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{{quote|style=1|quote='''''Wheesht! A wee nyaff like you cannae stop the mighty Ragnar McRyan!'''''|source=Trouncing the guards at the [[Palais de Léon]]|console=[[Nintendo DS|DS]], [[cell phone]]|align=center|bgcolor=F9A8C5}} | {{quote|style=1|quote='''''Wheesht! A wee nyaff like you cannae stop the mighty Ragnar McRyan!'''''|source=Trouncing the guards at the [[Palais de Léon]]|console=[[Nintendo DS|DS]], [[cell phone]]|align=center|bgcolor=F9A8C5}} | ||
'''Ragnar McRyan''' is a character in the {{DQSeries}} that appears as a playable party member in {{DQ4}}. He is the first of the Chosen that the player controls in the original version of {{DQ4}} (second in the remakes as the prologue lets you play as [[Hero (Dragon Quest IV)| | '''Ragnar McRyan''' is a character in the {{DQSeries}} that appears as a playable party member in {{DQ4}}. He is the first of the Chosen that the player controls in the original version of {{DQ4}} (second in the remakes as the prologue lets you play as the [[Hero (Dragon Quest IV)|Hero]]). A soldier of the Kingdom of [[Burland]], Ragnar is sent to investigate a case of missing children in the village of [[Strathbaile]]. | ||
Discounting the prologue, and the fact that all main characters are present in Chapter Six, Ragnar is the only member of the chosen to make cameo appearances in multiple chapters. | Discounting the prologue, and the fact that all main characters are present in Chapter Six, Ragnar is the only member of the chosen to make cameo appearances in multiple chapters. | ||
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After speaking with the people of Burland and venturing through the underground passage to Straithbaile in the north, Ragnar encounters the amnesiac [[Angus and Aigneas|Angus]] in the town jail. Reduced to the mental ability of a child due to a tremendous shock, Ragnar returns to Burland and brings Angus' wife [[Angus and Aigneas|Aigneas]] to return the man to his senses. As Angus had been welcomed by the children of Straithbaile as one of their own when he had toys in his attic, he tells Ragnar of their playing place near the [[Auld Well]]. | After speaking with the people of Burland and venturing through the underground passage to Straithbaile in the north, Ragnar encounters the amnesiac [[Angus and Aigneas|Angus]] in the town jail. Reduced to the mental ability of a child due to a tremendous shock, Ragnar returns to Burland and brings Angus' wife [[Angus and Aigneas|Aigneas]] to return the man to his senses. As Angus had been welcomed by the children of Straithbaile as one of their own when he had toys in his attic, he tells Ragnar of their playing place near the [[Auld Well]]. | ||
Entering the well and exploring it, Ragnar hears a mysterious voice that leads him to the [[Talaria]] boots that will allow him to reach the top of the [[Loch Tur]] and rescue the children. Ragnar is also able to join forces with Healie the healslime in this cave, who seeks to become human one day and wants to help the soldier on his mission. With healie in tow and the Talaria flinging them both to the Tor, Ragnar makes it to the heart of the fortress and confronts the demon responsible, who unveils the Underworld's master plan of killing the Chosen before he can ever rise against their Lord. Ragnar kills him and rescues the children, winning the favor of the entire country. Despite the accolades he receives, knowing the Underworld's plan Ragnar reveals he cannot simply stand by as darkness gathers, and sets out on a quest with Healie to find and protect | Entering the well and exploring it, Ragnar hears a mysterious voice that leads him to the [[Talaria]] boots that will allow him to reach the top of the [[Loch Tur]] and rescue the children. Ragnar is also able to join forces with Healie the healslime in this cave, who seeks to become human one day and wants to help the soldier on his mission. With healie in tow and the Talaria flinging them both to the Tor, Ragnar makes it to the heart of the fortress and confronts the demon responsible, who unveils the Underworld's master plan of killing the Chosen before he can ever rise against their Lord. Ragnar kills him and rescues the children, winning the favor of the entire country. Despite the accolades he receives, knowing the Underworld's plan Ragnar reveals he cannot simply stand by as darkness gathers, and sets out on a quest with Healie to find and protect the Hero. | ||
Ragnar makes cameo appearances during other chapters before the unifying of the Chosen in 5. In chapter 2 he is in the [[Zamoksva/Endor Teleportal|Endor Shrine]] at night. In chapter 3 he can be found in the [[casino]] at Endor in which he is looking for | Ragnar makes cameo appearances during other chapters before the unifying of the Chosen in 5. In chapter 2 he is in the [[Zamoksva/Endor Teleportal|Endor Shrine]] at night. In chapter 3 he can be found in the [[casino]] at Endor in which he is looking for the Hero. By chapter 5, his search took him to [[Mintos]] where a couple of residents would relate his visit to the Hero. | ||
Sometime after, Ragnar headed to the [[House of Prophecy]] to learn more about | Sometime after, Ragnar headed to the [[House of Prophecy]] to learn more about the Hero, but diverted from that search when learning about the corrupt King of [[Palais de Léon]] from a prisoner at [[Havre Léon]]. | ||
He arrived at the castle with the now-human Healie just before the other Chosen, and he is seen dispatching the hapless guards trying to prevent him from entering the Maquis' chambers. After the Marquis is defeated by | He arrived at the castle with the now-human Healie just before the other Chosen, and he is seen dispatching the hapless guards trying to prevent him from entering the Maquis' chambers. After the Marquis is defeated by the Hero's party, Ragnar joins forces with them. | ||
After the downfall of [[Psaro the Manslayer]], Ragnar reported the victory to the King of Burland and later visited | After the downfall of [[Psaro the Manslayer]], Ragnar reported the victory to the King of Burland and later visited the Hero in the [[Hidden Valley]] with the rest of the party. | ||
{{spoiler|end}} | {{spoiler|end}} | ||
{{clear}} | {{clear}} | ||
====Stats==== | ====Stats==== | ||
[[Image:Slime_Slicing.png|thumb|right|230px|Slime-slicing]] | [[Image:Slime_Slicing.png|thumb|right|230px|Slime-slicing]] | ||
When applied to the {{DQ3}} class system, Ragnar is a [[warrior]]. He has immense strength and resilience, but low agility. Even his character design is a variation of the warrior, which was traditionally in pink armour. He can don nearly all available armour and use most weapons, and should be on the frontlines of battle at all times--his endurance growth is so great it is advisable to set him at the head of the party until | When applied to the {{DQ3}} class system, Ragnar is a [[warrior]]. He has immense strength and resilience, but low agility. Even his character design is a variation of the warrior, which was traditionally in pink armour. He can don nearly all available armour and use most weapons, and should be on the frontlines of battle at all times--his endurance growth is so great it is advisable to set him at the head of the party until the Hero obtains the zenithian equipment. | ||
{| style="width:65%; height:100px; text-align:center" border="1" | {| style="width:65%; height:100px; text-align:center" border="1" | ||