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'''Squelch''' is a recurring spell in the {{DQSeries}}.
'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member.
 
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member.


==Appearances==
==Appearances==
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|[[Princess of Moonbrooke]]||12
|[[Princess of Moonbrooke]]||12
|}
|}
==={{DQ3}}===
==={{DQ3}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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|[[Sage]]||11
|[[Sage]]||11
|}
|}
==={{DQ4}}===
==={{DQ4}}===
{{Spell
{{Spell
|console={{DS}}
|console=DS
|name=Squelch
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}}
|effect=Heals party member of the Envenomed or Poisoned status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Meena Mahabala]]||5
|[[Meena]]||5
|-
|-
|[[Kiryl]]||8
|[[Kiryl]]||8
|}
|}
==={{DQ5}}===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|{{Hero 5}}||6
|[[Hero (Dragon Quest V)|Hero]]||6
|-
|-
|{{Epipany R}}||8
|[[Epipany/recruit|Epipany]]||8
|-
|-
|{{Slime knight R}}||9
|[[Slime knight/recruit|Slime knight]]||9
|-
|-
|{{Healslime R}}||10
|[[Healslime/recruit|Healslime]]||10
|}
|}
==={{DQ6}}===
==={{DQ6}}===
{{Spell
{{Spell
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|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals a {{Party 6}} member of the {{Envenomed}} or {{Poison}}ed status.}}
|effect=Heals a party member of the Envenomed or Poisoned status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
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|[[Nevan]]||--
|[[Nevan]]||--
|}
|}
 
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation).
 
==={{DQ7}}===
==={{DQ7}}===
{{Spell
{{Spell
|console=PS1
|console=PS1
|name=Antidote
|name=Antidote
|flavor=Cures a teammate of {{Poison}}
|flavor=Cures a teammate of Poison  
|mp=2
|mp=2
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
|effect=Heals a party member of the Envenomed or Poisoned status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
==={{DQ8}}===
==={{DQ8}}===
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
Squelch is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.


==={{DQ9}}===
==={{DQ9}}===
{{Spell
{{Spell
|console={{DS}}
|console=DS
|name=Squelch
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|flavor=Cures a single ally of the effects of poison.
|mp=2
|mp=2
|effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}}
|effect=Heals a party member of the Envenomed or Poisoned status.}}
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
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|[[Priest]]s||3
|[[Priest]]s||3
|-
|-
|{{Thieves}}||4
|[[Thief|Thieves]]||4
|-
|-
|[[Ranger]]s||4
|[[Ranger]]s||4
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|}
|}


==={{DQ10}}===
===''[[Dragon Quest X]]''===
Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and {{Thieves}} at level 10.
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.


==={{DQ11}}===
==={{DQ11}}===
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party.
Squelch is already known by both [[Serena (Dragon Quest XI)|Serena]] and [[Rab]] when they join the party.


==={{DQM}}===
===''[[Dragon Quest Monsters]]''===
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by [[Dracky]], [[FloraMan]], [[Pixy]], and [[Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]


==={{DQM2}}===
==={{DQM2}}===
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]].
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the [[Unicorn]] and [[WhaleMage]].
 
==={{DQMCH}}===
{{Stub}}


==={{DQMJ}}===
==={{DQMJ}}===
Squelch can be learned from:
Squelch can be learned from:
*[[Cleanser]] (8 points)
 
*[[Green Finger]] (22 points)
* [[Cleanser]] (8 points)
*[[Priest (skill)|Priest]] (17 points)
* [[Green Finger]] (22 points)
* [[Priest (skill) | Priest]] (17 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
*[[Boom Boxer]] (34 points)
*[[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}


==={{DQM3}}===
* [[Boom Boxer]] (34 points)
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents.
* [[Cleanser]] (4 points)
 
* [[Green Finger]] (4 points)
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.


==={{DQTact}}===
==={{DQTact}}===
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
{{DQTactSkill
{{DQTactSkill
|name=Squelch
|name=Squelch
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|monsters=N/a
|monsters=N/a
}}
}}
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.


==In Other Languages==
==In Other Languages==
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==Gallery==
==Gallery==
<center><gallery>
<gallery>
DQ3 Spell Squelch.png|{{III}}.
Image:DQ3 Spell Squelch.png|''DQIII''
</gallery></center>
</gallery>


==References==
==References==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Restorative spells]]
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[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
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