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	<id>https://dragon-quest.org/w/index.php?action=history&amp;feed=atom&amp;title=Satellaview</id>
	<title>Satellaview - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dragon-quest.org/w/index.php?action=history&amp;feed=atom&amp;title=Satellaview"/>
	<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Satellaview&amp;action=history"/>
	<updated>2026-07-06T21:41:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=164134&amp;oldid=prev</id>
		<title>Antiyonder at 03:16, 23 January 2022</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=164134&amp;oldid=prev"/>
		<updated>2022-01-23T03:16:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 23 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Satellaview&amp;#039;&amp;#039;&amp;#039; was a peripheral add-on for the {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SNES&lt;/del&gt;}}, created in a joint venture between Nintendo and contemporary radio company [https://en.wikipedia.org/wiki/St.GIGA St.GIGA] that was released exclusivly in Japan on April twenty third, 1995. The purpose of the product was to allow an SNES to receive ROM data broadcasted from a satellite owned by St.Giga, and the titles available through the service were given the BS prefix to signify that they were played via a &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;roadcast &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;atellite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Satellaview&amp;#039;&amp;#039;&amp;#039; was a peripheral add-on for the {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SFC&lt;/ins&gt;}}, created in a joint venture between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Nintendo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and contemporary radio company [https://en.wikipedia.org/wiki/St.GIGA St.GIGA] that was released exclusivly in Japan on April twenty third, 1995. The purpose of the product was to allow an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;SNES&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;to receive ROM data broadcasted from a satellite owned by St.Giga, and the titles available through the service were given the BS prefix to signify that they were played via a &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;roadcast &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;atellite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Broadcast structure and interface==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Broadcast structure and interface==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon purchasing a Satellaview and subscribing for a monthly fee, the owner was free to play any of the titles being broadcast at their leisure. The available games would rotate in hour long intervals similar to radio and television programming schedules, and would bring the player to a conclusion screen assessing their progress at the end of a particular title&amp;#039;s time slot regardless if they completed the game or not. While small-scale original content was produced for the Satellaview, it&amp;#039;s most well known titles are modified version of older games with new features such as an adjusted play style to serve as a time attack mode in several instances, adding a simultaneous two-player mode to &amp;#039;&amp;#039;[https://mutecity.org/wiki/Satellaview#BS_F-Zero_Grand_Prix_series F-Zero]&amp;#039;&amp;#039;, and even changing the protagonist in the two &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039; titles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon purchasing a Satellaview and subscribing for a monthly fee, the owner was free to play any of the titles being broadcast at their leisure. The available games would rotate in hour long intervals similar to radio and television programming schedules, and would bring the player to a conclusion screen assessing their progress at the end of a particular title&amp;#039;s time slot regardless if they completed the game or not. While small-scale original content was produced for the Satellaview, it&amp;#039;s most well known titles are modified version of older games with new features such as an adjusted play style to serve as a time attack mode in several instances, adding a simultaneous two-player mode to &amp;#039;&amp;#039;[https://mutecity.org/wiki/Satellaview#BS_F-Zero_Grand_Prix_series F-Zero]&amp;#039;&amp;#039;, and even changing the protagonist in the two &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039; titles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players would interact with the Satellaview via controlling a protagonist of their design and navigating through a modern city styled after the then-recent [https://wikibound.info/wiki/EarthBound Earthbound]. The various buildings in the city represent the Satellaview&amp;#039;s services and the noticeboard would host announcements posted by Nintendo and St.GIGA. The city was a game in and of itself, roughly translated as &amp;#039;&amp;#039;BS-X: The Town Whose Name Was Stolen&amp;#039;&amp;#039;, with the players uncovering the mystery by exploring.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players would interact with the Satellaview via controlling a protagonist of their design and navigating through a modern city styled after the then-recent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;[https://wikibound.info/wiki/EarthBound Earthbound]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;. The various buildings in the city represent the Satellaview&amp;#039;s services and the noticeboard would host announcements posted by Nintendo and St.GIGA. The city was a game in and of itself, roughly translated as &amp;#039;&amp;#039;BS-X: The Town Whose Name Was Stolen&amp;#039;&amp;#039;, with the players uncovering the mystery by exploring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A less documented aspect of the Satellaview was the presence of digital magazines covering a variety of topics. Though rendered through the SNES native resolution, the publications were of standard page count for contemporary periodicals and would span multiple issues  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A less documented aspect of the Satellaview was the presence of digital magazines covering a variety of topics. Though rendered through the SNES native resolution, the publications were of standard page count for contemporary periodicals and would span multiple issues  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==BS Dragon Quest I==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==BS Dragon Quest I==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sole Dragon Quest title available for the service was &amp;#039;&amp;#039;[[BS Dragon Quest]]&amp;#039;&amp;#039;, a remixed version of the first game that was available from February 4th to March 1st in 1996, with no service on saturdays. The game reused the 16-bit assets created for &amp;#039;&amp;#039;[[Dragon Quest I &amp;amp; II]]&amp;#039;&amp;#039; and was divided into four episodes approximately an hour long. Extensive use of the Soundlink feature was utilized for the game, making it the first instance of voice acting in any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragon Quest &lt;/del&gt;title. Specifically, certain conditions would trigger voiced events in which an NPC would aid the player--the most notable of these would be the Goddess [[Rubiss]] granting blessings to the Hero under the guise of an old crone and [[Hero (Dragon Quest III)|Erdrick]] guiding his descendant towards important items.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sole Dragon Quest title available for the service was &amp;#039;&amp;#039;[[BS Dragon Quest]]&amp;#039;&amp;#039;, a remixed version of the first game that was available from February 4th to March 1st in 1996, with no service on saturdays. The game reused the 16-bit assets created for &amp;#039;&amp;#039;[[Dragon Quest I &amp;amp; II]]&amp;#039;&amp;#039; and was divided into four episodes approximately an hour long. Extensive use of the Soundlink feature was utilized for the game, making it the first instance of voice acting in any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Main Series}} &lt;/ins&gt;title. Specifically, certain conditions would trigger voiced events in which an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;NPC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;would aid the player--the most notable of these would be the Goddess [[Rubiss]] granting blessings to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;Hero &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1}} &lt;/ins&gt;under the guise of an old crone and [[Hero (Dragon Quest III)|Erdrick]] guiding his descendant towards important items.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Completing certain weekly tasks rewarded the player with points. The player was supposed to send a password that generated after each playthrough to Enix in order to enter a leaderboard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Completing certain weekly tasks rewarded the player with points. The player was supposed to send a password that generated after each playthrough to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Enix&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;in order to enter a leaderboard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dragon Quest series}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dragon Quest series}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antiyonder</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=162981&amp;oldid=prev</id>
		<title>LiquidMetal: /* BS Dragon Quest */ info from the 25th anniversary story book</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=162981&amp;oldid=prev"/>
		<updated>2022-01-13T12:01:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;BS Dragon Quest: &lt;/span&gt; info from the 25th anniversary story book&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 13 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Satellaview was able to directly stream satellite radio to the player&amp;#039;s television while in use, making use of the large music library owned by St.GIGA. Certain games made extensive use of this feature and were marketed as &amp;#039;&amp;#039;&amp;#039;Soundlink&amp;#039;&amp;#039;&amp;#039; titles, often incorporating audio commentary to be played over the course of a game. This commentary ranged from simple words of encouragement triggered under certain conditions to fully blown audio dramas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Satellaview was able to directly stream satellite radio to the player&amp;#039;s television while in use, making use of the large music library owned by St.GIGA. Certain games made extensive use of this feature and were marketed as &amp;#039;&amp;#039;&amp;#039;Soundlink&amp;#039;&amp;#039;&amp;#039; titles, often incorporating audio commentary to be played over the course of a game. This commentary ranged from simple words of encouragement triggered under certain conditions to fully blown audio dramas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==BS Dragon Quest==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==BS Dragon Quest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt;==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sole Dragon Quest title available for the service was &amp;#039;&amp;#039;[[BS Dragon Quest]]&amp;#039;&amp;#039;, a remixed version of the first game that was available from February &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fourth &lt;/del&gt;to March &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/del&gt;in 1996. The game reused the 16-bit assets created for &amp;#039;&amp;#039;[[Dragon Quest I &amp;amp; II]]&amp;#039;&amp;#039; and was divided into four episodes approximately an hour long. Extensive use of the Soundlink feature was utilized for the game, making it the first instance of voice acting in any Dragon Quest title. Specifically, certain conditions would trigger voiced events in which an NPC would aid the player--the most notable of these would be the Goddess [[Rubiss]] granting blessings to the Hero under the guise of an old crone and [[Hero (Dragon Quest III)|Erdrick]] guiding his descendant towards important items.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sole Dragon Quest title available for the service was &amp;#039;&amp;#039;[[BS Dragon Quest]]&amp;#039;&amp;#039;, a remixed version of the first game that was available from February &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4th &lt;/ins&gt;to March &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1st &lt;/ins&gt;in 1996&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with no service on saturdays&lt;/ins&gt;. The game reused the 16-bit assets created for &amp;#039;&amp;#039;[[Dragon Quest I &amp;amp; II]]&amp;#039;&amp;#039; and was divided into four episodes approximately an hour long. Extensive use of the Soundlink feature was utilized for the game, making it the first instance of voice acting in any Dragon Quest title. Specifically, certain conditions would trigger voiced events in which an NPC would aid the player--the most notable of these would be the Goddess [[Rubiss]] granting blessings to the Hero under the guise of an old crone and [[Hero (Dragon Quest III)|Erdrick]] guiding his descendant towards important items.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing certain weekly tasks rewarded the player with points. The player was supposed to send a password that generated after each playthrough to Enix in order to enter a leaderboard.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{clear}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dragon Quest series}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dragon Quest series}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Consoles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LiquidMetal</name></author>
	</entry>
	<entry>
		<id>https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=162879&amp;oldid=prev</id>
		<title>Follower of Light: Created page with &quot;The &#039;&#039;&#039;Satellaview&#039;&#039;&#039; was a peripheral add-on for the {{SNES}}, created in a joint venture between Nintendo and contemporary radio company [https://en.wikipedia.org/wiki/St.GIGA St.GIGA] that was released exclusivly in Japan on April twenty third, 1995. The purpose of the product was to allow an SNES to receive ROM data broadcasted from a satellite owned by St.Giga, and the titles available through the service were given the BS prefix to signify that they were played via...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dragon-quest.org/w/index.php?title=Satellaview&amp;diff=162879&amp;oldid=prev"/>
		<updated>2022-01-12T19:55:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Satellaview&amp;#039;&amp;#039;&amp;#039; was a peripheral add-on for the {{SNES}}, created in a joint venture between Nintendo and contemporary radio company [https://en.wikipedia.org/wiki/St.GIGA St.GIGA] that was released exclusivly in Japan on April twenty third, 1995. The purpose of the product was to allow an SNES to receive ROM data broadcasted from a satellite owned by St.Giga, and the titles available through the service were given the BS prefix to signify that they were played via...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Satellaview&amp;#039;&amp;#039;&amp;#039; was a peripheral add-on for the {{SNES}}, created in a joint venture between Nintendo and contemporary radio company [https://en.wikipedia.org/wiki/St.GIGA St.GIGA] that was released exclusivly in Japan on April twenty third, 1995. The purpose of the product was to allow an SNES to receive ROM data broadcasted from a satellite owned by St.Giga, and the titles available through the service were given the BS prefix to signify that they were played via a &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;roadcast &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;atellite.&lt;br /&gt;
&lt;br /&gt;
==Broadcast structure and interface==&lt;br /&gt;
Upon purchasing a Satellaview and subscribing for a monthly fee, the owner was free to play any of the titles being broadcast at their leisure. The available games would rotate in hour long intervals similar to radio and television programming schedules, and would bring the player to a conclusion screen assessing their progress at the end of a particular title&amp;#039;s time slot regardless if they completed the game or not. While small-scale original content was produced for the Satellaview, it&amp;#039;s most well known titles are modified version of older games with new features such as an adjusted play style to serve as a time attack mode in several instances, adding a simultaneous two-player mode to &amp;#039;&amp;#039;[https://mutecity.org/wiki/Satellaview#BS_F-Zero_Grand_Prix_series F-Zero]&amp;#039;&amp;#039;, and even changing the protagonist in the two &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039; titles.&lt;br /&gt;
&lt;br /&gt;
Players would interact with the Satellaview via controlling a protagonist of their design and navigating through a modern city styled after the then-recent [https://wikibound.info/wiki/EarthBound Earthbound]. The various buildings in the city represent the Satellaview&amp;#039;s services and the noticeboard would host announcements posted by Nintendo and St.GIGA. The city was a game in and of itself, roughly translated as &amp;#039;&amp;#039;BS-X: The Town Whose Name Was Stolen&amp;#039;&amp;#039;, with the players uncovering the mystery by exploring.&lt;br /&gt;
&lt;br /&gt;
A less documented aspect of the Satellaview was the presence of digital magazines covering a variety of topics. Though rendered through the SNES native resolution, the publications were of standard page count for contemporary periodicals and would span multiple issues &lt;br /&gt;
&lt;br /&gt;
===Soundlink===&lt;br /&gt;
The Satellaview was able to directly stream satellite radio to the player&amp;#039;s television while in use, making use of the large music library owned by St.GIGA. Certain games made extensive use of this feature and were marketed as &amp;#039;&amp;#039;&amp;#039;Soundlink&amp;#039;&amp;#039;&amp;#039; titles, often incorporating audio commentary to be played over the course of a game. This commentary ranged from simple words of encouragement triggered under certain conditions to fully blown audio dramas.&lt;br /&gt;
&lt;br /&gt;
==BS Dragon Quest== &lt;br /&gt;
The sole Dragon Quest title available for the service was &amp;#039;&amp;#039;[[BS Dragon Quest]]&amp;#039;&amp;#039;, a remixed version of the first game that was available from February fourth to March first in 1996. The game reused the 16-bit assets created for &amp;#039;&amp;#039;[[Dragon Quest I &amp;amp; II]]&amp;#039;&amp;#039; and was divided into four episodes approximately an hour long. Extensive use of the Soundlink feature was utilized for the game, making it the first instance of voice acting in any Dragon Quest title. Specifically, certain conditions would trigger voiced events in which an NPC would aid the player--the most notable of these would be the Goddess [[Rubiss]] granting blessings to the Hero under the guise of an old crone and [[Hero (Dragon Quest III)|Erdrick]] guiding his descendant towards important items. &lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Follower of Light</name></author>
	</entry>
</feed>