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Zoma resides in [[Charlock Castle]] in [[Alefgard]], where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by [[Sphere of Light|bright light]] and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|ghost]] and the [[Bones of Baramos|skeleton]] of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him. | Zoma resides in [[Charlock Castle]] in [[Alefgard]], where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by [[Sphere of Light|bright light]] and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|ghost]] and the [[Bones of Baramos|skeleton]] of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him. | ||
Upon being defeated by the hero (as well as Terry in DWM), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee [[Dragonlord|darkness yet to come]] and that the hero will either be too old or dead and thus unable to vanquish said evil. | |||
==Appearances== | ==Appearances== |
Revision as of 19:31, 19 December 2019
Zoma | |
Dragon Quest III | |
Japanese name | ゾーマ |
Romaji | Zōma |
Title | Master Archfiend |
Race | Demon |
Age | Ageless |
Zoma, the Master Archfiend of the Dark World, is the final villain and chief antagonist of Enix's Dragon Quest III. Zoma also appears in Dragon Warrior Monsters, Dragon Warrior Monsters 2, Dragon Quest Monsters: Joker, Dragon Quest Heroes: The World Tree's Woe and the Blight Below and as a legacy boss in Dragon Quest IX.
Characteristics
Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating that his intent to plunge the "world of light" into darkness and that the hero is a fool for assuming that he had won peace. This proclamation sends the king of Aliahan into a deep despair, forbidding the hero and company from speaking of Zoma.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years.
Zoma resides in Charlock Castle in Alefgard, where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by bright light and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the King Hydra along with the ghost and the skeleton of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him.
Upon being defeated by the hero (as well as Terry in DWM), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee darkness yet to come and that the hero will either be too old or dead and thus unable to vanquish said evil.
Appearances
Dragon Quest III
Sprite | Level | HP | MP | |
63 | 11023 | 255 | ||
Attack | Defense | Agility | Experience | Gold |
360 | 200 | 80 | 0 | 0 |
Bestiary No. | 134 |
Spell(s) | Kacrackle |
Skill(s) | Acts twice per turn C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn |
Location(s) | Zoma's Castle |
Item Dropped |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 100% | 70% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 0% | 100% |
Sprite | Level | HP | MP | |
63 | 1023 | 255 | ||
Attack | Defense | Agility | Experience | Gold |
500 | 350 | 255 | 0 | 0 |
Bestiary No. | 134 |
Spell(s) | Kacrackle Bounce |
Skill(s) | Acts twice per turn C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn |
Location(s) | Zoma's Castle |
Item Dropped | None |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 100% | 100% | 100% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
100% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 100% | 100% |
Remove his shield immediately with the Sphere of Light; without it, Zoma is immune to everything you can throw at him. On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions.
Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed.Woosh spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.
Dragon Quest IX
Zoma | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Mini medal (common, 100%) Silver Orb (rare, 5%-10%) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 50 | 150 | 100 | 150 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 25 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 5 | 25 | |
Blunt | Sap | Decelerate | ||||
5 | 15 | 75 |
Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events). He is enraged anytime a character is revived.
Treasure
|
Skills
|
Other Appearances
Dragon Quest Monsters
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III. The game description says that he is The source of all evil.
Dragon Quest Monsters 2
Dragon Quest Monsters: Joker
Dragon Quest Monsters: Joker 2
Zoma can be synthesized by combining a wight king with Malroth.
Dragon Quest Monsters: Joker 2 Professional
Dragon Quest Monsters: Terry's Wonderland 3D
In this game, Zoma's role is the same as it was supposed in the first Monsters.
Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key
Dragon Quest Monsters: Super Light
Dragon Quest Monster Battle Road Victory
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.
Trivia
- In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the SNES remake.
See also
Gallery
Official art for Kenshin Dragon Quest
Dragon Quest Heroes: The World Tree's Woe and the Blight Below