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{{Character
{{Character
|Name=Zoma
|Name=Zoma
|Game=''[[Dragon Quest III]]''
|Game={{DQ3}}
|Image=[[Image:DQM Zoma artwork.png|280px]]
|Image=[[Image:DQM Zoma artwork.png|280px]]
|Sprite=
|Sprite=
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}}
}}


'''Zoma''', the Master Archfiend of the [[Alefgard|Dark World]], is the final villain and chief antagonist of [[Enix America Corporation|Enix's]] ''[[Dragon Quest III]]''. Zoma also appears in ''[[Dragon Warrior Monsters]]'', ''[[Dragon Warrior Monsters 2]]'', ''[[Dragon Quest Monsters: Joker]]'', ''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]'' and as a legacy boss in ''[[Dragon Quest IX]]''.
'''Zoma''', the Master Archfiend of the [[Alefgard|Dark World]], is the final villain and chief antagonist of {{DQ3}}.


==Characteristics==
==Characteristics==
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Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of [[Orichalcum]], albeit after a prolonged effort of three years.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of [[Orichalcum]], albeit after a prolonged effort of three years.


Zoma resides in [[Charlock Castle]] in [[Alefgard]], where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by [[Sphere of Light|bright light]] and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|ghost]] and the [[Bones of Baramos|skeleton]] of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him.
Zoma resides in [[Zoma's Citadel|his Citadel]] in [[Alefgard]], where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by [[Sphere of Light|bright light]] and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the [[King Hydra]] along with the [[Soul of Baramos|ghost]] and the [[Bones of Baramos|skeleton]] of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him.


Upon being defeated by the hero (as well as Terry in DWM), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee [[Dragonlord|darkness yet to come]] and that the hero will either be too old or dead and thus unable to vanquish said evil.
Upon being defeated by the hero (as well as Terry in ''DQM''), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee [[Dragonlord|darkness yet to come]] and that the hero will either be too old or dead and thus unable to vanquish said evil.


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
==={{DQ3}}===
{{DQ3Enemy
{{DQ3Enemy
|name=Zoma (no shield)
|name=Zoma (no shield)
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|spells=[[Kacrackle]]
|spells=[[Kacrackle]]
|skills=Acts twice per turn<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 HP per turn
|skills=Acts twice per turn<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 HP per turn
|locations=[[Zoma's Castle]]
|locations=[[Zoma's Citadel]]
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|fire-resist=0%
|fire-resist=0%
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Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed.[[Woosh]] spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.
Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed.[[Woosh]] spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
{{DQ9Enemy
{{DQ9Enemy
|float = left
|float = left
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|description ="A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.  
|description ="A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.  
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans."  
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans."  
|locations = [[Grotto]]
|locations = [[Treasure map (Dragon Quest IX)|Grotto]]
| fire = 100
| fire = 100
| ice = 50
| ice = 50
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}}
}}


Zoma appears as a [[Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events). He is [[enraged]] anytime a character is revived.
Zoma appears as a [[Treasure map (Dragon Quest IX)#Legacy boss maps|Legacy Boss]], obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events). He is [[enraged]] anytime a character is revived.


{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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==Other Appearances==
==Other Appearances==
===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in ''Dragon Quest III.''
The game description says that he is ''The source of all evil''.
The game description says that he is ''The source of all evil''.


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
Zoma can be synthesized by combining a [[Wight king|wight king]] with [[Malroth]].
Zoma can be synthesized by combining a [[Wight king]] with [[Malroth]].


===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
==={{DQMJ2P}}===


===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
==={{DQM3D}}===
In this game, Zoma's role is the same as it was supposed in the first Monsters.
In this game, Zoma's role is the same as it was supposed in the first ''Monsters''.


===''[[Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key]]''===
==={{DQM2R}}===


===''[[Dragon Quest Monsters: Super Light]]''===
==={{DQMSL}}===


===''[[Dragon Quest Monster Battle Road Victory]]''===
===''[[Dragon Quest Monster Battle Road Victory]]''===


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQH}}===
Beating Zoma will unlock the costumes from ''Dragon Quest III'' for both [[Luceus]] and [[Aurora]].
Beating Zoma will unlock the costumes from ''Dragon Quest III'' for both [[Luceus]] and [[Aurora]].


==Trivia==
==Trivia==
*In the original version of ''III'', Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the SNES remake.
*In the original version of ''III'', Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the [[Super Nintendo Entertainment System|SNES remake]].


==See also==
==See also==
* [[Asura Zoma]]
*[[Asura Zoma]]
* [[Zoma's devil]]
*[[Zoma's devil]]


==Gallery==
==Gallery==
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{{DQIII}}
{{DQIII}}
{{DQIXBossNav}}
{{DQIXBossNav}}
{{DQH}}
{{DQHI}}
 
[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest III characters]]
[[Category:Dragon Quest III characters]]

Revision as of 22:53, 4 February 2020

Zoma
Dragon Quest III: The Seeds of Salvation
DQM Zoma artwork.png
Japanese name ゾーマ
Romaji Zōma
Title Master Archfiend
Race Demon
Age Ageless

Zoma, the Master Archfiend of the Dark World, is the final villain and chief antagonist of Dragon Quest III: The Seeds of Salvation.

Characteristics

Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating that his intent to plunge the "world of light" into darkness and that the hero is a fool for assuming that he had won peace. This proclamation sends the king of Aliahan into a deep despair, forbidding the hero and company from speaking of Zoma.

Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years.

Zoma resides in his Citadel in Alefgard, where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by bright light and harmed by all healing magic. Zoma is on the basement floor of the castle along with three sub-bosses--the King Hydra along with the ghost and the skeleton of Baramos. He approaches and berates to the hero prior to allowing his three subordinates to fight the hero's party before him.

Upon being defeated by the hero (as well as Terry in DQM), Zoma displays some degree of nobility, a surprising quality considering his overall malevolent nature. He genuinely congratulates the hero and companions for their victory, as opposed to his right-hand man Baramos, who threatens and curses the hero down to his last breath. He also demonstrates clairvoyance, as he is able to foresee darkness yet to come and that the hero will either be too old or dead and thus unable to vanquish said evil.

Appearances

Dragon Quest III: The Seeds of Salvation

Zoma (no shield) DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Zoma DQIII NES.gif 63 11023 255
Attack Defense Agility Experience Gold
360 200 80 0 0
Bestiary No. 134
Spell(s) Kacrackle
Skill(s) Acts twice per turn
C-c-cold Breath
Disruptive Wave
Recovers 90~110 HP per turn
Location(s) Zoma's Citadel
Item Dropped
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 100% 70%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 0% 100%
Remakes sprites



Zoma (shield of ice) DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Zoma2 DQIII NES.gif 63 1023 255
Attack Defense Agility Experience Gold
500 350 255 0 0
Bestiary No. 134
Spell(s) Kacrackle
Bounce
Skill(s) Acts twice per turn
C-c-cold Breath
Disruptive Wave
Recovers 90~110 HP per turn
Location(s) Zoma's Castle
Item Dropped None
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 100% 100% 100%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
100% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 100% 100%
Remakes sprites


Remove his shield immediately with the Sphere of Light; without it, Zoma is immune to everything you can throw at him. On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions.

Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed.Woosh spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.

Dragon Quest IX: Sentinels of the Starry Skies

Zoma
HP MP Experience Gold
8000
16070 (99)
255 63600 2490
Attack Defense Speed
675
1346 (99)
570
855 (99)
350
560 (99)
Dropped Item Mini medal (common, 100%)
Silver Orb (rare, 5%-10%)
Locations Grotto
Family ???
Game Dragon Quest IX
Console DS
Description "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 150 100 150 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 25 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 15 75

Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events). He is enraged anytime a character is revived.

Treasure

Level Range Secondary Drop Orb
1-3 Aliahan gloves 15% Silver Orb 5%
4-8 Aliahan gloves 20% Silver Orb 5%
9-15 Aliahan gloves 25% Silver Orb 6%
16-25 Aliahan trousers 15% Silver Orb 6%
26-40 Aliahan trousers 20% Silver Orb 7%
41-56 Aliahan trousers 25% Silver Orb 7%
57-68 Aliahan clothes 25% Silver Orb 8%
69-80 Aliahan headpiece 15% Silver Orb 8%
81-90 Aliahan headpiece 20% Silver Orb 9%
91-99 Aliahan headpiece 25% Silver Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Kacrack, critical attack, attacks twice per round
8 C-c-cold Breath
23 Bounce
33 Air Pollution
41 Begins attacking 3 times per turn
49 Kacrackle
57 Psyche Up

Other Appearances

Dragon Quest Monsters

In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III. The game description says that he is The source of all evil.

Dragon Quest Monsters 2

Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker 2

Zoma can be synthesized by combining a Wight king with Malroth.

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Monsters: Terry's Wonderland 3D

In this game, Zoma's role is the same as it was supposed in the first Monsters.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Super Light

Dragon Quest Monster Battle Road Victory

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.

Trivia

  • In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the SNES remake.

See also

Gallery