Malevolantern (vocation): Difference between revisions
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==Description== | ==Description== | ||
The [[Malevolantern]] is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. | The [[Malevolantern]] is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. Despite the cut, reaching rank 8 with the lamp grants a weak resistance to [[Sizz]], [[Bang]], [[Woosh]], [[Crack]], [[Drain Magic]], and a stronger resistance to all other ailments. | ||
==Requirements== | ==Requirements== | ||
To become a Malevolantern, a character must first master the [[Mimic ( | To become a Malevolantern, a character must first master the [[Mimic (Vocation)|Mimic]] and the [[Walking corpse (Vocation)|Walking Corpse]] classes. The player can also find a Malevolantern heart in the [[The Haven]] with 30-34 people in it. The player can also get one from fighting a Malevolantern in the [[Excavated Cave|Demon Lord's Lair]] in the past. | ||
===Stat Changes=== | ===Stat Changes=== | ||
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Revision as of 06:46, 10 April 2018
File:Malevolantern DQVII PSX.gif The Malevolantern is a monster class available in the game Dragon Quest VII.
Description
The Malevolantern is a mimic monster that looks like a lamp to trick people. It gives a significant boost to agility and slight increases to style and wisdom. However, there is a moderate drop in all other categories. Despite the cut, reaching rank 8 with the lamp grants a weak resistance to Sizz, Bang, Woosh, Crack, Drain Magic, and a stronger resistance to all other ailments.
Requirements
To become a Malevolantern, a character must first master the Mimic and the Walking Corpse classes. The player can also find a Malevolantern heart in the The Haven with 30-34 people in it. The player can also get one from fighting a Malevolantern in the Demon Lord's Lair in the past.
Stat Changes
| Statistics | Change |
| Battles to Master | 190 |
| Strength | -10% |
| Agility | +15% |
| Resilience | +5% |
| Wisdom | +5% |
| Style | +10% |
| Max HP | -20% |
| Max MP | +20% |
| Mastery Bonus | +15 Bonus to Agility |
- Despite being lumps of iron, Malevolanterns offer a substantial boost to evasion: rank 1 = 1/64, 2 = 1/64, 3 = 1/16, 4 = 1/16, 5 = 1/8, 6 = 1/8, 7 = 1/8, 8 = 5/32.
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Broken Lamp | Fizzle | 1 | One Group | Has a chance of preventing one group of enemies from casting spells | 3 |
| 2 | Dirty Lamp | Nothing | 15 | |||
| 3 | Lead Lamp | Fuddle Dance | 35 | One Group | May cause confusion in one group of enemies | 0 |
| 4 | Iron Lamp | Nothing | 60 | |||
| 5 | Steel Lamp | Crackle | 80 | One Group | Causes ~55 HP in ice damage | 5 |
| 6 | Bronze Lamp | Nothing | 120 | |||
| 7 | Silver Lamp | Body Slam | 145 | One Enemy | Attack causes user and enemy drop to drop to 20% HP if successful | 0 |
| 8 | Gold Lamp | Summon | 190 | Self | Summons one of the four deities to fight for the party | 20 |