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FlyingRagnar (talk | contribs) |
FlyingRagnar (talk | contribs) (→Step 1: Determining Quality: added another table) |
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{| cellpadding="3" cellspacing="0" border="1" | {| cellpadding="3" cellspacing="0" border="1" | ||
! Quality = hero's highest vocation level + 5 * hero's highest number of revocations + level of previous treasure map | ! Quality = hero's highest vocation level + 5 * hero's highest number of revocations (max of 10) + level of previous treasure map | ||
|} | |} | ||
The hero's highest vocation level is the highest level they currently hold in any single vocation. The hero's highest number of revocations is the highest number of times they have used revocation in any single vocation. Note that revocation is the process used to change from level 99 in any single vocation back to level 1. | The hero's highest vocation level is the highest level they currently hold in any single vocation. The hero's highest number of revocations is the highest number of times they have used revocation in any single vocation. Note that revocation is the process used to change from level 99 in any single vocation back to level 1. The high and low values for quality are thus computed: | ||
{| cellpadding="3" cellspacing="0" border="1" | |||
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| level 1 + 5 * 0 revocations + map level 1 = 1 + 0 + 1 = 2 | |||
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| level 99 + 5 * 10 revocations + map level 99 = 99 + 50 + 99 = 248 | |||
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===Step 2: Grotto Content Generation=== | ===Step 2: Grotto Content Generation=== | ||