Kerplunk Dance: Difference between revisions

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==={{DQMJ}}===
==={{DQMJ}}===
Kerplunk Dance can be learned from various skill trees.
Kerplunk Dance can be learned from:


* [[Berserker (skill) | Berserker]] (70 points)
* [[Berserker (skill) | Berserker]] (70 points)
* [[Dancer (skill) | Dancer]] (100 points)
* [[Dancer (skill) | Dancer]] (100 points)
* [[Martyr]] (75 points)
* [[Martyr]] (75 points)
==={{DQMJ2}}===
Kerplunk Dance can be learned from:
* [[Berserker (skill) | Berserker]] (80 points)


[[Category:Skills]]
[[Category:Skills]]

Revision as of 15:52, 18 November 2020

Kerplunk Dance is a ritual dance that sacrifices the user to revive other party members. It costs no MP to perform and will restore everyone to 100% HP, making it more useful than Kerplunk itself.

Appearances

Dragon Quest VI

Kerplunk Dance is learned by advancing to rank 4 of the Luminary vocation.

Dragon Quest VII

Dragon Quest IX

Kerplunk Dance is used by genie sanguinis to revive their fallen comrades.

Dragon Quest Monsters

Called LifeDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 30 with at least 210 HP, 180 agility and 180 intelligence. It is naturally learned by the FunkyBird, among others. It can also be learned by monsters with Hustle and Sacrifice.

Dragon Quest Monsters 2

LifeDance now requires 446 intelligence to learn. It is naturally learned by the Lazamanus and PomPomBom.

Dragon Quest Monsters: Joker

Kerplunk Dance can be learned from:

Dragon Quest Monsters: Joker 2

Kerplunk Dance can be learned from: