key on how to read them? I scrolled through the guide twice, but I either missed it, or it&#039;s presumed goin&#039; in.&lt;br /&gt;
&lt;br /&gt;
:::Also should the monsters &amp;quot;spells&amp;quot; and &amp;quot;skills&amp;quot; section be seperate, on should we combine then under a single &amp;quot;attacks&amp;quot; field? And if we do, should we retcon the boxes for 1,2,&amp;amp;7 as well? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:23, 23 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You&#039;re welcome! There are a handful of new mons for the remake, but they don&#039;t have any special attributes or &amp;quot;new&amp;quot; systems to them, so a copypasta&#039;d window like with 7 works perfectly. Resistance benchmarks are &#039;&#039;100%, 80%, 50% &amp;amp; 0%&#039;&#039; for spells/skills, and &#039;&#039;100%, 85%, 50%, &amp;amp; 0%&#039;&#039; for status ailments. &lt;br /&gt;
&lt;br /&gt;
::::Regarding the skills &amp;amp; spells section, I honestly think it makes more sense to have separate sections for them-- there isn&#039;t much that&#039;s magical about Body Slam for example, except maybe for how dumb it is. If that adds a lot to the work load, I can do my best to add that section in myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:30, 23 January 2017 (CST))&lt;br /&gt;
:::::Minor, off-topic question: do you know how the information for quote boxes is organized? I&#039;d like to customize the colors for each character, but for now I&#039;m stuck with the grey set up.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:40, 4 February 2017 (CST))&lt;br /&gt;
::::::Okay, so I just fixed the bgcolor parameter on [[Template:quote]], so you can now color them to your hearts content. Hope that helps :)&lt;br /&gt;
{{quote|style=3|quote=[[User:Follower of Light]] is awesome.|source=[[User:TheCodingGamer]]|bgcolor=ff9}}&lt;br /&gt;
&lt;br /&gt;
::::::Also, sorry I haven&#039;t gotten the DQ8 template done yet. I&#039;ve been really busy with life, and so I have a half finished copy on my desktop making me feel extremely guilty. I&#039;ll try to wrap it up ASAP. Also, if you happen to have a convenient list of which spells and skills fall into which resistances, that&#039;d be great. Otherwise I&#039;ll just scour the FAQ you gave me. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 19:20, 5 February 2017 (CST)&lt;br /&gt;
:::::::Code, you&#039;re a saint. Don&#039;t feel guilty about a thing, &#039;&#039;&#039;everyone&#039;&#039;&#039; has real life obligations they need to handle first and foremost. Besides, there isn&#039;t a quota editors need to meet each week or anything. Thanks so much for helping out with the quotation boxes--all I need to do now is find the list of colors and their assigned codes. Gah, trying to figure things like that out is my least favorite part of all this. Ever feel like Indiana Jones plumbing the depths of an ancient crypt when you peruse the older bits of a wiki?&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the spells and skills for each resistance marker:&lt;br /&gt;
:::::::*Fire = Frizz, Frizzle, Kafrizzle, Sizz, Sizzle, Kasizzle, Flame Slash, Firebird Throw, Big Banga, Magic Burst, Pit of Fire, Arena of Flames, fire breath skills&lt;br /&gt;
:::::::*Ice = Crack, Crackle, Kacrackle, ice breath&lt;br /&gt;
:::::::*Blast = Bang, Boom, Kaboom, Shining Shot, Starburst Throw&lt;br /&gt;
:::::::*Wind = Woosh, Swoosh, Kaswoosh, Axes of Evil, Typhoeus&#039; Maul, Wind Sickles, Thin Air, Pink Typhoon, Pearly Gates,&lt;br /&gt;
:::::::*Lightning = =Zap, Kazap, Lighting Storm, Gigaslash, Gigagash, Gigathrow&lt;br /&gt;
:::::::*Strike/Stone = Knuckle Sandwich, Stone&#039;s Throw, Boulder Toss, Clean Sweep, Power Throw, Super Throw, Swing Both Ways, Serpent&#039;s Bite, Monster Mia (Mazin summon)&lt;br /&gt;
:::::::*Army = Golden Oldies, Fire in the &#039;Ole, Monster Mia (sabercat pride), Dosh Toss,&lt;br /&gt;
:::::::*Death = Assassin&#039;s Stab, Sudden Death, Needle Shot, Needle Rain, Grim Reaper, Grimmer Reaper, Death Dance, Whip Whack, Whack, Thwack, Kathwack, Kamikazee&lt;br /&gt;
:::::::*Sleep = Snooze, Kasnooze, Sandman&#039;s Arrow&lt;br /&gt;
:::::::*Blinding = Dazzle, Flower Shower&lt;br /&gt;
:::::::*Fizzle = Fizzle&lt;br /&gt;
:::::::*Fuddle = Fuddle, Kafuddle, Sexy Beam, Hypno Whip&lt;br /&gt;
:::::::*Sap = Sap, Kasap, Helm Splitter, Morrie&#039;s shield breaker&lt;br /&gt;
:::::::*MP absorption = Drain Magic (Cherub&#039;s arrow and Seraph&#039;s arrow ignore DM resistances)&lt;br /&gt;
:::::::*Poison = Toxic Dagger, Toxic Sword&lt;br /&gt;
:::::::*Ban dance = ban dance&lt;br /&gt;
:::::::*Stun = War Cry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, Blow Kiss (causes paralysis but uses the stun resistance), Feel the Beat&lt;br /&gt;
:::::::*Paralysis = Parallax, Whiplash, Lashings of Love, Angel eyes, Charming Look,&lt;br /&gt;
&lt;br /&gt;
== In that I don&#039;t end up pestering you every week ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know of an adequate user manual on how to create templates, alter box color, and generally more easily change the style of something? I realize that&#039;s a much more hefty request than what I usually burden you with, but its about time I learn to do these things on my own and not place undue stress upon yourself. I&#039;ve got several ideas on how to improve the presentation of the site, but I lack the actual knowledge to implement them.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:46, 7 March 2017 (CST))&lt;br /&gt;
&lt;br /&gt;
:Unfortunately a universal guide for this stuff essentially non-existent. I had to just teach myself through trial and error, but it helped that I had a background in computer science. However if you really want to take the time, I recommend you look into the basics of HTML. [http://www.quackit.com/html/tutorial/ Here&#039;s a good tutorial to start with.] Once you learn how the tags work then you&#039;d probably only need to read the section on tables (since nothing else applies to the wiki.) From there you could look at the basics of CSS for styling things. It&#039;s once you get to the wiki markup that things get really messy. Overall it&#039;s a pain no matter what! And remember, feel free to start work on something, and if you get stuck midway I&#039;d be more than happy to help out. Besides you&#039;ll probably learn more from experience anyways :)&lt;br /&gt;
&lt;br /&gt;
:Also, I&#039;ve finished the DQ8 template, but I haven&#039;t documented it or added the spell/skills list for each resistance. If I can I&#039;ll post a rough cut today and you can consider it to be in beta. It should be usable, and I&#039;ll update slowly, but it can already start appearing for some monsters.&lt;br /&gt;
&lt;br /&gt;
:Also has there been any luck contacting the admins? The problem with image uploads and the news feed seems to be beyond the reach of users like me, so unless we can bring it to their attention there&#039;s nothing we can really do.&lt;br /&gt;
[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:47, 9 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve sent out an email to Woodus asking for assistance, so here&#039;s hoping things happen soon. Been a bit of a long day today but I&#039;ll check out the guides as soon as I can. I&#039;ve no true knowledge of computing at all, but crash courses tend to be fun more often than not. I&#039;m certain the beta version of 8&#039;s template is more than up to snuff, and if I can I&#039;ll add in the missing data bits. Thanks again for everything TCG! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:16, 9 March 2017 (CST))&lt;br /&gt;
:::Woodus responded and says he&#039;s sent PMs and emails to both Zenithian and Flyingragnar, and will respond again once they get back to him. Shouldn&#039;t take too much longer.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:51, 11 March 2017 (CST))&lt;br /&gt;
::::Awesome. It&#039;d be nice to have admins running this place again. :) Anyways, I finally &#039;&#039;finished&#039;&#039; the [[Template:DQ8Enemy|DQ8 Enemy template]]. It&#039;s a pretty rough cut, and I&#039;m sure there&#039;s a bug or two still in it, but you should be able to start using it. Just let me know if anything&#039;s wrong with it, or if you don&#039;t like the design. Also, I&#039;ll slowly add the list of spells/skills for each resistance, so don&#039;t fret there. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 13 March 2017 (CDT)&lt;br /&gt;
:::::Beat you to it =P. I removed the asterisk marks for the handful of statuses that only have one skill/spell to inflict them on the principal of redundancy. No word yet from Woods, but its still early in the week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:07, 14 March 2017 (CDT))&lt;br /&gt;
::::::You&#039;re just too good, Follower! Thanks for that. :) Keep me posted on the hunt for the admins! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:02, 14 March 2017 (CDT)&lt;br /&gt;
:::::::Would you mind if I removed the logo images from the enemy templates? Its a wonderful touch, but they keep clashing with info boxes and require large amounts of space to compensate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 06:55, 28 March 2017 (CDT))&lt;br /&gt;
::::::::Yeah, go ahead my friend. I trust your judgement over mine. :) Just curious though, what do you mean by clashing with infoboxes? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:23, 28 March 2017 (CDT)&lt;br /&gt;
:::::::::If the infobox is directly above the enemy template, then the game&#039;s logo is pushed down and covers whatever is directly beneath it, such as agility in 8&#039;s case.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 1 April 2017 (CDT))&lt;br /&gt;
::::::::::Dang, I&#039;m missing them more than I thought I would :( lol Do you remember any specific articles the problem occurred on? Would they work on the left side by, or in place of the monster name and kanji? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:35, 2 April 2017 (CDT)&lt;br /&gt;
:::::::::::It happens on any article in which an infoboxe appears above a template. Conducting a quick experiment on blue fang&#039;s page, I&#039;m seeing that its everything in the first layer (name, kanji, romanji) that&#039;s being pushed down and not just the logo. The sprite box is unaffected, and that leads me to assume that its just the coding for the three name spaces and the logo that needs looking into, in that they&#039;re missing the &amp;quot;hard-set&amp;quot; definitions the lower sections have if that makes any sense.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:31, 2 April 2017 (CDT))&lt;br /&gt;
::::::::::::Duly noted and I&#039;ll look into it. It doesn&#039;t seem to be a huge issue site wide, but hopefully I can find a solution that&#039;ll prevent this from happening (and maybe keep the logos.) I&#039;ll see what I can do. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:58, 3 April 2017 (CDT)&lt;br /&gt;
:::::::::::::I must thank you personally for uploading my images and transforming them into beautiful transparencies (I&#039;ll admit at first, I was a little nervous). You are aiding in keeping this Wonderful Wiki alive, while some of  us have important matters to attend to. Again, keep up the excellent work! And I shall return, when the time is right. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 13 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Image problem ==&lt;br /&gt;
&lt;br /&gt;
Re: security certificates.  Agreed.  I&#039;m not sure how much I can do about that at the moment.  The site currently runs on shared hosting from hostgator.  I&#039;m not sure if there is a way to install a certificate from somewhere that generates them for free or not.  Hostgator may be enforcing that we would have to pay to do that.  I&#039;ll make a note to investigate.  For the record, nothing about how the site operates in terms of security has changed, we just haven&#039;t upgraded to use certificates yet. &lt;br /&gt;
&lt;br /&gt;
Re: Uploads.  You might try adding the purge parameter to the URL to see if that helps clear the cached images faster.  See [https://www.mediawiki.org/wiki/Manual:Purge Manual:Purge].  The problem with the log outs will still happen on any page that you visit which ends with a file ending.  It actually doesn&#039;t really log you out, it is just the cookie information is not processed so it thinks you are just a regular visitor instead of someone logged in.  I&#039;m not sure I can do much about that yet or not.  My first effort on the rewrite rule was to see if I can trick the webserver into thinking the pages didn&#039;t actual end with file endings.  However after that didn&#039;t succeed, I feel back on having it redirect the user to a page that would actually work instead.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t have control over how they administer PHP rules for the server because we are on shared hosting.  I&#039;ll see if I can find out more about why the policy changed at some point since this was not an issue until recently.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 21:54, 16 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Re: Random Page.  You&#039;re right!  I had not seen that before.  It is broken for me too and always goes to the same page.  I&#039;m not sure what would be causing that.  I will look into it. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 20:36, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
TheCodingGamer, I need your talents to get rid of those green backgrounds for me! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:25, 19 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the bug you&#039;re referring to?==&lt;br /&gt;
One I&#039;m aware of is that if you go back to reedit a page immediately, there seems to be no signs of one&#039;s recent additions.  Though I get around it by refreshing on that particular page. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:41, 10 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Burning Down the House?==&lt;br /&gt;
You said you&#039;ve been &amp;quot;juggling a lot these past few months that it&#039;s felt good to do even the smallest edits&amp;quot;. I&#039;ve been doing more of a &amp;quot;guardian angel&amp;quot; thing. And I love the DQ series and this wiki so very much, I&#039;ve got to pop in now and again just to see what&#039;s new and to make sure this &amp;quot;house&amp;quot; does not &amp;quot;catch fire&amp;quot; because of some idiot. It&#039;s happened to me before. PAX. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:50, 17 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The next bestiary project ==&lt;br /&gt;
Now that I&#039;ve got 8&#039;s monsters taken care of (bloody took me long enough), which band of of beasties would you like for me to fill out next? You&#039;re doing the hardwork by coding, so by all means you should be allow do decide which one gets the taxonomical treatment!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:41, 25 July 2017 (CDT))&lt;br /&gt;
:Sorry for the late reply, friend. The tiny number of contributions I&#039;ve made in recent times is rather pitiful, but you know how busy things can get. Anyways, perhaps now that the more modern realeases (VII &amp;amp; VIII) are done, we should focus on the slightly older titles. Considering IV and V are frequently recommended as starting points (at least from what I&#039;ve seen), I say that&#039;d be a good area to work on. Give me a reference and I&#039;ll whip up those templates as soon as I can. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Also, this seems like the perfect time to bring up a point I&#039;ve been wanting to discuss for a while. As it currently stands, all variants of a monster are placed into a single article (e.g. [[dracky]], [[drackolyte]], [[drackyma]], [[drackmage]] are all found on the article [[dracky]]) While this works for monsters with few appearances and variants it can get messier with others. It causes articles like [[slime]] to be unnecessarily long, as well as causing all of the titles and headings for the variants to be one level deeper than they normally would. My idea was that we&#039;d go back to breaking each variant-monster into individual articles, but to keep the idea of variants intact I was thinking we could modify [[Template:Monster Infobox]] to include a section labeled &amp;quot;Variants&amp;quot;, and there a small list could cross-reference all of them. It&#039;d be cleaner for both readers and editors. What do you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyways, we just gotta keep working I guess. I can&#039;t believe how much this site is improving everyday! Lots of work on the horizon, but at least we have a year until XI drops on us! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:34, 3 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I started combining the pallet swaps with the original monsters&#039; pages to try and prevent &amp;quot;hollow&amp;quot; pages from popping up here and there, where its just the monster info box and a stat dump. I&#039;ll admit the slime page did become pretty bloated though--maybe the old collapsing tab our paragraph reveal button would help things look a little cleaner? Now that I&#039;ve put more of your data templates up I&#039;m going to start combining pages again, but none of them should be anywhere close to how big the slime became. I will keep an eye out for the problem though and experiment with a few of the above methods to see if it doesn&#039;t keep things tidy.&lt;br /&gt;
&lt;br /&gt;
::As for the monster data, we&#039;re actually in luck! 3 and 4 are very consistent with elements and monster stats, with the only differences being that 3 lumps frizz, sizz, fire breath, and bang damage into a single fire element when 4 only combines sizz and breath, and that 3 also has an element for deceleratle resistance. 5 is a little more complex, having elements for poison, stun, and recruitment rates. Beyond that, all three are the standard elements and stats like in 2 and 8. If you need any help at all though, just say the word! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:46, 5 August 2017 (CDT))&lt;br /&gt;
:::Alright, thanks for the breakdown. Sounds easy enough. I guess I&#039;ll start with 3, and go from there. I&#039;ll try getting on those ASAP. Keep up the good work! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:57, 8 August 2017 (CDT)&lt;br /&gt;
:::Now that 3&#039;s bestiary is finished, save for the gbc exclusive monsters, I&#039;m going to shift gears for a bit and focus on pulling an Icy and adding some sprites to the wiki in between fusing monster pages. I&#039;d like to add the ds icons for equipment as well for your tables, but I don&#039;t know how to actually &#039;&#039;add&#039;&#039; them to the coding in the first place. Once I get that figured out I can go nuts and mass upload the zenithian trilogy for you, along with whichever set of sprite art you&#039;d deem appropriate for the other titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:51, 15 December 2017 (EST))&lt;br /&gt;
::::Sounds good, my friend! :) As for the format for adding icons, it&#039;s all automatic if they&#039;re uploaded in the right filename format. I&#039;ve documented it [[Template:Icon|here]]. Hope it makes sense. Just let me know if any issues popup.&lt;br /&gt;
&lt;br /&gt;
::::As for me I&#039;m wrapping up DQ1&#039;s items and equipment, and I&#039;m trying to figure out where to focus next. I think it would be nice to get a headstart on some of the 2018 releases like DQ11 or Builders on Switch, that way fans can find (at least some) useful information day one. Problem is I haven&#039;t touched either, so I&#039;ll need a really good guide. Any thoughts are welcome. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:55, 18 December 2017 (EST)&lt;br /&gt;
:::::Uploaded a few icons as an experiment and didn&#039;t see them apply to the templates so I&#039;m assuming it&#039;s a time thing and I haven&#039;t waited long enough yet. I lack a ps4 myself so I haven&#039;t been able to get deep into builders or heroes outside of playthrough footage, but in the former&#039;s case it seems that all a template would need is construction materials required, location(s), and durability. Food &#039;&#039;might&#039;&#039; deserve a template, but everything about those items could just as easily be conveyed in a paragraph since they have to be intuitive by default. As for a guide [https://www.gamefaqs.com/ps4/178200-dragon-quest-builders/faqs/73983| this] one looks pretty handy!&lt;br /&gt;
&lt;br /&gt;
:::::Regarding Eleven I&#039;m afraid my sources haven&#039;t datamined it as thoroughly as I&#039;d like just yet--Sword &amp;amp; Magic has only just begun to catalog equipment and items and D-navi is still polishing up their bestiary. Hopefully things will clear up in time for the western release, but even if they haven&#039;t we&#039;ll still be able to cut our way through the fog of ignorance the good old fashioned way.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:53, 21 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::Yeah, icons should take a while to appear because of template needing to refresh or something. If they&#039;re still not working let me know. Also, don&#039;t worry too much about sizing options and such. I can resize/reupload any that are too big or have too much margin.&lt;br /&gt;
&lt;br /&gt;
::::::Well, that&#039;s to be expected with DQ11. Considering we don&#039;t even have a date yet, I&#039;ll just let that one sit. In the meantime I think I&#039;ll focus on Builders. Between the link you gave me, and a $10 guide I ordered I should be able to whip something up. I&#039;ll buy the game on Switch when it comes out, so I&#039;ll also be able to document as I play soon. In the meantime, I&#039;ll also keep at the cleanup. There&#039;s still a lot of articles in need of shop templates and sprites. Glad we&#039;re heading into 2018 with a full-plate! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:25, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::Silver shield and iron axe popped in after an hour, so the system looks good thus far even if I&#039;m slightly annoyed the latter is a little large. I&#039;ll be snagging Builders as well when it comes out so we&#039;ll both have notes to compare on that one, and it should all come along fairly smoothly since there isn&#039;t a lot of number crunching behind the scenes. I&#039;ll finish up with the zenithian icons soon and start implementing shop templates once I finally get around to combining monster pages--which would be happening much quicker if I didn&#039;t have the occasional spergout over empty articles like the legerdemantle. We&#039;re going to be busy for sure in 2018, but the site looks better every day thanks to us. And hey, at least we&#039;re not working on a series like &#039;&#039;Romancing SaGa&#039;&#039;; we&#039;d be so lost in the dark not even the spere of light would save then!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:19, 23 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
== Site Feedback ==&lt;br /&gt;
Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:51, 1 October 2017 (EDT)&lt;br /&gt;
:Thanks! I&#039;ll definitely report any issues I come across. Also, sorry I haven&#039;t been as active recently. I&#039;ll try to find time to keep working on this awesome site! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:36, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick question about your spell animations template ==&lt;br /&gt;
I managed to find some videos showcasing every iteration of the main attack spells and have already turned the sizz line into a series of gifs, but I can&#039;t quite get the test copy to fit properly in your template&#039;s dimensions. On a side note, I slowed the footage down to a third so the finer details could be more easily seen--it&#039;s not the site acting buggy or anything. &lt;br /&gt;
Also, did I ever link you to Gilder&#039;s translations of the zenithian bestiaries? His pdfs are a direct copy of the data on sword and magic so they&#039;d be much easier to reference than forcing you to wrestle with google translate again. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:08, 8 January 2018 (EST))&lt;br /&gt;
:Hm, could you give me a reference to look at? If you&#039;d like you could implement it on the [[Sizz]] article, and we&#039;ll just fix it. Is the error coming from being unable to resize the image as it is embedded, or is it being unable to crop it before the upload? If you&#039;d link me the footage, I could just crop it in Sony Movie Studio real quick to remove the black bars and watermarks on the side, then repost it for you to use.&lt;br /&gt;
&lt;br /&gt;
:Also yes, awesome. I&#039;ll definitely take those, and any other, guides you&#039;ve got. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:41, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Testing the gif out at 300px shows it can get close to the sizes of the original three windows, but it&#039;s width extends beyond the white background too much to mesh properly . I appreciate you offering to cut out the water marks and bars, but please allow me to crop the actual gifs-- can&#039;t keep piling work onto you when I&#039;ve got an early winter free period I can fill with productivity. As for the clips themselves, here we go;&lt;br /&gt;
::Sizz: https://www.youtube.com/watch?v=-iojlWf3gek&lt;br /&gt;
::Frizz: https://www.youtube.com/watch?v=fOTr-SBL1Ok&lt;br /&gt;
::Crack: https://www.youtube.com/watch?v=BImLJwmY5h8&lt;br /&gt;
::Bang: https://www.youtube.com/watch?v=W4-XHSwjDSU&lt;br /&gt;
::Woosh: https://www.youtube.com/watch?v=KjjBvYejlw0&lt;br /&gt;
::Zap: https://www.youtube.com/watch?v=YpWZXAZLQp4&lt;br /&gt;
::Zam: https://www.youtube.com/watch?v=EiPcJusP1OA&lt;br /&gt;
::I don&#039;t want to shove too much in your face at once so lets skip the skills for now. As for the zenithian bestiaries, saint gilder is here to help us out;&lt;br /&gt;
::Violent Russian: https://drive.google.com/file/d/0By71FF2itqqlQU1UdEZJQkx0Sk0/view&lt;br /&gt;
::Dating simulator: https://drive.google.com/file/d/0By71FF2itqqlaUtBWGU2ckl1bEE/view&lt;br /&gt;
::Shin Godzilla: https://drive.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/view&lt;br /&gt;
::VI&#039;s looks scary but it&#039;s really the same as the one for VII, give or take a few abilities. I copied your template for the latter and tweaked it to get it out of the way early a while ago, but it&#039;s still interesting to look at and get a glimpse of the developer mindset. As for actual guide scans I can only wish I had those since nicoblog decided to have an aneurysm and delete all of their guide and artbook scans :T([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 03:23, 11 January 2018 (EST))&lt;br /&gt;
:::First off, really sorry it took me so long to sit down and take a look at this. Basically, for 4:3 aspect ratio, you&#039;ll need to crop 107 pixels off each side of the gifs. The maximum width can be 256px, but you can set that in the wiki link. I&#039;ll make a slight adjustment to the template so that it aligns 16:9 footage properly, but if we stick to those dimensions it should work. Again, if you have any questions, just let me know! :)&lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the guides. Can&#039;t believe how nice it is to read and actually be able to understand everything! haha Also, if you&#039;re referring to the English language strategy guides, I have scans of 4, 5, and 9&#039;s, I could send your way if you&#039;d like. Just let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:15, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Took me long enough but I think I&#039;ve got the hang of it now, at least for the cropping bit. It may be slow going but I&#039;ll try to shoot for a branch of spells per day with priority given to the main entries. Once those are done I&#039;ll hopefully have the time to get to the monsters spinoffs. The American guidebooks are very well done, but I meant the Yamato ones--nicoblog used to have 1~8 and a handful of the older spinoff material, like the monster story book. Thankfully Flyingragnar archived a few of them to the Den before the big purge. Still, thanks much for the offer! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:56, 14 January 2018 (EST))&lt;br /&gt;
&lt;br /&gt;
:::::And that should be enough fire to satisfy anyone&#039;s marshmallow munchies. Do you have any requests for the next set I can work on? Also I was fiddling with the version tab template to follow your suggestion on condensing the pages with several pallet swaps, but I can&#039;t seem to get it to blend properly with your work--it just pops up as a series of bullet points and then your templates below.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:41, 18 January 2018 (EST))&lt;br /&gt;
::::::Awesome work, my friend. I can&#039;t believe how much flair those gifs are adding to the site! As far as request go, nothing special. Anything debilitating would be nice, but I&#039;m sure it will all get done eventually. And I really dislike that version tab template. It&#039;s rather fragile (exploding like it did for you) and it can&#039;t be visually stylized, so it&#039;ll always stick out like a sore thumb. My suggestion would be to perhaps just integrate a variants section into the enemy templates. Basically it would host a set of links to all members on the line that and they&#039;d each crosslink each other, allowing quick navigation through the family. I think I can even set it up to jump to the right section for each game. We wouldn&#039;t even need to break up articles yet, even though I&#039;d prefer it ;) Just an idea, so let me know [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:21, 22 January 2018 (EST)&lt;br /&gt;
:::::::Debilitating stuff may take a little longer, but I ought to be able to come up with something for them! I&#039;ll admit I would like to keep pallet swap enemies on the same page, but more often than not it&#039;s just too much to link together--I think going with your idea or keeping the info boxes in the base monster page and adding a link to the variant&#039;s article might be the best way to go about it.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:19, 25 January 2018 (EST))&lt;br /&gt;
::::::::Alright then. When I get a chance I&#039;ll add a variant section to all of the different infoboxes. For the time being there is no rush to break apart articles or anything, since the links still will work and will automatically point to the right place once some redirects are adjusted. Perhaps for now it can be on case-by-case basis. It&#039;ll gives us something to work on when we&#039;re not putting in numbers and gifs :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:14, 29 January 2018 (EST)&lt;/div&gt;</description>
			<pubDate>Mon, 29 Jan 2018 19:14:22 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>Crabid</title>
			<link>https://dragon-quest.org/w/index.php?title=Crabid&amp;diff=112250</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Crabid&amp;diff=112250</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Crabid&lt;br /&gt;
|image=[[File:Crabid.png|center|270px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;crabid&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, it is a monstrous crab.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The standard crabid has a red carapace, yellow on the underside, arms, and legs. They have large eyes and even larger, gaping mouths lined with pointed teeth. A trail of drool can be seen on their lower jaw.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Crabid&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[file:Crabid DQIII NES.gif]]&lt;br /&gt;
|lvl=8&lt;br /&gt;
|hp=28&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=35&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=32&lt;br /&gt;
|defense=60&lt;br /&gt;
|agility=12&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for help&lt;br /&gt;
|item=[[Wayfarer&#039;s Clothes]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Khoryv]] region&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=70%&lt;br /&gt;
|remake-sprites=[[file:Crabidsnes.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Crabid DQIX DS|200px]]&lt;br /&gt;
|name=Crabid&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=72&lt;br /&gt;
|defense=83&lt;br /&gt;
|agility=15&lt;br /&gt;
|experience=220&lt;br /&gt;
|gold=96&lt;br /&gt;
|droppedItem=[[Tortoiseshell]] (common, 1/16)&amp;lt;br&amp;gt;[[Crimson coral]] (rare, 1/64)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Aquatic&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|description=They may look creepy, but these crabs are kind of cowardly, and will call companions or cut and run quite quickly.&amp;lt;br&amp;gt;People think that  clusters of crabids crawl the shoes prowling for prey, but they&#039;re just pals out on a seaside stroll.&lt;br /&gt;
|locations=[[Western Coffinwell]]&amp;lt;br&amp;gt;[[Tywll Cave]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
The crabid is a Rank D monster in &#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=={{DQB}}==&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-2-hp=28&lt;br /&gt;
|chapter-2-attack=18&lt;br /&gt;
|chapter-2-defense=8&lt;br /&gt;
|chapter-2-items=[[Crab claw]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Crabber dabber doo]]&lt;br /&gt;
*[[Handsome crab]]&lt;br /&gt;
*[[King crab]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Crabid Famicom.png|Famicom art&lt;br /&gt;
Image:Crabid DQM GBC.png&lt;br /&gt;
Image:Crabid DQM2 GBC.png&lt;br /&gt;
Image:Crabid DQMCH GBA.png&lt;br /&gt;
Image:DQB_Crabid.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 22 Jan 2018 19:26:48 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Crabid</comments>
		</item>
		<item>
			<title>User talk:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112249</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112249</guid>
			<description>&lt;p&gt;TheCodingGamer: replied to message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Miguel|name=TheCodingGamer}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 17:00, 20 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact-checking resources ==&lt;br /&gt;
&lt;br /&gt;
Salutations! This is just a courtesy call of sorts to help spread awareness of some very useful websites from across the pacific. These tools ought to help clear up any confusion when it comes to the less documented things. They&#039;ve helped me out a ton with my contributions, and hopefully they&#039;ll be just as useful for you!&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
http://wikiwiki.jp/dqdic3rd/&lt;br /&gt;
Character ages, nicknames, how often monsters appear, developer quotes, etc. Only thing they lack are pictures.&lt;br /&gt;
&lt;br /&gt;
===Hard data===&lt;br /&gt;
http://www7b.biglobe.ne.jp/~dqwiz/&lt;br /&gt;
The one most regarded by the gamefaqs crowd. Its ceased updates as of VII&#039;s remake, but covers monster resistances, stats, equipment price, you name it.&lt;br /&gt;
&lt;br /&gt;
https://www.d-navi.info/&lt;br /&gt;
Absolutely &#039;&#039;&#039;the&#039;&#039;&#039; best resource for IX&#039;s data, providing all the calculations for skills and spells, as well as hidden equipment stats.&lt;br /&gt;
&lt;br /&gt;
http://dq-gh.com/&lt;br /&gt;
Not quite as detailed as Navi, but they do provide images for most games, and it pays to have additional sources&lt;br /&gt;
&lt;br /&gt;
==Transparencies==&lt;br /&gt;
I must admit it made me a little nervous at first when you started removing the backgrounds of the images I&#039;ve uploaded, but you&#039;re a real professional! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:53, 12 October 2016 (CDT)&lt;br /&gt;
:I mostly handle images on the wiki. Please, direct your comments to [[User:Follower of Light]]. He&#039;s a nice guy. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:19, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Improving the DQIX enemy template ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know how to add % boxes to templates? I&#039;ve got all the legacy boss data for status and element resistances, but the way the template is set up right now I can&#039;t add Blunt, Sap, and Decelerate. I hate to have to ask this of you, but I simply don&#039;t know how to edit templates([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:19, 15 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==[[Cloak of evasion]]==&lt;br /&gt;
Sorry, but could you add the transparency to this image? I uploaded a better image. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:02, 17 December 2016 (CST)&lt;br /&gt;
:Sure thing, my friend! I took care of it. Feel free to leave me lists of high priority images, and I&#039;ll be more than happy to take care of them for you.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:41, 17 December 2016 (CST)&lt;br /&gt;
::Thank you! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 17 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Potential request features ==&lt;br /&gt;
I&#039;ve brought up this idea to Zenithian, but do you have any ideas as to how we can better serve our readers? By this I mean address what people really want to know about Dragon Quest--the staff, development history, cultural impact, things like that. You&#039;ve been a tremendous help with my monster data, truly, but I fear I might be making the wiki a bit impersonal by focusing on raw data. The problem is I have no way of knowing what the readers would prefer to know about, and any attempts to address that would be like playing blind darts. If you could, would you mind brainstorming from the perspective of a casual reader and decide what you think the best way to allow readers to make requests. No rush or anything, especially considering its Christmas. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:46, 23 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
:First off, Merry Christmas, and Happy New Year, my friend! :)&lt;br /&gt;
&lt;br /&gt;
: Anyways, some ways we could get feedback would be:&lt;br /&gt;
* Directly contacting DQ fans through communities like Dragon&#039;s Den and /r/dragonquest, and asking them what they&#039;re looking for.&lt;br /&gt;
* Creating an online survey and linking to it on the homepage.&lt;br /&gt;
* Creating some type of public chatroom, and allowing people to discuss it there. (Bonus the editors could use it for casual discussion too)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d be more than happy to help out with this in any way I can. Just let me know.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:24, 25 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll admit I&#039;m a bit leery of reddit overall, but I&#039;ll give it a shot. These are some good ideas to work upon, and I think the should be easy enough to implement once the holiday malaise wears off. Until then, Happy New Year!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:00, 26 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
== Happy New Year! ==&lt;br /&gt;
Hopefully it isn&#039;t quite as frozen where you are! This past year has been one of the site&#039;s most productive, and the next looks to be even better thanks to your help! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 31 December 2016 (CST))&lt;br /&gt;
:Happy New Year to you as well my friend! Let&#039;s make 2017 the year this site gets the (reader) attention it deserves! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 23:02, 1 January 2017 (CST)&lt;br /&gt;
==DQVIII==&lt;br /&gt;
You&#039;re swelling my head up with praise, I thank you. I do have something I&#039;ve been keeping under my hat for the 3DS &#039;&#039;DQVIII&#039;&#039; release, it&#039;s the rest of this image: [http://dragon-quest.org/wiki/File:DQ_VIII.PNG]&amp;lt;br&amp;gt; It&#039;s the home page icon that takes you directly to the &#039;&#039;DQVIII&#039;&#039; page. I&#039;m just not sure how to incorporate it into the page (or if I even should). The entire image, in all its splendor, is coming. I think you can guess why I&#039;m saving it. ;) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:31, 2 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy infobox templates ==&lt;br /&gt;
I don&#039;t mean to throw you off your groove or place you under the bus, but would it be alright if we start spitballing ideas for 8&#039;s infoboxes now that the portable version is out? I&#039;d also like to toss around ideas for the other games as well, namely color patterns to give them just a bit more individuality. By all means though, please don&#039;t take this as an &amp;quot;order&amp;quot; or anything--I&#039;m still way behind on 7&#039;s data so I&#039;d be calling the kettle black if I implied we were behind any miscellaneous schedule! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:21, 21 January 2017 (CST))&lt;br /&gt;
:Thank you for this! I&#039;ve been itching to make the other infoboxes, but I was waiting for a green light. I think 8 should be done first and then handle the rest in order. It&#039;s probably best for the sake of the wiki to have the infoboxes for all games set up quickly, that way popular articles like [[slime]] won&#039;t be half updated for a long time.&lt;br /&gt;
&lt;br /&gt;
:Okay, so I&#039;ll need a good link to 8&#039;s monster data, unless [http://www7b.biglobe.ne.jp/~dqwiz/dq8/monster.html the site you gave me] is good. Also, did the 3DS version shake things up statistically, or will we go the route we did for 7? What color scheme would you like? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:14, 22 January 2017 (CST)&lt;br /&gt;
::Hey now, no need to thank me and certainly don&#039;t wait on me for any kind of signal to begin your own undertakings--I&#039;m nobody&#039;s boss here and all of you lot are more than clever enough to know what&#039;s best! The best part about 8 is that there is plenty of documentation in english, [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/44904|with this one] being the best I&#039;ve seen thus far. Aside from bosses, I haven&#039;t found any monsters who have been given significant changes so maybe a secondary bracket for those changes could be added, like how you pulled it for for 7? I could always just post the template twice and but a notice underneath it as well. Not sure about colors just yet, but I was thinking they could either be based on the schemes from the japanese logos, or perhaps the main colors of the heroes. So for 8, it could be blue with white accents, or saffron-yellow with blue highlights. You&#039;re the muscle behind all of this, so the choice is yours!&lt;br /&gt;
&lt;br /&gt;
::Regarding the various elements and statuses, 8 is &#039;&#039;&#039;much&#039;&#039;&#039; more coherent than the cluster**ck 7 was. For example, if a monster is resistant to frizz then it will have the same resistance against sizz and fire breath, so a single &amp;quot;flame&amp;quot; attribute would work well for readers AND save yourself valuable time. The full list of attributes is &#039;&#039;Flame, Ice, Wind, Blast, Lightning, Stone/Strike, Army*, Sap, Drain Magic, Dazzle, Fuddle, Snooze, Fizzle, Ban Dance, Paralysis, Poison, Stun, and Death&#039;&#039;. There is an odd little one for regular attacks that factors in after regular damage calculations, but it only appears on ghoulies and elementals. Monster stats are the same as ever, just no tame rate due to system changes.&lt;br /&gt;
::*There&#039;s only ONE move that uses that event flag, ha!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:22, 22 January 2017 (CST))&lt;br /&gt;
:::Haha well thanks for trusting me. :) &lt;br /&gt;
&lt;br /&gt;
:::Anyways, I&#039;ll handle it with the 7 route. Are there any exclusive monsters in the remake? or will we only need one box for everything? And I think I&#039;ll try the saffron/blue scheme on this one. &lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the link. My English is a lot better than my Japanese. ;) On question though, in the monster resistances, the guide uses &amp;quot;@&amp;quot;, &amp;quot;$&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;^&amp;quot;. Got a key on how to read them? I scrolled through the guide twice, but I either missed it, or it&#039;s presumed goin&#039; in.&lt;br /&gt;
&lt;br /&gt;
:::Also should the monsters &amp;quot;spells&amp;quot; and &amp;quot;skills&amp;quot; section be seperate, on should we combine then under a single &amp;quot;attacks&amp;quot; field? And if we do, should we retcon the boxes for 1,2,&amp;amp;7 as well? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:23, 23 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You&#039;re welcome! There are a handful of new mons for the remake, but they don&#039;t have any special attributes or &amp;quot;new&amp;quot; systems to them, so a copypasta&#039;d window like with 7 works perfectly. Resistance benchmarks are &#039;&#039;100%, 80%, 50% &amp;amp; 0%&#039;&#039; for spells/skills, and &#039;&#039;100%, 85%, 50%, &amp;amp; 0%&#039;&#039; for status ailments. &lt;br /&gt;
&lt;br /&gt;
::::Regarding the skills &amp;amp; spells section, I honestly think it makes more sense to have separate sections for them-- there isn&#039;t much that&#039;s magical about Body Slam for example, except maybe for how dumb it is. If that adds a lot to the work load, I can do my best to add that section in myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:30, 23 January 2017 (CST))&lt;br /&gt;
:::::Minor, off-topic question: do you know how the information for quote boxes is organized? I&#039;d like to customize the colors for each character, but for now I&#039;m stuck with the grey set up.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:40, 4 February 2017 (CST))&lt;br /&gt;
::::::Okay, so I just fixed the bgcolor parameter on [[Template:quote]], so you can now color them to your hearts content. Hope that helps :)&lt;br /&gt;
{{quote|style=3|quote=[[User:Follower of Light]] is awesome.|source=[[User:TheCodingGamer]]|bgcolor=ff9}}&lt;br /&gt;
&lt;br /&gt;
::::::Also, sorry I haven&#039;t gotten the DQ8 template done yet. I&#039;ve been really busy with life, and so I have a half finished copy on my desktop making me feel extremely guilty. I&#039;ll try to wrap it up ASAP. Also, if you happen to have a convenient list of which spells and skills fall into which resistances, that&#039;d be great. Otherwise I&#039;ll just scour the FAQ you gave me. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 19:20, 5 February 2017 (CST)&lt;br /&gt;
:::::::Code, you&#039;re a saint. Don&#039;t feel guilty about a thing, &#039;&#039;&#039;everyone&#039;&#039;&#039; has real life obligations they need to handle first and foremost. Besides, there isn&#039;t a quota editors need to meet each week or anything. Thanks so much for helping out with the quotation boxes--all I need to do now is find the list of colors and their assigned codes. Gah, trying to figure things like that out is my least favorite part of all this. Ever feel like Indiana Jones plumbing the depths of an ancient crypt when you peruse the older bits of a wiki?&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the spells and skills for each resistance marker:&lt;br /&gt;
:::::::*Fire = Frizz, Frizzle, Kafrizzle, Sizz, Sizzle, Kasizzle, Flame Slash, Firebird Throw, Big Banga, Magic Burst, Pit of Fire, Arena of Flames, fire breath skills&lt;br /&gt;
:::::::*Ice = Crack, Crackle, Kacrackle, ice breath&lt;br /&gt;
:::::::*Blast = Bang, Boom, Kaboom, Shining Shot, Starburst Throw&lt;br /&gt;
:::::::*Wind = Woosh, Swoosh, Kaswoosh, Axes of Evil, Typhoeus&#039; Maul, Wind Sickles, Thin Air, Pink Typhoon, Pearly Gates,&lt;br /&gt;
:::::::*Lightning = =Zap, Kazap, Lighting Storm, Gigaslash, Gigagash, Gigathrow&lt;br /&gt;
:::::::*Strike/Stone = Knuckle Sandwich, Stone&#039;s Throw, Boulder Toss, Clean Sweep, Power Throw, Super Throw, Swing Both Ways, Serpent&#039;s Bite, Monster Mia (Mazin summon)&lt;br /&gt;
:::::::*Army = Golden Oldies, Fire in the &#039;Ole, Monster Mia (sabercat pride), Dosh Toss,&lt;br /&gt;
:::::::*Death = Assassin&#039;s Stab, Sudden Death, Needle Shot, Needle Rain, Grim Reaper, Grimmer Reaper, Death Dance, Whip Whack, Whack, Thwack, Kathwack, Kamikazee&lt;br /&gt;
:::::::*Sleep = Snooze, Kasnooze, Sandman&#039;s Arrow&lt;br /&gt;
:::::::*Blinding = Dazzle, Flower Shower&lt;br /&gt;
:::::::*Fizzle = Fizzle&lt;br /&gt;
:::::::*Fuddle = Fuddle, Kafuddle, Sexy Beam, Hypno Whip&lt;br /&gt;
:::::::*Sap = Sap, Kasap, Helm Splitter, Morrie&#039;s shield breaker&lt;br /&gt;
:::::::*MP absorption = Drain Magic (Cherub&#039;s arrow and Seraph&#039;s arrow ignore DM resistances)&lt;br /&gt;
:::::::*Poison = Toxic Dagger, Toxic Sword&lt;br /&gt;
:::::::*Ban dance = ban dance&lt;br /&gt;
:::::::*Stun = War Cry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, Blow Kiss (causes paralysis but uses the stun resistance), Feel the Beat&lt;br /&gt;
:::::::*Paralysis = Parallax, Whiplash, Lashings of Love, Angel eyes, Charming Look,&lt;br /&gt;
&lt;br /&gt;
== In that I don&#039;t end up pestering you every week ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know of an adequate user manual on how to create templates, alter box color, and generally more easily change the style of something? I realize that&#039;s a much more hefty request than what I usually burden you with, but its about time I learn to do these things on my own and not place undue stress upon yourself. I&#039;ve got several ideas on how to improve the presentation of the site, but I lack the actual knowledge to implement them.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:46, 7 March 2017 (CST))&lt;br /&gt;
&lt;br /&gt;
:Unfortunately a universal guide for this stuff essentially non-existent. I had to just teach myself through trial and error, but it helped that I had a background in computer science. However if you really want to take the time, I recommend you look into the basics of HTML. [http://www.quackit.com/html/tutorial/ Here&#039;s a good tutorial to start with.] Once you learn how the tags work then you&#039;d probably only need to read the section on tables (since nothing else applies to the wiki.) From there you could look at the basics of CSS for styling things. It&#039;s once you get to the wiki markup that things get really messy. Overall it&#039;s a pain no matter what! And remember, feel free to start work on something, and if you get stuck midway I&#039;d be more than happy to help out. Besides you&#039;ll probably learn more from experience anyways :)&lt;br /&gt;
&lt;br /&gt;
:Also, I&#039;ve finished the DQ8 template, but I haven&#039;t documented it or added the spell/skills list for each resistance. If I can I&#039;ll post a rough cut today and you can consider it to be in beta. It should be usable, and I&#039;ll update slowly, but it can already start appearing for some monsters.&lt;br /&gt;
&lt;br /&gt;
:Also has there been any luck contacting the admins? The problem with image uploads and the news feed seems to be beyond the reach of users like me, so unless we can bring it to their attention there&#039;s nothing we can really do.&lt;br /&gt;
[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:47, 9 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve sent out an email to Woodus asking for assistance, so here&#039;s hoping things happen soon. Been a bit of a long day today but I&#039;ll check out the guides as soon as I can. I&#039;ve no true knowledge of computing at all, but crash courses tend to be fun more often than not. I&#039;m certain the beta version of 8&#039;s template is more than up to snuff, and if I can I&#039;ll add in the missing data bits. Thanks again for everything TCG! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:16, 9 March 2017 (CST))&lt;br /&gt;
:::Woodus responded and says he&#039;s sent PMs and emails to both Zenithian and Flyingragnar, and will respond again once they get back to him. Shouldn&#039;t take too much longer.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:51, 11 March 2017 (CST))&lt;br /&gt;
::::Awesome. It&#039;d be nice to have admins running this place again. :) Anyways, I finally &#039;&#039;finished&#039;&#039; the [[Template:DQ8Enemy|DQ8 Enemy template]]. It&#039;s a pretty rough cut, and I&#039;m sure there&#039;s a bug or two still in it, but you should be able to start using it. Just let me know if anything&#039;s wrong with it, or if you don&#039;t like the design. Also, I&#039;ll slowly add the list of spells/skills for each resistance, so don&#039;t fret there. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 13 March 2017 (CDT)&lt;br /&gt;
:::::Beat you to it =P. I removed the asterisk marks for the handful of statuses that only have one skill/spell to inflict them on the principal of redundancy. No word yet from Woods, but its still early in the week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:07, 14 March 2017 (CDT))&lt;br /&gt;
::::::You&#039;re just too good, Follower! Thanks for that. :) Keep me posted on the hunt for the admins! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:02, 14 March 2017 (CDT)&lt;br /&gt;
:::::::Would you mind if I removed the logo images from the enemy templates? Its a wonderful touch, but they keep clashing with info boxes and require large amounts of space to compensate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 06:55, 28 March 2017 (CDT))&lt;br /&gt;
::::::::Yeah, go ahead my friend. I trust your judgement over mine. :) Just curious though, what do you mean by clashing with infoboxes? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:23, 28 March 2017 (CDT)&lt;br /&gt;
:::::::::If the infobox is directly above the enemy template, then the game&#039;s logo is pushed down and covers whatever is directly beneath it, such as agility in 8&#039;s case.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 1 April 2017 (CDT))&lt;br /&gt;
::::::::::Dang, I&#039;m missing them more than I thought I would :( lol Do you remember any specific articles the problem occurred on? Would they work on the left side by, or in place of the monster name and kanji? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:35, 2 April 2017 (CDT)&lt;br /&gt;
:::::::::::It happens on any article in which an infoboxe appears above a template. Conducting a quick experiment on blue fang&#039;s page, I&#039;m seeing that its everything in the first layer (name, kanji, romanji) that&#039;s being pushed down and not just the logo. The sprite box is unaffected, and that leads me to assume that its just the coding for the three name spaces and the logo that needs looking into, in that they&#039;re missing the &amp;quot;hard-set&amp;quot; definitions the lower sections have if that makes any sense.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:31, 2 April 2017 (CDT))&lt;br /&gt;
::::::::::::Duly noted and I&#039;ll look into it. It doesn&#039;t seem to be a huge issue site wide, but hopefully I can find a solution that&#039;ll prevent this from happening (and maybe keep the logos.) I&#039;ll see what I can do. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:58, 3 April 2017 (CDT)&lt;br /&gt;
:::::::::::::I must thank you personally for uploading my images and transforming them into beautiful transparencies (I&#039;ll admit at first, I was a little nervous). You are aiding in keeping this Wonderful Wiki alive, while some of  us have important matters to attend to. Again, keep up the excellent work! And I shall return, when the time is right. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 13 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Image problem ==&lt;br /&gt;
&lt;br /&gt;
Re: security certificates.  Agreed.  I&#039;m not sure how much I can do about that at the moment.  The site currently runs on shared hosting from hostgator.  I&#039;m not sure if there is a way to install a certificate from somewhere that generates them for free or not.  Hostgator may be enforcing that we would have to pay to do that.  I&#039;ll make a note to investigate.  For the record, nothing about how the site operates in terms of security has changed, we just haven&#039;t upgraded to use certificates yet. &lt;br /&gt;
&lt;br /&gt;
Re: Uploads.  You might try adding the purge parameter to the URL to see if that helps clear the cached images faster.  See [https://www.mediawiki.org/wiki/Manual:Purge Manual:Purge].  The problem with the log outs will still happen on any page that you visit which ends with a file ending.  It actually doesn&#039;t really log you out, it is just the cookie information is not processed so it thinks you are just a regular visitor instead of someone logged in.  I&#039;m not sure I can do much about that yet or not.  My first effort on the rewrite rule was to see if I can trick the webserver into thinking the pages didn&#039;t actual end with file endings.  However after that didn&#039;t succeed, I feel back on having it redirect the user to a page that would actually work instead.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t have control over how they administer PHP rules for the server because we are on shared hosting.  I&#039;ll see if I can find out more about why the policy changed at some point since this was not an issue until recently.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 21:54, 16 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Re: Random Page.  You&#039;re right!  I had not seen that before.  It is broken for me too and always goes to the same page.  I&#039;m not sure what would be causing that.  I will look into it. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 20:36, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
TheCodingGamer, I need your talents to get rid of those green backgrounds for me! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:25, 19 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the bug you&#039;re referring to?==&lt;br /&gt;
One I&#039;m aware of is that if you go back to reedit a page immediately, there seems to be no signs of one&#039;s recent additions.  Though I get around it by refreshing on that particular page. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:41, 10 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Burning Down the House?==&lt;br /&gt;
You said you&#039;ve been &amp;quot;juggling a lot these past few months that it&#039;s felt good to do even the smallest edits&amp;quot;. I&#039;ve been doing more of a &amp;quot;guardian angel&amp;quot; thing. And I love the DQ series and this wiki so very much, I&#039;ve got to pop in now and again just to see what&#039;s new and to make sure this &amp;quot;house&amp;quot; does not &amp;quot;catch fire&amp;quot; because of some idiot. It&#039;s happened to me before. PAX. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:50, 17 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The next bestiary project ==&lt;br /&gt;
Now that I&#039;ve got 8&#039;s monsters taken care of (bloody took me long enough), which band of of beasties would you like for me to fill out next? You&#039;re doing the hardwork by coding, so by all means you should be allow do decide which one gets the taxonomical treatment!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:41, 25 July 2017 (CDT))&lt;br /&gt;
:Sorry for the late reply, friend. The tiny number of contributions I&#039;ve made in recent times is rather pitiful, but you know how busy things can get. Anyways, perhaps now that the more modern realeases (VII &amp;amp; VIII) are done, we should focus on the slightly older titles. Considering IV and V are frequently recommended as starting points (at least from what I&#039;ve seen), I say that&#039;d be a good area to work on. Give me a reference and I&#039;ll whip up those templates as soon as I can. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Also, this seems like the perfect time to bring up a point I&#039;ve been wanting to discuss for a while. As it currently stands, all variants of a monster are placed into a single article (e.g. [[dracky]], [[drackolyte]], [[drackyma]], [[drackmage]] are all found on the article [[dracky]]) While this works for monsters with few appearances and variants it can get messier with others. It causes articles like [[slime]] to be unnecessarily long, as well as causing all of the titles and headings for the variants to be one level deeper than they normally would. My idea was that we&#039;d go back to breaking each variant-monster into individual articles, but to keep the idea of variants intact I was thinking we could modify [[Template:Monster Infobox]] to include a section labeled &amp;quot;Variants&amp;quot;, and there a small list could cross-reference all of them. It&#039;d be cleaner for both readers and editors. What do you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyways, we just gotta keep working I guess. I can&#039;t believe how much this site is improving everyday! Lots of work on the horizon, but at least we have a year until XI drops on us! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:34, 3 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I started combining the pallet swaps with the original monsters&#039; pages to try and prevent &amp;quot;hollow&amp;quot; pages from popping up here and there, where its just the monster info box and a stat dump. I&#039;ll admit the slime page did become pretty bloated though--maybe the old collapsing tab our paragraph reveal button would help things look a little cleaner? Now that I&#039;ve put more of your data templates up I&#039;m going to start combining pages again, but none of them should be anywhere close to how big the slime became. I will keep an eye out for the problem though and experiment with a few of the above methods to see if it doesn&#039;t keep things tidy.&lt;br /&gt;
&lt;br /&gt;
::As for the monster data, we&#039;re actually in luck! 3 and 4 are very consistent with elements and monster stats, with the only differences being that 3 lumps frizz, sizz, fire breath, and bang damage into a single fire element when 4 only combines sizz and breath, and that 3 also has an element for deceleratle resistance. 5 is a little more complex, having elements for poison, stun, and recruitment rates. Beyond that, all three are the standard elements and stats like in 2 and 8. If you need any help at all though, just say the word! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:46, 5 August 2017 (CDT))&lt;br /&gt;
:::Alright, thanks for the breakdown. Sounds easy enough. I guess I&#039;ll start with 3, and go from there. I&#039;ll try getting on those ASAP. Keep up the good work! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:57, 8 August 2017 (CDT)&lt;br /&gt;
:::Now that 3&#039;s bestiary is finished, save for the gbc exclusive monsters, I&#039;m going to shift gears for a bit and focus on pulling an Icy and adding some sprites to the wiki in between fusing monster pages. I&#039;d like to add the ds icons for equipment as well for your tables, but I don&#039;t know how to actually &#039;&#039;add&#039;&#039; them to the coding in the first place. Once I get that figured out I can go nuts and mass upload the zenithian trilogy for you, along with whichever set of sprite art you&#039;d deem appropriate for the other titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:51, 15 December 2017 (EST))&lt;br /&gt;
::::Sounds good, my friend! :) As for the format for adding icons, it&#039;s all automatic if they&#039;re uploaded in the right filename format. I&#039;ve documented it [[Template:Icon|here]]. Hope it makes sense. Just let me know if any issues popup.&lt;br /&gt;
&lt;br /&gt;
::::As for me I&#039;m wrapping up DQ1&#039;s items and equipment, and I&#039;m trying to figure out where to focus next. I think it would be nice to get a headstart on some of the 2018 releases like DQ11 or Builders on Switch, that way fans can find (at least some) useful information day one. Problem is I haven&#039;t touched either, so I&#039;ll need a really good guide. Any thoughts are welcome. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:55, 18 December 2017 (EST)&lt;br /&gt;
:::::Uploaded a few icons as an experiment and didn&#039;t see them apply to the templates so I&#039;m assuming it&#039;s a time thing and I haven&#039;t waited long enough yet. I lack a ps4 myself so I haven&#039;t been able to get deep into builders or heroes outside of playthrough footage, but in the former&#039;s case it seems that all a template would need is construction materials required, location(s), and durability. Food &#039;&#039;might&#039;&#039; deserve a template, but everything about those items could just as easily be conveyed in a paragraph since they have to be intuitive by default. As for a guide [https://www.gamefaqs.com/ps4/178200-dragon-quest-builders/faqs/73983| this] one looks pretty handy!&lt;br /&gt;
&lt;br /&gt;
:::::Regarding Eleven I&#039;m afraid my sources haven&#039;t datamined it as thoroughly as I&#039;d like just yet--Sword &amp;amp; Magic has only just begun to catalog equipment and items and D-navi is still polishing up their bestiary. Hopefully things will clear up in time for the western release, but even if they haven&#039;t we&#039;ll still be able to cut our way through the fog of ignorance the good old fashioned way.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:53, 21 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::Yeah, icons should take a while to appear because of template needing to refresh or something. If they&#039;re still not working let me know. Also, don&#039;t worry too much about sizing options and such. I can resize/reupload any that are too big or have too much margin.&lt;br /&gt;
&lt;br /&gt;
::::::Well, that&#039;s to be expected with DQ11. Considering we don&#039;t even have a date yet, I&#039;ll just let that one sit. In the meantime I think I&#039;ll focus on Builders. Between the link you gave me, and a $10 guide I ordered I should be able to whip something up. I&#039;ll buy the game on Switch when it comes out, so I&#039;ll also be able to document as I play soon. In the meantime, I&#039;ll also keep at the cleanup. There&#039;s still a lot of articles in need of shop templates and sprites. Glad we&#039;re heading into 2018 with a full-plate! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:25, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::Silver shield and iron axe popped in after an hour, so the system looks good thus far even if I&#039;m slightly annoyed the latter is a little large. I&#039;ll be snagging Builders as well when it comes out so we&#039;ll both have notes to compare on that one, and it should all come along fairly smoothly since there isn&#039;t a lot of number crunching behind the scenes. I&#039;ll finish up with the zenithian icons soon and start implementing shop templates once I finally get around to combining monster pages--which would be happening much quicker if I didn&#039;t have the occasional spergout over empty articles like the legerdemantle. We&#039;re going to be busy for sure in 2018, but the site looks better every day thanks to us. And hey, at least we&#039;re not working on a series like &#039;&#039;Romancing SaGa&#039;&#039;; we&#039;d be so lost in the dark not even the spere of light would save then!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:19, 23 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
== Site Feedback ==&lt;br /&gt;
Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:51, 1 October 2017 (EDT)&lt;br /&gt;
:Thanks! I&#039;ll definitely report any issues I come across. Also, sorry I haven&#039;t been as active recently. I&#039;ll try to find time to keep working on this awesome site! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:36, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick question about your spell animations template ==&lt;br /&gt;
I managed to find some videos showcasing every iteration of the main attack spells and have already turned the sizz line into a series of gifs, but I can&#039;t quite get the test copy to fit properly in your template&#039;s dimensions. On a side note, I slowed the footage down to a third so the finer details could be more easily seen--it&#039;s not the site acting buggy or anything. &lt;br /&gt;
Also, did I ever link you to Gilder&#039;s translations of the zenithian bestiaries? His pdfs are a direct copy of the data on sword and magic so they&#039;d be much easier to reference than forcing you to wrestle with google translate again. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:08, 8 January 2018 (EST))&lt;br /&gt;
:Hm, could you give me a reference to look at? If you&#039;d like you could implement it on the [[Sizz]] article, and we&#039;ll just fix it. Is the error coming from being unable to resize the image as it is embedded, or is it being unable to crop it before the upload? If you&#039;d link me the footage, I could just crop it in Sony Movie Studio real quick to remove the black bars and watermarks on the side, then repost it for you to use.&lt;br /&gt;
&lt;br /&gt;
:Also yes, awesome. I&#039;ll definitely take those, and any other, guides you&#039;ve got. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:41, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Testing the gif out at 300px shows it can get close to the sizes of the original three windows, but it&#039;s width extends beyond the white background too much to mesh properly . I appreciate you offering to cut out the water marks and bars, but please allow me to crop the actual gifs-- can&#039;t keep piling work onto you when I&#039;ve got an early winter free period I can fill with productivity. As for the clips themselves, here we go;&lt;br /&gt;
::Sizz: https://www.youtube.com/watch?v=-iojlWf3gek&lt;br /&gt;
::Frizz: https://www.youtube.com/watch?v=fOTr-SBL1Ok&lt;br /&gt;
::Crack: https://www.youtube.com/watch?v=BImLJwmY5h8&lt;br /&gt;
::Bang: https://www.youtube.com/watch?v=W4-XHSwjDSU&lt;br /&gt;
::Woosh: https://www.youtube.com/watch?v=KjjBvYejlw0&lt;br /&gt;
::Zap: https://www.youtube.com/watch?v=YpWZXAZLQp4&lt;br /&gt;
::Zam: https://www.youtube.com/watch?v=EiPcJusP1OA&lt;br /&gt;
::I don&#039;t want to shove too much in your face at once so lets skip the skills for now. As for the zenithian bestiaries, saint gilder is here to help us out;&lt;br /&gt;
::Violent Russian: https://drive.google.com/file/d/0By71FF2itqqlQU1UdEZJQkx0Sk0/view&lt;br /&gt;
::Dating simulator: https://drive.google.com/file/d/0By71FF2itqqlaUtBWGU2ckl1bEE/view&lt;br /&gt;
::Shin Godzilla: https://drive.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/view&lt;br /&gt;
::VI&#039;s looks scary but it&#039;s really the same as the one for VII, give or take a few abilities. I copied your template for the latter and tweaked it to get it out of the way early a while ago, but it&#039;s still interesting to look at and get a glimpse of the developer mindset. As for actual guide scans I can only wish I had those since nicoblog decided to have an aneurysm and delete all of their guide and artbook scans :T([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 03:23, 11 January 2018 (EST))&lt;br /&gt;
:::First off, really sorry it took me so long to sit down and take a look at this. Basically, for 4:3 aspect ratio, you&#039;ll need to crop 107 pixels off each side of the gifs. The maximum width can be 256px, but you can set that in the wiki link. I&#039;ll make a slight adjustment to the template so that it aligns 16:9 footage properly, but if we stick to those dimensions it should work. Again, if you have any questions, just let me know! :)&lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the guides. Can&#039;t believe how nice it is to read and actually be able to understand everything! haha Also, if you&#039;re referring to the English language strategy guides, I have scans of 4, 5, and 9&#039;s, I could send your way if you&#039;d like. Just let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:15, 13 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Took me long enough but I think I&#039;ve got the hang of it now, at least for the cropping bit. It may be slow going but I&#039;ll try to shoot for a branch of spells per day with priority given to the main entries. Once those are done I&#039;ll hopefully have the time to get to the monsters spinoffs. The American guidebooks are very well done, but I meant the Yamato ones--nicoblog used to have 1~8 and a handful of the older spinoff material, like the monster story book. Thankfully Flyingragnar archived a few of them to the Den before the big purge. Still, thanks much for the offer! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:56, 14 January 2018 (EST))&lt;br /&gt;
&lt;br /&gt;
:::::And that should be enough fire to satisfy anyone&#039;s marshmallow munchies. Do you have any requests for the next set I can work on? Also I was fiddling with the version tab template to follow your suggestion on condensing the pages with several pallet swaps, but I can&#039;t seem to get it to blend properly with your work--it just pops up as a series of bullet points and then your templates below.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:41, 18 January 2018 (EST))&lt;br /&gt;
::::::Awesome work, my friend. I can&#039;t believe how much flair those gifs are adding to the site! As far as request go, nothing special. Anything debilitating would be nice, but I&#039;m sure it will all get done eventually. And I really dislike that version tab template. It&#039;s rather fragile (exploding like it did for you) and it can&#039;t be visually stylized, so it&#039;ll always stick out like a sore thumb. My suggestion would be to perhaps just integrate a variants section into the enemy templates. Basically it would host a set of links to all members on the line that and they&#039;d each crosslink each other, allowing quick navigation through the family. I think can even set it up jump to the right section for each game. We wouldn&#039;t even need to break up articles yet, even though I&#039;d prefer it ;) Just an idea, so let me know [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:21, 22 January 2018 (EST)&lt;/div&gt;</description>
			<pubDate>Mon, 22 Jan 2018 19:21:38 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>Bloody hand</title>
			<link>https://dragon-quest.org/w/index.php?title=Bloody_hand&amp;diff=112198</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bloody_hand&amp;diff=112198</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Bloody hand&lt;br /&gt;
|image=[[File:BloodyHandArt.png|270px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ブラッドハンド&lt;br /&gt;
|romanji=Gragoopi&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bloody hand&#039;&#039;&#039; (formerly &#039;&#039;Graboopi&#039;&#039; &amp;amp; &#039;&#039;Gragoopi&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest II]]&#039;&#039;, it is a red variant of the [[muddy hand]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The bloody hand appears much like the muddy hand, though its red appearance lends to the possibility that it is composed of blood. Much like their earthy alternates, bloody hands usually summon more of their kind into battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Bloody hand&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|nes-sprite=[[image:Bloodyhand DQII NES.gif]]&lt;br /&gt;
|nes-hp=60&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=38&lt;br /&gt;
|nes-gold=30&lt;br /&gt;
|nes-attack=72&lt;br /&gt;
|nes-defense=24&lt;br /&gt;
|nes-agility=49&lt;br /&gt;
|nes-spells=Call for help&lt;br /&gt;
|nes-locations=&lt;br /&gt;
|nes-item=[[Copper sword]] ({{fraction|1|8}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|1|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|1|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|4|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|7|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ2-SNES-BLOODY-HAND.png]] [[File:DQ2-GBC-BLOODY-HAND.png]]&lt;br /&gt;
|remake-hp=60&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=48&lt;br /&gt;
|remake-gold=30&lt;br /&gt;
|remake-attack=65&lt;br /&gt;
|remake-defense=24&lt;br /&gt;
|remake-agility=49&lt;br /&gt;
|remake-spells=None&lt;br /&gt;
|remake-locations=&lt;br /&gt;
|remake-item=[[Copper sword]] ({{fraction|1|8}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|1|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|2|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|2|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Bloody Hand&lt;br /&gt;
|image = [[image:gragoopi.gif]]&lt;br /&gt;
|game = Dragon Quest IV&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 347&lt;br /&gt;
|gold = 50&lt;br /&gt;
|droppedItem = [[Gold bracer]]&lt;br /&gt;
|bestiaryNumber = 153&lt;br /&gt;
|description = This monster is only in the DS remake&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Bloody hand&lt;br /&gt;
|image = [[image:gragoopi.gif]]&lt;br /&gt;
|game = Dragon Quest VI&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 150&lt;br /&gt;
|attack = 112&lt;br /&gt;
|defense = 88&lt;br /&gt;
|agility = 96&lt;br /&gt;
|experience = 83&lt;br /&gt;
|gold = 37&lt;br /&gt;
|droppedItem = [[Pretty betsy]]&lt;br /&gt;
|bestiaryNumber = 103&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Gragoopi.gif]]&lt;br /&gt;
|name=Bloody Hand&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=185&lt;br /&gt;
|mp=50&lt;br /&gt;
|attack=125&lt;br /&gt;
|defense=60&lt;br /&gt;
|agility=112&lt;br /&gt;
|experience=141&lt;br /&gt;
|gold=50&lt;br /&gt;
|droppedItem=Kerplunk Bracelet (1/4096)&lt;br /&gt;
|skills=Call for Help (Bloody Hand) &amp;lt;br&amp;gt; Call for Help (Well Wisher)&lt;br /&gt;
|spells=[[Crack]]&lt;br /&gt;
|family=[[Undead family|undead]]&lt;br /&gt;
|bestiaryNumber=169&lt;br /&gt;
|captureRate=[[Animal Magnetism|{{fraction|1|128}}]]&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Dune &amp;lt;br&amp;gt; Mezar &amp;lt;br&amp;gt; Labres&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;Bloody Hand&#039;&#039;&#039; can be found in the [[Dune]] region in Disc 2, the [[Mezar]] region in Disc 2, the [[Labres]] region in Disc 2, and under the [[Sphinx]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[image:DQVIII PS2 Bloody hand.png]]&lt;br /&gt;
|hp=192&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=146&lt;br /&gt;
|gold=17&lt;br /&gt;
|attack=159&lt;br /&gt;
|defense=123&lt;br /&gt;
|agility=102&lt;br /&gt;
|bestiaryNumber=196&lt;br /&gt;
|family=[[Undead family|Undead]]&lt;br /&gt;
|description=Nightmarish creatures born from blood split on killing fields. They plunge battlefields into turmoil by beckoning other monsters into the fray.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for help&lt;br /&gt;
|locations=[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Gold ring]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=50%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=50%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Bloody hand&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQB Bloody Hand.png|62px]]&lt;br /&gt;
|final-chapter-hp=51&lt;br /&gt;
|final-chapter-attack=22&lt;br /&gt;
|final-chapter-defense=4&lt;br /&gt;
|final-chapter-items=[[Sludgestone]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Muddy hand]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Gragoopi.gif|DQ4 (DS), DQ6 (DS), DQ7 (PSX)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Tue, 16 Jan 2018 21:11:14 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bloody_hand</comments>
		</item>
		<item>
			<title>File:DQB Bloody Hand.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQB_Bloody_Hand.png&amp;diff=112197</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQB_Bloody_Hand.png&amp;diff=112197</guid>
			<description>&lt;p&gt;TheCodingGamer: TheCodingGamer uploaded a new version of File:DQB Bloody Hand.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;br /&gt;
[[Category:Dragon Quest Builders official art]]&lt;/div&gt;</description>
			<pubDate>Tue, 16 Jan 2018 21:08:26 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQB_Bloody_Hand.png</comments>
		</item>
		<item>
			<title>Bewarewolf</title>
			<link>https://dragon-quest.org/w/index.php?title=Bewarewolf&amp;diff=112195</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Bewarewolf&amp;diff=112195</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first members of the [[Beast family]] originating all the way back in the seminal title, &#039;&#039;&#039;Bewarewolves&#039;&#039;&#039; are monsters that have recently begun to reappear in the series after a several decade absence.&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Bewarewolf&lt;br /&gt;
|image=[[Image:DQ_Bewarewolf.png|center|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|kanji=リカント&lt;br /&gt;
|romanji=Wolf&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Bewarewolves are humanoid, bipedal wolfmen. Originally coated with blue fur, new versions are seen in a bluish lavender hue instead.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Bewarewolf&lt;br /&gt;
|kanji=リカント&lt;br /&gt;
|romanji=rikanto&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-WOLF.png]]&lt;br /&gt;
|nes-hp=34&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=50&lt;br /&gt;
|nes-gold=16&lt;br /&gt;
|nes-attack=40&lt;br /&gt;
|nes-defense=30&lt;br /&gt;
|nes-agility=21&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= Near [[Rimuldar]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:Bewarewolf DQ SNES.gif]][[File:DQ-GBC-WOLF.png]]&lt;br /&gt;
|remake-hp=34&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=40&lt;br /&gt;
|remake-gold=60&lt;br /&gt;
|remake-attack=40&lt;br /&gt;
|remake-defense=30&lt;br /&gt;
|remake-agility=21&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=Near [[Rimuldar]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
In the 3DS version, bewarewolves appear as special enemies in the Lizard&#039;s Lair DLC tablet. This tablet is themed after the original &#039;&#039;Dragon Quest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Bewarewolf&lt;br /&gt;
|image = [[image:Bewarewolf DQIX DS.png]]&lt;br /&gt;
|game = [[Dragon Quest IX]]&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 255&lt;br /&gt;
|gold = 98&lt;br /&gt;
|hp=87&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=83&lt;br /&gt;
|defense=89&lt;br /&gt;
|agility=77&lt;br /&gt;
|skills=[[Feel the Burn]]&lt;br /&gt;
|family=Beast&lt;br /&gt;
|droppedItem = [[Magic beast hide]] (common, 1/16)&amp;lt;br /&amp;gt;[[Iron claws]] (rare, 1/64)&lt;br /&gt;
|bestiaryNumber = 067&lt;br /&gt;
|locations = [[Slurry Coast]]&amp;lt;br&amp;gt;[[Dourbridge]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=It&#039;s best to bash these baddies quickly, as their tension is turned up a notch every time they take damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&#039;ve come out of retirement to show the poser pups of today that the coolest course is to shut up and get the job done.&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2|Dragon Quest Monsters: Joker 2 Pro]]&#039;&#039;===&lt;br /&gt;
[[Image:Bewarewolf Pelt.png|right|border]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Terry&#039;s Wonderland 3D]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Bewarewolf&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQB Bewarewolf.png|84px]]&lt;br /&gt;
|chapter-2-hp=27 ~ 66&lt;br /&gt;
|chapter-2-attack=15 ~ 20&lt;br /&gt;
|chapter-2-defense=0 ~ 12&lt;br /&gt;
|chapter-2-items=[[Fur]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Scarewolf===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Scarewolf&lt;br /&gt;
|image=[[Image:DQ_Scarewolf.png|center|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|kanji=リカントマムル&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scarewolves&#039;&#039;&#039; (formerly &#039;&#039;Wolflords&#039;&#039;) are brown bipedal wolfmen with gray tunics and boots.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Scarewolf&lt;br /&gt;
|kanji=リカントマムル&lt;br /&gt;
|romanji=rikanto mamuru&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-SCAREWOLF.png]]&lt;br /&gt;
|nes-hp=38&lt;br /&gt;
|nes-mp=6&lt;br /&gt;
|nes-exp=20&lt;br /&gt;
|nes-gold=80&lt;br /&gt;
|nes-attack=50&lt;br /&gt;
|nes-defense=36&lt;br /&gt;
|nes-agility=23&lt;br /&gt;
|nes-spells=[[Fizzle]]&lt;br /&gt;
|nes-locations= Near [[Rimuldar]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:wolflordsnes.gif]]&amp;lt;br&amp;gt;[[Image:Wolflord GBC.png]]&lt;br /&gt;
|remake-hp=38&lt;br /&gt;
|remake-mp=6&lt;br /&gt;
|remake-exp=52&lt;br /&gt;
|remake-gold=60&lt;br /&gt;
|remake-attack=50&lt;br /&gt;
|remake-defense=36&lt;br /&gt;
|remake-agility=23&lt;br /&gt;
|remake-spells=[[Fizzle]]&lt;br /&gt;
|remake-locations=Near [[Rimuldar]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Scarewolf&lt;br /&gt;
|image = [[Image:dq9wolflord.png]]&lt;br /&gt;
|game = [[Dragon Quest IX]]&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 325&lt;br /&gt;
|gold = 126&lt;br /&gt;
|hp=102&lt;br /&gt;
|mp=32&lt;br /&gt;
|attack=94&lt;br /&gt;
|defense=105&lt;br /&gt;
|agility=87&lt;br /&gt;
|skills=[[Feel the Burn]]&lt;br /&gt;
|droppedItem = [[magic beast hide]] (1/8)&amp;lt;br /&amp;gt;[[sacred claws]] (1/64)&lt;br /&gt;
|bestiaryNumber = 081&lt;br /&gt;
|locations = [[Lonely Coast]]&amp;lt;br&amp;gt;[[Bloomingdale]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=They&#039;re not just razor-taloned terrors, their tension also increases every time they&#039;re attacked. Handle with care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They bring out their eye colour by accessorizing matching grey boots and mini-dresses with striking blue belts.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Confusing_Claw.png|right|border]]&lt;br /&gt;
====&#039;&#039;[[Dragon Quest Builders]]&#039;&#039;====&lt;br /&gt;
In this game, Scarewolves drop their mind-altering &#039;&#039;&#039;confusing claws&#039;&#039;&#039; when they are defeated.&lt;br /&gt;
===Tearwolf===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Tearwolf&lt;br /&gt;
|image=[[Image:DQ_Tearwolf.png|center|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|kanji=キラーリカント&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tearwolves&#039;&#039;&#039; (formerly called &#039;&#039;Werewolves&#039;&#039;) are orange bipedal wolfmen with blue tunics and boots.&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Tearwolf&lt;br /&gt;
|kanji=キラーリカント&lt;br /&gt;
|romanji=kirā rikanto&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-TEARWOLF.png]]&lt;br /&gt;
|nes-hp=60&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=40&lt;br /&gt;
|nes-gold=155&lt;br /&gt;
|nes-attack=86&lt;br /&gt;
|nes-defense=70&lt;br /&gt;
|nes-agility=45&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= West of [[Cantlin]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:werewolfsnes.gif]][[File:DQ-GBC-TEARWOLF.png]]&lt;br /&gt;
|remake-hp=60&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=95&lt;br /&gt;
|remake-gold=60&lt;br /&gt;
|remake-attack=80&lt;br /&gt;
|remake-defense=65&lt;br /&gt;
|remake-agility=45&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=West of [[Cantlin]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Tearwolf&lt;br /&gt;
|image = [[image:dq9werewolf.png]]&lt;br /&gt;
|game = [[Dragon Quest IX]]&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 730&lt;br /&gt;
|gold = 140&lt;br /&gt;
|hp=136&lt;br /&gt;
|mp=44&lt;br /&gt;
|attack=121&lt;br /&gt;
|defense=125&lt;br /&gt;
|agility=112&lt;br /&gt;
|skills=[[Feel the Burn]]&lt;br /&gt;
|droppedItem = [[Magic beast hide]] (common, 1/8)&amp;lt;br /&amp;gt;[[Cloak of evasion]] (rare, 1/64)&lt;br /&gt;
|bestiaryNumber = 126&lt;br /&gt;
|locations = [[Snowberia]]&amp;lt;br&amp;gt;[[Snowberian Coast]]&amp;lt;br&amp;gt;[[Hermany]] (high ground)&amp;lt;br&amp;gt;[[Djust Desert]] (high ground)&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Ultimate assassins of the wolf family, their claws are razor-sharp and lightning-fast, and they love to Feel the Burn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Often unable to find food due to severe snow blindless, they&#039;re always famished, and short of fuse as a result.&lt;br /&gt;
|fire = 100&lt;br /&gt;
|ice = 75&lt;br /&gt;
|wind = 100&lt;br /&gt;
|blast = 125&lt;br /&gt;
|earth = 100&lt;br /&gt;
|dark = 100&lt;br /&gt;
|light = 100&lt;br /&gt;
|dazzle = 50&lt;br /&gt;
|sleep = 50&lt;br /&gt;
|death = 50&lt;br /&gt;
|drnmp = 100&lt;br /&gt;
|confu = 75&lt;br /&gt;
|fizzle = 100&lt;br /&gt;
|poison = 50&lt;br /&gt;
|prlyz = 50&lt;br /&gt;
|blunt = 75&lt;br /&gt;
|sap = 100&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
|mrdown = 50&lt;br /&gt;
|charm = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bewarewolf.jpg|Famicom art&lt;br /&gt;
File:DQ Monster Storybook Bewarewolf.png|&#039;&#039;Dragon Quest Monster Storybook&#039;&#039;&lt;br /&gt;
Image:DQI_Hero_getting_whooped_by_bewarewolf.png|&#039;&#039;Dragon Quest&#039;&#039; bewarewolf&lt;br /&gt;
Image:Bewarewolf DQIX DS.png|&#039;&#039;DQ IX&#039;&#039; bewarewolf&lt;br /&gt;
Image:DQ_Scarewolf.png|Scarewolf&lt;br /&gt;
File:DQB Scarewolf.png&lt;br /&gt;
Image:DQ_Tearwolf.png|Tearwolf&lt;br /&gt;
File:DQB Tearwolf.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 06:14:54 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Bewarewolf</comments>
		</item>
		<item>
			<title>File:DQB Bewarewolf.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQB_Bewarewolf.png&amp;diff=112194</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQB_Bewarewolf.png&amp;diff=112194</guid>
			<description>&lt;p&gt;TheCodingGamer: TheCodingGamer uploaded a new version of File:DQB Bewarewolf.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;br /&gt;
[[Category:Dragon Quest Builders official art]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 06:12:49 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQB_Bewarewolf.png</comments>
		</item>
		<item>
			<title>Slime</title>
			<link>https://dragon-quest.org/w/index.php?title=Slime&amp;diff=112193</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Slime&amp;diff=112193</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the enemy&lt;br /&gt;
 |for=the monster class in {{DQ7}}&lt;br /&gt;
 |see=Slime (Class)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Slime&lt;br /&gt;
|image=[[File:DQ_Slime.png|250px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|スライム|slime}}&lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|firstappear={{DQ}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;slime&#039;&#039;&#039; is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in the original &#039;&#039;[[Dragon Quest|Dragon Quest]]&#039;&#039;, slimes have since become the series&#039; mascot due to their popularity and iconic qualities. The basic slime has been in every &#039;&#039;Dragon Quest&#039;&#039; game to date.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The slime is known for its onion/rain droplet shape, round eyes, and goofy, toothless smile; the former two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever encounters in a battle. However, starting with &#039;&#039;Dragon Quest IV&#039;&#039;, there will occasionally be stronger slimes that can call on others of their kind; they may form a [[king slime]] when eight gather and starting in &#039;&#039;Dragon Quest IX&#039;&#039; three slimes may join to form the [[slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, slimes have been domesticated into pets and others have gained the ability to speak the human language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;human&#039;&#039;, and &#039;&#039;slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Main Series Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations= Near [[Tantegel]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]]&lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells&lt;br /&gt;
|remake-locations=Near [[Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|nes-sprite=[[Image:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Middenhall]]&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[Image:SLIME_GBC.gif]]&lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Middenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|bestiaryNumber=1&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ3-SNES-SLIME.png]] [[File:SLIME GBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 2&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Burland]] outskirts&amp;lt;br&amp;gt;[[Strathbaile Burrow]]&amp;lt;br&amp;gt;[[Strathbaile]] outskirts (chapter 1)&amp;lt;br&amp;gt;[[Lakanaba]] outskirts&amp;lt;br&amp;gt;[[Casabranca]] outskirts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[Image:SLIME_-_DW1,2,3,4_-_NES.png‎]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ4-PSX,NDS-SLIMIFICATION.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image =  [[File:DQ4-PSX,NDS-SLIMIFICATION.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 40&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = ??&lt;br /&gt;
|defense = 30&lt;br /&gt;
|agility = 15&lt;br /&gt;
|experience = 3&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Call for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Havre Léon]] outskirts (chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime DQV PS2.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ5-NDS-SLIME.png]] [[File:DQ5-NDS-SLIME-MUGSHOT.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 7&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 7&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 1&lt;br /&gt;
|gold = 1&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:Slime DQV PS2.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = PS2&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 53&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 53&lt;br /&gt;
|defense = 35&lt;br /&gt;
|agility = 56&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
|locations=[[Dominicus&#039; Dominion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 12&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 4&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Herb]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 9&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 14&lt;br /&gt;
|defense = 13&lt;br /&gt;
|agility = 4&lt;br /&gt;
|experience = 5&lt;br /&gt;
|gold = 3&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber=15&lt;br /&gt;
|locations=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slimification&lt;br /&gt;
|image = [[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 150&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 105&lt;br /&gt;
|defense = 72&lt;br /&gt;
|agility = 86&lt;br /&gt;
|experience = 24&lt;br /&gt;
|gold = 18&lt;br /&gt;
|droppedItem = [[Slime Armor]]&lt;br /&gt;
|skills = Calls for help&lt;br /&gt;
|spells = [[Slimification]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate={{fraction|1|4}}&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy]]&amp;lt;br&amp;gt;[[Grondal]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime 1:8&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=100&lt;br /&gt;
|exp=&lt;br /&gt;
|gold=&lt;br /&gt;
|attack=58&lt;br /&gt;
|defense=35&lt;br /&gt;
|agility=30&lt;br /&gt;
|tameRate={{fraction|1|32}}&lt;br /&gt;
|bestiaryNumber=229&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Call for Help&amp;lt;br&amp;gt;[[King slime|Fusion]]&lt;br /&gt;
|locations=[[Wetlock]]&amp;lt;br&amp;gt;[[Providence]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|4096}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:SLIME_-_DQ8.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|description=A well-known monster commonly encountered throughout the world. Quite intelligent. Some have even managed to learn the human tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of slimes, but all share the same bestiary entry and item drops. The ones near [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]] will call in reinforcements and attempt to form a [[Slime stack]]; likewise those near [[Bloomingdale]] will attempt to form a [[King slime]]. Occasionally, the slimes that form the slime stack might call on too many slimes, to a maximum of five, and won&#039;t be able to form the stack until they are down to three.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Normal)&lt;br /&gt;
|image = [[File:Slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Angel Falls]], [[The Hexagon]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Slime (Newid Isle)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 55&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 48&lt;br /&gt;
|gold = 16&lt;br /&gt;
|attack=42&lt;br /&gt;
|defense=48&lt;br /&gt;
|agility=80&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]], [[Tower of Trades]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;{{Enemy&lt;br /&gt;
|name = Slime (Bloomingdale)&lt;br /&gt;
|image = [[Image:DQ9SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 76&lt;br /&gt;
|mp = 4&lt;br /&gt;
|experience = 72&lt;br /&gt;
|gold = 24&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=65&lt;br /&gt;
|agility=128&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (common, 1/8)&amp;lt;br&amp;gt;[[Slimedrop]] (rare, 1/16)&lt;br /&gt;
|bestiaryNumber=001&lt;br /&gt;
|description = &#039;&#039;Slimes are common monsters that are found all over the world. Their simple yet lovable form attracts many admirers.&#039;&#039;&amp;lt;br&amp;gt;(extended) &#039;&#039;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&#039;&#039;&lt;br /&gt;
|locations = [[Bloomingdale]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters series==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
A slime is the first monster the player has on their team, that particular slime having once been the pet of the previous king of GreatTree.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:Slime DQM GBC.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 2/5&lt;br /&gt;
|mp = 4/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 5/5&lt;br /&gt;
|spells = [[Fireball]], [[Radiant]], [[Mega Magic]]&lt;br /&gt;
|family = [[Slime Family]]}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
The slime reprises its role as the first monster owned by the player, this one being Slash, a slime that traveled with Cobi and Tara&#039;s family to GreatLog.&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = Left&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Warrior Monsters 2]]&#039;&#039;&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 6/10&lt;br /&gt;
|attack = 5/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[Firebal]], [[Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|family = [[Slime family|Slime]]&lt;br /&gt;
|locations = You cannot conventionally breed a Slime, you can only breed two slime together to create a stronger Slime.}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
As was the case with the previous two titles, the slime is once again the starting monster.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
In a break from tradition, the slime is &#039;&#039;not&#039;&#039; the first monster given to the player, who is instead offered a choice of either a [[platypunk]], [[mischievous mole]], or [[dracky]]. The slime does appear on the first island inhabited by wild monsters that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild monster encountered in the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Slimes are the first monsters encountered in the game aside from the ones that the player has to choose from at the start of the game. The slime is a measly Rank F monster.&lt;br /&gt;
Slimes, when synthesised over level twenty, create a &#039;&#039;&#039;Slime X&#039;&#039;&#039;. Two level fifty Slime X&#039;s make a &#039;&#039;&#039;Slime XY&#039;&#039;&#039;.&lt;br /&gt;
{{Enemy &lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = None&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 540&lt;br /&gt;
|mp = 360&lt;br /&gt;
|attack = 500&lt;br /&gt;
|defense = 510&lt;br /&gt;
|agility = 470&lt;br /&gt;
|wisdom = 490&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = None&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
-----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 780&lt;br /&gt;
|mp = 630&lt;br /&gt;
|attack = 730&lt;br /&gt;
|defense = 770&lt;br /&gt;
|agility = 740&lt;br /&gt;
|wisdom = 740&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Tactical Trooper&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Fire Breath Reflect&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross &amp;lt;br&amp;gt; Treepidation &amp;lt;br&amp;gt; Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Sabotage 50%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[Image:DQMJ2SLIME.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = Spears &amp;lt;br&amp;gt; Whips &amp;lt;br&amp;gt; Claws &amp;lt;br&amp;gt; Staffs&lt;br /&gt;
|traits = Critical Massacre &amp;lt;br&amp;gt; Zapmeister &amp;lt;br&amp;gt; Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = Zam Weak &amp;lt;br&amp;gt; Drain Weak &amp;lt;br&amp;gt; Decel Weak &amp;lt;br&amp;gt; Zap 50% &amp;lt;br&amp;gt; Fizzle 50% &amp;lt;br&amp;gt; Sag 50% &amp;lt;br&amp;gt; Dazzle 0% &amp;lt;br&amp;gt; Sabotage 0%&lt;br /&gt;
|family = [[Slime family]]&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other games==&lt;br /&gt;
[[Image:Blue_Goo.png|right|border]][[Image:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|64px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===She-slime===&lt;br /&gt;
{{Monster Infobox | style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|title=She-slime&lt;br /&gt;
|image=[[File:SheSlimeArt.png|240px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=Suraimubesu&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;She-slime&#039;&#039;&#039; (originally &#039;&#039;Red Slime/RedSlime&#039;&#039;) is the first pallet swap monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest ]]&#039;&#039; series. Introduced in the [[Dragon Quest|very first game]], they are basically reddish, ever-so-slightly-stronger slimes.&lt;br /&gt;
&lt;br /&gt;
Despite the name, the scarlet slimes&#039; sexes are as ambiguous as those of regular slimes. The change from red slime may be on account that their modern depictions; with more shades available to them than what the graphical limitations of the NES allowed, the globs are more of an orange shade than red. According to some games, the she-slimes are a different color than ordinary slimes due to an uncommon genetic mutation; this relative rarity has led them to be referred to as &amp;quot;don&#039;t-often-see-slimes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=She-slime&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=suraimubesu&lt;br /&gt;
|nes-sprite=[[Image:She-slime_DQ_NES.png]]&lt;br /&gt;
|nes-hp=4&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=3&lt;br /&gt;
|nes-attack=7&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=4&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-SHE-SLIME.png]] [[image:REDSLIMEGBC.gif]]&lt;br /&gt;
|remake-hp=4&lt;br /&gt;
|remake-mp=&lt;br /&gt;
|remake-exp=2&lt;br /&gt;
|remake-gold=4&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=4&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest III]]&#039;&#039;====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=She-slime&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=105&lt;br /&gt;
|sprite=[[Image:She-slime_DQ_NES.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=6&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=11&lt;br /&gt;
|gold=3&lt;br /&gt;
|attack=18&lt;br /&gt;
|defense=6&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tantegel Castle|Tantegel]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[file:Sheslime3snes.png]]&amp;lt;br&amp;gt;[[image:REDSLIMEGBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IV]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[image:redslime.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = NES&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = PSX&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber = 018&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 10&lt;br /&gt;
|attack = 9&lt;br /&gt;
|defense = 5&lt;br /&gt;
|agility = 3&lt;br /&gt;
|experience = 2&lt;br /&gt;
|gold = 5&lt;br /&gt;
|droppedItem = [[Medicinal herb]]&lt;br /&gt;
|bestiaryNumber = 018&lt;br /&gt;
|locations = [[Zalenagrad]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Taborov]] outskirts (Chapter 2)&amp;lt;br&amp;gt;[[Laissez Fayre]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Aubout du Monde]] outskirts (Chapter 4)&amp;lt;br&amp;gt;[[Palais de Léon]] outskirts (Chapter 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VI]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-Slime&lt;br /&gt;
|image = [[image:DQ6REDSLIMESNES.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = SNES&lt;br /&gt;
|hp = 16&lt;br /&gt;
|attack = 24&lt;br /&gt;
|defense = 20&lt;br /&gt;
|agility = 8&lt;br /&gt;
|experience = 9&lt;br /&gt;
|gold = 6&lt;br /&gt;
|droppedItem = [[Fairy Water]]&lt;br /&gt;
|bestiaryNumber = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = She-Slime&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 16&lt;br /&gt;
|attack = 24&lt;br /&gt;
|defense = 20&lt;br /&gt;
|agility = 8&lt;br /&gt;
|experience = 9&lt;br /&gt;
|gold = 6&lt;br /&gt;
|droppedItem = [[Holy water]]&lt;br /&gt;
|bestiaryNumber = 21&lt;br /&gt;
}}&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VII]]&#039;&#039;====&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:She-slime DQIV PSX.png]]&lt;br /&gt;
|hp=33&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=10&lt;br /&gt;
|gold=4&lt;br /&gt;
|attack=24&lt;br /&gt;
|defense=15&lt;br /&gt;
|agility=25&lt;br /&gt;
|tameRate={{fraction|1|8}}&lt;br /&gt;
|bestiaryNumber=021&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Roamers]] region&amp;lt;br&amp;gt;[[Faraday]]&amp;lt;br&amp;gt;[[Grondal]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=She-Slime&lt;br /&gt;
|kanji=スライムべス&lt;br /&gt;
|romanji=Suraimubesu&lt;br /&gt;
|sprite=[[Image:She-slime DQVIII PS2.png]]&lt;br /&gt;
|hp=18&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=8&lt;br /&gt;
|gold=6&lt;br /&gt;
|attack=16&lt;br /&gt;
|defense=15&lt;br /&gt;
|agility=25&lt;br /&gt;
|bestiaryNumber=008&lt;br /&gt;
|description=Slimes of a different color, apparently due to a sudden mutation. Although commonly referred to as &#039;she-slimes&#039;, their true gender remains unknown.&lt;br /&gt;
|family=[[Slime family#Dragon Quest VIII|Slime family]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Maella Region]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;[[Slime Earrings]]{{fraction|1|128}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{DQ9}}====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|bestiaryNumber = 14&lt;br /&gt;
|name = She-slime&lt;br /&gt;
|image = [[image:She-slime DQIX DS.png]]&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 19&lt;br /&gt;
|mp = 4&lt;br /&gt;
|attack = 23&lt;br /&gt;
|defense = 18&lt;br /&gt;
|agility = 25&lt;br /&gt;
|experience = 20&lt;br /&gt;
|gold = 22&lt;br /&gt;
|droppedItem = [[Medicinal Herb]] (Common, 1/8)&amp;lt;br /&amp;gt;[[Slimedrop]] (Rare, 1/8)&lt;br /&gt;
|family = Slime&lt;br /&gt;
|description = Game description: These slimes are the result of a rare genetic mutation, and are also known as &amp;quot;don&#039;t-often-see-slimes.&amp;quot;&lt;br /&gt;
Guide description: They&#039;re bitter rivals of standard slimes, who they match for shape, size and colour, but can&#039;t beat as far as fan base goes.&lt;br /&gt;
|locations = Western [[Stornway]], Eastern [[Stornway]], [[Zere]] area (southern, daytime), [[Angel Falls]] area (high ground)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;====&lt;br /&gt;
Gootrude, [[Bo]], Itsy, and [[Morrie|Morrie-Morrie]] all appear to be she-slimes. Of the four, Gootrude is the one who most resembles a she-slime as Bo, [[Rocket|Rocket&#039;s]] sister, is a bit smaller and wears a white bow, Itsy is very small, and Morrie-Morrie sports facial hair and a white headband.&lt;br /&gt;
&lt;br /&gt;
===Dark Slime===&lt;br /&gt;
{{Monster Infobox | style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|title=Dark slime&lt;br /&gt;
|image=[[File:DQVIII Dark Slime.png|240px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スライムダーク&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dark slimes&#039;&#039;&#039; in &#039;&#039;Dragon Quest VIII&#039;&#039; are simply black-and-white palette swaps of normal slimes. They are not the same as the [[Dark slime (Dragon Quest Monsters)|Dark Slimes]] in the &#039;&#039;Monsters&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===={{DQ8}}====&lt;br /&gt;
&#039;&#039;A slime from the World of Darkness who has mastered the Slime Spank, a secret attack technique used only by slimes. A fearsome foe indeed.&#039;&#039;&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Dark Slime&lt;br /&gt;
|kanji=スライムダーク&lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Darkslime DQVIII PS2.png]]&lt;br /&gt;
|hp=97&lt;br /&gt;
|mp=16&lt;br /&gt;
|exp=87&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=1138&lt;br /&gt;
|defense=97&lt;br /&gt;
|agility=87&lt;br /&gt;
|bestiaryNumber=161&lt;br /&gt;
|family=[[Slime Spank]]&lt;br /&gt;
|spells=[[Frizzle]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[World of Darkness]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Magical hat]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=20%&lt;br /&gt;
|sizz-resist=20%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=20%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=20%&lt;br /&gt;
|ice-resist=20%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=15%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=15%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist15%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Famicom artwork for a slime, as drawn by Akira Toriyama, had the slippery creature not blue, but a lavender color.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;Nintendo Power&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random Encounters which is a group of 8 slimes. It is a reference to the random encounters of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yūji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (possibly the creeping crud from the &#039;&#039;Wizardry series&#039;&#039;).&amp;lt;sup&amp;gt;[http://www.joystiq.com/2010/07/10/yuji-horii-explains-the-dragon-quest-slimes-origin]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;Nintendo Power&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analyzed. The section also showcased a handful of other types of Slimes, such as the [[Metal Slime]] and [[Slime Knight]].&lt;br /&gt;
&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Rocket]] - the heroic slime the player uses in &#039;&#039;Slime MoriMori Dragon Quest&#039;&#039; and &#039;&#039;Rocket Slime&#039;&#039;.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of &#039;&#039;Rocket Slime&#039;&#039;, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, &#039;&#039;Dragon Quest: [[Dai no Daibouken]]&#039;&#039;.&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the Super Famicom version, he is a slime companion joining you after winning the [[Slimopolis]] in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of &#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;.&lt;br /&gt;
*Surarin - the hero of &#039;&#039;Slime MoriMori Dragon Quest 3&#039;&#039;.&lt;br /&gt;
*Splatrick - is a non-violent slime who can be recruited in &#039;&#039;Dragon Quest Builders&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=limo|es-meaning=Literally &#039;&#039;slime&#039;&#039; or &#039;&#039;mud&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Slime_Original.png|Original Famicom art&lt;br /&gt;
File:DQV Slime recruit.png|&#039;&#039;Dragon Quest V&#039;&#039; recruit&lt;br /&gt;
Image:DQM1+2_Slime.png|&#039;&#039;Dragon Quest Monsters 1 + 2&#039;&#039;&lt;br /&gt;
Image:Monster Parade Slime.png|&#039;&#039;Dragon Quest: Monster Parade&#039;&#039;&lt;br /&gt;
Image:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;&lt;br /&gt;
File:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;&lt;br /&gt;
File:DQH Slime.png|&#039;&#039;Dragon Quest Heroes&#039;&#039;&lt;br /&gt;
Image:Goober.png|Goober, from &#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
Image:DQMCH Slalon.png|Slalon, from &#039;&#039;Caravan Heart&#039;&#039;&lt;br /&gt;
Image:Rocket Slime Rocket.png|Rocket, from &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Image:Slime_Rags.png|&#039;&#039;DQVI&#039;&#039;&lt;br /&gt;
File:Slime with dilated pupils.png|&lt;br /&gt;
Image:Hard-working Slime.png|&lt;br /&gt;
Image:Slime_and_King_Slime.png|&lt;br /&gt;
File:Slime hiding.png|&lt;br /&gt;
File:Traumatized slime.png|&lt;br /&gt;
File:DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
File:Slime stuffed toy.jpg|Plush toy&lt;br /&gt;
Image:She-Slime_Famicom.png|She-slime Famicom art&lt;br /&gt;
Image:SheSlimeArt.png|She-slime (modern)&lt;br /&gt;
File:DQB She-Slime.png|&lt;br /&gt;
File:DQMB She-slime.png|She-slime &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card&lt;br /&gt;
File:Sleeping Slimes Sloppily Sleeping.png|&lt;br /&gt;
Image:DQVIII Dark Slime.png|Dark slime&lt;br /&gt;
Image:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Slime (Class)]]&lt;br /&gt;
*[[Slime family]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Slimes|*]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:53:36 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Slime</comments>
		</item>
		<item>
			<title>File:DQB Slime.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQB_Slime.png&amp;diff=112192</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQB_Slime.png&amp;diff=112192</guid>
			<description>&lt;p&gt;TheCodingGamer: TheCodingGamer uploaded a new version of File:DQB Slime.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;br /&gt;
[[Category:Dragon Quest Builders official art]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:46:30 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQB_Slime.png</comments>
		</item>
		<item>
			<title>Crabber dabber doo</title>
			<link>https://dragon-quest.org/w/index.php?title=Crabber_dabber_doo&amp;diff=112191</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Crabber_dabber_doo&amp;diff=112191</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Crabber dabber doo&lt;br /&gt;
|image=[[Image:Crabber_Dabber_Doo.png|center|200px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|sprite=[[File:Infernuscrab DQIII NES.gif]]&lt;br /&gt;
|lvl=12&lt;br /&gt;
|hp=40&lt;br /&gt;
|mp=30&lt;br /&gt;
|exp=78&lt;br /&gt;
|gold=23&lt;br /&gt;
|attack=50&lt;br /&gt;
|defense=110&lt;br /&gt;
|agility=19&lt;br /&gt;
|spells=[[Kabuff]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Bronze shield]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Isis]] desert&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=25%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=70%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[File:Crabberdabberdo3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:|200px]]&lt;br /&gt;
|name=Crabber dabber doo&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=112&lt;br /&gt;
|mp=7&lt;br /&gt;
|attack=115&lt;br /&gt;
|defense=121&lt;br /&gt;
|agility=78&lt;br /&gt;
|experience=670&lt;br /&gt;
|gold=118&lt;br /&gt;
|droppedItem=[[Seashell]] (common, 1/16)&amp;lt;br&amp;gt;[[Poison moth knife]] (rare, 1/64)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=[[Kabuff]]&lt;br /&gt;
|family=Aquatics&lt;br /&gt;
|bestiaryNumber=107&lt;br /&gt;
|description=Cruel crabs who toughen up with Kabuff, then strike with their sizable claws. Not too troubled by earth attacks.&amp;lt;br&amp;gt;Never to full to turn down a feed, the thought of feasting on freshly fallen adventurers sets them salivation salaciously.&lt;br /&gt;
|locations=[[Slurry Coast]]&amp;lt;br&amp;gt;[[Urdus Marshland]]&amp;lt;br&amp;gt;[[Pluvi Isle]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Crabber dabber doo&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-2-hp=39&lt;br /&gt;
|chapter-2-attack=20&lt;br /&gt;
|chapter-2-defense=12&lt;br /&gt;
|chapter-2-items=[[Crab claw]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The name Crabber Dabber doo may be a parody of &amp;quot;Yabba Dabba doo&amp;quot; from &#039;&#039;The Flintstones&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Related enemies==&lt;br /&gt;
*[[Crabid]]&lt;br /&gt;
*[[Handsome crab]]&lt;br /&gt;
*[[King crab]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQB_Crabber Dabber Doo.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Aquatics]]&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:42:59 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Crabber_dabber_doo</comments>
		</item>
		<item>
			<title>Chimaera</title>
			<link>https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112190</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112190</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Chimaera (class)]].&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Chimaera&lt;br /&gt;
|image=[[Image:DQ_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=キメラ&lt;br /&gt;
|romanji=Chimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chimaera&#039;&#039;&#039; (formerly &#039;&#039;Wyvern&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in the [[Dragon Quest|original game]], it is a monster with the body of a serpent and the wings and head of a bird.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The standard chimaera has what appears to be a vulture&#039;s head with a ring of downy feathers around its neck. Its body is serpentine but also somewhat bloated, making it look more grub-like than snake-like. Its wings are feathered and constantly beat to keep the creature airborne.&lt;br /&gt;
&lt;br /&gt;
Having appeared many times throughout the series, chimaeras have proven themselves to be formidable creatures, often having great potential for strength, magic, and natural skills such as breathing fire and ice. They can be terrible creatures to face in battle and terrific allies to have at one&#039;s side.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Introduced along with the first installment, chimaeras (then Wyverns) are likely to be encountered when first approaching [[Hauksness]].&lt;br /&gt;
&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=キメラ &lt;br /&gt;
|romanji=kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=42&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=24&lt;br /&gt;
|nes-gold=99&lt;br /&gt;
|nes-attack=56&lt;br /&gt;
|nes-defense=48&lt;br /&gt;
|nes-agility=48&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|4}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-CHIMAERA.png]][[File:DQ-GBC-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=42&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=64&lt;br /&gt;
|remake-gold=105&lt;br /&gt;
|remake-attack=56&lt;br /&gt;
|remake-defense=48&lt;br /&gt;
|remake-agility=31&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=084&lt;br /&gt;
|sprite=[[file:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|lvl=38&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1780&lt;br /&gt;
|gold=75&lt;br /&gt;
|attack=120&lt;br /&gt;
|defense=70&lt;br /&gt;
|agility=68&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Critical Hit|Brutal Strike]]&amp;lt;br/&amp;gt;[[Flame Breath]]&lt;br /&gt;
|item=[[Chimaera wing]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Damdara]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[File:Chimaera DQIII GBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:wyvern.gif1]][[File:Chimaera DQV DS.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 65 (SNES)&amp;lt;br/&amp;gt;81 (DS)&lt;br /&gt;
|mp = 7&lt;br /&gt;
|attack = 72&lt;br /&gt;
|defense = 65&lt;br /&gt;
|agility = 44 (SNES)&amp;lt;br/&amp;gt;54 (DS)&lt;br /&gt;
|experience = 110 (SNES)&amp;lt;br/&amp;gt;90 (DS)&lt;br /&gt;
|gold = 45&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Midheal]]&lt;br /&gt;
|bestiaryNumber = 79&lt;br /&gt;
|captureRate=[[Chimaera (Recruit)|1/16]]&lt;br /&gt;
|locations=[[Mount Magmageddon]] area&amp;lt;br&amp;gt;[[Mount Magmageddon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.gif2]][[image:dq6wyvernds.png]]&lt;br /&gt;
|game = Dragon Quest VI&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 123&lt;br /&gt;
|mp = 17&lt;br /&gt;
|attack = 103&lt;br /&gt;
|defense = 73&lt;br /&gt;
|agility = 94&lt;br /&gt;
|experience = 103&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimera wing]]&lt;br /&gt;
|bestiaryNumber = 91&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= キメラ&lt;br /&gt;
|romanji= Chimera&lt;br /&gt;
|sprite=[[File:DQVII Chimaera.png]]&lt;br /&gt;
|hp=61&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=29&lt;br /&gt;
|gold=18&lt;br /&gt;
|attack=73&lt;br /&gt;
|defense=69&lt;br /&gt;
|agility=40&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|16}}]]&lt;br /&gt;
|bestiaryNumber=044&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Dungeon of Descent]]&amp;lt;br&amp;gt;[[Alltrades Abbey]]&amp;lt;br&amp;gt;[[Temple Palace]]&amp;lt;br&amp;gt;[[Al-Balad]]&amp;lt;br&amp;gt;[[Likeness of the Great Evil]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|64}}&amp;lt;br&amp;gt;Chimaera heart{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=15%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=60%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=45&lt;br /&gt;
|mp=6&lt;br /&gt;
|exp=54&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=46&lt;br /&gt;
|agility=48&lt;br /&gt;
|bestiaryNumber=56&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=The wings of these monsters are useful items that allow travelers to teleport to previously visited locations instantly.&lt;br /&gt;
|spells=[[Heal]]&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Kingdom of Ascantha]]&lt;br /&gt;
|items=[[Chimaera Wing]]{{fraction|1|8}}&amp;lt;br/&amp;gt;[[Hairband]]{{fraction|1|32}}&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=50%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=50%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=25%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=15%&lt;br /&gt;
|shock-resist=15%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:dq9wyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 180&lt;br /&gt;
|gold = 89&lt;br /&gt;
|hp=75&lt;br /&gt;
|mp=9&lt;br /&gt;
|attack=70&lt;br /&gt;
|defense=72&lt;br /&gt;
|agility=86&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common 1/8)&amp;lt;br/&amp;gt;[[Flurry Feather]] (rare, 1/32)&lt;br /&gt;
|bestiaryNumber = 059&lt;br /&gt;
|locations = [[Tywll Cave]]&amp;lt;br&amp;gt;[[Slurry Coast]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3/5&lt;br /&gt;
|mp = 3/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 4/5&lt;br /&gt;
|spells = Level 2 - [[Heal]]&amp;lt;br/&amp;gt;Level 4 - [[FrigidAir]]&amp;lt;br/&amp;gt;Level 5 - [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png1]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 4/10&lt;br /&gt;
|attack = 4/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[FrigidAir]], [[Heal]], [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
|locations = Breed a member of the [[Bird family]] with a member of the [[Dragon family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
The player is liable to encounter chimaeras while exploring [[Xeroph Isle]] at night, the winged monsters appearing inside the bowl structure of the island during this time.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Chimaeras when synthesised over level twenty create a &#039;&#039;&#039;Chimaera X&#039;&#039;&#039;. Two level fifty Chimaera X&#039;s make a &#039;&#039;&#039;Chimaera XY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
In this game, it is quite important to loot defeated chimaeras for their feathers. Collected chimaera feathers can be made into [[Chimaera wing|chimaera wings]] which can instantly transport the player back to the base.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-1-hp=12&lt;br /&gt;
|chapter-1-attack=12&lt;br /&gt;
|chapter-1-defense=2&lt;br /&gt;
|chapter-1-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-2-hp=19&lt;br /&gt;
|chapter-2-attack=12&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-3-hp=20 ~ 82&lt;br /&gt;
|chapter-3-attack=12 ~ 22&lt;br /&gt;
|chapter-3-defense=3 ~ 4&lt;br /&gt;
|chapter-3-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|final-chapter-hp=28&lt;br /&gt;
|final-chapter-attack=12&lt;br /&gt;
|final-chapter-defense=2&lt;br /&gt;
|final-chapter-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Hocus Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Hocus chimaera&lt;br /&gt;
|image=[[Image:DQ_Hocus_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Hocus Chimaeras look just like their normal kin, but are composed of warmer colors such as reds and oranges. True to their name, they have learned a wingfull of spells.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=58&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=34&lt;br /&gt;
|nes-gold=139&lt;br /&gt;
|nes-attack=78&lt;br /&gt;
|nes-defense=68&lt;br /&gt;
|nes-agility=68&lt;br /&gt;
|nes-spells=[[Snooze]]&lt;br /&gt;
|nes-locations=South of [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|8}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:magwyvernsnes.gif]][[File:DQ-GBC-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=50&lt;br /&gt;
|remake-mp=12&lt;br /&gt;
|remake-exp=83&lt;br /&gt;
|remake-gold=135&lt;br /&gt;
|remake-attack=68&lt;br /&gt;
|remake-defense=62&lt;br /&gt;
|remake-agility=44&lt;br /&gt;
|remake-spells=[[Heal]], [[Snooze]]&lt;br /&gt;
|remake-locations=South of [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|1|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
====&#039;&#039;[[Dragon Quest III]]&#039;&#039;====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Hocus chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=121&lt;br /&gt;
|sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|lvl=30&lt;br /&gt;
|hp=100&lt;br /&gt;
|mp=53&lt;br /&gt;
|exp=2240&lt;br /&gt;
|gold=125&lt;br /&gt;
|attack=105&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=150&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Fullheal]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Mad cap]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tower of Rubiss]]&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=25%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|fuddle-resist=70%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[file:hocuschimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest V]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:magiwyvern.gif]][[image:Hocus_chimaera1.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 99&lt;br /&gt;
|mp = 50&lt;br /&gt;
|attack = 82&lt;br /&gt;
|defense = 67&lt;br /&gt;
|agility = 57 (SNES)&amp;lt;br/&amp;gt;63 (DS)&lt;br /&gt;
|experience = 181 (SNES)&amp;lt;br/&amp;gt;171 (DS)&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Sizz]]&amp;lt;br&amp;gt;[[Crack]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Heal]]&lt;br /&gt;
|bestiaryNumber = 105&lt;br /&gt;
|locations=[[Gotha]] area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VII]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Magwyvern.gif]]&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX, 3DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=95&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=87&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=77&lt;br /&gt;
|experience=65&lt;br /&gt;
|gold=51&lt;br /&gt;
|droppedItem=Chimaera wing&lt;br /&gt;
|skills=[[Flame breath]]&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Avian&lt;br /&gt;
|bestiaryNumber=99&lt;br /&gt;
|captureRate=Moderate&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Aeolus Vale]] &amp;lt;br&amp;gt; [[Vogograd]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hocus chimaeras can be found in the [[Sanctum of the Cirrus]] and Vogograd regions in the past.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;====&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[image:hocus_chimaera.png]]&lt;br /&gt;
|hp=108&lt;br /&gt;
|mp=8&lt;br /&gt;
|exp=115&lt;br /&gt;
|gold=35&lt;br /&gt;
|attack=106&lt;br /&gt;
|defense=108&lt;br /&gt;
|agility=98&lt;br /&gt;
|bestiaryNumber=133&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=Though they are capable of casting spells, these monsters are rather more hocus-pocus than proper magicians.&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|skills=[[Flame Breath]]&lt;br /&gt;
|locations=[[Rydon&#039;s Tower]]&amp;lt;br&amp;gt;[[Royal Hunting Grounds]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Magic water]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|bestiaryNumber = 076&lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:dq9magwyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 70&lt;br /&gt;
|experience = 288&lt;br /&gt;
|gold = 126&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=12&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=86&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common, 1/16)&amp;lt;br/&amp;gt;[[Prayer Ring]] (rare, 1/128)&lt;br /&gt;
|locations = [[Heights of Loneliness]]&amp;lt;br&amp;gt;[[Bloomingdale]] (lighthouse)&amp;lt;br&amp;gt;[[Djust Desert]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cosmic Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Cosmic  chimaera&lt;br /&gt;
|image=[[Image:DQ_Cosmic_Chimaera.png|230px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Cosmic chimaeras look just like their normal kin, but are composed of strange colors such as pinks and purples.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Cosmic chimera&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=sutā kimera&lt;br /&gt;
|nes-sprite=[[image:Starwyvern.png‎]]&lt;br /&gt;
|nes-hp=65&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=43&lt;br /&gt;
|nes-gold=159&lt;br /&gt;
|nes-attack=86&lt;br /&gt;
|nes-defense=80&lt;br /&gt;
|nes-agility=80&lt;br /&gt;
|nes-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|nes-locations=West of [[Cantlin]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|2}}&lt;br /&gt;
|nes-sizz-resist={{fraction|1|16}}&lt;br /&gt;
|remake-sprites=[[image:starwyvernsnes.gif]][[image:Starwyvrn GBC.png]]&lt;br /&gt;
|remake-hp=73&lt;br /&gt;
|remake-mp=15&lt;br /&gt;
|remake-exp=105&lt;br /&gt;
|remake-gold=169&lt;br /&gt;
|remake-attack=82&lt;br /&gt;
|remake-defense=65&lt;br /&gt;
|remake-agility=52&lt;br /&gt;
|remake-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|remake-locations=West of [[Cantlin]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Dqix_cosmic_chimaera.png‎]]&lt;br /&gt;
|name=Cosmic chimaera&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=516&lt;br /&gt;
|mp=48&lt;br /&gt;
|attack=378&lt;br /&gt;
|defense=396&lt;br /&gt;
|agility=275&lt;br /&gt;
|experience=5200&lt;br /&gt;
|gold=178&lt;br /&gt;
|droppedItem=[[Brighten rock]] (common, 1/8)&amp;lt;br&amp;gt;[[Lucida shard]] (rare, 1/128)&lt;br /&gt;
|skills=[[Blazing Fire]] breath&lt;br /&gt;
|spells=[[Multiheal]]&lt;br /&gt;
|family=Bird&lt;br /&gt;
|bestiaryNumber=210&lt;br /&gt;
|description=These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.&lt;br /&gt;
|locations=[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===={{DQB}}====&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Cosmic chimaera&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-1-hp=68&lt;br /&gt;
|chapter-1-attack=30&lt;br /&gt;
|chapter-1-defense=33&lt;br /&gt;
|chapter-1-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★☆)&lt;br /&gt;
|final-chapter-hp=36&lt;br /&gt;
|final-chapter-attack=28&lt;br /&gt;
|final-chapter-defense=28&lt;br /&gt;
|final-chapter-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Metal Chimaera===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Metal chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=137&lt;br /&gt;
|sprite=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=150&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=9000&lt;br /&gt;
|gold=50&lt;br /&gt;
|attack=170&lt;br /&gt;
|defense=350&lt;br /&gt;
|agility=120&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Chilly Breath]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&lt;br /&gt;
|item=[[Elevating shoes]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Cloudsgate Citadel]]&lt;br /&gt;
|evasion={{fraction|1|8}}&lt;br /&gt;
|fire-resist=100%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=70%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=70%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lunar Chimaera===&lt;br /&gt;
&#039;&#039;&#039;Lunar chimaeras&#039;&#039;&#039; debuted in &#039;&#039;[[Dragon Quest X]]&#039;&#039; and have the appearance of a normal &#039;&#039;&#039;[[Chimaera|chimaera]]&#039;&#039;&#039;, however the plumage of this bird is made of golden and night blue feathers, except the ones of the wings, which are silver. The beak and the feathers of the neck are the only ones with a brown tonality. Lastly, their eyes are red.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chimaera_Famicom.png|Famicom art&lt;br /&gt;
Image:DQ_Chimaera_Battle.png|&#039;&#039;Dragon Quest&#039;&#039; art&lt;br /&gt;
File:Chimaera DQIII GBC.gif|Dragon Quest III (GBC)&lt;br /&gt;
Image:Wyvern.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
File:ChimaeraMUG DQV DS.png|Mugshot in &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
File:DQV Chimaera Recruit.png|[[Chimaera (Recruit)|Recruit]] in &#039;&#039;DQV&#039;&#039;&lt;br /&gt;
File:DW1NES_Wyvern.png&lt;br /&gt;
File:Slime MoriMori DQ Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
Image:DQB_Chimaera.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Hocus_Chimaera.png|Hocus chimaera&lt;br /&gt;
Image:magwyvernsnes.gif|&#039;&#039;Dragon Quest&#039;&#039; (SNES)&lt;br /&gt;
Image:Hocus_chimaera1.png|&#039;&#039;Dragon Quest V&#039;&#039; (DS)&lt;br /&gt;
Image:Hocus_chimaera.png|&#039;&#039;Dragon Quest VIII&#039;&#039; (PS2)&lt;br /&gt;
Image:MagWyvern GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
Image:SMMDQ_Hocus_Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
File:DW1NES_Magiwyvern.png&lt;br /&gt;
File:DQB Hocus Chimaera.png|Hocus Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Cosmic_Chimaera.png|Cosmic Chimaera&lt;br /&gt;
File:DW1NES_Starwyvern.png|&amp;lt;center&amp;gt;From &#039;&#039;[[Dragon Warrior]]&#039;&#039;, with game&#039;s battle background.&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Starwyvern.png‎|Dragon Warrior NES&lt;br /&gt;
image:starwyvernsnes.gif|&#039;&#039;Dragon Quest I&#039;&#039; SNES&lt;br /&gt;
image:Starwyvrn GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
image:Dqix_cosmic_chimaera.png‎|&#039;&#039;Dragon Quest IX&#039;&#039;&lt;br /&gt;
Image:DQB_Cosmic_Chimaera.png|Cosmic Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
File:DQTCG Metal Chimaera.png|Metal chimaera&lt;br /&gt;
Image:DQMJ3 Lunar Chimaera.png|Lunar chimaera &lt;br /&gt;
Image:DQ2-3D Lunar Chimaera Icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:40:34 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Chimaera</comments>
		</item>
		<item>
			<title>Corpse corporal</title>
			<link>https://dragon-quest.org/w/index.php?title=Corpse_corporal&amp;diff=112189</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Corpse_corporal&amp;diff=112189</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
| title=Corpse corporal&lt;br /&gt;
| image=[[File:DQII_Corpse_Corporal.png|180px]]&lt;br /&gt;
| caption=Art by [[Akira Toriyama]]&lt;br /&gt;
| firstappear=&#039;&#039;[[Dragon Quest II]]&#039;&#039;&lt;br /&gt;
| kanji=リビングデッド&lt;br /&gt;
| romanji=}}&lt;br /&gt;
The &#039;&#039;&#039;Corpse Corporal&#039;&#039;&#039; (originally &#039;&#039;&#039;Zombie&#039;&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest II]]&#039;&#039;, it is a stronger version of the [[walking corpse]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Corpse corporal&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|nes-sprite=[[Image:Corpsecorporal DQII NES.gif]]&lt;br /&gt;
|nes-hp=60&lt;br /&gt;
|nes-mp=Infinite&lt;br /&gt;
|nes-exp=23&lt;br /&gt;
|nes-gold=25&lt;br /&gt;
|nes-attack=31&lt;br /&gt;
|nes-defense=7&lt;br /&gt;
|nes-agility=12&lt;br /&gt;
|nes-spells=[[Dazzle]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
|nes-locations=&lt;br /&gt;
|nes-item=[[Leather armour]]{{fraction|1|16}}&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|1|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|7|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=&lt;br /&gt;
|remake-hp=60&lt;br /&gt;
|remake-mp=3&lt;br /&gt;
|remake-exp=40&lt;br /&gt;
|remake-gold=25&lt;br /&gt;
|remake-attack=25&lt;br /&gt;
|remake-defense=7&lt;br /&gt;
|remake-agility=12&lt;br /&gt;
|remake-spells=[[Dazzle]]&amp;lt;br&amp;gt;Defend&lt;br /&gt;
|remake-locations=&lt;br /&gt;
|remake-item=[[Leather armour]]{{fraction|1|16}}&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|1|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|7|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|7|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Template:Enemy&lt;br /&gt;
|name = Corpse corporal&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 105&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 74&lt;br /&gt;
|defense = 15&lt;br /&gt;
|agility = 28&lt;br /&gt;
|experience = 85&lt;br /&gt;
|gold = 11&lt;br /&gt;
|droppedItem = [[Yggdrasil leaf]]&lt;br /&gt;
|bestiaryNumber=45&lt;br /&gt;
|locations=West of [[Zoomingale]] (near Lunar Zoombloom)&amp;lt;br&amp;gt;Tunnel south of Zoomingale&lt;br /&gt;
|skills=[[Spooky Aura]]&amp;lt;br&amp;gt;Call for backup ([[Lesionnaire]])&amp;lt;br&amp;gt;&amp;quot;miles away&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest VI&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Corpse Corporal&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 160&lt;br /&gt;
|mp = 0&lt;br /&gt;
|attack = 127&lt;br /&gt;
|defense = 72&lt;br /&gt;
|agility = 54&lt;br /&gt;
|experience = 204&lt;br /&gt;
|gold = 38&lt;br /&gt;
|droppedItem = [[Seed of life]]&lt;br /&gt;
|bestiaryNumber=120&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Zombie.gif1]]&lt;br /&gt;
|name= Corpse corporal&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=338&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=148&lt;br /&gt;
|defense=68&lt;br /&gt;
|agility=59&lt;br /&gt;
|experience=173&lt;br /&gt;
|gold=93&lt;br /&gt;
|droppedItem=[[Seed of Life]] (1/256)&lt;br /&gt;
|skills=[[Venom Mist]] &amp;lt;br&amp;gt; [[Poison Breath]] &amp;lt;br&amp;gt; Call for Help (same species)&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Zombie&lt;br /&gt;
|bestiaryNumber=180&lt;br /&gt;
|captureRate=[[Animal Magnetism|{{fraction|1|64}}]]&lt;br /&gt;
|description=&lt;br /&gt;
|locations=Orph &amp;lt;br&amp;gt; Labres &amp;lt;br&amp;gt; Gorges&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;Corpse corporal&#039;&#039;&#039; can be found in [[Orph]] in Disc 2, the [[Labres]] region in Disc 2 and the [[Wind Tower]]&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Corpse corporal&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-2-hp=72&lt;br /&gt;
|chapter-2-attack=25&lt;br /&gt;
|chapter-2-defense=13&lt;br /&gt;
|chapter-2-items=[[Gravestone]] (★☆☆), [[Lemongrass seed]] (★☆☆)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Ghoul]]&lt;br /&gt;
*[[Toxic zombie]]&lt;br /&gt;
*[[Walking corpse]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Corpsecorporal DQII NES.gif|NES&lt;br /&gt;
File:Corpsecorporal DQV DS.png|DS &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
Image:Livingdead.gif|&#039;&#039;DQVI&#039;&#039; &lt;br /&gt;
Image:DQB_Corpse_Corporal.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:37:39 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Corpse_corporal</comments>
		</item>
		<item>
			<title>Chimaera</title>
			<link>https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112188</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Chimaera&amp;diff=112188</guid>
			<description>&lt;p&gt;TheCodingGamer: added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Chimaera (class)]].&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Chimaera&lt;br /&gt;
|image=[[Image:DQ_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=キメラ&lt;br /&gt;
|romanji=Chimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chimaera&#039;&#039;&#039; (formerly &#039;&#039;Wyvern&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in the [[Dragon Quest|original game]], it is a monster with the body of a serpent and the wings and head of a bird.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The standard chimaera has what appears to be a vulture&#039;s head with a ring of downy feathers around its neck. Its body is serpentine but also somewhat bloated, making it look more grub-like than snake-like. Its wings are feathered and constantly beat to keep the creature airborne.&lt;br /&gt;
&lt;br /&gt;
Having appeared many times throughout the series, chimaeras have proven themselves to be formidable creatures, often having great potential for strength, magic, and natural skills such as breathing fire and ice. They can be terrible creatures to face in battle and terrific allies to have at one&#039;s side.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Introduced along with the first installment, chimaeras (then Wyverns) are likely to be encountered when first approaching [[Hauksness]].&lt;br /&gt;
&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=キメラ &lt;br /&gt;
|romanji=kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=42&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=24&lt;br /&gt;
|nes-gold=99&lt;br /&gt;
|nes-attack=56&lt;br /&gt;
|nes-defense=48&lt;br /&gt;
|nes-agility=48&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|4}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SNES-CHIMAERA.png]][[File:DQ-GBC-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=42&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=64&lt;br /&gt;
|remake-gold=105&lt;br /&gt;
|remake-attack=56&lt;br /&gt;
|remake-defense=48&lt;br /&gt;
|remake-agility=31&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=084&lt;br /&gt;
|sprite=[[file:DQ-NES-CHIMAERA.png]]&lt;br /&gt;
|lvl=38&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1780&lt;br /&gt;
|gold=75&lt;br /&gt;
|attack=120&lt;br /&gt;
|defense=70&lt;br /&gt;
|agility=68&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Critical Hit|Brutal Strike]]&amp;lt;br/&amp;gt;[[Flame Breath]]&lt;br /&gt;
|item=[[Chimaera wing]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Damdara]] region&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=25%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[File:Chimaera DQIII GBC.gif]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:wyvern.gif1]][[File:Chimaera DQV DS.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 65 (SNES)&amp;lt;br/&amp;gt;81 (DS)&lt;br /&gt;
|mp = 7&lt;br /&gt;
|attack = 72&lt;br /&gt;
|defense = 65&lt;br /&gt;
|agility = 44 (SNES)&amp;lt;br/&amp;gt;54 (DS)&lt;br /&gt;
|experience = 110 (SNES)&amp;lt;br/&amp;gt;90 (DS)&lt;br /&gt;
|gold = 45&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Midheal]]&lt;br /&gt;
|bestiaryNumber = 79&lt;br /&gt;
|captureRate=[[Chimaera (Recruit)|1/16]]&lt;br /&gt;
|locations=[[Mount Magmageddon]] area&amp;lt;br&amp;gt;[[Mount Magmageddon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.gif2]][[image:dq6wyvernds.png]]&lt;br /&gt;
|game = Dragon Quest VI&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 123&lt;br /&gt;
|mp = 17&lt;br /&gt;
|attack = 103&lt;br /&gt;
|defense = 73&lt;br /&gt;
|agility = 94&lt;br /&gt;
|experience = 103&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimera wing]]&lt;br /&gt;
|bestiaryNumber = 91&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji= キメラ&lt;br /&gt;
|romanji= Chimera&lt;br /&gt;
|sprite=[[File:DQVII Chimaera.png]]&lt;br /&gt;
|hp=61&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=29&lt;br /&gt;
|gold=18&lt;br /&gt;
|attack=73&lt;br /&gt;
|defense=69&lt;br /&gt;
|agility=40&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|16}}]]&lt;br /&gt;
|bestiaryNumber=044&lt;br /&gt;
|spells=&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Dungeon of Descent]]&amp;lt;br&amp;gt;[[Alltrades Abbey]]&amp;lt;br&amp;gt;[[Temple Palace]]&amp;lt;br&amp;gt;[[Al-Balad]]&amp;lt;br&amp;gt;[[Likeness of the Great Evil]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|64}}&amp;lt;br&amp;gt;Chimaera heart{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=15%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=15%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=15%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=60%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=45&lt;br /&gt;
|mp=6&lt;br /&gt;
|exp=54&lt;br /&gt;
|gold=12&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=46&lt;br /&gt;
|agility=48&lt;br /&gt;
|bestiaryNumber=56&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=The wings of these monsters are useful items that allow travelers to teleport to previously visited locations instantly.&lt;br /&gt;
|spells=[[Heal]]&lt;br /&gt;
|skills=[[Fire Breath]]&lt;br /&gt;
|locations=[[Kingdom of Ascantha]]&lt;br /&gt;
|items=[[Chimaera Wing]]{{fraction|1|8}}&amp;lt;br/&amp;gt;[[Hairband]]{{fraction|1|32}}&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=50%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=50%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=25%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=15%&lt;br /&gt;
|shock-resist=15%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimaera&lt;br /&gt;
|image = [[image:dq9wyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|experience = 180&lt;br /&gt;
|gold = 89&lt;br /&gt;
|hp=75&lt;br /&gt;
|mp=9&lt;br /&gt;
|attack=70&lt;br /&gt;
|defense=72&lt;br /&gt;
|agility=86&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common 1/8)&amp;lt;br/&amp;gt;[[Flurry Feather]] (rare, 1/32)&lt;br /&gt;
|bestiaryNumber = 059&lt;br /&gt;
|locations = [[Tywll Cave]]&amp;lt;br&amp;gt;[[Slurry Coast]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png]]&lt;br /&gt;
|game = Dragon Quest Monsters&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 3/5&lt;br /&gt;
|mp = 3/5&lt;br /&gt;
|attack = 2/5&lt;br /&gt;
|defense = 3/5&lt;br /&gt;
|agility = 4/5&lt;br /&gt;
|spells = Level 2 - [[Heal]]&amp;lt;br/&amp;gt;Level 4 - [[FrigidAir]]&amp;lt;br/&amp;gt;Level 5 - [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = left&lt;br /&gt;
|name = Chimera&lt;br /&gt;
|image = [[image:wyvern.png1]]&lt;br /&gt;
|game = Dragon Quest Monsters 2&lt;br /&gt;
|console = GBC&lt;br /&gt;
|hp = 6/10&lt;br /&gt;
|mp = 4/10&lt;br /&gt;
|attack = 4/10&lt;br /&gt;
|defense = 6/10&lt;br /&gt;
|agility = 6/10&lt;br /&gt;
|spells = [[FrigidAir]], [[Heal]], [[Sleep]]&lt;br /&gt;
|family = [[Bird family]]&lt;br /&gt;
|locations = Breed a member of the [[Bird family]] with a member of the [[Dragon family]]&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
The player is liable to encounter chimaeras while exploring [[Xeroph Isle]] at night, the winged monsters appearing inside the bowl structure of the island during this time.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Chimaeras when synthesised over level twenty create a &#039;&#039;&#039;Chimaera X&#039;&#039;&#039;. Two level fifty Chimaera X&#039;s make a &#039;&#039;&#039;Chimaera XY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
In this game, it is quite important to loot defeated chimaeras for their feathers. Collected chimaera feathers can be made into [[Chimaera wing|chimaera wings]] which can instantly transport the player back to the base.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Chimaera&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-1-hp=12&lt;br /&gt;
|chapter-1-attack=12&lt;br /&gt;
|chapter-1-defense=2&lt;br /&gt;
|chapter-1-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-2-hp=19&lt;br /&gt;
|chapter-2-attack=12&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|chapter-3-hp=20 ~ 82&lt;br /&gt;
|chapter-3-attack=12 ~ 22&lt;br /&gt;
|chapter-3-defense=3 ~ 4&lt;br /&gt;
|chapter-3-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
|final-chapter-hp=28&lt;br /&gt;
|final-chapter-attack=12&lt;br /&gt;
|final-chapter-defense=2&lt;br /&gt;
|final-chapter-items=[[Chimaera feather]] (★★★), [[Monster egg]] (★★★)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Hocus Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Hocus chimaera&lt;br /&gt;
|image=[[Image:DQ_Hocus_Chimaera.png|250px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Hocus Chimaeras look just like their normal kin, but are composed of warmer colors such as reds and oranges. True to their name, they have learned a wingfull of spells.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|kanji=メイジキメラ&lt;br /&gt;
|romanji=meiji kimera&lt;br /&gt;
|nes-sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|nes-hp=58&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=34&lt;br /&gt;
|nes-gold=139&lt;br /&gt;
|nes-attack=78&lt;br /&gt;
|nes-defense=68&lt;br /&gt;
|nes-agility=68&lt;br /&gt;
|nes-spells=[[Snooze]]&lt;br /&gt;
|nes-locations=South of [[Damdara]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|8}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[image:magwyvernsnes.gif]][[File:DQ-GBC-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|remake-hp=50&lt;br /&gt;
|remake-mp=12&lt;br /&gt;
|remake-exp=83&lt;br /&gt;
|remake-gold=135&lt;br /&gt;
|remake-attack=68&lt;br /&gt;
|remake-defense=62&lt;br /&gt;
|remake-agility=44&lt;br /&gt;
|remake-spells=[[Heal]], [[Snooze]]&lt;br /&gt;
|remake-locations=South of [[Damdara]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|1|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
====&#039;&#039;[[Dragon Quest III]]&#039;&#039;====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Hocus chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=121&lt;br /&gt;
|sprite=[[File:DQ-NES-HOCUS-CHIMAERA.png]]&lt;br /&gt;
|lvl=30&lt;br /&gt;
|hp=100&lt;br /&gt;
|mp=53&lt;br /&gt;
|exp=2240&lt;br /&gt;
|gold=125&lt;br /&gt;
|attack=105&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=150&lt;br /&gt;
|spells=[[Bounce]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Fullheal]]&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Mad cap]]{{fraction|1|64}}&lt;br /&gt;
|locations=[[Tower of Rubiss]]&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=25%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|fuddle-resist=70%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[file:hocuschimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest V]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:magiwyvern.gif]][[image:Hocus_chimaera1.png]]&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = SNES, DS&lt;br /&gt;
|hp = 99&lt;br /&gt;
|mp = 50&lt;br /&gt;
|attack = 82&lt;br /&gt;
|defense = 67&lt;br /&gt;
|agility = 57 (SNES)&amp;lt;br/&amp;gt;63 (DS)&lt;br /&gt;
|experience = 181 (SNES)&amp;lt;br/&amp;gt;171 (DS)&lt;br /&gt;
|gold = 65&lt;br /&gt;
|droppedItem = [[Chimaera wing]]&lt;br /&gt;
|spells = [[Sizz]]&amp;lt;br&amp;gt;[[Crack]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Heal]]&lt;br /&gt;
|bestiaryNumber = 105&lt;br /&gt;
|locations=[[Gotha]] area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VII]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Magwyvern.gif]]&lt;br /&gt;
|name=Hocus Chimaera&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX, 3DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=95&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=87&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=77&lt;br /&gt;
|experience=65&lt;br /&gt;
|gold=51&lt;br /&gt;
|droppedItem=Chimaera wing&lt;br /&gt;
|skills=[[Flame breath]]&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Avian&lt;br /&gt;
|bestiaryNumber=99&lt;br /&gt;
|captureRate=Moderate&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Aeolus Vale]] &amp;lt;br&amp;gt; [[Vogograd]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hocus chimaeras can be found in the [[Sanctum of the Cirrus]] and Vogograd regions in the past.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;====&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[image:hocus_chimaera.png]]&lt;br /&gt;
|hp=108&lt;br /&gt;
|mp=8&lt;br /&gt;
|exp=115&lt;br /&gt;
|gold=35&lt;br /&gt;
|attack=106&lt;br /&gt;
|defense=108&lt;br /&gt;
|agility=98&lt;br /&gt;
|bestiaryNumber=133&lt;br /&gt;
|family=[[Bird family|Bird]]&lt;br /&gt;
|description=Though they are capable of casting spells, these monsters are rather more hocus-pocus than proper magicians.&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|skills=[[Flame Breath]]&lt;br /&gt;
|locations=[[Rydon&#039;s Tower]]&amp;lt;br&amp;gt;[[Royal Hunting Grounds]]&lt;br /&gt;
|items=[[Chimaera wing]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Magic water]]{{fraction|1|256}}&lt;br /&gt;
|evasion={{fraction|1|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=50%&lt;br /&gt;
|sizz-resist=50%&lt;br /&gt;
|bang-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|flame-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=15%&lt;br /&gt;
|poison-resist=15%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=50%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=50%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float = &lt;br /&gt;
|bestiaryNumber = 076&lt;br /&gt;
|name = Hocus Chimaera&lt;br /&gt;
|image = [[image:dq9magwyvern.png]]&lt;br /&gt;
|game = Dragon Quest IX&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 70&lt;br /&gt;
|experience = 288&lt;br /&gt;
|gold = 126&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=12&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=80&lt;br /&gt;
|agility=86&lt;br /&gt;
|spells=[[Midheal]]&lt;br /&gt;
|droppedItem = [[Chimaera Wing]] (common, 1/16)&amp;lt;br/&amp;gt;[[Prayer Ring]] (rare, 1/128)&lt;br /&gt;
|locations = [[Heights of Loneliness]]&amp;lt;br&amp;gt;[[Bloomingdale]] (lighthouse)&amp;lt;br&amp;gt;[[Djust Desert]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|description=Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their sepia tone puts people in a misty-eyed mind of yesteryear, but they themselves are young, dump, and full of fun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cosmic Chimaera===&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Cosmic  chimaera&lt;br /&gt;
|image=[[Image:DQ_Cosmic_Chimaera.png|230px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Cosmic chimaeras look just like their normal kin, but are composed of strange colors such as pinks and purples.&lt;br /&gt;
====&#039;&#039;[[Dragon Quest]]&#039;&#039;====&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Cosmic chimera&lt;br /&gt;
|kanji=スターキメラ&lt;br /&gt;
|romanji=sutā kimera&lt;br /&gt;
|nes-sprite=[[image:Starwyvern.png‎]]&lt;br /&gt;
|nes-hp=65&lt;br /&gt;
|nes-mp=&lt;br /&gt;
|nes-exp=43&lt;br /&gt;
|nes-gold=159&lt;br /&gt;
|nes-attack=86&lt;br /&gt;
|nes-defense=80&lt;br /&gt;
|nes-agility=80&lt;br /&gt;
|nes-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|nes-locations=West of [[Cantlin]]&lt;br /&gt;
|nes-evasion={{fraction|1|32}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|0|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|1|2}}&lt;br /&gt;
|nes-sizz-resist={{fraction|1|16}}&lt;br /&gt;
|remake-sprites=[[image:starwyvernsnes.gif]][[image:Starwyvrn GBC.png]]&lt;br /&gt;
|remake-hp=73&lt;br /&gt;
|remake-mp=15&lt;br /&gt;
|remake-exp=105&lt;br /&gt;
|remake-gold=169&lt;br /&gt;
|remake-attack=82&lt;br /&gt;
|remake-defense=65&lt;br /&gt;
|remake-agility=52&lt;br /&gt;
|remake-spells=[[Midheal]], Breathes Fire&lt;br /&gt;
|remake-locations=West of [[Cantlin]]&lt;br /&gt;
|remake-evasion={{fraction|1|32}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|1|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|7|7}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Dragon Quest IX]]&#039;&#039;====&lt;br /&gt;
{{Enemy&lt;br /&gt;
|image=[[Image:Dqix_cosmic_chimaera.png‎]]&lt;br /&gt;
|name=Cosmic chimaera&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=516&lt;br /&gt;
|mp=48&lt;br /&gt;
|attack=378&lt;br /&gt;
|defense=396&lt;br /&gt;
|agility=275&lt;br /&gt;
|experience=5200&lt;br /&gt;
|gold=178&lt;br /&gt;
|droppedItem=[[Brighten rock]] (common, 1/8)&amp;lt;br&amp;gt;[[Lucida shard]] (rare, 1/128)&lt;br /&gt;
|skills=[[Blazing Fire]] breath&lt;br /&gt;
|spells=[[Multiheal]]&lt;br /&gt;
|family=Bird&lt;br /&gt;
|bestiaryNumber=210&lt;br /&gt;
|description=These captains of the chimaera clan show their extreme enmity with blazing breath, and their exemplary amity with Multiheal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They have a rather high opinion of themselves, and those they meet are unlikely to merit more than a momentary glance.&lt;br /&gt;
|locations=[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Metal Chimaera===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Metal chimaera&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=137&lt;br /&gt;
|sprite=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=150&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=9000&lt;br /&gt;
|gold=50&lt;br /&gt;
|attack=170&lt;br /&gt;
|defense=350&lt;br /&gt;
|agility=120&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Chilly Breath]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&lt;br /&gt;
|item=[[Elevating shoes]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Cloudsgate Citadel]]&lt;br /&gt;
|evasion={{fraction|1|8}}&lt;br /&gt;
|fire-resist=100%&lt;br /&gt;
|crack-resist=100%&lt;br /&gt;
|woosh-resist=100%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=70%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=70%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|remake-sprites=[[file:Metalchimaera3snes.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lunar Chimaera===&lt;br /&gt;
&#039;&#039;&#039;Lunar chimaeras&#039;&#039;&#039; debuted in &#039;&#039;[[Dragon Quest X]]&#039;&#039; and have the appearance of a normal &#039;&#039;&#039;[[Chimaera|chimaera]]&#039;&#039;&#039;, however the plumage of this bird is made of golden and night blue feathers, except the ones of the wings, which are silver. The beak and the feathers of the neck are the only ones with a brown tonality. Lastly, their eyes are red.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chimaera_Famicom.png|Famicom art&lt;br /&gt;
Image:DQ_Chimaera_Battle.png|&#039;&#039;Dragon Quest&#039;&#039; art&lt;br /&gt;
File:Chimaera DQIII GBC.gif|Dragon Quest III (GBC)&lt;br /&gt;
Image:Wyvern.png|&#039;&#039;Dragon Quest Monsters&#039;&#039;&lt;br /&gt;
File:ChimaeraMUG DQV DS.png|Mugshot in &#039;&#039;Dragon Quest V&#039;&#039;&lt;br /&gt;
File:DQV Chimaera Recruit.png|[[Chimaera (Recruit)|Recruit]] in &#039;&#039;DQV&#039;&#039;&lt;br /&gt;
File:DW1NES_Wyvern.png&lt;br /&gt;
File:Slime MoriMori DQ Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
Image:DQB_Chimaera.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Hocus_Chimaera.png|Hocus chimaera&lt;br /&gt;
Image:magwyvernsnes.gif|&#039;&#039;Dragon Quest&#039;&#039; (SNES)&lt;br /&gt;
Image:Hocus_chimaera1.png|&#039;&#039;Dragon Quest V&#039;&#039; (DS)&lt;br /&gt;
Image:Hocus_chimaera.png|&#039;&#039;Dragon Quest VIII&#039;&#039; (PS2)&lt;br /&gt;
Image:MagWyvern GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
Image:SMMDQ_Hocus_Chimaera.png|&#039;&#039;Slime MoriMori Dragon Quest&#039;&#039;&lt;br /&gt;
File:DW1NES_Magiwyvern.png&lt;br /&gt;
File:DQB Hocus Chimaera.png|Hocus Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
Image:DQ_Cosmic_Chimaera.png|Cosmic Chimaera&lt;br /&gt;
File:DW1NES_Starwyvern.png|&amp;lt;center&amp;gt;From &#039;&#039;[[Dragon Warrior]]&#039;&#039;, with game&#039;s battle background.&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Starwyvern.png‎|Dragon Warrior NES&lt;br /&gt;
image:starwyvernsnes.gif|&#039;&#039;Dragon Quest I&#039;&#039; SNES&lt;br /&gt;
image:Starwyvrn GBC.png|&#039;&#039;Dragon Warrior I&#039;&#039; (GBC)&lt;br /&gt;
image:Dqix_cosmic_chimaera.png‎|&#039;&#039;Dragon Quest IX&#039;&#039;&lt;br /&gt;
Image:DQB_Cosmic_Chimaera.png|Cosmic Chimaera in &#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
File:DQTCG Metal Chimaera.png|Metal chimaera&lt;br /&gt;
Image:DQMJ3 Lunar Chimaera.png|Lunar chimaera &lt;br /&gt;
Image:DQ2-3D Lunar Chimaera Icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:35:14 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Chimaera</comments>
		</item>
		<item>
			<title>Cannibox</title>
			<link>https://dragon-quest.org/w/index.php?title=Cannibox&amp;diff=112186</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Cannibox&amp;diff=112186</guid>
			<description>&lt;p&gt;TheCodingGamer: Added DQB info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Cannibox&lt;br /&gt;
|image=[[File:CanniboxArt.png|300px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=ひとくいばこ&lt;br /&gt;
|romanji=Man-Eater Chest&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cannibox&#039;&#039;&#039; (formerly &#039;&#039;Man-Eater Chest&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, it is a weaker version of the more common [[Mimic]] and as such is usually the first container-mimicking monster encountered by the player.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Canniboxes, like Mimics, are monstrous chests; the Cannibox is probably the most convincing of the chest-mimicking monsters since it is colored like a traditional chest: brown, unlike the off-color palettes of the Mimic and [[Pandora&#039;s Box]].&lt;br /&gt;
&lt;br /&gt;
Being a lesser variety of the Mimic, Canniboxes usually don&#039;t have access to instant-death moves but, rather, desperate attacks that can act as instant-death if the target&#039;s HP isn&#039;t sufficient enough to survive. An encounter with a Cannibox can usually be prevented by casting [[Peep]] on a chest to determine whether or not is a monster, though this may not help any if Canniboxes wander the area like normal monsters do.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Cannibox&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=055&lt;br /&gt;
|sprite=[[file:Cannibox DQIII NES.gif]]&lt;br /&gt;
|lvl=25&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=137&lt;br /&gt;
|gold=60&lt;br /&gt;
|attack=200&lt;br /&gt;
|defense=55&lt;br /&gt;
|agility=67&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=[[Critical Hit|Brutal Strike]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|item=[[Cypress stick]]{{fraction|1|2048}}&lt;br /&gt;
|locations=Varies&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|fire-resist=70%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|whack-resist=70%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=70%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=25%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=25%&lt;br /&gt;
|remake-sprites=[[file:Cannibox3snes.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Template:Enemy&lt;br /&gt;
|name = Cannibox&lt;br /&gt;
|game = Dragon Quest V&lt;br /&gt;
|console = DS&lt;br /&gt;
|image=[[Image:Maneaterchest.gif]]&lt;br /&gt;
|hp = 90&lt;br /&gt;
|mp = 8&lt;br /&gt;
|attack = 60&lt;br /&gt;
|defense = 50&lt;br /&gt;
|agility = 12&lt;br /&gt;
|experience = 23&lt;br /&gt;
|gold = 95&lt;br /&gt;
|droppedItem = [[Mini medal]]&lt;br /&gt;
|spells=[[Whack]]&lt;br /&gt;
|locations=[[Scary Lair]] (x1)&amp;lt;br&amp;gt;[[Gotha Pass]] x2&lt;br /&gt;
|bestiaryNumber=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Cannibox&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 144&lt;br /&gt;
|mp = 8&lt;br /&gt;
|attack = 37&lt;br /&gt;
|defense = 60&lt;br /&gt;
|agility = 40&lt;br /&gt;
|experience = 118&lt;br /&gt;
|gold = 96&lt;br /&gt;
|droppedItem = [[Seed of agility]]&lt;br /&gt;
|bestiaryNumber=32&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Cannibox&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[File:Cannibox DQVII PSX.gif]]&lt;br /&gt;
|hp=110&lt;br /&gt;
|mp=30&lt;br /&gt;
|exp=65&lt;br /&gt;
|gold=100&lt;br /&gt;
|attack=65&lt;br /&gt;
|defense=50&lt;br /&gt;
|agility=40&lt;br /&gt;
|tameRate={{fraction|1|8}}&lt;br /&gt;
|bestiaryNumber=037&lt;br /&gt;
|spells=[[Sizz]]&lt;br /&gt;
|skills=[[Critical Hit]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|locations=[[Great Lighthouse]]&amp;lt;br&amp;gt;[[Excavated Cave]]&lt;br /&gt;
|items=[[Seed of Strength]] ({{fraction|1|64}})&lt;br /&gt;
|evasion={{fraction|1|16}}&lt;br /&gt;
|frizz-resist=30%&lt;br /&gt;
|sizz-resist=30%&lt;br /&gt;
|bang-resist=30%&lt;br /&gt;
|crack-resist=30%&lt;br /&gt;
|woosh-resist=30%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=50%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=100%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=&lt;br /&gt;
|hp=61&lt;br /&gt;
|mp=12&lt;br /&gt;
|exp=76&lt;br /&gt;
|gold=110&lt;br /&gt;
|attack=60&lt;br /&gt;
|defense=50&lt;br /&gt;
|agility=46&lt;br /&gt;
|bestiaryNumber=062&lt;br /&gt;
|family=[[Material family|Material]]&lt;br /&gt;
|description=A skillful mimic that disguises itself a treasure chest. It waits quietly to be discovered, then chomps on unwary travelers with its sharp fangs. Occasionally capable of landing devastating attacks.&lt;br /&gt;
|spells=[[Sizz]]&lt;br /&gt;
|skills=[[Critical Hit|Brutal hit]]&amp;lt;br&amp;gt;[[Sweet Breath]]&lt;br /&gt;
|locations=[[Swordsman&#039;s Labyrinth]]&lt;br /&gt;
|items=[[Iron nail]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Pot lid]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|1|32}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=50%&lt;br /&gt;
|woosh-resist=50%&lt;br /&gt;
|crack-resist=50%&lt;br /&gt;
|zap-resist=50%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|grapple-resist=50%&lt;br /&gt;
|troop-resist=25%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|paralysis-resist=15%&lt;br /&gt;
|shock-resist=50%&lt;br /&gt;
|sleep-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|dazzle-resist=15%&lt;br /&gt;
|fizzle-resist=50%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=15%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Cannibox&lt;br /&gt;
|game=[[Dragon Quest IX]]&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=&lt;br /&gt;
|mp=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|agility=&lt;br /&gt;
|experience=960&lt;br /&gt;
|gold=210&lt;br /&gt;
|droppedItem=Mini medal &amp;lt;br /&amp;gt; Gold bracer&lt;br /&gt;
|skills=Sweet Breath&lt;br /&gt;
|spells=Whack&lt;br /&gt;
|family=Material&lt;br /&gt;
|bestiaryNumber=&lt;br /&gt;
|captureRate=&lt;br /&gt;
|description=Shut these big, bad boxes up with Fizzle before they send you to sleep with Sweet Breath or waste you with Whack&amp;lt;br /&amp;gt;Monsters who&#039;ve morphed into boxes to ambush adventurers. What treasures await inside their well-guarded wooden depths?&lt;br /&gt;
|locations=Treasure Chests&lt;br /&gt;
|}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Cannibox&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|chapter-3-hp=240 ~ 370&lt;br /&gt;
|chapter-3-attack=26 ~ 28&lt;br /&gt;
|chapter-3-defense=32&lt;br /&gt;
|chapter-3-items=[[Ring of awakening]] (★★★)&lt;br /&gt;
|final-chapter-hp=370&lt;br /&gt;
|final-chapter-attack=26&lt;br /&gt;
|final-chapter-defense=32&lt;br /&gt;
|final-chapter-items=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Monsters==&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
*[[Pandora&#039;s box]]&lt;br /&gt;
*[[Trap box]]&lt;br /&gt;
*[[Mimic king]]&lt;br /&gt;
*[[Golden box]]&lt;br /&gt;
*[[Chest mimic]]&lt;br /&gt;
*[[Urnexpected]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cannibox_Famicom_art.png|Famicom art&lt;br /&gt;
File:Cannibox Attack.png|Biting a [[Martial artist]]&lt;br /&gt;
File:DQ3 Spell Peep.png|Using [[Peep]] on a Cannibox&lt;br /&gt;
File:DQHRS Cannibox.png|&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;&lt;br /&gt;
File:DQHRS War Chest.png|War Chest tank in &#039;&#039;Rocket Slime&#039;&#039;&lt;br /&gt;
Image:DQB_Cannibox.png|&#039;&#039;Dragon Quest Builders&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:31:48 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Cannibox</comments>
		</item>
		<item>
			<title>Sizz</title>
			<link>https://dragon-quest.org/w/index.php?title=Sizz&amp;diff=112185</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Sizz&amp;diff=112185</guid>
			<description>&lt;p&gt;TheCodingGamer: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = gira&lt;br /&gt;
|old = Hurt / Firebal&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is the premier offensive spell, introduced in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;, and is often learned by [[Mage|magi]] and other practitioners of offensive magic.&lt;br /&gt;
&lt;br /&gt;
Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to [[Frizz]] hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Originally translated as &#039;&#039;&#039;Hurt&#039;&#039;&#039; and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:silver&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Effect&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!NES&lt;br /&gt;
!GBC&lt;br /&gt;
!日本語 (JP)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurt&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebal&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ギラ (Gira)&lt;br /&gt;
| Lv.4&lt;br /&gt;
| 2&lt;br /&gt;
| Damages the enemy for 5~12 HP&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurtmore&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebane&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ベギラマ (Begirama)&lt;br /&gt;
| Lv.19&lt;br /&gt;
| 5&lt;br /&gt;
| Damages the enemy for 58~65 HP&lt;br /&gt;
|}&lt;br /&gt;
In remade versions of the game, the spell will deal 16~20 damage instead.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.&lt;br /&gt;
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for &#039;&#039;&#039;3&#039;&#039;&#039; mp.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by [[Maya]] at level 7 and the [[hero (Dragon Quest IV)|the hero]] at level 11. [[Laurel]] knows the spell upon joining [[Torneko]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal slime/recruit|Liquid metal slime]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkjurer/recruit|Conkjurer]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost/recruit|Ghost]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Sizz is learned immediately upon becoming a mage in all versions of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character&#039;s [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.&lt;br /&gt;
 &lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Sizz and its advanced incarnations do not appear in &#039;&#039;Dragon Quest IX&#039;&#039;, though their effects can be replicated by use of weapons such as the [[Cautery Sword]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
The Sizz line returns as a spell family exclusive to [[Dancer]]s, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is &#039;&#039;Magical Might x 0.25 + 7&#039;&#039; with a cap of 80~90 and an in-game spread of 6 meters.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered sizz, and the [[Hero (Dragon Quest XI)|Hero]] will learn it at level 8. It costs 3 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
In &#039;&#039;II&#039;&#039; the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version onwards. In &#039;&#039;III&#039;&#039; sizz singes all characters for 10~18 damage. This range would remain consistent up until &#039;&#039;VIII&#039;&#039;. In that title the spell hits for 8~14 points.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SIZZ.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.png]]|game={{DQ}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.png]]|game={{DQ2}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Sizz.gif]]|game={{DQ3}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-SIZZ.png]]|game={{DQ5}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Sizz.gif]]|game={{DQ6}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Sizz.gif]]|game={{DQ7}}|platform=PSX}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Sizz.gif]]|game={{DQ8}}|platform=PS2}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Sizz.png|&#039;&#039;Dragon Quest&#039;&#039;&lt;br /&gt;
Image:DQ3 Spell Sizz.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jan 2018 05:26:00 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Sizz</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112174</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112174</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display: inline-block; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|{{{image}}}|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:30:48 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112173</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112173</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: table-cell; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:29:35 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112172</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112172</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display: table; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: table-cell; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:29:11 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112171</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112171</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:26:36 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112170</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112170</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;display: inline-block; height: 224px; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:25:50 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112169</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112169</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: inline-block; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:24:34 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112168</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112168</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: inline; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:23:35 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112167</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112167</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; height: 224px; vertical-align: middle;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: inline; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:22:58 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112166</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112166</guid>
			<description>&lt;p&gt;TheCodingGamer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align:top;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; display: inline; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:21:33 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>Template:ScreenshotGallery/Item</title>
			<link>https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112165</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Template:ScreenshotGallery/Item&amp;diff=112165</guid>
			<description>&lt;p&gt;TheCodingGamer: testing new vertical alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;li style=&amp;quot;display:inline-block; width:266px; vertical-align:top;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-color: #f0ffef; padding: 4px; border-radius: 4px;&amp;quot;&amp;gt;{{#if:{{{image|}}}|&amp;lt;div style=&amp;quot;height: 224px; vertical-align: middle;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;|?}}&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;{{#if:{{{game|}}}|{{{game}}}|?}} {{#if:{{{platform|}}}|({{{platform}}})}}&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:19:46 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Template_talk:ScreenshotGallery/Item</comments>
		</item>
		<item>
			<title>User talk:TheCodingGamer</title>
			<link>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112164</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer&amp;diff=112164</guid>
			<description>&lt;p&gt;TheCodingGamer: replied to message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Miguel|name=TheCodingGamer}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:DragonQuestWiki|DragonQuestWiki]] ([[User talk:DragonQuestWiki|talk]]) 17:00, 20 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact-checking resources ==&lt;br /&gt;
&lt;br /&gt;
Salutations! This is just a courtesy call of sorts to help spread awareness of some very useful websites from across the pacific. These tools ought to help clear up any confusion when it comes to the less documented things. They&#039;ve helped me out a ton with my contributions, and hopefully they&#039;ll be just as useful for you!&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
http://wikiwiki.jp/dqdic3rd/&lt;br /&gt;
Character ages, nicknames, how often monsters appear, developer quotes, etc. Only thing they lack are pictures.&lt;br /&gt;
&lt;br /&gt;
===Hard data===&lt;br /&gt;
http://www7b.biglobe.ne.jp/~dqwiz/&lt;br /&gt;
The one most regarded by the gamefaqs crowd. Its ceased updates as of VII&#039;s remake, but covers monster resistances, stats, equipment price, you name it.&lt;br /&gt;
&lt;br /&gt;
https://www.d-navi.info/&lt;br /&gt;
Absolutely &#039;&#039;&#039;the&#039;&#039;&#039; best resource for IX&#039;s data, providing all the calculations for skills and spells, as well as hidden equipment stats.&lt;br /&gt;
&lt;br /&gt;
http://dq-gh.com/&lt;br /&gt;
Not quite as detailed as Navi, but they do provide images for most games, and it pays to have additional sources&lt;br /&gt;
&lt;br /&gt;
==Transparencies==&lt;br /&gt;
I must admit it made me a little nervous at first when you started removing the backgrounds of the images I&#039;ve uploaded, but you&#039;re a real professional! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:53, 12 October 2016 (CDT)&lt;br /&gt;
:I mostly handle images on the wiki. Please, direct your comments to [[User:Follower of Light]]. He&#039;s a nice guy. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 16:19, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Improving the DQIX enemy template ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know how to add % boxes to templates? I&#039;ve got all the legacy boss data for status and element resistances, but the way the template is set up right now I can&#039;t add Blunt, Sap, and Decelerate. I hate to have to ask this of you, but I simply don&#039;t know how to edit templates([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:19, 15 October 2016 (CDT))&lt;br /&gt;
&lt;br /&gt;
==[[Cloak of evasion]]==&lt;br /&gt;
Sorry, but could you add the transparency to this image? I uploaded a better image. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 12:02, 17 December 2016 (CST)&lt;br /&gt;
:Sure thing, my friend! I took care of it. Feel free to leave me lists of high priority images, and I&#039;ll be more than happy to take care of them for you.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:41, 17 December 2016 (CST)&lt;br /&gt;
::Thank you! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 14:03, 17 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Potential request features ==&lt;br /&gt;
I&#039;ve brought up this idea to Zenithian, but do you have any ideas as to how we can better serve our readers? By this I mean address what people really want to know about Dragon Quest--the staff, development history, cultural impact, things like that. You&#039;ve been a tremendous help with my monster data, truly, but I fear I might be making the wiki a bit impersonal by focusing on raw data. The problem is I have no way of knowing what the readers would prefer to know about, and any attempts to address that would be like playing blind darts. If you could, would you mind brainstorming from the perspective of a casual reader and decide what you think the best way to allow readers to make requests. No rush or anything, especially considering its Christmas. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 11:46, 23 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
:First off, Merry Christmas, and Happy New Year, my friend! :)&lt;br /&gt;
&lt;br /&gt;
: Anyways, some ways we could get feedback would be:&lt;br /&gt;
* Directly contacting DQ fans through communities like Dragon&#039;s Den and /r/dragonquest, and asking them what they&#039;re looking for.&lt;br /&gt;
* Creating an online survey and linking to it on the homepage.&lt;br /&gt;
* Creating some type of public chatroom, and allowing people to discuss it there. (Bonus the editors could use it for casual discussion too)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d be more than happy to help out with this in any way I can. Just let me know.[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:24, 25 December 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll admit I&#039;m a bit leery of reddit overall, but I&#039;ll give it a shot. These are some good ideas to work upon, and I think the should be easy enough to implement once the holiday malaise wears off. Until then, Happy New Year!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:00, 26 December 2016 (CST))&lt;br /&gt;
&lt;br /&gt;
== Happy New Year! ==&lt;br /&gt;
Hopefully it isn&#039;t quite as frozen where you are! This past year has been one of the site&#039;s most productive, and the next looks to be even better thanks to your help! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:56, 31 December 2016 (CST))&lt;br /&gt;
:Happy New Year to you as well my friend! Let&#039;s make 2017 the year this site gets the (reader) attention it deserves! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 23:02, 1 January 2017 (CST)&lt;br /&gt;
==DQVIII==&lt;br /&gt;
You&#039;re swelling my head up with praise, I thank you. I do have something I&#039;ve been keeping under my hat for the 3DS &#039;&#039;DQVIII&#039;&#039; release, it&#039;s the rest of this image: [http://dragon-quest.org/wiki/File:DQ_VIII.PNG]&amp;lt;br&amp;gt; It&#039;s the home page icon that takes you directly to the &#039;&#039;DQVIII&#039;&#039; page. I&#039;m just not sure how to incorporate it into the page (or if I even should). The entire image, in all its splendor, is coming. I think you can guess why I&#039;m saving it. ;) - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 10:31, 2 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy infobox templates ==&lt;br /&gt;
I don&#039;t mean to throw you off your groove or place you under the bus, but would it be alright if we start spitballing ideas for 8&#039;s infoboxes now that the portable version is out? I&#039;d also like to toss around ideas for the other games as well, namely color patterns to give them just a bit more individuality. By all means though, please don&#039;t take this as an &amp;quot;order&amp;quot; or anything--I&#039;m still way behind on 7&#039;s data so I&#039;d be calling the kettle black if I implied we were behind any miscellaneous schedule! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 22:21, 21 January 2017 (CST))&lt;br /&gt;
:Thank you for this! I&#039;ve been itching to make the other infoboxes, but I was waiting for a green light. I think 8 should be done first and then handle the rest in order. It&#039;s probably best for the sake of the wiki to have the infoboxes for all games set up quickly, that way popular articles like [[slime]] won&#039;t be half updated for a long time.&lt;br /&gt;
&lt;br /&gt;
:Okay, so I&#039;ll need a good link to 8&#039;s monster data, unless [http://www7b.biglobe.ne.jp/~dqwiz/dq8/monster.html the site you gave me] is good. Also, did the 3DS version shake things up statistically, or will we go the route we did for 7? What color scheme would you like? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:14, 22 January 2017 (CST)&lt;br /&gt;
::Hey now, no need to thank me and certainly don&#039;t wait on me for any kind of signal to begin your own undertakings--I&#039;m nobody&#039;s boss here and all of you lot are more than clever enough to know what&#039;s best! The best part about 8 is that there is plenty of documentation in english, [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/44904|with this one] being the best I&#039;ve seen thus far. Aside from bosses, I haven&#039;t found any monsters who have been given significant changes so maybe a secondary bracket for those changes could be added, like how you pulled it for for 7? I could always just post the template twice and but a notice underneath it as well. Not sure about colors just yet, but I was thinking they could either be based on the schemes from the japanese logos, or perhaps the main colors of the heroes. So for 8, it could be blue with white accents, or saffron-yellow with blue highlights. You&#039;re the muscle behind all of this, so the choice is yours!&lt;br /&gt;
&lt;br /&gt;
::Regarding the various elements and statuses, 8 is &#039;&#039;&#039;much&#039;&#039;&#039; more coherent than the cluster**ck 7 was. For example, if a monster is resistant to frizz then it will have the same resistance against sizz and fire breath, so a single &amp;quot;flame&amp;quot; attribute would work well for readers AND save yourself valuable time. The full list of attributes is &#039;&#039;Flame, Ice, Wind, Blast, Lightning, Stone/Strike, Army*, Sap, Drain Magic, Dazzle, Fuddle, Snooze, Fizzle, Ban Dance, Paralysis, Poison, Stun, and Death&#039;&#039;. There is an odd little one for regular attacks that factors in after regular damage calculations, but it only appears on ghoulies and elementals. Monster stats are the same as ever, just no tame rate due to system changes.&lt;br /&gt;
::*There&#039;s only ONE move that uses that event flag, ha!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 16:22, 22 January 2017 (CST))&lt;br /&gt;
:::Haha well thanks for trusting me. :) &lt;br /&gt;
&lt;br /&gt;
:::Anyways, I&#039;ll handle it with the 7 route. Are there any exclusive monsters in the remake? or will we only need one box for everything? And I think I&#039;ll try the saffron/blue scheme on this one. &lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the link. My English is a lot better than my Japanese. ;) On question though, in the monster resistances, the guide uses &amp;quot;@&amp;quot;, &amp;quot;$&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;^&amp;quot;. Got a key on how to read them? I scrolled through the guide twice, but I either missed it, or it&#039;s presumed goin&#039; in.&lt;br /&gt;
&lt;br /&gt;
:::Also should the monsters &amp;quot;spells&amp;quot; and &amp;quot;skills&amp;quot; section be seperate, on should we combine then under a single &amp;quot;attacks&amp;quot; field? And if we do, should we retcon the boxes for 1,2,&amp;amp;7 as well? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:23, 23 January 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::::You&#039;re welcome! There are a handful of new mons for the remake, but they don&#039;t have any special attributes or &amp;quot;new&amp;quot; systems to them, so a copypasta&#039;d window like with 7 works perfectly. Resistance benchmarks are &#039;&#039;100%, 80%, 50% &amp;amp; 0%&#039;&#039; for spells/skills, and &#039;&#039;100%, 85%, 50%, &amp;amp; 0%&#039;&#039; for status ailments. &lt;br /&gt;
&lt;br /&gt;
::::Regarding the skills &amp;amp; spells section, I honestly think it makes more sense to have separate sections for them-- there isn&#039;t much that&#039;s magical about Body Slam for example, except maybe for how dumb it is. If that adds a lot to the work load, I can do my best to add that section in myself.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 10:30, 23 January 2017 (CST))&lt;br /&gt;
:::::Minor, off-topic question: do you know how the information for quote boxes is organized? I&#039;d like to customize the colors for each character, but for now I&#039;m stuck with the grey set up.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:40, 4 February 2017 (CST))&lt;br /&gt;
::::::Okay, so I just fixed the bgcolor parameter on [[Template:quote]], so you can now color them to your hearts content. Hope that helps :)&lt;br /&gt;
{{quote|style=3|quote=[[User:Follower of Light]] is awesome.|source=[[User:TheCodingGamer]]|bgcolor=ff9}}&lt;br /&gt;
&lt;br /&gt;
::::::Also, sorry I haven&#039;t gotten the DQ8 template done yet. I&#039;ve been really busy with life, and so I have a half finished copy on my desktop making me feel extremely guilty. I&#039;ll try to wrap it up ASAP. Also, if you happen to have a convenient list of which spells and skills fall into which resistances, that&#039;d be great. Otherwise I&#039;ll just scour the FAQ you gave me. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 19:20, 5 February 2017 (CST)&lt;br /&gt;
:::::::Code, you&#039;re a saint. Don&#039;t feel guilty about a thing, &#039;&#039;&#039;everyone&#039;&#039;&#039; has real life obligations they need to handle first and foremost. Besides, there isn&#039;t a quota editors need to meet each week or anything. Thanks so much for helping out with the quotation boxes--all I need to do now is find the list of colors and their assigned codes. Gah, trying to figure things like that out is my least favorite part of all this. Ever feel like Indiana Jones plumbing the depths of an ancient crypt when you peruse the older bits of a wiki?&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the spells and skills for each resistance marker:&lt;br /&gt;
:::::::*Fire = Frizz, Frizzle, Kafrizzle, Sizz, Sizzle, Kasizzle, Flame Slash, Firebird Throw, Big Banga, Magic Burst, Pit of Fire, Arena of Flames, fire breath skills&lt;br /&gt;
:::::::*Ice = Crack, Crackle, Kacrackle, ice breath&lt;br /&gt;
:::::::*Blast = Bang, Boom, Kaboom, Shining Shot, Starburst Throw&lt;br /&gt;
:::::::*Wind = Woosh, Swoosh, Kaswoosh, Axes of Evil, Typhoeus&#039; Maul, Wind Sickles, Thin Air, Pink Typhoon, Pearly Gates,&lt;br /&gt;
:::::::*Lightning = =Zap, Kazap, Lighting Storm, Gigaslash, Gigagash, Gigathrow&lt;br /&gt;
:::::::*Strike/Stone = Knuckle Sandwich, Stone&#039;s Throw, Boulder Toss, Clean Sweep, Power Throw, Super Throw, Swing Both Ways, Serpent&#039;s Bite, Monster Mia (Mazin summon)&lt;br /&gt;
:::::::*Army = Golden Oldies, Fire in the &#039;Ole, Monster Mia (sabercat pride), Dosh Toss,&lt;br /&gt;
:::::::*Death = Assassin&#039;s Stab, Sudden Death, Needle Shot, Needle Rain, Grim Reaper, Grimmer Reaper, Death Dance, Whip Whack, Whack, Thwack, Kathwack, Kamikazee&lt;br /&gt;
:::::::*Sleep = Snooze, Kasnooze, Sandman&#039;s Arrow&lt;br /&gt;
:::::::*Blinding = Dazzle, Flower Shower&lt;br /&gt;
:::::::*Fizzle = Fizzle&lt;br /&gt;
:::::::*Fuddle = Fuddle, Kafuddle, Sexy Beam, Hypno Whip&lt;br /&gt;
:::::::*Sap = Sap, Kasap, Helm Splitter, Morrie&#039;s shield breaker&lt;br /&gt;
:::::::*MP absorption = Drain Magic (Cherub&#039;s arrow and Seraph&#039;s arrow ignore DM resistances)&lt;br /&gt;
:::::::*Poison = Toxic Dagger, Toxic Sword&lt;br /&gt;
:::::::*Ban dance = ban dance&lt;br /&gt;
:::::::*Stun = War Cry, Underpants Dance, Puff-Puff, Heart Breaker, Mind Breaker, Blow Kiss (causes paralysis but uses the stun resistance), Feel the Beat&lt;br /&gt;
:::::::*Paralysis = Parallax, Whiplash, Lashings of Love, Angel eyes, Charming Look,&lt;br /&gt;
&lt;br /&gt;
== In that I don&#039;t end up pestering you every week ==&lt;br /&gt;
&lt;br /&gt;
Would you happen to know of an adequate user manual on how to create templates, alter box color, and generally more easily change the style of something? I realize that&#039;s a much more hefty request than what I usually burden you with, but its about time I learn to do these things on my own and not place undue stress upon yourself. I&#039;ve got several ideas on how to improve the presentation of the site, but I lack the actual knowledge to implement them.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:46, 7 March 2017 (CST))&lt;br /&gt;
&lt;br /&gt;
:Unfortunately a universal guide for this stuff essentially non-existent. I had to just teach myself through trial and error, but it helped that I had a background in computer science. However if you really want to take the time, I recommend you look into the basics of HTML. [http://www.quackit.com/html/tutorial/ Here&#039;s a good tutorial to start with.] Once you learn how the tags work then you&#039;d probably only need to read the section on tables (since nothing else applies to the wiki.) From there you could look at the basics of CSS for styling things. It&#039;s once you get to the wiki markup that things get really messy. Overall it&#039;s a pain no matter what! And remember, feel free to start work on something, and if you get stuck midway I&#039;d be more than happy to help out. Besides you&#039;ll probably learn more from experience anyways :)&lt;br /&gt;
&lt;br /&gt;
:Also, I&#039;ve finished the DQ8 template, but I haven&#039;t documented it or added the spell/skills list for each resistance. If I can I&#039;ll post a rough cut today and you can consider it to be in beta. It should be usable, and I&#039;ll update slowly, but it can already start appearing for some monsters.&lt;br /&gt;
&lt;br /&gt;
:Also has there been any luck contacting the admins? The problem with image uploads and the news feed seems to be beyond the reach of users like me, so unless we can bring it to their attention there&#039;s nothing we can really do.&lt;br /&gt;
[[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:47, 9 March 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve sent out an email to Woodus asking for assistance, so here&#039;s hoping things happen soon. Been a bit of a long day today but I&#039;ll check out the guides as soon as I can. I&#039;ve no true knowledge of computing at all, but crash courses tend to be fun more often than not. I&#039;m certain the beta version of 8&#039;s template is more than up to snuff, and if I can I&#039;ll add in the missing data bits. Thanks again for everything TCG! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 19:16, 9 March 2017 (CST))&lt;br /&gt;
:::Woodus responded and says he&#039;s sent PMs and emails to both Zenithian and Flyingragnar, and will respond again once they get back to him. Shouldn&#039;t take too much longer.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 17:51, 11 March 2017 (CST))&lt;br /&gt;
::::Awesome. It&#039;d be nice to have admins running this place again. :) Anyways, I finally &#039;&#039;finished&#039;&#039; the [[Template:DQ8Enemy|DQ8 Enemy template]]. It&#039;s a pretty rough cut, and I&#039;m sure there&#039;s a bug or two still in it, but you should be able to start using it. Just let me know if anything&#039;s wrong with it, or if you don&#039;t like the design. Also, I&#039;ll slowly add the list of spells/skills for each resistance, so don&#039;t fret there. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:22, 13 March 2017 (CDT)&lt;br /&gt;
:::::Beat you to it =P. I removed the asterisk marks for the handful of statuses that only have one skill/spell to inflict them on the principal of redundancy. No word yet from Woods, but its still early in the week.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 01:07, 14 March 2017 (CDT))&lt;br /&gt;
::::::You&#039;re just too good, Follower! Thanks for that. :) Keep me posted on the hunt for the admins! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:02, 14 March 2017 (CDT)&lt;br /&gt;
:::::::Would you mind if I removed the logo images from the enemy templates? Its a wonderful touch, but they keep clashing with info boxes and require large amounts of space to compensate.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 06:55, 28 March 2017 (CDT))&lt;br /&gt;
::::::::Yeah, go ahead my friend. I trust your judgement over mine. :) Just curious though, what do you mean by clashing with infoboxes? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 13:23, 28 March 2017 (CDT)&lt;br /&gt;
:::::::::If the infobox is directly above the enemy template, then the game&#039;s logo is pushed down and covers whatever is directly beneath it, such as agility in 8&#039;s case.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 21:00, 1 April 2017 (CDT))&lt;br /&gt;
::::::::::Dang, I&#039;m missing them more than I thought I would :( lol Do you remember any specific articles the problem occurred on? Would they work on the left side by, or in place of the monster name and kanji? [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 00:35, 2 April 2017 (CDT)&lt;br /&gt;
:::::::::::It happens on any article in which an infoboxe appears above a template. Conducting a quick experiment on blue fang&#039;s page, I&#039;m seeing that its everything in the first layer (name, kanji, romanji) that&#039;s being pushed down and not just the logo. The sprite box is unaffected, and that leads me to assume that its just the coding for the three name spaces and the logo that needs looking into, in that they&#039;re missing the &amp;quot;hard-set&amp;quot; definitions the lower sections have if that makes any sense.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 08:31, 2 April 2017 (CDT))&lt;br /&gt;
::::::::::::Duly noted and I&#039;ll look into it. It doesn&#039;t seem to be a huge issue site wide, but hopefully I can find a solution that&#039;ll prevent this from happening (and maybe keep the logos.) I&#039;ll see what I can do. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 21:58, 3 April 2017 (CDT)&lt;br /&gt;
:::::::::::::I must thank you personally for uploading my images and transforming them into beautiful transparencies (I&#039;ll admit at first, I was a little nervous). You are aiding in keeping this Wonderful Wiki alive, while some of  us have important matters to attend to. Again, keep up the excellent work! And I shall return, when the time is right. :)  - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 03:55, 13 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Image problem ==&lt;br /&gt;
&lt;br /&gt;
Re: security certificates.  Agreed.  I&#039;m not sure how much I can do about that at the moment.  The site currently runs on shared hosting from hostgator.  I&#039;m not sure if there is a way to install a certificate from somewhere that generates them for free or not.  Hostgator may be enforcing that we would have to pay to do that.  I&#039;ll make a note to investigate.  For the record, nothing about how the site operates in terms of security has changed, we just haven&#039;t upgraded to use certificates yet. &lt;br /&gt;
&lt;br /&gt;
Re: Uploads.  You might try adding the purge parameter to the URL to see if that helps clear the cached images faster.  See [https://www.mediawiki.org/wiki/Manual:Purge Manual:Purge].  The problem with the log outs will still happen on any page that you visit which ends with a file ending.  It actually doesn&#039;t really log you out, it is just the cookie information is not processed so it thinks you are just a regular visitor instead of someone logged in.  I&#039;m not sure I can do much about that yet or not.  My first effort on the rewrite rule was to see if I can trick the webserver into thinking the pages didn&#039;t actual end with file endings.  However after that didn&#039;t succeed, I feel back on having it redirect the user to a page that would actually work instead.  &lt;br /&gt;
&lt;br /&gt;
I don&#039;t have control over how they administer PHP rules for the server because we are on shared hosting.  I&#039;ll see if I can find out more about why the policy changed at some point since this was not an issue until recently.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 21:54, 16 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Re: Random Page.  You&#039;re right!  I had not seen that before.  It is broken for me too and always goes to the same page.  I&#039;m not sure what would be causing that.  I will look into it. --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 20:36, 28 March 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
TheCodingGamer, I need your talents to get rid of those green backgrounds for me! - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 07:25, 19 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==What&#039;s the bug you&#039;re referring to?==&lt;br /&gt;
One I&#039;m aware of is that if you go back to reedit a page immediately, there seems to be no signs of one&#039;s recent additions.  Though I get around it by refreshing on that particular page. [[User:Antiyonder|Antiyonder]] ([[User talk:Antiyonder|talk]]) 00:41, 10 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Burning Down the House?==&lt;br /&gt;
You said you&#039;ve been &amp;quot;juggling a lot these past few months that it&#039;s felt good to do even the smallest edits&amp;quot;. I&#039;ve been doing more of a &amp;quot;guardian angel&amp;quot; thing. And I love the DQ series and this wiki so very much, I&#039;ve got to pop in now and again just to see what&#039;s new and to make sure this &amp;quot;house&amp;quot; does not &amp;quot;catch fire&amp;quot; because of some idiot. It&#039;s happened to me before. PAX. - [[User:Icysugarspike|icysugarspike]] ([[User talk:Icysugarspike|talk]]) 06:50, 17 April 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The next bestiary project ==&lt;br /&gt;
Now that I&#039;ve got 8&#039;s monsters taken care of (bloody took me long enough), which band of of beasties would you like for me to fill out next? You&#039;re doing the hardwork by coding, so by all means you should be allow do decide which one gets the taxonomical treatment!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 23:41, 25 July 2017 (CDT))&lt;br /&gt;
:Sorry for the late reply, friend. The tiny number of contributions I&#039;ve made in recent times is rather pitiful, but you know how busy things can get. Anyways, perhaps now that the more modern realeases (VII &amp;amp; VIII) are done, we should focus on the slightly older titles. Considering IV and V are frequently recommended as starting points (at least from what I&#039;ve seen), I say that&#039;d be a good area to work on. Give me a reference and I&#039;ll whip up those templates as soon as I can. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Also, this seems like the perfect time to bring up a point I&#039;ve been wanting to discuss for a while. As it currently stands, all variants of a monster are placed into a single article (e.g. [[dracky]], [[drackolyte]], [[drackyma]], [[drackmage]] are all found on the article [[dracky]]) While this works for monsters with few appearances and variants it can get messier with others. It causes articles like [[slime]] to be unnecessarily long, as well as causing all of the titles and headings for the variants to be one level deeper than they normally would. My idea was that we&#039;d go back to breaking each variant-monster into individual articles, but to keep the idea of variants intact I was thinking we could modify [[Template:Monster Infobox]] to include a section labeled &amp;quot;Variants&amp;quot;, and there a small list could cross-reference all of them. It&#039;d be cleaner for both readers and editors. What do you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Anyways, we just gotta keep working I guess. I can&#039;t believe how much this site is improving everyday! Lots of work on the horizon, but at least we have a year until XI drops on us! [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:34, 3 August 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I started combining the pallet swaps with the original monsters&#039; pages to try and prevent &amp;quot;hollow&amp;quot; pages from popping up here and there, where its just the monster info box and a stat dump. I&#039;ll admit the slime page did become pretty bloated though--maybe the old collapsing tab our paragraph reveal button would help things look a little cleaner? Now that I&#039;ve put more of your data templates up I&#039;m going to start combining pages again, but none of them should be anywhere close to how big the slime became. I will keep an eye out for the problem though and experiment with a few of the above methods to see if it doesn&#039;t keep things tidy.&lt;br /&gt;
&lt;br /&gt;
::As for the monster data, we&#039;re actually in luck! 3 and 4 are very consistent with elements and monster stats, with the only differences being that 3 lumps frizz, sizz, fire breath, and bang damage into a single fire element when 4 only combines sizz and breath, and that 3 also has an element for deceleratle resistance. 5 is a little more complex, having elements for poison, stun, and recruitment rates. Beyond that, all three are the standard elements and stats like in 2 and 8. If you need any help at all though, just say the word! ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:46, 5 August 2017 (CDT))&lt;br /&gt;
:::Alright, thanks for the breakdown. Sounds easy enough. I guess I&#039;ll start with 3, and go from there. I&#039;ll try getting on those ASAP. Keep up the good work! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 11:57, 8 August 2017 (CDT)&lt;br /&gt;
:::Now that 3&#039;s bestiary is finished, save for the gbc exclusive monsters, I&#039;m going to shift gears for a bit and focus on pulling an Icy and adding some sprites to the wiki in between fusing monster pages. I&#039;d like to add the ds icons for equipment as well for your tables, but I don&#039;t know how to actually &#039;&#039;add&#039;&#039; them to the coding in the first place. Once I get that figured out I can go nuts and mass upload the zenithian trilogy for you, along with whichever set of sprite art you&#039;d deem appropriate for the other titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 15:51, 15 December 2017 (EST))&lt;br /&gt;
::::Sounds good, my friend! :) As for the format for adding icons, it&#039;s all automatic if they&#039;re uploaded in the right filename format. I&#039;ve documented it [[Template:Icon|here]]. Hope it makes sense. Just let me know if any issues popup.&lt;br /&gt;
&lt;br /&gt;
::::As for me I&#039;m wrapping up DQ1&#039;s items and equipment, and I&#039;m trying to figure out where to focus next. I think it would be nice to get a headstart on some of the 2018 releases like DQ11 or Builders on Switch, that way fans can find (at least some) useful information day one. Problem is I haven&#039;t touched either, so I&#039;ll need a really good guide. Any thoughts are welcome. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 14:55, 18 December 2017 (EST)&lt;br /&gt;
:::::Uploaded a few icons as an experiment and didn&#039;t see them apply to the templates so I&#039;m assuming it&#039;s a time thing and I haven&#039;t waited long enough yet. I lack a ps4 myself so I haven&#039;t been able to get deep into builders or heroes outside of playthrough footage, but in the former&#039;s case it seems that all a template would need is construction materials required, location(s), and durability. Food &#039;&#039;might&#039;&#039; deserve a template, but everything about those items could just as easily be conveyed in a paragraph since they have to be intuitive by default. As for a guide [https://www.gamefaqs.com/ps4/178200-dragon-quest-builders/faqs/73983| this] one looks pretty handy!&lt;br /&gt;
&lt;br /&gt;
:::::Regarding Eleven I&#039;m afraid my sources haven&#039;t datamined it as thoroughly as I&#039;d like just yet--Sword &amp;amp; Magic has only just begun to catalog equipment and items and D-navi is still polishing up their bestiary. Hopefully things will clear up in time for the western release, but even if they haven&#039;t we&#039;ll still be able to cut our way through the fog of ignorance the good old fashioned way.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:53, 21 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
::::::Yeah, icons should take a while to appear because of template needing to refresh or something. If they&#039;re still not working let me know. Also, don&#039;t worry too much about sizing options and such. I can resize/reupload any that are too big or have too much margin.&lt;br /&gt;
&lt;br /&gt;
::::::Well, that&#039;s to be expected with DQ11. Considering we don&#039;t even have a date yet, I&#039;ll just let that one sit. In the meantime I think I&#039;ll focus on Builders. Between the link you gave me, and a $10 guide I ordered I should be able to whip something up. I&#039;ll buy the game on Switch when it comes out, so I&#039;ll also be able to document as I play soon. In the meantime, I&#039;ll also keep at the cleanup. There&#039;s still a lot of articles in need of shop templates and sprites. Glad we&#039;re heading into 2018 with a full-plate! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 20:25, 21 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::Silver shield and iron axe popped in after an hour, so the system looks good thus far even if I&#039;m slightly annoyed the latter is a little large. I&#039;ll be snagging Builders as well when it comes out so we&#039;ll both have notes to compare on that one, and it should all come along fairly smoothly since there isn&#039;t a lot of number crunching behind the scenes. I&#039;ll finish up with the zenithian icons soon and start implementing shop templates once I finally get around to combining monster pages--which would be happening much quicker if I didn&#039;t have the occasional spergout over empty articles like the legerdemantle. We&#039;re going to be busy for sure in 2018, but the site looks better every day thanks to us. And hey, at least we&#039;re not working on a series like &#039;&#039;Romancing SaGa&#039;&#039;; we&#039;d be so lost in the dark not even the spere of light would save then!([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 00:19, 23 December 2017 (EST))&lt;br /&gt;
&lt;br /&gt;
== Site Feedback ==&lt;br /&gt;
Hey there, just wanted to say thanks for contributing so much to the wiki over the years.  I&#039;m sure you are probably aware it has been migrated to a new host.  Everything should be up and working great at this point.  Please let me know if you find things that are broken or could use attention.  We are on a much better host now, so hopefully a lot of past problems are no longer an issue.  --[[User:FlyingRagnar|FlyingRagnar]] ([[User talk:FlyingRagnar|talk]]) 00:51, 1 October 2017 (EDT)&lt;br /&gt;
:Thanks! I&#039;ll definitely report any issues I come across. Also, sorry I haven&#039;t been as active recently. I&#039;ll try to find time to keep working on this awesome site! :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 15:36, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quick question about your spell animations template ==&lt;br /&gt;
I managed to find some videos showcasing every iteration of the main attack spells and have already turned the sizz line into a series of gifs, but I can&#039;t quite get the test copy to fit properly in your template&#039;s dimensions. On a side note, I slowed the footage down to a third so the finer details could be more easily seen--it&#039;s not the site acting buggy or anything. &lt;br /&gt;
Also, did I ever link you to Gilder&#039;s translations of the zenithian bestiaries? His pdfs are a direct copy of the data on sword and magic so they&#039;d be much easier to reference than forcing you to wrestle with google translate again. ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 14:08, 8 January 2018 (EST))&lt;br /&gt;
:Hm, could you give me a reference to look at? If you&#039;d like you could implement it on the [[Sizz]] article, and we&#039;ll just fix it. Is the error coming from being unable to resize the image as it is embedded, or is it being unable to crop it before the upload? If you&#039;d link me the footage, I could just crop it in Sony Movie Studio real quick to remove the black bars and watermarks on the side, then repost it for you to use.&lt;br /&gt;
&lt;br /&gt;
:Also yes, awesome. I&#039;ll definitely take those, and any other, guides you&#039;ve got. :) [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 01:41, 9 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Testing the gif out at 300px shows it can get close to the sizes of the original three windows, but it&#039;s width extends beyond the white background too much to mesh properly . I appreciate you offering to cut out the water marks and bars, but please allow me to crop the actual gifs-- can&#039;t keep piling work onto you when I&#039;ve got an early winter free period I can fill with productivity. As for the clips themselves, here we go;&lt;br /&gt;
::Sizz: https://www.youtube.com/watch?v=-iojlWf3gek&lt;br /&gt;
::Frizz: https://www.youtube.com/watch?v=fOTr-SBL1Ok&lt;br /&gt;
::Crack: https://www.youtube.com/watch?v=BImLJwmY5h8&lt;br /&gt;
::Bang: https://www.youtube.com/watch?v=W4-XHSwjDSU&lt;br /&gt;
::Woosh: https://www.youtube.com/watch?v=KjjBvYejlw0&lt;br /&gt;
::Zap: https://www.youtube.com/watch?v=YpWZXAZLQp4&lt;br /&gt;
::Zam: https://www.youtube.com/watch?v=EiPcJusP1OA&lt;br /&gt;
::I don&#039;t want to shove too much in your face at once so lets skip the skills for now. As for the zenithian bestiaries, saint gilder is here to help us out;&lt;br /&gt;
::Violent Russian: https://drive.google.com/file/d/0By71FF2itqqlQU1UdEZJQkx0Sk0/view&lt;br /&gt;
::Dating simulator: https://drive.google.com/file/d/0By71FF2itqqlaUtBWGU2ckl1bEE/view&lt;br /&gt;
::Shin Godzilla: https://drive.google.com/file/d/0By71FF2itqqldGoyUUl1UmNBVHM/view&lt;br /&gt;
::VI&#039;s looks scary but it&#039;s really the same as the one for VII, give or take a few abilities. I copied your template for the latter and tweaked it to get it out of the way early a while ago, but it&#039;s still interesting to look at and get a glimpse of the developer mindset. As for actual guide scans I can only wish I had those since nicoblog decided to have an aneurysm and delete all of their guide and artbook scans :T([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 03:23, 11 January 2018 (EST))&lt;br /&gt;
:::First off, really sorry it took me so long to sit down and take a look at this. Basically, for 4:3 aspect ratio, you&#039;ll need to crop 107 pixels off each side of the gifs. The maximum width can be 256px, but you can set that in the wiki link. I&#039;ll make a slight adjustment to the template so that it aligns 16:9 footage properly, but if we stick to those dimensions it should work. Again, if you have any questions, just let me know! :)&lt;br /&gt;
&lt;br /&gt;
:::Also, thanks for the guides. Can&#039;t believe how nice it is to read and actually be able to understand everything! haha Also, if you&#039;re referring to the English language strategy guides, I have scans of 4, 5, and 9&#039;s, I could send your way if you&#039;d like. Just let me know. [[User:TheCodingGamer|TheCodingGamer]] ([[User talk:TheCodingGamer|talk]]) 18:15, 13 January 2018 (EST)&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:15:53 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=User_talk:TheCodingGamer</comments>
		</item>
		<item>
			<title>Sizz</title>
			<link>https://dragon-quest.org/w/index.php?title=Sizz&amp;diff=112163</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Sizz&amp;diff=112163</guid>
			<description>&lt;p&gt;TheCodingGamer: Fixed DQ5 SNES Sizz battle visual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Sizz&lt;br /&gt;
|image = [[File:DQIV Hero Sizz.png|170px]]&lt;br /&gt;
|japanese = ギラ&lt;br /&gt;
|romaji = gira&lt;br /&gt;
|old = Hurt / Firebal&lt;br /&gt;
|type = Offensive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sizz&#039;&#039;&#039; is a spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is the premier offensive spell, introduced in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;, and is often learned by [[Mage|magi]] and other practitioners of offensive magic.&lt;br /&gt;
&lt;br /&gt;
Sizz is often depicted as a line of fire that affects a group of enemies, as opposed to [[Frizz]] hitting a single enemy with a fireball. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Originally translated as &#039;&#039;&#039;Hurt&#039;&#039;&#039; and is one of only two damaging spells in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:silver&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Learned&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|MP Cost&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:silver&amp;quot;|Effect&lt;br /&gt;
|- style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
!NES&lt;br /&gt;
!GBC&lt;br /&gt;
!日本語 (JP)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurt&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebal&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ギラ (Gira)&lt;br /&gt;
| Lv.4&lt;br /&gt;
| 2&lt;br /&gt;
| Damages the enemy for 5~12 HP&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Hurtmore&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;|Firebane&lt;br /&gt;
|style=&amp;quot;background:#FF8080&amp;quot;| ベギラマ (Begirama)&lt;br /&gt;
| Lv.19&lt;br /&gt;
| 5&lt;br /&gt;
| Damages the enemy for 58~65 HP&lt;br /&gt;
|}&lt;br /&gt;
In remade versions of the game, the spell will deal 16~20 damage instead.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The [[Prince of Cannock]] learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.&lt;br /&gt;
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for &#039;&#039;&#039;3&#039;&#039;&#039; mp.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Learned by Magi and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by [[Maya]] at level 7 and the [[hero (Dragon Quest IV)|the hero]] at level 11. [[Laurel]] knows the spell upon joining [[Torneko]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Liquid metal slime/recruit|Liquid metal slime]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Prestidigitator/recruit|Prestidigitator]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkjurer/recruit|Conkjurer]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost/recruit|Ghost]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by [[Ashlynn]] at level 6, and is already known by [[Mercury]] upon joining. Other characters can learn it by advancing to rank 2 of the [[Mage]] vocation. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Sizz is learned immediately upon becoming a mage in all versions of the game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Sizz is learned by both [[Hero (Dragon Quest VIII)|the hero]] and [[Jessica]] at level 11. It deals an average of 16~24 damage and will increase in power once the character&#039;s [[wisdom]] surpasses 40, capping at 29~35 once they reach 70 wisdom.&lt;br /&gt;
 &lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Sizz and its advanced incarnations do not appear in &#039;&#039;Dragon Quest IX&#039;&#039;, though their effects can be replicated by use of weapons such as the [[Cautery Sword]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
The Sizz line returns as a spell family exclusive to [[Dancer]]s, who learn the first spell at level 14 and can cast if for 3 MP. Damage calculation is &#039;&#039;Magical Might x 0.25 + 7&#039;&#039; with a cap of 80~90 and an in-game spread of 6 meters.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
[[Veronica (Dragon Quest XI)|Veronica]] joins the party having already mastered sizz, and the [[Hero (Dragon Quest XI)|Hero]] will learn it at level 8. It costs 3 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==Enemy versions==&lt;br /&gt;
In &#039;&#039;II&#039;&#039; the spell hits for 8~16 in all versions, and targets all three luminaries in the mobile version onwards. In &#039;&#039;III&#039;&#039; sizz singes all characters for 10~18 damage. This range would remain consistent up until &#039;&#039;VIII&#039;&#039;. In that title the spell hits for 8~14 points.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SIZZ.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SIZZ.png]]|game={{DQ}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SIZZ.png]]|game={{DQ2}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-SIZZ.png]]|game={{DQ5}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ_Sizz.png|&#039;&#039;Dragon Quest&#039;&#039;&lt;br /&gt;
Image:DQ3 Spell Sizz.png|&#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:08:52 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Sizz</comments>
		</item>
		<item>
			<title>File:DQ5-SNES-SIZZ.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQ5-SNES-SIZZ.png&amp;diff=112162</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQ5-SNES-SIZZ.png&amp;diff=112162</guid>
			<description>&lt;p&gt;TheCodingGamer: TheCodingGamer uploaded a new version of File:DQ5-SNES-SIZZ.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Battle animation of the [[Sizz]] spell in the SNES version of {{DQ5}}.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:07:58 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQ5-SNES-SIZZ.png</comments>
		</item>
		<item>
			<title>File:DQ5-SNES-SIZZ.png</title>
			<link>https://dragon-quest.org/w/index.php?title=File:DQ5-SNES-SIZZ.png&amp;diff=112161</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=File:DQ5-SNES-SIZZ.png&amp;diff=112161</guid>
			<description>&lt;p&gt;TheCodingGamer: Battle animation of the Sizz spell in the SNES version of {{DQ5}}.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Battle animation of the [[Sizz]] spell in the SNES version of {{DQ5}}.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{SECopyright‎}}&lt;/div&gt;</description>
			<pubDate>Sat, 13 Jan 2018 23:02:53 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=File_talk:DQ5-SNES-SIZZ.png</comments>
		</item>
		<item>
			<title>Fortuna</title>
			<link>https://dragon-quest.org/w/index.php?title=Fortuna&amp;diff=112142</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Fortuna&amp;diff=112142</guid>
			<description>&lt;p&gt;TheCodingGamer: updated item and weapon shop templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest V]]&#039;&#039;&lt;br /&gt;
|title = Fortuna&lt;br /&gt;
|type= Town&lt;br /&gt;
|image = &lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=オラクルベリー&lt;br /&gt;
|romanji=Orakuruberī&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fortuna&#039;&#039;&#039; (&#039;&#039;&#039;Oracleberry&#039;&#039;&#039; in fan translations) is a town in {{DQ5}}.  It is the first major town visited during the second era of the game.  It features a [[casino]], as well as one of several monster den&#039;s run by [[Monty]].  It also is where the wagon is purchased, allowing monster companions to be recruited.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
====Shops and Services====&lt;br /&gt;
{{WeaponShop/Start|float=left}}&lt;br /&gt;
{{WeaponShop/Item|name=Stone fangs|price=240|attributes=+12 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Boomerang|price=420|attributes=+15 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=900|attributes=+27 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain whip|price=1200|attributes=+23 attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Edged boomerang|price=1500|attributes=+25 attack}}&lt;br /&gt;
{{WeaponShop/End}}&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Removes poison}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=20|attributes=Reduces random rencounters}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=Zooms to last visited town}}&lt;br /&gt;
{{ItemShop/Item|name=Moonwort bulb|price=30|attributes=Removes paralysis}}&lt;br /&gt;
{{ItemShop/Item|name=Musk|price=80|attributes=Increases random encounters}}&lt;br /&gt;
{{ItemShop/End}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Armour shops===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Armour Shop}}&lt;br /&gt;
{{Shop|entry|item=[[Leather kilt]]|price=220g|attributes= +12 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Scale shield]]|price=180g|attributes= +7 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Bronze shield]]|price=380g|attributes= +11 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Pointy hat]]|price=180g|attributes= +3 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Hardwood headwear]]|price=120g|attributes= +6 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Rags]]|price=25g|attributes= +3 defence}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
{{Shop|header|title=Northern stall}}&lt;br /&gt;
{{Shop|entry|item=[[Chain mail]]|price=500g|attributes= +19 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Bronze armour]]|price=700g|attributes= +21 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Iron cuirass]]|price=1000g|attributes= +23 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Iron armour]]|price=1200g|attributes= +25 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Iron helmet]]|price=1100g|attributes= +16 defence}}&lt;br /&gt;
{{Shop|entry|item=[[Slime gooniform]]|price=330g|attributes= +20 defence}}&lt;br /&gt;
{{Shop|subtablefooter}}&lt;br /&gt;
{{Shop|footer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curiosity shop===&lt;br /&gt;
In the northwest corner of Fortuna is the Curiosity Shop. Only open at [[Day-night cycle|night]], a man there will offer special deals for the hero at a discount. When first arriving at Fortuna, he will offer a [[wagon]] for a marked down price of 300 gold. This is required in order to tame monsters, and allows a rotation of extra party members.&lt;br /&gt;
&lt;br /&gt;
After resolving the situation in [[Coburg]], if you return to Fortuna, the man will have a new offer: [[&#039;The Big Book of Beasts&#039;]] for 1000 gold. This allows you to review all monsters encountered throughout the world.&lt;br /&gt;
&lt;br /&gt;
The third offer from the Curiosity Shop is the [[Slime curio]], for 5000 gold. This knick-knack can also be worn as armor by any slime companions, which restores HP each round. This offer is only available when he&#039;s not selling the wagon or book.&lt;br /&gt;
&lt;br /&gt;
===[[Inn]]===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Price per person&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Gold]] Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other notable attributes===&lt;br /&gt;
{{LocationAttr|save}}&lt;br /&gt;
{{LocationAttr|zoom}}&lt;br /&gt;
{{LocationAttr|bank}}&lt;br /&gt;
{{LocationAttr|monster}}&lt;br /&gt;
{{LocationAttr|casino}}&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
{{LocationItem|header|title=[[Dragon Quest V]]|subtitle=DS}}&lt;br /&gt;
{{LocationItem|entry|item=[[T&#039;n&#039;T ticket]]|location=Right drawers in the second bedroom of the [[Inn]]}}&lt;br /&gt;
{{LocationItem|entry|item=[[Pot lid]]|location=Left jar in [[Monty]]&#039;s place}}&lt;br /&gt;
{{LocationItem|entry|item=[[Monster munchies]]|location=Right jar in [[Monty]]&#039;s place}}&lt;br /&gt;
{{LocationItem|entry|item=[[T&#039;n&#039;T ticket]]|location=Barrel upstair in the armour shop}}&lt;br /&gt;
{{LocationItem|entry|item=[[Seed of resilience]]|location=Drawers upstair in the armour shop}}&lt;br /&gt;
{{LocationItem|entry|item=[[Medicinal herb]]|location=Drawers in Mystic Mridulu&#039;s house}}&lt;br /&gt;
{{LocationItem|entry|item=[[Silver tiara]]|location=1st cupboard in the casino theater dressing room}}&lt;br /&gt;
{{LocationItem|entry|item=[[Silk robe]]|location=3rd cupboard in the casino theater dressing room}}&lt;br /&gt;
{{LocationItem|entry|item=[[T&#039;n&#039;T ticket]]|location=Pot in the slurpodrome}}&lt;br /&gt;
{{LocationItem|entry|item=[[Mini medal]]|location=Search on the stool in a prison cell after getting the [[Ultimate Key]] (Generation 3)}}&lt;br /&gt;
{{LocationItem|footer}}&lt;br /&gt;
&lt;br /&gt;
==Nearby monsters==&lt;br /&gt;
*[[Slime]] [[Slime (Recruit)|*]]&lt;br /&gt;
*[[Dracky]] [[Dracky (Recruit)|*]]&lt;br /&gt;
*[[Jailcat]] [[Jailcat (Recruit)|*]]&lt;br /&gt;
*[[Sizzard]]&lt;br /&gt;
*[[Bag o&#039; laughs]]&lt;br /&gt;
*[[Brownie]]  [[Brownie (Recruit)|*]]&lt;br /&gt;
*[[Flatulent ferret]]&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:DQV SF Oracleberry.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{DQV}}&lt;br /&gt;
[[Category:Dragon Quest V locations]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Jan 2018 18:46:07 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Fortuna</comments>
		</item>
		<item>
			<title>Dragon Quest IV</title>
			<link>https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV&amp;diff=112141</link>
			<guid isPermaLink="false">https://dragon-quest.org/w/index.php?title=Dragon_Quest_IV&amp;diff=112141</guid>
			<description>&lt;p&gt;TheCodingGamer: Added NDS titlescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| title = Chapters of the Chosen&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;Heartbeat, [[ArtePiazza]] (&#039;&#039;PS&#039;&#039;)&amp;lt;br /&amp;gt;[[ArtePiazza]], Cattle Call(&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| publisher = [[Enix]]&amp;lt;br /&amp;gt; [[Square Enix]] (&#039;&#039;NDS&#039;&#039;)&lt;br /&gt;
| designer = [[Yūji Horii]]&lt;br /&gt;
| image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Koichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Famicom&#039;&#039;&#039;/&#039;&#039;&#039;NES&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 11, 1990|NA=October 1992}}&#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2001}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = {{vgratings|CERO=A (PS1, DS)|ESRB=E10+ (DS)|OFLCA=PG}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], Famicom, [[Sony PlayStation]], [[Nintendo DS]], Android &amp;amp; iOS&lt;br /&gt;
| media = 4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br/&amp;gt; [[Wikipedia:Compact disc|CD]] (PS1)&amp;lt;br/&amp;gt; [[Nintendo DS#Media specifications|Nintendo DS Game Card]]&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest IV: Chapters of the Chosen&#039;&#039;&#039;|ドラゴンクエストIV 導かれし者たち|Doragon Kuesuto Fō Michibikareshi Monotachi|literally meaning; &#039;&#039;The People Who Are Shown the Way&#039;&#039;}} is a role-playing game and the fourth installment of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; video game series. The game was originally released for the [[Nintendo Entertainment System|NES]], but has been remade several times for different systems. It begins the &#039;&#039;Tenkuu&#039;&#039; (&#039;&#039;Celestial&#039;&#039;) trilogy, known better as the &#039;&#039;Zenithian&#039;&#039; trilogy in English.&lt;br /&gt;
&lt;br /&gt;
It was originally released for the [[Nintendo Entertainment System|Famicom]] on February 11, 1990 in Japan. The North American version, titled &#039;&#039;Dragon Warrior IV&#039;&#039;, was released for the NES in October 1992.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was unique in that its story was split into five chapters. The first four chapters were told from the perspective of the hero&#039;s future companions, telling their stories before they meet the hero. The fifth chapter was the hero&#039;s quest. During that quest, the player meets and joins up with the companions from the earlier chapters. Then, with a full cast, the group begins their journey to save the world.&lt;br /&gt;
&lt;br /&gt;
This game introduced several new features over the first three titles. It was the first Dragon Quest game to feature a casino, which became common in later titles. In addition, there were party member artificial intelligence options, which allowed players to give strategies to their party while still directly controlling the hero character. Finally, the wagon which allowed extra characters to wait and be exchanged during battle if needed.&lt;br /&gt;
&lt;br /&gt;
In the fifth chapter of the NES version of the game, the player no longer directly controls any of the previous characters; instead using the Tactics menu to deliver a loose set of instructions (Normal, Defensive, Offensive, Save MP, Use No MP, Try Out). The only character directly controlled is the Hero. All chapters except chapter 2 also contain Non-Player Characters, which travel with the player, but cannot be directly controlled. They act on their own, guided by the game&#039;s AI.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The story line of &#039;&#039;Dragon Quest IV&#039;&#039; was the first in the series to be unrelated to the events of &#039;&#039;Dragon Quest I&#039;&#039;, &#039;&#039;II&#039;&#039;, and &#039;&#039;III&#039;&#039;. The story in &#039;&#039;Dragon Quest IV&#039;&#039; revolves around the  journey of the hero and his/her companions and their quest to prevent the resurrection of the ruler of evil, [[Estark]].  The first four chapters of the story are about the hero&#039;s companions and their own journeys.  While they each travel with their own goals and dreams in mind, they all eventually find out about [[Psaro]] and his plot to kill the hero and revive [[Estark]], leading them all to join forces so they can put a stop to [[Psaro]] and his plans.&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Prologue|Prologue]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are introduced to [[Hero (Dragon Quest IV)|The Hero]] and his/her friend [[Eliza]].  This portion of the story was introduced in the PlayStation version, and became standard in later remakes.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1=== &lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 1| Chapter 1]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. &lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 2| Chapter 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Alena]], princess (Tsarevna in the Nintendo DS localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 3| Chapter 3]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Torneko Taloon]] lives in [[Lakanaba]] with his wife and son, and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 4| Chapter 4]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Maya]] the dancer and her younger sister [[Meena]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their father&#039;s traitorous apprentice.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 5| Chapter 5]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Dragon Quest IV)|Hero]] has been brought up by the inhabitants of a remote and nameless mountain village. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
:&#039;&#039;Main article: [[Dragon Quest IV Chapter 6| Chapter 6]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chapter 6 is a post-epilogue continuation of the game&#039;s storyline. Originally appearing in the PlayStation remake of &#039;&#039;Dragon Quest IV&#039;&#039;, Chapter 6 offers a lengthy bonus dungeon, and the culmination of certain plot points that were left ambiguous  in the original release.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[File:DQIV_Group.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the [[Hero (Dragon Quest IV)|Hero]] (male and female), [[Borya]], [[Maya]], [[Meena]], and [[Torneko]]. |380px]]&lt;br /&gt;
===Remakes===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using &#039;&#039;[[Dragon Quest VII]]&#039;&#039; &#039;s 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of &#039;&#039;VII&#039;&#039;&#039;s, an inter-party talk command similar to &#039;&#039;Dragon Quest VII&#039;&#039;, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations.&lt;br /&gt;
&lt;br /&gt;
On November 22, 2007, this Playstation remake was ported to the Nintendo DS. No significant changes were made to the game&#039;s story, gameplay, or bonus features, aside from modifying the boom town&#039;s immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]&#039;s [[Critical Hit]]s.  The [[Fungeon (Dragon Quest IV)|Fungeon]] ([[bonus dungeon]]) changed it&#039;s layout to random locations for each floors whereas the Playstation Version was a mix of previous areas from the game and from &#039;&#039;[[Dragon Quest VII]]&#039;&#039;.  This portable version was released internationally in September of 2008, though without the party chart present in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
On April 7, 2014, the Playstation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna&#039;s critical hit ratio.  The bonus dungeon layout from the DS port was retained.  This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim.&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest IV&#039;&#039; is the fourth game in the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. The next game in the series is &#039;&#039;[[Dragon Quest V]]&#039;&#039;, which has some references to &#039;&#039;Dragon Quest IV&#039;&#039;, but is mostly an independent story. It continues the new trilogy started by IV.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[File:Monster Battle Victory DQ IV group.png|right|border|450px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite:&lt;br /&gt;
# &#039;&#039;[[Overture]]&#039;&#039; (1:55)&lt;br /&gt;
# &#039;&#039;Minuet&#039;&#039; (3:07)&lt;br /&gt;
# &#039;&#039;Comrades&#039;&#039; (10:28)&lt;br /&gt;
# &#039;&#039;In a Town&#039;&#039; (8:16)&lt;br /&gt;
# &#039;&#039;Homeland ~ Wagon Wheels&#039; March&#039;&#039; (5:58)&lt;br /&gt;
# &#039;&#039;Frightening Dungeons ~ Cursed Towers&#039;&#039; (5:19)&lt;br /&gt;
# &#039;&#039;Elegy ~ Mysterious Shrine&#039;&#039; (5:03)&lt;br /&gt;
# &#039;&#039;Balloon&#039;s Flight&#039;&#039; (4:32)&lt;br /&gt;
# &#039;&#039;Sea Breeze&#039;&#039; (4:31)&lt;br /&gt;
# &#039;&#039;The Unknown Castle&#039;&#039; (4:37)&lt;br /&gt;
# &#039;&#039;Battle for the Glory&#039;&#039; (7:51)&lt;br /&gt;
# &#039;&#039;The End&#039;&#039; (5:12)&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation and DS===&lt;br /&gt;
[[File:Dragon Quest IV characters.png|right|thumb|The characters of &#039;&#039;Dragon Quest IV&#039;&#039;|350px]]&lt;br /&gt;
*Both the [[Sony PlayStation]] and [[Nintendo DS]] versions have a &#039;&#039;Prologue&#039;&#039; chapter to introduce the [[Hero (Dragon Quest IV)|hero]] before chapter one begins, as well as a 6th chapter with a bonus dungeon and alternate ending.  There is also a new Tactics feature to manually control your party in chapter 5.  The PlayStation version uses the graphics engine from &#039;&#039;[[Dragon Quest VII]]&#039;&#039; and the [[Nintendo DS]] remake uses nearly the same style, with some minor compression to account for the handheld&#039;s screen size.&lt;br /&gt;
&lt;br /&gt;
*An [[Immigrant Town (Dragon Quest IV)|Immigrant Town]] was added, similar to [[Immigrant Town (Dragon Quest VII)|the town]] in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. It is located in place of the [[Desert Bazaar]] (which in the NES version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES Version).&lt;br /&gt;
&lt;br /&gt;
*A new dungeon was added in the &amp;quot;after-game&amp;quot;, along with a new [[Zoom]] point within. Completing this dungeon a certain number of times grants access to get Psaro&#039;s equipment and causes a separate Psaro, a naked and gender-confused man, to appear in the Immigrant Town.&lt;br /&gt;
&lt;br /&gt;
*In the NES Version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In the PlayStation and DS Version, he leaves immediately upon entering Mintos.&lt;br /&gt;
&lt;br /&gt;
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief&#039;s Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The NES version of the cave lacks the door and can be completed without recruiting Borya.&lt;br /&gt;
[[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the DS version of &#039;&#039;Dragon Quest IV&#039;&#039;]]&lt;br /&gt;
*While still uncontrollable during combat, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.&lt;br /&gt;
&lt;br /&gt;
*The PS and DS version include The [[Bag]] for unlimited item storage.&lt;br /&gt;
&lt;br /&gt;
*In the PS and DS version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.&lt;br /&gt;
&lt;br /&gt;
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.&lt;br /&gt;
&lt;br /&gt;
*In the remakes, the player no longer loses [[Gold]] Coins after being defeated by Marquis de Léon in Chapter 4.&lt;br /&gt;
&lt;br /&gt;
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]].&lt;br /&gt;
&lt;br /&gt;
*[[Boomerang]]s were replaced by [[Hunter&#039;s Bow]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Thorn Whip]]s were replaced by [[Divine Dagger]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Morning star]]s were replaced by [[Holy lance]]s.&lt;br /&gt;
&lt;br /&gt;
*Instead of the [[Liquid metal shield]], the [[casino]] sells [[falcon sword]]s.&lt;br /&gt;
&lt;br /&gt;
*[[Liquid metal armour]] now costs 35,000 Gold Coins, as opposed to the 15,000 in the NES Version.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[List of Name Changes in the Zenithia Trilogy#Dragon Quest IV: Chapters of the Chosen|Name Changes in the Zenithia Trilogy]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Title Screens===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
===Box art===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIV_Famicom.png|Original artwork of the Famicom release&lt;br /&gt;
Image:Dragon_Warrior_IV_NES.png|NES box art&lt;br /&gt;
File:DQIV PS Box Art.png|PlayStation box art&lt;br /&gt;
Image:DQIV_DS_Box.png|Nintendo DS box art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Symphonic Suite Dragon Quest IV.png|Symphonic Suite&lt;br /&gt;
File:DQIV Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIVCast.png|Cast&lt;br /&gt;
Image:DQIV_Cast battling monsters.png|&lt;br /&gt;
File:DQIV Into The Fray.png|&lt;br /&gt;
Image:DQIV Camping.png|&lt;br /&gt;
Image:DQIV_Group_cheering.png|&lt;br /&gt;
Image:DQIVCharacters.png&lt;br /&gt;
File:DQIV Random Encounter.png|&lt;br /&gt;
Image:DQIV CD Theater 1.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 2.png|CD Theater&lt;br /&gt;
Image:DQIV CD Theater 3.png|CD Theater&lt;br /&gt;
File:DQIV Legend in the Dark.png|&amp;quot;Legend in the Dark&amp;quot; novel&lt;br /&gt;
File:DQ 4koma Gekijou 1.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 2.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 3.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 4.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 5.png|4koma comics&lt;br /&gt;
File:DQ 4koma Gekijou 6.png|4koma comics&lt;br /&gt;
File:DQIV V Jump guide.png|PlayStation guide&lt;br /&gt;
File:DQIVPSArt.png|PlayStation art&lt;br /&gt;
File:DQIV PS Group.jpg|PlayStation group&lt;br /&gt;
File:DQIV iOS Android.png|iOS/Android&lt;br /&gt;
File:DQTCG DQIV Bosses card sleeve.jpg|&amp;quot;Bosses&amp;quot; Trading Card Game sleeve&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine]&lt;br /&gt;
*[http://www.woodus.com/den/games/dw4nes/ Dragon&#039;s Den]&lt;br /&gt;
*[http://www.dqshrine.com/dq/dq4/ DQ Shrine]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIV}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest IV|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 04}}&lt;/div&gt;</description>
			<pubDate>Tue, 09 Jan 2018 18:34:42 GMT</pubDate>
			<dc:creator>TheCodingGamer</dc:creator>
			<comments>https://dragon-quest.org/w/index.php?title=Talk:Dragon_Quest_IV</comments>
		</item>
</channel></rss>