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'''The | '''The Immigrant Town''' is a town that can be created by the player in [[Dragon Quest VII]] in the present day field once occupied by a town. | ||
==Synopsis== | ==Synopsis== | ||
After the player clears [[ | After the player clears [[Dialac]], the party visits it in the present. It is now an open field. There is an old man there who wishes that this place to become a bustling town. He asks the player if he will help with that. If the player says yes, then the player can recruit immigrants. | ||
==Recruiting Immigrants== | ==Recruiting Immigrants== | ||
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==Immigrant Types== | ==Immigrant Types== | ||
{|border="0" width="70%" style="text-align:center" cellpadding="5" | {|border="0" width="70%" style="text-align:center" cellpadding="5" | ||
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In addition to these immigrants, the player will encounter five permanent immigrants. These immigrants are specifically designed to stay in the town throughout the game. They cannot be removed by Town Management. | In addition to these immigrants, the player will encounter five permanent immigrants. These immigrants are specifically designed to stay in the town throughout the game. They cannot be removed by Town Management. | ||
*'''Nurar the Trader''': Found on found on the second floor of [[ | *'''Nurar the Trader''': Found on found on the second floor of [[Dharma|Dharma Temple]] | ||
*'''Elena the Dancer''': Found between the inn and the church in [[Mezar]] | *'''Elena the Dancer''': Found between the inn and the church in [[Mezar]] | ||
*'''Sara the Sister''': Found inside the church on the [[ | *'''Sara the Sister''': Found inside the church on the [[Hamelia|Hamelia Continent]] | ||
*'''Bean the Farmer''': Found inside the inn in [[Loomin]] provided that the town was saved by the player | *'''Bean the Farmer''': Found inside the inn in [[Loomin]] provided that the town was saved by the player | ||
*'''Jissa the Priest''': Found inside the [[Gorges|Lefa Fane]] | *'''Jissa the Priest''': Found inside the [[Gorges|Lefa Fane]] | ||
==Evolution== | ==Evolution== | ||
The | The Immigrant Town will go through several stages, depending on the number of people who are in the town. | ||
After five immigrants enter move in, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. Should the player refuse these names, Sim will allow the player to name the town. This will be the town's name from hereon. | After five immigrants enter move in, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. Should the player refuse these names, Sim will allow the player to name the town. This will be the town's name from hereon. | ||
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===Exchange=== | ===Exchange=== | ||
Exchange allows the player to trade immigrants with another | Exchange allows the player to trade immigrants with another Dragon Quest VII save. There are several notes that should be taken into account. The player cannot trade immigrants with your own saves (e.g. putting your own save file onto another Memory Card.) The player cannot trade back immigrants received by trading until the game is saved and resetted. The player cannot trade permanent immigrants | ||
===Ask to move=== | ===Ask to move=== | ||
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==Town Types== | ==Town Types== | ||
*Normal Town - The normal town will most likely be the first town that the player creates. It has a mix of different types of immigrants. This final form has a [[Shards|? Shard]]. | *Normal Town - The normal town will most likely be the first town that the player creates. It has a mix of different types of immigrants. This final form has a [[Shards|? Shard]]. | ||
*Farm - This town will come to be if the player recruits mostly farmers and animals. It is a farming collective. The only use to this town is to get [[Gabo|Gabo's]] ultimate weapon, the Oricon Claws. | *Farm - This town will come to be if the player recruits mostly farmers and animals. It is a farming collective. The only use to this town is to get [[Gabo|Gabo's]] ultimate weapon, the Oricon Claws. | ||
*Cathedral - This town will come to be if the player recruits mostly priests and nuns. It is one giant church. It will have mostly holy type items in their stores. | *Cathedral - This town will come to be if the player recruits mostly priests and nuns. It is one giant church. It will have mostly holy type items in their stores. | ||
*Bazaar - This town will come to be if the player recruits mostly merchants and traders. This town sells both the Metal King Sword and the Metal King Shield. For those looking to equip their party with the best weapons and armor in the game, this town is essential. | *Bazaar - This town will come to be if the player recruits mostly merchants and traders. This town sells both the Metal King Sword and the Metal King Shield. For those looking to equip their party with the best weapons and armor in the game, this town is essential. | ||
*Slum - This town will come to be if the player recruits dancers, bullies and the like. It holds a casino that which has all of the games that the game provides. The prizes include the Metal King Armor. | *Slum - This town will come to be if the player recruits dancers, bullies and the like. It holds a casino that which has all of the games that the game provides. The prizes include the Metal King Armor. | ||
{{DQVII}} | {{DQVII}} |